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Darki
Jul 4, 2012, 02:04 AM
This thread exists to share and discuss all the information regarding the mag evolutions past level 100. Here you can find how to feed your mag to acquire each type of mag, as well as some useful information about each one. If hou think you know something that isn't here, or is wrong, please, share it with us so we can improve this guide!


Important notes
Please read this because it will save you time, money and touble. You've been warned.


- Although Mags have 7 stats, in fact they consider both attack and defense stats as a single one. This means that, for evolution purposes, your mag has four stats:


Striking → SATK + SDEF
Ranged → RATK + RDEF
Tech → TATK + TDEF
Ability → Goes by itself

So, when we're talking that to achieve a certain mag you gotta raise for example "striking stats", it means the sum of SATK and SDEF. For a level 30 mag with pure striking stats, which would be a Lyra, the game doesn't make any difference between 30 SATK, 30 SDEF, or 15 SATK + 15 SDEF.


- Mags can change types freely as long as you meet the stat requirements. However, they can only do this within their current "branch", meaning that a mag that went into the striking branch at level 100, will never be able to change into a ranged, tech or ability type. Mags can also change between types below level 95, so you can turn a striking mag into a ranged, tech or ability one as long as you meet the requirements.


- Mags attemp to "update" their type every 5 levels, meaning that mags only change shapes when their level is a multiple of 5. For example, if you have a Lyra at level 41 with 21 Striking and 20 Ability and you wanna turn it into an Antlia, you'd level its ability stat. It would surpass the striking stat at level 43, but it wouldn't change forms until level 45.


- Due to the previous two "rules", once a mag reaches level 95, it will be "locked" forever in its current branch. If you happened to raise a Lyra to level 95 with stats like 48 striking, 47 Ability, it will only evolve into a mag of the striking branch once it reaches level 100, even if by that level you raised ability over striking stats. Also, it means that you can have mags with a very wide variety of builds past level 100. For example, you can have a Cygnus, mag of the striking branch, whose ranged stats are higher than the striking ones, as it won't be able to change into a ranged type mag.


- In the following chart you may find two ways of describing the stat formula required for a certain type. If this formula looks like this:

Striking > Ranged + Tech + Ability
It means that the Striking stat [/B]must be higher than the sum of the other stats[/B]. But if it looks like this one:

Striking > Ranged &Tech & Ability
It means that the Striking stat must be individually higher than the other three, but it's not neccesary for it to be higher than the sum of the three.


- Mags aquire a trigger action when they evolve. The basic mag starts with HP restore A (支援/HP回復A) and two empty slots, and they gain a new action and an extra slot with each evolution, having three trigger actions and five slots from level 100. You can use mag devices to teach your mag aditional trigger actions and even overwrite already learned ones when you run out of slots. One important thing to take in account about this aspect is that a mag doesn't change trigger actions learned when evolving, even if you make it change again. This means that if you raise your mag into a Lyra and it gets HP restore J (支援/HP回復J), it will keep that trigger action even if you change it later into an Antlia, for example, and it will never learn Status restore A (支援/状態異常A) by itself.




Striking branch

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=rira.gif - Lyra (ライラ) → Striking > Ranged &Tech & Ability

[SPOILER-BOX]Basic mag evolves into Lyra when its striking stats are dominant.

Auto Action: Lyra strikes the enemy and causes it to knock down.
Trigger Action: HP restore J (支援/HP回復J)
Photon Blast: Helix Proi (ヘリクス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%8 3%8C%E3%82%B9.png - Delphinus (ドルフィヌス) → Striking > Ranged + Tech + Ability

[SPOILER-BOX]Lyra evolves into Delphinus when its total amount in Striking stats is greater than the total amount in all remaining stats.

Auto Action: Delphinus strikes the enemy and knocks it up.
Trigger Action: Invincibility A (支援/無敵A)
Photon Blast: Helix Proi (ヘリクス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AD%E3%82%B0%E3%83%8A%E3%82%B9.png - Cygnus (キグナス) → Ranged > Tech | Ranged + Ability > Striking

[SPOILER-BOX]Lyra evolves into Cygnus when the total amount in Ranged stats is greater than Tech stats. Also, Striking stat must still be the dominant stat until level 95 (otherwise it would change into a non-melee oriented mag), BUT the total amount in Striking stats must be always lower than the total amount in Ranged stats plus Ability combined (otherwise it would evolve into Delphinus).

Auto Action: Cygnus shoots the enemy with a ranged attack.
Trigger Action: PP Restore H (支援/PP回復H)
Photon Blast: Helix Imera (ヘリクス・イメラ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A9%E3%82%A4%E3%83%96%E3%83%A9.png - Libra (ライブラ) → Tech > Ranged | Tech + Ability > Striking

[SPOILER-BOX]Lyra evolves into Libra when the total amount in Tech stats is greater than Ranged stats. Also, Striking stat must still be the dominant stat until level 95 (otherwise it would change into a non-melee oriented mag), BUT the total amount in Striking stats must be lower than the total amount in Tech stats plus ability combined (otherwise it would evolve into Delphinus).

Auto Action: Libra attacks the enemy with a Zonde-type tech.
Trigger Action: Status Upgrade H (支援/能力上昇H)
Photon Blast: Helix Nifta (ヘリクス・ニフタ)
[/SPOILER-BOX]




Ranged branch

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=fornaxs.gif - Fornax (フォルナクス) - > Ranged > Striking & Tech & Ability

[SPOILER-BOX]Basic mag evolves into Fornax when its ranged stats are dominant.

Auto Action: Fornax shoots the enemy with a ranged attack.
Trigger Action: Status Upgrade J (支援/能力上昇J)
Photon Blast: Ajax Proi (アイアス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B1%E3%83%95%E3%82%A7%E3%82%A6%E3%8 2%B9_0.png - Cepheus (ケフェウス) → Ranged > Striking + Tech + Ability

[SPOILER-BOX]Fornax evolves into Cepheus when its total amount in Ranged stats is greater than the total amount in all remaining stats.

Auto Action: ?
Trigger Action: Invincibility A (支援/無敵A)
Photon Blast: Ajax Proi (アイアス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%84%E3%82%AB%E3%83%8A.png - Tucana (ツカナ) → Striking > Tech | Striking + Ability > Ranged

[SPOILER-BOX]Fornax evolves into Tucana when the total amount in Striking stats is greater than Tech stats. Also, Ranged stat must still be the dominant stat until level 95 (otherwise it would change into a non-ranged oriented mag), BUT the total amount in Ranged stats must be lower than the total amount in Ranged stats plus Ability combined (otherwise it would evolve into Cepheus).

Auto Action: ?
Trigger Action: Status Upgrade B (支援/能力上昇B)
Photon Blast: Ajax Imera (アイアス・イメラ)
[/SPOILER-BOX]


http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%82%A8%E3%83%AB%E3%83%A0.png - Caelum (カエルム) → Tech > Striking | Tech + Ability > Ranged

[SPOILER-BOX]Fornax evolves into Caelum when the total amount in Tech stats is greater than Striking stats. Also, Ranged stat must still be the dominant stat until level 95 (otherwise it would change into a non-ranged oriented mag), BUT the total amount in Ranged stats must be lower than the total amount in Tech stats plus Ability combined (otherwise it would evolve into Cepheus).

Auto Action: ?
Trigger Action: PP Restore B (支援/PP回復B)
Photon Blast: Ajax Nifta (アイアス・ニフタ)
[/SPOILER-BOX]




Tech branch

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=repus.gif - Lepus (レプス) - > Tech > Striking & Ranged & Ability

[spoiler-box]Basic mag evolves into Lepus when its Tech stats are dominant.

Auto Action: ?
Trigger Action: PP Restore J (支援/PP回復J)
Photon Blast: Cetus Proi (ケートス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A2%E3%83%8E%E3%82%B1%E3%83%AD%E3%8 2%B9.png - Monoceros (モノケロス) → Tech > Striking + Ranged + Ability

[spoiler-box]Lepus evolves into Monoceros when its total amount in Tech stats is greater than the total amount in all remaining stats.

Auto Action: ?
Trigger Action: Invincibility A (支援/無敵A)
Photon Blast: Cetus Proi (ケートス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%83%AA%E3%83%BC%E3%83%8A.png - Carina (カリーナ) → Striking > Ranged | Striking + Ability >Tech

[spoiler-box]Lepus evolves into Carina when the total amount in Striking stats is greater than Ranged stats. Also, Tech stat must still be the dominant stat until level 95 (otherwise it would change into a non-tech oriented mag), BUT the total amount in Tech stats must be lower than the total amount in Striking stats plus Ability combined. (otherwise it would evolve into Monoceros).

Auto Action: ?
Trigger Action: Status Upgrade H (支援/能力上昇H)
Photon Blast: Cetus Imera (ケートス・イメラ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AA%E3%83%AA%E3%82%AA%E3%83%B3.png - Orion (オリオン) → Ranged > Striking | Ranged + Ability > Tech

[spoiler-box]Lepus evolves into Orion when the total amount in Ranged stats is greater than Striking stats. Also, Tech stat must still be the dominant stat until level (otherwise it would change into a non-tech oriented mag), BUT the total amount in Tech stats must be lower than the total amount in Ranged stats plus Ability combined (otherwise it would evolve into Monoceros).

Auto Action: ?
Trigger Action: PP Restore H (支援/PP回復H)
Photon Blast: Cetus Nifta (ケートス・ニフタ)
[/SPOILER-BOX]




Ability branch

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%B3%E3%83%88%E3%83%AA%E3%8 2%A2.PNG - Antlia (アントリア) → Ability > Striking & Ranged &Tech

[spoiler-box]Basic mag evolves into Antlia when its Ability stat is dominant.

Auto Action: ?
Trigger Action: Status Restore A (支援/状態異常A)
Photon Blast: Julius Proi (ユリウス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AF%E3%83%AB%E3%83%83%E3%82%AF%E3%8 2%B9.png - Crux (クルックス) → Ability > Striking & Ranged & Tech

[spoiler-box]Antlia evolves into Crux when its Ability stat is dominant.

Auto Action: ?
Trigger Action: Revival A (支援/復活A)
Photon Blast: Julius Proi (ユリウス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%AC%E3%82%AA.png - Leo (レオ) → Striking > Ranged & Tech & Ability

[spoiler-box]Antlia evolves into Leo when the striking stats are the dominant stats. However, for this to happen it must reach level 95 as an Antlia, meaning that until level 95, the dominant stat must be Ability.

Auto Action: ?
Trigger Action: Status Upgrade E (支援/能力上昇E)
Photon Blast: Julius Proi (ユリウス・プロイ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B3%E3%83%AB%E3%83%96%E3%82%B9.png - Corvus (コルブス) → Ranged > Striking & Tech & Ability

[spoiler-box]Antlia evolves into Corvus when the Ranged stats are the dominant stats. However, for this to happen it must reach level 95 as an Antlia, meaning that until level 95, the dominant stat must be Ability.

Auto Action: ?
Trigger Action: PP Restore E (支援/PP回復E)
Photon Blast: Julius Imera (ユリウス・イメラ)
[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%97%E3%82%B9.png - Apus (アプス) → Tech > Striking & Ranged & Ability

[spoiler-box]Antlia evolves into Apus when the Tech stats are the dominant stats. However, for this to happen it must reach level 95 as an Antlia, meaning that until level 95, the dominant stat must be Ability.

Auto Action: ?
Trigger Action: Invincibility A (支援/無敵A)
Photon Blast: Julius Nifta (ユリウス・ニフタ)
[/SPOILER-BOX]




Photon Blasts

There are four types of Photon Blasts, one for each branch, and each type has three versions that use the same "Avatar beast" but performs a different actions:


Helix (ヘリクス) - Striking branch Photon Blast. it summons a unicorn-like beast.

[SPOILER-BOX]http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=%E3%83%98%E3%83%AA%E3%82%AF%E3%82%B9.jpg[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=helix.gif - Helix Proi (ヘリクス・プロイ): The creature charges towards its target and pierces it with its horn.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=helix1_1.gif - Helix Imera (ヘリクス・イメラ): The creature steps towards the target and performs an electric area attack that damages neraby enemies.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=helix1_2.PNG - Helix Nifta (ヘリクス・ニフタ): The creature strikes the target with its horn, then follows with a trampling attack.



Ajax (アイアス) - Ranged branch Photon Blast. it summons a four-winged bird-like beast.

[SPOILER-BOX]http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=%E3%82%A2%E3%82%A4%E3%82%A2%E3%82%B9.jpg[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=aias_ploy.gif - Ajax Proi (アイアス・プロイ): The creature shoots several explosive energy shells in a wide area in front of it.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E3%82%A2%E3%82%A4%E3%82%A2%E3%82%B9%E3%82%A4% E3%83%A1%E3%83%A9.jpg - Ajax Imera (アイアス・イメラ): The creature launches upwards a strike from its head that causes a rain of energy beams causeing damage to neraby enemies.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=LJ_Mag_SJX_FJ02.png - Ajax Nifta (アイアス・ニフタ): The creature releases several seeking energy shells that lock on nearby enemies.



Cetus (ケートス) - Tech branch Photon Blast. it summons a fish-like beast.

[SPOILER-BOX]http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=%E3%82%B1%E3%83%BC%E3%83%88%E3%82%B9.jpg[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=cetus_ploy.gif - Cetus Proi (ケートス・プロイ): The creature floats around the player increasing greatly the PP recovery.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E7%84%A1%E9%A1%8C2.jpg - Cetus Imera (ケートス・イメラ): The creature launches a wide laser striking all enemies in front of it.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=k-tos_nifta.png - Cetus Nifta (ケートス・ニフタ): The creature floats around the target causing a thunderstorm that damages nearby enemies.



Julius (ユリウス) - Ability branch Photon Blast. it summons a six-armed asura-like beast.

[SPOILER-BOX]http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=%E3%83%A6%E3%83%AA%E3%82%A6%E3%82%B9.jpg[/SPOILER-BOX]

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%83%96 %E3%83%A9%E3%82%B9%E3%83%88%2F%E5%B9%BB%E7%8D%A3&src=Julius.gif - Julius Proi (ユリウス・プロイ): The creature warps toward the target and strikes it with a barrage of rapid punches.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E3%83%A6%E3%83%AA%E3%82%A6%E3%82%B9%E3%82%A4% E3%83%A1%E3%83%A9.jpg - Julius Imera (ユリウス・イメラ): The creature launches a series of aerial projectiles that fall down onto nearby enemies.

http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=Julius2.jpg - Julius Nifta (ユリウス・ニフタ): The creature creates a spherical gravitational field that crushes nearby enemies causing damage.





Notes:


The information here has been gathered by experimentation in the game, with the help of the japanese wiki and some in-game translations. They''re not neccesary accurate, so take this information carefully.

This thread doesn't cover much information about what do trigger actions do and more in-deep mechanics for mags and PBs, as there are better guides already posted in this forums concerning those matters. You can discuss about them here if you want, however.

I've taken more or less free license to translate the names of the mags and their Photon Blasts, as they seem to follow a greek mythology pattern. All mags are named after constellations, and for example, in the case of the Photon Blasts, I've named "Ketosu" as "Cetus", because the word "cetus" (from ancient greek Κῆτος, "kétos") means "large fish" and it kinda martched the summon. Ajax and Julius are also greek names.

There's a theory of mine, that the names of the three varieties of PB follow also a pattern, as "Proi" means "morning" in ancient greek, "Imera" resembles the word "Hemera", the ancient greek goddess of the day, and "nifta" resembles "Nyx", the greek goddess of the night, but I didn't use those words because I didn't want to mindfuck people with my greek mithology nerdness. <_< If you actually like the idea and want me to use those names I'd happily update them.

EDIT: Or almost. thanks to Banjotron that helped me solve this stuff! =D So it seems that Proi, Imera and Nifta are the words in modern greek for "morning", "noon" and "night". Yay for culture, lol.

soulpimpwizzurd
Jul 4, 2012, 02:10 AM
So, anybody with an already capped mag would care to share the info?

I'm currently waiting to know who are the new evolutions to continue feeding mine so I can go hybrid if some of them are appealing. I open this thread so we can discuss about these new additions.

68 s-atk 32 ability. Dorufinusu mag (the one with 2 big arms and a small looking head. obviously a hunter type mag)

You now have a maximum of 5 slots, and a new trigger ability. It's the ability where you go invincible for a short period of time when you get photon blast.

So basically if your mag has a list full of abilities, it'll just gain that new invincibility one.

Darki
Jul 4, 2012, 03:36 AM
Oh crap, I love that one but I would prefer to have some sort of hybrid mag. I suppose I could just by another and make it a pure force, and keep the first as pure melee.

Any word on the supposedly "hybrid" mags?

PannaCotta
Jul 4, 2012, 07:37 AM
I love that one too. But I'm force and want my MAG to be the rabbit one, and now I still not know what stat it is.

Darki
Jul 4, 2012, 07:59 AM
I'm mainly interested in what photon blasts do the hybrids have. My mag is already 40 melee, so I might as well continue that way seeing as I'm anyways a newman and my damage is not that bad, and buy a new mag to raise with tech.

I also plan on going hunter with her after I'm a bit bored (or capped) as force, so I don't think there would be much damage on that either.

Still, I prefer to see whar are the new ones to decide.

Gama
Jul 4, 2012, 09:15 AM
i decided to go 50 skill 50 tech, ill let you know

HFlowen
Jul 4, 2012, 10:13 AM
I have a Leo mag which I think is a hybrid of some kind? Or maybe it's the next form for ability mags?

I dunno it looks like it has two arms it holds below itself now and punches things kinda like how hunter mags ram enemies. My mag was a hunter mag for most of its life but I raised ability enough to switch it to an ability mag at level 95. At level 100 I thought it would return to hunter but im not sure.

At level 100: 49 stk atk, 47 ability, 2 stk def, 2 tech def.

It does the hunter mag ram, has the same ability mag PB, and casts shfta/deband when PA is ready.

Darki
Jul 4, 2012, 10:22 AM
Awesome.

So, from the current picture, numbering the mags from top-left to bottom right:

http://bumped.org/psublog/wp-content/uploads/2012/07/Mags-3rd-Form.jpg


We know that mag 8 is indeed the full striking mag. For their looks, we can assume that 2 and 4 are ranged, and 5 is tech, possibly 3 is striking too. I actually like the 3rd one a lot too, it looks like some sort of knight with a shield/lance or something around that.

Let's put all the info we can gather here. =D

PannaCotta
Jul 4, 2012, 10:28 AM
I translate this from wiki
http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7
http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E3%81%A8%E3%81%AF

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%8 3%8C%E3%82%B9.png This MAG specialist in Strike atk.

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B1%E3%83%95%E3%82%A7%E3%82%A6%E3%8 2%B9_0.png This MAG specialist in Shooting atk.

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A2%E3%83%8E%E3%82%B1%E3%83%AD%E3%8 2%B9.png This MAG specialist in Tech atk.

http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AF%E3%83%AB%E3%83%83%E3%82%AF%E3%8 2%B9.png This MAG specialist in Skill.

But the others are not confirmed.

HFlowen
Jul 4, 2012, 10:28 AM
I have leo, the seventh one.

[spoiler-box]http://img829.imageshack.us/img829/5916/pso20120704111350000.jpg[/spoiler-box]

I'm guessing Strike/Ability hybrid. Kinda wished for a new PB though.

He really does punch the crap outta things though. Like every 5-10 seconds he's smacking something.

PannaCotta
Jul 4, 2012, 10:41 AM
Ah that link is updated right after my post, now they have evolution line.

- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=rira.gifLyra can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%8 3%8C%E3%82%B9.pngDorufinusu, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AD%E3%82%B0%E3%83%8A%E3%82%B9.pngC ygnus and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A9%E3%82%A4%E3%83%96%E3%83%A9.pngL ibrary.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=fornaxs.gifForunakusu can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B1%E3%83%95%E3%82%A7%E3%82%A6%E3%8 2%B9_0.pngCepheus, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%84%E3%82%AB%E3%83%8A.pngTsukana and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%82%A8%E3%83%AB%E3%83%A0.pngK aerumu.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=repus.gifRepusu can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A2%E3%83%8E%E3%82%B1%E3%83%AD%E3%8 2%B9.pngMonokerosu, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%83%AA%E3%83%BC%E3%83%8A.pngC arina, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AA%E3%83%AA%E3%82%AA%E3%83%B3.pngO rion.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%B3%E3%83%88%E3%83%AA%E3%8 2%A2.PNGAntoria can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AF%E3%83%AB%E3%83%83%E3%82%AF%E3%8 2%B9.pngCrooks, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%AC%E3%82%AA.pngLeo, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B3%E3%83%AB%E3%83%96%E3%82%B9.pngK orubusu and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%97%E3%82%B9.pngApse.

Tajima Hirago
Jul 4, 2012, 10:44 AM
Ah that link is updated right after my post, now they have evolution line.

- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=rira.gifLyra can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%8 3%8C%E3%82%B9.pngDorufinusu, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AD%E3%82%B0%E3%83%8A%E3%82%B9.pngC ygnus and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A9%E3%82%A4%E3%83%96%E3%83%A9.pngL ibrary.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=fornaxs.gifForunakusu can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B1%E3%83%95%E3%82%A7%E3%82%A6%E3%8 2%B9_0.pngCepheus, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%84%E3%82%AB%E3%83%8A.pngTsukana and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%82%A8%E3%83%AB%E3%83%A0.pngK aerumu.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=repus.gifRepusu can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%A2%E3%83%8E%E3%82%B1%E3%83%AD%E3%8 2%B9.pngMonokerosu, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AB%E3%83%AA%E3%83%BC%E3%83%8A.pngC arina, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AA%E3%83%AA%E3%82%AA%E3%83%B3.pngO rion.
- http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%B3%E3%83%88%E3%83%AA%E3%8 2%A2.PNGAntoria can evolve into http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%AF%E3%83%AB%E3%83%83%E3%82%AF%E3%8 2%B9.pngCrooks, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%83%AC%E3%82%AA.pngLeo, http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%B3%E3%83%AB%E3%83%96%E3%82%B9.pngK orubusu and http://pso2.swiki.jp/index.php?plugin=attach&refer=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&openfile=%E3%82%A2%E3%83%97%E3%82%B9.pngApse.
[spoiler-box]
http://i1059.photobucket.com/albums/t436/TajimaHirago/pso20120704_104026_001.jpg
[/spoiler-box]
Phew good thing I seen that post before I posted this. Lol didnt see a picture of this guy till now. ^^;

Alena Zouryx
Jul 4, 2012, 10:54 AM
Poo. T_T I was really hoping to get Apse... but I've been raising a tech mag. :c Fail.

