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Nibelungenlied
Jul 8, 2012, 11:58 PM
I'd like to think that my knowledge from the wiki has helped me in assisting the good players of Ship 10, however now that I'm looking over some of these Guides for Mags and such I'm extremely concerned. Have we managed to reach a consensus as to the Mag formulas, or is everyone just tossing up crap shots of what they think they are? (Crap in no way referring to the quality, instead being used in reference to the game)

Sigmund
Jul 9, 2012, 12:00 AM
You mean this?
http://pso2-project.net/upload/njenzizj

Needs more specifics, what are mag formulas?

Spellbinder
Jul 9, 2012, 12:06 AM
The Japanese community seems confident enough as to make a mag calculator, so I think the information we have so far is pretty solid.

soulpimpwizzurd
Jul 9, 2012, 12:11 AM
my two cents on this mag business is that unless you really just want your mag to look a certain way/have a certain photon blasts, it isn't worth it if it means you're going to end up forcing your main class to have 50 BASE STAT of something that's completely unnecessary.

keep in mind that even at level cap, your character will be incapable of equipping some of the higher stat requirement weapons/armors for your class, unless you planned accordingly, through either sacrificing skill points, or leveling your mag properly. this is also simultaneously the biggest argument against leveling ability. ability does not help any class at all except i think maybe hunter with a certain partisan, in equipping their respective weapons/armors.

also, i remember reading through rob23's quick study / comparison of strength vs ability, and it honestly seems that raw strength is going to be more helpful than ability. admittedly, in the comparison rob23k had 100 strength vs 70 ability, and 30 is a big number to be lacking. however it only seemed that they'd possibly, roughly level out if they were equal. so if you level up strength/whatever stat you need to equip the strongest weapons, str would still help more.

ex on this whole armor thing

i recently got the native american looking feather back armor for hunter. it requires ~430 physical defense or something, i believe. (i may be wrong give or take 20 points or so.) when you get to level 40, as a female human hunter, you will have 360 physical defense. this means somewhere in your skilltree or on your mag, you have to gain ~70 extra defense points.

luckily for us, defense is arguably one of the less important stats in pso2, and that native american armor isn't really my style anyway. so i am going to disregard getting it, and just focus on making my mag at least have 120 attack, because i believe the strongest sword requires ~450something physical atk. female human hunters at level 40 will have 360 physical attack, so 120 will be more than enough, and ideally, enough for future weapon as well in accordance to regular stats gained from leveling up, to equip all possible high level weapons.

Nibelungenlied
Jul 9, 2012, 12:19 AM
You mean this?
http://pso2-project.net/upload/njenzizj

Needs more specifics, what are mag formulas?

If you look at another thread, there's some Mags posted that contradict some of these formulas. I know for certain that a friend's goes against the R>T part for Cygnus.


The Japanese community seems confident enough as to make a mag calculator, so I think the information we have so far is pretty solid.

Would you mind linking it? I'd very much like to see what it looks like.


my two cents on this mag business is that unless you really just want your mag to look a certain way/have a certain photon blasts, it isn't worth it if it means you're going to end up forcing your main class to have 50 BASE STAT of something that's completely unnecessary.

keep in mind that even at level cap, your character will be incapable of equipping some of the higher stat requirement weapons/armors for your class, unless you planned accordingly, through either sacrificing skill points, or leveling your mag properly. this is also simultaneously the biggest argument against leveling ability. ability does not help any class at all except i think maybe hunter with a certain partisan, in equipping their respective weapons/armors.

As far as that first paragraph, my main reason for attempting to get a 100% accurate Mag guide is because most of the people I tend to play with want a certain Mag look/PB. And from my reading, not all Mags require a 50% stat.

Armor units are simply as easy as using -stat here- Def on your Mag. As far as I know, so don't quote me 100% on this, R.Def works just as well towards a R goal as R.Attack does. As far as Ability, most Gunslashes and rare weapons require an Ability score, as seen here (http://www.scribd.com/doc/99060960/PSO2-Weapons-List-Doc).

