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View Full Version : PSO2 Your dream classes/mechanics/skill trees?



Jakosifer
Aug 3, 2012, 11:06 AM
With the thought of the future in mind. I started to think of things that I believe would be pretty awesome for my own personal tastes.

Counter and evasion based skilltree/class that gets a bonus to Just Counter, or skills favoring it. I think it would go perfectly with Double Sabers, especially the way they're designed now. For the DS Gear, have it increase only when you successfully Just Guard, and have it only decrease when you actually take damage. I've always preferred to react to things and counter accordingly than to just punching the shit out of stuff until it dies. I know that a reactive class is unlikely in this game, and its almost as unlikely that there will be more skills based on Guard/Step. That's why its a dream though.

So, post your own, and keep it civil. No need to step on each others toes about stuff they like/want! Just have fun, yeah?

Omisan
Aug 3, 2012, 11:12 AM
I want mechguns that target two enemies at once. And other PA that do some evading type things for the mechguns, like diving and rolling around. because im assuming the range will be worse than a rifle and you will be close to enemies and rangers need to get away from attacks while staying in range and still being able to attack.

Polly
Aug 3, 2012, 11:15 AM
Counter and evasion based skilltree/class that gets a bonus to Just Counter, or skills favoring it. I think it would go perfectly with Double Sabers, especially the way they're designed now. For the DS Gear, have it increase only when you successfully Just Guard, and have it only decrease when you actually take damage. I've always preferred to react to things and counter accordingly than to just punching the shit out of stuff until it dies. I know that a reactive class is unlikely in this game, and its almost as unlikely that there will be more skills based on Guard/Step. That's why its a dream though.


Gettin' some Devil May Cry 3 vibes from this suggestion. ;D

Sephirah
Aug 3, 2012, 11:17 AM
With the thought of the future in mind. I started to think of things that I believe would be pretty awesome for my own personal tastes.

Counter and evasion based skilltree/class that gets a bonus to Just Counter, or skills favoring it. I think it would go perfectly with Double Sabers, especially the way they're designed now. For the DS Gear, have it increase only when you successfully Just Guard, and have it only decrease when you actually take damage. I've always preferred to react to things and counter accordingly than to just punching the shit out of stuff until it dies. I know that a reactive class is unlikely in this game, and its almost as unlikely that there will be more skills based on Guard/Step. That's why its a dream though.

So, post your own, and keep it civil. No need to step on each others toes about stuff they like/want! Just have fun, yeah?

You know that hunters actually can counter right?

Jakosifer
Aug 3, 2012, 11:22 AM
Gettin' some Devil May Cry 3 vibes from this suggestion. ;D

You got me, DMD and Royal Guard is just too much fun, to the point where any game with a perfect blocking system is so ridiculously satisfying and addictive that I can't help myself.

@P4Kman, I sure do.

@Omisan, that actually is a good idea, especially with the much faster pace of the game. I like.

Kondibon
Aug 3, 2012, 11:27 AM
I'm really hoping Wands are something like Gunslashes, but with techs (A melee mode and a casting mode). I'm not quite sure how it would work though. :-?

Kanore
Aug 3, 2012, 01:10 PM
I want mechguns that target two enemies at once.

guns don't work that way

though we did have ramarl handgun holding once

Omisan
Aug 3, 2012, 01:29 PM
guns don't work that way

though we did have ramarl handgun holding once

I dont know what you mean. Mechguns are two guns, one in each hand. You can multi target with the rifle and homing shot. I dont see why u cant multi target with mechguns and shoot at two enemies at the same time.

Jonth
Aug 3, 2012, 03:51 PM
Paladins... Not just normal Paladins though, Paladins that wield swords and that cast Ragrants in the form of giant holy lazer beams... Yeah...

Hunter/Techer, Specializing in Swords and light techs. I would be happy my entire PSO2 career I believe.

Kondibon
Aug 3, 2012, 03:59 PM
Paladins... Not just normal Paladins though, Paladins that wield swords and that cast Ragrants in the form of giant holy lazer beams... Yeah...

Hunter/Techer, Specializing in Swords and light techs. I would be happy my entire PSO2 career I believe.

*highfives*That's exactly what I'm going for with my newman.

Inazuma
Aug 3, 2012, 04:02 PM
I want to just cast techs all day long, like in previous Phantasy Star Online games. I hate how PP constantly runs out and I have to shoot guns or use melee attacks to recover PP.

Hopefully one of the upcoming subclasses is a technique specialist with much faster natural PP regen. They should also release more PP related mag devices. Either way, I want unlimited PP.

