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Lostbob117
Aug 5, 2012, 03:51 AM
Twin mechguns
wand
Twin dagger
Double saber
Knuckles
https://dl.dropbox.com/u/10506136/dropiconrender.png

Thanks to Agrajag for datamining this.

Kondibon
Aug 5, 2012, 03:55 AM
Ooooh, neat. The twin-mechguns kinda look like pistol though. o-o

kkow
Aug 5, 2012, 03:56 AM
good day to be a hunter i suppose. im more interested in the subclasses myself.

Lostbob117
Aug 5, 2012, 03:58 AM
To be honest I think knuckles are going to fighter, gunner, and techer to even out the weapons.

Kondibon
Aug 5, 2012, 04:04 AM
Now is the part where we try to figure out what the heck Wands are gonna do to separate them from Rods. :I

jooozek
Aug 5, 2012, 04:05 AM
I'm more interested in the cake shop, PS0 all over it.

Lostbob117
Aug 5, 2012, 04:06 AM
Now is the part where we try to figure out what the heck Wands are gonna do to separate them from Rods. :I

It's oblivious wands are weaker but cast faster like in all phantasy star games.

Lostbob117
Aug 5, 2012, 04:07 AM
Yeah a little off topic but a cake shop.
https://dl.dropbox.com/u/10506136/cakes.png

erehwoN
Aug 5, 2012, 04:07 AM
Dem mechguns! Which I first thought were the knuckles.
Saw a handle and 2 pointy bits pointing forward.


Now is the part where we try to figure out what the heck Wands are gonna do to separate them from Rods. :I
It will have a ranged default attack? One can dream.

Kondibon
Aug 5, 2012, 04:10 AM
Yeah a little off topic but a cake shop.
[spoiler-box]https://dl.dropbox.com/u/10506136/cakes.png[/spoiler-box]
That cake better be delicious.



It will have a ranged default attack? One can dream.I wish. But talises already got tha covered. Faster casting just seems too simple with the way the game works now. I mean what happens if we can somehow get wands+flame charge? lolintantrafoie? D: I guess we'll see.

erehwoN
Aug 5, 2012, 04:12 AM
I wish. But talises already got tha covered. Faster casting just seems too simple with the way the game works now. I mean what happens if we can somehow get wands+flame charge? lolintantrafoie? D: I guess we'll see.
Oh oh oh! It will have a ranged attack based on whichever tech you put in the first slot?
Foie=Small fireballs
Zonde=Zappetizapp
Barta=Ice shard

Now we be dreaming freely. ^^;

gigawuts
Aug 5, 2012, 04:12 AM
I'm more interested in the cake shop, PS0 all over it.

PSO1 too, that one caves mission that made no damn sense.

Hopefully this means a new caves area with water instead of lava. I could play that all god damn day, and probably would.

It's oblivious wands are weaker but cast faster like in all phantasy star games.

Erm, no. In PSO they had different bonuses. Wands were stronger than canes or rods in PSO, with extra MST bonuses. Rods had def, canes had evp. With the common trio of rares, wands gave bonuses to all of a certain element (foie/gifoie/rafoie etc.) whereas the comparable canes boosted only the simple techs, but with a better bonus. I want to say the wands were 30%, and the canes were 40%? I don't remember.

Rods cover everything now, though. All three weapon classes have been compiled into the current melee force weapon. I'm thinking wands will be either faster casting, better PP usage with lower costs, additional PP, or better status effect application. The thing is, all of those are stats in the skill tree, so...nothing as unique as rods versus talis.

NoiseHERO
Aug 5, 2012, 04:22 AM
I still think rods will be more for classes that only have force/techer as a sub. Instead of actually getting a full blown rod.... No homo. Differences or bonuses we'll have to wait to find out. Probably won't ne huge differences.

Otherwise HNNNNNNNGGGGGG @ new weaons even I'm mostly usin' fists.

SaiKo
Aug 5, 2012, 04:27 AM
Still no fun Ranger weapons. :-(

gigawuts
Aug 5, 2012, 04:28 AM
Still no fun Ranger weapons. :-(

If they do mechguns right they may be the most fun things in the game. I'm actually more excited about maybe getting them for my hunter than I am the double sabers or daggers or knuckles, sorry. For reals.

Vashyron
Aug 5, 2012, 04:29 AM
The wand gimmick has something to do with "addelement" datamined a while back.

Also just pointing out these are weapons models on how they look in generic drop form.

Kondibon
Aug 5, 2012, 04:32 AM
The wand gimmick has something to do with "addelement" datamined a while back.

Also just pointing out these are weapons models on how they look in generic drop form.
That sounds like it could mean so many things. XD

The drop models are usually what the first 1star version looks like so this gives us a good idea of those. o:

SaiKo
Aug 5, 2012, 04:33 AM
If they do mechguns right they may be the most fun things in the game. I'm actually more excited about maybe getting them for my hunter than I am the double sabers or daggers or knuckles, sorry. For reals.

Never liked mechguns, which is why I loathe the current rifle (well, barring PAs). So I'm not particularly interested in seeing them again ON TOP OF that...

Give the rifle a firing-mode toggle and I'll be a bit more receptive.

Arika
Aug 5, 2012, 04:34 AM
So Hu seem to get more weapons and other again.

Mokyu
Aug 5, 2012, 04:39 AM
DOUBLE SABERS! YEAAHAHAHAHAHA *dies*

Limbo_lag
Aug 5, 2012, 04:39 AM
How exactly will the mechguns work? Will it simply make you a stationary machinegun turret or something?

Would have been nice to get twin sabers >_>

NoiseHERO
Aug 5, 2012, 04:40 AM
I also had the feeling wand may either be quiker casting or be more melee oriented... But vashywrong bringing up "add element" makes think it it be more melee focused even more so...

Arika
Aug 5, 2012, 04:42 AM
Question tho :

Does data mine only show you just weapon graphic? or it has name in it too?

because
1. the twin machineguns you said actually could be just twin handguns
2. the twin daggers you said actually could be twin sabers.

That is the way I look from pictures. it is uncertain, but if the data has name on it, then we will be able to make sure of it.

Vashyron
Aug 5, 2012, 04:58 AM
Yes they are named.

Also yo not to derail further, but hellllooo seated turrets:

[spoiler-box]https://dl.dropbox.com/u/12804628/PSO2/Final/Alllright.png[/spoiler-box]

jooozek
Aug 5, 2012, 05:02 AM
Could use that for PSE bursts...

gigawuts
Aug 5, 2012, 05:04 AM
I like that. A lot.

But I also like lots of surprises in updates, so I should probably stop reading this thread...

kkow
Aug 5, 2012, 05:09 AM
turrets datamined ??? /confused

i should stop as well

Ce'Nedra
Aug 5, 2012, 05:16 AM
Still saving up 2 empty slots in my pallete for Double Sabers and Twin Daggers... GIB already ;-;

IAmSecretSpy
Aug 5, 2012, 05:18 AM
I think Golden is spot on about the sub-classes hehe, PSU Level ranking for sub classes ehh? :) Incentive to play again :)

GoldenFalcon
Aug 5, 2012, 05:44 AM
I think Golden is spot on about the sub-classes hehe, PSU Level ranking for sub classes ehh? :) Incentive to play again :)

Hmm..?

