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Crimson Exile
Jul 28, 2012, 06:29 PM
Zanba 50% fire +10 450atk with Vol soul+power 2
Diniaejji Sword 15% fire +10 516atk with Arm 1, burn 1, and lucky rise

Picture of the 2 weapons being tested stats.
[spoiler-box]http://www.pso-world.com/forums/picture.php?albumid=2207&pictureid=29937[/spoiler-box]

Took down videos. Zanba did more damage on ice monster. Diniaejji did more damage on neutral.
2nd page is this thread someone posted damage stats use those to compare in his test.

Icecold
Jul 28, 2012, 06:32 PM
Can't watch the videos but I appreciate the findings. Thanks!

UnLucky
Jul 28, 2012, 06:32 PM
Make them public but unlisted or something

gigawuts
Jul 28, 2012, 06:34 PM
Would you be willing to do the same test with a no-element zanba?

Crimson Exile
Jul 28, 2012, 06:35 PM
Fixed are they showing?

eharima
Jul 28, 2012, 06:37 PM
im assuming the other ability on zanba is another history?
you have arm 1 on that Diniaejji which biases the ability by 10

whats your base ability ?
and how much meseta do you have, thats all people really want to konw.. ^^

okay 340 ability i watched video 3, and tbh there was only 10 difference between max hit on the two swords570 / 580 your min /max is all over the place tho. 220 - 570 wtf
its hard to tell if this is solid research, but a step in the right direction thanks

oh and please TURN OFF ANNOYING TEAM CHAT, ctrl+right arrow key

PLUS dosent sword gear affect damage as it goes up? or is that only when it hits limit break? or PA only?

UnLucky
Jul 28, 2012, 06:42 PM
Hm, you're normal attacking, JAing, and targeting different parts of the enemies every time

The first video has maybe 3 or 4 hits that can be directly compared between the weapons - not enough to go on due to natural variance.

Try locking onto a specific part (say the arm) and do the same kind of attack (JA or not, keep it consistent). And also keep track of any crits.

Crimson Exile
Jul 28, 2012, 06:46 PM
im assuming the other ability on zanba is another history?
you have arm 1 on that Diniaejji which biases the ability by 10

whats your base ability ?
and how much meseta do you have, thats all people really want to konw.. ^^
base abilty 330 updated first post with weapon abilities

gigawuts
Jul 28, 2012, 06:49 PM
Try testing on yeti weak points. They're very easy to hit and make a distinctive sound so you can know for a fact you've hit it.

I've been meaning to just do this myself, but haven't gotten together weapons to do it with yet.

Crimson Exile
Jul 28, 2012, 07:01 PM
Try testing on yeti weak points. They're very easy to hit and make a distinctive sound so you can know for a fact you've hit it.

I've been meaning to just do this myself, but haven't gotten together weapons to do it with yet.
Give me 30min will do a ja/normal atk version weak point version. Ill lock on the boss so it test can be correct

gigawuts
Jul 28, 2012, 07:03 PM
That just increases damage dealt to that specific point, still taking into consideration its unique defense. I mean the yeti butts. They have a very vulnerable point on their backs that makes a distinctive sound when you hit it. That way there's no confusion about hitting arms, legs, chests, etc.

They're also very common, so testing should be convenient.

Geistritter
Jul 28, 2012, 07:06 PM
Seems to be in favor of the element, but I agree that things aren't really consistent, and it wouldn't hurt to try it with a PA that does large amounts of damage so it can be more easily determined whether the element is multiplicative or additive.

Crimson Exile
Jul 28, 2012, 10:08 PM
That just increases damage dealt to that specific point, still taking into consideration its unique defense. I mean the yeti butts. They have a very vulnerable point on their backs that makes a distinctive sound when you hit it. That way there's no confusion about hitting arms, legs, chests, etc.

They're also very common, so testing should be convenient.
Tried to do the small yeti but they either died instantly or in 2 hits so I decided to use the weak spot of King yeti's.

Crimson Exile
Jul 28, 2012, 10:09 PM
Finally updated the first post.

BIG OLAF
Jul 28, 2012, 10:16 PM
Jesus, the variance on those weapons is crazy. Anywhere from 800-1200ish.

Crimson Exile
Jul 28, 2012, 10:29 PM
Jesus, the variance on those weapons is crazy. Anywhere from 800-1200ish.
I thought variance on weapons were gone. I think its my actual ability only being 330. Wasn't it something like the closer your ability is to a weapons attack the less variance you have?

JeyKama
Jul 28, 2012, 10:32 PM
Ok, I hate to hijack the thread but it did inspire me to drop a few hundred k and a few hours of my time to test this out. I haven't had time to crunch the numbers because City attack is inc., but i think the trends are obvious, at least to me.


Weapons used:
50% Thunder Vitalauncher+10 364 RATK
50% Ice Vitalauncher+10 "
no-ele Vitalauncher+10 "

Test subjects:
I used a pair of lv38 Gilnatches (the yellow medbots in Free Field Mines). I'm not sure what's up with these, but they seem to have a crazy auto-regen in addition to their normal heals. They have no particular hard/weak points (I have one weird double-damage point, so they have SOME weak spot apparently... what, I don't know) and thus make awesome test subjects for this matter. They are also weak to Thunder.