Sp-24
Jul 9, 2012, 12:20 AM
About Ability, you will need to put some points into it to be able to equip HP+50 and PP+5 Sub Units, which I've found more desirable than those that require T-Attack for my Force. The only class that can raise their Ability without Mag is Ranger, so other classes may be interested in feeding their Mag some disks after all.

And while my experience is limited to my FOmarl, I've found out that I'll need to invest a crapload of skill points into T-Defense just to equip a slightly better unit. Other classes and/or races may have it differently, but I know it will be a waste of stat points for me to try and level up T-Defense for a better unit.

Spellbinder
Jul 9, 2012, 12:25 AM
Would you mind linking it? I'd very much like to see what it looks like.

Here's the link to the main page.

http://pso2pso2.syoyu.net/

And here's the actual calculator page.

http://file.pso2pso2.syoyu.net/pso2magu

Nibelungenlied
Jul 9, 2012, 12:29 AM
Here's the link to the main page.

http://pso2pso2.syoyu.net/

And here's the actual calculator page.

http://file.pso2pso2.syoyu.net/pso2magu

Wow, that's the first time I've ever even heard of it :-o

soulpimpwizzurd
Jul 9, 2012, 12:34 AM
Here's the link to the main page.

http://pso2pso2.syoyu.net/

And here's the actual calculator page.

http://file.pso2pso2.syoyu.net/pso2magu

awesome link, gj binder

@sp-24, do you know how much ability it takes to equip +5 sub? that one seems nice.

nvm, its 287. however equipping the one below that only costs 218 ability. at max lvl, fomarl humarl both get 272 ability. so i guess if you absolutely needed the extra bit of defense and 10hp/+1 pp, you could level up your ability by 15 to wear those subs.

@ nibel
so at lvl 40, female hunter/female force get 272 ability. most ability partisan requires 272 ability according to the chart you gave. but for wired lance, the maru fang moss requires 332. however it can be easily replaced by the jaguriasu or the bell card, both which require strength.

as for gunslashes, none of them require more than 272 ability (males get 269 i think.) they either need a low amount of ability, or high strength/range to use. one needs t-atk but that one is pretty random.

anyway, due to this, the argument that weapons need ability only really holds true with the mammoth wired lance which requires 338. however it can be easily replaced with another wired lance.
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but none of this really matters anyway since you clarified that you're only interested in physical looks and photon bursts so why am i even typing lol

kp77
Jul 9, 2012, 02:13 AM
If you look at another thread, there's some Mags posted that contradict some of these formulas. I know for certain that a friend's goes against the R>T part for Cygnus.

Most, if not all of the information used to create that cheat sheet is a compilation of the information available on Japanese Wiki's, so if you are saying there are flaws in some of them, it would mean that no one knows 100% accurately then.

Can you possibly link me to exact posts where people have mags contradicting the equations used? So I can add this to the list of things to update in version two of the cheat sheet.

Since a lot of people are using it.

origami21
Jul 9, 2012, 02:57 AM
the formula from this forum is accurate, at least for me. here are some screens. might be helpful because my cygnus changed into a delphinus once but then i managed to change it back to cygnus.

so, the accepted formula for cygnus is: Ranged > Tech // Ranged + Ability > Striking

[SPOILER-BOX]http://farm9.staticflickr.com/8160/7520995206_d12c6a27bf_b.jpg[/SPOILER-BOX]

[SPOILER-BOX]http://farm9.staticflickr.com/8165/7520998042_bf9e343246_b.jpg[/SPOILER-BOX]

[SPOILER-BOX]http://farm8.staticflickr.com/7273/7521000932_743d4240d3_b.jpg[/SPOILER-BOX]

soo, in the 2nd pic you see my cygnus changed into a delphinus because the strike is more than the accumlated amount of both ranged + ability

(47+6=53 > 21+1+30=52)

and in the 3rd pic the little guy changed back to cygnus (thankfully)

(47+6=53 < 26+1+32=59)