Well, mechguns are certainly modeled after PSZ
And I'm more inclined to call them canes, not wands... I mean, look at it, PSO cane right there. But now I really want to know their gimmick

BlueCast Boy
Aug 5, 2012, 06:06 AM
They look really cool can't wait to use DoubleSaber and Twin Dagger but I don't really know what's with the wand.

_Nue
Aug 5, 2012, 06:08 AM
I'm FO... and all we get are... WANDS?!

gigawuts
Aug 5, 2012, 06:09 AM
I'm FO... and all we get are... WANDS?!

Yeah, and like 20 new techs.

What other weapons would a FO get?

_Nue
Aug 5, 2012, 06:11 AM
Yeah, and like 20 new techs.

What other weapons would a FO get?

Well, at least we get techs. I was hoping for... something new I guess, but I'm wondering how much wands will be different from Rods.

goldwing
Aug 5, 2012, 06:16 AM
Yes yes yes!!!!! I was going to switch to double sabers (still may) but TDs are in!!! Im very excited now ofc im happy with what we got atm but thank you!!!!!

gigawuts
Aug 5, 2012, 06:27 AM
Well, at least we get techs. I was hoping for... something new I guess, but I'm wondering how much wands will be different from Rods.

Rereading that I looked like kind of a jerk. I was really asking. Mechguns could be all-class, but The Sakai has declared that each new weapon shall be used by two classes. That could mean two existing ones, or two new ones, or one of the existing ones and one of the new ones, or really anything. We don't know much.

We have close range & higher damage with rods, then we have longer range proxy casting with talises. Wands will apparently be something else. What else could there be?

Miyoko
Aug 5, 2012, 06:30 AM
They ARE twin mech guns then? God. Fucking. Damnit. That's the one friggin gun I wanted LEAST. :l I was hoping for a heavy machinegun or something. How the hell are these going to be any different than the assault rifle? PAs like PSZ that involved flipping all over the place and being useless?

Great, my interest for the update just shot down the toilet.

skuld01
Aug 5, 2012, 06:52 AM
wand? how about T.ATK based default close quarter attacks? like swinging a ball of proton.

Narugami
Aug 5, 2012, 07:22 AM
Sauce? And when is this coming out? @_@

Hosaka
Aug 5, 2012, 07:40 AM
http://i.imgur.com/R9elR.png

Hrith
Aug 5, 2012, 07:45 AM
Ooooh, neat. The twin-mechguns kinda look like pistol though. o-oThose images are probably of 1* weapons :P

NoiseHERO
Aug 5, 2012, 07:47 AM
Those images are probably of 1* weapons :P

They're the drop icons apparently.

But the drop icons are usually just the 1* weapon, yeah.

Ana-Chan
Aug 5, 2012, 07:58 AM
Sauce? And when is this coming out? @_@

For when they are coming out the PSO2 roadmap http://pso2.jp/players/news/?id=165 has the weapons in autumn. No fixed date yet AFAIK, but would be more inclined to think September.

Hrith
Aug 5, 2012, 07:59 AM
Oh yeah. Well, the twin daggers look really cool, I hope they're ranger-equippable (subclasses and all).

NoiseHERO
Aug 5, 2012, 08:01 AM
Wait wait waaaait..

If you look at the road map... not only is the order of the new areas obvious... but the names of the updates + the content...

Gathering place of Darkness
"New Giant boss"
+Darker looking area/planet concept art...

Hmm... giant "darker"(falz) as a multiparty boss...

This, I want to see...

Narugami
Aug 5, 2012, 08:04 AM
For when they are coming out the PSO2 roadmap http://pso2.jp/players/news/?id=165 has the weapons in autumn. No fixed date yet AFAIK, but would be more inclined to think September.

http://lans-soapbox.com/wp-content/uploads/2012/06/excellent-mr-burns.gif

Laxedrane
Aug 5, 2012, 08:30 AM
Here's my stab at it.

Wands are just slightly weaker rods for none force mains.(Aka Hunter/techer and ranger/techer will use em.) With maybe a slight gimmick to give a point to force mains.(I like the better at melee idea.)

As far as who can equip what, with the exception of maybe the double saber I think the main classes will be able to equip their respective weapons by default.(hunter will have access to twin dagger and fist regardless, ranger mechs, force wand) While other classes will gain access to the new weapons by subbing it + maybe 1 weapon from the main job.(I am thinking sword, Rifle, Card. If that's the case.)

The only reason I think Double saber might be /fighter only is becuase of psu. Which I know is a lame reason and that's why I am not swearing by it.(In PSU Double saber were equipped by the hybrid jobs and 1 super specialist. Which would translate well into Hunter/Fighter.)

BIG OLAF
Aug 5, 2012, 08:32 AM
Twin Daggers, Double Sabers, and Knuckles?

gat dam.

gigawuts
Aug 5, 2012, 08:36 AM
Here's my stab at it.

Wands are just slightly weaker rods for none force mains.(Aka Hunter/techer and ranger/techer will use em.) With maybe a slight gimmick to give a point to force mains.(I like the better at melee idea.)

As far as who can equip what, with the exception of maybe the double saber I think the main classes will be able to equip their respective weapons by default.(hunter will have access to twin dagger and fist regardless, ranger mechs, force wand) While other classes will gain access to the new weapons by subbing it + maybe 1 weapon from the main job.(I am thinking sword, Rifle, Card. If that's the case.)

The only reason I think Double saber might be /fighter only is becuase of psu. Which I know is a lame reason and that's why I am not swearing by it.(In PSU Double saber were equipped by the hybrid jobs and 1 super specialist. Which would translate well into Hunter/Fighter.)

Out of everything, this makes the most sense.

Wands could be the subclass equivalent of rods - they wouldn't get talises, since that's an advanced class thing. The same could go for mechguns versus assault rifles, and the subclass hunter weapon versus its closest comparable weapon. They'd be unique enough to stand alone, maybe faster attacks or whatnot, but if you don't care about their gimmick or aesthetics they'd be outperformed by their main counterparts.

That's pretty sensible.

drizzle
Aug 5, 2012, 08:37 AM
Wands are probably the only techer weapon that a hybrid can use. Pure Forces will probably still use rods and gunblades.

Quebe_Lae
Aug 5, 2012, 08:55 AM
Knuckles? I might actually use my Hunter Ship 2 Alt character. Of course, by that time I also might be 40/40/40 on Quebe. Perhaps I should down a 40 upon completion of leveling?

CelestialBlade
Aug 5, 2012, 08:55 AM
HOLY GOD I WILL MAIN ALL THREE HUNTER WEAPONS FSFJKDDJOGDAWGRNJKODGH

TetsuyaHikari
Aug 5, 2012, 09:01 AM
Can't wait for those knuckles so I can finally make my other alt, lol.