PannaCotta
Jul 4, 2012, 11:08 AM
Poo. T_T I was really hoping to get Apse... but I've been raising a tech mag. :c Fail.

I'm not sure about this. We need more player who get their MAGs to level 100 to proove this.

Darki
Jul 4, 2012, 12:50 PM
I guess I finally decided to go with a "Dolphinus" (ドルフィヌス http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%83%8C% E3%82%B9.png) even though I'm a Force, as I'll be switching to Hunter and if they release some sort of "Wartecher"-ish class I'm going for it (and being a newman I suppose it wouldn't be a bad idea to focus on melee output to balance things out).

My mag is currently level 40 (30 physical attack and 10 ability) but I was thinking that I might go for a couple physical defense points too. I have no clue on how would this affect the evolution, as the japanese page labels this one as "extreme attack"... My idea was to feed it mainly using melee weapons, leg units and monomates (to lower Ability), but I'm worried that it'll turn into something different.

So, Dolphinus users, care to share your mag stats? =)

XionAsuka
Jul 4, 2012, 12:59 PM
I love you guys for posting this. O:

Now... If Cepheus is pure range, how does one get Caelum? It seems kinda Range/Force-designed to me, but I don't wanna chance it.

PannaCotta
Jul 4, 2012, 01:05 PM
I guess I finally decided to go with a "Dolphinus" (ドルフィヌス http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%83%8C% E3%82%B9.png) even though I'm a Force, as I'll be switching to Hunter and if they release some sort of "Wartecher"-ish class I'm going for it (and being a newman I suppose it wouldn't be a bad idea to focus on melee output to balance things out).

My mag is currently level 40 (30 physical attack and 10 ability) but I was thinking that I might go for a couple physical defense points too. I have no clue on how would this affect the evolution, as the japanese page labels this one as "extreme attack"... My idea was to feed it mainly using melee weapons, leg units and monomates (to lower Ability), but I'm worried that it'll turn into something different.

So, Dolphinus users, care to share your mag stats? =)


68 s-atk 32 ability. Dorufinusu mag (the one with 2 big arms and a small looking head. obviously a hunter type mag)

You now have a maximum of 5 slots, and a new trigger ability. It's the ability where you go invincible for a short period of time when you get photon blast.

So basically if your mag has a list full of abilities, it'll just gain that new invincibility one.

This is Dolphinus. Maybe 50 Stike atk will do?

Gardios
Jul 4, 2012, 01:10 PM
http://wikiwiki.asia/pso2/index.php?%A5%DE%A5%B0

Jump to 第三形態進化報告, there are Mag evolutions and what stat distributions they had when they evolved.

OpheliaInfinity
Jul 4, 2012, 01:14 PM
I guess I finally decided to go with a "Dolphinus" (ドルフィヌス http://pso2.swiki.jp/index.php?plugin=ref&page=%E3%83%9E%E3%82%B0%E4%B8%80%E8%A6%A7&src=%E3%83%89%E3%83%AB%E3%83%95%E3%82%A3%E3%83%8C% E3%82%B9.png) even though I'm a Force, as I'll be switching to Hunter and if they release some sort of "Wartecher"-ish class I'm going for it (and being a newman I suppose it wouldn't be a bad idea to focus on melee output to balance things out).

My mag is currently level 40 (30 physical attack and 10 ability) but I was thinking that I might go for a couple physical defense points too. I have no clue on how would this affect the evolution, as the japanese page labels this one as "extreme attack"... My idea was to feed it mainly using melee weapons, leg units and monomates (to lower Ability), but I'm worried that it'll turn into something different.

So, Dolphinus users, care to share your mag stats? =)
From what I can tell it requires the striking stat to be highest... And that is supported by the data Gardios gave us... I think striking defense ability (my bad) needs to be second highest or something...



Now... If Cepheus is pure range, how does one get Caelum? It seems kinda Range/Force-designed to me, but I don't wanna chance it.
There's no data yet on Caelum T^T But on the wiki this was stated about it...
"法撃防御>打撃防御=射撃防御>技量"
which means Tech defense > Melee defense = Range defense > Ability

o.O what do you make of that?

PannaCotta
Jul 4, 2012, 01:21 PM
http://wikiwiki.asia/pso2/index.php?%A5%DE%A5%B0

Jump to 第三形態進化報告, there are Mag evolutions and what stat distributions they had when they evolved.

From my understanding after I saw that link. The require for each types of MAG are...

- Dolphinus is high strike atk.
- Cygnus is strike atk + skill equally.
- Library is high def. (not sure which def, maybe overall def)
- Cepheus is high shooting atk.
- Tsukana is shooting atk + skill equally.
- Monokerosu is high tech atk.
- Carina is tech atk + skill equally.
- Orion is high def. (maybe overall def)
- Crooks is high skill.

And I want to know if I raise pure tech atk to be Repusu at level 30 and raise 70 level into skill after first evolution, will I get Carina?

Ysi
Jul 4, 2012, 01:31 PM
From my understanding after I saw that link. The require for each types of MAG are...

- Dolphinus is high strike atk.
- Cygnus is strike atk + skill equally.
- Library is high def. (not sure which def, maybe overall def)
- Cepheus is high shooting atk.
- Tsukana is shooting atk + skill equally.
- Monokerosu is high tech atk.
- Carina is tech atk + skill equally.
- Orion is high def. (maybe overall def)
- Crooks is high skill.

And I want to know if I raise pure tech atk to be Repusu at level 30 and raise 70 level into skill after first evolution, will I get Carina?

Im not quite sure im reading the samething for Carina on that chart. Im pretty sure Carina is achieved by having the following stat allocation: S. Atk/S. Resist < Ability < T. Atk. And Im also assuming your S. Atk/S. Resist has to equal 20 or more.

Mags can level past 100. Has anyone achieved an evolution post 100 after already obtaining a final evolution? I'm sure it works just like PSO, but I'd really like a confirmation before I my Monoceros up and give it S. Atk/Resist to try for Carina :/

PannaCotta
Jul 4, 2012, 01:46 PM
Ah. Maybe 20 strike atk/def, 30 tech atk and the rest skill?

Darki
Jul 4, 2012, 01:47 PM
Well, there's a Dolphinus there that has almost half and half attack and ability (58/42) so I don't think Cygnus uses that setup, it seems more like having some defense. That's troublesome because if I go something like attack 60, ability 10 and defense 30 I'm not sure if it's gonna evolve into a Cygnus instead. But I feel really weak in the defense department, and I think it'd do good for my character to get some mag defense...

Those charts are really confusing yet. I guess I'll stick to raise attack power and keep ability at bay with monomates and when it gets it to 60 attack I suppose there will be more information.

Saffran
Jul 4, 2012, 01:48 PM
Someone reported in the comments an evolutin change at level 105.
打51技25射防24でドルフィヌス、ここからアームユニットを与えを打51技26射防28(Lv105) にしたところキグナスに進化
(SATK51 Abil25 RDEF24 -> Dolphinus but then SATK51 Abil26 RDEF28 -> Cygnus ? Kygnus ? Whatever.)

Ysi
Jul 4, 2012, 01:49 PM
Ah. Maybe 20 strike atk/def, 30 tech atk and the rest skill?

No. In the chart listed in the Jp wiki, T. Atk/Def is notably higher than Ability/Skill. T. Atk/Def > Ability/Skill > S. Atk/Def

PannaCotta
Jul 4, 2012, 01:51 PM
Ah sry. I mean 20 strike atk or def.

Ysi
Jul 4, 2012, 01:52 PM
Someone reported in the comments an evolutin change at level 105.
打51技25射防24でドルフィヌス、ここからアームユニットを与えを打51技26射防28(Lv105) にしたところキグナスに進化
(SATK51 Abil25 RDEF24 -> Dolphinus but then SATK51 Abil26 RDEF28 -> Cygnus ? Kygnus ? Whatever.)

Alrighty, thanks. Guess Im gonna try for Carina and I'll let everyone know how it goes. Currently using a Monoceros 65 T Atk. / 37 Ability

Mizumi323
Jul 4, 2012, 02:00 PM
From my understanding after I saw that link. The require for each types of MAG are...

- Dolphinus is high strike atk.
- Cygnus is strike atk + skill equally.
- Library is high def. (not sure which def, maybe overall def)
- Cepheus is high shooting atk.
- Tsukana is shooting atk + skill equally.
- Monokerosu is high tech atk.
- Carina is tech atk + skill equally.
- Orion is high def. (maybe overall def)
- Crooks is high skill.

And I want to know if I raise pure tech atk to be Repusu at level 30 and raise 70 level into skill after first evolution, will I get Carina?

Is there any info for Apse requirements right now? ^^;

PannaCotta
Jul 4, 2012, 02:05 PM
Is there any info for Apse requirements right now? ^^;

Not yet :-(

Darki
Jul 4, 2012, 02:09 PM
Someone reported in the comments an evolutin change at level 105.
打51技25射防24でドルフィヌス、ここからアームユニットを与えを打51技26射防28(Lv105) にしたところキグナスに進化
(SATK51 Abil25 RDEF24 -> Dolphinus but then SATK51 Abil26 RDEF28 -> Cygnus ? Kygnus ? Whatever.)

From that I'd assume that you get a Dolphinus as long as its striking attack is higher then the sum of all the other stats. In the wiki this seems consistent. So, attemping to make the rule for the three melee mags, I'd say:

- Dolphinus -> SATK must be higher than the 50% of the total level.

- Cygnus -> SATK must be lower than the 50% of the total level (but still be the highest stat).

- Libra -> I suppose must have raised only the defensive stats, but I don't get it too well yet, as the dominant stat isn't SDEF, so I'm not sure how to munch that. Would that mean that you can raise a Libra from all melee, ranged or tech defense mags then?

When we get some facts right I'll write these thingies on the first post.

redroses
Jul 4, 2012, 02:47 PM
Ah, so if I understand this right, to get Carina T Attack has to be the highest with skill being second highest?

Blackheart521
Jul 4, 2012, 02:58 PM
I had the following stats and I got that big punching mag Dolphinus

10 S Atk
00 R Atk
00 T Atk
10 Ability
40 S Def
20 R Def
20 T Def

Was hoping for the ninja star looking one ^^;

Darki
Jul 4, 2012, 03:16 PM
I guess then for dolphinus the sum of striking attack and defense must be the equal or higher than 50% of the level, not only striking attack.

OpheliaInfinity
Jul 4, 2012, 03:17 PM
I had the following stats and I got that big punching mag Dolphinus

10 S Atk
00 R Atk
00 T Atk
10 Ability
40 S Def
20 R Def
20 T Def

Was hoping for the ninja star looking one ^^;
Wow.. those stats are very different than those reported on the wiki...

The requirements are all very confusing n.n But I believe we'll figure it out eventually... ^^;

Edit: Actually Blackheart you might still be able to get what you want... If it's true that another evolution happens at 105 then you could try to raise your R. Def, making overall strike less than 50% of the level... Don't know if that will work and I don't want you to ruin your mag... so its up to you :3
Edit2: Actually it might require that R. Def is 10 levels higher than S. Def... soooooooo nevermind x.x

@Darki In the comments for Dolphinus it states 打撃+打撃防御が50以上 which means Strike + Strike Defense 50 or more... Right on target with that claim ^3^

Darki
Jul 4, 2012, 03:44 PM
Awesome! Then I don't need to worry about adding too much striking defense because that will only make it go towards Dolphinus. I'll add the info later on.

So, do the descriptions explain how to get each mag then?

OpheliaInfinity
Jul 4, 2012, 03:51 PM
Awesome! Then I don't need to worry about adding too much striking defense because that will only make it go towards Dolphinus. I'll add the info later on.

So, do the descriptions explain how to get each mag then?
I think so ^-^ But i wonder if it is totally accurate... and I have a hard time interpreting what the ">" and "=" are meaning. EDIT: All the "=" have been changed to "+" ..which makes alot more sense now :3

Descriptions in the far-right column on this page. (http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E3%81%A8%E3%81%AF#ta2 fd172)

:O the page is getting updates from time to time and it appears there's multiple requirements or actually 2 stat patterns to get a certain mag.... needs more study ^.^

Gardios
Jul 4, 2012, 03:57 PM
I think so ^-^ But i wonder if it is totally accurate... and I have a hard time interpreting what the ">" and "=" are meaning.
法撃+法防>射撃+射防>打+打防 for example would mean that the combined Tech stats are higher than the combined Ranged stats which in turn are higher than the Striking stats... The stuff on the page seems to be mostly correct (at least, that's how it looks like).

But until we're 100% sure, I will sit here with a Lv 1 Mag and wait patiently... ^^;

Kazzi
Jul 4, 2012, 04:21 PM
My mag looks like it'll be Skill > Strike. So that would make it into Crooks, right?

Lumir
Jul 4, 2012, 04:33 PM
Currently have Dolphinus. Thinking about getting Cygnus. IIRC you can get any mag so long as you can reach the stat requirments within the level limits. I have somthing like 80+ satak and like 30+ ability. If I just raise ability power and get cygnus when my satak=50% of my mags level ill let you know.

OpheliaInfinity
Jul 4, 2012, 04:36 PM
My mag looks like it'll be Skill > Strike. So that would make it into Crooks, right?
Yup! ^-^ Crooks requirements are ability(skill) is the highest stat and "技量>打撃=射撃=法撃" which means ability is higher than S. Attk, R. Attk, and T. Attk combined (i think) Edit: Nvm, ability just needs to be higher than all of those 3...


Note: If these are supposed to be constellation names then Crooks is probably Crux and Apse is Apus

HFlowen
Jul 4, 2012, 05:31 PM
I get the feeling that you can switch mags within an evolution path every 5 levels like how level 30-99 worked.

Gonna try to swap Leo into a Crooks by upping my skill. I'll see if it changes at level 110.

Gardios
Jul 4, 2012, 05:48 PM
Note: If these are supposed to be constellation names then Crooks is probably Crux and Apse is Apus

ライラ Lyra
フォルナクス Fornax
レプス Lepus
アントリア Antlia

ドルフィヌス Delphinus
キグナス Cygnus
ライブラ Libra
ケフェウス Cepheus
ツカナ Tucana
カエルム Caelum
モノケロス Monoceros
カリーナ Carina
オリオン Orion
クルックス Crux
レオ Leo
コルブス Corvus
アプス Apus

buri-chan
Jul 4, 2012, 06:03 PM
Hopefully putting 20 more ABL in'll give me the not-ugly one.

RocSage
Jul 4, 2012, 06:56 PM
Just to point out. If you are using Google translate, it seems to be reversing the order of some of the stuff for some reason

If I'm translating Cygnus' requirements right to get it you must
Have primary S-Atk
Have Secondary Ability which is more than 10 away from S-Atk
Have a R-Atk at some lvl

Also if I'm reading these right, you can't completely shift to a different evolutionary line

So once you get to 100 and have a Strike MAG you can only change between Dorufinusu. Cygnus, and Library

Therefor after you reach lvl 100, the next step may be to raise a MAG to have a stat higher than your previous primary stat.

Alena Zouryx
Jul 4, 2012, 07:04 PM
The JP Wiki now says that Carina is T.ATK/T.DEF > R.ATK/R.DEF > S.ATK/S.DEF

Huh.

Clunker
Jul 4, 2012, 07:19 PM
Anyone confirm required stats for the 'Vic Viper' mag, Cepheus?
I'm hoping for that model, even though my mag is currently 36 R-ATK, 25 ability/skill, & 10 R-DEF.

XIIBlades
Jul 4, 2012, 07:38 PM
Anyone happen to know how to get (カエルム) Kaerumu? And also, can any mag become anything at lv 100 as long as the the stats are met? (For example, if my mag became the ability mag at lv 30, would it be locked into evolving into only certain lv 100 striking mags? Or could it become a Range-atk mag assuming I fix its stats?).

Hobbez
Jul 4, 2012, 07:41 PM
This is the Mag I ended up with at 100

http://i154.photobucket.com/albums/s242/psovivian/pso20120704_203643_001.jpg
http://i154.photobucket.com/albums/s242/psovivian/pso20120704_203654_002.jpg


And these are his stats

http://i154.photobucket.com/albums/s242/psovivian/pso20120704_203700_003.jpg

Darki
Jul 4, 2012, 07:43 PM
Anyone happen to know how to get (カエルム) Kaerumu? And also, can any mag become anything at lv 100 as long as the the stats are met? (For example, if my mag became the ability mag at lv 30, would it be locked into evolving into only certain lv 100 striking mags? Or could it become a Range-atk mag assuming I fix its stats?).

As far as we know mags "revise" their stats every 5 levels. If your mag is an ability obe is because its ability stat is the highest one, so you'd have to raise the ranged attack/defense past the current ability amount.

Coatl
Jul 4, 2012, 09:34 PM
http://i712.photobucket.com/albums/ww123/Storm_06/pso20120704_223005_000.jpg

Going to try to shift it to Carina by either balancing ability and tech, or putting one point into strike.

OpheliaInfinity
Jul 4, 2012, 10:17 PM
Anyone confirm required stats for the 'Vic Viper' mag, Cepheus?
I'm hoping for that model, even though my mag is currently 36 R-ATK, 25 ability/skill, & 10 R-DEF.
Cepheus requires shooting (R-ATK + R-DEF) to be 50% or more for the level. Meaning by level 100 you want overall shooting to be 50 levels or more. Right now your overall shooting is 46 (R-ATK 36 + R-DEF 10), so you're on the right track :3

Resanoca
Jul 4, 2012, 10:23 PM
Sooo... someone able to explain this shit to me? It started off with just ability and by LV30 became Antlia, then I started pumping weapons in it to get both ATK and ability.

By LV95, ATK was 3 levels higher, being at LV49 ATK and LV46 ability and it then transformed into Lyra.

So my question is, the hell do I do to fix this thing? D: Because this is where I'm at now.

http://i1141.photobucket.com/albums/n595/Resanoca/Fuckedmag.png

OpheliaInfinity
Jul 4, 2012, 10:40 PM
Sooo... someone able to explain this shit to me? It started off with just ability and by LV30 became Antlia, then I started pumping weapons in it to get both ATK and ability.

By LV95, ATK was 3 levels higher, being at LV49 ATK and LV46 ability and it then transformed into Lyra.

So my question is, the hell do I do to fix this thing? D: Because this is where I'm at now.
...
Ohmai... your mag is having some sort of identity crisis Dx

Because your Ability stat is highest your mag wants to turn into an ability mag like Crux, but it can't as it needs to be Antlia to do that. And now that it's over 100.. I don't think you can change its second stage anymore (those evolutions happen only in lv30-99). So I think your only choice now is to work toward a 3rd stage hunter mag or reset it....
I'm sorry T^T
Of coarse if anyone knows more on this matter please enlighten us.

KurotenZer0
Jul 4, 2012, 10:52 PM
I want Leo, he's like a Baby Big O /malesquee
So, as someone said earlier, he got this combination through a Strike and Ability hybrid...any way known how to achieve this without giving my mag an *ahem* Identity Crisis?

franstormer
Jul 4, 2012, 11:14 PM
Based on info from pso2 jp wiki
from left to right, Strike-atk/Range-atk/Tech-atk/Skill/Strike-def/Range-def/Tech-def

Cygnus
キグナス
打撃 射撃 法撃 技量 打防 射防 法防
40 0 0 35 10 20 15
51 0 0 26 0 28 0
51 0 0 50 0 4 0
0 0 0 26 26 27 26

Dorufinusu
ドルフィヌス
打撃 射撃 法撃 技量 打防 射防 法防
67 0 0 33 0 0 0
75 0 0 25 0 0 0
40 0 0 30 10 10 10
34 8 2 14 14 14 14
58 0 0 42 0 0 0
66 0 0 34 0 0 0
51 0 0 25 0 24 0
55 0 0 50 0 0 0

Library
ライブラ
打撃 射撃 法撃 技量 打防 射防 法防
0 0 0 0 35 34 36

Tsukana
ツカナ
打撃 射撃 法撃 技量 打防 射防 法防
26 30 23 21 0 0 0
0 24 0 25 19 19 19

Cepheus
ケフェウス
打撃 射撃 法撃 技量 打防 射防 法防
0 68 0 32 0 0 0
0 53 0 47 0 0 0
0 71 0 29 0 0 0

Kaerumu
カエルム
打撃 射撃 法撃 技量 打防 射防 法防
0 49 1 45 0 0 5

Carina
カリーナ
打撃 射撃 法撃 技量 打防 射防 法防
26 5 42 27 0 0 0
8 0 32 33 15 10 2
0 0 45 25 30 0 0
0 2 29 27 17 13 12
0 0 42 26 19 18 0
28 0 51 26 0 0 0

Orion
オリオン
打撃 射撃 法撃 技量 打防 射防 法防
0 0 0 26 23 25 27
7 12 24 23 13 12 9

Monokerosu
モノケロス
打撃 射撃 法撃 技量 打防 射防 法防
0 0 59 1 0 40 0
0 0 76 25 0 0 0
0 0 66 34 0 0 0
0 0 54 22 24 0 1
1 0 0 39 0 0 60
0 0 55 45 0 0 00
1 0 62 37 0 0 00
0 0 68 32 0 0 00
0 0 70 15 10 5 0

Apse
アプス
打撃 射撃 法撃 技量 打防 射防 法防
22 26 26 26 4 0 1

Korubusu
コルブス
打撃 射撃 法撃 技量 打防 射防 法防
0 52 0 48 0 0 0

Leo
レオ
打撃 射撃 法撃 技量 打防 射防 法防
0 0 1 26 25 24 24
53 0 0 52 0 0 0
51 0 0 49 0 0 0

Crooks
クルックス
打撃 射撃 法撃 技量 打防 射防 法防
6 6 0 28 21 20 21
30 1 32 37 0 0 0
49 0 0 51 0 0 0
14 35 4 47 0 0 0
40 0 0 60 0 0 0

HFlowen
Jul 4, 2012, 11:16 PM
I just now switched my mag from Leo to Crux by bringing ability higher than my striking atk+def at level 110. So you can mag swap every 5 levels still.

Third stage mags seem to behave just like the level 30-99 mags did, they switch within their evolution line depending on which stat is the highest. In the ability line, Crux is the ability mag, Leo is the striking mag, Corvus is the ranged mag and Apus is the tech mag.

Also looking at the JP wikis, it seems that you wont get a new photon blast unless you go "hybrid". The pure stat mags keep the same PB.

I'm gonna jack up my mags Tech attack/defense now, I like the way Apus looks and since my mag is so hybrid at this point I may as well fudge it up even more.


I want Leo, he's like a Baby Big O /malesquee
So, as someone said earlier, he got this combination through a Strike and Ability hybrid...any way known how to achieve this without giving my mag an *ahem* Identity Crisis?

