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View Full Version : So, just how good/bad are elemental attributes?



jooozek
Jul 19, 2012, 12:32 PM
Anyone tested them extensively yet?

Coatl
Jul 19, 2012, 01:05 PM
Hm, I'll put in what little I know.
Attributes have the ability to inflict the status condition correspondant to the element. Ice being freeze, fire being burn, electricity being shock, etc.

Metalsnake27
Jul 19, 2012, 01:06 PM
I know abilities also contributes to elemental stuff.

For example: My sword I have atm has Light on it, however, has the freeze ability as well so it's able to freeze enemies. Not sure if it actually does Ice Damage with the ability or just freezes them.

Pretty sure the light damage actually contributes to what elemental output it has.

jooozek
Jul 19, 2012, 01:12 PM
Hm, I'll put in what little I know.
Attributes have the ability to inflict the status condition correspondant to the element. Ice being freeze, fire being burn, electricity being shock, etc.

Are you sure you don't have abilities that do so? My fire attributed rappy launcher never ignited anything, but it shocks stuff since i've got lvl. 2 shock on it. Same goes for my spread needle, its electric attributed but I've got freeze on it and it sure does freeze but never shocks.

I'm also doing now some half-assed testing, will update this post in some minutes, maybe that will make someone want to test it extensively.

Sizustar
Jul 19, 2012, 01:19 PM
Anyone tested them extensively yet?

It doesn't raise alot of damage.

Same weapon, same ratk, different attribute
http://mmoloda.com/pso2/image/5558.jpg

jooozek
Jul 19, 2012, 01:30 PM
Atributeless weapon where? Oh well, here we go:

monster name (level) [weakness]
used weapon name "number of" attribute - normal | weak spot

oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 159, 163 | 494, 495, 499, 500, 501
アルバタグバルブ 50 FREEZE - 184, 185, 186, 187, 188| 533, 535, 537, 538, 539, 544, 545
アルバタグバルブ 50 WIND - 189, 190, 191, 192 | 542, 545, 546, 550, 552 553

za oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 502, 506
アルバタグバルブ 50 FREEZE - 184, 185, 187 | 543, 546
アルバタグバルブ 50 WIND - 192 | 554, 555

galf (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 162, 167 | 506, 504
アルバタグバルブ 50 FREEZE - was no galfs around when i used this launcher
アルバタグバルブ 50 WIND - 190 192 | 541

nab-rappy (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 495
アルバタグバルブ 50 FREEZE - 184, 188 | 543, 544
アルバタグバルブ 50 WIND - 190, 194 |

My stats and weapons used (http://sadpanda.us/images/1090247-IAFP6NF.png)

ps0k1d
Jul 19, 2012, 01:42 PM
Well, if i may put my two cents in. I find using elemental weapons very helpful on higher level enemies. Enemies do have a certain level of defense, ability, and other stats, so testing out things on a level 1 enemy no matter what you use means your going to get max damage every time.

However i recently put together two 3* swords, one 50% fire, and one 50% electric. Each for the tundra and mines respectively. They are each at +10, with a Vol Soul on them, so they have 406 attack power. Now, when i use the fire one against the bots in the mines i hit about 180-200 with normal attacks, but when i use the electric one i notice a good increase of about 100 extra attack power. It also goes the same when I use the fire one in the Tundra. This shows most with the crits i think, because crits are your max damage possible. And when using a elemental weakness against them, my crits are always about 100 more damage then without using the weakness.

So in all I think putting together a 50% elemental weapon is great for anything sub 3*, however trying to get it that much on a rare is just costly, and most rares overall attack power may outweigh the increase from the 50% elemental damage.

GoldenFalcon
Jul 19, 2012, 01:43 PM
Same goes for my spread needle

What?

jooozek
Jul 19, 2012, 01:53 PM
What?
Errrr, スプレッドレガシー launcher that looks exactly like the s-rank shot from blue burst

@psokid
See, I want to grind the element on rare launchers but I have no freaking clue how much will I gain, that's why I'm looking for someone who extensively tested it.

BIG OLAF
Jul 19, 2012, 01:59 PM
Hm, I'll put in what little I know.
Attributes have the ability to inflict the status condition correspondant to the element. Ice being freeze, fire being burn, electricity being shock, etc.

This is not true.

