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recursive
Jun 28, 2012, 09:07 AM
Any questions, suggestions and criticism of Ranger Talents should go in this thread.

The skeleton build ALL rangers should have: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbwdGF8

The ranger tree is sadly currently very straightforward in what is viable.

Weak Bullet - In my opinion, this is the best skill in the entire game. When loaded into your assault rifle, your next shot(s) will place a weak point on the target that is visible/usable by everyone. Any damage to this weak point will be increased by a massive percentage. The recommended amount of points to place in this skill is 6 - this gives you three Weak Bullet shots, for a total of 45 seconds of massively increased DPS.

Weak Hit Advance 1 & 2 should be maxed entirely as they'll scale your damage on weak points percentage-wise. These two are a no brainer.

The leftover points in the build can be put elsewhere, but they won't matter much; you can either go down the right side of the tree for more R-ATK, put points into the dodge abilities, or give the traps a chance. Standing Snipe doesn't work in midair or while running, so it should be skipped entirely.

My build at level 40 is http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbwdGFftFj - I take as many points in R-ATK for as much damage as possible.

Geistritter
Jun 28, 2012, 09:21 AM
You need at least three points into Weak Shot; one isn't enough. Level 3 gives you two bullets, and in my opinion is the bare minimum you should have in the skill.

After that is a matter of opinion. I'm personally thinking about getting Poison Traps, since poison works on everything but bosses like Vol Dragon and Dark Ragne and thus can do massive damage to the "mini boss" type enemies, but you could argue that tossing it on a rifle is just as effective, and I wouldn't disagree with you at least until high level weapon crafting, where one might find more valuable affixes to give a weapon. I also think Stun Grenades have some appeal. As of right now, Upper Trap is a waste, because even if Custom and Tool Mastery make them extremely powerful (and they may not even do that), you lose a lot of other utility taking them with this few skill points at this level cap.

Just Reversal is also a toss-up, but I wouldn't bother with it right now either.

So that leaves things like Ranged Attack Up and Weak Hit Advance, and of the two, the latter is far more powerful, if you ask me; percentages always trump static stat boosts, and it's in your best interest to always be aiming for weak points to begin with. Ability Up also seems inferior to Weak Hit Advance, even if something I think is still worth having eventually.

Flevalt
Jun 28, 2012, 09:25 AM
Ranger skill tree is pretty obvious for me.

Get Weak Bullet to at least lvl3,
get R-Atk and R-def so you can learn Jellen Shot lvl1
and then try to max your weak hit advance as much as possible for max. damage output.
I've also invested 2 points into Dive Roll advance and I'm going to max. it sooner or later because increased invulnerability is pretty op.
Just reversal is also a must have but I think I'm just going to learn it at lvl30, more damage output is just more important to level faster.

Sigmund
Jun 28, 2012, 11:53 AM
Something I think it needs clarifying for Jellen Shot, is that I've heard the players from CBT talk about how broken it was. Case in, most of those veterans recommended you to get one point in it at least.

However, it may very well have been a bug in the CBT. I've heard the modifications in OBT made Jellen Shot less desirable (if at all). So what is the verdict on it?

diabeticcarl
Jun 28, 2012, 12:11 PM
how do u use jellen shot i got it but i'm not sure how to activate it

recursive
Jun 28, 2012, 12:24 PM
Something I think it needs clarifying for Jellen Shot, is that I've heard the players from CBT talk about how broken it was. Case in, most of those veterans recommended you to get one point in it at least.

However, it may very well have been a bug in the CBT. I've heard the modifications in OBT made Jellen Shot less desirable (if at all). So what is the verdict on it?

I'm interested in this as well, I played in CBT and Lv. 1 Jellen Shot would reduce any boss attacks to single-digit damage that wouldn't even knock you down. If someone could post about this, that would be great.


how do u use jellen shot i got it but i'm not sure how to activate it

IIRC, the way it worked in CBT was that you had to put it on your Sub-palette (the 0-9 hotbar) and you'd use it like a skill.

Zorafim
Jun 28, 2012, 03:24 PM
How long does jellen shot last? I was going to ignore it, since damage is something you can just dodge out of. But you guys really seem to think it's pretty great. What are its exact specs?

And what about Weak Shot? Why is its second hit so important? I figured you'd just a spot once when you need the extra damage. I don't see why you'd need a second hit.

recursive
Jun 28, 2012, 03:33 PM
How long does jellen shot last? I was going to ignore it, since damage is something you can just dodge out of. But you guys really seem to think it's pretty great. What are its exact specs?

I'll post back when I figure out the exact specs on Jellen Shot (still only Lv. 17), and I'm speaking on its CBT mechanics here, but it was nice because it lasted a pretty long time, reduced damage to single-digit numbers, and damage didn't knock your character down at all, so you didn't really need to worry about dodging anything a whole lot - more time to just stand there unloading on the boss (especially good for HUs).


And what about Weak Shot? Why is its second hit so important? I figured you'd just a spot once when you need the extra damage. I don't see why you'd need a second hit.

IIRC Weak Bullet has around a 90 second cooldown, which is why the second shot is a nice thing to have.

Sigmund
Jun 29, 2012, 02:22 AM
Since I started leveling the Ranger class, I have some questions regarding its talent tree. Hopefully, I can find some answers:
1) Standing Snipe should always work with launchers right? Since you're not moving by default while shooting. What about standing jump attacks?
2) Does Weak Hit Advance 1 and 2 stack with each other? Making it effectively 150% on weak points?
3) What does the Panic status do for Panic Shot?

Shujinko
Jun 29, 2012, 05:00 AM
Does using PA use up your weak bullet shots?

darkante
Jun 29, 2012, 05:50 AM
No, which is why i use up my PA first.

ClothoBuer
Jun 29, 2012, 06:55 AM
I think we all agree on the importance of Weak Bullet to skill level 3, but from what I understand, Jellen Shot was bugged in Closed, and reduced damage far more than it was supposed to. I myself don't plan on getting it until release, when the level cap goes to 40, but I suppose some people will see a use. Bind Bullet/Panic Shot are pretty much standard-fare CC abilities, and I do recommend investing in at least one, even if they're useless on bosses, just for the benefit of being able to remove some annoying mobs from a fight.

As for the discussion of Just Reversal, I don't think it really matters when you have it, as long as you have it. Being able to instantly get back up after being downed is huge, especially on fights that require mobility like Vol or Ragne.

As for traps, general sentiments is that they're worthless. Better to invest in R-ATK, Ability, or Weak Hit Advance until they make them usable.

Aka
Jun 30, 2012, 01:28 AM
How long does jellen shot last? I was going to ignore it, since damage is something you can just dodge out of. But you guys really seem to think it's pretty great. What are its exact specs?

And what about Weak Shot? Why is its second hit so important? I figured you'd just a spot once when you need the extra damage. I don't see why you'd need a second hit.

Jellen Shot Lv1 lasts for 10 seconds. Lv2 20 seconds. Not sure if subsequent levels increase by 10 seconds each time. At Lv1, it's hardly any use at all as 10 seconds is over in no time.

As for Weak Shot, a second bullet can be extremely useful. If you have full PP, you can fire a Weak Shot then followed by 3 JA PA shots before you need to fire off your second shot thus refreshing the debuff. This gives a significant boost to burst damage.

I've also found the two shots particularly useful in a strong group vs Ragne. If you fire a Weak Shot at one of his legs and everyone focuses that leg quickly, you can sometimes use your second shot on his weak spot when he collapses.

ciroth
Jun 30, 2012, 02:00 AM
Lvl 10 Jellen 30 seconds with 4 shots, enemy attack power is modified by 90% (0.90)...

TBH, this skill got nerfed to hell... you can keep jellen on boss non stop, if you keep your ammo loaded and shoot every 30 seconds.... but only with 10% damage reduction... kinda moot imo =\

If you max out Weak shot, you can keep weak point on boss almost forever since by the time you finished using your last weak shot bullet, your cool down is up. Remember everyone benefits from weak point, so the DPS will increase by a lot if you can keep weak point marked nonstop.

Shoot once, spam skill... remark with another round, spam skill, repeat.

Zinron
Jun 30, 2012, 03:26 AM
As for traps, general sentiments is that they're worthless. Better to invest in R-ATK, Ability, or Weak Hit Advance until they make them usable.

I see this alot, but I usually see it referencing traps from back in closed beta. Is it still the case now in open beta? Have they not changed at all?

Sigmund
Jun 30, 2012, 09:48 AM
If you max out Weak shot, you can keep weak point on boss almost forever since by the time you finished using your last weak shot bullet, your cool down is up. Remember everyone benefits from weak point, so the DPS will increase by a lot if you can keep weak point marked nonstop.

Shoot once, spam skill... remark with another round, spam skill, repeat.
Won't that require you to wait for PP to regen naturally? Since you can't use normal attacks to gain PP faster if you want to conserve weak shot bullets.

ciroth
Jun 30, 2012, 10:27 AM
Won't that require you to wait for PP to regen naturally? Since you can't use normal attacks to gain PP faster if you want to conserve weak shot bullets.

Yes, but remember the overall picture. Even if you can't shoot as fast, everyone in your party or multiplay benefits. You sacrificing your own DPS to strategically use all your weak shots to keep it on non-stop. Everyone else will make up and do more damage than if you were to just shoot all your shots at the start.

This will help break parts or kill the boss faster.

jooozek
Jun 30, 2012, 11:03 AM
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?00RA!IEGQrNig6
This is what I came up with. I've kinda messed up and should have gotten first Just Reversal instead of other stuff. Once the level cap is raised to level 40 I'll finish up like this
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?00RA!IEGQEOInIk6
I really don't see any use in getting higher than level 6 Weak Bullet, you get what, 8 less seconds cooldown out of those 4 levels and a 4th bullet on the 10th level? It's already a pain to keep using PAs/not switch weapons to save those bullets. The flat R-ATK bonuses don't seem too cunning either, each gives +50 R-ATK at Level 10 of the skill (I understand though if you want to go into this just to equip better weapons faster). The right wing of the skill tree generally seems pretty mediocre.

Coatl
Jul 1, 2012, 09:22 AM
Got done leveling my force and wanted to try ranger.
Is weak bullet only benefiting the rifle? I'll be manning launcher most of the time and wanted some useful tips on where to start my build.

Sigmund
Jul 1, 2012, 09:51 AM
You can switch to rifle to apply weak bullet then switch back to launcher for a temporary boost in damage. I don't think "maining" a weapon type for Ranger is as significant than say a Hunter with its gear.

darkante
Jul 1, 2012, 01:21 PM
Yeah, either lv 3 or 6 for weak bullet.
Don't really need more, but don't skip this skill seriously.

word2own
Jul 1, 2012, 08:06 PM
Does the Weak Hit talent boost dmg with the Weak Bullet target on? Or is it referring to the zooming in and shooting parts like the head w/o Weak Bullet on?

OmNom
Jul 2, 2012, 01:15 AM
Does the Weak Hit talent boost dmg with the Weak Bullet target on? Or is it referring to the zooming in and shooting parts like the head w/o Weak Bullet on?

I'm pretty sure it's for weak bullet on, that's when I notice even more damage than before when I didn't invest points in it.

LK1721
Jul 2, 2012, 01:52 AM
Essentially my tree is sitting with most of my points in Ability Up 1, Weak Hit Advance 1, and Weak Bullet at level 6. I'm contemplating on the Jellen Bullet and Just Reversal (as useful as it is..just...so many points) at the moment, so I will probably go for those when the game releases.

recursive
Jul 2, 2012, 07:40 AM
Changed original post to a more left-tree oriented build as from reading most of your comments, it seems that the flat gains from the right side of the tree simply won't beat out the percentage scaling of the right side of the tree. Also, Jellen Shot was severely nerfed, so that was removed altogether from the build.

SakuyaP
Jul 2, 2012, 02:13 PM
I'm pretty sure it's for weak bullet on, that's when I notice even more damage than before when I didn't invest points in it.

I have seen a difference in the weak point damage without weak bullet, but that may just be me leveling up.

Sigmund
Jul 2, 2012, 03:31 PM
I believe Weak Hit Advance is for any kind of weak point attacks. Weak Bullet turns a position into a weak point, so it'll affect it as well.

Scarlet_Rain
Jul 3, 2012, 12:32 AM
I believe Weak Hit Advance is for any kind of weak point attacks. Weak Bullet turns a position into a weak point, so it'll affect it as well.

well if anyone tests this please post. would very much like to know

jooozek
Jul 3, 2012, 07:35 PM
I don't need to test to confirm Weak Hit Advance applying to normal rifle/launcher shots, can't remember though how it is with gunslashes (haven't used them for long time) but yeah, my rifle does generally ~30ish damage to normal spots and ~70-80ish to weak spots, this is my build (http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?00RA!IEGQrNig6).

Ichipoo
Jul 4, 2012, 09:00 AM
Since PSO2 is confirmed to have a level 50 cap sometime in fall (check Ricardo's blog (http://bumped.org/psublog/) for details), I thought ahead and made a build for a Ranger capped at level 50. What do you guys think?

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?00RA!IEGQrNig6

Scarlet_Rain
Jul 5, 2012, 01:19 AM
I don't need to test to confirm Weak Hit Advance applying to normal rifle/launcher shots, can't remember though how it is with gunslashes (haven't used them for long time) but yeah, my rifle does generally ~30ish damage to normal spots and ~70-80ish to weak spots, this is my build (http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?00RA!IEGQrNig6).

wouldn't it deal more damage to weak spots anyway? link doesnt work.

also wondering if R-def is useless? threw a couple extra points in just to equip certain winged armor

recursive
Jul 5, 2012, 01:45 AM
Hmm, that skill build website must have changed around a bit, none of the links to the skill trees are working. I'll try to update this topic some more tomorrow.

Ichipoo
Jul 5, 2012, 05:40 AM
A change that I've noticed is that we get +5 SP, which changes the way we develop our Skill Trees a bit. Anyway here's my future level 50 Ranger Skill Tree build with the +5 SP. (I wonder where we'll get the extra 5 SP? Probably a Client Request like I read about in the Hunter's Skill Tree thread)

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwdHSfqsINIn

jooozek
Jul 5, 2012, 06:19 AM
wouldn't it deal more damage to weak spots anyway? link doesnt work.
Yes, you deal twice the damage. I've spent now 20 SP in both of those passives and the outcome is as follows:
Normal shot (http://sadpanda.us/images/1061457-XCGOMKD.jpg)
Weak spot shot (http://sadpanda.us/images/1061460-JWGNFX3.jpg)
The assault rifle I've used (http://sadpanda.us/images/1061463-V8YMVUQ.jpg)
Seems like that enemy has sorta goofy defenses so i checked with the wolves:
Normal shot on wolves (http://sadpanda.us/images/1061467-5ADBR3F.jpg)
Weak spot shot on wolves (http://sadpanda.us/images/1061468-UMHH22F.jpg)
Here some Rappy Launcher +10 spam (http://imgur.com/a/S75vJ)

Scarlet_Rain
Jul 5, 2012, 06:35 AM
Yes, you deal twice the damage. I've spent now 20 SP in both of those passives and the outcome is as follows:
Normal shot (http://sadpanda.us/images/1061457-XCGOMKD.jpg)
Weak spot shot (http://sadpanda.us/images/1061460-JWGNFX3.jpg)
The assault rifle I've used (http://sadpanda.us/images/1061463-V8YMVUQ.jpg)
Seems like that enemy has sorta goofy defenses so i checked with the wolves:
Normal shot on wolves (http://sadpanda.us/images/1061467-5ADBR3F.jpg)
Weak spot shot on wolves (http://sadpanda.us/images/1061468-UMHH22F.jpg)
Here some Rappy Launcher +10 spam (http://imgur.com/a/S75vJ)

Oh, cool. Extra thanks for the screens ^^

Kion
Jul 5, 2012, 07:19 AM
Anyone see any difference with elements? I've been using different elements with riffles, but i dont see anymore than like 2-3 hit points different.

dilakri87
Jul 5, 2012, 08:07 AM
Anyone see any difference with elements? I've been using different elements with riffles, but i dont see anymore than like 2-3 hit points different.