Gardios
Aug 5, 2012, 10:02 AM
I'm probably the only one who doesn't care about any of this until we know specifics. lol

pikachief
Aug 5, 2012, 10:09 AM
Correct me if I'm wrong, but in JP PSU weren't the twin handguns called twin mechguns? I mean, as long as I'm not stationary while shooting and its different then the rifle then i'll be happy but yea...

NoiseHERO
Aug 5, 2012, 10:12 AM
I'm probably the only one who doesn't care about any of this until we know specifics. lol

I know punch stuff and slash stuff! that's all I need to know!

Weapons I actually wanted. Instead of just sword... Partysam, daggers on a string and gunslush.

Seriously I actually didn't want ANY of the starting hunter weapons, wiredlance and gunslash were a huge maybe. It wasn't until I realized they actually designed the gameplay mechanics of the weapons to be fun compared to what I thought of those same weapon types in the older games. That I shrug'd it off and enjoyed the game.

But now a couple weapons I DID want(including fist) with the idea in mind that they'll be super enhanced compared to their previous game versions, and in general they improved the weapons enough to the point where weapons I used to HATE became fun?

These are going to be the most awesome things ever... D<

For now, just need Slicer and I'll stfu.

Jakosifer
Aug 5, 2012, 10:15 AM
All I care about is Fisting. You Forces can have your pointless Wands, you Rangers can have your John Woo guns, and you extraordinarily sexy HUnewearls can has your Twin Daggers or you pretty boys.

NoiseHERO
Aug 5, 2012, 10:17 AM
Fisting better have it's own skills.

Or I ain't buying a new Skill Tree.

gigawuts
Aug 5, 2012, 10:17 AM
Slicer

yes yes yes yes yes

Jakosifer
Aug 5, 2012, 10:22 AM
I forgot about Double Wabers. Yeah, I'll rock those too. Spinning is fun and manly.

AdmiralPit
Aug 5, 2012, 10:23 AM
Welcome back Twin Daggers and Wand. <3
Only other thing I'd want to see is a Bow, and I'll be happy. I can imagine it now: Bow, Twin Daggers, Rod, Wand, and probably a Card.
Though, I can't wait to see gameplay of those new weapons, as well as the new PAs that go with them.

gigawuts
Aug 5, 2012, 10:25 AM
yes yes yes yes yes

To expand on this, as you did with weapons you hate being improved so weapons you loved will be even better...

They did something neat by merging the handgun and saber into the gunslash. Now imagine the same for the slicer - an s-atk slash and a thrown out r-atk blade in each normal attack, with PA's sharing both r-atk and s-atk just like gunslash PA's. I would like this. I would like this very much.

Coatl
Aug 5, 2012, 10:29 AM
If FOs do get access to twin mechguns..then you'll probably never see a FO sporting a gunslash again.
I'm absolutely ok with this. ^^

KrankItVZ
Aug 5, 2012, 11:03 AM
Omg! More weapons = more eyecandy I must waste my money on!

TetsuyaHikari
Aug 5, 2012, 11:03 AM
Fisting better have it's own skills.

Or I ain't buying a new Skill Tree.

I know, right? I was talking with this guy named 'Terry Bogard' in the lobby last night and was surprised he had already made a character like that without the knuckle class out yet, lol. We were talking for a little bit about what the knuckles might do and I only came up with two things really:

A. I'd love to have an uppercut PA to knock the enemy into the air (I wouldn't like a Shoryuken animation for this, but I'm assuming if we were to get one, that's how it would look since it is quite popular)

B. I'd also like to have a ground projectile (Demon Fist from Tales series, Power Wave/Reppuken from King of Fighters, etc.)

C. Someone for the love of GOD make this Dempsey Roll PA we get with bare hands a continuation, lol.

As for C, I love the way the PA starts with that sway, but you can't do anything afterward. It just... stops. I think it would be really awesome if you could keep tapping light attack (only possible for JA attacks, otherwise this would be so broken, lol) in a rhythm to keep a succession of punches going until you stopped or was punished. I would give an alternate version by pushing the PA button again at the right time (once again, JA only) to give you a good few powerful hooks.

The only problem with tapping light attack though is if you were able to gain PP, so you could transition into the PA sway punch again, then that would just be hax, lol. Anyway, yeah, definitely need a complete Dempsey Roll type PA!

EDIT: Holy shit. Fist Gear. Dempsey Roll is complete.

My mind was just blown.

erehwoN
Aug 5, 2012, 11:08 AM
To expand on this, as you did with weapons you hate being improved so weapons you loved will be even better...

They did something neat by merging the handgun and saber into the gunslash. Now imagine the same for the slicer - an s-atk slash and a thrown out r-atk blade in each normal attack, with PA's sharing both r-atk and s-atk just like gunslash PA's. I would like this. I would like this very much.
I like the way you are thinking!

Mega Ultra Chicken
Aug 5, 2012, 11:28 AM
...Huh. I haven't seen the Twin Dagger model yet. Interesting how this one looks like the wielder could actually wield it with the blade facing forward.

Kondibon
Aug 5, 2012, 11:34 AM
...Huh. I haven't seen the Twin Dagger model yet. Interesting how this one looks like the wielder could actually wield it with the blade facing forward.

The'll still probably hold them backwards anyway. ^^;

Mega Ultra Chicken
Aug 5, 2012, 11:37 AM
The'll still probably hold them backwards anyway. ^^;

Of course they will. It's PSO tradition to do so. But both of the old Twin Dagger models looked specifically designed to be held backwards. This is the first one that's not like that.

Kirukia
Aug 5, 2012, 12:25 PM
Of course they will. It's PSO tradition to do so. But both of the old Twin Dagger models looked specifically designed to be held backwards. This is the first one that's not like that.

There were daggers that looked similar to those in PSP2, and those were still held backwards as well. First that comes to mind was the Tumikiri Hyori.

http://psp2.psupedia.info/Tumikiri_Hyori

They are huge, but still held backwards. They can't just CHANGE it :( Otherwise they are just twin sabers.

Zorafim
Aug 5, 2012, 12:26 PM
O.O those twin daggers O.O

Sendo30
Aug 5, 2012, 12:34 PM
I really hope they do something awesome to canes.

The weapons look pretty awesome though.