GoldenFalcon
Jul 19, 2012, 02:01 PM
So, get an element that you like, since enemy resistances don't seem to matter much at this point

Lostbob117
Jul 19, 2012, 02:28 PM
So, get an element that you like, since enemy resistances don't seem to matter much at this point

Or just get the cheapest weapon with any element, like say if there is a ice weapon 10k less than the same thing with fire, just get the 10k less one.

jooozek
Jul 19, 2012, 02:32 PM
Or just get the cheapest weapon with any element, like say if there is a ice weapon 10k less than the same thing with fire, just get the 10k less one.

Or maybe I'm using rares because I want the 5% drop rate boost? :-P And I've got my launchers already at +10 so yeah, I'm wondering if its worth grinding attributes on them.

Sigmund
Jul 19, 2012, 02:36 PM
I think it adds 50 ATK to the enemy that it's weak against, but I haven't tested it enough. The damage difference is pretty minuscule from what I experienced. For example, if anyone has a 200 ATK weapon with 50 elemental and a 250 ATK weapon, use it on an enemy that is weak against that element and see if a critical hit does the same damage.

Vylera
Jul 19, 2012, 02:47 PM
Atributeless weapon where? Oh well, here we go:

monster name (level) [weakness]
used weapon name "number of" attribute - normal | weak spot

oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 159, 163 | 494, 495, 499, 500, 501
アルバタグバルブ 50 FREEZE - 184, 185, 186, 187, 188| 533, 535, 537, 538, 539, 544, 545
アルバタグバルブ 50 WIND - 189, 190, 191, 192 | 542, 545, 546, 550, 552 553

za oodan (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 502, 506
アルバタグバルブ 50 FREEZE - 184, 185, 187 | 543, 546
アルバタグバルブ 50 WIND - 192 | 554, 555

galf (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158, 162, 167 | 506, 504
アルバタグバルブ 50 FREEZE - was no galfs around when i used this launcher
アルバタグバルブ 50 WIND - 190 192 | 541

nab-rappy (lv. 1) [weak to fire and wind]
アルバタグバルブ NULL - 158 | 496, 495
アルバタグバルブ 50 FREEZE - 184, 188 | 543, 544
アルバタグバルブ 50 WIND - 190, 194 |

My stats and weapons used (http://sadpanda.us/images/1090247-IAFP6NF.png)

So based on this, having good attributes outweighs having 50 element.

Getting to 30-40 range element isn't too tough on non-rare weapons, so even doing that would at least make sure you aren't completely ignoring an easy damage boost.

Also, enemy weaknesses are pretty small.

Probably shouldn't be caring about getting element specific until ultimate mode comes out, anyway.

njdss4
Jul 19, 2012, 03:00 PM
This is not true.

Really? I could have sworn my Ice elemental Launcher was freezing enemies from time to time. I wasn't paying that close attention, though, so it could have been an NPC or party member doing that.

Sizustar
Jul 19, 2012, 03:05 PM
Really? I could have sworn my Ice elemental Launcher was freezing enemies from time to time. I wasn't paying that close attention, though, so it could have been an NPC or party member doing that.

That's an seperate ability, not related to element.

njdss4
Jul 19, 2012, 03:09 PM
That's an seperate ability, not related to element.

Ah, is it related to those extra abilities under the weapons stats? I remember some from closed beta when the English patch still worked, like RockBear Soul or EXP Boost or whatever.

BIG OLAF
Jul 19, 2012, 03:09 PM
That's an seperate ability, not related to element.

^What he said. Your launcher most likely had Freeze ability on it; the ice element just being coincidental.

I have a light sword, it's never confused anything. My fire weapons have never burned anything (besides the sword that has Burn 2 on it). My lightning weapons have never shocked anything.

My wind weapons have never...uh...wooshed anything? I dunno!

But, element has nothing to do with status effects. That's all abilities.

Arkios
Jul 19, 2012, 03:15 PM
Or maybe I'm using rares because I want the 5% drop rate boost? :-P And I've got my launchers already at +10 so yeah, I'm wondering if its worth grinding attributes on them.

Sorry if this off-topic a little bit, but is this 5% drop rate boost an attribute or is this something that comes with every rare?

jooozek
Jul 19, 2012, 03:18 PM
Sorry if this off-topic a little bit, but is this 5% drop rate boost an attribute or is this something that comes with every rare?

It's an ability exclusive [so far] to Tekker - when you appraise something you get to pick the element and one of the three abilities - meseta drop rate up, experience rate up or item drop rate.

Lumpen Thingy
Jul 19, 2012, 03:30 PM
Or just get the cheapest weapon with any element, like say if there is a ice weapon 10k less than the same thing with fire, just get the 10k less one.
no just no

UnLucky
Jul 19, 2012, 03:33 PM
or just not get an element, prioritize PA/tech passives, and not use regular attacks so much

Coatl
Jul 19, 2012, 03:45 PM
This is not true.