How much base r-atk does the weapon have? And what are the element %?

I tried this with a 50% and non element, and a non element with 30% more r-atk than the element one.
Seems like the elemental attribute is added to your weapon r-atk, but not 100%.
I do about 25% more damage with the same weapon non ele / 50%.

And when shooting weakpoints, it does about 40-50% more damage.
I guess I test more

recursive
Jul 5, 2012, 09:25 AM
Changed the build in the OP, currently uses 34/40 SP. Seems like the optimal DPS build for the time being - not sure whether to pick up Just Reversal, or to raise the ABL/R-DEF/ATK talents.

Kion
Jul 5, 2012, 10:43 AM
How much base r-atk does the weapon have? And what are the element %?

I tried this with a 50% and non element, and a non element with 30% more r-atk than the element one.
Seems like the elemental attribute is added to your weapon r-atk, but not 100%.
I do about 25% more damage with the same weapon non ele / 50%.

And when shooting weakpoints, it does about 40-50% more damage.
I guess I test more

For me i have two albablasters. One is a +10 (20 ice) with 308 range attack. The other is a +10 (19 electric) with 298 attack. On a cave basic enemy on hard, Digga. The ice does 30 damage normal attack per hit and 40 on a just attack. The Electric does 28 damage per normal hit and 36 on a just hit.
Is it that rifles don't have enough attack power to benefit from elements?

Ichipoo
Jul 5, 2012, 12:43 PM
Changed the build in the OP, currently uses 34/40 SP. Seems like the optimal DPS build for the time being - not sure whether to pick up Just Reversal, or to raise the ABL/R-DEF/ATK talents.Now I feel silly. ^^;

Jk_Alentejano
Jul 5, 2012, 05:05 PM
So what the weak bullet skill lvl 6 gives compared to lvl 3?

darkante
Jul 5, 2012, 05:19 PM
3 bullets instead of 2.

IndigoNovember
Jul 5, 2012, 06:11 PM
Also lowers cooldown by some amount.

LionHeart-
Jul 5, 2012, 07:08 PM
Just curious. Anyone know the difference between: Weak hit advance 1 and 2? Ability up 1 and 2?

Does the second one gives more in regards of % per level or just the same as number 1? Sorry just confuse and I can't find anything about it.

I'm thinking about doing this on my skill tree, when I level higher. I've spent a few points on the roll's and one RA def, so I'm not hindered that much in constructing something solid at 40.

Ability up 1: 3
Weak hit advance 1: 10 > Maxing
Ability up 2: 5
Weak Bullet: 3/6/10 > Probably 6
Weak hit advance 2: 10 > Maxing

It is probably best to max the Weak hit's because as a Ranger, I'm always trying to target the weak parts every spawn and its the only way to really do some good damage.

Also, has anyone brought a new Ranger skill tree to see if its different or how it works with the first one? On another note, does Ranger weapons use the 'Ranger skill tree' while force weapons use the 'Force skill tree' and hunter weapons uses the 'Hunter skill tree. So if i'm a force and using a card (comes under Range/Gun right?), do I get the perks of the Ranger tree or is it stuck using Force, as I am one?

Thank you :3

CHunterX
Jul 5, 2012, 09:15 PM
They are the same. Statwise, Ability Up 1 Level 8 > Ability Up 1 Level 4 + Ability Up 2 Level 4.
You get an increase in returns the higher you take a stat increase (An example is Ability Up 1 Level 5 is +18; Ability Up 1 Level 10 is +50).

arucart
Jul 5, 2012, 09:37 PM
Just wondering, is there a way to save weak bullets or something I'm curious if I'm using the skill right. I just activate it pop off the weak bullets then wait for cool down reset.

GoldenFalcon
Jul 5, 2012, 09:53 PM
Just wondering, is there a way to save weak bullets or something I'm curious if I'm using the skill right. I just activate it pop off the weak bullets then wait for cool down reset.

I activate weak bullet, shoot once into the desired spot, then use One Point (full auto PA) 4 times, taking me from 112/112 PP down to 0

Then I just wait until the first weak point wears off, then repeat. Shooting wastes the saved up bullets (since it doesn't stack duration) and switching weapon removes the saved up bullets

arucart
Jul 5, 2012, 10:19 PM
I activate weak bullet, shoot once into the desired spot, then use One Point (full auto PA) 4 times, taking me from 112/112 PP down to 0

Then I just wait until the first weak point wears off, then repeat. Shooting wastes the saved up bullets (since it doesn't stack duration) and switching weapon removes the saved up bullets

Ah ok, I switched weapon and lost the bullets I thought they might of had a duration or something

XIIBlades
Jul 6, 2012, 03:16 AM
What are folks opinion on bind bullet? What exactly does it do?

IndigoNovember
Jul 6, 2012, 03:47 AM
What are folks opinion on bind bullet? What exactly does it do?

It locks enemies you hit with it in place so they cannot move. It does not work on bosses last I heard.

steverowland
Jul 6, 2012, 02:38 PM
Anyone seen any launcher around 500 shoot? Ive only seen the 450 rifle but as for launcher I am still using the rappie launcher 400, isnt't there something?

I am checking the loots from missions (tundra free roam and the new 500kill emergency city) but never seen anything more then 403 launcher I think.

XIIBlades
Jul 6, 2012, 06:30 PM
Would it be better to invest in maxing Ability or Weak bullet boost? I was thinking of going with a build that leaves me with 15 points in both evenly. Would it be better to just prioritize one over the other?

I don't really see any point in delving into the right-most tree. Although the R-atk up seems nice, it just doesn't seem to branch to anything that useful.

What do you guys think of standing snipe? worthwile?

darkante
Jul 7, 2012, 02:13 AM
Depends if you stay still while shooting.
Which i doubt many do so pointless atm, IMO.

dilakri87
Jul 7, 2012, 05:05 AM
Can anyone clarify the follow with standing snipe?

Damage increase while shootin / PA with launcher WHILE jumping?

Damage increase using sneak shot?

Does standing snipe still applies while using a PA which lets you 'move'?

MelancholyWitch
Jul 7, 2012, 05:25 AM
Can anyone clarify the follow with standing snipe?

Damage increase while shootin / PA with launcher WHILE jumping?

Damage increase using sneak shot?

Does standing snipe still applies while using a PA which lets you 'move'?

I know for a fact that it increases damage to sneak shot as long as you are not holding down the button and moving, if you just press/click it once for the attack to go off. so I'd assume that applies to jumping and shooting as well because you are in fact standing still but I haven't tested it myself, hopefully if my current build goes right I could be seeing close to 10k sneak shots once my new mag gets lvled up. I don't really find myself moving all that much in certain boss fights (excluding the large kitties of course) since I just stay in the back and let weak bullet/weak bullet advance/standing snipe do it all for me, and when you are having to dodge an attack from said boss chances are you wont be shooting at the same time either, unless you're just wasting your PP =p.

dilakri87
Jul 7, 2012, 08:01 AM
I know for a fact that it increases damage to sneak shot as long as you are not holding down the button and moving, if you just press/click it once for the attack to go off. so I'd assume that applies to jumping and shooting as well because you are in fact standing still but I haven't tested it myself, hopefully if my current build goes right I could be seeing close to 10k sneak shots once my new mag gets lvled up. I don't really find myself moving all that much in certain boss fights (excluding the large kitties of course) since I just stay in the back and let weak bullet/weak bullet advance/standing snipe do it all for me, and when you are having to dodge an attack from said boss chances are you wont be shooting at the same time either, unless you're just wasting your PP =p.

Yes, in a party I don't tend to move much.
I jump and shoot with launcher for the AoE damage and sneak shot + weak bullet at bosses.
I can see that launchers benefit from this in the long run, 20% more damage? yes please.
I guess I'll test it out when I hit 40 with a 2nd skill tree.

Geistritter
Jul 8, 2012, 12:10 AM
According to PSO2 Wiki, Standing Snipe does not work while in mid-air; only when standing on the ground.

CodeName62
Jul 8, 2012, 12:45 AM
Can anyone clarify the follow with standing snipe?

Damage increase while shootin / PA with launcher WHILE jumping?

Damage increase using sneak shot?

Does standing snipe still applies while using a PA which lets you 'move'?

Per the JP PSO 2 Wiki, Standing Snipe only applies to on the ground shooting of a stationary state. Use Google Chrome to translate the page below:

http://pso2.swiki.jp/index.php?%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3% 83%BC#g4d52013

dilakri87
Jul 8, 2012, 07:10 AM
Per the JP PSO 2 Wiki, Standing Snipe only applies to on the ground shooting of a stationary state. Use Google Chrome to translate the page below:

http://pso2.swiki.jp/index.php?%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3% 83%BC#g4d52013

I see, is there any info about sneak shot, when you dont move?

Dizmo
Jul 8, 2012, 07:55 AM
Right now my ability (技量) is 197 while my firepower (射撃力) is ~435 with weapon equipped, ~250 without. My damage is highly variable. I'm thinking, wouldn't it be worth taking at least one of the ability up skills to level 10? But everyone seems to be skipping it...

http://wiki.mmo-station.com/msData/list/phantasystar2/14124

Thinking of going with something like

Ability up I - 10
Ability up II - 5
Weak hit advance I - 10
Weak hit advance II - 10
Weak bullet - 3
Dive roll advance - 1
Just reversal - 1

I'd like standing snipe though.. Hmm.. :/

dilakri87
Jul 8, 2012, 08:14 AM
I think it depends heavily on your mag build.
I've not seen many putting points in r-atk or ability.

Since there is no priven explaination for ability.
I have maxed out r-atk 1, because I want to be able to use higher tier guns. But when my mag hits it's cap, I'll start a new tree maxing hit advances and ability

Dizmo
Jul 8, 2012, 04:30 PM
Are there any guns that you can't use at max level unless you've gotten ratk up?

I can't find any that require more than 388~ ratk, which seems easily achievable, but maybe this is because the higher level guns aren't on the market yet. I just bought a Pisastian +10 which has a 346 firepower rating, requiring only 237 attack (I'm at 288 ), so I don't think I'll be buying any new launchers for a long while.

eharima
Jul 8, 2012, 04:55 PM
Rappy launcher and that pisisatan upgrade new laucher require about 403/410 iirc

Dizmo
Jul 8, 2012, 05:07 PM
Hmm, the Rappy launcher is only about 25% more powerful than the Pisastian. It seems weird that I can equip a gun this powerful at only level 18... but then I am new to PSO.

Geistritter
Jul 8, 2012, 06:24 PM
It being a PSO game doesn't have anything to do with it; the weapons are just extremely poorly (and apparently randomly) balanced in this game, for no discernible reason. Just have to go with the flow, because once you get into 7 star weapons and higher, you can throw all pattern recognition and sense out the freaking window.

That said, having more R-Atk doesn't hurt you; it just isn't something you should go out of your way to get before other, more essential skills, like, say, Weak Hit Advance/2.

Also, "only" 25%? 25% is a lot.

Asuni
Jul 8, 2012, 09:02 PM
So what is the definitive Ranger build? I have no clue what to put points in lol

DeltaViolet+
Jul 8, 2012, 09:10 PM
Do not get Bind bullet or panic shot, totally useless and waste of points!

Dinosaur
Jul 8, 2012, 09:12 PM
So what is the definitive Ranger build? I have no clue what to put points in lol

Max Weak Bullet and Weak Hit Advance 1 & 2. Everything on the right side of the main tree is useless. Ranger damage is the worst of all three classes unless you have Weak Bullet and Weak Hit Advance.

DTwO
Jul 8, 2012, 11:59 PM
IMO,just reversal is a good skill to have.Helps you maintain DPS(if your going that route).The dodge is nice to,much better if 3 points are in it but 1 is only necessary for just reversal.

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbmqGF8
This is the base build id recommend for all rangers,at least until Jellen shot is buffed again.Atm it is a waste of SPs even at max.

Then whatever SPs leftover,id put into R Atk for weapon requirements or into R Def for armor requirements.My MAG has R Def,so i ended up putting points into R Atk

CodeName62
Jul 9, 2012, 12:51 AM
I see, is there any info about sneak shot, when you dont move?

The page below is the only info of Sneak Shot that the wiki has. I doesn't answer your question.

http://pso2.swiki.jp/index.php?%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3% 82%A2%E3%83%BC%E3%83%84%2F%E3%82%A2%E3%82%B5%E3%83 %AB%E3%83%88%E3%83%A9%E3%82%A4%E3%83%95%E3%83%AB%E 7%B3%BB

Dizmo
Jul 9, 2012, 11:11 AM
I don't think I've gotten Just Reversal to work yet. Are you supposed to tap space once as you hit the ground?

IndigoNovember
Jul 9, 2012, 11:40 AM
I don't think I've gotten Just Reversal to work yet. Are you supposed to tap space once as you hit the ground?

Pretty much. Just make sure you wait until your character is fully on the ground before hitting space.

JeyKama
Jul 9, 2012, 03:20 PM
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBmxGK8
This is the spec I use at 40. If you invest any points into attributes, it's best to go all-out for the most value per skill point, as the non-stat skills are extremely weak for rangers outside of Weak Bullet and WSA and you don't get increase value per skill point until +8 or so anyhow.

To compensate for having so much ability I have almost pure r-atk on my mag (with +14 r-def so I can equip the Calvaria 9* armor). It seems to work out for the best, though I'm not sure whether having Rappy Souls on my armor was worth the cost.

XIIBlades
Jul 9, 2012, 10:22 PM
In anticipation for lv 50 cap, what do you guys think of this build?

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBmsGKfGFj

I look at the R-Def and R-atk stats as being useful for equipping the later units / guns w/ high stat requirements. You trade 32 ability for 50 R-atk and and 18 R-def.