Method:
I used the basic launcher attack only, landing and jumping between shots to negate any JAs. Every time I switched to another element of weapon, I swapped to a visually-obvious weapon first (e.g. rappy launcher) to make sure the switch actually happens because identical visuals are stupid. As Gilnatches have no hard/soft points it didn't really matter where I aimed at, but for the most part I aimed at the ground near their feet or their lock-on point.

Variables:
The field had a constant Thunder Boost lv.3 PSE. I don't know what the weather looks like in Mines but I don't think I had any in the duration.

Things tested - I did a couple RATK points for reference. I also tried to do an ABI comparison with > weapon RTK and < weapon RTK, but coudln't make a perfect net RTK match. Crits are marked with a "c".



893RATK 387ABI
50% lightning (thunder boost lv3 -_- what does it do)
222 199 207 212 198 221 209 219 201 204 214 215 206 223 205 215 216 223 216 209 223 217 218 223 219 205 213 223 219 205 203 207 219 211 201 199 213 203 215 226c

50% ice
218c 199 215 219 205 203 210 192 201 201 202 193 202 193 201 191 201 216 213 218c
197 214 214 189 197 217 204 207 213 200 218c 212 198 196 193 203 199

0-ele
165 177 182 162 151 165 165 155 171 153 166 149 155 174c 169 153 168 159 162 173

--------------------------------

843RATK 387ABI
50% lighting (wtf thunder boost lv3)
215c 199 203 207 207 207 200 208 218 200 206 198 215c 209 200 194 190 188 186 194 208 201 214 208 195 200 199 194 214 214 198 210 210 211 202 208 210 192 206 195 196 187 197 211 196 207 215c

50%ice
198 205 204 182 183 184 183 184 204 197 196 185 184 197 181 179 189 181 197 183 191 202 204 206c 206c 194 199 180 182 186 185 193 190 179 180 198 179 188 191 205 191 202 202

0
163c 147 160 145 163c 162 149 152 157 153 147 150 142 145 141 150 163 158 160 148 145 135 135 151 158 154 153 145 146 135 154 157 138 157 142 151 151 139 161 157 139 144 138 160 137 158 160 143 136 144

------------------------------------

999RATK 387ABI
50% lighting (wtf is thunder boost lv3)
247 233 235 232 247 234 238 246 219 228 248 241 226 223 238 244 241 228 245 248 239 241 248 231 228 248c 225 224 245 235 231 235 247 220 244 236 237 230 231 234 247 223 227 222 221 223 234 232 223 237 231 246 237 246

50% ice
219 235 212 239c 229 238 218 227 234 216 214 213 231 235 222 231 239c 231 211 211 236 219 211 219 220 214 238 214 239c

-----------------------------

884RATK 311ABI
50% Lightning (thunder boost lv3 ._.)
234 187 188 187 180 212 191 195 201 178 204 222 224c 217 164 221 217 208 217 195 172 210 177 163 210 189 168 197 188 211 183 174 205 222 171 210 183

50% ice
164 215 193 186 152 163 200 152 154 152 174 205 164 161 169 217c 186 175 183 151 158 163 209 191 206 166 194 169 198 211 183 167 183 215 166 161 204 199 210 175 162 210 157 151 165 207 214 204

0
166 167 121 132 123 154 158 144 121 161 148 117 126 153 108 120 132 155 138 142 122 165 240???? 111 109 117 110 168 141 117 141 132 136 114 126 130 152 172 172 148 161 143 115 118 139 124 160 139 138 161 115 144 129 153 158 175



Unfortunately I can't be assed to do a statistical breakdown (I only really did enough points to satisfy my curiosity), but here are the salient points.

1) 311ABI(lower than the vita@364) vs. 387 ABI(higher than the Vita) w/ nearly same RTK, the lowest point @311ABI is 163 with 224 crit (72% of max), vs @387ABI it is 198 vs. 226 crit (87-88% of max, consistant across RATK plot points). Can't say much else that isn't obvious since I don't have enough ABI plot points. If you wanna ask whether 76ABI is worth 76RATK, I honestly can't say unless I go all out graphing more points if there really is a dropoff @ weapon ATK.

2) Comparing the 3 crit points for Ice50% vs. no-ele make it look like elemental% gives a straight % boost to the elementless weapon damage at an amount of 1/2 of its elemental%.

3) The thunder crit is roughly only 3-4% higher than the Ice crit. This makes me think that the Thunder Boost lv3 PSE I had was the only reason why the Thunder Vitalauncher did slightly more damage than the Ice Vita.


Obviously I could do with some more testing of sub-50% weapons, and I wish I'd been able to kill some more stuff to get a different Thunder Boost, but that's for another time. Food for thought.

Tycho
Jul 29, 2012, 07:55 AM
If you want to find the effect of one factor, you'd commonly try to negate the influence of all others -- which'd include DFP (among others). You don't know the wolves DFP, so even if you get different numbers for the two weapons, you still wouldn't be able to draw much of a conclusion from it. At least for L1 monkeys you'll know it's going to be reasonably insignificant compared to your attack.
I thought we'd debunked the "ability relates to weapon attack" thing before too! (or at least findings seemed to counter rather than support it, so in order to merit support it'd require some new evidence in favor of it).

IAmSecretSpy
Jul 29, 2012, 04:13 PM
It still makes me depressed that hunters do the least damage out of all 3 classes >_>
Im hoping the Sub Classes can improve on Damage with the new abilities and weapons.