Cobolt
Aug 3, 2012, 04:09 PM
An engineer like class, summoning turrets and using explosives, I guess it might not fit into the game, but yeah it'd be nice. Leaving C4 on the ground and stuff, having a PA that summons a bot that grabs the attention of mobs and lures them , and then bam.

I know Rangers get traps but eh, not the same as the explosives and turrets I had in mind x_o

LK1721
Aug 3, 2012, 04:11 PM
RAmarl. I just want to be a PSO-style RAmarl. Good damage with guns paired with good supportive techniques.


Give me that and I will be happy forever.

gigawuts
Aug 3, 2012, 04:18 PM
Mechguns with bayonets that can guard. The bayonets are there purely for PA usage. For my HUcast.

So assault rifles that can guard and use striking for PA's.

This is my dream weapon.

edit: also mandatory mention of Twin Chainsawds.

Galax
Aug 3, 2012, 04:22 PM
Twin Pistols. Return unto me my Twin Pistols, and I might actually be nice when I mention SEGA in the future. I'm not giving up on my Skies of Arcadia reference shortcut - "Dance for me."

Zyrusticae
Aug 3, 2012, 04:24 PM
All I really want are my axes. Axes to grind, and then use to eviscerate my enemies in ever-more-brutal ways.

I can foresee PSO2 axe PAs being absolutely terrifying.

Polly
Aug 3, 2012, 04:28 PM
All I really want are my axes. Axes to grind, and then use to eviscerate my enemies in ever-more-brutal ways.

I can foresee PSO2 axe PAs being absolutely terrifying.

Axe PAs in PSU were the only ones that ever looked absolutely senselessly brutal to me, and I love the direction they've taken with PSO2's over-the-top brutality. It's excessively brutal and violent, yet tasteful in some weird way, if that makes any sense.

Alnet
Aug 3, 2012, 04:39 PM
Support bonus! I'm planning on going Force/Hunter, but I would also Force/Force if there's a skill to increase the range and longevity of Shifta, Deband, and Resta. Though it's possible that hitting Lv11, these will get those anyway, but I'd like a stacking buff for that. It'd make for some true support Forces.

And I wish there were a way to select from a range of Photon Blasts with each Mag. I get the feeling this is another impatient suggestion since the game's only a month old, but I hope I'm not getting pigeonholed into a single PB for the remainder of the game with this same Mag.

NoiseHERO
Aug 3, 2012, 04:58 PM
I'm hoping wind techs have a lot of mob control (throwing them in the air or in circles, possibly "continous damage") similar to wired-lance's swinging move.

Tossing the mobs around in circles or tornados constantly, then attacking them with melee weapons while it happens = YES

/Puts my PSP with BBS on it down

gigawuts
Aug 3, 2012, 05:03 PM
I'm hoping wind techs have a lot of mob control (throwing them in the air or in circles, possibly "continous damage") similar to wired-lance's swinging move.

Tossing the mobs around in circles or tornados constantly, then attacking them with melee weapons while it happens = YES

/Puts my PSP with BBS on it down

Oh man, a hunter/force hybrid class would be amazingly fun with that.

Jonth
Aug 3, 2012, 05:25 PM
*highfives*That's exactly what I'm going for with my newman.

Have you noticed how pro-Force the Guard Stance skill branch is compared to Fury Stance skill branch? T-ATK is the only offensive stat that isn't raised under Fury Stance, while T-ATK is the only offensive stat not lowered under Guard Stance. Also, the JA bonuses under the the Fury Stance skill branch don't apply to techs, whereas who couldn't use more HP like you can find under the Guard Stance branch?

Food for thought.

Ueno54
Aug 3, 2012, 05:26 PM
Would love some skills like the Sil Dinian have. Give us shields/1h swords, charges and a blocking stance with % return on damage absorbed if timed right.

NoiseHERO
Aug 3, 2012, 05:38 PM
Fist PA's better have grapples AND kicks...

AND A FALCON PUNCH.

Kondibon
Aug 3, 2012, 05:45 PM
Have you noticed how pro-Force the Guard Stance skill branch is compared to Fury Stance skill branch? T-ATK is the only offensive stat that isn't raised under Fury Stance, while T-ATK is the only offensive stat not lowered under Guard Stance. Also, the JA bonuses under the the Fury Stance skill branch don't apply to techs, whereas who couldn't use more HP like you can find under the Guard Stance branch?

Food for thought.Mind... blown. I'm most likely going to stick with my hybrid build but I'll definitely be using guard stance more if subclasses work the way I hope.