Kion
Jul 10, 2012, 10:36 PM
http://www.youtube.com/watch?v=4qWWWRTGf_0

soulpimpwizzurd
Jul 10, 2012, 10:38 PM
yeah that vid definitely deserves to be posted here.

i actually think it's worth posting in general discussion. i don't wanna look bad kion since i didn't find the video you did, so you should post it there lol

Kion
Jul 10, 2012, 11:02 PM
yeah that vid definitely deserves to be posted here.

i actually think it's worth posting in general discussion. i don't wanna look bad kion since i didn't find the video you did, so you should post it there lol

there's a general discussion? feel free to post it.

DragonForce
Jul 11, 2012, 01:58 AM
Weak spot + traps = win?

recursive
Jul 16, 2012, 05:39 PM
Upper traps are so cheesy :p

Triple_S
Jul 16, 2012, 06:20 PM
So what's the consensus on Panic Shot? I'd think that confusing an entire mob of enemies would be somewhat useful, or even when fighting two bosses at the same time that are weak to it.

glopo
Jul 16, 2012, 11:38 PM
Is stun grenade useful? Hasn't seen much people using it but stun effect doesn't seems bad to me

IndigoNovember
Jul 17, 2012, 12:07 AM
Is stun grenade useful? Hasn't seen much people using it but stun effect doesn't seems bad to me

It doesn't seem to work on bosses, but is an instantaneous throw (when used) that has a good chance of stunning a whole mob of grunts. I believe someone said you can angle the arc a bit.

Blundy
Jul 17, 2012, 01:55 AM
i dont think i've seen this mentioned but what exactly are "tool" skills?

Grenade launcher rifle PAs ect?

or just traps?


edit: also what skills are more useful for the more bazooka inclined? i seem to be reading that their special bullets are pretty awful so would raw stats be the way~? http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbcKjGFcAf like so? My mag is probably going to be ability heavy so i'm just trying to get a feel for where i want to take this, because it seems like if i'm going to get rifle stuff; i'm probably going to only end up using rifles.

Cyanide77
Jul 17, 2012, 06:40 AM
Just hit 40 (finally), and I'll have a total of 9 AP after I do Lisa. I'm wondering where I should put the 9 into, so I figured I'd get some of your opinions before I hack down my skill tree.

[SPOILER-BOX]http://i622.photobucket.com/albums/tt307/sphinx-/pso20120717_043433_000.jpg[/SPOILER-BOX]

Hrith
Jul 17, 2012, 09:57 PM
If you have started investing in Standing Snipe, you may as well finish, I doubt 1/10 is going to be worth it.



Do not get Bind bullet or panic shot, totally useless and waste of points!Has any one even tried Bind Bullet? I was hoping it'd be good. Paralysing targets in PSO1 made rangers so broken.

DeltaViolet+
Jul 17, 2012, 11:16 PM
If you have started investing in Standing Snipe, you may as well finish, I doubt 1/10 is going to be worth it.


Has any one even tried Bind Bullet? I was hoping it'd be good. Paralysing targets in PSO1 made rangers so broken.

I only tried level 2 but it went away so fast, some creatures would get shot with bind and still be moving around... ><

The best ranger tree for damage output is:

weak advance 1 10/10
weak advance 2 10/10
weak shot 10/10
standing snipe 7/10
Then your mag 150 range.


http://www.youtube.com/watch?v=HUaPy56J3D8&feature=player_embedded

Same tree used in video.

Dinosaur
Jul 17, 2012, 11:22 PM
Has any one even tried Bind Bullet? I was hoping it'd be good. Paralysing targets in PSO1 made rangers so broken.

It works as intended and can be pretty useful on big, agile enemies like El Arda or Breeder. The duration is around 5 seconds so its not super OP or anything like that, just "useful".

GrieverXVII
Jul 18, 2012, 01:25 AM
read some great stuff in here everyone, thanks.

I have a question, because i royally messed up on my character's skill tree, i'd have to buy AC to redo my skill tree, i'm not going to do that. so if i delete my character and start over, could i choose the same character name i currently have, again? also could anyone confirm if the storage stays intact? :-?

Lumpen Thingy
Jul 18, 2012, 02:12 AM
I only tried level 2 but it went away so fast, some creatures would get shot with bind and still be moving around... ><

The best ranger tree for damage output is:

weak advance 1 10/10
weak advance 2 10/10
weak shot 10/10
standing snipe 7/10
Then your mag 150 range.

?PSO2?????Ra?????Part2??????? - YouTube (http://www.youtube.com/watch?v=HUaPy56J3D8&feature=player_embedded)

Same tree used in video.

time to get some ac to fix my mistakes lol

IndigoNovember
Jul 18, 2012, 03:05 AM
read some great stuff in here everyone, thanks.

I have a question, because i royally messed up on my character's skill tree, i'd have to buy AC to redo my skill tree, i'm not going to do that. so if i delete my character and start over, could i choose the same character name i currently have, again? also could anyone confirm if the storage stays intact? :-?

I can confirm that your storage remains intact. I believe you can choose the same name.

GrieverXVII
Jul 18, 2012, 06:00 AM
I can confirm that your storage remains intact. I believe you can choose the same name.

awesome, though i think i will look into AC, i just reached level 31 and don't feel like starting over lol...thanks for the confirmation though! that ranger video posted above was godly damage. awesome insight.

Phatshady912
Jul 18, 2012, 06:11 AM
i dont think i've seen this mentioned but what exactly are "tool" skills?

Grenade launcher rifle PAs ect?

or just traps?


edit: also what skills are more useful for the more bazooka inclined? i seem to be reading that their special bullets are pretty awful so would raw stats be the way~? http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbcKjGFcAf like so? My mag is probably going to be ability heavy so i'm just trying to get a feel for where i want to take this, because it seems like if i'm going to get rifle stuff; i'm probably going to only end up using rifles.

As a ranger you will find that 90% of the time against trash mobs you should use launcher in TPS(third person shooter) mode.

60% of the time against bosses you should use rifle in lock-on mode, 30% of the time rifles with TPS mode. Only rarely will a launcher be a good idea vs a boss.

Since it looks like you were trying to come up with a maximum damage skill build, it would look something like this.

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dAJda28

You can drop down to 3 points in weak bullet if you party with more than 1 other ranger most of the time. If you usually party with 1 ranger get 6 in weak bullet. If you rarely party with another ranger, or if you solo often, get 10 in weak bullet.

Not having any points in weak bullet is completely unacceptable it is our best skill by far. Weak bullet on a weak point = ~10x damage for 15 seconds, max weak bullet lets you chain that for 60 straight seconds of 10x damage.

Blundy
Jul 18, 2012, 01:44 PM
stuff for blundy~





I see thanks that was very informative; i still wonder what "tool" skills are however.

PanzerDragoon
Jul 18, 2012, 07:02 PM
How do you use weaken shot past lvl 3, are you guys just switching to your launcher? Cause i prefer my rifle but i dont see how i wont be wasting shots, if i have 3. Cause right now i hit an enemy with a weaken bullet, and use 3 weapon skills from my rifle(normally the rapid fire skill.) then i just fire my second bullet and normal fire till i have some PP to use some skills.

Geistritter
Jul 18, 2012, 08:48 PM
You can't switch weapons without losing your stocked Weak Shots.

I just wait for my PP, especially if there's at least one other person with me; it's more efficient to save the remaining shot(s).

Hrith
Jul 19, 2012, 04:53 PM
weak advance 1 10/10
weak advance 2 10/10
weak shot 10/10
standing snipe 7/10
Then your mag 150 range.If you are going for damage, Weak Bullet Lv10 is useless, boosting R-ATK is not.

150 R-ATK on Mag is a bad idea as well; your damage will vary to the extremes. When mine hit 90 R-ATK, I decided to start levelling up ABL on it to reduce that variance.

iTz PooKiie xx
Jul 19, 2012, 05:25 PM
weak advance 1 10/10
weak advance 2 10/10
weak shot 10/10
Ability 1 10/10
Ability 2. 5/10



Mag:
50 R+Attack
50 R+Defense
50 Ability

LionHeart-
Jul 19, 2012, 06:50 PM
weak advance 1 10/10
weak advance 2 10/10
weak shot 10/10
Ability 1 10/10
Ability 2. 5/10



Mag:
50 R+Attack
50 R+Defense
50 Ability

Mmmm... That looks pretty good. I'm guessing its worth it to invest some levels into R+def? I'm going for 150 r-atk/50 ability, but just seeing how Kef said that the variance between the damage might be to large of a gap, I might reconsider while I have the chance to.

So confusing :(

iTz PooKiie xx
Jul 19, 2012, 06:53 PM
Yeah it's good to have range defense for better armor.
My build isn't fully for the most dps but has to be the 2nd best build for dps/overall useable for all situations.

LionHeart-
Jul 19, 2012, 06:59 PM
Yeah it's good to have range defense for better armor.
My build isn't fully for the most dps but has to be the 2nd best build for dps/overall useable for all situations.

I see what you mean... Thank you...

So my mag is 78 r-atk/45 ability...

80 r-atk
70 ability
50 r-def...

What do you think?

iTz PooKiie xx
Jul 19, 2012, 07:21 PM
Not bad idk what I'll do I'll wait until I see new weapons and armors to see what their req. are before i take it to 200

LionHeart-
Jul 19, 2012, 07:30 PM
Annoying as hell isn't it? lol...

Thanks for for your input. I might work towards the Mag stats I posted. I notice it is capped at 150 atm, right? I thought it was 200 lol... Anyways, I'll just rank up ability and then def later on when level 200 arrives.

It be nice to know how much ability really effects one's damage. Like being -100 away from your attack, how much variation is that. I see for a Ranger to be close to its r-atk, would need a very high ability mag/max, (unless you don't max the r-atk in skill tree) though I am very curious to see if that is better then having a slight difference or big difference with r-atk and ability.

Its late :o

GameGeekRob
Jul 19, 2012, 11:37 PM
If you are going for damage, Weak Bullet Lv10 is useless, boosting R-ATK is not.

150 R-ATK on Mag is a bad idea as well; your damage will vary to the extremes. When mine hit 90 R-ATK, I decided to start levelling up ABL on it to reduce that variance.

Where do you suggest stopping in Weak Bullet, and where should those extra points be placed?

Dinosaur
Jul 20, 2012, 12:05 AM
Where do you suggest stopping in Weak Bullet, and where should those extra points be placed?

Yea don't listen to that guy.

aug
Jul 20, 2012, 12:28 AM
Does R-ATK increases the weap dmg? I've tried with a higher R-ATK AR vs lower R-ATK launcher but seems like launcher still do higher dmg. Appreciate any help.

redroses
Jul 20, 2012, 03:46 AM
Does anybody have a build for a ranger that does focuses on dps and uses upper trap? I really would love a build like that, so any help is very appreciated!

Jiraiza
Jul 20, 2012, 04:30 AM
Does anybody have a build for a ranger that does focuses on dps and uses upper trap? I really would love a build like that, so any help is very appreciated!

You could try this. This is the build I'm gonna try upon server waking up.

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBmqJ2Io6

You can put the two points on the right into Weak Bullet or something else.

Hrith
Jul 20, 2012, 09:03 AM
Where do you suggest stopping in Weak Bullet, and where should those extra points be placed?I was not making a suggestion, but Weak Bullet Lv1 and Lv10 only give you more bullets and shorter cooldown, the effect is the same, it is not more powerful and does not last any longer.

Boosting R-ATK is obviously going to increase your damage, against everything, not just weak points. That person was talking about a 'best DPS build', after all, I was not.

The build posted by Pookiie is a much better one.

Kion
Jul 20, 2012, 10:38 AM
Agree with post above. I reset my skill tree to go back down to weak bullet level 4. Really you only need two shots, one to hit, use your PP and then another hit (or a back up in case you miss). Having more bullets doesn't really help as you're standing around waiting for PP to regenerate, or there are other rangers in the party using weak bullet as well. Two is the magic number I suggest; going to 10 is 6 SP points that could be better spent else where.

satchko
Jul 20, 2012, 08:25 PM
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwhGK8

think that is what im gonna go for. lvl20 now. been leveling my mag with only Ratk to compensate. may sacrifice the 4points from somewhere to get a point in upper trap. not sure if i should do that or not. also thinking about starting to put some def on the mag. any input?

HFlowen
Jul 20, 2012, 11:44 PM
Motherfucking STUN GRENADES man, this is hype-r than I thought.

They do DAMAGE? why was I not told about this?

[spoiler-box]http://img841.imageshack.us/img841/862/pso20120721003021001.jpg[/spoiler-box]
[spoiler-box]http://img594.imageshack.us/img594/1995/pso20120721003027004.jpg[/spoiler-box]
[spoiler-box]http://img69.imageshack.us/img69/1065/pso20120721003032005.jpg[/spoiler-box]

Damage is all over the damn place, from 200 to 900 with one level into tool mastery. Stun rate is 85% at level one and 100% at ten. The grenade is comically sized and practically floats in the air to the target, but I'm having a blast with them.

recursive
Jul 21, 2012, 08:42 PM
Two is the magic number I suggest; going to 10 is 6 SP points that could be better spent else where.

On targets that constantly break/change (Ragne's legs, ECode: Destruction, Vader) you're going to want that third shot. On targets that don't drop the WB status (Transmizer is the current best example), that gives you and everyone else in the field an extra 15 seconds of free DPS. That, and there's always the possibility of missing shots.

Going to 10 is a waste IMO, those points should be put into the right side of the tree for more RATK. But 6 is definitely the minimum I'd recommend for any ranger, solo or partied.

Phatshady912
Jul 22, 2012, 11:35 AM
On targets that constantly break/change (Ragne's legs, ECode: Destruction, Vader) you're going to want that third shot. On targets that don't drop the WB status (Transmizer is the current best example), that gives you and everyone else in the field an extra 15 seconds of free DPS. That, and there's always the possibility of missing shots.

Going to 10 is a waste IMO, those points should be put into the right side of the tree for more RATK. But 6 is definitely the minimum I'd recommend for any ranger, solo or partied.

4 points into r-atk or standing snipe is absolutely nothing. The only reason you would not max weak bullet is if you literally spend all of your game time partied with other rangers. I don't, and I also prefer to do some soloing, so max weak bullet is by far the most effective use of 10 points that can be spent anywhere in the tree.

Tukky
Jul 22, 2012, 12:18 PM
Agree with post above. I reset my skill tree to go back down to weak bullet level 4. Really you only need two shots, one to hit, use your PP and then another hit (or a back up in case you miss). Having more bullets doesn't really help as you're standing around waiting for PP to regenerate, or there are other rangers in the party using weak bullet as well. Two is the magic number I suggest; going to 10 is 6 SP points that could be better spent else where.

^ This guy here

soulpimpwizzurd
Jul 22, 2012, 01:11 PM
Motherfucking STUN GRENADES man, this is hype-r than I thought.

They do DAMAGE? why was I not told about this?

