PDA

View Full Version : Changes that should to be made to Affixing!



IAmSecretSpy
Jul 22, 2012, 03:13 PM
Please share what would you like to see changed to the Affixing System!

At the moment its literally impossible to affix more then two affix's let alone the max... Even with the 5-10% Bump you can buy with AC its still utter garbage. It reminds me exactly of Weapon Upgrading in PSU but a tad worse.

Luckily enough for me i got Level 4 Poison on my Lance ;)

I would like to see them change the Percentage of success by about 20%.
That way i am not failing 80% of the time by simply adding another Level 1 affix to another weapon...

What would you like to see changed?

HFlowen
Jul 22, 2012, 03:16 PM
Make it so failing doesn't eat your ingredient weapons. there, now it's more like grinding in that you can just spam over and over and over until your money is all gone.

EDIT: Wait that actually doesn't make a whole lot of sense because you can fail some affixes and succeed others. I think you get the general idea though.

IAmSecretSpy
Jul 22, 2012, 03:17 PM
Make it so failing doesn't eat your ingredient weapons. there, now it's more like grinding in that you can just spam over and over and over until your money is all gone.

Wow i actually like this a lot better, how about a percentage chance that you might loose the ingredient?

gigawuts
Jul 22, 2012, 03:25 PM
Make it so a failed affix doesn't wipe that slot. Just leave it with an affix titled FAILURE or BROKEN or some crap. What a direly awful system. Then you can go back to trying to replace those affixes without having to deal with reduced success rate from raising the slot count on top of it.

KEV1N
Jul 22, 2012, 03:36 PM
Give us the option to punch that twat Dodo.

Kion
Jul 22, 2012, 03:36 PM
1)Get rid of 'the same number of affixes crap'. With x1 and x1 it's really hard to add up to anything at all. You'd have to go (4x) power I, power I to (2x) power II, power II, to (1x) power III and then do that all over again with ability or something to get an extremely low chance of adding the two abilities to a one slot rare weapon. And then all of your tinkering gets destroyed in the process when it fails. It really doesn't scale well.

2) Cut the overrides. Say you pick up a rare that has something gimped like armI with exp boost +10%. It'd be nice to tack on something like abilityII (or 3), except any abilities added to that weapon will over write the exp boost. You should be able to have the option to retain abilities of the item that is being added to.

3) You should be able to use any weapon as fodder. If you only want shootII or something from a 4x weapon to a 1x weapon, you should be able to do so.

4) You should be able to combine more than 2 weapons at once.

5) Better options for increasing affixes on a weapon. rather than increasing by 1 each time, each added ability should decrease the chances of all abilities being added by 5% or something like that.

6) Failing shouldn't wipe slots.

HFlowen
Jul 22, 2012, 03:38 PM
The entire system is tedious as hell and needs some serious trimming down.

JeyKama
Jul 22, 2012, 04:40 PM
It's pretty tedious, but really only because the UI is horrible and you can't search for affixes from your inventory/storage. And Dodo is a %$(&ing troll.

Those of you wanting easier affixing though... I hope you realize a few things...

1) Gear isn't boe other than rares and you get a LOT of non-rare stuff. You also get quite a bit of meseta from vendoring and pick-ups. There absolutely has to be huge sinks for removing meseta/items from the game. There are only 1 real way to get rid of meseta - which is the item lab. Shop fees, medicine, tekker fees sure, but those are a drop in the bucket.

2) There is only 2 ways to get rid of items - vendoring or item lab fodder. You can pick up HUNDREDS of items an hour in a good farming session - multiply that by however many people actively play at all levels, with a generous default storage vault. These items need to be destroyed or things just get totally saturated beyond demand. Rares get a little saturated but element boosting rares is a pretty heft venture considering the drop rate, and the maxers will take those out of the system.

so, to wit... if it were easier to make nice 3+ affix combos then items wouldn't get removed, meseta wouldn't get removed, and your wedding dresses would cost 10 million M instead of 500k or however much they're at.

It just sucks that it's just a huge gambling scheme though (yay failing 8 times catastrophically on this Tig Ridol at +9...)

PS: You can actually use any# affix gear when modding a 0-slot item... You suffer the extra slot penalty but the first one is never really a problem for me.

Geistritter
Jul 22, 2012, 04:48 PM
Make it so a failed affix doesn't wipe that slot. Just leave it with an affix titled FAILURE or BROKEN or some crap. What a direly awful system. Then you can go back to trying to replace those affixes without having to deal with reduced success rate from raising the slot count on top of it.

I could get behind this. Not only is the success rate abysmal to begin with, but it becomes worse every time you have to re-add that damned slot. It's even worse if the game decided to punch you in the groin and delete more than one slot.

I'd even go so far as to say a failure shouldn't even wipe your existing affixes.

sabitsuki
Jul 22, 2012, 05:19 PM
It's pretty tedious, but really only because the UI is horrible and you can't search for affixes from your inventory/storage. And Dodo is a %$(&ing troll.