By all rights my mag should've gone into the striking line, but it was an ability (Antoria) mag right before evolution which might explain how it went straight to Leo. Just get yourself into the ability evolution line and bring your striking levels up.

Coatl
Jul 4, 2012, 11:51 PM
http://i712.photobucket.com/albums/ww123/Storm_06/pso20120704_223005_000.jpg

Going to try to shift it to Carina by either balancing ability and tech, or putting one point into strike.

Putting one point into strike did not cause any evolution to occur at lv105. so the requirements for Carina in the wiki seem off to me.

So I'm pretty confused as to what I need to get Carina.

Alena Zouryx
Jul 5, 2012, 12:02 AM
So, I'm trying to figure out exactly what leads to the Carina evolution... using those examples from franstormer's post...


SATK26 RATK05 TATK42 ABIL27 SDEF00 RDEF00 TDEF00 TOTALS ... STR 26 RNG 05 TEC 42 ABIL 27 ... TECH 42 > ABIL 27 > STR 26 > RNG 05
SATK08 RATK00 TATK32 ABIL33 SDEF15 RDEF10 TDEF02 TOTALS ... STR 23 RNG 10 TEC 34 ABIL 33 ... TECH 34 > ABIL 33 > STR 23 > RNG 10
SATK00 RATK00 TATK45 ABIL25 SDEF30 RDEF00 TDEF00 TOTALS ... STR 30 RNG 00 TEC 45 ABIL 25 ... TECH 45 > STR 30 > ABIL 25 > RNG 00
SATK00 RATK02 TATK29 ABIL27 SDEF17 RDEF13 TDEF12 TOTALS ... STR 17 RNG 15 TEC 41 ABIL 27 ... TECH 41 > ABIL 27 > STR 17 > RNG 15
SATK00 RATK00 TATK42 ABIL26 SDEF19 RDEF18 TDEF00 TOTALS ... STR 19 RNG 18 TEC 42 ABIL 26 ... TECH 42 > ABIL 26 > STR 19 > RNG 18
SATK28 RATK00 TATK51 ABIL26 SDEF00 RDEF00 TDEF00 TOTALS ... STR 28 RNG 00 TEC 51 ABIL 26 ... TECH 51 > STR 28 > ABIL 26 > RNG 00

Any theories?

Ysi
Jul 5, 2012, 12:06 AM
So, I'm trying to figure out exactly what leads to the Carina evolution... using those examples from franstormer's post...


SATK26 RATK05 TATK42 ABIL27 SDEF00 RDEF00 TDEF00 TOTALS ... STR 26 RNG 05 TEC 42 ABIL 27 ... TECH 42 > ABIL 27 > STR 26 > RNG 05
SATK08 RATK00 TATK32 ABIL33 SDEF15 RDEF10 TDEF02 TOTALS ... STR 23 RNG 10 TEC 34 ABIL 33 ... TECH 34 > ABIL 33 > STR 23 > RNG 10
SATK00 RATK00 TATK45 ABIL25 SDEF30 RDEF00 TDEF00 TOTALS ... STR 30 RNG 00 TEC 45 ABIL 25 ... TECH 45 > STR 30 > ABIL 25 > RNG 00
SATK00 RATK02 TATK29 ABIL27 SDEF17 RDEF13 TDEF12 TOTALS ... STR 17 RNG 15 TEC 41 ABIL 27 ... TECH 41 > ABIL 27 > STR 17 > RNG 15
SATK00 RATK00 TATK42 ABIL26 SDEF19 RDEF18 TDEF00 TOTALS ... STR 19 RNG 18 TEC 42 ABIL 26 ... TECH 42 > ABIL 26 > STR 19 > RNG 18
SATK28 RATK00 TATK51 ABIL26 SDEF00 RDEF00 TDEF00 TOTALS ... STR 28 RNG 00 TEC 51 ABIL 26 ... TECH 51 > STR 28 > ABIL 26 > RNG 00

Any theories?

TECH>ABILITY>STRIKE

But I believe it has to be a percentage of the mags level. 65 TECH>45 ABILITY>20 STRIKE is still a Monoceros for me at mag level 130

PannaCotta
Jul 5, 2012, 12:06 AM
So, I'm trying to figure out exactly what leads to the Carina evolution... using those examples from franstormer's post...


SATK26 RATK05 TATK42 ABIL27 SDEF00 RDEF00 TDEF00 TOTALS ... STR 26 RNG 05 TEC 42 ABIL 27 ... TECH 42 > ABIL 27 > STR 26 > RNG 05
SATK08 RATK00 TATK32 ABIL33 SDEF15 RDEF10 TDEF02 TOTALS ... STR 23 RNG 10 TEC 34 ABIL 33 ... TECH 34 > ABIL 33 > STR 23 > RNG 10
SATK00 RATK00 TATK45 ABIL25 SDEF30 RDEF00 TDEF00 TOTALS ... STR 30 RNG 00 TEC 45 ABIL 25 ... TECH 45 > STR 30 > ABIL 25 > RNG 00
SATK00 RATK02 TATK29 ABIL27 SDEF17 RDEF13 TDEF12 TOTALS ... STR 17 RNG 15 TEC 41 ABIL 27 ... TECH 41 > ABIL 27 > STR 17 > RNG 15
SATK00 RATK00 TATK42 ABIL26 SDEF19 RDEF18 TDEF00 TOTALS ... STR 19 RNG 18 TEC 42 ABIL 26 ... TECH 42 > ABIL 26 > STR 19 > RNG 18
SATK28 RATK00 TATK51 ABIL26 SDEF00 RDEF00 TDEF00 TOTALS ... STR 28 RNG 00 TEC 51 ABIL 26 ... TECH 51 > STR 28 > ABIL 26 > RNG 00

Any theories?

I think tech(atk+def) must be more than strike(atk+def) range(atk+def) and skill. That's my point of view.

Coatl
Jul 5, 2012, 12:09 AM
TECH>ABILITY>STRIKE

But I believe it has to be a percentage of the mags level. 65 TECH>45 ABILITY>20 STRIKE is still a Monoceros for me at mag level 130

That's the theory I had originally. I don't think they'd be based on percentages though, as the data provided in the wiki makes it seem like its quite the contrary.

HFlowen
Jul 5, 2012, 12:11 AM
Carina is a Tech evo line mag with a strike/ability focus I would say.

Get into the tech evolution and make Strike atk/def + ability > Tech atk/def

Fujiko
Jul 5, 2012, 12:13 AM
From what I been reading my mag was supposed to evolve into Carina? I hit 101 with my ability stat higher, but it did not evolve. Anyone know what is going on with it?

It was the force mag til about level 45 when ability took the lead, then I evened out the stats at 50/50 hitting 100.

http://i.imgur.com/VpcUP.jpg

LinkKD
Jul 5, 2012, 12:14 AM
To get Carina, Tech must be higher than all other stats (not combined, but higher than each stat), however, it can't be 50% or more of the MAG's level

As an example...

Ysi's mag's Tech is exactly 50% of it's lv...that's why it's not Carina yet, were it "64 TECH > 46 ABILITY > 20 STRIKE" instead, it would be a Carina I believe

this theory makes sense with all charts in the wiki...and it's like Cygnus theory.

People should go for this theory unless someone proves me wrong...I'm pretty positive this is it.

Coatl
Jul 5, 2012, 12:18 AM
From what I been reading my mag was supposed to evolve into Carina? I hit 101 with my ability stat higher, but it did not evolve. Anyone know what is going on with it?

It was the force mag til about level 45 when ability took the lead, then I evened out the stats at 50/50 hitting 100.

http://i.imgur.com/VpcUP.jpg

Well for starters...a mag has the potential to evolve every five levels. Hit lv105 and then have a look.


To get Carina, Tech must be higher than all other stats (not combined, but higher than each stat), however, it can't be 50% or more of the MAG's level

As an example...

Ysi's mag's Tech is exactly 50% of it's lv...that's why it's not Carina yet, were it "64 TECH > 46 ABILITY > 20 STRIKE" instead, it would be a Carina I believe

this theory makes sense with all charts in the wiki...and it's like Cygnus theory.

People should go for this theory unless someone proves me wrong...I'm pretty positive this is it.

I'll test this myself at god-speed.

Fujiko
Jul 5, 2012, 12:21 AM
Well for starters...a mag has the potential to evolve every five levels. Hit lv105 and then have a look.

Hmm yeah I guess I overlooked that. I got confused because my friends mag evolved at 100, least they told me it did, turned into one of the punching ones.

XionAsuka
Jul 5, 2012, 12:26 AM
Based on info from pso2 jp wiki
from left to right, Strike-atk/Range-atk/Tech-atk/Skill/Strike-def/Range-def/Tech-def

Cygnus
キグナス
打撃 射撃 法撃 技量 打防 射防 法防
40 0 0 35 10 20 15
51 0 0 26 0 28 0
51 0 0 50 0 4 0
0 0 0 26 26 27 26

Dorufinusu
ドルフィヌス
打撃 射撃 法撃 技量 打防 射防 法防
67 0 0 33 0 0 0
75 0 0 25 0 0 0
40 0 0 30 10 10 10
34 8 2 14 14 14 14
58 0 0 42 0 0 0
66 0 0 34 0 0 0
51 0 0 25 0 24 0
55 0 0 50 0 0 0

Library
ライブラ
打撃 射撃 法撃 技量 打防 射防 法防
0 0 0 0 35 34 36

Tsukana
ツカナ
打撃 射撃 法撃 技量 打防 射防 法防
26 30 23 21 0 0 0
0 24 0 25 19 19 19

Cepheus
ケフェウス
打撃 射撃 法撃 技量 打防 射防 法防
0 68 0 32 0 0 0
0 53 0 47 0 0 0
0 71 0 29 0 0 0

Kaerumu
カエルム
打撃 射撃 法撃 技量 打防 射防 法防
0 49 1 45 0 0 5

Carina
カリーナ
打撃 射撃 法撃 技量 打防 射防 法防
26 5 42 27 0 0 0
8 0 32 33 15 10 2
0 0 45 25 30 0 0
0 2 29 27 17 13 12
0 0 42 26 19 18 0
28 0 51 26 0 0 0

Orion
オリオン
打撃 射撃 法撃 技量 打防 射防 法防
0 0 0 26 23 25 27
7 12 24 23 13 12 9

Monokerosu
モノケロス
打撃 射撃 法撃 技量 打防 射防 法防
0 0 59 1 0 40 0
0 0 76 25 0 0 0
0 0 66 34 0 0 0
0 0 54 22 24 0 1
1 0 0 39 0 0 60
0 0 55 45 0 0 00
1 0 62 37 0 0 00
0 0 68 32 0 0 00
0 0 70 15 10 5 0

Apse
アプス
打撃 射撃 法撃 技量 打防 射防 法防
22 26 26 26 4 0 1

Korubusu
コルブス
打撃 射撃 法撃 技量 打防 射防 法防
0 52 0 48 0 0 0

Leo
レオ
打撃 射撃 法撃 技量 打防 射防 法防
0 0 1 26 25 24 24
53 0 0 52 0 0 0
51 0 0 49 0 0 0

Crooks
クルックス
打撃 射撃 法撃 技量 打防 射防 法防
6 6 0 28 21 20 21
30 1 32 37 0 0 0
49 0 0 51 0 0 0
14 35 4 47 0 0 0
40 0 0 60 0 0 0

Are all these confirmed to work? I'm kinda debating whether I wanna go for Cepheus or Caelum, but not sure which to go.

MAXrobo
Jul 5, 2012, 12:31 AM
i want to try and make a library. would i need to raise striking def first to get it to the correct second phase mag, or can i just level them all up at once?

PannaCotta
Jul 5, 2012, 12:36 AM
May I will try 40 tech atk, 30 strike atk and 30 skill on my MAG.

LinkKD
Jul 5, 2012, 12:39 AM
Hmm yeah I guess I overlooked that. I got confused because my friends mag evolved at 100, least they told me it did, turned into one of the punching ones.

Fujiko, you probably can't get Carina anymore...if it makes it any better, you can easily get Apse at least :~

to get Carina you'd need it to be the Tech mag at lv100 so it would evolve into the Tech mag division...since it's an ability mag now past lv100, it will probably only evolve into the ability mag division...that has: Crux, Leo, Apse and Korubusu

with your stats, you could easily chose between Crux or Apse

you could try raising ONLY TECH now and hope for it to change into a tech mag and then fall into the tech mag division...but it's unlikely that it will work.

if you REALLY wanted Carina you can try that...if Crux or Apse are ok for you though, just raise ability a bit and on the next multiple of 5 Lv it should evolve.

Fujiko
Jul 5, 2012, 12:47 AM
if you REALLY wanted Carina you can try that...if Crux or Apse are ok for you though, just raise ability a bit and on the next multiple of 5 Lv it should evolve.

I actually want an Apse, was just wondering why it didn't evolve when my friends did. I'll feed it +ability stuff then until it evolves :D!

Chik'Tikka
Jul 5, 2012, 12:52 AM
+^_^+ if yours turns into an apse, post a pic, it's the only one i haven't really seen+^_^+ otherwise ima push for Cepheus, that one looks like a fighter jet+^_^+

franstormer
Jul 5, 2012, 01:14 AM
Are all these confirmed to work? I'm kinda debating whether I wanna go for Cepheus or Caelum, but not sure which to go.

i cant guarantee if they work or not, but i got them from pso2 jp wiki.

XionAsuka
Jul 5, 2012, 01:22 AM
Guess i'll try for Caelum with that then.

Worse case scenario, i'll just wind up with Cepheus if I don't get Caelum.

LinkKD
Jul 5, 2012, 01:41 AM
I actually want an Apse, was just wondering why it didn't evolve when my friends did. I'll feed it +ability stuff then until it evolves :D!

Oh on that case, lucky you

feed it ability...it should firstly evolve into a Crux however...after it's a Crux, raise it's Tech only then, making it higher than it's ability...it should evolve into an Apse afterwards then.

origami21
Jul 5, 2012, 01:44 AM
Does 3rd stages also have the potential to change every 5 levels? Like from Cygnus to Delphinus or libra. If so, how can I make sure that I can keep the mag's state? Like if I want to keep Cygnus from changing to Delphinus?

holmwood
Jul 5, 2012, 02:17 AM
So I've compiled info from all the PSO2 wikis into something a little bit more reader friendly...

http://img51.imageshack.us/img51/120/magfuj.jpg
To further clarify on the "____ & _____ > ____", it seems that the "main" stat does not have to exceed everything else in hybrid mags...
Cygnus, for example, can have either strike or range as the dominant stat, as long as both exceed Tech.


From what I can see, and from what others have mentioned before... once you get to a certain level, you will not be able to switch mag trees. (Ex. You can't go from the Ability tree to the Tech Tree for example.) Level 105 was it? This may also explain why some player submitted stats have Ability as the highest stat for a non-ability Mag...

----

Kudos to the one who found all the names to be Constellation related. I hope to see just as many mags in this game as there are constellations. :D

LinkKD
Jul 5, 2012, 02:27 AM
So I've compiled info from all the PSO2 wikis into something a little bit more reader friendly...

http://img51.imageshack.us/img51/120/magfuj.jpg
To further clarify on the "____ & _____ > ____", it seems that the "main" stat does not have to exceed everything else in hybrid mags...
Cygnus, for example, can have either strike or range as the dominant stat, as long as both exceed Tech.


From what I can see, and from what others have mentioned before... once you get to a certain level, you will not be able to switch mag trees. (Ex. You can't go from the Ability tree to the Tech Tree for example.) Level 105 was it? This may also explain why some player submitted stats have Ability as the highest stat for a non-ability Mag...

----

Kudos to the one who found all the names to be Constellation related. I hope to see just as many mags in this game as there are constellations. :D

Oh o.o...this looks nice, kudos to you my friend.

though now I'm wondering...does this logic means that it's like... (for Apus for example) Ability + Tech > Strike + Range?

or would it have to be like...both Ability and Tech values would necessarily have to be higher than both Strike and Range values?

I'm guessing it's actually the latter...but if it was the first I could make what I want: an Apus with a Hunter build...on that case I'd need only 1 point on tech and keep my strike always lower than my ability by one point.

but...that wouldn't work right? x_x

holmwood
Jul 5, 2012, 02:38 AM
Oh o.o...this looks nice, kudos to you my friend.

though now I'm wondering...does this logic means that it's like... (for Apus for example) Ability + Tech > Strike + Range?

or would it have to be like...both Ability and Tech values would necessarily have to be higher than both Strike and Range values?

I'm guessing it's actually the latter...but if it was the first I could make what I want: an Apus with a Hunter build...on that case I'd need only 1 point on tech and keep my strike always lower than my ability by one point.

but...that wouldn't work right? x_x

Both ability and tech have to be higher than strike and range.
Actually, maybe just tech...
But I have yet to see a user submit stats with the "main" stat lower than the other stats . Time will tell I guess. Continue starving your mag until then? XD

So in essence, you would need to keep your strike one point lower then your tech (if ability doesn't matter anymore)

LinkKD
Jul 5, 2012, 02:44 AM
Both ability and tech have to be higher than strike and range.
Actually, maybe just tech...
But I have yet to see a user submit stats with the "main" stat lower than the other stats . Time will tell I guess. Continue starving your mag until then? XD

So in essence, you would need to keep your strike one point lower then your tech (if ability doesn't matter anymore)

Yeah...I understand...it's a no-go then

I want a Hunter mag so...having tech higher than strike would be pretty pointless.

Imma stick with Crux then.

Mokoumari
Jul 5, 2012, 03:05 AM
This is all so confusing for me. I was hoping for Cygnus, but it looks like I'll get Delphinus.

Here is my Mag stats currently. Is there anything I can do to get Cygnus? I assume the earliest I can get that mag at now is 125 due to my strike being at 60. All I've been doing is feeding my mag hunter weapons if that helps any.

[SPOILER-BOX]http://i.imgur.com/LnR9j.jpg[/SPOILER-BOX]

Alena Zouryx
Jul 5, 2012, 03:48 AM
So... when it says, for example, Carina, "Tech & Strike > Range" Does this mean that Tech and Strike have to be the same value and equal more than Range? And does ability affect this at all?

My Lepus mag currently has 55 T-Atk and 15 Ability. I was hoping for Apus, but since that seems to be impossible, now, I was just going to let it evolve into Monoceros, which should eventually change into Carina if I can figure what all of these formulas mean.

I apologize for being dumb, I'm just god-awful at anything involving mathematics. x_x

This is obviously a much more complicated system than what we're used to... ker-bleh.

Resanoca
Jul 5, 2012, 03:59 AM
Well, I guess it fixed itself. D:

http://i1141.photobucket.com/albums/n595/Resanoca/Fixedmag.png

LinkKD
Jul 5, 2012, 09:23 AM
So... when it says, for example, Carina, "Tech & Strike > Range" Does this mean that Tech and Strike have to be the same value and equal more than Range? And does ability affect this at all?

My Lepus mag currently has 55 T-Atk and 15 Ability. I was hoping for Apus, but since that seems to be impossible, now, I was just going to let it evolve into Monoceros, which should eventually change into Carina if I can figure what all of these formulas mean.

I apologize for being dumb, I'm just god-awful at anything involving mathematics. x_x

This is obviously a much more complicated system than what we're used to... ker-bleh.


This is all so confusing for me. I was hoping for Cygnus, but it looks like I'll get Delphinus.

Here is my Mag stats currently. Is there anything I can do to get Cygnus? I assume the earliest I can get that mag at now is 125 due to my strike being at 60. All I've been doing is feeding my mag hunter weapons if that helps any.

[SPOILER-BOX]http://i.imgur.com/LnR9j.jpg[/SPOILER-BOX]

Wtf people, read the guide the guy on the last page just made ;/ it's pretty clear...

ok, let's go...

@Alena

indeed you can't get Apus anymore...but you can get Carina easily, the formula to have Carina is much simple, you just need to match those two requirements:

1 - your Tech+TechDef must be the predominant status, however, it cannot be 50% or more than the mag's full level (for example, on a mag lv100, you'd have to have your tech status at 49 or less so it didn't get to be 50% of the total). For this you'll need other statuses to be 51% of your mag's statuses, so your tech can be at maximum 49%...since the only other stat that will benefit a force is ability, you might want to go for that

2 - Both your strike and tech statuses must be higher than your shoot status...but you don't want any strike status...so assuming your shoot status is at 0 (considering both shoot atk and defense, all evolution calculations use the combined value of the atk+def of that especific stat) you just need to add 1 lv to strike...therefore it will be higher than the shoot stat, which will be 0...and your tech status will obviously already be higher than your shoot status =w=.

so summing it up: just add 1 lv to strike, and then a lot of lvs to ability, untill your ability equals your tech status, and then just keep your tech and ability status on the same value, priorizing ability first c: .


@Mokoumari

to get a cygnus you just follow the same logic as Carina, only substituting tech for strike and strike for range:

1 - your strike stats has to be the predominant stat, however it cannot exceed 50% of the mag's full level...so just like Carina, you'll have to add ability untill your strike is no longer 50% of the full lv or more. (unless you'd prefer othe stats that aren't strike nor ability...but I believe you wouldn't)

2 - add 1 point to range so both range and strike are higher than the tech status.

summing it up, just add one point to range, and then add only ability (disks disks disks) untill your ability stat equals your strike stat,

and then you can keep them the same value priorizing ability first, or just do w/e you want, as long as strike doesn't get to be 50% or more of the mag's full level and you don't add any lvl on tech.

though indeed...you won't get Cygnus at lv100, you'll have to wait some more untill it's ability equals it's strike (or goes past it, works too)


Well, I guess it fixed itself. D:

http://i1141.photobucket.com/albums/n595/Resanoca/Fixedmag.png

It turned into a Lybra because you put at least one (two on your case) points on tech, and it's strike value is no longer 50% or more of the full mag lv.

@Topic

Got myself a Crux with 44s-atk/5s-def/51ability, just as planned, all fine and dandy c:

there's just...one thing. His auto attack action now is a fireball...that does 7 damage only >_>...whereas the old mag used a fireball that would hit for around 35. Am I doing something wrong?...does Crux's auto-attack depends on his (or my) tech-atk value? or is it really like this?

the only plus side on this new auto-attack is that he uses it a lot more often, it seems...and there's a chance it might leave the enemy on burn.

how are the other auto-attacks on other mags damage/effect wise guys? share with me if possible please :c

holmwood
Jul 5, 2012, 10:07 AM
So... when it says, for example, Carina, "Tech & Strike > Range" Does this mean that Tech and Strike have to be the same value and equal more than Range? And does ability affect this at all?