[spoiler-box]http://img841.imageshack.us/img841/862/pso20120721003021001.jpg[/spoiler-box]
[spoiler-box]http://img594.imageshack.us/img594/1995/pso20120721003027004.jpg[/spoiler-box]
[spoiler-box]http://img69.imageshack.us/img69/1065/pso20120721003032005.jpg[/spoiler-box]

Damage is all over the damn place, from 200 to 900 with one level into tool mastery. Stun rate is 85% at level one and 100% at ten. The grenade is comically sized and practically floats in the air to the target, but I'm having a blast with them.

in closed beta stun grenades did no damage and they never stunned at lvl 1. it's cool they do damage now though. looks fun. doesn't look efficient, but looks fun. and that's all that really matters lol

HFlowen
Jul 22, 2012, 01:26 PM
in closed beta stun grenades did no damage and they never stunned at lvl 1. it's cool they do damage now though. looks fun. doesn't look efficient, but looks fun. and that's all that really matters lol

It is pretty fun. It would be balls to the wall AWESOME if you could flashbang bosses in the face and make them stumble around for a bit, but it doesn't work.

I've been upgrading tool mastery and I don't THINK the stun grenade damage is going up.. but the damage is so variable right now that I can't really tell. Did get 1700 damage on ragnes weak spot though.

It's more like a "panic" button or a buffer weapon to use when your PP is low. I just kinda toss em out at random when a big mob is around, doesn't slow me down nearly as much as a trap does.

KEV1N
Jul 22, 2012, 02:25 PM
I'm having a blast with them.

I see what you did there.

GrieverXVII
Jul 22, 2012, 03:29 PM
hey guys, so i've been reading the discussions here and find them all very helpful and with a lot of insight and difference.

I'm looking for some suggestions on my current build, i have two ways i can go, but I should also let you know that i "always" play this game with my brother (hunter), we are the same level and always play together so complimenting each other is probably mandatory.

so i'm torn between these two builds currently:
I can go the more support route:
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBJdHS8

or i can go half support, but more damage output for me:
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwdaS8

really i'm just swapping SP between weak shot and standing shot, the only tough thing is i don't know how much more effective standing shot from 5-9 is, and weak shot benefits the whole team especially having my bro as a hunter we can deal lots of damage, but i'd also like the ability to dish damage. what route would you choose given the circumstances i've provided and why? thanks!

edit:
also found this to help see the percentage and differences from both skills throughout their journey from 1-10.
http://translate.google.com/translate?js=n&prev=_t&ie=UTF-8&tl=en&u=http%3A%2F%2Fpso2.swiki.jp%2Findex.php%3F%25E3%2 583%25AC%25E3%2583%25B3%25E3%2582%25B8%25E3%2583%2 5A3%25E3%2583%25BC%23g4d52013

IndigoNovember
Jul 22, 2012, 03:38 PM
I might have missed it, but does Standing Snipe 1 increase damage when you're jumping in place (like Launcher attacks in midair)?

Seyle
Jul 22, 2012, 03:40 PM
I think it's confirmed it doesn't increase damage if you're jumping.

GrieverXVII
Jul 22, 2012, 03:42 PM
I might have missed it, but does Standing Snipe 1 increase damage when you're jumping in place (like Launcher attacks in midair)?

that link i posted above says that it has no effect while jumping or in mid-air.

IndigoNovember
Jul 22, 2012, 03:45 PM
Right, just read that. Guess I'll pass up on it then, I'm terribad with keyboard and mouse since I'm a pad player so precision shooting with Sneak Shooter is out of the question.

Geistritter
Jul 22, 2012, 04:32 PM
You can just reach for the mouse. It's not like your hand will explode.

Sneak Shoot's hit box is garbage anyway; it's hard to do precision shooting with it regardless of what you're aiming with. It's also not something you should be using so often that high precision is one of your foremost concerns anyway; you almost always have a better option, and you can also lock onto most enemy parts anyway.

GrieverXVII
Jul 22, 2012, 05:43 PM
after looking at the wiki, i'm deciding to invest in the extra 4 SP into standing shot, from 105% to 113% is worth the 4 SP. weak shot the 4 SP only gets me -8 secs cooldown and 1 extra shot. i think the standing snipe goes further with that 4 SP.

Geistritter
Jul 22, 2012, 06:26 PM
Standing Shot is definitely worth it if you can squeeze it in; there are quite a few useful things that involve you standing still, and it would probably be worth not jumping when using Launchers just to take advantage of it, at least when it's time to fire off that Divine Launcher or Cluster Bullet. No boost to Thrillsplosion, though, which is a bummer.

Can put your Sneak Shoot's damage to the current cap when combined with other damage multipliers though, even if that's not worth taking it for in and of itself.

IndigoNovember
Jul 22, 2012, 10:13 PM
You can just reach for the mouse. It's not like your hand will explode.

Don't get me wrong, I've been using keyboard and mouse for Ranger from level 1, it's just I don't feel skilled enough even after having done it for 25 levels. I feel like if I go for Standing Snipe, I should be able to quickly and accurately shoot enemy weak points to minimize the risk of standing still. I currently can't do this, so I probably won't invest in it.

I think I'll try out those Stun Grenades. They sound like fun.

HFlowen
Jul 22, 2012, 10:16 PM
So I was playing time attack with my buddies earlier and it seemed like every time I flashbanged the fang banther (why are these words so similar) in the face he would stop and shake his head around.

I'm like, PRETTY sure that was my teammates wailing on him that did that but I dunno, I'll try it solo some other time.

Geistritter
Jul 23, 2012, 02:57 AM
They do that when they're dying, so that definitely requires more testing. Would be interesting if it actually stunned bosses, though.

HFlowen
Jul 23, 2012, 09:39 AM
They do that when they're dying, so that definitely requires more testing. Would be interesting if it actually stunned bosses, though.

Yea they do when you break a part of them I think. It just seemed so consistent at the time. I doubt it was me, flashbangs do nothing outside of damage to rockbear, vol, and ragne.

EDIT: Yea did some solo banther action just now and flashbangs didn't do anything.

I'd also like to note that tool mastery doesn't seen to increase flashbang damage like it does for upper and poison traps. Too bad for stun grenades, a really fun skill gone to waste.

NoGoBoard
Jul 23, 2012, 08:20 PM
I'm finding the shotgun PA to be really really useful, way more useful than most of the other Assault Rifle PAs.

LionHeart-
Jul 23, 2012, 09:50 PM
I'm finding the shotgun PA to be really really useful, way more useful than most of the other Assault Rifle PAs.

Yeah the Shotgun PA is really good. Just wish it was a little more powerful when you miss monster's weak-spot, but other then that the damage is not to bad and the knock down effect helps a lot. I usually just use Shotgun pa, Snipe shot and Rapid fire. The homing missiles have good potential, but to me they are just to weak at the moment to even consider having more possession then one of the above.

Coatl
Jul 24, 2012, 03:39 AM
Hey guys. I've been wondering about the ranger's roll dodge, and when the invincibility frames for it show. It's like even when I use it a split second before I would receive an attack, or whether its to get out of the way of a hit, I still get hit.

Can anyone tell me when exactly do I get the invincibility frames from the roll? Or provide some tips?


Edit:
Fixed the typo.

JeyKama
Jul 24, 2012, 03:56 AM
Hunters get roll dodge?

If you mean Rangers, well, my gut tells me that the invincibility frames occur while your character is horizontal in the air (I do have a point into Dodge Roll Adv. though). Nonetheless I still get hit often while rolling (looking at you Mr. Ragne and your damn bellyflop) and find it's better to just learn when things are coming and get out of the way pre-emptively.

JayD-X
Jul 24, 2012, 04:15 AM
I just recently started using the Shotgun Photon Art and I have to agree. That thing can be lethal.

I do have a question though. Is there a skill in the skill tree that shortens the recovery length of the Roll? It takes a good 2 seconds for my character to recover from it.

Lostbob117
Jul 25, 2012, 01:45 AM
Does standing snipe work with sneak shooter?

JayD-X
Jul 25, 2012, 01:53 AM
I think so, just as long as you remain still.

Lostbob117
Jul 25, 2012, 02:17 AM
So how is this? http://ryuhiroshi.funpic.de/pso2/ranger.html?01RA!IOI2dBJdHS8

Kion
Jul 25, 2012, 02:48 AM
That's pretty much exactly what I have except weak bullet is 5 and standing snipe is 10. Leveling up weak bullet doesn't change the effect. Hits for 6000 with my vita rifle on sneak shot.

Mystil
Jul 26, 2012, 02:24 PM
Erm, I have weak bullet 1(I'm only lvl9). How do I use/equip this? XD

Edit: haha nevermind. Found my answer by looking a screenshot.

GrieverXVII
Jul 26, 2012, 08:43 PM
I'm finding the shotgun PA to be really really useful, way more useful than most of the other Assault Rifle PAs.

Yea, my playstyle involves shotgun, burst fire and prone sniping shot. A little of everything from close mid long range. Ivenever not used the shotgun PA since i acquired it early in the game.

I have weakshot at 6 for that 3rd bullet and standing snipe at 9. Im working on my R-Atk currently but im still doind 4500-5000 with weakshot and snipe combo...hopefully once at 40 and decked out armor and weps i'll be doing 8000-9000 along with a tapped mag of course.

gigawuts
Jul 28, 2012, 04:17 PM
So, my ranger is at level 21 or so right now. I'm only at weak hit advance 1 to ten and weak bullet to 6 so far, but as I level up this is what I plan on working out:

http://ryuhiroshi.funpic.de/pso2/ranger.html?01RA!IOI2dBwdasIo6

It'll be mainly solo, for when I'm bored and looking for hunter rares. I'm sure this exact tree gets posted and critiqued frequently, so what are your thoughts? Are the traps at level 1 worth it? I obviously won't be doing the bajillion damage, but for a mere 2 sp there WILL be some nice supplemental damage when my PP is out and I'm saving weak bullets. If not traps, that 2 SP would go into standing snipe for only a couple percent gained, so I'd rather have another option than a couple percent damage when I'm standing still.

Ether
Jul 30, 2012, 08:04 AM
I realize almost no one has this skill so this question won't apply to most, but is Stun Grenade possibly a skill you can leave at level 1? I mean, 85% stun rate at level 1 vs 100% at level 10 doesn't seem worth 9 points at all. Plus I have no idea if leveling it increases the damage at all, and even if it did, you may get similar benefit from Tool Mastery.

HFlowen
Jul 30, 2012, 10:03 AM
I realize almost no one has this skill so this question won't apply to most, but is Stun Grenade possibly a skill you can leave at level 1? I mean, 85% stun rate at level 1 vs 100% at level 10 doesn't seem worth 9 points at all. Plus I have no idea if leveling it increases the damage at all, and even if it did, you may get similar benefit from Tool Mastery.

It doesn't gain damage from tool mastery from what I've seen, it either slowly increases based on your level or some other stat that I haven't bothered to check. I left it at one and it works fine. Things die pretty damn fast for a five second stun to be really worthwhile so you're mostly unlocking them for utility/fun.

GrieverXVII
Jul 30, 2012, 02:58 PM
So i decided to change my build to something more sensible and preparing for future updates.
I decided to go:
Ability: 3/10
Weak shot: 10/10
Ability advance: 5/10
Weak shot advance: 10/10
Weak bullet: 6/10
Standing shot: 10/10
Roll dodge: 1/10
R-def: 1/10

Mag will be pure R-atk.

Reasoning behind my build is for maximum damage at precise timing. The mag being pure atk will allow me to equip all the best guns for ranger, even though at this build i cant equip any high end armors, i find its not really imporrtant yet as abilities on armors are what really matter to me, when level 50 comes around and i throw SP into R-Def thats when i'll be able to and get the best of both worlds.

ChronoTrigga
Jul 31, 2012, 06:48 AM
Here's my talent tree for when I hit lvl 40.

http://ryuhiroshi.funpic.de/pso2/ranger.html?01RA!IOI2dB5dIdIcqseAqF

I'm in love with poison. I have it on one of my rifles. Level 1 poison on a hardmode caterdan inflicts 1200 dmg per poison tick. o_O

aug
Jul 31, 2012, 08:46 AM
Can anyone advise if 1 point of "Upper Trap" and "Tool Mastery" will be of any use?

I got 2 SPs left.

http://ryuhiroshi.funpic.de/pso2/ranger.html?01RA!IOI2dBmqJ28

JeyKama
Jul 31, 2012, 10:14 AM
Here's my talent tree for when I hit lvl 40.

http://ryuhiroshi.funpic.de/pso2/ranger.html?01RA!IOI2dB5dIdIcqseAqF

I'm in love with poison. I have it on one of my rifles. Level 1 poison on a hardmode caterdan inflicts 1200 dmg per poison tick. o_O

It's pretty nice on the slinkies. It works on Transmizers too, though I never was able to catch what damage it did with all the damage flying around in MPAs.

That spec is really all over the place though...

Limbo_lag
Jul 31, 2012, 02:07 PM
Apologies if this is off topic, but around what R-Atk/Ability (overall, NOT base) is considered "average" for a Human Ra at level 40?

GrieverXVII
Jul 31, 2012, 03:04 PM
Apologies if this is off topic, but around what R-Atk/Ability (overall, NOT base) is considered "average" for a Human Ra at level 40?

It really depends what your build is. I have a lower base R-ATK then i could have but i do maximum damage with weak bullet and sniping PA. Having a higher R-ATK may increase the normal dmg you do, but you may not be able to maximize dmg like with my build. Or you can go the defensive route too...its tough to build a solid build knowing that level caps are increasing. My build is revolved around max power then biild for future level increases where def will come last.

Limbo_lag
Jul 31, 2012, 10:37 PM
Edit: Probably easier to just post my build: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwdGFfn2j

I went with R-Def when I was new to the game, and have also slightly messed up my mag build (about 3-5 points in all non-relavant stats, about 63 in R-Atk and 22 in ability, at level....105ish atm). Having already invested in R-Def, while also wanting to accrue enough points for Tigredor, I just went ahead and put points into R-Atk instead of standing snipe or weak shot 7+.


Currently, I have maxed out weak spot damage abilities, with my normal weak spot damage doing around 1-2k (using sneak shot, and a weapon of opposite element, ~30%). With weak shot on a weak spot, this is boosted to around 2-5k (depending on the enemy). As my total R-Atk (with said weapon equipped) is around 1030, I'm not sure whether this is considered low damage or not. Note that my normal rifle bursts do about 90-300 damage, depending on where I hit. I also have not put any points into standing snipe.

If possible, I'd just like to get a ballpark figure as to the amount of damage I should be doing, or whether it is too low atm.

Cheers.

Abu Jumal
Aug 1, 2012, 12:20 AM
This might be a little off topic but anyone know what the highest damage is for a ranger?

GrieverXVII
Aug 1, 2012, 03:43 AM
This might be a little off topic but anyone know what the highest damage is for a ranger?

i've personally seen "9999", but other people have written they've seen over that amount...I haven't so i'm not sure.

GrieverXVII
Aug 1, 2012, 03:54 AM
Edit: Probably easier to just post my build: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwdGFfn2j

I went with R-Def when I was new to the game, and have also slightly messed up my mag build (about 3-5 points in all non-relavant stats, about 63 in R-Atk and 22 in ability, at level....105ish atm). Having already invested in R-Def, while also wanting to accrue enough points for Tigredor, I just went ahead and put points into R-Atk instead of standing snipe or weak shot 7+.