Metaru
Aug 5, 2012, 12:38 PM
If I get twin daggers.. It'll be like PSO allover again.. *maniacal laughter*

10011408V3.9
Aug 5, 2012, 12:56 PM
Twin automatic pistols? Really? Well, I guess if that's what it's gonna be but Sega knows it would make me a very happy CAST if we did some......improvements:

[SPOILER-BOX]http://www.google.com/url?source=imglanding&ct=img&q=http://s3.amazonaws.com/kym-assets/photos/images/original/000/092/620/dakka_.jpg?1294623480&sa=X&ei=dLMeUNv2LoWdiALEj4G4DQ&ved=0CAkQ8wc&usg=AFQjCNG2kZS3pj5hFiJrG6FtQdBAiMY61w

http://www.google.com/url?source=imglanding&ct=img&q=http://i0.kym-cdn.com/photos/images/original/000/092/642/more-dakka.jpg?1318992465&sa=X&ei=h7QeUOabCqrSiwLGuYHgBw&ved=0CAkQ8wc&usg=AFQjCNFK4H-gNuBGxOCw2FF57rWC-ieAoA

http://www.google.com/url?source=imglanding&ct=img&q=http://www.deviantart.com/download/175141015/More_Dakka_by_Silverwind91.jpg&sa=X&ei=2LQeUImsOaGriAKd5oH4CQ&ved=0CAkQ8wc&usg=AFQjCNGdbS0ZTlzcOxUWLX110_W6lrvAqw[/SPOILER-BOX]

Edit: included some more just for lulz.

Kondibon
Aug 5, 2012, 12:58 PM
Twin automatic pistols? Really? Well, I guess if that's what it's gonna be but Sega knows it would make me a very happy CAST if we did some......improvements:

[SPOILER-BOX]http://www.google.com/url?source=imglanding&ct=img&q=http://s3.amazonaws.com/kym-assets/photos/images/original/000/092/620/dakka_.jpg?1294623480&sa=X&ei=dLMeUNv2LoWdiALEj4G4DQ&ved=0CAkQ8wc&usg=AFQjCNG2kZS3pj5hFiJrG6FtQdBAiMY61w[/SPOILER-BOX]

stopiiiiit You're making me miss SUV weapons. :I

10011408V3.9
Aug 5, 2012, 01:07 PM
stopiiiiit You're making me miss SUV weapons. :I

I'd also like to see a launcher PA that replicates a Macross Missle Massacre (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre) because only limiting it to one photon blast is just not good enough (even then, it lacked...impact).

Kondibon
Aug 5, 2012, 01:14 PM
I'd also like to see a launcher PA that replicates a Macross Missle Massacre (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre) because only limiting it to one photon blast is just not good enough (even then, it lacked...impact).

Yeah that'd be cool, something like Tranmizer's missiles.

LinkKD
Aug 5, 2012, 01:21 PM
NOOOOOO

where are my twin swords ç_ç ...was hoping they'd come on this update orz

Zekester
Aug 11, 2012, 02:34 AM
EDIT: Holy shit. Fist Gear. Dempsey Roll is complete.

My mind was just blown.

Hajime no Ippo! Haha!
Other than that, I hope they bring back Bogga Zubba. FALCON PUNCH!!
So stoked for Knuckles. Hurry up update!

Vashyron
Aug 11, 2012, 02:38 AM
Which reminds me:

http://bumped.org/psublog/wp-content/uploads/2012/08/shato.jpg

You can see Twin Daggers on the Hucaseal's back and apparently folded Double Sabers on the HUnewm and a Wand on the FOmar.

IndigoNovember
Aug 11, 2012, 03:03 AM
Oh snap, didn't notice that.

GoldenFalcon
Aug 11, 2012, 03:13 AM
If that's a folded doublesaber, I had much higher hopes for their size (especially due to the roadmap picture)
The "daggers" make that doublesaber look tiny. As if the newman actually has a gunslash..

Vashyron
Aug 11, 2012, 03:21 AM
My first thought that it was a Gunslash by the positioning and size yes, it may as well be. I'm not so sure about what the FOmar has either.

Though I am pretty certain what the HUcaseal has is Twin Daggers and not any form of Unit or such.

Cyclon
Aug 11, 2012, 03:21 AM
Woah, how could I miss that?

If that's a folded doublesaber, I had much higher hopes for their size (especially due to the roadmap picture)
The "daggers" make that doublesaber look tiny. As if the newman actually has a gunslash..
True, but I'm more concerned about the fact that both blades are pointed in the same direction. Which would mean it IS made of two blades fixed together.

... ah, really didn't think that'd happen. A bit too soon to rejoice, but still.

Edit:

My first thought that it was a Gunslash by the positioning and size yes, it may as well be. I'm not so sure about what the FOmar has either.

Though I am pretty certain what the HUcaseal has is Twin Daggers and not any form of Unit or such.
That seems somewhat unlikely though, since it's a green weapon, and I don't see them adding one more base model to the gunslash.

ShadowDragon28
Aug 11, 2012, 03:21 AM
omg. Double Sabers and twin daggers. yes. do want. Can't wait.

NoiseHERO
Aug 11, 2012, 03:24 AM
If that's a folded doublesaber, I had much higher hopes for their size (especially due to the roadmap picture)
The "daggers" make that doublesaber look tiny. As if the newman actually has a gunslash..

I think they shrink a little when they're "sheathed"

I noticed it seemed like Rods extent a little bit after you pull them out. (like Robin's Bo-staff... from batman)

Also basic weapons are always tiny, then suddenly rare weapons are bigger than your body.

Vashyron
Aug 11, 2012, 03:27 AM
Woah, how could I miss that?

True, but I'm more concerned about the fact that both blades are pointed in the same direction. Which would mean it IS made of two blades fixed together.

... ah, really didn't think that'd happen. A bit too soon to rejoice, but still

Didn't think about this, ha interesting.

Edit:

Yeah they are Twin Dagger, Double Saber and Wand.

Compare them to the renders closely and you'll likely see it.

Twin Dagger's markings near the grip at the shoulder.
The Double Saber's Photon Blades.
The Wand being a Top Down view on the FOmar to the side view in the Render.

gigawuts
Aug 11, 2012, 04:03 AM
Keep in mind as well the wand has 3 things branching off from the top, like the basic model in the OP. It looks kind of like a mace, actually.

We should really be referring to them as maces, clubs, etc. since wands had stuff on both ends.

Fatal-Killer
Aug 11, 2012, 04:04 AM
The weapon on the hunewm back looks more like twin daggers imo.

GoldenFalcon
Aug 11, 2012, 04:06 AM
Keep in mind as well the wand has 3 things branching off from the top, like the basic model in the OP. It looks kind of like a mace, actually.

We should really be referring to them as maces, clubs, etc. since wands had stuff on both ends.

Cane? You know.. PSO ep.1 Cane

gigawuts
Aug 11, 2012, 04:08 AM
That's the weapon type I was going for yeah, can never remember the first tier's name.

TecherRamen
Aug 11, 2012, 04:09 AM
Wands... Maybe we can block with them?

The only way to block as a FO is with a soul eater, and that gimps your dps...

GoldenFalcon
Aug 11, 2012, 04:15 AM
Wands... Maybe we can block with them?

The only way to block as a FO is with a soul eater, and that gimps your dps...

A blocking casting tool with higher melee dps than a rod.. with its own melee photon arts with a combo system, which can set spells in the combo slots
And give it to Fighter and Techer, so the same weapon can be used very differently
Like DnD Clerics, man. They meant business with their insane crushing swings

Lostbob117
Aug 11, 2012, 04:22 AM
Maybe with wands it's faster charging but weaker. Just how all wands in pso/psu/psp is.