Those of you wanting easier affixing though... I hope you realize a few things...

1) Gear isn't boe other than rares and you get a LOT of non-rare stuff. You also get quite a bit of meseta from vendoring and pick-ups. There absolutely has to be huge sinks for removing meseta/items from the game. There are only 1 real way to get rid of meseta - which is the item lab. Shop fees, medicine, tekker fees sure, but those are a drop in the bucket.

2) There is only 2 ways to get rid of items - vendoring or item lab fodder. You can pick up HUNDREDS of items an hour in a good farming session - multiply that by however many people actively play at all levels, with a generous default storage vault. These items need to be destroyed or things just get totally saturated beyond demand. Rares get a little saturated but element boosting rares is a pretty heft venture considering the drop rate, and the maxers will take those out of the system.

so, to wit... if it were easier to make nice 3+ affix combos then items wouldn't get removed, meseta wouldn't get removed, and your wedding dresses would cost 10 million M instead of 500k or however much they're at.

It just sucks that it's just a huge gambling scheme though (yay failing 8 times catastrophically on this Tig Ridol at +9...)

PS: You can actually use any# affix gear when modding a 0-slot item... You suffer the extra slot penalty but the first one is never really a problem for me.

+1 someone needs to hammer into you guys' head the evils of inflation so that you'll come to love the highly effective gold sink that is in place in this game.

JeyKama
Jul 22, 2012, 05:52 PM
You don't have to like it by any means, but it's healthy to have some perspective that this is one pretty effective way to try to balance out game resources that they really don't stop you from accumulating.

However, I wouldn't mind a FUN scratch pass that you could use to salvage 1 or 2 of your fodder if you happen to fail... But really if you're doing serious upranking you're using cheapo 1* stuff in the first place.

Geistritter
Jul 22, 2012, 06:11 PM
+1 someone needs to hammer into you guys' head the evils of inflation so that you'll come to love the highly effective gold sink that is in place in this game.

This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.

KEV1N
Jul 22, 2012, 06:35 PM
Give us the option to punch that twat Dodo.

Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

"Hoho..ARRRHG!"

Geistritter
Jul 22, 2012, 06:37 PM
Not a person in the world would save him, and no court in the entirety of the universe would convict you on the charges of second degree murder.

JeyKama
Jul 22, 2012, 06:42 PM
This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.

You have a very short-sighted view of how MMO (which this game isn't even, though it keeps getting called one here) ecosystems have to work.

This game is almost unique in that there is no limit on your playstyle as a completely free game, and you can still stockpile for a 3-day shop pass. Amazingly enough, you don't HAVE to participate in the metagame that is affixing. Amazingly enough it's not really hard or expensive to affix 1-2 II-III stats either unless you're trying to work on a rare weapon - in which case you deserve all the hell and emo rage I went through trying to get two damn stats on my gun and get it to +10.

It also goes without saying that modded rare weapons are almost ENTIRELY UNNECESSARY to rip through content, and that 3-5* gear is excessively more available, and extremely competitive. At least, for now.

This game practically throws meseta and items at you, it's only fair that stuff has to funnel out too.



but yeah i think i've earned the right to punch Dodo in the nose...

IAmSecretSpy
Jul 22, 2012, 06:51 PM
This is and always has been an inane argument in these sorts of games; people who spend less money on stupid crap like this have more to pay for the higher prices that people expect for there being no vortex eating all of it, simple as that.

I don't think the system needs to change entirely, I haven't spent enough time playing the game to criticize what needs to be changed or even give suggestions to improve upon. What i will say is that this system NEEDS to be changed, the reason i say that is because they allow what 8-10 Affix Slots? I have a hard enough time adding two Level 1 or even two Normal Affix's onto a Weapon. I have usually a 20% chance of adding that affix on the Weapon... The Affix's should be sorted by a percentage chance going based on there properties. That way i can add a simple affix onto a weapon and have a much greater chance of adding another simple affix. The way it is now i need to create Poison 5 on Multiple other weapons in hopes that when i do transfer that Affix over to my Main weapon that it will be successful but even then when it is on the Weapon there is no incentive to add another affix on because its going to be 20% or less and you would loose that Level 5 Affix.

The system needs some adjustments, that way people would dump more money into creating a Weapon Combination that they really like. If i could i would dump a few million into it creating some awesome combo Affix's that would offer some fun times while playing.


Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

"Hoho..ARRRHG!"

I Support this :)

eharima
Jul 22, 2012, 07:07 PM
Give us the option to punch that twat Dodo.

take my meseta.

yeah, tired, so ill miss things but
ELEMENTS should be able to use any wepon with the same element
LESS TROLL AFFIXES BREAKING being able to wipe clean an item is actually way less usefull than the system as a whole
MORE BETTER AC % BOOSTERS serious sega, just let me buy them for fucking AC outright not piss about in scratch pauing 200yen for a fucking grinder or shit costume i dont want... BOYCOTT
ALSO ITEMS that you can add an element to an item if it dosent have one at all.