My Lepus mag currently has 55 T-Atk and 15 Ability. I was hoping for Apus, but since that seems to be impossible, now, I was just going to let it evolve into Monoceros, which should eventually change into Carina if I can figure what all of these formulas mean.

I apologize for being dumb, I'm just god-awful at anything involving mathematics. x_x

This is obviously a much more complicated system than what we're used to... ker-bleh.

I need to rewrite the chart, lol. It's a bit misleading I admit.

For Carina...
1. You can not have the sum of the tech stat reach or exceed 50% of max level. (49 in tech stat at level 100 for instance)
2. You have to have the sum of the strike stat higher than the sum of the range stats. (1 in strike and 0 in range should do it!)

That's pretty much it. The question now is how you should build it. For Carina, you would probably have to have tech first highest and strike second highest. But when it evolves, Im not sure if it can evolve into a libra if you begin to raise it into the strike stat. Some of the user submitted stats had a libra with a tech stat higher than a strike stat for example (which we all know is the requirement for Carina).

More mags must be sacrificed to confirm such speculations. :X

Ezodagrom
Jul 5, 2012, 10:12 AM
My mag is currently a Delphinus (50/0/0/20/10/10/10), I guess for it to become a Cygnus, I must get it to at least 50/0/0/40/12/12/12, right?

LinkKD
Jul 5, 2012, 10:23 AM
My mag is currently a Delphinus (50/0/0/20/10/10/10), I guess for it to become a Cygnus, I must get it to at least 50/0/0/40/12/12/12, right?

Noone is even reading .___. ...wtf...NO.

if you want to keep close to that build, change it to 50/0/0/40/12/13/11

your strike sum of stats (s-atk+s-def) cannot exceed 50% of the mag's lv...which is met in your build. However, your range stat must be higher, even if by one point, than your tech stat...and in your build they were equal.

so I changed it so your rage sum total would be 13 (0+13) and your tech total would be 11 (0+11) and ta-da, you get your Cygnus.


@holmwood

it was said that once a mag gets into a specific "category" it can't evolve outside of that category anymore, right?

so as long as her mag has tech as the predominant status at lv100, it should be safe to not become a Lybra, right?

also, strike wouldn't have to be second highest...ability could be second highest...strike simply has to be higher than range, that is all right?

basically...

"so summing it up: just add 1 lv to strike, and then a lot of lvs to ability, untill your ability equals your tech status, and then just keep your tech and ability status on the same value, priorizing ability first c: ."

doing what I said, considering her mag's current stats, should work to make a Carina, no?

Ezodagrom
Jul 5, 2012, 10:29 AM
Noone is even reading .___. ...wtf...NO.

if you want to keep close to that build, change it to 50/0/0/40/12/13/11

your strike sum of stats (s-atk+s-def) cannot exceed 50% of the mag's lv...which is met in your build. However, your range stat must be higher, even if by one point, than your tech stat...and in your build they were equal.

so I changed it so your rage sum total would be 13 (0+13) and your tech total would be 11 (0+11) and ta-da, you get your Cygnus.
Oh, didn't know about the range stat having to be higher than tech (while I looked through all the pages of the topic, I only gave them a quick look, so I missed that). Thanks for the clarification. ^^;

OpheliaInfinity
Jul 5, 2012, 10:32 AM
...

From what I can see, and from what others have mentioned before... once you get to a certain level, you will not be able to switch mag trees. (Ex. You can't go from the Ability tree to the Tech Tree for example.) Level 105 was it? This may also explain why some player submitted stats have Ability as the highest stat for a non-ability Mag...

...
2nd stage evolutions can only happen in the lv30-99 range... so whatever your mag turns into at lv95, that's the path you're stuck with.

Awesome guide you made there! ^-^

holmwood
Jul 5, 2012, 10:32 AM
My mag is currently a Delphinus (50/0/0/20/10/10/10), I guess for it to become a Cygnus, I must get it to at least 50/0/0/40/12/12/12, right?

Well, okay, your strike is at 60% atm. So you need 121 total points according to have it just below 50% without raising any strike related stats until then. You have to also have the range stat above the tech stat; a single point should do it.
50/0/0/40/12/12/12 should still get you a Delphinus since the range and tech stat are exactly the same. :/



2nd stage evolutions can only happen in the lv30-99 range... so whatever your mag turns into at lv95, that's the path you're stuck with.

Awesome guide you made there! ^-^
Oh cool, I didn't know that! o_o 95 you say? And this has been confirmed right?

LinkKD
Jul 5, 2012, 10:33 AM
Oh, didn't know about the range stat having to be higher than tech (while I looked through all the pages of the topic, I only gave them a quick look, so I missed that). Thanks for the clarification. ^^;

Uhm...it's ok =w=...sorry if I was rude...it's just I had just explained this same exact thing on my last post lol. (and I may be a little grumpy over lack of sleep...)

either way...

Page 8 of this topic has the chart made by holmwood that explains everything pretty much.

whoever made the topic should put it up on the first post asap, so people get less lost =o.

Edit:

gruu gruu...holmwood, answer me >:

what I said about making her Carina is right...right?

holmwood
Jul 5, 2012, 10:43 AM
Uhm...it's ok =w=...sorry if I was rude...it's just I had just explained this same exact thing on my last post lol. (and I may be a little grumpy over lack of sleep...)

either way...

Page 8 of this topic has the chart made by holmwood that explains everything pretty much.

whoever made the topic should put it up on the first post asap, so people get less lost =o.

Edit:

gruu gruu...holmwood, answer me >:

what I said about making her Carina is right...right?

Strike doesnt have to be the dominant stat. It just has to be higher than range.

It can be higher than the tech stat too, but that's up to the user.

I need to make a new chart! Or someone else with some artistic pizzaz should, lol.

But as a show of faith, I'll make an Orion and see if the chart's right. :)

OpheliaInfinity
Jul 5, 2012, 10:51 AM
...
Oh cool, I didn't know that! o_o 95 you say? And this has been confirmed right?
Well I can't personally confirm n.n But that's how it should work... The 3rd evolution occurs at lv100, but it will not happen if your mag's stats are set up for a 3rd stage that's not in its current path. (Ex. Lyra, the hunter tree, will not evolve at lv100 if its stats are set up for, say, Leo, because Leo is under the Ability tree, not the Hunter tree) And that's why you see mags with the "identity crisis" which are still 2nd stage but over lv100.
Hope that made sense o.o;


heehee bold makes it look sooper important.. o3o

redroses
Jul 5, 2012, 11:00 AM
I am really sorry that I am adding anothere question, but this is still very confusing to me. I do hope somebody will be able to clarify!

I think I understand how to get Carina, the thing that confuses is me is that technik can't be 50% of it's maximum lv. Because I will have to have technik as it's highest stats for it to evolve into the technik mag so I am in the technik branch (or else it would evolve into the ability mag?).
So, if I understand this right, it's not possible to get Carina at lv 100?

Darki
Jul 5, 2012, 11:07 AM
Ugh, I gotta update the first post but I'm kinda lost already with this, You people write a ton while I'm not in the internetz. xD I'll update it soon, don't worry.

On the topic, I'm still not too sure of what to do with my mag. It's currently level 51, with 41 SATK and 10 Ability. I do want a Delphinus, but I have two possibilities here, I believe.

I can go full melee, leaving the mag at level 100 like at 50~60 SATK, 30~40 SDEF and 10 Ability, but this wouldn't be too healthy for my current class, as I'm a Force. Anyways I'm planning on getting more mags in this character, and the next one would be surely a TECH oriented mag.

The second possibility would to go hybrid, but still aim for a Delphinus, which would need me to raise SATK to 50 at least, and then TATK to 40 plus the 10 Ability points that it has already, and keep raising first SATK and then the rest so it doesn't swap to Cygnus. This mag would be pretty all-purpose, and having on sight the implementation of new classes, possibly hybrids, it would work well with a Wartecher-ish class. In the worst case, as I'll get more mags anyways, I can always make more specialized mags.

The advangages that I see in the first possibility is that I'd get better stats, of course, so I'll deal more damage and have more defense, and I'll be able to equip things and learn new PAs earlier. The problem is that in case that this "wartecher" class is implemented I'd have to be swapping mags between melee and tech depending on the situations... This shouldn't be necessarily bad as it'd mean I'd have two different photon blasts.

In the second case, I'd have an all-purpose mag that would be able to work fine with my "hybrid" class, but probably stats would be kinda tight. I don't know if I'd be able to invest points in SATK, SDEF, TATK and TDEF and still make those changes noticeable. Also, that mag is already "wrong" as I didn't care much about those 10 Ability points, but in the future I'd probably make a more "pure" mag and control this better.

So what do you think?

OpheliaInfinity
Jul 5, 2012, 11:11 AM
I am really sorry that I am adding anothere question, but this is still very confusing to me. I do hope somebody will be able to clarify!

I think I understand how to get Carina, the thing that confuses is me is that technik can't be 50% of it's maximum lv. Because I will have to have technik as it's highest stats for it to evolve into the technik mag so I am in the technik branch (or else it would evolve into the ability mag?).
So, if I understand this right, it's not possible to get Carina at lv 100?
I'm not 100% on all this stuff either, but it should be well possible to get Carina at lv100. The last 2nd stage evolution happens at lv95, which means you need your tech to be highest at lv95 to ensure your mag is still Lepus (2nd stage tech mag). then from 95 on you just don't touch that tech stat anymore so it gets below 50% of the level. Hope that helps ^-^

holmwood
Jul 5, 2012, 11:13 AM
I am really sorry that I am adding anothere question, but this is still very confusing to me. I do hope somebody will be able to clarify!

I think I understand how to get Carina, the thing that confuses is me is that technik can't be 50% of it's maximum lv. Because I will have to have technik as it's highest stats for it to evolve into the technik mag so I am in the technik branch (or else it would evolve into the ability mag?).
So, if I understand this right, it's not possible to get Carina at lv 100?

You can evolve to Carina if you have Tech below 50% by allocating some points into some other stat, as long as that other stat remains lower than Tech until 95 (because it could change into another mag!).

Im beginning to doubt the 50% theories...
I saw a crux with 35 Agi in the wiki. Can anyone explain how this can be done? (Maybe agi lowering items are involved... )

Darki
Jul 5, 2012, 11:15 AM
I am really sorry that I am adding anothere question, but this is still very confusing to me. I do hope somebody will be able to clarify!

I think I understand how to get Carina, the thing that confuses is me is that technik can't be 50% of it's maximum lv. Because I will have to have technik as it's highest stats for it to evolve into the technik mag so I am in the technik branch (or else it would evolve into the ability mag?).
So, if I understand this right, it's not possible to get Carina at lv 100?

To get Carina you gotta raise your mag's TECH stats to less than 50% of it's total level, and also it's striking stats, and both stats must be higher than it's ranged stats.

To achieve this, you can do it fine at level 100, I believe. Thje premises are:

- TECH stats must be dominant, this means, TATK + TDEF must be higher than Ability, SATK + SDEF and RATK + RDEF.

- TECH stats must be less than 50. You can't have it as only TECH and melee because then, striking stats would be dominant and would change class to the melee branch ans you'd get a Dolphinus instead.

So, putting this to work, you'd get a Carina with stats like the following: 45 TATK + TDEF , 30~40 SATK + SDEF, 15~25 remaining levels into anything else, like Ability.

OpheliaInfinity
Jul 5, 2012, 11:26 AM
Ugh, I gotta update the first post but I'm kinda lost already with this, You people write a ton while I'm not in the internetz. xD I'll update it soon, don't worry.

On the topic, I'm still not too sure of what to do with my mag. It's currently level 51, with 41 SATK and 10 Ability. I do want a Delphinus, but I have two possibilities here, I believe.

I can go full melee, leaving the mag at level 100 like at 50~60 SATK, 30~40 SDEF and 10 Ability, but this wouldn't be too healthy for my current class, as I'm a Force. Anyways I'm planning on getting more mags in this character, and the next one would be surely a TECH oriented mag.

The second possibility would to go hybrid, but still aim for a Delphinus, which would need me to raise SATK to 50 at least, and then TATK to 40 plus the 10 Ability points that it has already, and keep raising first SATK and then the rest so it doesn't swap to Cygnus. This mag would be pretty all-purpose, and having on sight the implementation of new classes, possibly hybrids, it would work well with a Wartecher-ish class. In the worst case, as I'll get more mags anyways, I can always make more specialized mags.

The advangages that I see in the first possibility is that I'd get better stats, of course, so I'll deal more damage and have more defense, and I'll be able to equip things and learn new PAs earlier. The problem is that in case that this "wartecher" class is implemented I'd have to be swapping mags between melee and tech depending on the situations... This shouldn't be necessarily bad as it'd mean I'd have two different photon blasts.

In the second case, I'd have an all-purpose mag that would be able to work fine with my "hybrid" class, but probably stats would be kinda tight. I don't know if I'd be able to invest points in SATK, SDEF, TATK and TDEF and still make those changes noticeable. Also, that mag is already "wrong" as I didn't care much about those 10 Ability points, but in the future I'd probably make a more "pure" mag and control this better.

So what do you think?
I like your ideas :3 But honestly the thought of "swapping mags on the situation" wouldn't work out for me. I would most likely forget about it/get lazy and never swap them.... but y'know.. that's just me >< I would go with the all-around mag, so it pretty much helps any class you may choose in the future.
On another note... you could go with both plans and have 3 mags o3o 2 pures and an all-around...


...
Im beginning to doubt the 50% theories...
I saw a crux with 35 Agi in the wiki. Can anyone explain how this can be done? (Maybe agi lowering items are involved... )
I know the 50% theory doesn't apply to Crux... he just needs ability to be higher than overall strike, shooting, and tech (not combined).

redroses
Jul 5, 2012, 11:28 AM
Ok, thank you all very much for the help!
So it should also be possible to get Carina if I did 45 TATK, 5 SATK and 40 Ability?
If so that would be great! Because I actually like how the stats are for that setup if it works.

holmwood
Jul 5, 2012, 11:31 AM
Ugh, I gotta update the first post but I'm kinda lost already with this, You people write a ton while I'm not in the internetz. xD I'll update it soon, don't worry.

On the topic, I'm still not too sure of what to do with my mag. It's currently level 51, with 41 SATK and 10 Ability. I do want a Delphinus, but I have two possibilities here, I believe.

I can go full melee, leaving the mag at level 100 like at 50~60 SATK, 30~40 SDEF and 10 Ability, but this wouldn't be too healthy for my current class, as I'm a Force. Anyways I'm planning on getting more mags in this character, and the next one would be surely a TECH oriented mag.

The second possibility would to go hybrid, but still aim for a Delphinus, which would need me to raise SATK to 50 at least, and then TATK to 40 plus the 10 Ability points that it has already, and keep raising first SATK and then the rest so it doesn't swap to Cygnus. This mag would be pretty all-purpose, and having on sight the implementation of new classes, possibly hybrids, it would work well with a Wartecher-ish class. In the worst case, as I'll get more mags anyways, I can always make more specialized mags.

The advangages that I see in the first possibility is that I'd get better stats, of course, so I'll deal more damage and have more defense, and I'll be able to equip things and learn new PAs earlier. The problem is that in case that this "wartecher" class is implemented I'd have to be swapping mags between melee and tech depending on the situations... This shouldn't be necessarily bad as it'd mean I'd have two different photon blasts.

In the second case, I'd have an all-purpose mag that would be able to work fine with my "hybrid" class, but probably stats would be kinda tight. I don't know if I'd be able to invest points in SATK, SDEF, TATK and TDEF and still make those changes noticeable. Also, that mag is already "wrong" as I didn't care much about those 10 Ability points, but in the future I'd probably make a more "pure" mag and control this better.

So what do you think?
Jack of all trades, master of none.

But as a rod user, you will wack things often to regen pp (unless you're the type to regen pp with a gun blade from a distance). So I think having the second choice would work fairly well. ^^;

NoiseHERO
Jul 5, 2012, 11:31 AM
[spoiler-box]http://i514.photobucket.com/albums/t342/GenerationMichaeru/MAG.png[/spoiler-box]

Okay so my mag is kinda jacked up too, but I want cygnus...

As you can see I went with ability for it's 2nd form. So am I assed out? or can I still change it to striking then still get cygnus?

In other words if I went dominant striking and nothing else would it turn into striking... then I add something else like range or something and it turns into cygnus at 110? or would I just have whatever 3rd form mag by then...?

holmwood
Jul 5, 2012, 11:33 AM
Ok, thank you all very much for the help!
So it should also be possible to get Carina if I did 45 TATK, 5 SATK and 40 Ability?
If so that would be great! Because I actually like how the stats are for that setup if it works.

Where did the other 10 stats go? o_o

redroses
Jul 5, 2012, 11:38 AM
Where did the other 10 stats go? o_o

Lol...That is me doing math, oh my.
Actually I have no idea what I am trying to calculate lol.

I would really love the person forever that just posts the stats for me I should have at lv 95. I would really really appreciate it!

I think I will try to do:
50 TATK - 5 SATK - 45 Ability
and after it reaches lv 100 will raise ability to lv 55. This should make it into Carina, right?

holmwood
Jul 5, 2012, 11:42 AM
[spoiler-box]http://i514.photobucket.com/albums/t342/GenerationMichaeru/MAG.png[/spoiler-box]

Okay so my mag is kinda jacked up too, but I want cygnus...

As you can see I went with ability for it's 2nd form. So am I assed out? or can I still change it to striking then still get cygnus?

In other words if I went dominant striking and nothing else would it turn into striking... then I add something else like range or something and it turns into cygnus at 110? or would I just have whatever 3rd form mag by then...?

Just raise a range stat and see what happens? This was the kind of thing I was wondering about; up to which point does your tree become permanent.

Judging from what OpheliaInfinite said, you must be on the Laira tree still since you didn't turn into the third evolved form for ability mags. So raising a range stat by one should turn it into a cygnus.... Should. I'm not 100% sure it'll change automatically. You might have to maintain cygnus stats until level 105.

OpheliaInfinity
Jul 5, 2012, 11:50 AM
Lol...That is me doing math, oh my.
Actually I have no idea what I am trying to calculate lol.

I would really love the person forever that just posts the stats for me I should have at lv 95. I would really really appreciate it!
http://i1078.photobucket.com/albums/w494/SeeInfinitee/phoenix_wright_hold_it.gif
Well before you edited it you almost had it right... just make sure overall tech stays at 49 or something because if it's 50 that means tech is 50% or more of level 100 and you'll end up with Monocerous :/ Try those stats you had earlier but keep tech below 50 after lvl95!
Edit:50TATK, 5SATK, 45AB. With this set up you will get Monocerous at lv100... then if you do raise your ability like you said then you may get Carina at lv105 : D


[spoiler-box]http://i514.photobucket.com/albums/t342/GenerationMichaeru/MAG.png[/spoiler-box]

Okay so my mag is kinda jacked up too, but I want cygnus...

As you can see I went with ability for it's 2nd form. So am I assed out? or can I still change it to striking then still get cygnus?

In other words if I went dominant striking and nothing else would it turn into striking... then I add something else like range or something and it turns into cygnus at 110? or would I just have whatever 3rd form mag by then...?
I'm sorry... you are "assed out"
Because you have an ability mag past lv95 you're stuck to the ability tree... If you really want Cygnus you may have to get a new mag T^T

@holmwood I apologize for not explaining good ToT

holmwood
Jul 5, 2012, 11:58 AM
http://i1078.photobucket.com/albums/w494/SeeInfinitee/phoenix_wright_hold_it.gif
Well before you edited it you almost had it right... just make sure overall tech stays at 49 or something because if it's 50 that means tech is 50% or more of level 100 and you'll end up with Monocerous :/ Try those stats you had earlier but keep tech below 50 after lvl95!
Edit:50ATK, 5SATK, 45AB. With this set up you will get Monocerous at lv100... then if you do raise your ability like you said then you may get Carina at lv105 : D


I'm sorry... you are "assed out"
Because you have an ability mag past lv95 you're stuck to the ability tree... If you really want Cygnus you may have to get a new mag T^T

@holmwood I apologize for not explaining good ToT
Oh so THAT's what you meant, lol. Thanks for the clarification! Can't you do a back evolution with some ability reducing items and get back onto the laira tree though? (wait, is there such a thing? )

NoiseHERO
Jul 5, 2012, 11:58 AM
http://i1078.photobucket.com/albums/w494/SeeInfinitee/phoenix_wright_hold_it.gif
Well before you edited it you almost had it right... just make sure overall tech stays at 49 or something because if it's 50 that means tech is 50% or more of level 100 and you'll end up with Monocerous :/ Try those stats you had earlier but keep tech below 50 after lvl95!
Edit:50ATK, 5SATK, 45AB. With this set up you will get Monocerous at lv100... then if you do raise your ability like you said then you may get Carina at lv105 : D


I'm sorry... you are "assed out"
Because you have an ability mag past lv95 you're stuck to the ability tree... If you really want Cygnus you may have to get a new mag T^T

@holmwood I apologize for not explaining good ToT

Uggghhhhhhhhhhh

I guess I'm going to end up with Leo...

At least he's better looking than the similar looking striking mag...

Spellbinder
Jul 5, 2012, 11:59 AM
It might be helpful to reference the JP wiki. People have been posting up there stats for the various evolutions to give an idea of what you should be aiming for.

OpheliaInfinity
Jul 5, 2012, 12:12 PM
Oh so THAT's what you meant, lol. Thanks for the clarification! Can't you do a back evolution with some ability reducing items and get back onto the laira tree though? (wait, is there such a thing? )
As far as I know you can't. Sure you can reduce stat level progress with certain items but it impossible to lower the actual level of a stat once it's gained. :c

Eyce_Theon
Jul 5, 2012, 12:34 PM
I'm confused about my mag. Judging by the very helpful picture posted a few pages ago, this should have evolved my mag again:

Level 100, evolves into Crux. 15/0/5/50/10/10/10 (Ability is =50% level)
Level 105, but still Crux. 15/0/10/50/10/10/10 (Ability is <50% level, Ability+Striking>Range+Tech)

Not sure what I need to trigger a hybrid evolution now. I'm trying to change my PB mainly, the normal Ability one is terrible.

Darki
Jul 5, 2012, 12:38 PM
Phew, done with the first post, finally.

So, I guess I'll just go with the jack of all trades for a while and pick some TECH damage instead, and then I could make a Monoceros and another Delphinus, this time non-hybrid (sorry but I don't want a Libra, loos silly to me. <_<

Would it be smart to add some def stats into it? I notice my character gets her ass kicked pretty easily in hard mode, barely survives three hits from any monster. Something like, 45 SATK, 15 SDEF, 10 Ability, 20 TATK, 10 TDEF?