Faster but weaker.

GoldenFalcon
Aug 11, 2012, 04:27 AM
Maybe with wands it's faster charging but weaker. Just how all wands in pso/psu/psp is.

Faster but weaker.

Yes, because comboing spells :D

Lostbob117
Aug 11, 2012, 04:29 AM
Yes, because comboing spells :D

Maybe faster weaker and two spells at once!

Flame
Aug 11, 2012, 04:35 AM
okay this has bothered me since PSU but the double saber type is incorrectly named. If anything that there is a baton of some sort.

http://www.pso-world.com/images/items/BB-DOUBLE_SABER-ACTION-3.jpg

now that's a double saber.

GoldenFalcon
Aug 11, 2012, 04:37 AM
I had a great idea just now

It doesn't have to be for this new weapon, but, I was thinking it would be cool to get a weapon where you cast the spells, and it creates floating charges around your character (like the techs in PSU that made thingies that blocked 3 hits). Then, when you want to offload the spells you prepared, you'd just do a 3 hit combo and activate all 3 spell charges within a second on your targets, and have full PP still. To cast like a rod though, you'd have to do a melee attack between each and every tech, so it having like 20% faster casting speed could help mitigate the difference

gigawuts
Aug 11, 2012, 04:46 AM
Well, the thing that has me a bit confused is that at present a lot of the old weapon-oriented roles have been designated to elements. If wands cast faster why not just use foie type techs? For defense barta, and for efficiency zonde.

Obviously they can complement their respective techs, or make up for not investing SP into that tree, but it just doesn't...seem right.

I thought about blocking as a kind of battle force and that would be awesome, but "techer" doesn't really sound like it fits that.

Which is why I'm hoping the new classes are still subclasses, because a casting-melee hybrid weapon of the gunslash style would be great. I'm told FF11 had a system where entire main classes could be selected as a subclass. No, I don't want to change the topic here so it can devolve into an "I'M RIGHT" "NO I'M RIGHT" clusterfuck, just thinking aloud/in text.

Cyclon
Aug 11, 2012, 05:49 AM
Maybe with wands it's faster charging but weaker. Just how all wands in pso/psu/psp is.

Faster but weaker.
I wouldn't be surprised if wands made spells stronger or/and cheaper, but unchargeable.

Maybe I'm giving too much credit to Sega, but I find it weird that they made the fire talent tree so much better than the others. So I'm thinking they have been planning something like this all along.

In any case we'll see, but they did come up with a clever use of the cards as a tech casting weapon, so who knows.

Kylie
Aug 11, 2012, 11:07 AM
I like all the new weapons, personally. :E

Kimil Adrayne
Aug 11, 2012, 11:25 AM
Really? 3 new hunter weps? We have enough already. Give the ranger ands forces some new.

6 HU only
3 RA only
3 FO only
1 All

Little lopsided.

NoiseHERO
Aug 11, 2012, 11:28 AM
FO is getting like 324324234 new techs.

They've never needed a lot of weapons.

Don't ask me what's going on with Ranger, though. You think Shotgun and/or Bow would've fit in there somewhere.

GoldenFalcon
Aug 11, 2012, 11:29 AM
Really? 3 new hunter weps? We have enough already. Give the ranger ands forces some new.

6 HU only
3 RA only
3 FO only
1 All

Little lopsided.

In PSU, it was like,
11 HU
11 RA
2 FO
2 All
>:

/wants more guns

gigawuts
Aug 11, 2012, 11:47 AM
Really? 3 new hunter weps? We have enough already. Give the ranger ands forces some new.

6 HU only
3 RA only
3 FO only
1 All

Little lopsided.

Ranger's PA's go a long way to fill the gap. There's a lot of PA's in the two existing ranger weapons. Hunter PA's are more about slightly different ways to swing, then the ranged attack, then the grab attack. Force techs...are their weapons.

But yes, shotguns at the least should really be put in asap.

Laxedrane
Aug 11, 2012, 12:18 PM
In PSU, it was like,
11 HU
11 RA
2 FO
2 All
>:

/wants more guns

3 FO. And technically 1 ranger and 1 hunter weapon were for forces(Bow and Whip. Since with the exception of Protranser these were equipped exclusively by forces.)

ScottyMango
Aug 11, 2012, 12:45 PM
There definitely needs to be more cross-class compatible weapons.

In the PSO1, a Hunter could use a lot of guns, and a Ranger could use a lot of blades. Sure, you'd probably do inefficient damage, and yes, there were weapons that only a specific class could use, but the choice was there, and I liked that choice.

Kous
Aug 11, 2012, 12:49 PM
I'm srry but like always Hunters gets Special treatments. One of the things i hate about PSO2. Hunters get the most weapons its really not fair. If hunters have 3. Rangers and Fo shoul have 3. But noooooo.

gigawuts
Aug 11, 2012, 12:51 PM
I'm srry but like always Hunters gets Special treatments. One of the things i hate about PSO2. Hunters get the most weapons its really not fair. If hunters have 3. Rangers and Fo shoul have 3. But noooooo.


Ranger's PA's go a long way to fill the gap. There's a lot of PA's in the two existing ranger weapons. Hunter PA's are more about slightly different ways to swing, then the ranged attack, then the grab attack. Force techs...are their weapons.

But yes, shotguns at the least should really be put in asap.

Tell me all the different ways you can cast techs. Close, far, and ________.

Chacron
Aug 11, 2012, 12:52 PM
Forces don't really need all that many weapons since they have techs, lots and lots of techs. I do agree that ranger weapon variety is lacking though.

NoiseHERO
Aug 11, 2012, 12:52 PM
I'm srry but like always Hunters gets Special treatments. One of the things i hate about PSO2. Hunters get the most weapons its really not fair. If hunters have 3. Rangers and Fo shoul have 3. But noooooo.

I don't even know why I was about bother to replying to this... D:

So I'm just gonna make this useless post.

ScottyMango
Aug 11, 2012, 12:52 PM
Why should FOs have 3 types of weapons when they don't use weapons other than for shits and giggles?

WAIT - shit. I just had an idea.

What if FOs got special Tech-based weapons? Like, a Foie sword that does some fancy Tech stuff...

I donno, it could work.

GoldenFalcon
Aug 11, 2012, 01:21 PM
Tell me all the different ways you can cast techs. Close, far, and ________.

ahead of time, fast, double, combo, slow-charging for more damage, etc.
There are plenty of gimmicks

Enforcer MKV
Aug 11, 2012, 01:26 PM
Why should FOs have 3 types of weapons when they don't use weapons other than for shits and giggles?

WAIT - shit. I just had an idea.

What if FOs got special Tech-based weapons? Like, a Foie sword that does some fancy Tech stuff...

I donno, it could work.

OH! OH! IDEA!