Currently, I have maxed out weak spot damage abilities, with my normal weak spot damage doing around 1-2k (using sneak shot, and a weapon of opposite element, ~30%). With weak shot on a weak spot, this is boosted to around 2-5k (depending on the enemy). As my total R-Atk (with said weapon equipped) is around 1030, I'm not sure whether this is considered low damage or not. Note that my normal rifle bursts do about 90-300 damage, depending on where I hit. I also have not put any points into standing snipe.

If possible, I'd just like to get a ballpark figure as to the amount of damage I should be doing, or whether it is too low atm.

Cheers.

i'd personally max out standing shot. in combination with sniping shot PA and maximum weakshot stats, you can do some pretty intense damage when the timing is right. as of right now, armor and defense isn't a top priority for me and it's shown with how easy things are for the most part in the game so far. I've built my tree around maximizing my damage as soon as possible, then when level 50 comes around in fall, then i can work on my defense all the while my offense is already done.

I don't really like investing in integer stats at this point in the game, percentage increases are the way to go.

I went this way:
Ability: 3/10 (ability just tightens your damage range)
Weak shot: 10/10 (increases by percentage, so it will scale with you)
Ability advance: 5/10
Weak shot advance: 10/10
Weak Bullet: 6/10 (3 bullets is enough for me)
Standing shot: 10/10 (again percentage based, very good)
Basic Roll: 1/10
R-Def: 1/10

Mag: level 150, Pure R-ATK build.

the reasoning behind this build is because, it will show a lower R-ATK, and you will do lower base damage then another route, but when the timing is right and you have weakshot on a weak spot and do sniping shot PA, you can do mass amounts of damage that other builds can't do. also building this way is getting all your offense out of the way first, having a pure R-ATK mag will allow you to equip pretty much any high level ranger weapon in the current game, and even though you may not be able to equip higher end armors, i'd rather have mediocre armor but with R-atk attributes. and then when level 50 comes out, you can continue building upon the R-Def skill so then you will eventually have the best of both worlds, this is kind of a repeat of my previous post i know but i thought i'd just explain it again a bit more in-depth. i'm not saying my build is perfect cuz it probably isn't, i just think it makes the most sense for what's currently given in the game.

Edit:
I actually did a test. I respec'd my skill tree to go the R-Def and R-Atk route and was able to use the tigredore, my R-atk was like 1050 or something but with weakshot and sneakshot PA i was only doing 2-4k damages. With my build above i cant equip tigredore just yet as im still working on the pure ratk mag. But with my alba rifle im doing 4-7k damage with weak shot and sneak shot PA and my R-atk sits around 890. I do lower base damage but my playstyle is to wait and strike when needed and thats when i do maximum damage. Then imagine once my mag is ready and tigredore is in my hands...that'll be some maximum damage output.

Limbo_lag
Aug 1, 2012, 04:38 AM
Thank you for your input. In that case, I probably messed up by not going pure R-atk on my mag, and not going standing snipe at all. I can rectify the standing snipe issue when the level cap is increased, but as for my mag (63 R-Atk and 22 Ability at level 105ish), I'd be short of around 40 R-Atk (although ability does help somewhat).

Perhaps I'd do slightly less damage in the end, by about 20-40 R-Atk worth, unless of course, I decide to reset/get a new mag...but this would cost AC :/ Will this end up with a severe loss in damage?

Also, I've noticed with sneak shot, if you hold it down, you end up crawling to aim. I'm assuming that just pressing it (without holding) still counts as "standing still" for standing shot? Will jumping (without moving) still count as well?

xhrit
Aug 2, 2012, 12:58 AM
the reasoning behind this build is because, it will show a lower R-ATK, and you will do lower base damage then another route, but when the timing is right and you have weakshot on a weak spot and do sniping shot PA, you can do mass amounts of damage that other builds can't do.

The build may get massive numbers using weakshot, but I am not convinced it is the way to go for highest overall DPS. It puts a lot of points into skills only useful in one circumstantial combo, with a long cooldown between damage spikes.

Your combo is to load your 3 weak bullets, use 1 to mark a weak spot, then use snipe shot PA 3 times until you are out of PP. Then your options are to waste your autoattack dps holding weak bullets in clip while you wait for PP to recharge so you can PA again, or waste the other 2 weak bullets so you can autoattack.

Dinosaur
Aug 2, 2012, 01:14 AM
The build may get massive numbers using weakshot, but I am not convinced it is the way to go for highest overall DPS. It puts a lot of points into skills only useful in one circumstantial combo, with a long cooldown between damage spikes.

Weak Hit Advance applies to all weak point damage and is not limited to that Weak Bullet combo.

Kion
Aug 2, 2012, 01:15 AM
Depends on how you play it. For things like transmizers, i wait and shoot them only when they have their blue weak spot exposed. My snipes hit for 6000-7000 damage each hit. I can manage to get in two shots each time for 2 weak bullets. So that's around 23,000 damage for 2 weak bullets, and then I unload normally on him for around 40 on the cool down.

Also, I've found that a lot of normal enemies have weak points too. Mammoths, you can manual aim and shoot their face for weak damage. I do 120damage per normal hit on their face, versus 30 damage on their body. Also a lot of other enemies you can shoot in the back or the head for more damage.

So to respond to the post above [edit: ninja'd post #155], because your damage is multiplied with weak hit advance 1,2 and standing snipe it makes up for the lack of R-Atk (and possibly then some) in DPS if you make up for it with play style.

GrieverXVII
Aug 2, 2012, 04:27 AM
The build may get massive numbers using weakshot, but I am not convinced it is the way to go for highest overall DPS. It puts a lot of points into skills only useful in one circumstantial combo, with a long cooldown between damage spikes.

Your combo is to load your 3 weak bullets, use 1 to mark a weak spot, then use snipe shot PA 3 times until you are out of PP. Then your options are to waste your autoattack dps holding weak bullets in clip while you wait for PP to recharge so you can PA again, or waste the other 2 weak bullets so you can autoattack.

I agree with Kion,

I drink PP drink for boosted PP gives those nice extra shots. Also im always playing with my bro which is a hunter so he's also taking advantage of weak bullet. Should've mentioned that, sry. And idk if its that long a cooldown, i know for a fact i couldnt do over 9999dmg in 98 seconds using normal shots with PA's. And thats 9999x3 or more during the time to strike. Imo the damage you do there is so much more than normal attacks with PA in any circumstance. I dont mind waiting for PP cuz i always have my bro hunter taking advantage of weak bullet. Of course maybe solo is different...but i still think that kind of damage heavily outweighs just doing normals with PA. and like Kion said, if timing is right you can still utilize normal attacks with PA..might be a bit weaker but i firmly believe theres no better dmg output or DPS than going this route.

Limbo_lag
Aug 2, 2012, 05:38 AM
^ I'm very curious as to how this is all calculated. With level 10 standing shot, a bonus in 15% should only increase the damage from, say, 4k, to 4.6k, but yet from your previous post, Griever, not only is your R-Atk reduced, but your damage still goes up potentially, by 3k (instead of 600).

GrieverXVII
Aug 2, 2012, 12:21 PM
^ I'm very curious as to how this is all calculated. With level 10 standing shot, a bonus in 15% should only increase the damage from, say, 4k, to 4.6k, but yet from your previous post, Griever, not only is your R-Atk reduced, but your damage still goes up potentially, by 3k (instead of 600).

I didn't really understand either with how much more dmg it was doing. But it was huge over the other route i had tried.
Im just not really sure how this game calculates its damage cuz of different factors like ability, photon arts, R/S/T -Atk, critical, then those percentage increases within the skill tree, im just really not sure how all those effect each other, or mathatically add up to damage, sorry.

Tianren
Aug 3, 2012, 12:16 PM
I didn't really understand either with how much more dmg it was doing. But it was huge over the other route i had tried.
Im just not really sure how this game calculates its damage cuz of different factors like ability, photon arts, R/S/T -Atk, critical, then those percentage increases within the skill tree, im just really not sure how all those effect each other, or mathatically add up to damage, sorry.

My theory on how the whole ranger damage thing is calculated so far is just slightly off so far. Weak Hit Advance * Weak Hit Advance * Standing Snipe (Ignore if you do not have it) * skill % value * range attack value * 1.5~2 (Still not sure if weak bullet makes it 2x or if it's 1.5x...)

Actually nailed my damage range pretty dead on with this. But there's also other factors to consider such as the targets ability, ranged defense, etc etc. So it's not always accurate.

DonMakaveli
Aug 4, 2012, 09:54 AM
Guys give me an opinion i'm at level 39 and i have 2 sp's left along with the one on lvl 40

My current tree is

5 Ability1
10 Weak adv1
3 Weak bullet
5 Ability2
10 Weak adv2
5 Rdef1
5 Ratk1

Where should i place the last 2 points?

Is it worth to put a single or 2 points on standing snipe?
Or should i place them on the dive roll and jump?
Ratk2 and 1 point on poison trap?
Ratk1 and Rdef1?

I also would like to comment on the silly damage some people claim to be doing.. I have a Spread Legacy+8 with +60 R atk for a total of 471 r atk and my character has almost 1k r atk and even with weak bullet on a weak spot i'm not dealing 9k dmg so dunno how some people claim they are doing it at lvl 25 and such..

Thank you in advance

EDIT : Decided to put both points on ratk 1 for +10 ratk

Final Tree at lvl 40
5 Ability1
10 Weak adv1
3 Weak bullet
5 Ability2
10 Weak adv2
5 Rdef1
7 Ratk1

Due to the ability levels i can do consistently the same numbers, that's a personal preference as i rather do lots of 6k than a 8k followed by a 3k, using spread legacy +8 + 60 ratk + 2 pp + 10 hp and tigredor rifle +8 with poison 2 + 30 ratk + 2 pp i can constantly hit for around 6k with weak bullet on a weak spot, divine launcher on a weak spot hits between 1.5k and 2k while shotgun p.a. hits for around 1k 1.2k, i'm pretty sure you can get higher numbers if you invest solo on r atk although i think these numbers will vary too much for you actually take any advantage of them

Mag will end being
85 ratk
35 ability
30 rdef

This build allows you to use the tigredor rifle along with the vol set which imo is the best armor for rangers right now, you will also be able to solo pretty much everything especially if you take the time to grind the vol armor to +10.

GrieverXVII
Aug 4, 2012, 04:40 PM
Guys give me an opinion i'm at level 39 and i have 2 sp's left along with the one on lvl 40

My current tree is

5 Ability1
10 Weak adv1
3 Weak bullet
5 Ability2
10 Weak adv2
5 Rdef1
5 Ratk1

Where should i place the last 2 points?

Is it worth to put a single or 2 points on standing snipe?
Or should i place them on the dive roll and jump?
Ratk2 and 1 point on poison trap?
Ratk1 and Rdef1?

I also would like to comment on the silly damage some people claim to be doing.. I have a Spread Legacy+8 with +60 R atk for a total of 471 r atk and my character has almost 1k r atk and even with weak bullet on a weak spot i'm not dealing 9k dmg so dunno how some people claim they are doing it at lvl 25 and such..

Thank you in advance

EDIT : Decided to put both points on ratk 1 for +10 ratk

Final Tree at lvl 40
5 Ability1
10 Weak adv1
3 Weak bullet
5 Ability2
10 Weak adv2
5 Rdef1
7 Ratk1

Due to the ability levels i can do consistently the same numbers, that's a personal preference as i rather do lots of 6k than a 8k followed by a 3k, using spread legacy +8 + 60 ratk + 2 pp + 10 hp and tigredor rifle +8 with poison 2 + 30 ratk + 2 pp i can constantly hit for around 6k with weak bullet on a weak spot, divine launcher on a weak spot hits between 1.5k and 2k while shotgun p.a. hits for around 1k 1.2k, i'm pretty sure you can get higher numbers if you invest solo on r atk although i think these numbers will vary too much for you actually take any advantage of them

Mag will end being
85 ratk
35 ability
30 rdef

This build allows you to use the tigredor rifle along with the vol set which imo is the best armor for rangers right now, you will also be able to solo pretty much everything especially if you take the time to grind the vol armor to +10.

I still wouldn't choose any integer stat increase over percentage increase as it will always scale with you. Percentage increases are too good not to max out even +50 r-atk doesnt make a significant enough diffrrence. Im doing 6-7k weak bullet/snipe shot with only an alba rifle and my R-Atk is like 910 or something. Armors at this point in the game don't really matter to me just the attributes. If im doing that damage now, i wonder how much i can do when each of my armors have 40+ ratk attributes, tigredore +10 with ratk attributes and a pure ratk mag. Plus shifta ex drink. Then once all the percentage skills are maxed you can invest in r-def so when level 50 comes in fall you can equip the best armors and have the best weapons through mag. Wasting SP into R-atk just to equip the tigredore...i tried and tested it. You do more base dmg by maybe like 40-50 more dmg, but severely get cut on the weak bullet/sniping shot damage...imo not worth it. Maxing out percentages and waiting on armors for later is my route. I have a more detailed post of my build couple pages back if interested. I dont mean to shoot down your build, ive just tried and tested both kinds of builds and find more success going the max dmg route.

DonMakaveli
Aug 4, 2012, 05:18 PM
Yes i've seen your build and i honestly can't see how with less R atk and lesser weaponary you can do 7k damage, really don't see how the 25% extra from standing snipe can give you that much damage, plus while i see your point i'm not seeing myself just standing and shooting plus r atk counts for your base regular attack as well

GrieverXVII
Aug 4, 2012, 05:52 PM
I just added fang soul and shoot lvl 3 to my tigredor for +60 R-atk. In comparison lets say you spend 10SP on R-atk skill that only gives +50 R-atk, imo thats a huge waste of 10SP that could've been used to increase percentage stats that scale with all your weps and armors that have R-atk increases as attributes. I just think at this point in the game investing any sp into r-def or r-atk can be very wasteful when armors and weapons can practically give you over 50 r-atk with attributes all the while you can also spend that SP increasing the major percentage skills. Its win win situation.

DonMakaveli
Aug 4, 2012, 09:56 PM
i just don't know what are you talking about when you talk about percentage stats, standing snipe for an extra 25% over mobility plus r atk points? other than that i don't see where you can place your sp's, standing snipe doesnt scale with armors, you don't get 25% more of the r atk the armor gives, you get 25% more of the total dmg.

IMO rangers that don't wanna just sit and shoot don't have any other options to place their sp's either they max weak bullet which i think it's a waste or they move to the right branch and place some on r def and r atk.

The only percentage skills i can see is weak advance and standing snipe, weak adv which i maxed both, so i still dont see how those extra 25% dmg from standing snipe grant you that much extra damage, maybe with weak bullet on a weak spot on max dmg you'd be able to do those 7k, but then again i don't wanna sit still and shoot, especially since i'm not seeing any future bosses standing like rock bears, i doubt any ranger can take real advantage of standing snipe against banshees or any agressive and mobile bosses.

Anyway at the end i think it depends on your play style, i still dunno what your talkin about when you say percentage stats tho'

Hrith
Aug 5, 2012, 03:27 AM
Standing Snipe is +15%, not +25%.