From level 100 I could start raising the tech stats and the defense just a bit along with SDEF. What is the max level for mags, 150? I guess it could go something like 50 SATK, 30 SDEF, 10 Ability, 40 TATK, 20 TDEF or something on the lines.

moeri
Jul 5, 2012, 12:44 PM
I'm confused about my mag. Judging by the very helpful picture posted a few pages ago, this should have evolved my mag again:

Level 100, evolves into Crux. 15/0/5/50/10/10/10 (Ability is =50% level)
Level 105, but still Crux. 15/0/10/50/10/10/10 (Ability is <50% level, Ability+Striking>Range+Tech)

Not sure what I need to trigger a hybrid evolution now. I'm trying to change my PB mainly, the normal Ability one is terrible.

I might be wrong but I think...

Ability + Striking>Range+Tech

actually means....

must meet ability requirement (AND) Striking>Range+Tech

so...
50 > (10 + 10 + 10) == true (ability requirement)
(10 + 15) > (10 +10 + 10)==false (striking requirement)
true & false == false (proof)
is not true, so you don't meet the requirements for the mag and you need 6? more striking points since it is not >=

Darki
Jul 5, 2012, 12:47 PM
Interesting, I'll add that one about the shared stats for ability mags.

HFlowen
Jul 5, 2012, 01:40 PM
LOLWUT.

This topic went into a massive clusterfuck since yesterday, you guys are WAAAAAY overthinking these evolutions. Jesus Christ.

Darki
Jul 5, 2012, 01:44 PM
LOLWUT.

This topic went into a massive clusterfuck since yesterday, you guys are WAAAAAY overthinking these evolutions. Jesus Christ.

So what is your advice, then...? Gotta love useless posts.

buri-chan
Jul 5, 2012, 01:47 PM
So with this, you can almost taste the hybrids for the three new classes. I'm all sorts of ready to pump T-ATK up on my Delphinus.

Darki
Jul 5, 2012, 01:50 PM
So with this, you can almost taste the hybrids for the three new classes. I'm all sorts of ready to pump T-ATK up on my Delphinus.

It would be hilarious that the new classes weren't actually hybrids.

But I hope they are, lol.

browser
Jul 5, 2012, 01:53 PM
I'm looking to get carina and my mag is currently level 71 so i don't think there's much time to fix what i've done.

Currently it's stats are:
1st stat: Lvl 0
2nd stat: Lvl 0
3rd stat: Lvl 36
4th stat: lvl 0
5th stat: lvl 0
6th stat lvl 0
7th stat lvl 35

What should i be feeding to get striking and ranged to go up to get to carina?

HFlowen
Jul 5, 2012, 02:00 PM
So what is your advice, then...? Gotta love useless posts.

I gave it like ten pages ago.

The evolution path seems to be decided based on what mag you had at level 99. My mag was primarily striking by a small amount, but it was the ability type at evolution, so I ended up in the lvl 100 ability line.

Ability line is the simplest because it has 4 types to delve into. It becomes a Crux if ability is the highest stat, Leo if striking is the highest stat, Apus if Tech is the highest stat, and Corvus if Range is the highest stat.

The other lines don't have an ability hybrid so it's slightly different.

The hybrid for Tech/Range/Strike lines are decided by hybrid stat + ability being the highest. So if you were in the Strike line and wanted the Ranged hybrid, ability + range stats should be the highest.

That one pso2 wiki that had people recording their mag stats seems to be down, otherwise I'd tripple check that this works for everything.

Carina
カリーナ
打撃 射撃 法撃 技量 打防 射防 法防
26 5 42 27 0 0 0
8 0 32 33 15 10 2
0 0 45 25 30 0 0
0 2 29 27 17 13 12
0 0 42 26 19 18 0
28 0 51 26 0 0 0

Carina is a tech line with a striking hybrid. Ability + striking parameters are the highest in each of these examples.

This is the simple explanation that makes sense to me. take it as you will.

Darki
Jul 5, 2012, 02:12 PM
I'm looking to get carina and my mag is currently level 71 so i don't think there's much time to fix what i've done.

Currently it's stats are:
1st stat: Lvl 0
2nd stat: Lvl 0
3rd stat: Lvl 36
4th stat: lvl 0
5th stat: lvl 0
6th stat lvl 0
7th stat lvl 35

What should i be feeding to get striking and ranged to go up to get to carina?

Is level 71 pure tech, so the bad news is that you won't get a Carina anytime soon, the good news is that it still can be fixed, but only if you don't put any more points on anything related to tech, because if it goes past 74 TECH it will be forever a Monoceros unless you reset it.

If you don't need the ranged stat for anything you can actually rely on only melee weapons and rear units if I remember correctly. That would raise striking attack and defense and also Ability. You could also raise the ranged defense if you prefer. You'd have to stop raising the melee stats so they don't go past tech stats, but it must be higher than Ability/ranged.

So a possible setup could be 71 tech, 70 melee, 9 Ability/Ranged. It could also be 71 tech, 40 melee, 39 Ability /Ranged.

Another possibility, I think, as it seems that Ability doesn't affect it, could be 71 tech, 70 Ability, 9 melee. This one would work better if you plan on being more Force oriented, I suppose.


I gave it like ten pages ago.

The evolution path seems to be decided based on what mag you had at level 99. My mag was primarily striking by a small amount, but it was the ability type at evolution, so I ended up in the lvl 100 ability line.

Ability line is the simplest because it has 4 types to delve into. It becomes a Crux if ability is the highest stat, Leo if striking is the highest stat, Apus if Tech is the highest stat, and Corvus if Range is the highest stat.

The other lines don't have an ability hybrid so it's slightly different.

The hybrid for Tech/Range/Strike lines are decided by hybrid stat + ability being the highest. So if you were in the Strike line and wanted the Ranged hybrid, ability + range stats should be the highest.

That one pso2 wiki that had people recording their mag stats seems to be down, otherwise I'd tripple check that this works for everything.

Carina
カリーナ
打撃 射撃 法撃 技量 打防 射防 法防
26 5 42 27 0 0 0
8 0 32 33 15 10 2
0 0 45 25 30 0 0
0 2 29 27 17 13 12
0 0 42 26 19 18 0
28 0 51 26 0 0 0

Carina is a tech line with a striking hybrid. Ability + striking parameters are the highest in each of these examples.

This is the simple explanation that makes sense to me. take it as you will.

I don't see any difference between what we've been talking and what you said other that we've elaborated more on it. But please, I don't have anyting against your contribution, just dont get worked over it.

Apparently then, the mag can't swap "main types" once it evolves for the second time, meaning that once you get your second evolution in the melee branch, it won't be able to go to any other branch even if you raise the stats towards that goal. the "clusterfuck" that we're writing is just a way to put in order the info, so take it easy.

OpheliaInfinity
Jul 5, 2012, 02:23 PM
...
Ability line is the simplest because it has 4 types to delve into. It becomes a Crux if ability is the highest stat, Leo if striking is the highest stat, Apus if Tech is the highest stat, and Corvus if Range is the highest stat.
...
This. The ability tree evolutions are as simple as that, and the 50% rule doesn't apply anywhere for it... which seems to get some people confused. e.e The chart must be updated O:


Is level 71 pure tech, so the bad news is that you won't get a Carina anytime soon, the good news is that it still can be fixed, but only if you don't put any more points on anything related to tech, because if it goes past 74 TECH it will be forever a Monoceros unless you reset it.
...
Are you implying you know the Mag level cap master Darki? ..like 149? seems too small a range for 3rd gen

Darki
Jul 5, 2012, 02:26 PM
I'm implying that according to what people is posting around, the cap is 150, Master Ophelia. I don't have a capped mag but I don't see why would they lie about that, if they or I made a mistake, my bad, I'll correct it and everybody happy. But that mag won't probably turn from Monoceros unto a Carina until its tech stats go below half the total points, according to the game descriptions, so in any case according to the info we have it won't change into anything other than a Monoceros til level 143 or so.

Seriously, why teh aggresivity? :/

OpheliaInfinity
Jul 5, 2012, 02:39 PM
Nuuu i am not the master.. you arrrree. >o< nyaa~


Seriously, why teh aggresivity? :/
I didn't mean to sound aggresivity-like x3 I've just wanted to know the cap and I couldn't find the answer...

Darki
Jul 5, 2012, 02:40 PM
There's another thread asking that two posts below and somebody said it's 150. <_<

I don't think it will stay there forever but considering that our cap is just 40 I don't see it too inconsistent for the moment. xD

OpheliaInfinity
Jul 5, 2012, 02:51 PM
There's another thread asking that two posts below and somebody said it's 150. <_<

I don't think it will stay there forever but considering that our cap is just 40 I don't see it too inconsistent for the moment. xD
Oh....
myuh~ .o.

BUT the 2nd generation got like...69 levels.. and.. er.

You're right I shouldn't have said anything x: master Darki. ^-^

browser
Jul 5, 2012, 02:52 PM
So what should i be feeding right now? swords? is there a way to lower my tech defence?

Darki
Jul 5, 2012, 02:56 PM
I'm not sure you can't lower any stat unless there's some cash shop item that does so. Your choices are resetting the mag and starting over again (paying real money), or feeding it melee weapons and/or rear units like there's no tomorrow, but it won't be a Carina till past 140.

Always talking theoretically, of course. According to what HFlowen says, however, you don't need to worry about keeping the tech stats the dominant ones, so you could pretty well raise the remaining levels only with striking defense and attack, and giving it monomates to lower the Ability stat; since it will evolve from the tech branch with all those tech stats.

Shadownami92
Jul 5, 2012, 03:29 PM
This. The ability tree evolutions are as simple as that, and the 50% rule doesn't apply anywhere for it... which seems to get some people confused. e.e The chart must be updated O:


Are you implying you know the Mag level cap master Darki? ..like 149? seems too small a range for 3rd gen

Im still confused. So to get Apus what is an example of a state layout.

Because the front post makes it sound like tech needs to be highest. But it also says if tech is highest it is no longer going to be an ability mag and would change into Lepus. But it says if Ability is highest it will always become Crux.

So my question is. I have Antlia. Can I just start feeding it a bunch of stuff to raise tech without worrying about any other stat in order to get Apus?

holmwood
Jul 5, 2012, 03:40 PM
Soooo that's all we get for now. Thanks to holmwood for the pic with the information, but I've taken the liberty to rewrite it into a text chart and put the names correctly using Wikipedia. xD
WELL DONE! <3 <3 <3

Now let's hope the info works for everyone. *cross fingers*

You might also want to add what OpheliaInfinity said about how you can't switch trees once you get to level 95. @[email protected]

Mizunos
Jul 5, 2012, 03:47 PM
here is Apus

[spoiler-box]http://i.imgur.com/NlEFi.jpg
left side
http://i.imgur.com/t9Q6b.jpg
back

http://i.imgur.com/lvjBR.jpg
right side
[/spoiler-box]

Evolved at lv.105 with these stats: 53T.atk, 52 Ability. As mentionned in the wiki, you have to follow the ability path and make it evolve into Crux first, then T.Atk has to be 50% or more than the total level of the mag.

OpheliaInfinity
Jul 5, 2012, 03:52 PM
Im still confused. So to get Apus what is an example of a state layout.

Because the front post makes it sound like tech needs to be highest. But it also says if tech is highest it is no longer going to be an ability mag and would change into Lepus. But it says if Ability is highest it will always become Crux.

So my question is. I have Antlia. Can I just start feeding it a bunch of stuff to raise tech without worrying about any other stat in order to get Apus?
You need to keep Ability the dominant stat until lv95. After lv95 your mag's 2nd stage will forever be Antlia if you keep Ability highest. At that point you can then boost your tech stats past Ability without fear of losing the Antlia form... If you feed your mag right you can get Apus as soon as it hits lv100. ^-^ Would you mind posting your stats?

@holmwood It's been a great effort ^3^ We've finally just about understood these mags... now when 4th gen comes around...

LinkKD
Jul 5, 2012, 03:53 PM
LOLWUT.

This topic went into a massive clusterfuck since yesterday, you guys are WAAAAAY overthinking these evolutions. Jesus Christ.

it's not a clusterfuck, people just don't read properly...why is it that for me it looks so much simpler? |:

the only thing that could be wrong on that chart is the ability part, because of that 15/0/10/50/10/10/10 MAG someone posted that wasn't a Leo...on that case what you said would probably be right...meaning the mag then had to have ability as it's highest stats at 95, and then afterwards get the other stat higher. Besides that...all the info we gathered on other evolution trees so far seems to work pretty fine.

if explanations seem confusing, it's because people keep wording out explanations that only complicate what is already on the chart, that is actually pretty simple and straightforward, and wasn't proven wrong yet.

I'm about to do that, and I have to do so because people don't get it even seeing the chart, so |: . (or maybe they just want to be 100% safe)


So what should i be feeding right now? swords? is there a way to lower my tech defence?

There's not way to lower your tech levels, but you still can get it to Carina at some point...just avoid raising tech at all

also...you DON'T need to make a build with a lot of strike, if you want your mag to be fully force oriented, you don't have to have anything more than 1 strike actually.

the only thing you need is for strike to be higher than range status...other than that you could very much add all the rest in ability if you want. Hell, you can add ability and strike all you want from now on, it's up to you...just don't add anything to range nor tech, and add at least ONE point to strike.

Edit *looke at first post*:

Ogod no...Darki, please for god's sake, don't use the "+" on those formulas before more people show up being confused...it makes it look like something that it's not...it confused me at first, you should use the "&" symbology, NOT "+" (example: strike & range > tech for Cygnus)

if you use the "+" it makes it sound like the sum of those stats have to be higher than the other stats... (for example: strike+range would have to be higher than tech) which is NOT the case, the right case is that both strike AND range values have to be higher than tech on their OWN

please fix that ._.

I'll check if the rest is right

holmwood
Jul 5, 2012, 03:57 PM
@holmwood It's been a great effort ^3^ We've finally just about understood these mags... now when 4th gen comes around...

Oh THE HORROR! I mean sure, it'll be similar to 3rd generation in that it'll be stuck with it's "tree" up to a certain point, then you can raise a "dominant" stat to get it to the evolution you want.

But whose going to compile 40 new mags and their info... @[email protected]

We need to get a wiki up and running. :D


here is Apus

[spoiler-box]http://i.imgur.com/NlEFi.jpg
left side
http://i.imgur.com/t9Q6b.jpg
back

http://i.imgur.com/lvjBR.jpg
right side
[/spoiler-box]

Evolved at lv.105 with these stats: 53T.atk, 52 Ability. As mentionned in the wiki, you have to follow the ability path and make it evolve into Crux first, then T.Atk has to be 50% or more than the total level of the mag.

CONGRATS! It looks HAWT. :D 

Darki
Jul 5, 2012, 04:09 PM
Edit *looke at first post*:

Ogod no...Darki, please for god's sake, don't use the "+" on those formulas before more people show up being confused...it makes it look like something that it's not...it confused me at first, you should use the "&" symbology, NOT "+" (example: strike & range > tech for Cygnus)

if you use the "+" it makes it sound like the sum of those stats have to be higher than the other stats... (for example: strike+range would have to be higher than tech) which is NOT the case, the right case is that both strike AND range values have to be higher than tech on their OWN

please fix that ._.

I'll check if the rest is right

I guess I got confused with some information, but apparently in some cases is indeed the sum of those stats what is taken in account, at least for the Ability types, where Ability plus the secondary stat must be inferior to 50% of the total. Or then we got a mindfuck analyzing that piece of info. <_<

LinkKD
Jul 5, 2012, 04:11 PM
Re-check

Darki, please check my last post to fix the "+" terminology, and besides that, the Ability mags description is wrong.

you put it like this:

"Antlia evolves into Leo when the total amount in Ability and Striking stats is greater than the remaining stats. Also, Ability stat must still be the dominant stat (otherwise it would change into a non-ability oriented mag), BUT the total amount in Ability and Striking stats must be lower than the total amount in all remaining stats (otherwise it would evolve into Crux)."

and according to new info, it seems that for it to not be a Crux, the secondary stat must start being predominant.

a right way to put it would say that at lv95 the Antlia's ability status would have to be 50% or more of the overall status, and after 95 the secondary status (strike for Leo, shoot for Corvus, tech for Apse) would have to be raised to be higher than ability.

Darki
Jul 5, 2012, 04:14 PM
I'll change that about the Ability ones after city missions <_<

LinkKD
Jul 5, 2012, 04:17 PM
I guess I got confused with some information, but apparently in some cases is indeed the sum of those stats what is taken in account, at least for the Ability types, where Ability plus the secondary stat must be inferior to 50% of the total. Or then we got a mindfuck analyzing that piece of info. <_<

No, you got it wrong, if it was the sum it would make no sense according to the Apse our friend just posted:

"Evolved at lv.105 with these stats: 53T.atk, 52 Ability."

the sum of the two is not only over 50% but it's 100%, lol.

and if it was the sum...Leo's and Apse's status would be conflicting...for example:

Leo: Ability + Strike > Tech + Range

Carina: Ability + Stech > Strike + Range

now what if we had a mag with: 50 Ability / 49 Strike / 1 Tech

this MAG meets both the "Ablity + Strike > Tech + Range" and "Ability + Tech > Strike + Range"...so it makes no sense.


I just explained how the ability ones work on my lst poast.

Just please refrain from using "+", use "&" instead, and fix the ability ones description on the first post.

Edit:


I'll change that about the Ability ones after city missions <_<

Ok thank you c:

I know it takes some work, sorry for asking so much...I'm just afraid of more people coming here and getting confused =w=''.

anyway, thanks for the topic, we wouldn't have gathered all this info was it not for you c:

holmwood
Jul 5, 2012, 04:35 PM
No, you got it wrong, if it was the sum it would make no sense according to the Apse our friend just posted:

"Evolved at lv.105 with these stats: 53T.atk, 52 Ability."

the sum of the two is not only over 50% but it's 100%, lol.

and if it was the sum...Leo's and Apse's status would be conflicting...for example:

Leo: Ability + Strike > Tech + Range

Carina: Ability + Stech > Strike + Range

now what if we had a mag with: 50 Ability / 49 Strike / 1 Tech

this MAG meets both the "Ablity + Strike > Tech + Range" and "Ability + Tech > Strike + Range"...so it makes no sense.


I just explained how the ability ones work on my lst poast.

Just please refrain from using "+", use "&" instead, and fix the ability ones description on the first post.

Edit:



Ok thank you c:

I know it takes some work, sorry for asking so much...I'm just afraid of more people coming here and getting confused =w=''.

anyway, thanks for the topic, we wouldn't have gathered all this info was it not for you c:


I'm actually having a bit of an issue with the agi mags.

Here are the numbers for crux:
Strike/Range/Magic/Abilty/StrikeD/RangeD/MagicD
6 6 0 28 21 20 21
30 1 32 37 0 0 0
49 0 0 51 0 0 0
14 35 4 47 0 0 0
40 0 0 60 0 0 0

Things just don't add up. Neither of the bolded has Agi exceeding 50%.

I believe the Agi tree may be different from the rest.

The overall dominant stat determines the evolution, not stat distribution. o_O Mizunos is right to a degree in this case.

Darki
Jul 5, 2012, 04:36 PM
So what do I change? <_<

holmwood
Jul 5, 2012, 04:40 PM
So what do I change? <_<

"Under construction" ? LOL

Look at Leo.

0 0 1 26 25 24 24
53 0 0 52 0 0 0
51 0 0 49 0 0 0

The first post should have been Crux, yet it isn't.

I guess I just don't know what gets crux anymore, lol.

Either that, or that bolded info was a typo. XD

LinkKD
Jul 5, 2012, 04:43 PM
I'm actually having a bit of an issue with the agi mags.

Here are the numbers for crux:
Strike/Range/Magic/Abilty/StrikeD/RangeD/MagicD
6 6 0 28 21 20 21
30 1 32 37 0 0 0
49 0 0 51 0 0 0
14 35 4 47 0 0 0
40 0 0 60 0 0 0

Things just don't add up. Neither of the bolded has Agi exceeding 50%.

I believe the Agi tree may be different from the rest.

The overall dominant stat determines the evolution, not stat distribution. o_O Mizunos is right to a degree in this case.

to get Crux, Ability must be higher than all other stats...not combined, just each of them.

the 50% theory has no effect on Ability mags, just on the other ones.

like it was already and just said...Ability mags are simple:

At lv95 be sure it's an Antlia by having Ability as the highest status. After lv95 raise the status of the MAG desired (Strike for Leo, Tech for Apse, Shoot for Corvus or still Ability for Crux) over the ability status, or just keep the ability status being the highest for a Crux.

for the Crux, the Ability status simple have to be higher than range, tech and strike...NOT combined, it doesn't require it to be higher than 50% of the full status.


"Under construction" ? LOL

Look at Leo.

0 0 1 26 25 24 24
53 0 0 52 0 0 0
51 0 0 49 0 0 0

The first post should have been Crux, yet it isn't.

I guess I just don't know what gets crux anymore, lol.

/\ I just explained c:

@Darki

on the first post, just guide people to do the following:

1 - make sure your mag is an Antlia at lv95 by having it's ability as the highest status (ignoring 50% stuff, it just needs to be higher than tech/strike/range NOT combined)

2 - after lv95 the person should then raise the desired status (Strike for Leo, Tech for Apse, Shoot for Corvus) to be the highest status (so it has to be higher than ability and the other two separatedly)

and for a Crux ofc, just guide them to keep ability as being higher than the other statuses, NOT combined.

OpheliaInfinity
Jul 5, 2012, 04:47 PM
"Under construction" ? LOL

Look at Leo.

0 0 1 26 25 24 24
53 0 0 52 0 0 0
51 0 0 49 0 0 0

The first post should have been Crux, yet it isn't.

I guess I just don't know what gets crux anymore, lol.
No that still fits for Leo... Crux needs Ability to be highest, but if you look closely ability is tied with tech right now (1 TATK + 24 TDEF) Edit: I get ability and SDEF mixed up all the time... theres something very wrong with that entry... NO that person is trolling... he may be Leo now but he must have added to ability lately.. so he's due to turn into Crux at the next 5lv increment. @[email protected] But he's lv100 now... do you think there's some kind of mistake?

Looks like the comments section (far right on the chart) on that wiki page got a complete overhaul o3o Check it out! (http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E3%81%A8%E3%81%AF#ta2 fd172)

@LinkKD Right on target with the ability tree description. There is no 50% rule involved for them.

holmwood
Jul 5, 2012, 04:47 PM
to get Crux, Ability must be higher than all other stats...not combined, just each of them.

the 50% theory has no effect on Ability mags, just on the other ones.

like it was already and just said...Ability mags are simple:

At lv95 be sure it's an Antlia by having Ability as the highest status. After lv95 raise the status of the MAG desired (Strike for Leo, Tech for Apse, Shoot for Corvus or still Ability for Crux) over the ability status, or just keep the ability status being the highest for a Crux.

for the Crux, the Ability status simple have to be higher than range, tech and strike...NOT combined, it doesn't require it to be higher than 50% of the full status.
ALL RIGHT THEN. <3 <3 <3

Sorry, but one little inquiry.