REALLY i FEEL THEY MISSED OUT ON MANY MONEY (caps fu) making opportunitys for begining game.
in future sight the system is great at taking meseta out of the game, but they havent planned this very well for F2P, and could have made more money imo.

yes spelling blah im going to bed.

gigawuts
Jul 22, 2012, 07:23 PM
Still think they should add this. Or perhaps an escort mission just so I can watch him get eaten by monsters.

"Hoho..ARRRHG!"

If it turns out we need to protect him in the floating island area I guess I'm just never unlocking floating island free field.

mhjc
Jul 22, 2012, 07:25 PM
I thought the point of the difficulty is to reduce inflation for meseta. The game needs more meseta sinks, if you ask me.
I rather not see it change, and possibly made harder. People need something to do with their money, and plenty of it is vanishing because of Dudu.

JeyKama
Jul 22, 2012, 07:45 PM
I don't think the system needs to change entirely, I haven't spent enough time playing the game to criticize what needs to be changed or even give suggestions to improve upon. What i will say is that this system NEEDS to be changed, the reason i say that is because they allow what 8-10 Affix Slots? I have a hard enough time adding two Level 1 or even two Normal Affix's onto a Weapon. I have usually a 20% chance of adding that affix on the Weapon... The Affix's should be sorted by a percentage chance going based on there properties. That way i can add a simple affix onto a weapon and have a much greater chance of adding another simple affix. The way it is now i need to create Poison 5 on Multiple other weapons in hopes that when i do transfer that Affix over to my Main weapon that it will be successful but even then when it is on the Weapon there is no incentive to add another affix on because its going to be 20% or less and you would loose that Level 5 Affix.


Well, one thing, they nerfed the shit out of elemental attack affix success rates. Second, they left Mutation I success rate tweak in. Third, if you take any affix past III, you have no right to complain when things break on you. On the bright side, success rates can't go lower than 20% unless you're unlocking a slot. (actually, i think V's go down to 10%, nice~)

Just because they allowed for up to 8-10 rank V affixes does not mean that those parameters should be easy or even reasonable to get.

Also, who knows if Mutation II will make it easier to get rank IV stuff made, or Mutation III with rank V stuff, whenever those are added in. More power to you if you manage to get Poison V on your lance, but most likely you're trying to push the crafting mechanics of this game too early in the game's lifetime.

Sp-24
Jul 22, 2012, 07:46 PM
I thought the point of the difficulty is to reduce inflation for meseta. The game needs more meseta sinks, if you ask me.
I rather not see it change, and possibly made harder. People need something to do with their money, and plenty of it is vanishing because of Dudu.

This is a good point, but still, it is way too annoying to just find a weapon with Ability or Mutation, left alone to get enough to level them up and add to your desired weapon. I'm mostly for in-game money sinks in MMO games, but not so much when it involves gambling.

Admittedly, though, this randomness works a bit too well to change it, yeah.

Mike
Jul 22, 2012, 07:56 PM
Make it so a failed affix doesn't wipe that slot. Just leave it with an affix titled FAILURE or BROKEN or some crap.
I could get behind this. Give it some negative attributes (like the Ability 1 attribute but negative) and it'd be fun. It'd actually feel like there was a downside to failing instead of just losing a slot.

JeyKama
Jul 22, 2012, 08:29 PM
Depending on how you'd choose to implement it, that might be worse than having the main weapon break :x Here's a permanent slot, but you can't do anything to it anymore and furthermore it ruins your weapon stats.... not sure why you'd think that's "fun". I'd rather just have empty slots.

Or you could have it permanent, but just remains broken... and could eventually end up with a weapon you could not ever mod again because you maxed out on 10 broken slots. That sucks too.

Or have it permanent and broken, but you can semi-replace it with a normal affix that is gets reduced in value due to it being imperfect - maybe.

Or you could have it be replaced by a stat, and fairly easily game the weapon up to 10 affixes then go to town with higher rank stuff. Sounds too good to be true, come on :P

I mean... in most asian games with crafting, when you fail a craft, you lose your item =_= (dammit ffxi)

I'm not sure why Ability and Mutation are hard to find... I get tons of Mutation doing City attacks and Ability is pretty easy to make yourself. If nothing else, III stat weapons aren't too expensive at least on Ship02 (8-10k a pop I guess)

KrankItVZ
Jul 22, 2012, 09:40 PM
increase everything by 10% would make me happy. Makes sense that the % is low considering that it does not destroy the Target material like most games

gigawuts
Jul 22, 2012, 10:01 PM
Depending on how you'd choose to implement it, that might be worse than having the main weapon break :x Here's a permanent slot, but you can't do anything to it anymore and furthermore it ruins your weapon stats.... not sure why you'd think that's "fun". I'd rather just have empty slots.