What Griever means by 'percentage stats' is skills that increase your damage as a fraction, not as an integer of your attack power.

Weak Hit Advance 1, 2 and Standing Snipe increase your damage by a percentage, so let's say that right now for Lv40 rangers, Weak Hit Advance at 10/10 increases our R-ATK by 200, at Lv50, it will increase it by 220, whereas R-ATK Up at 10/10 will only increase R-ATK by 50, no matter what level you are. It's not very useful unless you play a race with low base R-ATK who wants to equip better equipment and/or do not have R-ATK on your Mag.
It's a much better idea to get another Mag for your ranger than waste skill points in R-ATK Up.

If you do not have a ranger Mag, you're not going to be a high-end ranger, anyway, so trying to get more R-ATK to use better equipment is also truely pointless.

GrieverXVII
Aug 5, 2012, 05:14 AM
^ what he said lol, thanks :)

DonMakaveli
Aug 5, 2012, 08:17 AM
This is getting kinda pointless, i've maxed out both weak hit adv obviously so what you are saying is standing snipe instead of r-atk and i'm still saying i really doubt anybody takes advantage of just stand still shooting against bosses where damage actually matters. Sure you may some extra damage but you can't move, too much of a limitation.

Plus your whole point is about how r-atk is useless then you want a mag that's only r-atk?
what you are you talking about ranger mag? mine is a ranger mag
Gettin r-atk for better equipment is pointless? How is getting the best possible gear pointless? I don't wanna be some ranger that do some extra 1k damage but takes a hit from a common and pretty much dies LOL

And again as some people didn't realized it yet i'm not saying r-atk > weak hit
I'm saying after weak hit is maxed out, if you wanna do more damage you either go for R-atk and mobility or standin snipe and be a sitting duck

Dinosaur
Aug 5, 2012, 08:38 AM
Rocket Launcher itself has you stationary when using it, so standing snipe benefits that weapon directly(minus the jumping).

As for Rifles, its accuracy drops significantly when moving and firing simultaneously. You're probably standing still when you have a good shot.

DonMakaveli
Aug 5, 2012, 09:11 AM
and most rangers fire rockets while on air due to higher weak points which is not stationary. So hm thank you for stating the obvious and being so constructive on this discussion of mobility vs 15% higher dmg, and hm the sky is blue! your turn :)

Limbo_lag
Aug 5, 2012, 09:21 AM
^I use launchers in the air due to no reload cooldown per 3 shots while you are airbourne :P

Gonna try Griever's idea and dump my level 40-50 points into standing snipe - also gonna start practicing stutter stepping with rifle - to maintain mobility, and maximise standing snipe damage, when I get the ability.

DonMakaveli
Aug 5, 2012, 09:40 AM
^I use launchers in the air due to no reload cooldown per 3 shots while you are airbourne :P

Gonna try Griever's idea and dump my level 40-50 points into standing snipe - also gonna start practicing stutter stepping with rifle - to maintain mobility, and maximise standing snipe damage, when I get the ability.

Now this is constructive! Exactly i'll probably end up investing on standing snipe as well because well what else is there? and they'll eventually have to put points on r-atk unless they wanna go with traps i guess, plus while using launchers in the air you have way less chances of taking hits enemies.

Hrith
Aug 5, 2012, 09:49 AM
This is getting kinda pointless, i've maxed out both weak hit adv obviously so what you are saying is standing snipe instead of r-atk and i'm still saying i really doubt anybody takes advantage of just stand still shooting against bosses where damage actually matters. Sure you may some extra damage but you can't move, too much of a limitation.We were not talking about gameplay, but about numbers. Standing Snipe will increase your damage by a whole lot more than R-ATK Up. Of course if you never fire while standing still, do not get Standing Snipe, that's so obvious.


Plus your whole point is about how r-atk is useless then you want a mag that's only r-atk?That is not what I have said at all.
I said R-ATK Up was a waste of Skill Points, not that R-ATK was useless in itself.


Gettin r-atk for better equipment is pointless? How is getting the best possible gear pointless?Once again, not what I have said. I'm sorry if I'm not clear enough or if English is not your first language.
I have said that if you do not have a Mag with R-ATK on it, then your main class is not ranger, therefore learning skills to increase base stats just so you can equip better gear is even more of a waste.


That said, I have got neither, my RA skill tree is staying at 14 SP left until we get new things to learn, because nothing interests me at the moment.

DonMakaveli
Aug 5, 2012, 03:02 PM
Hrith i was having an "argument" with griever so hm ye mobility vs the 15% more dmg from standing snipe was the point, i'm sorry if i wasn't clear enough as english is not my first language indeed :). In the future i'd advice you to read the posts from previous page where i'm pretty sure i've stated my mag stats from which you could clearly see it was ranged and therefore the reason why i wasn't understanding what the heck were you talking about. I think it'd be a good choice instead of trying to tell the person that started the point, what the point is.

Anyway i think you did quite good saving those sp's should have done the same i guess, but im afraid without investing points on r atk r def i doubt you'll be able to use high end gear when new gear with even higher requirements comes out, you'll always be one step behind but i think it's more of a personal preference.

Hrith
Aug 5, 2012, 03:21 PM
Yeah, but I'm planning ahead, I know Lv40 is not the cap. The gear I can't use now, I'll use at LV50, the gear I can't use at Lv50, I'll use at Lv60, and so forth. It will all only matter to me when there is a true cap (maybe never, then).

My main purpose in waiting is subclasses. I guess I'll know what to do when we get those.

DonMakaveli
Aug 5, 2012, 04:07 PM
Hey Hrith do you think subclasses trees will derive from the ranger tree or they'll be another unrelated tree?

I mean if they are sub trees from the main ranger tree my guess is that sega just might give people one free tree reset when these subclasses are implemented to make sure everyone is free to pursue the subclass they want

GrieverXVII
Aug 5, 2012, 04:31 PM
I think standing shot is important not only because its percentage based but because it affects rifle and launcher , plus with the rifle's strongest PA snipe shot, you practically have to be still. All this is getting confusing trying to explain. But in the end ive invested my SP in making more dmg output and rely on my mag for R-atk which allows me better weapons like the tigredor. I think being 1 shotted by a common is an overstatement because im still able to take 2-4 hits from the strongest enemies even though my armor isnt the best, helps having HP+40 attributes on armors and weapons in combination with R-atk as well. Been through mines and everything else and have to say defense is just not needed yet. Game feels too easy currently to invest in def.

Triple_S
Aug 5, 2012, 05:19 PM
Here's why Standing Snipe is so good:

Apply weak bullet to weak point

Sneak Shot + 15% extra damage

DED

Hrith
Aug 5, 2012, 09:34 PM
Hey Hrith do you think subclasses trees will derive from the ranger tree or they'll be another unrelated tree?

I mean if they are sub trees from the main ranger tree my guess is that sega just might give people one free tree reset when these subclasses are implemented to make sure everyone is free to pursue the subclass they wantI really have no idea, and knowing this will decide how I will truly play this game.

For instance, I have noticed the JA Bonus abilities from the hunter skill tree boost damage of just attacks from guns, too. If being a main ranger, sub hunter allowed me to use that... oh god.
On the other hand, sub force would allow me to use heals and buffs on the fly since you can use techs without changing your weapon.

That's why I really need to know.
I think subclasses will have their own SP, but I have no idea if they will have their own trees.

Those new weapon types and wind/light/dark techs have to be somewhere!

gigawuts
Aug 6, 2012, 06:50 AM
After a lack of comments last time I just tinkered with my tree myself :P

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBJdGF8 (The character is a RAcast)

This is what I'm interested in now. I have 5 extra SP. I can put it into standing snipe, which wouldn't result in much of a bonus. I'm more interested in maybe putting it into r-def and get my hands on some good units. Is it worth going 5 points into r-def for a few units, or are stamina sub units better?

And with 5 points in r-def the r-atk skill is available, is that worth maxing instead of a weak hit advance? I can pull 4 SP off weak bullet and skip dive advanced & just reversal for an extra 6 sp, but I already have weak bullet 6 so that's as low as that'll go.

This will be mainly support, and I'll probably do a mag. I'd like to have each class, and since I've already got a cast I may as well double up hunter and ranger on him. Force I'll probably do on a newearl though, so as to actually be useful.

edit: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbwdIe8 This is my current tree, if anyone wants to suggest how to proceed.

Dinosaur
Aug 6, 2012, 08:13 AM
After a lack of comments last time I just tinkered with my tree myself :P

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBJdGF8 (The character is a RAcast)

This is what I'm interested in now. I have 5 extra SP. I can put it into standing snipe, which wouldn't result in much of a bonus. I'm more interested in maybe putting it into r-def and get my hands on some good units. Is it worth going 5 points into r-def for a few units, or are stamina sub units better?

And with 5 points in r-def the r-atk skill is available, is that worth maxing instead of a weak hit advance? I can pull 4 SP off weak bullet and skip dive advanced & just reversal for an extra 6 sp, but I already have weak bullet 6 so that's as low as that'll go.

This will be mainly support, and I'll probably do a mag. I'd like to have each class, and since I've already got a cast I may as well double up hunter and ranger on him. Force I'll probably do on a newearl though, so as to actually be useful.

edit: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbwdIe8 This is my current tree, if anyone wants to suggest how to proceed.

The deal with Ranger armors comes down to if you want to use the Vol set or not. The Vol set passively adds +55HP,+1PP per unit and excels at R-def. As RAcast, you will need to invest 47 points into your base R-def to equip them. Your other choice is the Calvaria set(+25HP, +3PP per unit) which excels at S-def and requires 14 extra base R-def. Personally, I like the Calvaria set between these two. PP is very important for RA, especially when your Weak Bullet is loaded. Calvaria set also offers higher S-def, arguably the defensive stat that sees the most use. The only thing I can give to Vol set is the extra HP and looks. 47 R-def is quite an investment...

As for your skill tree, maybe this will work out. I moved 5 points from Weak Hit Advance 2 and the leftover 5SP into Standing Snipe
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBJdsS8

GrieverXVII
Aug 6, 2012, 08:15 AM
well i've decided to build two mags to fit my build.
mag 1: ratk 89, ability 50, rdef 11
mag 2: ratk 150

mag 1 will be used up until the level cap is raised to 50. mag 2 will be used while lvl50 is available. reason being, right now my skill tree is designed to give max dmg output, but won't let me equip any higher end armors to increase def stats further, so mag 1 will allow me to equip tigredor and high end armors. when level 50 comes out, mag 2 goes into play because when i level up to 50 that gives me SP to put into RDef (up to 5 for +18 ) and while leveling up base stats increase as well. so i'll have the dmg output part of the tree maxed, with a pure ratk mag, and high end armors with high end guns lol.

just threw x3 fang souls onto my 3-piece armor set, and got shoot level 3 + fang soul onto my tigredor and legacy shot.

i feel successful today!

DonMakaveli
Aug 6, 2012, 09:31 AM
How does a mag with only 11 rdef helps you use high end armor? unless u placed 10 sp's on r-def i don't see how you can use the vol set. I know for a fact you need 29 points rdef mag and 5 sp's r-def to be able to use the vol set by level 39 if not 40.

I'm in progress of getting at least shoot 2 plus mizer soul (rather have extra 1 pp than 10 hp) plus spirit 2 on all 3 vol pieces this way i'll end up with 120 somethin pp along with the pp on weapons which will allow me to do an extra p.a.

I've been tryin also gettin poison 2 along with mizer soul on tigredor and seems quite hard, i managed to get the shoot 3 plus soul on spread legacy but i rather use the poison on the rifle instead of the extra 30 ratk

I can say i'm pretty broke right now as i don't have a shop and i'm feeling pretty desmotivated, it's being a pain to get all 3 vol pieces with the abilities i want even tho' they are all 3 slots.

Oh well back at farming...

Hrith
Aug 6, 2012, 09:34 AM
...Investing in R-ATK Up or R-DEF Up is something you will regret when the level cap rises.
Any way you look at it, learning statistic bonus abilities on the tree comes after your Mag plan.

Standing Snipe is really if your gameplay fits (or you think you can change it). I fire from mid-air 90% of the time, and when I don't, I'm strafing, so I cannot see myself learning it.

I do not see much of a point in Just Reversal, but I'm tempted in getting Dive Roll Advance to 10/10, since it's the only means of defence rangers have (can't guard). I doubt it's worth it, sadly.

Forces do not need to be newmans to be useful. The most important aspect of force gameplay is healing and buffing; FOcaseal is fine at that, especially if your Mag has decent T-ATK.

DonMakaveli
Aug 6, 2012, 10:23 AM
I'm starting to be afraid that subclasses are sega's masterplan to get a load of money out of people making them seriously tempted to get new mags and new trees :S

gigawuts
Aug 6, 2012, 10:50 AM
I'm raising my ranger for two reasons. First is obviously as support, since I prefer my hunter in MPA's but weak bullet can be far more helpful than just another sharp edge. The second is for soloing when out-ranging is more reliable than tanking. Just Reversal is because getting knocked down can get you killed, but then in cases where you'll be hit on the ground standing back up usually won't save you either (banther triple stomp, kyatadoran triple smashes, etc.)

I was worried about R-ATK up being as useless as S-ATK up, but then the thought hit me that most of the time I play ranger I'm moving with the assault rifle and not necessarily hitting a weak point. It's the only stat that improves non-weakpoint damage while moving. It's pretty situational though, and not as helpful on the things you actually want to kill in fewer shots (bosses).

Rangers do have another form of defense: being far away.

Cast forces cannot equip even five star force armor without raising 6 points in t-def somehow. They have 20% less base t-atk than newearls. If I'm going to invest in force I'm doing it properly, but I'm still definitely raising all classes on my cast for any potential hybrid class pre-requirements in the future.

GrieverXVII
Aug 6, 2012, 11:04 AM
How does a mag with only 11 rdef helps you use high end armor? unless u placed 10 sp's on r-def i don't see how you can use the vol set. I know for a fact you need 29 points rdef mag and 5 sp's r-def to be able to use the vol set by level 39 if not 40.

I'm in progress of getting at least shoot 2 plus mizer soul (rather have extra 1 pp than 10 hp) plus spirit 2 on all 3 vol pieces this way i'll end up with 120 somethin pp along with the pp on weapons which will allow me to do an extra p.a.

I've been tryin also gettin poison 2 along with mizer soul on tigredor and seems quite hard, i managed to get the shoot 3 plus soul on spread legacy but i rather use the poison on the rifle instead of the extra 30 ratk

I can say i'm pretty broke right now as i don't have a shop and i'm feeling pretty desmotivated, it's being a pain to get all 3 vol pieces with the abilities i want even tho' they are all 3 slots.

Oh well back at farming...

Its not the vol set. I dont know the name of it but it has a main s-def stat instead of r-def but requires r-def to equip. Id rather have higher s-def over r-def anyway.