If I had 25 S-atk, 25 S-Def, and 26 Agi, I would get Crux correct?

moeri
Jul 5, 2012, 04:49 PM
I'm confused about my mag. Judging by the very helpful picture posted a few pages ago, this should have evolved my mag again:

Level 100, evolves into Crux. 15/0/5/50/10/10/10 (Ability is =50% level)
Level 105, but still Crux. 15/0/10/50/10/10/10 (Ability is <50% level, Ability+Striking>Range+Tech)

Not sure what I need to trigger a hybrid evolution now. I'm trying to change my PB mainly, the normal Ability one is terrible.
I might be wrong but I think...

Ability + Striking>Range+Tech

actually means....

must meet ability requirement (AND) Striking>Range+Tech

so...
50 > (10 + 10 + 10) == true (ability requirement)
(10 + 15) > (10 +10 + 10)==false (striking requirement)
true & false == false (proof)
is not true, so you don't meet the requirements for the mag and you need 6? more striking points since it is not >=


If the recent information by the above posters is correct, then my above post is wrong(I am pretty sure it is given recent information)

I was only trying to make sense of this person's situation given his mag and the image back a few pages: http://img51.imageshack.us/img51/120/magfuj.jpg

I sincerely apologize for my incorrect interpretation of this information

LinkKD
Jul 5, 2012, 04:51 PM
No that still fits for Leo... Crux needs Ability to be highest, but if you look closely ability is tied with tech right now (1 TATK + 24 TDEF) Edit: I get ability and SDEF mixed up all the time... theres something very wrong with that entry...

Looks like the comments section (far right on the chart) on that wiki page got a complete overhaul o3o Check it out! (http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E3%81%A8%E3%81%AF#ta2 fd172)

@LinkKD Right on target with the ability tree description. There is no 50% rule involved for them.

YES, someone who understands <333

holmwood
Jul 5, 2012, 04:57 PM
If the recent information by the above posters is correct, then my above post is wrong(I am pretty sure it is given recent information)

I was only trying to make sense of this person's situation given his mag and the image back a few pages: http://img51.imageshack.us/img51/120/magfuj.jpg

I sincerely apologize for my incorrect interpretation of this information

It's all right. I've made some errors as well! It's all in the process. ^^

LinkKD
Jul 5, 2012, 04:57 PM
ALL RIGHT THEN. <3 <3 <3

Sorry, but one little inquiry.

If I had 25 S-atk, 25 S-Def, and 26 Agi, I would get Crux correct?

Uh...no, not actually @[email protected]'s one thing missing: when calculating status for evolutions, the same kind of atk and defense always add up...so if you're looking at evolution only, you shouldn't look at defense and atk separatedly, but as a whole

on that case, you'd have 50 strike and 26 ability...which means your mag would already be a strike mag long ago, and it would evolve into a delphinus.

THIS IS ALSO SOMETHING THAT SHOULD BE VERY CLEARLY STATED...REGARDING EVOLUTION, THE SAME KIND OF ATK AND DEF SHOULD NOT BE CALCULATED SEPARATEDLY, BUT ALWAYS ADDED TOGETHER

(Darki, please also add this information clearly on the first post if possible? x_x)

when I say strike, tech or shoot stat...I actually mean the sum of both that kind of ATK and DEF

Edit:

sorry Darki you already added, slow me...thank you very much c:

just missing the Ability descriptions update now and the first post would be perfect I believe.

holmwood
Jul 5, 2012, 05:05 PM
No that still fits for Leo... Crux needs Ability to be highest, but if you look closely ability is tied with tech right now (1 TATK + 24 TDEF) Edit: I get ability and SDEF mixed up all the time... theres something very wrong with that entry... NO that person is trolling... he may be Leo now but he must have added to ability lately.. so he's due to turn into Crux at the next 5lv increment. @[email protected] But he's lv100 now... do you think there's some kind of mistake?

Looks like the comments section (far right on the chart) on that wiki page got a complete overhaul o3o Check it out! (http://pso2.swiki.jp/index.php?%E3%83%9E%E3%82%B0%E3%81%A8%E3%81%AF#ta2 fd172)

@LinkKD Right on target with the ability tree description. There is no 50% rule involved for them.

That wiki is pretty off though. For cygnus, Aタイプ B>C+D → キグナス.
So Range > Tech and Ability.
That's not true for this entry from wikiwiki.asia.
40 0 0 35 10 20 15

Ability exceeds range tremendously. :S




THIS IS ALSO SOMETHING THAT SHOULD BE VERY CLEARLY STATED...REGARDING EVOLUTION, THE SAME KIND OF ATK AND DEF SHOULD NOT BE CALCULATED SEPARATEDLY, BUT ALWAYS ADDED TOGETHER
(Darki, please also add this information clearly on the first post if possible? x_x)


YES PLEASE!

Darki
Jul 5, 2012, 05:09 PM
So what do I have to add, now? @[email protected] Sorry, I'm half here, half in the game.

OpheliaInfinity
Jul 5, 2012, 05:14 PM
So what do I have to add, now? @[email protected]
Seems you need to totally redo that ability mag section ;o
For Crux, Ability must be highest stat
For Leo, Strike must be highest stat
For Corvus, Ranged must be highest stat
For Apus, Tech must be highest stat
And to gain access to these your mag's 2nd stage MUST be Antlia at lv95..

That's as simple as I can put it :3

Also LinkKD's bit about adding ATK and DEF for all evolution calculating.. (it's in bold <3 )

Kazzi
Jul 5, 2012, 05:15 PM
Ok I'm a little confused with the ability stat myself. This is my mag at the moment, I'm feeding it Hunter weapons until 100. Because it's Ability is higher than 50% am I right in thinking that it will evolve into Crux? Or am I miss-reading and it will become a Leo?

[spoiler-box]http://i46.tinypic.com/34pb4es.png[/spoiler-box]

LinkKD
Jul 5, 2012, 05:18 PM
That wiki is pretty off though. For cygnus, Aタイプ B>C+D → キグナス.
So Range > Tech and Ability.
That's not true for this entry from wikiwiki.asia.
40 0 0 35 10 20 15

Ability exceeds range tremendously. :S



YES PLEASE!

he already did, don't worry XD


So what do I have to add, now? @[email protected]

here Darki, I'm pretty sure of what I'm saying, so add this:


Crux: Ability > Strike/Tech/Range (not combined)

To get a Crux you simply have to have Abilityi as the predominant stat, meaning it must be higher than strike/tech/range, however, it DOESN'T necessarily need to be 50% or higher than the full mag lv, it just needs to be higher than strike/tech/range individually



Leo: (After getting an Antlia to 95) Strike > Ability/Tech/Range

Just like Crux, just this time the predominant stat has to be Strike...the trick about this one and the other next two, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Strike to get Leo.



Corvus: (After getting an Antlia to 95) Range > Ability/Tech/Strike

Just like Crux, just this time the predominant stat has to be Range...the trick about this one and Apse/Leo, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Range to get Corvus.



Apse: (After getting an Antlia to 95) Tech > Ability/Tech/Range

Just like Crux, just this time the predominant stat has to be teche...the trick about this one and Corvus/Leo, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Tech to get Apse.

OpheliaInfinity
Jul 5, 2012, 05:19 PM
Ok I'm a little confused with the ability stat myself. This is my mag at the moment, I'm feeding it Hunter weapons until 100. Because it's Ability is higher than 50% am I right in thinking that it will evolve into Crux? Or am I miss-reading and it will become a Leo?

[spoiler-box]http://i46.tinypic.com/34pb4es.png[/spoiler-box]
Honestly the ability mags should be the least confusing of them all T^T

NO! Stop thinking about 50% right now! xD
Your ability stat is highest, it will become Crux.
Is that what you want it to be?

LinkKD
Jul 5, 2012, 05:20 PM
Ok I'm a little confused with the ability stat myself. This is my mag at the moment, I'm feeding it Hunter weapons until 100. Because it's Ability is higher than 50% am I right in thinking that it will evolve into Crux? Or am I miss-reading and it will become a Leo?

[spoiler-box]http://i46.tinypic.com/34pb4es.png[/spoiler-box]

As long as it's Ability is higher than range/strike/tech (not necessarily combined), therefore the highest status, it will become a Crux, yes.

Kazzi
Jul 5, 2012, 05:20 PM
Honestly the ability mags should be the least confusing of them all T^T

NO! Stop thinking about 50% right now! xD
Your ability stat is highest, it will become Crux.
Is that what you want it to be?

Ok ok i'll forget about that!

And yes Crux is what I was aiming for, but I was trying to keep the Ability stat as close to 50 so I could pump it with Strike after it evolves.

Also thank you both <3

LinkKD
Jul 5, 2012, 05:23 PM
Honestly the ability mags should be the least confusing of them all T^T

NO! Stop thinking about 50% right now! xD
Your ability stat is highest, it will become Crux.
Is that what you want it to be?

Yes they're quite simple =w= Darki just has to fix the description on the main post and confused people should stop poping up c:

the only tricky thing about them is that if you want a variation that is not Crux you have to have a very precise build to get that evolution at lv100, or you have to wait a bit after lv100 to make your Crux into the one you want.

LinkKD
Jul 5, 2012, 05:24 PM
Ok ok i'll forget about that!

And yes Crux is what I was aiming for, but I was trying to keep the Ability stat as close to 50 so I could pump it with Strike after it evolves.

Also thank you both <3

Be careful, if after evolving into a Crux, your strike becomes higher than Ability, it'll update it's evolution to a Leo.

to keep your mag as a Crux your ability stat will always have to be higher than the other ones.

(so if you want a pure ability/strike mag, priorizing strike as much as possible the best build at lv150 would be: Strike 74 / Ability 76) That happens to be the build I'm aiming for myself btw c:

Darki
Jul 5, 2012, 05:29 PM
So, is it right now? <_<

EDIT: I'm trying also to simplify the information of the other types to make it easier. Help me a bit with this!

LinkKD
Jul 5, 2012, 05:36 PM
So, is it right now? <_<

YEESS it's very much perfect now <33 thank your very much Darki

I would just add that a "predominant" stat has to be higher than all other stats individually...it doesn't have to be higher than all other stats combined, just each of them individually

so people don't get confused about that.

but this is up to you...maybe adding this up could get confusing on itself...I guess it's already obvious that a predominant stat has to be higher than all other individually, NOT all others combined.

Darki
Jul 5, 2012, 05:39 PM
I've tried to explain that too, but I think the "non-pure" types of mags for the other branches could use some fine-tuning.

Kazzi
Jul 5, 2012, 05:40 PM
Be careful, if after evolving into a Crux, your strike becomes higher than Ability, it'll update it's evolution to a Leo.

to keep your mag as a Crux your ability stat will always have to be higher than the other ones.

(so if you want a pure ability/strike mag, priorizing strike as much as possible the best build at lv150 would be: Strike 74 / Ability 76) That happens to be the build I'm aiming for myself btw c:

Oh! Good to hear I'm not the only one going this route! If the strike gets too close to out leveling ability then feeding disks always works!

Darki
Jul 5, 2012, 05:54 PM
Updated again. I've tried to simplify the descriptions considering the fact that mags can't swap branches once they evolve into their third form. I might rewrite this later to make it more clear if neccesary, tell me your opinion!

chaosbelow
Jul 5, 2012, 05:57 PM
he already did, don't worry XD



here Darki, I'm pretty sure of what I'm saying, so add this:


Crux: Ability > Strike/Tech/Range (not combined)

To get a Crux you simply have to have Abilityi as the predominant stat, meaning it must be higher than strike/tech/range, however, it DOESN'T necessarily need to be 50% or higher than the full mag lv, it just needs to be higher than strike/tech/range individually



Leo: (After getting an Antlia to 95) Strike > Ability/Tech/Range

Just like Crux, just this time the predominant stat has to be Strike...the trick about this one and the other next two, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Strike to get Leo.



Corvus: (After getting an Antlia to 95) Range > Ability/Tech/Strike

Just like Crux, just this time the predominant stat has to be Range...the trick about this one and Apse/Leo, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Range to get Corvus.



Apse: (After getting an Antlia to 95) Tech > Ability/Tech/Range

Just like Crux, just this time the predominant stat has to be teche...the trick about this one and Corvus/Leo, is that they have to be an Antlia at lv95 so they don't evolve into a different category. So Ability has to be the predominant stat up to lv95, and afterwards it has to be Tech to get Apse.

So then it should be like this:



Crux: Ability > Strike/Tech/Range (not combined)

Leo: (After getting an Antlia to 95) Strike > Ability > Tech/Range

Corvus: (After getting an Antlia to 95) Range > Ability > Tech/Strike

Apse: (After getting an Antlia to 95) Tech > Ability > Strike/Range

Right?

So this would be a correct build for these mags:

Crux: (Mag Level 100)

Strike: 30
Range: 20
Tech: 10
Ability: 40

Leo: (Mag Level 100)

Strike: 50
Range: 10
Tech: 0
Ability: 40

Corvus: (Mag Level 100)

Strike: 5
Range: 40
Tech: 10
Ability 45

Apse: (Mag Level 100)

Strike: 5
Range: 10
Tech: 40
Ability: 45

Would those builds be the correct ones to get the corresponding mags? While sticking to ability being higher up to 95?

Darki
Jul 5, 2012, 06:04 PM
So then it should be like this:

Crux: Ability > Strike/Tech/Range (not combined)

Leo: (After getting an Antlia to 95) Strike > Ability > Tech/Range

Corvus: (After getting an Antlia to 95) Range > Ability > Tech/Strike

Apse: (After getting an Antlia to 95) Tech > Ability > Strike/Range

Right?

You can simplify that a bit more, I think. For Crux is not necesary to specify that is not combined, because if the Ability stat is the dominant, be it higher than the others combined or not, it will always be a Crux. In the other three cases, once it reaches level 95 as an Antlia it wouldn't matter that any other stat is higher than Ability because it'd be already stuck into the Ability branch. You could raise a mag as 35 Ability, 30 Striking and 30 Ranged, and from level 95 start raising only Striking and Ranged leaving Ability under them, I believe. It seems a very flexible method, as you can have mags with really varied stats in each branch.

LinkKD
Jul 5, 2012, 06:21 PM
You can simplify that a bit more, I think. For Crux is not necesary to specify that is not combined, because if the Ability stat is the dominant, be it higher than the others combined or not, it will always be a Crux. In the other three cases, once it reaches level 95 as an Antlia it wouldn't matter that any other stat is higher than Ability because it'd be already stuck into the Ability branch. You could raise a mag as 35 Ability, 30 Striking and 30 Ranged, and from level 95 start raising only Striking and Ranged leaving Ability under them, I believe. It seems a very flexible method, as you can have mags with really varied stats in each branch.

yes you're right...I put "not combined" there saying it didn't have to be combined...but as long as ability is the highest stat, it will be Crux.

And I think your first post is just good now =o...Idk what would make it any clearer...it's already very short and simplified. Like you already can tell, I'm not the best person on simplifying explainations =w=. I often give too much info and make it a bit messy...I think the way you put on the first post right now is just fine.




So then it should be like this:



Crux: Ability > Strike/Tech/Range (not combined)

Leo: (After getting an Antlia to 95) Strike > Ability > Tech/Range

Corvus: (After getting an Antlia to 95) Range > Ability > Tech/Strike

Apse: (After getting an Antlia to 95) Tech > Ability > Strike/Range

Right?

So this would be a correct build for these mags:

Crux: (Mag Level 100)

Strike: 30
Range: 20
Tech: 10
Ability: 40

Leo: (Mag Level 100)

Strike: 50
Range: 10
Tech: 0
Ability: 40

Corvus: (Mag Level 100)

Strike: 5
Range: 40
Tech: 10
Ability 45

Apse: (Mag Level 100)

Strike: 5
Range: 10
Tech: 40
Ability: 45

Would those builds be the correct ones to get the corresponding mags? While sticking to ability being higher up to 95?

your Corvus and Apse builds are wrong. their Ability stat is higher than their range and tech stats, respectively. Tech has to be the highest stat for Apse and Range for Corvus, respecting that up to lv95 ability is the highest stat. Just like you did with Leo

Your Leo build is right, as long as ability is the predominant stat up to lv95. But this build doesn't seem to enable that...for you to have those stats at lv100, it means that at lv90 it would be like 40 Strike / 10 Range / 40 Ability...meaning Ability isn't the predominant stat on lv90, let alone lv95...you'd need more Ability in this build.

Your Crux build works, but has unnecessary stats...unless you want your especific build to be like this. But you could very much just have a 100 ability pure mag at lv100, and it would be a Crux.

Darki
Jul 5, 2012, 06:42 PM
My Lyra is level 54 already, 44 SATK and 10 Ability (should have been more careful there, but oh, well). As I intend to keep it as a Delphinus, I'll raise SATK to 45 and SDEF to 15 for now, to get 60 striking points, and the rest until 100 will be for tech stats, like 20 TATK and 10 TDEF.

From level 100 I don't really want it to go Libra, so I'll always keep striking stats at least 10~15 levels higher than tech ones.

After summer when I actually start using AC more often I guess I'll make a Monoceros pure TATK+ TDEF... and I'll consider getting another Delphinus, this time full striking, but it depends on how the all-purpose one comes around. If it works well I might try an Apus.

I don't know, they're only 10 points in Ability but they're really itchy... i'm that much of a perfectionist, I might as well try another hybrid this time only melee/tech and reset the other one.

Orangenon
Jul 5, 2012, 06:56 PM
Fornax evolves into Caelum when the total amount in Tech stats is greater than Striking stats. Also, Ranged stat must still be the dominant stat until level 95 (otherwise it would change into a non-ranged oriented mag), BUT the total amount in Ranged stats must be lower than the total amount in all remaining stats (otherwise it would evolve into Cepheus).




You say Fornax evolving into Caelum is Ranged + Tech but the wiki is showing The following as an evolution.:

カエルム
打撃 0
射撃 49
法撃 1
技量 45
打防 0
射防 0
法防 5

Wouldn't that mean that Caelum is actually Ranged + Ability?

Darki
Jul 5, 2012, 07:03 PM
No, for the three non-Ability types, Ability stat doesn't affect in any way the evolution once it reaches level 95

That mag you posted follows the rule: It reached level 95 as a Fornax (as ranged stats are higher than any other) and it's tech stats (1 + 5) are higher than its striking ones (0).

Orangenon
Jul 5, 2012, 07:09 PM
No, for the three non-Ability types, Ability stat doesn't affect in any way the evolution once it reaches level 95

That mag you posted follows the rule: It reached level 95 as a Fornax (as ranged stats are higher than any other) and it's tech stats (1 + 5) are higher than its striking ones (0).

Oh, thanks for clearing that up then, I read the OP completely the wrong way.

Darki
Jul 5, 2012, 07:10 PM
Actually this poses a question for me in the case of the pure types. What would happen in the case of a Lyra that reaches level 95 for example at 50 striking and 45 Ability ONLY and from now on it gets raised only in the Ability stat? The rest of the stats wouldn't be able to decide wether it would turn into a Cygnus or a Libra, so it should be a Delphinus, but this means that you might be able to keep a Delphinus with higher Ability than Striking, as long as the rest of the stats are zero or equal, unless maybe Cygnus has priority over Libra or viceversa and it evolves into any of them even if the remaining stats are equal.

We need to check if Delphinus, for example, is actually "Striking => Ranged + Tech + Ability", or "Striking + Ability => Ranged + Tech", or maybe just "Ranged = Tech" once it reacher level 95 as a Lyra, same for the other two "pure" types.

To test this we'd have to raise a mag to level 95, for example, as 35 attack, 20 Abiity, 20 tech, 20 ranged, and raise it to 100 only in Ability and/or striking, and see what happens. I avctually believe that the simplest way would be the last one, both secondary, non-Ability stats must be equal, and reach level 95 as a Lyra.

The problem here is that all non-ability classes are lacking the fourth type that involves raising ability.It'd be much simpler that way.

LinkKD
Jul 5, 2012, 08:12 PM
Actually this poses a question for me in the case of the pure types. What would happen in the case of a Lyra that reaches level 95 for example at 50 striking and 45 Ability ONLY and from now on it gets raised only in the Ability stat? The rest of the stats wouldn't be able to decide wether it would turn into a Cygnus or a Libra, so it should be a Delphinus, but this means that you might be able to keep a Delphinus with higher Ability than Striking, as long as the rest of the stats are zero or equal, unless maybe Cygnus has priority over Libra or viceversa and it evolves into any of them even if the remaining stats are equal.

We need to check if Delphinus, for example, is actually "Striking => Ranged + Tech + Ability", or "Striking + Ability => Ranged + Tech", or maybe just "Ranged = Tech" once it reacher level 95 as a Lyra, same for the other two "pure" types.

To test this we'd have to raise a mag to level 95, for example, as 35 attack, 20 Abiity, 20 tech, 20 ranged, and raise it to 100 only in Ability and/or striking, and see what happens. I avctually believe that the simplest way would be the last one, both secondary, non-Ability stats must be equal, and reach level 95 as a Lyra.

The problem here is that all non-ability classes are lacking the fourth type that involves raising ability.It'd be much simpler that way.

huuh...that's an interesting point indeed...I have no idea what would happen on that case. I believe it would just result in a delphinus wtih ability > strike though...

also, Darki...maybe a good additiong to the first post could be an example of a build that would work (and also one that you'd assume most ppl going for that mag would want...for example, a Cygnus user will probably be wanting a hunter oriented mag, so a build with only 1 range stat) for each evolution. This might make people less confused...

only a suggestion though, you don't have to...I think it's fine the way it is.

Orangenon
Jul 5, 2012, 08:28 PM
also, Darki...maybe a good additiong to the first post could be an example of a build that would work (and also one that you'd assume most ppl going for that mag would want...for example, a Cygnus user will probably be wanting a hunter oriented mag, so a build with only 1 range stat) for each evolution. This might make people less confused...

only a suggestion though, you don't have to...I think it's fine the way it is.

Definitely a good suggestion, as it is now its a little convoluted to read, as it is I read Caelum as Tech having to be fairly high but below Range until reaching 95 where it should overcome Range and strike combined, which would have left me with either a Caelum or Fornax at level 100 that was basically 49 Range 51 tech which Would be fine had I any interest in going Force later on, but since I do not i was very close to messing up my Mag when All I needed to know was Force 1 higher than Strike, Range highest cumulative stat.