Or you could have it permanent, but just remains broken... and could eventually end up with a weapon you could not ever mod again because you maxed out on 10 broken slots. That sucks too.

Or have it permanent and broken, but you can semi-replace it with a normal affix that is gets reduced in value due to it being imperfect - maybe.

Or you could have it be replaced by a stat, and fairly easily game the weapon up to 10 affixes then go to town with higher rank stuff. Sounds too good to be true, come on :P

I mean... in most asian games with crafting, when you fail a craft, you lose your item =_= (dammit ffxi)

I'm not sure why Ability and Mutation are hard to find... I get tons of Mutation doing City attacks and Ability is pretty easy to make yourself. If nothing else, III stat weapons aren't too expensive at least on Ship02 (8-10k a pop I guess)

Who said anything about a permanent broken affix? It's just there so one single failure doesn't mean having a < 25% chance of succeeding when attempting to increase slot count.

DreXxiN
Jul 22, 2012, 10:33 PM
Any form of RNG being removed from the game is good by my standards..but then again I came from Starcraft. ;)

soulpimpwizzurd
Jul 22, 2012, 10:38 PM
although i want it to change real badly i'm pretty sure we all know that they won't change affixing any time soon because it's a gold sink and more importantly

it encourages players to get more inventory space, so they can meet the incredibly strict demands of the affix system.

IAmSecretSpy
Jul 22, 2012, 11:04 PM
although i want it to change real badly i'm pretty sure we all know that they won't change affixing any time soon because it's a gold sink and more importantly

it encourages players to get more inventory space, so they can meet the incredibly strict demands of the affix system.

After talking to around 20 or so Japanese players(need i say where long conversations) said they don't even bother with Affixing because there is no incentive to it. Most of them say its a waste and is worse then PSU's Weapon Upgrading. I as well don't see any incentive to spend money on something that 80% of the time will fail. Not only am i wasting money to transfer or upgrade an affix i also am spending money on the weapon that has said desired affix to transfer or upgrade. To also add to that is the thought of losing that Affix that is on the weapon... All in all it is indeed a "Gold Sink" for some but most aren't even bothering with it unless they really want a good setup and are willing to wast ALOT of Meseta on getting that setup, then they come to the realization they they will NEVER get it in Affixing's current system.

Gold Sink? Yes. Waste? Yes. Incentive? None. People Angry at the sight of the evilest man in PSO2? Priceless! For everything else there's Lisa :)

gigawuts
Jul 22, 2012, 11:18 PM
I like to affix armor and stick with it for the long term, but when it comes to weapons heeeell no.

JeyKama
Jul 23, 2012, 12:50 AM
After talking to around 20 or so Japanese players(need i say where long conversations) said they don't even bother with Affixing because there is no incentive to it. Most of them say its a waste and is worse then PSU's Weapon Upgrading. I as well don't see any incentive to spend money on something that 80% of the time will fail. Not only am i wasting money to transfer or upgrade an affix i also am spending money on the weapon that has said desired affix to transfer or upgrade. To also add to that is the thought of losing that Affix that is on the weapon... All in all it is indeed a "Gold Sink" for some but most aren't even bothering with it unless they really want a good setup and are willing to wast ALOT of Meseta on getting that setup, then they come to the realization they they will NEVER get it in Affixing's current system.

Gold Sink? Yes. Waste? Yes. Incentive? None. People Angry at the sight of the evilest man in PSO2? Priceless! For everything else there's Lisa :)

As I said, SEGA isn't forcing you to play the Dodo (Dudu?) metagame. I don't really care for nonstop RNG, but item hunting and endless grinding are kind of what this game is about. At least unlike most games, you have the option to customize those items if you have the luck of the gods.

The 20 Japanese you asked aren't bothering with it, maybe the next 20 non-Japanese you ask aren't either. What's pertinent is that YOU found yourself messing hardcore with it, which means someone else most likely is messing with it even more, and someone else will be 1-upping that guy. Even with just grinding rares your meseta is easy come easy go. and those rares are never going back into the system.

I must be completely desensitized to this sort of thing after playing other item hunt games - at least this one I can make my own items, sometimes. So I disagree with your 20 Japanese survey, because I find messing with affixes, while not a perfect or even a good system by any means, a really interesting addition to the game. Just the fact that it's available to use if you so choose, and 100% optional.

This is an online game with thousands of concurrent players, and those who aren't AFK lobby-dancing are generating hundreds of thousands of items and meseta. Just think about the magnitude - in this kind of situation the risk for customizing your kit to be awesome has to be HUGE - otherwise you'd just buy someone's find that's equivalent and continue to hoard.

Some people pay a million meseta just to change the color of their dress... once (but at least you can resale modded costumes). The people like me who don't give a crap about most vanity things spend their millions on their pride and figuring out how to semi-efficiently use that system. Building fodder from scratch honestly isn't expensive - just tedious.

