PDA

View Full Version : PSE yield info



jooozek
Jul 14, 2012, 04:54 PM
So, so far what I've noticed is:
- monsters that spawn around Code:Duel have frequently a high
- the "visualizer" that appears, the one with green and red bars and on top of that them hitting almost the top of the hud shows high yield of PSE for some time or maybe around the area where it appeared, couldn't pin point, either way, PSE yields is high after it occuring
- skipping on monsters, from my experience, causes PSE to vanish more frequently

Anything that you think (you don't have to be sure) that somehow raises/lowers PSE levels, share your experience.

Ryno
Jul 14, 2012, 04:57 PM
ah ok. was wondering what that meant

Coatl
Jul 14, 2012, 06:06 PM
I know grouping up with other people causes PSE bursts.
But honestly, those PSE bursts are odd. I once caught a PSE burst in a non-multi party area while I was with three other npcs.
Other days I'm with ten to twelve other players like me trying to catch a PSE drift but have no luck for hours at a time.

I'm inclined to say that more people + frequent codes + frequent monsters would amount to a better chance of a PSE burst.
Also, I think the only way to get a CROSS BURST is to have another party having the PSE burst. Meaning, two parties at minimum would have had to have the PSE burst when near each other.

彩音~
Jul 14, 2012, 06:26 PM
The bars mean increased elemental damage. (red for fire, green for wind, etc). It has nothing to do with higher PSE rates from mobs

jooozek
Jul 14, 2012, 06:30 PM
The bars mean increased elemental damage. (red for fire, green for wind, etc). It has nothing to do with higher PSE rates from mobs
Is that your experience or do you have a credible source to confirm this? Just to discern and have set it in stone so we can trust this or only consider as possibility.

DARKWINGDARA
Jul 14, 2012, 06:32 PM
tl;dr
kill shit and hope for the best.

DoubleCannon
Jul 14, 2012, 06:32 PM
PSE levels will not go away until you hit level 5, once you reach level 5 it has a hidden timer and you gotta get it to level 9 to hit pse burst, otherwise it will reset. That is how that works.

彩音~
Jul 14, 2012, 06:37 PM
Is that your experience or do you have a credible source to confirm this? Just to discern and have set it in stone so we can trust this or only consider as possibility.

Kind of funny you're questioning someone else's credibility when your own info isn't even true

jooozek
Jul 14, 2012, 06:38 PM
Read what I've said again.

DoubleCannon
Jul 14, 2012, 06:40 PM
multiparty area with 12 human players = ALOT of spawns + codes = more pse bonuses. Dont ask for datamining of this as it is just plain fact lol. More monsters = more chances at a pse bonus, City anyone?

jooozek
Jul 14, 2012, 06:42 PM
multiparty area with 12 human players = ALOT of spawns + codes = more pse bonuses. Dont ask for datamining of this as it is just plain fact lol. More monsters = more chances at a pse bonus, City anyone?
No one questioned what you said because its only logical that more monsters = more chances for PSE occurance so no clue why you even "lol". Uncalled for.

Tired
Jul 14, 2012, 06:57 PM
You want to have real players rather than NPCs and you want the full multiparty to be running together as a group. I got a PSE and 4 cross bursts in a row earlier because we had a full multiparty working together well. The more real players in an area that come up on a spawn, more monsters will spawn as opposed to just a 4man group running around spawning monsters. Also, they die faster, thus more PSE.

http://tinypic.com/view.php?pic=73fn86&s=6

GG.

mhjc
Jul 14, 2012, 07:00 PM
The bars mean increased elemental damage. (red for fire, green for wind, etc). It has nothing to do with higher PSE rates from mobs

I seriously doubt that, since the same .bik plays each time. The elemental increments come from the PSEs which are usually "Thunder boost, Ice boost, Flame boost, etc."


PSE levels will not go away until you hit level 5, once you reach level 5 it has a hidden timer and you gotta get it to level 9 to hit pse burst, otherwise it will reset. That is how that works.

Not entirely correct, but close. The timer becomes 1 minute once you hit lv8 since lv8 triggers burst chance, then you have a minute to trigger the lv9 for the burst. I didn't realize the level 5 would start out making them expire, that's a nice tidbit to add.

彩音~
Jul 14, 2012, 07:09 PM
I seriously doubt that, since the same .bik plays each time. The elemental increments come from the PSEs which are usually "Thunder boost, Ice boost, Flame boost, etc."



http://wikiwiki.asia/pso2/index.php?PSE

jooozek
Jul 14, 2012, 07:14 PM
Should've linked that when you posted first

Chik'Tikka
Jul 14, 2012, 07:52 PM
the visualizers+^_^+
[SPOILER-BOX]http://i49.tinypic.com/x0pfyt.png
http://i50.tinypic.com/2isfkf5.png
http://i46.tinypic.com/147clf.png[/SPOILER-BOX]

source: http://wikiwiki.asia/pso2/index.php?PSE#b0e406cc