RocSage
Jul 5, 2012, 08:35 PM
If what is on the first page is all true then it is a bit opposite of what intuition would say for some things...

For Example, even though Cygnus a "Strike MAG" to maintain it you have to have Ability/Ranged exactly the same as Strike or the Primary so that the max Striking on it at lvl 200 can only be I think 100.

On the other hand Leo, which is an "Ability MAG" you can have a maximum of 155 Strike at 200.

I'm not sure I like that simply due to it being somewhat designed to make you mess up and have to use a reset.

LinkKD
Jul 5, 2012, 08:48 PM
If what is on the first page is all true then it is a bit opposite of what intuition would say for some things...

For Example, even though Cygnus a "Strike MAG" to maintain it you have to have Ability/Ranged exactly the same as Strike or the Primary so that the max Striking on it at lvl 200 can only be I think 100.

On the other hand Leo, which is an "Ability MAG" you can have a maximum of 155 Strike at 200.

I'm not sure I like that simply due to it being somewhat designed to make you mess up and have to use a reset.

the MAG category ends up defining only it's PB...it's true that Leo is an Ability tree mag and Cygnus a Strike tree mag, but...look at their appearances, Leo does ressemble more Delphinus, the full Strike mag, than Cygnus does.

I don't think it's designed to make you mess up, on the case of Cygnus you'd simply have a strike mag with a lot of ability, which still helps in your damage on way or another.

and with upcoming 3 new classes, maybe all these mag builds will make sense, probably having classes with hybrid statuses.

RocSage
Jul 5, 2012, 08:55 PM
the MAG category ends up defining only it's PB...it's true that Leo is an Ability tree mag and Cygnus a Strike tree mag, but...look at their appearances, Leo does ressemble more Delphinus, the full Strike mag, than Cygnus does.

I don't think it's designed to make you mess up, on the case of Cygnus you'd simply have a strike mag with a lot of ability, which still helps in your damage on way or another.

and with upcoming 3 new classes, maybe all these mag builds will make sense, probably having classes with hybrid statuses.

I'm only saying it is somewhat designed that way if you are going for looks. Also I am currently Grrring at myself because last night i started raising a mag and now that i see these and understand how to build the mags now I don't want it. So I'm thinking I might by another mag to get the mags i want.

I want Cygnus. Cepheus, Carina, and Monoceros, (also Orion but not so much ^.^) and I currently have Delphinus and 3 starter Mags. I'm hoping I can turn that Delphinus to Cygnus and I have to think of what to do with that mag with ability on it now.

LinkKD
Jul 5, 2012, 09:02 PM
I'm only saying it is somewhat designed that way if you are going for looks. Also I am currently Grrring at myself because last night i started raising a mag and now that i see these and understand how to build the mags now I don't want it. So I'm thinking I might by another mag to get the mags i want.

I want Cygnus. Cepheus, Carina, and Monoceros, (also Orion but not so much ^.^) and I currently have Delphinus and 3 starter Mags. I'm hoping I can turn that Delphinus to Cygnus and I have to think of what to do with that mag with ability on it now.

Well yeah...if I could chose any stat build and any mag looks, I'd have a Carina with 130 strike / 70 Ability at lv200 (once the cap is raised, which it probably would)

buuut...it's not possible, so I have to content myself with a Crux with 101 ability and 99 Strike c: (making a mid-term between looks and stats wanted...since for the stats I wanted I would only be able to have either a Delphinus or a Leo...and I rly dislike their looks :c )

and well, as long as your strike isn't 75 or higher alraedy, you should be able to make it into a cygnus

RocSage
Jul 5, 2012, 09:05 PM
Well yeah...if I could chose any stat build and any mag looks, I'd have a Carina with 130 strike / 70 Ability at lv200 (once the cap is raised, which it probably would)

buuut...it's not possible, so I have to content myself with a Crux with 101 ability and 99 Strike c: (making a mid-term between looks and stats wanted...since for the stats I wanted I would only be able to have either a Delphinus or a Leo...and I rly dislike their looks :c )

and well, as long as your strike isn't 75 or higher alraedy, you should be able to make it into a cygnus

yeah luckily i stopped just short of 75... Unfortunately i feel this is all somewhat for naught though as i think there is going to be another stage and if there is then all the choices for looks is a waste. oh well.

CHunterX
Jul 5, 2012, 09:07 PM
First question - assume I have a Fornax (Ranger) Mag at 95. Its current stats are as follows:
Ranged : 49
Ability : 46

If, for the next 5 levels, I put 2 Tech points and 3 Ability points, would it evolve into a Caelum Mag at 100? Stats would be as follows:
Ranged: 49
Ability: 49
Tech:2

If this is true, then the easiest way to describe getting an "near-pure" mag of any type (eg: Tucana, Carina, Cygnus, etc) would be:
1. Raise main stat to 49
2. Raise requirement stat to 2
3. Raise Ability to 49

An example of this description (if correct) for Carina would be:
1. Raise Tech to 49
2. Raise Striking to 2
3. Raise Ability to 49

The other question I had was do level 100 mags change forms every 5 levels if the stat %'s shift (eg: Caelum becoming Cepheus if you raised Ranged too high)?

LinkKD
Jul 5, 2012, 09:13 PM
First question - assume I have a Fornax (Ranger) Mag at 95. Its current stats are as follows:
Ranged : 49
Ability : 46

If, for the next 5 levels, I put 2 Tech points and 3 Ability points, would it evolve into a Caelum Mag at 100? Stats would be as follows:
Ranged: 49
Ability: 49
Tech:2

If this is true, then the easiest way to describe getting an "near-pure" mag of any type (eg: Tucana, Carina, Cygnus, etc) would be:
1. Raise main stat to 49
2. Raise requirement stat to 2
3. Raise Ability to 49

An example of this description (if correct) for Carina would be:
1. Raise Tech to 49
2. Raise Striking to 2
3. Raise Ability to 49

The other question I had was do level 100 mags change forms every 5 levels if the stat %'s shift (eg: Caelum becoming Cepheus if you raised Ranged too high)?

Yes, your theory is correct...this is an easy-way to instruct someone to get a "near-pure" mag with ability, thanks for the idea c: .

regarding your question, yes they do, it says so on the first post.

CHunterX
Jul 5, 2012, 09:18 PM
So the best way to keep a "near-pure" mag with Ability would be to alternate leveling between Ability and Main stat each level after lv100, correct?

RocSage
Jul 5, 2012, 09:18 PM
First question - assume I have a Fornax (Ranger) Mag at 95. Its current stats are as follows:
Ranged : 49
Ability : 46

If, for the next 5 levels, I put 2 Tech points and 3 Ability points, would it evolve into a Caelum Mag at 100? Stats would be as follows:
Ranged: 49
Ability: 49
Tech:2

If this is true, then the easiest way to describe getting an "near-pure" mag of any type (eg: Tucana, Carina, Cygnus, etc) would be:
1. Raise main stat to 49
2. Raise requirement stat to 2
3. Raise Ability to 49

An example of this description (if correct) for Carina would be:
1. Raise Tech to 49
2. Raise Striking to 2
3. Raise Ability to 49

The other question I had was do level 100 mags change forms every 5 levels if the stat %'s shift (eg: Caelum becoming Cepheus if you raised Ranged too high)?

Yes, but with one thing... You're wasting an extra lvl on the Req stat. It just has to be higher than the non-Req stat which if you raised it properly would be 0. So, 1 would be the proper level.

Here are the mags I am thinking of making
Cygnus with 100 Strike, 99 ability, 1 Range
Cepheus with 200 Range
Monoceros wih 200 Tech
Carina with 155 Strike, 45 Tech

I don't know what I'm going to do with the Ability Mag I started... I might try to make it a generalized mag with lvls in all stats.

CHunterX
Jul 5, 2012, 09:25 PM
Yes, but with one thing... You're wasting an extra lvl on the Req stat. It just has to be higher than the non-Req stat which if you raised it properly would be 0. So, 1 would be the proper level.

Here are the mags I am thinking of making
Cygnus with 100 Strike, 99 ability, 1 Range
Cepheus with 200 Range
Monoceros wih 200 Tech
Carina with 155 Strike, 45 Tech

I don't know what I'm going to do with the Ability Mag I started... I might try to make it a generalized mag with lvls in all stats.

I wasn't sure how the game would decide between equal stats, for example if you had:
50 Ranged
49 Ability
1 Tech
you would not reach the requirement of "Ranged < Striking + Tech + Ability," as they would be equal.

I guess the better choice would be to wait until 105 to evolve your mag with the following stats:
52 Main stat
52 Ability
1 Required stat

EDIT: Slightly on topic, anyone have a link to better pictures of each mag evolution? I can't tell what a Caelum is even suppose to look like.

RocSage
Jul 5, 2012, 09:36 PM
I wasn't sure how the game would decide between equal stats, for example if you had:
50 Ranged
49 Ability
1 Tech
you would not reach the requirement of "Ranged < Striking + Tech + Ability," as they would be equal.

I guess the better choice would be to wait until 105 to evolve your mag with the following stats:
52 Main stat
52 Ability
1 Required stat

EDIT: Slightly on topic, anyone have a link to better pictures of each mag evolution? I can't tell what a Caelum is even suppose to look like.

Worst case scenario I have to make my mag 99 Strike, 100 Ability 1 Range. as it only has to be less than 50% (provided we are dealing with the same MAGs up at that lvl)

Here are all better pictures of the mags i found last night.
http://pso2blog.wordpress.com/2012/06/01/new-content-mags-and-weapons/

LinkKD
Jul 5, 2012, 09:57 PM
Hm...Darki, now that I stopped to think of it.

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats (otherwise it would evolve into Monoceros)."

(using Carina as an example) this part on the first post might sound a bit doubtful...it may make it sound like Tech had to be lower than all other stats...meaning it would have to be the lowest stat.

Adding a "COMBINED" in the end with this enphasis would probably solve this...like...

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats COMBINED(otherwise it would evolve into Monoceros)."

or maybe just saying the "below 50% of the mag's level" would be clearer too.

what do you think?

Spellbinder
Jul 5, 2012, 09:59 PM
"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats COMBINED(otherwise it would evolve into Monoceros)."

I think worded this way is very clear and easy to understand.

RocSage
Jul 5, 2012, 10:06 PM
Hm...Darki, now that I stopped to think of it.

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats (otherwise it would evolve into Monoceros)."

(using Carina as an example) this part on the first post might sound a bit doubtful...it may make it sound like Tech had to be lower than all other stats...meaning it would have to be the lowest stat.

Adding a "COMBINED" in the end with this enphasis would probably solve this...like...

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats COMBINED(otherwise it would evolve into Monoceros)."

or maybe just saying the "below 50% of the mag's level" would be clearer too.

what do you think?

"Equal to or Less than" is probably more accurate which means you can be 50% but no higher.

Alena Zouryx
Jul 5, 2012, 10:28 PM
Alright, I just got caught up on this thread and I finally think I'm getting the hang of how these evolutions work. xD I am quite a bit OCD, and really hate not having levels that don't end in 0 or 5 (hey, don't judge, brah...) so I'm planning on doing the following with my newly-purchased second mag with the hopes of obtaining an Apus.

Apologies if this annoys anyone, I just want to make sure that I'm understanding the way Mags evolve like I think I do.

Step 1: Get Ability to Lv50 (Antila)
Step 2: Get Tech to 45 (at this point, it'll be locked into Antila at 45 T-ATK and 50 Ability)
Step 3: Get Tech to 50 (this is where I'm a bit unsure... with 50 T-ATK and 50 Ability, will it not evolve, or evolve into Crux?)
Step 4: Get Tech to 55 (even if it's Crux, it will change to Apus at Lv105 with 55 T-Atk and 50 Ability, correct?)
Step 5: Keep Tech the dominant stat, and keep the purdy Apus.

OpheliaInfinity
Jul 5, 2012, 10:43 PM
Alright, I just got caught up on this thread and I finally think I'm getting the hang of how these evolutions work. xD I am quite a bit OCD, and really hate not having levels that don't end in 0 or 5 (hey, don't judge, brah...) so I'm planning on doing the following with my newly-purchased second mag with the hopes of obtaining an Apus.

Apologies if this annoys anyone, I just want to make sure that I'm understanding the way Mags evolve like I think I do.

Step 1: Get Ability to Lv50 (Antila)
Step 2: Get Tech to 45 (at this point, it'll be locked into Antila at 45 T-ATK and 50 Ability)
Step 3: Get Tech to 50 (this is where I'm a bit unsure... with 50 T-ATK and 50 Ability, will it not evolve, or evolve into Crux?)
Step 4: Get Tech to 55 (even if it's Crux, it will change to Apus at Lv105 with 55 T-Atk and 50 Ability, correct?)
Step 5: Keep Tech the dominant stat, and keep the purdy Apus.
Looks good to me ^-^
But if you want to have Apus right away at lv100 you could try..
Step 1: Get Ability to Lv48 (Antila)
Step 2: Get Tech to 47 (at this point, it'll be locked into Antila at 47 T-ATK and 48 Ability)
Step 3: Get Tech to 52 (lv100, Apus ^o^)
Step 4: Get Tech to 55 and get Ability to 50 to keep your mag's stats nice and tidy.
Step 5: Keep Tech the dominant stat, and keep the purdy Apus.

But it's up to you of coarse... I too am unsure how step 3 would turn out in your plan.

JeyKama
Jul 5, 2012, 10:50 PM
Step 3: Get Tech to 50 (this is where I'm a bit unsure... with 50 T-ATK and 50 Ability,

Well, according to these rules...

When your Mag hits lv100, in order for it to transform, the required stat must be greater than the sum of the non-required stats, otherwise it won't transform and you'll have to wait another 5 levels. So to make it transform into the Antoria series at level 100 with only 2 stats it'd have to have at least 51 Ability.

Alena Zouryx
Jul 5, 2012, 11:07 PM
Looks good to me ^-^
But if you want to have Apus right away at lv100 you could try..
Step 1: Get Ability to Lv48 (Antila)
Step 2: Get Tech to 47 (at this point, it'll be locked into Antila at 47 T-ATK and 48 Ability)
Step 3: Get Tech to 52 (lv100, Apus ^o^)
Step 4: Get Tech to 55 and get Ability to 50 to keep your mag's stats nice and tidy.
Step 5: Keep Tech the dominant stat, and keep the purdy Apus.

But it's up to you of coarse... I too am unsure how step 3 would turn out in your plan.


That's an even better plan! My obsession for purdy numbers prevented me from thinking about it, in that way. xD Silly me~ Thank you so much! <3



Well, according to these rules...

When your Mag hits lv100, in order for it to transform, the required stat must be greater than the sum of the non-required stats, otherwise it won't transform and you'll have to wait another 5 levels. So to make it transform into the Antoria series at level 100 with only 2 stats it'd have to have at least 51 Ability.

Ah, alright. I didn't know if it'd evolve with even stats, like that, or if would hold off on an evolution at all until Lv105.

... but what about Ophelia's suggestion? Wouldn't that be a way to make it evolve at Lv100 with only two stats?

JeyKama
Jul 5, 2012, 11:14 PM
Ah, I didn't read it right.

Ophelia's method does seem to be the right one if it does indeed "lock" at 95.

JeyKama
Jul 5, 2012, 11:22 PM
Assuming you didn't replace it, yes you will. You'll also get a 5th device slot if you're wondering.

And yes.

moeri
Jul 6, 2012, 12:09 AM
Second phase (more than LV30), even after evolution (more than LV100), the third stage if other support is high when the level is a multiple of 5 ,Allows you to change every auto PB and actions of its type
However, the trigger action does not change.

So, does this mean if we transform our mag at 100, then again at 105 will it keep the trigger action of the lvl 100 transformation?

I sort of want Orion's H recovery / PP support on Carina

Sigmund
Jul 6, 2012, 12:26 AM
Is there any point in making those hybrid mags? I understand for ability mags, you can benefit from a second stat depending on which class you are. But for example, Libra and Cygnus from the strike mag's evolution - as a Hunter, you don't benefit much from those stats or am I missing something?

Clunker
Jul 6, 2012, 12:38 AM
Kinda a quick question for anyone who already has the "range" mag Caelum...

The Jp wiki seems to indicate that it's auto action is a "Megiddo" spell or bullet.
Which effect is it, and what special ability does "Megiddo" have in PSO?

Alena Zouryx
Jul 6, 2012, 12:45 AM
Is there any point in making those hybrid mags? I understand for ability mags, you can benefit from a second stat depending on which class you are. But for example, Libra and Cygnus from the strike mag's evolution - as a Hunter, you don't benefit much from those stats or am I missing something?

Hybrid mags are probably useful for people who are interested in switching classes often, but don't want to have a different mag for each class.

Also, keep in mind that more classes are coming. These very well might be hybrid classes.


Kinda a quick question for anyone who already has the "range" mag Caelum...

The Jp wiki seems to indicate that it's auto action is a "Megiddo" spell or bullet.
Which effect is it, and what special ability does "Megiddo" have in PSO?


Megid is the basic Dark technic, and has a chance to instantly kill the target. At higher levels, it usually pierces, and can OHKO multiple targets, this way.

RocSage
Jul 6, 2012, 12:45 AM
Is there any point in making those hybrid mags? I understand for ability mags, you can benefit from a second stat depending on which class you are. But for example, Libra and Cygnus from the strike mag's evolution - as a Hunter, you don't benefit much from those stats or am I missing something?

People who play more than one class, but can't afford more than one MAG
You only need to put 1 level in the Req stat and keep the non-req 0 so you can use Ability for that
People who intend to play the mixed classes

Sigmund
Jul 6, 2012, 12:59 AM
People who play more than one class, but can't afford more than one MAG
You only need to put 1 level in the Req stat and keep the non-req 0 so you can use Ability for that
People who intend to play the mixed classes
MAG helps a lot in equipping better equipment, if you're spreading your points, it's like you don't benefit from this on any class you play. =/

From the info on the first page, it seems to me that you can't have those hybrid MAGs with only one point invested on it.
"BUT the total amount in Striking stats must be always lower than the total amount in all remaining stats (otherwise it would evolve into Delphinus)."
So let's say you want a Cygnus, you can't just level RATK once. You need to make it so that your RATK, TATK and ABILITY combined is higher than your SATK/SDEF.

And yeah, I guess it might be for the new classes.

holmwood
Jul 6, 2012, 01:07 AM
MAG helps a lot in equipping better equipment, if you're spreading your points, it's like you don't benefit from this on any class you play. =/

From the info on the first page, it seems to me that you can't have those hybrid MAGs with only one point invested on it.
"BUT the total amount in Striking stats must be always lower than the total amount in all remaining stats (otherwise it would evolve into Delphinus)."
So let's say you want a Cygnus, you can't just level RATK once. You need to make it so that your RATK, TATK and ABILITY combined is higher than your SATK/SDEF.

And yeah, I guess it might be for the new classes.

So just have 1 point in Ratk, 0 in tech, and dump the rest into Ability for optimal damage.

Omega-z
Jul 6, 2012, 01:17 AM
Alena Zouryx - the JP wiki has Megid listed as Poison and not death, Even tho it could be still. And yes it will be the Tech since there is a Grants, Zonde, Foie version's of Mag too. I'm going to make that version to to see what it does, That And having Megid is ^^ a New spell.

Alena Zouryx
Jul 6, 2012, 01:26 AM
Alena Zouryx - the JP wiki has Megid listed as Poison and not death, Even tho it could be still. And yes it will be the Tech since there is a Grants, Zonde, Foie version's of Mag too. I'm going to make that version to to see what it does, That And having Megid is ^^ a New spell.

I'm quite aware. I was asked what Megid did in past PSO games, so that's how I answered.

It didn't inflict "Poison" status until PSU.

Ysi
Jul 6, 2012, 04:22 AM
65 Tech > 50 Ability > 20 Strike and my Monoceros is now a cute lil' Carina. Currently raising a new mag with significantly less strike. I believe the diagram posted a few pages back is correct. Tech cannot equal more than 50% of the mag's level.

EDIT: My mag didnt learn the trigger trait that Carinas learn upon evolving at 100, although I had an empty trigger effect on my Monoceros. The PB isn't exactly as great as I thought it would be. Fires a laser in a straight line for a few seconds. I think I'd actually prefer the flexibility of the PP regenerating PB. Was planning to buy another mag to raise a new Monoceros with more tech anyways.

Darki
Jul 6, 2012, 05:09 AM
Damn, I go do petty things such as sleeping and when I come back I find 4 more pages. @[email protected]

Any update needed to the main info? <_<

gigawuts
Jul 6, 2012, 05:26 AM
Damn, I go do petty things such as sleeping and when I come back I find 4 more pages. @[email protected]

Any update needed to the main info? <_<

Well, I'd definitely like it if you could put in a brief description of the PB each mag has. I know there's a list somewhere, but I haven't seen it for a while. The list is pretty great already, that would make it perfect I think.

Right now I'm charting out an ability/s-atk mag and this thread has been a big help for that. I'm glad people are already figuring out the prereqs and abilities. For now I'm waiting for people to actually get the mags I might want, to see if there's any possible reason I may not want them or may make a mistake when trying to get them.

That said, for my second mag I'll probably go with the minimum ability to get the ability mag, then straight up s-atk. I can try to bridge the gap with ability with armors and weapons, or maybe I'll wait it out and do 50/50. I'm caught between working towards trying to get good base stats and realizing the game hasn't actually been out long enough for anyone to know what good base stats even are. Hell, a mag that's great now with exactly the right amount of X or Y might not be so great in the fall update, and I'm trying to plan for the long term etc.

Darki
Jul 6, 2012, 05:33 AM
Uh? Don't they all have the same PB? I mean, don't they keep the PB from their second form, as in all striking mags have the unicorn, all tech ones the fish, etc?

PannaCotta
Jul 6, 2012, 05:43 AM
Well, I'd definitely like it if you could put in a brief description of the PB each mag has. I know there's a list somewhere, but I haven't seen it for a while. The list is pretty great already, that would make it perfect I think.

You mean this?
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fpso2.swiki.jp%2Findex.php%3F%25E3%2 583%259E%25E3%2582%25B0%25E4%25B8%2580%25E8%25A6%2 5A7

And you can see PB effect at this.
http://translate.google.com/translate?hl=en&rurl=translate.google.com&sl=ja&tl=en&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2583%2595%25E3%2582%25A9%25E3%25 83%2588%25E3%2583%25B3%25E3%2583%2596%25E3%2583%25 A9%25E3%2582%25B9%25E3%2583%2588%252F%25E5%25B9%25 BB%25E7%258D%25A3

Darki
Jul 6, 2012, 06:02 AM
Oh, I see, they change between the different attack types of the same PB.