And that's my real complaint about this damn affix system is that it's so damn tedious because the affix/storage/inventory/shop UI are completely bad and unhelpful. I can stomach 40% success rates and losing slots, but I can't stand rifling through my bank for one item with Mutation I on it - why can't I just search for it by affix in the search tab? For the matter why do I not need exact names searching in my inventory, but I do for the shop UI? It's stupid.

But yeah... I think something like higher cost + higher success would ease some of my passive-aggressiveness towards this game. I think I spent around 500k sticking 2 stats on this gun... and 4 million+ (not including any grinder costs...) overall finally getting it to +10.

mhjc
Jul 23, 2012, 01:03 AM
As I said, SEGA isn't forcing you to play the Dodo (Dudu?) metagame. I don't really care for nonstop RNG, but item hunting and endless grinding are kind of what this game is about. At least unlike most games, you have the option to customize those items if you have the luck of the gods.

The 20 Japanese you asked aren't bothering with it, maybe the next 20 non-Japanese you ask aren't either. What's pertinent is that YOU found yourself messing hardcore with it, which means someone else most likely is messing with it even more, and someone else will be 1-upping that guy. Even with just grinding rares your meseta is easy come easy go. and those rares are never going back into the system.

I must be completely desensitized to this sort of thing after playing other item hunt games - at least this one I can make my own items, sometimes. So I disagree with your 20 Japanese survey, because I find messing with affixes, while not a perfect or even a good system by any means, a really interesting addition to the game. Just the fact that it's available to use if you so choose, and 100% optional.

This is an online game with thousands of concurrent players, and those who aren't AFK lobby-dancing are generating hundreds of thousands of items and meseta. Just think about the magnitude - in this kind of situation the risk for customizing your kit to be awesome has to be HUGE - otherwise you'd just buy someone's find that's equivalent and continue to hoard.

Some people pay a million meseta just to change the color of their dress... once (but at least you can resale modded costumes). The people like me who don't give a crap about most vanity things spend their millions on their pride and figuring out how to semi-efficiently use that system. Building fodder from scratch honestly isn't expensive - just tedious.

And that's my real complaint about this damn affix system is that it's so damn tedious because the affix/storage/inventory/shop UI are completely bad and unhelpful. I can stomach 40% success rates and losing slots, but I can't stand rifling through my bank for one item with Mutation I on it - why can't I just search for it by affix in the search tab? For the matter why do I not need exact names searching in my inventory, but I do for the shop UI? It's stupid.

But yeah... I think something like higher cost + higher success would ease some of my passive-aggressiveness towards this game. I think I spent around 500k sticking 2 stats on this gun... and 4 million+ (not including any grinder costs...) overall finally getting it to +10.

Yeah, I disagree with the 20 Japanese player thing. Most are very casual and won't bother, just like most players here.
Most hunters won't reach 1400 Strike, and that's fine, people just do what they want with their money. The ones that do, feel more prestigious in comparison to the rest of the 90% of hunters who will never compare to them, damage wise.

The fact is, the meseta is there to make use of this system, and doesn't become a worthless form of currency like the other games. So it'll have value to payers who wish to make use of it to reach those high stat values (wtfx at people with 270+ resta!)

It becomes another way of standing out to the other players who have the same gear as you.

Sp-24
Jul 23, 2012, 01:18 AM
Yeah, I disagree with the 20 Japanese player thing. Most are very casual and won't bother, just like most players here.
Most hunters won't reach 1400 Strike, and that's fine, people just do what they want with their money. The ones that do, feel more prestigious in comparison to the rest of the 90% of hunters who will never compare to them, damage wise.

The fact is, the meseta is there to make use of this system, and doesn't become a worthless form of currency like the other games. So it'll have value to payers who wish to make use of it to reach those high stat values (wtfx at people with 270+ resta!)

It becomes another way of standing out to the other players who have the same gear as you.

Meseta can still have value to people who want to buy any of the AC clothes and accessories, provided their character isn't male. And I guess it's grinding/synthesizing/combining that decides what is meseta's worth, which, in turn, affects My Shop prices, keeping the market in check. It's a very unpolished system, but good thing that it works anyway.

One thing that stating facts won't do, though, is make losing some of your awesome level 5 affixes or 5 grind levels feel any better.

SPOnion
Jul 23, 2012, 01:25 AM
If it will make anyone feel better I spent 500k to upgrade my 9 star disperser from +8 to +2 a few days ago.

jmanx
Jul 23, 2012, 01:29 AM
All of it is DooDoo like the char

I say screw this whole system and bring back self apply grinding and Dr. Montegue and my 4 slot amors

Windadept
Jul 23, 2012, 01:45 AM
I think the biggest problem with the system is the astronomical fail rate.
Even at 80%, I have had numerous times where I failed 3 times in a row.
It's not an 80% success rate with a 20% fail rate, it's a 20% fail rate that's more likely to occur.
It's like the Japanese mentality vs the western mentality:
When a western person says "maybe", it's a maybe with a usual tendency towards "yes".
But when a Japanese person says "maybe", it's a maybe with a higher tendency towards "no".