You have a sword class that has two 'modes' to it. For each mode you could place a tech, and depending on the tech, there's a special effect that occurs.

You place Foie in the slot, and when you hit the enemy, it does extra fire damage with a chance to burn. You hit shift and switch to the second mode, which has....Rabarta (the AOE?) in it. Everytime you strike, a small Ice AOE takes place, dealing damage with a chance to freeze enemies in a small radius around the struck enemy.

I dub thee.......spellsword. 8-)

Lostbob117
Aug 11, 2012, 01:34 PM
I'm srry but like always Hunters gets Special treatments. One of the things i hate about PSO2. Hunters get the most weapons its really not fair. If hunters have 3. Rangers and Fo shoul have 3. But noooooo.

No, they don't also we don't know if it's 5 hunter, 3 ranger, 3force, 2all

I think the fight, gunner, techer will be like this

Fighter- Double Saber, Daggers, Fists

Gunner- Twin mechguns, Fists

Techer- Wand, Fists

Also what else could they possible add for mages, all mages need is a wand or rod.

GoldenFalcon
Aug 11, 2012, 01:39 PM
No, they don't also we don't know if it's 5 hunter, 3 ranger, 3force, 2all

I think the fight, gunner, techer will be like this

Fighter- Double Saber, Daggers, Fists

Gunner- Twin mechguns, Fists

Techer- Wand, Fists

Also what else could they possible add for mages, all mages need is a wand or rod.

I just know that he said all of them will continue to use Gunslash
and that he wanted each weapon type to be used by 2 of the classes. (Which wouldn't work, the classes would be too similar)

Xaton
Aug 11, 2012, 01:40 PM
well on the twin dagger and stuff people wanting twin saber maybe they canb e one in same like differnt stances. like traditional twin dagger be the quick twin dagger strikes from psp portable 2 then shift stance for stronger but slower strikes from sabers. differnt PAs or PAs that work with both.

Lostbob117
Aug 11, 2012, 01:42 PM
Screw twin sabers, bring out twin gunslashes.

GoldenFalcon
Aug 11, 2012, 01:43 PM
bring out twin gunslashes.

Mechguns?

Nah, doublesabers are doublegunslashes

Lostbob117
Aug 11, 2012, 01:49 PM
Mechguns?

Nah, doublesabers are doublegunslashes

Twin gunslashes would be awesome, I don't know why you're saying "nah".

Magus_84
Aug 11, 2012, 01:51 PM
I really hope there's a way to get both buff casting and mechguns on the same character. I miss my AT/mechgun Fomar from PSU/PSO, respectively.

Chacron
Aug 11, 2012, 01:52 PM
I really hope there's a way to get both buff casting and mechguns on the same character. I miss my AT/mechgun Fomar from PSU/PSO, respectively.

Do not dash my hopes of being able to cast with my foot like in PSO, Sega!

Shadowth117
Aug 11, 2012, 01:54 PM
I really hope there's a way to get both buff casting and mechguns on the same character. I miss my AT/mechgun Fomar from PSU/PSO, respectively.

If you can cast at all with that class, you'll be able to cast with any weapon equipped I would bet. You won't do the animation with it out and it'll be on your subpalette, but I don't think you'll mind that.

Edit:

Do not dash my hopes of being able to cast with my foot like in PSO, Sega!
Please tell me you have a video of this XD

GoldenFalcon
Aug 11, 2012, 01:55 PM
Twin gunslashes would be awesome, I don't know why you're saying "nah".

My "Nah" was about how mechguns aren't as cool as twin gunslashes

Lostbob117
Aug 11, 2012, 02:04 PM
My "Nah" was about how mechguns aren't as cool as twin gunslashes

Oh, I see.

Kazzi
Aug 11, 2012, 02:27 PM
I really hope there's a way to get both buff casting and mechguns on the same character. I miss my AT/mechgun Fomar from PSU/PSO, respectively.

If they add sub classes then you should be able too. Considering you can equip a soul eater on a FO and still cast the buffs from your shortcut bar no problem.

Garnet_Moon
Aug 11, 2012, 02:40 PM
Twin mechguns
wand
Twin dagger
Double saber
Knuckles
[spoiler-box]https://dl.dropbox.com/u/10506136/dropiconrender.png[/spoiler-box]

Thanks to Agrajag for datamining this.
I knew those Twin Mechguns looked familiar...!

[spoiler-box]http://cdn.instructables.com/FGY/OD57/G1M25OP9/FGYOD57G1M25OP9.LARGE.jpg[/spoiler-box]

LinkKD
Aug 13, 2012, 02:56 AM
well on the twin dagger and stuff people wanting twin saber maybe they canb e one in same like differnt stances. like traditional twin dagger be the quick twin dagger strikes from psp portable 2 then shift stance for stronger but slower strikes from sabers. differnt PAs or PAs that work with both.

I thought about that...but with the DoubleSaber instead of the twin daggers...

like, you can deattach and attach the double sabers so it varies between a doublesaber or twin saber (both hands)

they may do that...seeing the double saber in the picture sorta seemed to be deattached

but then if this is done...I fear about the efficiency of each mode...usually when a weapon has two modes, each mode tends to be sorta weak to compensate for the versatility. Besides...the deattached DoubleSabers don't seem they look like twin swords/sabers from PSO at all...I miss my dual handed katanas ;_;

GoldenFalcon
Aug 13, 2012, 03:09 AM
I thought about that...but with the DoubleSaber instead of the twin daggers...

We have twin sabers, and doubledaggers which can transform into twin daggers

Cypher_9
Aug 13, 2012, 03:41 AM
http://i1.kym-cdn.com/photos/images/original/000/044/778/hatersgonnacat.jpg (http://knowyourmeme.com/photos/44778-haters-gonna-hate)

'Bout HUs getting more wepons... LOL

But really, what other thing do RAs and FOs need if they blow everything up while HUs are playing catch up... D:

The only thing I see a Ranger getting is laser cannon, possibly shotgun - but strongly with the cannon with its wicked PAs. Like one said before, Rangers AR PAs are pretty much rounded out what the RA can utilize.

Forces are fine the way they are, like their gun counterparts, their range is near infinite (mainly as far as they can target) and most of their techniques are kamikaze. What should be said however for the Forces are the techs they are going to receive - especially the WIND element which would be another kamikaze... D:

At best Knuckles, Twin Mechguns/Handguns, and Wands seem to fit the bill for universal weapons just like the Gunslash to fill the holes. At most hunters are only getting... 2 new weapons? Which is fine, every class has their own versatility within their craft.