Hrith: idk man, i looked at it and 10SP does not justify only getting 0.20 milisecond invinc. Thats still crazy low But i agree with your statement on r-def and r-atk. Since i only left basic roll on my tree, in the end i had 1 spare SP so i put it in r-def and once lvl50 comes i'll get it to 5/10, then work on R-atk.

Hrith
Aug 6, 2012, 11:48 AM
It's the only stat that improves non-weakpoint damage while moving.Indeed. I wish we had some sort of damage boost like forces and hunters get (JA bonuses, elemental mastery, weapon gears). Ranger got screwed over for now...


Rangers do have another form of defense: being far away.Ranger since 2000, never been away from the mobs :razz:
Besides, the highest DPS of the rifle is Diffuse Shell.


Cast forces cannot equip even five star force armor without raising 6 points in t-def somehow. They have 20% less base t-atk than newearls. If I'm going to invest in force I'm doing it properly, but I'm still definitely raising all classes on my cast for any potential hybrid class pre-requirements in the future.Yeah, but it does not matter as much as you think when all you want to do is support the team (Resta's a bit weak, though).
I plan to have a lot of T-ATK on my Mag (working on it) and maybe use some points in T-ATK Up, we casts need that, after all.
I don't really care about T-DEF and the units I can equip, I barely get hit as force (Mirage Escape is as ridiculously slow as it is efficient), and if I do -> Resta.

I do not plan to play as force, obviously, just a hybrid thing. Resta with a ranger is going to make the class a lot more enjoyable.

DonMakaveli
Aug 6, 2012, 02:57 PM
Griever if its the one that needs 374 r def i think it's a pretty good one as well and i agree with griever i think 10 points in dive roll is a lil bit wasted and i'm with you Hrith, shotgun all the way hehe.

I hope they bring protranser back, i'm really lookin forward to that if not i doubt i'll even get a subclass i'll probably go pure ranger

gigawuts
Aug 6, 2012, 03:10 PM
Indeed. I wish we had some sort of damage boost like forces and hunters get (JA bonuses, elemental mastery, weapon gears). Ranger got screwed over for now...

Ranger since 2000, never been away from the mobs :razz:
Besides, the highest DPS of the rifle is Diffuse Shell.

Yeah, but it does not matter as much as you think when all you want to do is support the team (Resta's a bit weak, though).
I plan to have a lot of T-ATK on my Mag (working on it) and maybe use some points in T-ATK Up, we casts need that, after all.
I don't really care about T-DEF and the units I can equip, I barely get hit as force (Mirage Escape is as ridiculously slow as it is efficient), and if I do -> Resta.

I do not plan to play as force, obviously, just a hybrid thing. Resta with a ranger is going to make the class a lot more enjoyable.

Ranger didn't get screwed over, you just need to aim :P I started PSO as a RAmar, almost always up close. While rangers had the most HP back then, they really didn't need it. Diffuse Shell knocks enemies down, and really you can't play the long range class up close and then be surprised when it plays almost like it wasn't intended to be played up close :P

It's been a silly dream of mine to play as a FOcast for a while now, and I'll almost certainly be forced into a support oriented role. I was thinking I'd go with a solid ice spec since ice is less about damage and definitely defense-oriented. It's also good access to the t-def skill, which with only 2 points unlocks 5 star force units.

GrieverXVII
Aug 6, 2012, 03:37 PM
Yea im usually close to mid range during combat in this game...hell i was with 3 people vs ragne and they died and ditched me so it was just me and good ol raggles...oddly in order to solo him i found myself close range at all times.

@Don: yes thats the one lol. This way i sacrifice a lil dmg till level 50 comes out and can have a decent armor set. Then i can swap mags for pure dmg and have the armor when lvl50 is there.

Hrith
Aug 6, 2012, 03:52 PM
Ranger didn't get screwed over, you just need to aim :P I started PSO as a RAmar, almost always up close. While rangers had the most HP back then, they really didn't need it. Diffuse Shell knocks enemies down, and really you can't play the long range class up close and then be surprised when it plays almost like it wasn't intended to be played up close.Yes, but what is the point of making such a PA, then?

PSO rangers had highest HP (cast/caseal), DFP (caseal) and EVP (marl), so they were actually better at everything.

I'm not asking for such a lack of balance. In PSU, rangers (of any kind) had (a lot) less HP and DFP than hunters and less EVP than forces, yet they could be played at close range easily (shotguns in PSU required point blank).

gigawuts
Aug 6, 2012, 04:34 PM
I thought I remembered shotguns being close-ranged in PSU. It was a lot like the shotguns in Mass Effect, right? (The first, not 2 or 3) I really hope they add those again in this game, they'd be so much fun here.

GrieverXVII
Aug 6, 2012, 09:20 PM
due to my horrible talent of not being able to explain things clearly through text. i decided to just take some screenshots of my mag and current build at level 40 and how i think it makes sense if going a pure damage route as a ranger:

http://i10.photobucket.com/albums/a127/GrieverXVll/rangerbuild001.jpg
So here i have my 45SP tree build. it emphasizes on "weakbullet/weakshot/standing shot/Sniping shot PA" combo to deal max damage as weakshot/standing shot increase by percentages. I pretty much think the rangers roll dodge is terrible for invincibility frames so i just used basic roll and nothing else. since in the end i had 1 SP remaining, i decided to throw it in R-Def. reason will be explained below.

Mag 1:
http://i10.photobucket.com/albums/a127/GrieverXVll/magbuild001.jpg

Mag 2:
http://i10.photobucket.com/albums/a127/GrieverXVll/magbuild002.jpg

The thing about these mags are they currently serve two completely different situations, Mag 1 is what i'm using in the meantime until the level 50 cap is implemented. it allows me to equip better armor and still have decent Ability along with enough R-Atk to equip rifle's like the "Tigredor". of course i'm still missing a couple levels on R-Atk on mag 1 but should be done shortly.

Mag 2's purpose is pure R-Atk for maximum damage output, but more so this mag is for when level 50 comes out. when level 50 is here, I will be able to take 4 more SP into R-Def which will give me +18 rdef, and leveling in it's own will also increase base stats. so i will be able to pretty much scrap mag 1 for mag 2 and have the best of both worlds but a huge emphasis on high damage output. because the rest of the Sp to level 50 will go into Ratk finally.

http://i10.photobucket.com/albums/a127/GrieverXVll/armor.jpg
Here's the current armor my build/mag 1 is targetted towards, because level 50 isn't here yet, i've had to make some sacrifice on the mag as explained above, but with proper attributes you can have pretty good R-atk increases on all armors, as you can see all 3 of these armors have Fang soul attribute which is a total of +90 Ratk.

The reason i like this armor over the vol's armor is the emphasis on S-Def, but requires R-def to equip. Overall this game feels fairly easy with the right strategies but when i do get hit it's usually through strike attacks. so i think this armor is probably perfect for me.

http://i10.photobucket.com/albums/a127/GrieverXVll/armorpoints.jpg
and with those armors equipped, here's my final def stats. so before this i actually had 7xx on r-def, and 5xx on s-def, but now they're pretty much equal and i like that, it's balanced. also take note that these armors are not even at +10 yet, so these stats can further increase by a lot! i've grinded them since i wrote this to +4 and currently it's now S-Def 701 and R-Def 692.

I should also note that, when versing Dark Ragne, When i weak bullet his red spot when he goes down and i do sniping shot PA, even with my current alba rifle i'm doing 6-7k damage per shot. In a couple more mag levels i'll be able to equip my tigredor with shoot 3 and fang soul for another +60 Ratk, so i'm curious to see how much damage i'll be doing then and i should mention i'm always using "shifta drink ex", i'll post when i get the results. I mean with this build my normal attack damage is a tad lower because i didn't invest SP into R-Atk, but huge damage on weakshots/weak bullet. I'm still sitting around 1000 R-atk and that's without the tigredor....yet.

Me and my brother who plays hunter can literally kill Vol dragon in around 45 seconds or sooner using our builds and strategies I even frapsed it and was planning on youtubing it. even Ragne dies in a couple mins with just us two. i just don't think you can go wrong with this build especially in teamplay. and even solo, i was able to kill ragne by myself in under 10 mins.

disclaimer: I'm not saying this is the best build, as there's many different ways ranger can be built. I just honestly think this is the best route to go if you're looking for damage output.




EDIT:
Got some new screens with the tigredor!
http://i10.photobucket.com/albums/a127/GrieverXVll/ratkdifference.jpg
Here's my current Ratk after everything, the left is without buff, on the right side is with shifta drink ex.

now here's some damage tests i was doing in caves. i tried different shots and different enemy parts.
http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg001.jpg
http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg003.jpg
This was a shot to the head with weakbullet on his head and use of snipe shot PA to the head. I know for a fact on Ragne it will be even higher...idk why though.

http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg002.jpg
This is normal attacks to the head (weakspot) but while moving.

http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg004.jpg
This is shotgun PA to the head without weakbullet.

http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg005.jpg
this is sniping PA without weakbullet and without a headshot, just a normal body shot.

Hope these examples help determine your builds everyone.

GrieverXVII
Aug 7, 2012, 05:12 AM
Here's a recording of a week ago with vol. As you can see i have hardly the equipment and armor i do now from in the video.
https://www.youtube.com/watch?v=1RamtSxbCAk&feature=youtube_gdata_player

gigawuts
Aug 7, 2012, 05:34 AM
I've had a thought for a while now. Is it possible that dex/ability increases actual accuracy of guns? Has anyone noticed that?

jooozek
Aug 7, 2012, 06:24 AM
Only thing that affects your accuracy is standing still/moving.

Hrith
Aug 7, 2012, 06:33 AM
Yeah, and mid-air attacks count as standing still for accuracy (not for Standing Snipe).

LionHeart-
Aug 7, 2012, 08:31 AM
Good stuff Griever, thank you for this!

Just some questions.

What was your damage variance between normal shots, PA's and WB shots etc? And how are you going about in building just a R-ATK mag?

To be honest, I'm looking into buying another skilltree because I kinda messed up on my one now. Its not to bad, but the only thing it fails on is the extra damage against bosses and I think that's where I need Standing shot.

Current:

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBJdGJibj

New skilltree:

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IowdJ28

The new one is pretty much exactly the same as yours, minus one or two points. A pure r-atk mag sounds pretty good to use, as those skilltree %'s will be more to our advantage. Though, I am just cautious on the damage variance from having such a huge r-atk to ability difference. Thanks!

JeyKama
Aug 7, 2012, 12:20 PM
http://i10.photobucket.com/albums/a127/GrieverXVll/Dmg005.jpg
this is sniping PA without weakbullet and without a headshot, just a normal body shot.


Just so you know, any time that crystal particle effect pops up, you've hit a weak spot of some kind, so unfortunately that was not a normal body shot.

Woulda been nice though.

Grats on the Tiggy finally too :p

GrieverXVII
Aug 7, 2012, 01:37 PM
Just so you know, any time that crystal particle effect pops up, you've hit a weak spot of some kind, so unfortunately that was not a normal body shot.

Woulda been nice though.

Grats on the Tiggy finally too :p

Oh dam. Thanks for pointing that out. Well that sucks :/ thought i was aiming for the chest lol.

DonMakaveli
Aug 7, 2012, 02:06 PM
Really good post Griever, i'll try to do one when i finish playing around with my armor abilities so we can see the actual difference between standing snipe and no standing snipe. You should had test it on another map tho' as these enemies are weak to Ice which you use on your rifle.

I'm seriously pissed off at the game right now, all my vol pieces are 3 slots and the one i'm trying to mod right now is 1 slot right now, not trying to put anything fancy on it and still keeps failing at the soul with 50% chance, it's the third time it fails in a row.

GrieverXVII
Aug 7, 2012, 02:27 PM
Really good post Griever, i'll try to do one when i finish playing around with my armor abilities so we can see the actual difference between standing snipe and no standing snipe. You should had test it on another map tho' as these enemies are weak to Ice which you use on your rifle.

I'm seriously pissed off at the game right now, all my vol pieces are 3 slots and the one i'm trying to mod right now is 1 slot right now, not trying to put anything fancy on it and still keeps failing at the soul with 50% chance, it's the third time it fails in a row.

Im not quite sure if the thread is still on top but someone did an in-depth testing on elements and the affects on enemies and weaknesses. It had hardly an affect if at all. Idk why though...there was like no difference which is why i dont really care much for elements atm. Yea attribute success rates are BS in this game...always seems like its against you...though sometimes ive gotten ridiculously lucky.

jooozek
Aug 7, 2012, 03:06 PM
I don't how others feel about it but personally I'm interested in only blue numbers when comparing the damage for anything [other than ability tests].

GrieverXVII
Aug 7, 2012, 04:34 PM
Blue is a critical hit right? If so that means none of the screens i posted were a crit hit :o
That makes me wonder what i'll see if i crit?

jooozek
Aug 7, 2012, 04:38 PM
The blue number is the maximum damage you can deal with your current equipement + base stats + skills + all the buffs, people call them crits, I wouldn't because well, with good amount of ability... (http://sadpanda.us/images/1112014-KC4D5U7.png)

GrieverXVII
Aug 7, 2012, 05:03 PM
The blue number is the maximum damage you can deal with your current equipement + base stats + skills + all the buffs, people call them crits, I wouldn't because well, with good amount of ability... (http://sadpanda.us/images/1112014-KC4D5U7.png)

Ahhhh cool. Thanks for that insight!

Pogs
Aug 9, 2012, 01:04 AM
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbweJ28

Or.

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2IbmqGFGQ6 - Edited in response to Hrith below.

Would put the ~14 Base R-Def into Mag for the Calvaria set(+25HP, +3PP per unit). Then likely around 96 into R-Att and the last 40 into ABI (Or a 106/30 split). I don't think there are any other sets out there, other than Ragne?

Not sure between Upper Trap and Standing Snipe yet, depends on how i find myself playing.

Hrith
Aug 9, 2012, 06:28 AM
Your second tree needs to have Weak Bullet at Lv3 and Upper Trap Custom at Lv10. Weak Bullet Lv4 is useless.

Other than that, all are sound choices (your Mag as well).

Kondibon
Aug 9, 2012, 08:29 AM
Just so you know, any time that crystal particle effect pops up, you've hit a weak spot of some kind, so unfortunately that was not a normal body shot.

Woulda been nice though.

Grats on the Tiggy finally too :p

Actually the crystal particle effect means he hit an enemy that's weak to ice with an ice element weapon. It doesn't have to be a weakspot.

gigawuts
Aug 9, 2012, 09:04 AM
Your weapon's element particle effect also shows up when you hit a darker infection node thingy, so that might have caused a bit of confusion too since they seem to have 0 defense.

JeyKama
Aug 9, 2012, 12:40 PM
Actually the crystal particle effect means he hit an enemy that's weak to ice with an ice element weapon. It doesn't have to be a weakspot.

Is it? *stares at game screen* Wow, go figure. I apologize for the wrong info then. I guess the particles popping up on boost points got me confused.

KEV1N
Aug 9, 2012, 02:37 PM
Actually the crystal particle effect means he hit an enemy that's weak to ice with an ice element weapon. It doesn't have to be a weakspot.

No it means you've hit a weak point.