Angelo
Aug 3, 2012, 05:47 PM
And AoE upgrade to Warcry.

some of the skills that were dropped from alpha like flash guard tech and the upgrades to Guard Stance that nullify status effects.

An upgrade to Just Counter that does damage based on your S-DEF.

A weapon like a captain America style 'Photon shield' weapon that gives a protect bonus for people standing behind you. Could make for some amazing PAs.
http://www.youtube.com/watch?v=RXP2UZYoAWo

NoiseHERO
Aug 3, 2012, 05:51 PM
And AoE upgrade to Warcry.

some of the skills that were dropped from alpha like flash guard tech and the upgrades to Guard Stance that nullify status effects.

An upgrade to Just Counter that does damage based on your S-DEF.

A weapon like a captain America style 'Photon shield' weapon that gives a protect bonus for people standing behind you. Could make for some amazing PAs. Marvel vs Capcom 3 Missions - Captain America - YouTube (http://www.youtube.com/watch?v=RXP2UZYoAWo)

If they can merge saber and handgun into gunslash...

They can merge PSZ slicer and PSZ shield to captain american ninja that shit. *_*

Kondibon
Aug 3, 2012, 05:57 PM
And AoE upgrade to Warcry.

some of the skills that were dropped from alpha like flash guard tech and the upgrades to Guard Stance that nullify status effects.

An upgrade to Just Counter that does damage based on your S-DEF.

A weapon like a captain America style 'Photon shield' weapon that gives a protect bonus for people standing behind you. Could make for some amazing PAs. Marvel vs Capcom 3 Missions - Captain America - YouTube (http://www.youtube.com/watch?v=RXP2UZYoAWo)


If they can merge saber and handgun into gunslash...

They can merge PSZ slicer and PSZ shield to captain american ninja that shit. *_*



omg yes yes yes, then combine it with the paladin build.

Angelo
Aug 3, 2012, 05:59 PM
I'd prefer it if the shield were a standalone weapon though. :P

mhjc
Aug 3, 2012, 06:09 PM
Hammer from Monster Hunter. Bal Daora type LBGs that will destroy anything in sight.

sugarFO
Aug 3, 2012, 06:26 PM
I just want to be full support running around resta'ing and buffing and debuffing stuff. D:

NoiseHERO
Aug 3, 2012, 06:33 PM
I just want to be full support running around resta'ing and buffing and debuffing stuff. D:

Ranger Techer!

Enforcer MKV
Aug 3, 2012, 06:37 PM
Ranger Techer!

That's guntecher, TYVM. :P

So doing that when sub classes come out.

HFlowen
Aug 3, 2012, 06:53 PM
Protranser.

Or just new traps/faster traps/new grenades.

How about incendiary nades that cause burn? That'd be fun.

gigawuts
Aug 3, 2012, 06:55 PM
Traps/techs working on their respective races, just possibly without class bonuses.

Garnet_Moon
Aug 3, 2012, 07:03 PM
My dream class would be one that revolves around both hands occupying something. It would have...

-Twin Daggers
-Twin Sabers (not twin gunslashes)
-Twin Handguns
-Hand to Hand (preferably invisible but super strong melee, like God Hand)

The kicker would be it must be the only class that holds their main weapon in the LEFT hand, instead of the hipster bandwagon RIGHT hand.

NoiseHERO
Aug 3, 2012, 07:07 PM
That's guntecher, TYVM. :P

So doing that when sub classes come out.

If subclasses work how we think, then it could Also be Force Gunner in terms of mixing the two classes but it still being two different combinations and skill trees...

Which is why I'm not gonna call the hybrids by their PSU names. Even though guntecher was awesome.

Link1275
Aug 3, 2012, 07:09 PM
I want to max out everything on my force tree by level 187, that's it.

Enforcer MKV
Aug 3, 2012, 07:11 PM
If subclasses work how we think, then it could Also be Force Gunner in terms of mixing the two classes but it still being two different combinations and skill trees...

Which is why I'm not gonna call the hybrids by their PSU names. Even though guntecher was awesome.

I can't help myself. Guntecher was just perfect for me. I'm gonna love it.

Kondibon
Aug 3, 2012, 07:17 PM
HUtecher
HUgunner
HUfighter

RAtecher
RAgunner
RAfighter

FOtecher
FOgunner
FOfighter

8-)

Jonth
Aug 3, 2012, 07:29 PM
I want to max out everything on my force tree by level 187, that's it.

Sakai already said you will not be able to max everything in the skill trees. They set it up that way so every skill tree doesn't ultimately become exactly the same. I'm personally glad everything can't be maxed out for that reason.