GoldenFalcon
Aug 13, 2012, 03:46 AM
stuff

Wind gets to cast Other Spin, Sonic Aero x3 in a spread (to make up for max gear Sonic Aero which hits 3 times), Nova Strike, as well as punch enemies across the room, which knuckles can probably do

Enforcer MKV
Aug 13, 2012, 03:47 AM
http://i1.kym-cdn.com/photos/images/original/000/044/778/hatersgonnacat.jpg (http://knowyourmeme.com/photos/44778-haters-gonna-hate)

'Bout HUs getting more wepons... LOL

But really, what other thing do RAs and FOs need if they blow everything up while HUs are playing catch up... D:

The only thing I see a Ranger getting is laser cannon, possibly shotgun - but strongly with the cannon with its wicked PAs. Like one said before, Rangers AR PAs are pretty much rounded out what the RA can utilize.

Forces are fine the way they are, like their gun counterparts, their range is near infinite (mainly as far as they can target) and most of their techniques are kamikaze. What should be said however for the Forces are the techs they are going to receive - especially the WIND element which would be another kamikaze... D:

At best Knuckles, Twin Mechguns/Handguns, and Wands seem to fit the bill for universal weapons just like the Gunslash to fill the holes. At most hunters are only getting... 2 new weapons? Which is fine, every class has their own versatility within their craft.

At least someone likes the cat I posted in another thread. :p

Cypher_9
Aug 13, 2012, 03:49 AM
@GoldenFalcon LOL you know you probably not too far off from the truth... LOL

@Enforcer Yes... yes I do... and it fits the bill!

Enforcer MKV
Aug 13, 2012, 03:52 AM
@Enforcer Yes... yes I do... and it fits the bill!

Bravo!

Oh, god....Buso Renkin trip. GAAAAAAAAAAH!

Laxedrane
Aug 13, 2012, 04:18 AM
Why should FOs have 3 types of weapons when they don't use weapons other than for shits and giggles?

WAIT - shit. I just had an idea.

What if FOs got special Tech-based weapons? Like, a Foie sword that does some fancy Tech stuff...

I donno, it could work.

They could just do what they did in zero. Which was give each tech weapon 2-3 melee photon arts that dealt tech damage. It was just enough spice(For me anyways) instead of sitting there spamming techs all of the time.

But I don't see that happening until after they make hybrid classes. Or just make it so classes can use techs across the board.

Forces want more weapons for the same reason rangers and hunters do, variety. We get a bajillion technics yeah but it's not like they need to release new techs every time a new casting class of weapons comes out.

It's not like any of the classes need new weapons to fill any particular void in the game right now besides that.

Wayu
Aug 13, 2012, 04:21 AM
Wands - casting while moving?

Also, YUS TWIN DAGGERS I CAN USE MY 13 SP.

...now for me to NOT be the last person on these forums to get the Tsumikiri Hyori. D:

-Wayu

SaiKo
Aug 13, 2012, 04:34 AM
But really, what other thing do RAs and FOs need if they blow everything up while HUs are playing catch up... D:

The only thing I see a Ranger getting is laser cannon, possibly shotgun - but strongly with the cannon with its wicked PAs. Like one said before, Rangers AR PAs are pretty much rounded out what the RA can utilize.

The only thing I really want is a proper high-damage, single-shot rifle. :-(
Whether that has to be done as a mode-toggle PA for existing ARs or as an entirely new weapon class, I don't care. But I want something like the Piercing Shot/Sneak Shoot PAs as a primary mode of a attack. ;-/

Ce'Nedra
Aug 13, 2012, 05:10 AM
...now for me to NOT be the last person on these forums to get the Tsumikiri Hyori. D:

-Wayu

If they even appear in this game :wacko:

At least now we all have equal chances instead of each version of PSP2 having its own drop-rates/quest reward hand outs.

gigawuts
Aug 13, 2012, 05:27 AM
The only thing I really want is a proper high-damage, single-shot rifle. :-(
Whether that has to be done as a mode-toggle PA for existing ARs or as an entirely new weapon class, I don't care. But I want something like the Piercing Shot/Sneak Shoot PAs as a primary mode of a attack. ;-/

Sneak shot!

Honestly, in a game like PSO where everything already has low HP I don't think we should ever get a burst damage rifle. In 4 ranger parties most things would get volleyed. Think bosses go down fast now? One ranger weak bullets, the other three volley it any time it stands still.

For the time being, the assault rifle having Sneak Shot is a pretty good way to balance a sniper-like mechanic. The travel time is to keep you from being uber-effective at any range you can view the enemy at.

Miyoko
Aug 13, 2012, 06:16 AM
Sneak shot!

Honestly, in a game like PSO where everything already has low HP I don't think we should ever get a burst damage rifle. In 4 ranger parties most things would get volleyed. Think bosses go down fast now? One ranger weak bullets, the other three volley it any time it stands still.

For the time being, the assault rifle having Sneak Shot is a pretty good way to balance a sniper-like mechanic. The travel time is to keep you from being uber-effective at any range you can view the enemy at.

Only problem is that Sneak Shot is absolute garbage with its redonkulous hitbox. Seriously, if I had a nickle for every time the projectile simply went THROUGH a target instead of registering a hit, I'd have a shitload of nickles.

Not to mention it doesn't actually aim towards the center of the crosshairs, and has been behaving awkwardly since last patch (although it could be the ground at floating continent...)

LinkKD
Aug 15, 2012, 11:40 AM
We have twin sabers, and doubledaggers which can transform into twin daggers

You didn't get my point I think...or maybe I didn't get yours...

Double Saber: Two blades connected by a pole held on one single hand (we're getting on this update)

Twin Daggers: Two daggers one held in each hand (also getting this update)

Twin Sabers/Swords: Two sabers/sword one held in each hand (which there's still no official word of being released as a separate weapon)

Someone suggested that Twin Daggers could change modes so they'd become more similar to Twin Swords in a secondary mode. I said it was more likely that Double Sabers would do that, by deattaching...but even if they do do that...it still doesn't feel as cool as Twin Swords were in PSO ;/ with all the dual handed katanas and such

I just hope they release Twin Swords (or even twin gunblades like someone mentioned, would be fine) sometime in the future.

I just loved the dual katanas concept in PSO, but due to the gameplay there being limited it didn't feel as cool/fast as it should. Now with PSO2's gameplay, using dual katanas would feel pretty neat c:

GoldenFalcon
Aug 15, 2012, 12:54 PM
You didn't get my point I think...or maybe I didn't get yours...

I was joking, mostly
The twin daggers are huge, and look like twin sabers
In the picture, the "doublesaber" looks like twin daggers (small), so I called them doubledaggers. But it would be wierd to not be able to block with doubledagger/twin dagger (due to shift being phase switch)

Dinosaur
Aug 15, 2012, 12:58 PM
Probably old'd, but you can actually see three of these new weapons equipped in this Sato screenshot. (HUcaseal w/ twin dagger, HUnewm w/ double saber, FOmar w/ wand)

http://bumped.org/psublog/wp-content/uploads/2012/08/shato.jpg

It looks like double saber is able to fold into itself.

Mystil
Aug 15, 2012, 01:39 PM
Only problem is that Sneak Shot is absolute garbage with its redonkulous hitbox. Seriously, if I had a nickle for every time the projectile simply went THROUGH a target instead of registering a hit, I'd have a shitload of nickles.

