View Full Version : So in the end what are blue damage numbers?

Jul 27, 2012, 05:52 PM
Personally I don't think they are criticals in the general sense of critical hits in RPGs, they seem to be more like "you-just-hit-for-maximum-potential-damage", if your ability stat is high you can see that your damage is comparable with the "criticals". Your thoughts?

Jul 27, 2012, 05:53 PM
I think they're just criticals.

Jul 27, 2012, 05:58 PM
I'm pretty sure those are criticals.

Jul 27, 2012, 06:26 PM
When I don't JA, the blue damage ends up as high as my JA damage (variance accounted for too) so yes, I would also say critical.

Jul 27, 2012, 06:31 PM
Yeah, crits in PSO2 are almost unanimously agreed upon to be max potential damage. There's apparently no actual bonus multiplier on top of that.

That max potential damage does vary based on the attack power of your chosen attack (this varies with swords based on which swing you're making, and PA's also have multiple attack powers for each hit) as well as the defense of the hitbox you're attacking, though. I had one crit deal only about 192 damage. It was between two 400+ non-crit attacks.

Jul 27, 2012, 06:52 PM
I know I see them mostly when I get the timing right for my weapons attack rhythm.

Jul 29, 2012, 07:56 AM
Are those really crits? Really?

Jul 29, 2012, 08:06 AM
mmhmm, that's a crit for ya. ^^

Jul 29, 2012, 08:09 AM
mmhmm, that's a crit for ya. ^^
I feel overpowered with that 1.88% CRITICAL INCREASE WHOO

Jul 29, 2012, 08:32 AM
I have seen equal blue and white damage numbers on the same enemy, so...

Jul 29, 2012, 08:45 AM
They certainly look like they're crits. I guess the critical damage bonus doesn't stack with the Just Attack bonus.

Jul 29, 2012, 08:47 AM
My screenshot had no Just Attack.

Jul 29, 2012, 08:47 AM
Most people agree that crits are just a chance to always deal your max damage. They're only really useful if you have really low ability.

Jul 29, 2012, 03:50 PM
Yeah, except all we know for certain about ABL is that it allows you to deal more damage when yours is higher than the enemy's, not reduce variance or increase minimal damage, all tests regarding the latter have proven otherwise.

Jul 29, 2012, 04:51 PM
Yep, blue numbers are possible max damage attack, aka critical. I say "possible" because the number isn't always your max damage, it jumps up and down even though you're attacking the same spot. Unlike most RPGs or MMOs this "critical" isn't the basic (damage * critical %).

Jul 29, 2012, 04:56 PM
That could be down to the damage multiplier of that given swing. A sword's first and third swings have better damage than its second swing, for instance.

Jul 29, 2012, 05:07 PM
Yeah those are ciriticals. It's an odd thing with this game. They have really streamlined things to the point where the only stats left are ATP and DFP. Players no longer have to worry about ATA, EVP, or LCK. Given the quick pace of the game, this kind of decision makes sense. This isn't like PSO where 30 more points of damage was a real accomplishment.