I'll add itt when I have some time.

LinkKD
Jul 6, 2012, 07:29 AM
"Equal to or Less than" is probably more accurate which means you can be 50% but no higher.

but it CAN'T be 50% . it HAS to be BELOW 50%


Is there any point in making those hybrid mags? I understand for ability mags, you can benefit from a second stat depending on which class you are. But for example, Libra and Cygnus from the strike mag's evolution - as a Hunter, you don't benefit much from those stats or am I missing something?

You can have a Cygnus and Libra with 49% strike, 49% ability, and 1% range (for Cygnus) or 1% tech (for Libra)

is such a build so bad? lol the Hunter IS benefiting from 99% of the stats there.


Oh, I see, they change between the different attack types of the same PB.

I'll add itt when I have some time.

Darki, I asked you to add this aswell:


Hm...Darki, now that I stopped to think of it.

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats (otherwise it would evolve into Monoceros)."

(using Carina as an example) this part on the first post might sound a bit doubtful...it may make it sound like Tech had to be lower than all other stats...meaning it would have to be the lowest stat.

Adding a "COMBINED" in the end with this enphasis would probably solve this...like...

"BUT the total amount in Tech stats must be lower than the total amount in all remaining stats COMBINED(otherwise it would evolve into Monoceros)."

or maybe just saying the "below 50% of the mag's level" would be clearer too.

what do you think?


Could you when you have the time?

RocSage
Jul 6, 2012, 08:16 AM
You can have a Cygnus and Libra with 49% strike, 49% ability, and 1% range (for Cygnus) or 1% tech (for Libra)

is such a build so bad? lol the Hunter IS benefiting from 99% of the stats there.


And it's actually much better than that, because that 1 lvl in range or tech, that is def or attack which means you can throw it in a defense stat and have it always be at least a little helpful rather than wasting it all together

Omega-z
Jul 6, 2012, 09:33 AM
Alena Zouryx - ah I didn't realize you knew sorry. Oh you mean It didn't inflict "Poison" status until PSp2( I think) and Infinity because PSU, AotI and PSp1 had death.

Darki - Having better descriptions and more detailed then the JP wiki has for it's PB and AA would be the best.:) Also Thank You for your hard work puting it together and everyone helping with info.:rappy:

TecherRamen
Jul 6, 2012, 09:59 AM
http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%2Bjp%26hl%3Den%26prmd%3Di mvns&rurl=translate.google.com&sl=ja&twu=1&u=http://wikiwiki.asia/pso2/index.php%3F%25A5%25DE%25A5%25B0&usg=ALkJrhhBxcewzH8pr1DfbfN_qmnJKH6kOQ#gb38cbd9

dont know if anyone has posted a link like this. its the jp wiki, it has a good overview of what each mag does in lvl 100 form. i have used it to try to figure out which mag I want to develop since mine is still low enough to control.

:::A note::: Google translate shows "converter attack law", for Apus(Apse) attack action. This is BARTA.

Darki
Jul 6, 2012, 12:04 PM
Aaaaalright, I'll try to revamp the first post.

I gotta add the Photon Blasts, that about the combined stats, and somebody said something about examples. But what examples do I put? <_<

EDIT: I'm checking the JP wiki to put the descriptions of the Photon Blasts, but I can't make anything clear of it. I'd prefer if people hwo have actually used them could post what are the diferences between the PBs, or somebody with better understanding of japanese. <_<

Omega-z
Jul 6, 2012, 12:42 PM
That good to know TecherRamen that it does Barta, it's hard to known for sure what it say's in the wiki wished we had pic's of the auto-Attack's and the Photon Blast's.

holmwood
Jul 6, 2012, 03:22 PM
Aaaaalright, I'll try to revamp the first post.

I gotta add the Photon Blasts, that about the combined stats, and somebody said something about examples. But what examples do I put? <_<

I don't know. Personally, I think it's FANTABULOUS as of now.

Having examples won't stop people from asking the same mag build -related questions anyway.

Having examples will also not stop people from complaining about stuff not working because they forgot to read the very last point before the striking types are introduced that discusses the permanence of mag-trees. I don't know. I guess you could find a way to emphasize that point above everything else. BIG FONTS AND IN SHINY COLORS? PICTURES?! Your call. :D

Ezodagrom
Jul 6, 2012, 04:08 PM
So, my mag became a Delphinus at lvl 100 and I was trying to change it to Cygnus, its stats at lvl 125 are 50/0/0/40/10/15/10, but it's still a Delphinus, shouldn't it have become a Cygnus with these stats? o_o;

EDIT: Checking out the JP wiki, I wonder, maybe it's just Range stats + Ability > Strike stats, instead of Range stats + Tech stats + Ability > Strike stats and Range stats > Tech stats?

OpheliaInfinity
Jul 6, 2012, 04:46 PM
So, my mag became a Delphinus at lvl 100 and I was trying to change it to Cygnus, its stats at lvl 125 are 50/0/0/40/10/15/10, but it's still a Delphinus, shouldn't it have become a Cygnus with these stats? o_o;

EDIT: Checking out the JP wiki, I wonder, maybe it's just Range stats + Ability > Strike stats, instead of Range stats + Tech stats + Ability > Strike stats and Range stats > Tech stats?
uuuhm... then bump up your range 5 (or 10?) more levels and see if it works..
I think the "Range stats > Tech stats" still applies or it would turn into Libra.
Sorry you are having troubles D:

Ezodagrom
Jul 6, 2012, 04:58 PM
uuuhm... then bump up your range 5 (or 10?) more levels and see if it works..
I think the "Range stats > Tech stats" still applies or it would turn into Libra.
Sorry you are having troubles D:
Hmm, so then it could be Range stats + Ability > Strike stats and Range stats > Tech stats, let's see if bumping the range will work...

OpheliaInfinity
Jul 6, 2012, 05:05 PM
Hmm, so then it could be Range stats + Ability > Strike stats and Range stats > Tech stats, let's see if bumping the range will work...
Yes the data on the wiki supports these...

And though it's not initially obvious it seems Libra needs only Tech stats + Ability > Strike stats... (and tech stats > range stats), instead of Tech + Range + Ability > Strike.

master Darki needs to do a little update... as long as your ordeal is solved by raising ranged, Ezodagrom. O:

Ezodagrom
Jul 6, 2012, 05:13 PM
Yes the data on the wiki supports these...

And though it's not initially obvious it seems Libra needs only Tech stats + Ability > Strike stats... (and tech stats > range stats), instead of Tech + Range + Ability > Strike.

master Darki needs to do a little update... as long as your ordeal is solved by raising ranged, Ezodagrom. O:
I can't do this by just increasing ranged though, I have to increase both ranged and ability since I'm using arm units. In the end the result should be the same as just increasing ranged, if this is the correct way it works, it'll become a Cygnus at lvl 135 (now it's 128).

browser
Jul 6, 2012, 05:30 PM
does tech defence count as tech stats too?
I fed my mag trimates all the way to level 71 on just trimates, kind of regretting it now =l since i want carina, or is there a way to de-level a stat

Saffran
Jul 6, 2012, 05:30 PM
You can't feed mags beyond level 150 (for now) so decide yourselves...
(dunno if it's old news or not. It was written in the wiki yesterday)

Ezodagrom
Jul 6, 2012, 05:35 PM
does tech defence count as tech stats too?
I fed my mag trimates all the way to level 71 on just trimates, kind of regretting it now =l since i want carina, or is there a way to de-level a stat
There's no way to delevel stats, what are your current stats?
It's possible that for Carina it could be Striking stats + Ability > Tech stats (with the striking stats being higher than the ranged stats), instead of what is listed in the first post. This has still not been tested though.

browser
Jul 6, 2012, 05:37 PM
36 tech 35 tech defence

holmwood
Jul 6, 2012, 05:38 PM
does tech defence count as tech stats too?
I fed my mag trimates all the way to level 71 on just trimates, kind of regretting it now =l since i want carina, or is there a way to de-level a stat

Tech defence is counted as tech, yes, so you'll be able to get Carina. Discs can increase ability and decrease all defense related stats.

Ezodagrom
Jul 6, 2012, 05:43 PM
36 tech 35 tech defence
Either get 1 point of striking, and start going for just ability or get both striking (striking attack and/or defense) and ability points. If everything goes well, hopefully you'll get a Carina at lvl 145.

kp77
Jul 6, 2012, 05:44 PM
I couldn't find any other posts or forums that had a cheat sheet for Mags, so based on the information from various wikis I have made an English one.

View It Here: http://pso2p.net/njenzizj

Please let me know your thoughts on it, and whether or not it's useful.
Might be able to make some of other things as well.

OpheliaInfinity
Jul 6, 2012, 06:28 PM
I couldn't find any other posts or forums that had a cheat sheet for Mags, so based on the information from various wikis I have made an English one.

View It Here: http://pso2p.net/njenzizj

Please let me know your thoughts on it, and whether or not it's useful.
Might be able to make some of other things as well.
The one problem I see right away is that the english translations of their names are off... check the first post of this thread ^-^

In the "evolution to 3rd form" section the use of the word 'groups' makes things a bit unclear... try using 'form' instead?
"...once the mag evolves into its 3rd generation, it can only change form within the same type group."
"Re-evaluation will take place every 5 levels thereafter to re-determine the mag's form"
That's my suggestion for now... I'm sure other people might wanna add their own suggestions..

Very nice work! ^.^b

chaosbelow
Jul 6, 2012, 06:47 PM
I don't understand why people want certain mags over others?

Do different evolutions like Karina vs. Monokerosu provide different abilities? The only thing I can see is that they have different stats for leveling up. Does Karina provide more pp or something? Please help me.

Ezodagrom
Jul 6, 2012, 06:58 PM
I don't understand why people want certain mags over others?

Do different evolutions like Karina vs. Monokerosu provide different abilities? The only thing I can see is that they have different stats for leveling up. Does Karina provide more pp or something? Please help me.
Different photon blasts, different attack types (for example one may use techs, the other may shoot enemies), different trigger abilities, or just for appearance.

For example, I'm trying to change from Delphinus to Cygnus because Delphinus is ugly, plus Delphinus occasionally tackles enemies throwing them into the air, that kinda ruins my attacks sometimes.

OpheliaInfinity
Jul 6, 2012, 06:59 PM
I don't understand why people want certain mags over others?

Do different evolutions like Karina vs. Monokerosu provide different abilities? The only thing I can see is that they have different stats for leveling up. Does Karina provide more pp or something? Please help me.
It's usually an aesthetic thing >< People want Karina because it looks like a cute bunny :3 Or people want Cygnus because of his epic shuriken arms o3o

But actually they do provide different abilities... different trigger actions like PP regen or temporary invincibility. Also their auto actions are different... like one may shoot an ice bullet or another may do several punches on an enemy. And finally their photon bursts may do different moves...
Hope that all made some sense xD

Edit: GAH! Ninja'd owo

kp77
Jul 6, 2012, 07:34 PM
The one problem I see right away is that the english translations of their names are off... check the first post of this thread ^-^

In the "evolution to 3rd form" section the use of the word 'groups' makes things a bit unclear... try using 'form' instead?
"...once the mag evolves into its 3rd generation, it can only change form within the same type group."
"Re-evaluation will take place every 5 levels thereafter to re-determine the mag's form"
That's my suggestion for now... I'm sure other people might wanna add their own suggestions..

Very nice work! ^.^b

Thanks.

I've left the names as their original romaji ones until Agrajag or Tycho can give me a set of names that we will use as a standard.

I'll reword the explain boxes to something easier to understand for version two.

sliferx94
Jul 6, 2012, 08:05 PM
If i want to get a libra i need to feed my lyra mage weapons at level 95?

Ezodagrom
Jul 6, 2012, 08:06 PM
Yes the data on the wiki supports these...

And though it's not initially obvious it seems Libra needs only Tech stats + Ability > Strike stats... (and tech stats > range stats), instead of Tech + Range + Ability > Strike.

master Darki needs to do a little update... as long as your ordeal is solved by raising ranged, Ezodagrom. O:
It worked, I now have a Cygnus. ^^

[spoiler-box]http://img525.imageshack.us/img525/5475/pso20120707020421015.jpg[/spoiler-box]

OpheliaInfinity
Jul 6, 2012, 08:12 PM
If i want to get a libra i need to feed my lyra mage weapons at level 95?
Yes, after lv95 you want ability and tech combined to be a higher level than striking. :3


It worked, I now have a Cygnus. ^^

[spoiler-box]http://img525.imageshack.us/img525/5475/pso20120707020421015.jpg[/spoiler-box]
Grats! :3
*victory party*

sliferx94
Jul 6, 2012, 09:55 PM
Yes, after lv95 you want ability and tech combined to be a higher level than striking.


But what should i increase? T-ATK or T-DEF because feeding mag tech units increases t-def and if i feed it tech weapons t-atk increases but t-def decreases so im pretty confused and i actually don't know how T-ATK benefits hunter class ;-;

holmwood
Jul 6, 2012, 10:34 PM
But what should i increase? T-ATK or T-DEF because feeding mag tech units increases t-def and if i feed it tech weapons t-atk increases but t-def decreases so im pretty confused and i actually don't know how T-ATK benefits hunter class ;-;

That's why you want your stat to be largely ability and strike and not tech when you're going for libra. Having maybe 48 strike stat, and 46 ability, and 1 tech at level 95 with 0 in range. Then just continue to add two more ability stats to have ability=strike. At this point, ability+tech (4 8 +1) is higher than strike (48), and tech is higher than range. :)

From there, you would want to level ability first, the strike, then ability, then strike....

:D


Thanks.

I've left the names as their original romaji ones until Agrajag or Tycho can give me a set of names that we will use as a standard.

I'll reword the explain boxes to something easier to understand for version two.

The names are all constellations.

So the ones on the front page are fairly accurate.

Lijarkh
Jul 6, 2012, 10:50 PM
Hm...let's say I wanted Carina. To make sure I get that instead of Monoceros, my Striking has to be higher than Ranged, and my Tech cannot be higher OR equal than the total of Striking, Ranged, and Ability?

...so, wait, if I wanted the least amount of Striking while keeping as much Tech as possible...ideally it would be 49 Tech, 50 Ability, and 1 Striking at level 100? And 49 Tech, 45-46 Ability, and 0-1 Striking (or something like that) at 95?

holmwood
Jul 6, 2012, 10:56 PM
Hm...let's say I wanted Carina. To make sure I get that instead of Monoceros, my Striking has to be higher than Ranged, and my Tech cannot be higher OR equal than the total of Striking, Ranged, and Ability?

...so, wait, if I wanted the least amount of Striking while keeping as much Tech as possible...ideally it would be 49 Tech, 50 Ability, and 1 Striking at level 100? And 49 Tech, 45-46 Ability, and 0-1 Striking (or something like that) at 95?

Actually, there is reason to believe now that Tech has to be less than just the total of striking and ability.

I'm fully convinced in fact. At first I was skeptical about the information given in http://pso2.swiki.jp/, but it seems I was interpreting their formula wrong. XD

So, to summarize what you must do,


Tech < Strike + Ability , and Strike > Range
49 Tech, 50 Ability, and 1 Striking should do it at level 100, and you would add 1 tech, 1 ability, 1 tech, ability, 1 tech, 1 ability.... Which is actually a much better build than a full on tech build in my opinion.

PannaCotta
Jul 6, 2012, 11:16 PM
Actually, there is reason to believe now that Tech has to be less than just the total of striking and ability.

I'm fully convinced in fact. At first I was skeptical about the information given in http://pso2.swiki.jp/, but it seems I was interpreting their formula wrong. XD

So, to summarize what you must do,


Tech < Strike + Ability , and Strike > Range
49 Tech, 50 Ability, and 1 Striking should do it at level 100, and you would add 1 tech, 1 ability, 1 tech, ability, 1 tech, 1 ability.... Which is actually a much better build than a full on tech build in my opinion.

You can go full tech until tech reach 49 to assure that it will evolve into Lepus at level 30, then put 1 striking and the rest into ability.

holmwood
Jul 6, 2012, 11:20 PM
You can go full tech until tech reach 49 to assure that it will evolve into Lepus at level 30, then put 1 striking and the rest into ability.

Going full tech will get you to monoceros.

And who knows how much ability it will take to turn it back to Carina... Maybe around level 145 or so. That's a long wait.

Ezodagrom
Jul 6, 2012, 11:24 PM
Cygnus photon blast is a lightning shockwave:

[spoiler-box]http://img337.imageshack.us/img337/6583/pso2004.jpg[/spoiler-box]

Lijarkh
Jul 6, 2012, 11:29 PM
Actually, there is reason to believe now that Tech has to be less than just the total of striking and ability.

I'm fully convinced in fact. At first I was skeptical about the information given in http://pso2.swiki.jp/, but it seems I was interpreting their formula wrong. XD

So, to summarize what you must do,


Tech < Strike + Ability , and Strike > Range
49 Tech, 50 Ability, and 1 Striking should do it at level 100, and you would add 1 tech, 1 ability, 1 tech, ability, 1 tech, 1 ability.... Which is actually a much better build than a full on tech build in my opinion.

Seeing as you don't need to put a single point into Ranged, I wouldn't be surprised. Since my mag's Ranged would be at zero, I might as well not include it into the formula, right? :v



Going full tech will get you to monoceros.

And who knows how much ability it will take to turn it back to Carina... Maybe around level 145 or so. That's a long wait.

Pretty...sure that going full tech until your mag has 49 tech won't make it a Monoceros. Doesn't Monoceros require Tech that is equal or above half of the Mag's level? It would have 49/100 of the stats, which is less than half :v

PannaCotta
Jul 6, 2012, 11:34 PM
Going full tech will get you to monoceros.

And who knows how much ability it will take to turn it back to Carina... Maybe around level 145 or so. That's a long wait.

Carina doesn't require ability, as long as your tech is not higher than the sum of other stats and strike is higher than range you always get Carina.

holmwood
Jul 6, 2012, 11:42 PM
Carina doesn't require ability, as long as your tech is not higher than the sum of other stats and strike is higher than range you always get Carina.


This is one thing Darki has to change. It's not the sum of all three stats, it's just the sum of the hybrid stat and ability that needs to be higher.


For Carina, the sum of just Strike and Ability has to be greater than Tech. Range isn't included in that part of the formula.
This was confirmed with Ezodagrom who had the sum of Range, Tech, and Ability to be higher than Strike, and the range to be higher an Tech. Instead of a Cygnus, Ezodagrom still had a Delphinus... even if Strike was below 50%.

By raising Range, Ezodagrom had Range + Ability higher than strike, allowing the mag to change to a cygnus.

And I just thought raising Ability would be more preferable than Strike, but I guess if you're a hunter going for Carina...

Professor Fay
Jul 7, 2012, 02:29 AM
I wouldn't peg myself as an expert on the intricacies of Mag development -- but looking at the third evolution Mags it would be ideal for me to raise my Lyra into a Cygnus.

Here are my Mag's current stats:
[SPOILER-BOX]http://i46.tinypic.com/250uk3t.png[/SPOILER-BOX]

Do you think that it would be perhaps, too late for me to obtain one with this current set-up? If not, what do you suggest I feed it in order to theoretically get a Cygnus? Without much knowledge of how mag raising works, I've only ever fed it weapons to raise boost it's attack stat since I'm primarily a Hunter (I thought it would be logical). Oh and please, don't hold back on all the specific lingo and math because seriously, I should also be in need to learn more about this myself as well. Need to start somewhere, I guess.

holmwood
Jul 7, 2012, 02:55 AM
I wouldn't peg myself as an expert on the intricacies of Mag development -- but looking at the third evolution Mags it would be ideal for me to raise my Lyra into a Cygnus.

Here are my Mag's current stats:
[SPOILER-BOX]http://i46.tinypic.com/250uk3t.png[/SPOILER-BOX]

Do you think that it would be perhaps, too late for me to obtain one with this current set-up? If not, what do you suggest I feed it in order to theoretically get a Cygnus? Without much knowledge of how mag raising works, I've only ever fed it weapons to raise boost it's attack stat since I'm primarily a Hunter (I thought it would be logical). Oh and please, don't hold back on all the specific lingo and math because seriously, I should also be in need to learn more about this myself as well. Need to start somewhere, I guess.

At level 95, make sure to have strike as the highest stat.
*Strike = atk and defense combined. As with range and tech. DO NOT FORGET. 20 Strike Attack and 20 Strike Defense is a total of 40 strike.

Cygnus requires Strike to be less than the combined stat of Ability and Range.
Therefore, by level 100,
-Have at least one point of range more than tech. (If tech is 0 in your case, just one point should suffice.)
-Have the sum of Ability and Range to be greater than the strike stat.

My personal favorite is a hunter build with 49 strike, 0 tech, 50 ability, and 1 range; all in attack. 49 strike < 50 ability + 1 range (51), 1 range > 0 tech.

*Note that strike has to be less than the combined stat of Ability+Range, not Ability+Range+Tech. It's always the hybrid stat + ability. Players have reported issues with the Ability+Range+Tech theory.

Dark Emerald EXE
Jul 7, 2012, 04:27 AM
A very nice read.
So really... unless you just like the fact of having a "pure" Stat mag.
Besides stats is concerned, it wouldnt makde a difference whether you did Pure Stat Mag or Stat/Ability Mag since you'd get the same Mag either way...


Looking at the first post.
If someone did a pure Range Mag, they should get Fornax -> Cepheus

While at the same time if someone did Range/Abilty Hybrid (feeding mag only Range weapons is good example of this(also the one I'm going for))
I'd still end up with Cepheus.

So really it's a not a HUGE deal in that regard...

The same would also apply to the other MAG branches with the exception of Ability as with my experience with making an Ability Mag on CBT is more sensitive when feeding....




My curiosity lies with the PB after second evolve. (Sorry if this is mentioned amongst the thread)

Do you get a second PB when it evolves the third time? Or does the Third PB overlap the original...

That would be very interesting if each MAG had it's own PB (perhaps same animal but different affect)

For example:
Cepheus: Evolved ranged version of Fornax's PB
Tucana: Range oriented with ptoential physical melee hit during the PB
Caelum: Range shots the enfeeble? (Kind of like Jellen Shot or something)

Would be neat....and actually difference....it would give you versatility....

Darki
Jul 7, 2012, 04:30 AM
I'll change the needed stuff when I have some free time, you know, spanish people tend to sleep when you're all awake. <_<

Dark Emerald EXE
Jul 7, 2012, 04:43 AM
@Darki lol

I do wonder what the heck are you guys feeding your mags to get to 100 so fast :o