Gama
Aug 3, 2012, 07:45 PM
hm... Fohunter

daggers+gunblade+cards+insert new fo weapon here??? :p

Lostbob117
Aug 3, 2012, 07:50 PM
I want Grand Crusher to be in pso2, and if double sabers appear I want cyclone dance in the game.

Rayokarna
Aug 3, 2012, 08:31 PM
Protranser.

Darki
Aug 4, 2012, 01:28 AM
Somebody mentioned "melee techs", and although I think that idea would be cool, the fact that PSO2 allows for chaining techs and PAs makes me already satisfied on that regard for my future "Wartecher" (and I assume it would work the same for any RA/FO combination).

What I want is sub-classes to have a set of skills that increases this synergy even more. Imagine a skill called "Technic gear", that makes skills cast when your melee weapon's gear bar is full to cost less PP, charge 5 times faster, or do more damage when uncharged.

gigawuts
Aug 4, 2012, 01:45 AM
Melee techs huh

Okay, new idea

The entire conjurer's line of spells from Skyrim get added to PSO2. Weapons, zombies, and of course atronachs.

I'd already been thinking about how nice it would be to have a tech that summoned something - I've really fallen in love with summon classes the last couple years.

Kylie
Aug 4, 2012, 05:26 AM
Now that I've disgusted myself by how much AC I've bought in hopes of striking it rich, I kinda want a new skill tree card... Mine's all screwed up. But anyway, I can't decide if I'd rather play HU/RA or HU/FO; perhaps a HU/RA/FO to really feel like a HUnewearl or a wartecher that doesn't suck.

Cortte
Aug 4, 2012, 06:48 AM
I would like a class that stems from the ranger tree that works like a sabateur. Heavily based in debuffing and weakening enemies. For example shooting an element coating onto an enemy to either increase its elemental weakness or give an elemental weakness to an enemy that has no element. Also being able to place the co-responding weakness on your own weapon for a set time. For example coating my launcher with wind to increase its already high wind percentage, then shooting a mob and coating it in....whatever will make it weak to wind. Cast some shifta, smack it in the face with a weak bullet, and watch the enemy just dissolve into nothingness.

I just want to hurt enemies so horribly, because once you max out in a game what more is there to do than make it your bitch. That being said it would also be cool to have incredibly difficult missions areas where the whole area is boss mobs. So we'll say it has 3 areas, first area has 4-5 boss mobs, second has same amount or a bit more, and boss is something like Vol Dragon with 3 Caterdans and 4 rock bears lol.

A man can dream can't he? even then I think that may be too easy


EDIT: Alright I thought of this more, and here is how it will go down. Whole entire map is multiparty areas. 3 areas and a boss room. Boss room is also multiparty. First room has 5 rockbears in it, second area has 1 vol dragon with 2 caterdans as support, once those are killed another dragon shows up, but this time with 4 caterdans. 3rd area will be 2 antlions, 2 mizers, 2 malmoths, once those are dead 2 snow banthers come out with a ragne. Boss area is 3 of every boss in intervals. example 3 rock bears, once dead 3 caterdans, and so on. Then the whole thing finishes with a big vadar. Dear me, that would be fun in my book. Or something more simple like one big ass MPA where boss codes constantly spawn till you die, and once you die you leave the room, till the last man standing is killed or beats all bosses. Mhmm, mmhm.

Rowe
Aug 4, 2012, 05:01 PM
I want a Bow-type weapon that shoots an arrow which sticks in an enemy and remains there, at least for a few seconds. Then, if you cast a Tech while the arrow is still there, it casts from that position. For a hybrid Ranger/Force, it'd be great to be able to make a weak-spot, arrow it, and then GiGrants GiGrants GiGrants. Ideally, the bow would use R-ATK but still give some bonus to T-ATK.

Darki
Aug 4, 2012, 05:05 PM
I want a Bow-type weapon that shoots an arrow which sticks in an enemy and remains there, at least for a few seconds. Then, if you cast a Tech while the arrow is still there, it casts from that position. For a hybrid Ranger/Force, it'd be great to be able to make a weak-spot, arrow it, and then GiGrants GiGrants GiGrants. Ideally, the bow would use R-ATK but still give some bonus to T-ATK.

That would actually be cool. Some sort of talis weapon but that stays on the enemy.

But somehow I'd prefer the bow as a weapon like it was in PSU, specially now that the assault rifle is more like a machinegun. A slow firing weapon with a very long range that pierces enemies.