Well there you go. I know nothing. :c

Scarlet_Rain
Jul 19, 2012, 03:54 PM
They do however provide a visual indicator against enemies weak to the specific element, which could confuse some people I guess.

BIG OLAF
Jul 19, 2012, 10:32 PM
Well there you go. I know nothing. :c

It's okay. Everyone's still learning the game mechanics. We'll all understand everything eventually!

*pats on back*

Metalsnake27
Jul 19, 2012, 10:38 PM
I'm also testing element stuff, since I have to go to different planets all the time.

I've experimented with using the weakness vs not and I have to say, it does tend to add more damage. I've noticed that my Partisan that had more S-attack but not the elemental weakness vs one with less S-Attack but with the elemental weakness, tended to do less damage. (Although it's a very slight difference)

I forget the exact numbers, but having it with light vs darkers rather than wind vs darkers showed a difference in damage. (And the partisan with wind had quite a bit more S-Attack)

I am still testing this theory.

Chacron
Jul 19, 2012, 10:46 PM
Has anyone done testing with technics and weapon elements? Like if having fire attribute with make my Rafoie hit harder?

mhjc
Jul 19, 2012, 10:47 PM
Has anyone done testing with technics and weapon elements? Like if having fire attribute with make my Rafoie hit harder?

Does nothing. It only helps with strike attacks.

Chacron
Jul 19, 2012, 10:50 PM
Does nothing. It only helps with strike attacks.

*sigh* My poor wallet...if only I knew then what I know now. Why do canes even have elements to them then?

UnLucky
Jul 19, 2012, 11:18 PM
so you can whack enemies with varying results?

Abu Jumal
Jul 19, 2012, 11:54 PM
Boosts damage with melee and ranged weapons. Most notable on weapons with higher Attack and on higher level enemies. However, a higher attack power is most notably better than a high elemental %. For example;
A 3* spear w/ 337 ATK and 50% fire
vs a 5* spear w/ 396 ATK and 41% Lightning

Does approximately the same damage against enemies weakened to fire.

Arika
Jul 20, 2012, 12:06 AM
Could be like pso 1 where enemy has their element resistant increase from normal to hard, very hard, and ultimate. Meaning that u will hit much less when use wrong element in later mode.

So far most result bases from normal which element not matter much in pso 1 too

Yunfa
Jul 20, 2012, 12:33 AM
So, get an element that you like, since enemy resistances don't seem to matter much at this point

I beg to differ,

http://i208.photobucket.com/albums/bb79/Uberyun/0e2442a7d933c895d3ee45ead11373f08302008a.jpg

velociti
Jul 20, 2012, 01:29 AM
It doesn't raise alot of damage.

Same weapon, same ratk, different attribute
http://mmoloda.com/pso2/image/5558.jpg

this is crazy.
this shows WHY the elements are broken.
any element is JUST AS STRONG AS any element. That is crazy...

that's like saying, I have 100% native attribute, and 0% dark attribute on pso1, but I do the SAME damage on dark enemies as I do on the native enemies. That is ridiculous...

edit: nice 10k damage up there^
also, after reading I see, ultimate monsters might have higher resistances to their strong elements, and weaker resistance on the weak resistance, sounds right. But really, 50 ice, 50 zonde on fire mobs, same damage up to 5% difference, that is stupid.

UnLucky
Jul 20, 2012, 01:44 AM
9999 on a normal attack? what do you think this is, final fantasy?

jooozek
Jul 20, 2012, 01:44 AM
Normal attack or not, used on an weak bulleted weakspot. I still don't get how that one guy hit with the 9* assault rifle hit 9999 on the tundra panthers.

BogusKun
Jul 20, 2012, 01:47 AM
I know it makes a difference in Techs. It will raise the spells by the % you have. So having 20% will raise your Zonde-skills.

Your attributes like SHOCK/POWER/SOUL raise the stats from your base value. SHOCK 3 has a higher chance of shocking enemies, while FREEZE 3 have a higher chance of freezing them than their I & II attributes. SOUL 3 will heighten your character stats, and (if you didn't know by now) you can only transfer SOUL between two similar items with the same SOUL.

NEW NOTE: My opening statement stresses that I have tested this, and it works on FORCE only so far.

GoldenFalcon
Jul 20, 2012, 05:59 AM
I beg to differ

I'm gonna guess that a 50% weapon of a different element would hit the same, depending on how far you are above 9999
If not, maybe like 9800