Stepper
Jul 23, 2012, 01:54 AM
I think the requirement for materials should be changed to at least the same number of abilities as the target item. It would mean being able to sacrifice a (theoretically) more valuable item, which I think is a reasonable trade-off for having a larger pool of material items.

As for pure wishful thinking, I'd like to see a 5% bonus for abilities that are already on the target item. Or alternately, an AC item that allows you to lock an ability either permanently or temporarily to prevent its loss.

JeyKama
Jul 23, 2012, 02:40 AM
Meseta can still have value to people who want to buy any of the AC clothes and accessories, provided their character isn't male. And I guess it's grinding/synthesizing/combining that decides what is meseta's worth, which, in turn, affects My Shop prices, keeping the market in check. It's a very unpolished system, but good thing that it works anyway.

One thing that stating facts won't do, though, is make losing some of your awesome level 5 affixes or 5 grind levels feel any better.


It's frustrating and draconian to lose -3 -> -2 -> -2 -> -1 grind levels in a row (screw you tig ridol) I understand, but it's not like I lost my weapon and I can just try again later when I stop hating life. As for V affixes well... you really have to be a glutton for punishment - at least +10 is forever!

Costumes have no impact on the game economy really because they are not BOE and are sellable even after being color-changed. Even buying a rappy suit doesn't take money out of the system - that 1mil just went to another player instead (minus the 5% shop tax, which is nothing) What you can see them as are investments - kind of like gold bars, but they don't help balance the ecosystem.

What they really need to do is make vanity items buyable from an NPC - some people play the game almost purely for running around as a cute chick in a wedding dress, so their meseta goes towards nothing but investment goods (i.e. costumes) which for now only comes from other players. If they could earn their way to color change tickets or even a lesser version of an Este ticket from an NPC, their money has a way out of the system.

And while I'm on this soap box, it wouldn't hurt Sega to stop being so miserly with AC. Not only does this game have THREE currencies (well, FUN is a currency, right?) but most F2P games let you earn limited amounts of the real money currency while playing so F2P players can at least taste the cash shop. Make it so that FUN points can be traded 5:1 for AC Lite points that can be used on ridiculous scape dolls/atomizers. the mag/tree reset devices, or even the 30-day shop/room tickets.
[/soapbox]

Anyway, this stopped being about affixes, sorry.

Sp-24
Jul 23, 2012, 03:01 AM
It's frustrating and draconian to lose -3 -> -2 -> -2 -> -1 grind levels in a row (screw you tig ridol) I understand, but it's not like I lost my weapon and I can just try again later when I stop hating life. As for V affixes well... you really have to be a glutton for punishment - at least +10 is forever!

Really? I deserve punishment for wanting a bigger number? I wonder if people who lose money trying to buy 10000 AC would be happy with the same answer. There is no justification to this system other than an attempt to extend the game experience on Sega's part. An incredibly annoying attempt.

IAmSecretSpy
Jul 23, 2012, 03:33 AM
As I said, SEGA isn't forcing you to play the Dodo (Dudu?) metagame. I don't really care for nonstop RNG, but item hunting and endless grinding are kind of what this game is about. At least unlike most games, you have the option to customize those items if you have the luck of the gods.

The 20 Japanese you asked aren't bothering with it, maybe the next 20 non-Japanese you ask aren't either. What's pertinent is that YOU found yourself messing hardcore with it, which means someone else most likely is messing with it even more, and someone else will be 1-upping that guy. Even with just grinding rares your meseta is easy come easy go. and those rares are never going back into the system.

I must be completely desensitized to this sort of thing after playing other item hunt games - at least this one I can make my own items, sometimes. So I disagree with your 20 Japanese survey, because I find messing with affixes, while not a perfect or even a good system by any means, a really interesting addition to the game. Just the fact that it's available to use if you so choose, and 100% optional.

This is an online game with thousands of concurrent players, and those who aren't AFK lobby-dancing are generating hundreds of thousands of items and meseta. Just think about the magnitude - in this kind of situation the risk for customizing your kit to be awesome has to be HUGE - otherwise you'd just buy someone's find that's equivalent and continue to hoard.

Some people pay a million meseta just to change the color of their dress... once (but at least you can resale modded costumes). The people like me who don't give a crap about most vanity things spend their millions on their pride and figuring out how to semi-efficiently use that system. Building fodder from scratch honestly isn't expensive - just tedious.

And that's my real complaint about this damn affix system is that it's so damn tedious because the affix/storage/inventory/shop UI are completely bad and unhelpful. I can stomach 40% success rates and losing slots, but I can't stand rifling through my bank for one item with Mutation I on it - why can't I just search for it by affix in the search tab? For the matter why do I not need exact names searching in my inventory, but I do for the shop UI? It's stupid.