GrieverXVII
Aug 9, 2012, 02:39 PM
No it means you've hit a weak point.

Maybe its both because i did have ice element on that tigredore :o
I also do recall seeing ice cubes form and break over enemies when shooting with this gun...so im not really sure now...

Dinosaur
Aug 9, 2012, 02:40 PM
No it means you've hit a weak point.

stop bringing the discussion backwards

we've been over this already

Hrith
Aug 9, 2012, 06:50 PM
Excrescences on infected monsters are weak to all elements, old news =/

Magus_84
Aug 9, 2012, 06:57 PM
Excrescences on infected monsters are weak to all elements, old news =/

How bad of a Ranger tree is this?

http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI22OwdGF8

Haven't even leveled Ranger, just looking at what it has if we end up having to level two classes to unlock a Hybrid or something (a la PSU).

And do the Weak Point Advance skills affect damage from Gunslash shots, too? I like headshotting with Aiming Shot (admittedly, on my FO...), but I'm sure Rangers have better options in their specific guns.

Hrith
Aug 9, 2012, 07:02 PM
Weak Hit Advance affects all damage done by a ranger, so that includes gunblades. Gunblades are utter crap on a ranger, though.

You did not provide the proper link for your skill tree, you have to click URL at the top of the page and copy the address in the prompt.

Magus_84
Aug 9, 2012, 07:04 PM
Weak Hit Advance affects all damage done by a ranger, so that includes gunblades. Gunblades are utter crap on a ranger, though.

You did not provide the proper link for your skill tree, you have to click URL at the top of the page and copy the address in the prompt.

Fixed it, thanks.

I've been reading through the earlier pages of the topic, and I think I'm pretty much posting the stock-standard non-Standing-Snipe build. Which I guess means it'd work okay, right?

sekkai
Aug 14, 2012, 03:45 PM
What about jellen shot? How does it work on bosses as of this moment, anyone know?

Clunker
Aug 17, 2012, 09:31 AM
What is considered a high-damage 'solo ranger' build?

Somehow, I've been running solo for a while now, and I made a initial tree that basically gets aliitle of all the special shot-effects, thereby ruining any chance of doing real damage; been finding it hard now that I'm at cap.

Edit: D'oh! Been so long since I looked at this thread, I forgot that the OP has just the thing!
Sorry folks!

sekkai
Aug 17, 2012, 10:34 AM
How would upper trap be at lvl 1? Im thinking about using it to hit weakspots when im out of pp on bosses but im not really sure if the damage would be significant enough to make me use 2 SP (Trap mastery and upper trap both lvl 1). Again it doesnt need to be like oh dear me damage but something to do while im out of pp from sneak shot.

Just a thought.

Blundy
Aug 22, 2012, 06:44 PM
hello i was wondering how RATK scales in general? Would one point of attack equal one damage before enemy defenses?

Blundy
Aug 22, 2012, 06:51 PM
hello i was wondering how RATK scales in general? Would one point of attack equal one damage before enemy defenses?

Carillon
Aug 22, 2012, 09:10 PM
crudely, the damage formula looks something like this:
(attack - target's defense)*20%*multiplierForTheAttack

iirc, for basic attacks:
launcher: 119%
gunslash: 60%
Rifle: 2x% x3

PAs conveniently state their multipliers. usually, this refers to the total damage the skill can do. but there's a few things:

aimed shot's power is for the charged version.
sneak shot does reduced damage to not-weak points
rodeo drive's is for one hit. it's capable of at least 5 under the right circumstances.
piercing shell is for 1 hit. I've heard it's capable of multihits, but unclear on the circumstances.
pretty sure homing emission is for one hit as well. multihitting is tricky tho.
Ein raketen and Rage Dance are split between strike and ranged. Ein seems to be an even split. rage seems to lean a bit more toward strike.



What about jellen shot? How does it work on bosses as of this moment, anyone know?

it reduces the target's attack by a %. so, it's a lot more powerful if you already have high defenses. it really needs to be maxed to shine, but that requires a massive 23 point investment that'll severely reduce your own damage output.

possibly worth considering once the cap goes up, but not now.

Blundy
Aug 22, 2012, 09:35 PM
oh that was surprisingly complex, thanks for walking me through.

satchko
Aug 23, 2012, 12:37 AM
What do you guys think about 1 point into upper trap? effectively a waste of two points, but maybe worth it for downtime when PP is recharging and weakpoint is up. I'm level 34 now, and this is what I plan on going at max:
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBw2GKIo6
I know I should get standing shot i guess, as itll give me those huge numbers on snipe. I will put the next 10 points there when level 50 is released. So I'll be like this:
http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBw2JkIo6
I put my first 5 points into ability, not really knowing anything at first. But I do like the ability, I think. That's the last thing Im maxing now and I feel like the ability is nice because it stops me from wasting that snipe shot on a 'low roll' when I only have the weakpoint time to get a couple shots off. My mag is pure r-atk, minus the def I needed to put for vol armor. Probably shoulda just went for the calvaria, but fuck that shit Cast with dragon wings is hawt. Everyone seems to think they take the most damage from striking attacks, but I think(as RAcast) that I take the most from techniques, like at low levels when I first got to the caves and got hit with those blue shooting tech's, the would hit me pretty hard. Plus, alot of the boss damage, like ragne's attacks? Either way, I guess, with the armor, but I just like the dragon wings/tail on a big bulky RAcast. =) Any input on the build? Seems like most are opting out of ability. I feel like its helping making my damage less 'spikey' tho, as instead of doing all my damage during weakpoint, my normal attacks when its not up are a little stronger? Idk, most likely just rationalizing my error :P. I guess thats enough rambling, any input on my build?

valmont
Aug 24, 2012, 05:08 AM
@satchko,
about standing snipe, im also having difficult time to decide to take it or not..
from my own experience, the standing snipe bonuses will be most effective when againts bosses..
because you will be spamming sneak shooter for making the most out of your weak bullet..
but, when farming/mpa i rarely used rifle, usually only spamming thrillplode with my gunslash, or jumping with my launcher..

for upper trap, i dont know.. its seems expensive tools to farm bosses.. especially if you just invest it at lv 1..
just find a buddy to farm bosses with you, so he/she can do some damage while you waiting for pp to regenerate..

Ce'Nedra
Aug 24, 2012, 06:08 AM
Sorry for not going to read all 23 pages but how usefull are traps in this game? Are they worth it or should I ignore them?

This is my build right now at level 27, without the 5 SP CO done: http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBeDjqFIOIn

Aside from this I don't really know what to go on with. Should I raise more levels into Weak Bullet/Jellen Shot? Should I just dump everything into R-atk/R-def? Should I dump everything in Weak hit Advance?

Also Stun Grenade...I assume it stuns but how usefull is that one? I'd hope its multi target as well.

Slidikins
Aug 24, 2012, 11:42 AM
Aside from this I don't really know what to go on with. Should I raise more levels into Weak Bullet/Jellen Shot? Should I just dump everything into R-atk/R-def? Should I dump everything in Weak hit Advance?I'm almost in the same boat as you, Ce'Nedra, except half your level. I started out taking the advice of forum-goers and friends and bee-lined it to Weak Hit Advance 2, put one point in it, and realized I didn't want to be pure DPS. RAmarl in PSO was a support class, so I wanted to mimic that as best I could. 6 points in Weak Bullet seems obvious, but I'm unsure what else is worth it.

One friend says Jellen Shot is worth the investment, but I haven't seen incoming damage to the point where it's troublesome (unless Hunters are low-level Fury Stancing). Also not sure whether I should put points into R-Atk, Ability, or Weak Hit once I do grab those skills.

I heard Bind Bullet is a waste, Panic Shot could be useful in parties, but the points might be spread thin at that point. Just reversal was key on Hunter, but is it on Ranger?

Anyway, I'm just trying to plan things out before I waste more points. I'm ignoring traps and Standing Snipe as well.

jooozek
Aug 24, 2012, 12:42 PM
Jellen Shot isn't even mediocre, it's outright awful, when maxed it only shaves a tenth of the affected enemies attacking power :-?

Ce'Nedra
Aug 24, 2012, 12:52 PM
Jellen Shot isn't even mediocre, it's outright awful, when maxed it only shaves a tenth of the affected enemies attacking power :-?

So they major nerfed Jellen but not Weak since the CBT...In CBT Jellen was letting a Dark Ragne hit me for 1 damage for a period at level 16 or something.

JeyKama
Aug 24, 2012, 04:19 PM
As for Jellen Shot, it's actually pretty powerful, just not super useful and you sacrifice a lot of core damage skills to get it to a good number.

If basic formula for damage is (ATK - DEF)*variable (obviously simplified than that, but for a mob that's probably a good start, then here's an example of how it might go.

Pretending the variable is 0.2, mob ATK is 1000, player DEF is 300
No Jellen: (1000-300)*0.2 = 140 damage
w/90% Jellen: (900-300)*0.2 = 120 damage
= 15% reduction in damage

Pretending the variable is 0.2, mob ATK is 1000, player DEF is 500
No Jellen: (1000-500)*0.2 = 100 damage
w/90% Jellen: (900-500)*0.2 = 80 damage
= 20% reduction

Pretending the variable is 0.2, mob ATK is 1000, player DEF is 900
No Jellen: (1000-900)*0.2 = 20 damage
w/90% Jellen: (900-900)*0.2 = 1 damage (rounded up to nearest positive integer)
= 95% reduction


So in general, Jellen benefits you more than 10%, and its benefits increase the more defense you have (same with Deband)

BTW, I've seen wild Quartz Dragons hit glass cannon FOs for 760 damage. Pretty funny stuff. Then again, I'd be terrified to use a launcher on him xD

Omega-z
Aug 24, 2012, 10:26 PM
Wow, JeyKama FOs for 760 damage. I guess they forgot to eat there Wheatie's in the moring lol. Good thing I Don't have that problem and I play a FO too.

Ce'Nedra
Aug 27, 2012, 09:47 AM
So like I still don't know really how much Traps are worth it investing in. Are thet like PSU's where you put one down and have to detonate it manually or like PSO they detonate after a period of time? What kind of traps do we have right and such?

Can anyone who uses traps on his ra give me some information on it?

Slidikins
Aug 27, 2012, 09:51 AM
This is what I ended up with. (http://ryuhiroshi.ry.funpic.de/pso2/ranger.html?01RA!IOI2dBwdGFf4SIbf)

Weak Bullet Lv6 was automatic. As soon as I tried the skill I saw the massive damage increase. I don't think there's a reason not to get it.

Weak Hit Advance 1/2 Lv10 because the return for investment anywhere else is low. I figure I need these skills anyway to make the rifle viable.

Just Reversal was added because Vol Dragon tossed me around like a rag doll and basically one-shot me because I couldn't avoid the onslaught. The mobility seems to be something I can't avoid.

After that I was at a loss. I really want CC / the ability to support my party. Jellen Shot was nerfed as everyone mentioned, so I opted to take a point in Panic Shot. I really wish it could transfer some of the hate in a boss fight, but I'm sure it has its uses. And that... was exactly 45 points.

Anyone see an issue with this build while I'm still Lv17?

Carillon
Aug 27, 2012, 11:06 AM
panic/freeze/poison/burn/shock are all mutually exclusive status effects.
having a 2min cooldown skill that's so easily canceled? doesn't seem worth it.

sekkai
Aug 28, 2012, 05:03 AM
I used 2 SP on upper trap. Is interesting to use once in a boss that has standing still periods, when i can just waste all my pp and then casualy plant a trap or two, then resume wasting pp. Its particularly usefull in the 2nd to 3rd weakbullet when you have low pp and nothing to do :)

jooozek
Sep 16, 2012, 06:24 PM
Anyone try yet with a space tuna to see if weak hit advance applies to anything other than guns?

HFlowen
Sep 16, 2012, 06:39 PM
Oh right, forgot to mention this since the class update:

I only played around on my ranger for a few minutes, but I'm pretty sure they gave traps a much longer cooldown before detonation now. It's like, a good three seconds after placing a trap before you can set it off. Which is bullshit, traps are goddamn hard to use effectively anyway.

Someone could confirm this for me, I have a headache and don't feel like logging in right now.

himegoto
Sep 27, 2012, 02:44 AM
So I just started the game, level 10 human ranger at the moment.
Wondering not much's changed after the patches?
Currently just enough points to unlock "Weak bullet". Should I get 3 points into it before pumping dex?

Bump and cheers

soniczx
Sep 27, 2012, 03:14 AM
Oh right, forgot to mention this since the class update:

I only played around on my ranger for a few minutes, but I'm pretty sure they gave traps a much longer cooldown before detonation now. It's like, a good three seconds after placing a trap before you can set it off. Which is bullshit, traps are goddamn hard to use effectively anyway.

Someone could confirm this for me, I have a headache and don't feel like logging in right now.

I confirmed it. My Upper Traps previously only needs to wait 1 second after setting it up to detonate. Now it needs 3 seconds... They should've buffed the traps power if they wanted to do that... I've already maxed my Trap Mastery and Upper Trap Custom to Lv6.

valmont
Sep 27, 2012, 02:06 PM
So I just started the game, level 10 human ranger at the moment.
Wondering not much's changed after the patches?
Currently just enough points to unlock "Weak bullet". Should I get 3 points into it before pumping dex?

Bump and cheers

hmm.. if you need the extra bullet go for it..
keep in mind weak bullet usually used on bosses only..
after either 1 or 3 weak bullet, go for weak hit advance 1 and 2, max it as soon as you can..

Carillon
Oct 10, 2012, 10:45 AM
newest additions to the ranger ST:

Standing snipe 2; because they totally need more damage.
and Mirage shot. obviously gonna useless, like panic and bind.

kind of boring, really.

although, i suppose there's a bit more strain between standing snipe and ratk up now, if you pick a sub for the usefulness of its skills instead of stats.

IndigoNovember
Oct 10, 2012, 11:07 AM
There's also Trap Search so you can be a CAST from the original PSO and see traps.

darkante
Oct 27, 2012, 02:42 PM
Ok, what would my 6 points better be spent on?
Dex boost, R-Atk or Standing Snipe?

I have already maxed Weak Hit Advances.
And have 6 points in Weak bullet.

Also, keep in mind that i do move alot and jump with Launcher since that is what i use most and i sub Hunter for the J.A bonus and Fury Stance.

jooozek
Oct 27, 2012, 03:12 PM
R-ATK and DEX won't help you if you don't need them for equipping stuff. Standing Snipe is something that's useful more for rifles/gun slash, because you want to stand still with them anyway because lol spread gets bigger when you walk. Maxing out Weak Bullet isn't a bad idea, lower cooldown and one more bullet gives you more support in supporting.

Silver_Wyrm
Nov 21, 2012, 07:39 PM
so I'm trying to see this barebones build but I'm getting a page doesnt exist error

Dinosaur
Nov 21, 2012, 08:10 PM
so I'm trying to see this barebones build but I'm getting a page doesnt exist error

Weak Hit Advance 1 level 10
Weak Hit Advance 2 level 10
Weak Bullet level 6 or level 10