Rowe
Aug 4, 2012, 05:14 PM
But somehow I'd prefer the bow as a weapon like it was in PSU, specially now that the assault rifle is more like a machinegun. A slow firing weapon with a very long range that pierces enemies.

I'm pretty sure there will be a Ranger weapon that pierces enemies, but I'm hoping it's something more like a laser cannon. That way, we'd have a Ranger-only hits-in-a-line weapon and a Ranger/Force one-hit-but-with-techs weapon. I'm also hoping that they'll turn the Homing Emission PA into a weapon too. Something that locks onto multiple targets but maybe can't do combo-attacks?

One more thing: I think this'd be a terrible idea, but what if they combined Dagger and Mechgun into Mechknife? Imagine running around with those things, and what the PAs would be like.

gigawuts
Aug 4, 2012, 05:19 PM
Oh yeah, and making certain rares unique with distinct PA's pre-equipped to them.

So, one example would be a PSO-style photon launcher PA. Maybe tie it to the existing legacy photon launcher. Something to make it unique.

Then the classic five-shot-auto-target shot attack from PSO, put on the spread legacy.

The Last Survivor could easily be given a PA that costs maybe 20 PP and does a normal swing animation that sucks down some percentage of an enemy's max health - exactly like it was in PSO. Using it on bosses...nom nom.

The thought of the legacy talis having a PA that flung out three cards to base PA's off of is terrifying, though. It would need slightly gimped damage...and lighting. My eyes already burn from gigrants spam.

Rowe
Aug 4, 2012, 07:25 PM
Something to set rare weapons apart is an absolute must for the game. Right now, new rare weapons keep getting released and everyone goes "YAAAAAY! Waaaait..." when the weapons are only one Affix-worth better than a 5*.

Instead of just a special PA on a few weapons, though, I think there should be both special comes-on-the-weapon PAs and special comes-on-the-weapon Affixes (which is something that is already true for a couple items). The PA would be like old-school PSO weapon special attacks: optional but sometimes pretty dramatic (though I bet they'd be almost entirely existing animations with new effects, and that's okay). Affixes would be always active, so even the normal hits of the weapons and your regular PAs would do something different, like have a 10% chance of stealing a small bit of EXP or Meseta. There could even be weapons that come with an awesome unique PA, but have a totally crap Affix with them, like the weapons that would randomly damage you or reduce your max HP.

The weird thing is, I'm pretty sure this'd all be much cheaper and easier to program than modeling new items. I'm not a game designer or anything, but I've done some 3D modeling and some messing around with coding in the Unreal engine, and it's waaaaay easier to change what an item does (three bullets in a spread instead of one) than it is to make something unique from scratch...

gigawuts
Aug 4, 2012, 08:24 PM
It depends on the system's setup. In this case it may really just be easier to put in a new model - there's always more artists after all. A lot of things may be coded in ways that would make it very inconvenient to do what either of us wants, even if it sounds great.

If players clamor for it though, it might happen. They HAVE paid a lot of attention to the fanbase, and they've brought in a lot of ideas from each stage of the game's development. Players really wanted untekked rares, and look what came back. They were probably scratching their heads as to why players would ever want to delay knowing what they'd found, but they did re-add it.

Rowe
Aug 4, 2012, 08:49 PM
The question is, will they retroactively add it to the rares already in existence? Because they're kind of lame. I'd be pumped if that Vraolet gunslash got some sort of at least semi-amusing ability to go with it.

EDIT: Fixed ridiculous name of ridiculous item.

GoldenFalcon
Aug 4, 2012, 08:53 PM
that Vraolier gunslash

Woah
Buraolett?
Not sure how the name is supposed to make sense anyway

Triple_S
Aug 6, 2012, 01:40 AM
My dream mechanic would be the ability to charge techs while using Gunslash attacks and PAs. This would allow you to chain together melee PAs with techs that actually deal some damage. Imagine the possibilities!

Kondibon
Aug 6, 2012, 01:46 AM
My dream mechanic would be the ability to charge techs while using Gunslash attacks and PAs. This would allow you to chain together melee PAs with techs that actually deal some damage. Imagine the possibilities!I like the idea of this, maybe as a class skill or something.

----------------

I know this isn't a mechanic but I feel it would be cool if casts' hover jets activated when they dodged... I just think it would look cool.

Jakosifer
Aug 6, 2012, 01:52 AM
I agree because I'm a hopeless Zone of the Enders fanboy. I found it strange that they don't at least activate when they jump.

Also, Kuri. KASSHINKON KAGURAAAAAAAAHHH!

God damn Leia is great.