But yeah... I think something like higher cost + higher success would ease some of my passive-aggressiveness towards this game. I think I spent around 500k sticking 2 stats on this gun... and 4 million+ (not including any grinder costs...) overall finally getting it to +10.

I think you took what i said out of Context or i didn't go into great detail of whom these players were and where they stand on the subject matter. These 20 JP Players in question where Level 31-40 who dumped a pretty hefty amount into Affixing themselves. While they liked some aspects of Affixing they found it overall annoying and frustrating(for lack of better words). Like what you said they would like to search for Affix's across all boards and have the percentage for success increase even if that means they need to pay more. I myself agree with them, they way i look at it now id rather buy a weapon from the shop that has what i want rather then upgrading myself because id waste twice if not three times as much getting it to where that item it the shop was. Thus the incentive for Affixing my own weapons is much less. I would rather create my weapon myself then to buy it from the shop but the generalization is that most people wont do that because its in terms "Waste of Money". Whether that be the percentage of failure or the overall frustration that Dudu causes with other systems dealing with Weapon/Armor upgrading i don't know. What i do know is he is an EVIL son of a Rockbear

JeyKama
Jul 23, 2012, 04:19 AM
Really? I deserve punishment for wanting a bigger number? I wonder if people who lose money trying to buy 10000 AC would be happy with the same answer. There is no justification to this system other than an attempt to extend the game experience on Sega's part. An incredibly annoying attempt.

The only one who feels you're being punished is yourself. Gamblers here in Las Vegas don't feel punished when they lose money at the slots - it's simple: you gambled and today you lost. Another try, you might get lucky. I don't condone the entire game system being about gambling from item maxing to scratch cards, but it just means some people get lucky and most gotta feel when to hold off for another day.


I think you took what i said out of Context or i didn't go into great detail of whom these players were and where they stand on the subject matter. These 20 JP Players in question where Level 31-40 who dumped a pretty hefty amount into Affixing themselves. While they liked some aspects of Affixing they found it overall annoying and frustrating(for lack of better words). Like what you said they would like to search for Affix's across all boards and have the percentage for success increase even if that means they need to pay more. I myself agree with them, they way i look at it now id rather buy a weapon from the shop that has what i want rather then upgrading myself because id waste twice if not three times as much getting it to where that item it the shop was. Thus the incentive for Affixing my own weapons is much less. I would rather create my weapon myself then to buy it from the shop but the generalization is that most people wont do that because its in terms "Waste of Money". Whether that be the percentage of failure or the overall frustration that Dudu causes with other systems dealing with Weapon/Armor upgrading i don't know. What i do know is he is an EVIL son of a Rockbear

Yeah, you didn't explain the context very well at all. Sorry about that.

Nonetheless you'll see players in other games spend vast amounts of currency to enchant their gear for a meager 1% stat upgrade over the much cheaper and commonly available alternative (coughwowcough). Just for some people the game they play is about maxing until they hit their sanity limit, and that's what the Item Lab caters to.

The frustration only really comes from upgrading rares (and ofc that stupid UI), which is, as I said, high risk vs. minor reward. For the maxers though, that reward of having a V affix can be a goal worth pursuing against all odds. My stomach isn't so strong for that but I understand the sentiment.

It's not elegant, but you can't really argue at how well it can cull items and money *chuckle*

I think I'm repeating myrself over and over again (it's been a long day...) so I'll stop now. Cheers.

UnLucky
Jul 23, 2012, 08:10 AM
Gamblers here in Las Vegas don't feel punished when they lose money at the slots - it's simple: you gambled and today you lost. Another try, you might get lucky. I don't condone the entire game system being about gambling from item maxing to scratch cards, but it just means some people get lucky and most gotta feel when to hold off for another day.

It's exactly like going to the casino, putting all your money on the 00 at the roulette, but with a 3:2 payout. And there's an entry fee.

The item ability system is heavily stacked against you, and limited in ways that don't make sense.

"Oh hey look, I finally found a weapon with the affix I really want, but it has TWO others on it, rendering it absolutely worthless." NO

"I slogged through 80%, 60%, 30%, and 20% chances multiple times in succession, now that I'm past that milestone, I'll start working on the next slot with an 83% chance to lose all progress up to this point!" NO

WHY do you have to reroll just to keep your abilities? Transfer yes, add yes, upgrade yes. I don't care, I'd try for a 5% to land if it'll FUCKING STICK. But completely discouraging further enhancement? Stupid stupid stupid!

And what's the deal with Synthesizers anyway? They're not even used for ability grinding at all. Seriously, consume one of those bad boys for every weapon used for attribute and ability grinding. It's ridiculous that you can add +1-9% element all with a single Synth. These are barely a step above vendor trash. Make them useful.


You know what I do like? How if the item AND your two ingredients all have the same ability on them, the chance to upgrade increases. That is a money sink. That has worthwhile returns. That doesn't feel like I'm getting completely screwed, despite risking more per try.

Kion
Jul 23, 2012, 09:33 AM
It's exactly like going to the casino, putting all your money on the 00 at the roulette, but with a 3:2 payout. And there's an entry fee.

The item ability system is heavily stacked against you, and limited in ways that don't make sense.

"Oh hey look, I finally found a weapon with the affix I really want, but it has TWO others on it, rendering it absolutely worthless." NO

"I slogged through 80%, 60%, 30%, and 20% chances multiple times in succession, now that I'm past that milestone, I'll start working on the next slot with an 83% chance to lose all progress up to this point!" NO

WHY do you have to reroll just to keep your abilities? Transfer yes, add yes, upgrade yes. I don't care, I'd try for a 5% to land if it'll FUCKING STICK. But completely discouraging further enhancement? Stupid stupid stupid!

And what's the deal with Synthesizers anyway? They're not even used for ability grinding at all. Seriously, consume one of those bad boys for every weapon used for attribute and ability grinding. It's ridiculous that you can add +1-9% element all with a single Synth. These are barely a step above vendor trash. Make them useful.


You know what I do like? How if the item AND your two ingredients all have the same ability on them, the chance to upgrade increases. That is a money sink. That has worthwhile returns. That doesn't feel like I'm getting completely screwed, despite risking more per try.

Bless you and your wonderful rant.

The stupid part is losing everything. Sure you manage to get two weapons with poswer III and power III on the weapon you want to affix. That gives you a 40% chance of getting powerIV. I don't mind losing the fodder in the process, but losing the slot and the ability of the item that you want to add to is backwards.

JeyKama
Jul 23, 2012, 09:36 AM
(snips a lot of nerdraging)

As I told someone else in this thread, it's likely that you're trying to push the system early in the game. If you do that, and try to get those sub-20% affixes, you really brought the odds down upon your own head. The sweet spot for custom affixes is more or less 2 III stats or a III and a soul. If you absolutely gotta have that Poison V, good luck, but I don't want to hear about it unless you succeed with Mardi Gras fanfare.

Plan stuff out, use cheap 1* fodder as bases and suck it up or don't do it.



You know what I do like? How if the item AND your two ingredients all have the same ability on them, the chance to upgrade increases. That is a money sink. That has worthwhile returns. That doesn't feel like I'm getting completely screwed, despite risking more per try.

I guess you've never actually tried it out, because for the most part, it does work exactly like that.

UnLucky
Jul 23, 2012, 07:53 PM
As I told someone else in this thread, it's likely that you're trying to push the system early in the game. If you do that, and try to get those sub-20% affixes, you really brought the odds down upon your own head. The sweet spot for custom affixes is more or less 2 III stats or a III and a soul. If you absolutely gotta have that Poison V, good luck, but I don't want to hear about it unless you succeed with Mardi Gras fanfare.

What does that even mean "push the system too early"? Even if later drops spawn with rank III or IV, the chance to transfer/upgrade/add is still abysmal and risks everything already there, plus straight up removes certain abilities every time. Even at total endgame lv200 content, getting two rank V abilities on your gear is ridiculously hard and any further progress is stifled. You're done at that point. You'll never get more than that unless you find a drop with 4-5 good abilities already on it.

Maybe that's the point, but it certainly isn't a meseta sink in that case. Quite the opposite, in fact.


I guess you've never actually tried it out, because for the most part, it does work exactly like that.

I know, it works exactly like that. It eats up more items and reserve abilities, but I'll put in the extra effort for a small gain and enjoy doing it. Is it worth getting less tries for a 20% higher chance per? That's your choice.

JeyKama
Jul 23, 2012, 10:10 PM
What does that even mean "push the system too early"? Even if later drops spawn with rank III or IV, the chance to transfer/upgrade/add is still abysmal and risks everything already there, plus straight up removes certain abilities every time. Even at total endgame lv200 content, getting two rank V abilities on your gear is ridiculously hard and any further progress is stifled. You're done at that point. You'll never get more than that unless you find a drop with 4-5 good abilities already on it.

"Push the system" basically... brute forcing it. While the affixes are available, they are exceedingly hard to get without a large investment. It is equivalent to, for example, trying in WoW as a strict non-raider to get an item made that requires heavy raiding for both recipe and materials. Hard and costly at first to make, but the difficulty eases as time goes by for various reasons.

As time passes, mechanics/tricks are introduced, or are simply discovered by chance, to make getting those IV/V stats somewhat more reasonable to get. One of those is by using certain souls - e.g. throwing a Guwana Soul into a Poison III-> IV upgrade mess doubles the success rate or alternatively increases Poison's transfer chance.

Who knows, perhaps they will add AC/FUN items that prevent you from losing slots/stats if you fail, or increase the success rates for for certain combines. Time will make things clearer.




I know, it works exactly like that. It eats up more items and reserve abilities, but I'll put in the extra effort for a small gain and enjoy doing it. Is it worth getting less tries for a 20% higher chance per? That's your choice.

Ah I apologize, it must have been like 5am and I guess I read it completely wrong.