Not to mention it doesn't actually aim towards the center of the crosshairs, and has been behaving awkwardly since last patch (although it could be the ground at floating continent...)

Sneak shot does this when using a controller... it meets its target when you use a keyboard.. Don't ask how because I don't know, it doesn't make any sense. The same applies to launcher. I tested it out myself when I was told it's inefficient to play Ranger with a controller.

Miyoko
Aug 15, 2012, 10:07 PM
Sneak shot does this when using a controller... it meets its target when you use a keyboard.. Don't ask how because I don't know, it doesn't make any sense. The same applies to launcher. I tested it out myself when I was told it's inefficient to play Ranger with a controller.

I play with keyboard and mouse, though. Although, I should have mentioned, the projectile fuckery is in TPS mode. It works okay-ish with lock on (although it's still goofy slow). I don't have the problem with rockets, they're accurate and actually collide correctly -- I only have it with sneak shot :l

woosh
Aug 16, 2012, 01:23 AM
Probably old'd, but you can actually see three of these new weapons equipped in this Sato screenshot. (HUcaseal w/ twin dagger, HUnewm w/ double saber, FOmar w/ wand)

http://bumped.org/psublog/wp-content/uploads/2012/08/shato.jpg

It looks like double saber is able to fold into itself.

i think HUnewm w/ twin dagger , its too small and short for double saber

and HUcaseal w/ double saber , i can't picture that shuriken looking thingy deatached into 2 "V" shaped daggers ? but they can merge into double saber shape easily

this just my opinion tho :innocent:

GoldenFalcon
Aug 16, 2012, 01:51 AM
i think HUnewm w/ twin dagger , its too small and short for double saber

and HUcaseal w/ double saber , i can't picture that shuriken looking thingy deatached into 2 "V" shaped daggers ? but they can merge into double saber shape easily

this just my opinion tho :innocent:

Look at the picture in the first post, there's no doubt that the female cast has twin "daggers"
But the folded doublesaber on the newman could stand to have a size increase

Galax
Aug 16, 2012, 01:54 AM
...If we get twin sabers, I hope they're actually twin gunblades. That would mean they're twin sabers and twin pistols in one weapon.
Yesplz.

Skye-Fox713
Aug 16, 2012, 03:52 AM
Looking forward to the Mechguns

woosh
Aug 16, 2012, 04:26 AM
Look at the picture in the first post, there's no doubt that the female cast has twin "daggers"
But the folded doublesaber on the newman could stand to have a size increase

ahh you are right , that dagger is huge , more like blade or sword. since in pso2 sword is like great sword in other game , that make sense to have "daggers" with sword size :D

Silver Crow
Aug 16, 2012, 05:16 AM
so this means they are definitely adding new skill points to the hunters trees?

NoiseHERO
Aug 16, 2012, 05:17 AM
so this means they are definitely adding new skill points to the hunters trees?

The weapons are going to be on the new classes/subclasses only.

Silver Crow
Aug 16, 2012, 05:20 AM
The weapons are going to be on the new classes/subclasses only.

What classes are they bringing out?

NoiseHERO
Aug 16, 2012, 05:26 AM
What classes are they bringing out?

apparently we only REALLY know "sub-classes" and OR three new classes and the names "techer" "gunner" and "fighter" were found in the game's data.

No one knows for sure how it'll all work but there's enough evidence to make an un-confirmed guess.

Silver Crow
Aug 16, 2012, 05:53 AM
apparently we only REALLY know "sub-classes" and OR three new classes and the names "techer" "gunner" and "fighter" were found in the game's data.

No one knows for sure how it'll all work but there's enough evidence to make an un-confirmed guess.

that just sounds like a renamed version of Force, Ranger, Hunter >.<

ashley50
Aug 16, 2012, 05:59 AM
that just sounds like a renamed version of Force, Ranger, Hunter >.<
You don't say...

MelancholyWitch
Aug 16, 2012, 06:31 AM
Has it actually been confirmed that those new weapon types will not be useable on current classes? I'd say that's a huge speculation that shouldn't cause any confusion, and considering everyone can use their bare hands with that one PA we already have I wouldn't be surprised if every class was able to use knuckles and get PA's for it.

What I could see happening is the new classes will get specialized damage modifiers,or other various skills (like a shot that shocks or gives zalure debuff / Twin dagger gear, etc.) in their skill point trees. I really doubt Sega would be so dull as in to make only 2 weapon types available for our primary classes such as FOrces/RAngers (excluding gunslash of course for obvious reasons since it's a situational weapon that's useless for some classes),but we'll see I guess we can be hopeful even PSU had more weapon types for the Basic classes...

gigawuts
Aug 16, 2012, 06:45 AM
I think it has been specifically stated, but it's also been specifically stated that these weapons will all be usable by two classes.

So really, nobody fucking knows what do.

I'm imagining the techer getting specs in wind, light, and dark trees, though, and on that note the thought of wands spamming techs at some crazy awesome bonused speed really fits those techs AND name.

NoiseHERO
Aug 16, 2012, 07:10 AM
Has it actually been confirmed that those new weapon types will not be useable on current classes? I'd say that's a huge speculation that shouldn't cause any confusion, and considering everyone can use their bare hands with that one PA we already have I wouldn't be surprised if every class was able to use knuckles and get PA's for it.

What I could see happening is the new classes will get specialized damage modifiers,or other various skills (like a shot that shocks or gives zalure debuff / Twin dagger gear, etc.) in their skill point trees. I really doubt Sega would be so dull as in to make only 2 weapon types available for our primary classes such as FOrces/RAngers (excluding gunslash of course for obvious reasons since it's a situational weapon that's useless for some classes),but we'll see I guess we can be hopeful even PSU had more weapon types for the Basic classes...

"Has X been confirmed? I think it could go like Y"

/Speculation argument starts that'll never have a conclusion till actual classes come out.

NO! SNIPER WOLF, NO.

But like gigawuts said, though I may be wrong I THINK sakai said only the newer classes will have access to them.

gigawuts
Aug 16, 2012, 07:20 AM
God/Sakai all I want is to select existing classes as add-ons to my current class please allow this to happen I wish to cast techs off my foot.

Renzer
Aug 16, 2012, 11:33 AM
Sorry if this has been mentioned before, but does anyone know how mechguns are going to work? We already have the assault rifle that does the 3 round burst. Are mechguns going to be just full auto like in PSU?

Enforcer MKV
Aug 16, 2012, 11:38 AM
Sorry if this has been mentioned before, but does anyone know how mechguns are going to work? We already have the assault rifle that does the 3 round burst. Are mechguns going to be just full auto like in PSU?

We have.....absolutely no idea. Just have to wait it out, it seems.


God/Sakai all I want is to select existing classes as add-ons to my current class please allow this to happen I wish to cast techs off my foot.

FLAMING KICKU!

WBMike
Aug 16, 2012, 12:43 PM
There was a discussion about this on the Japanese wiki it's a little bit odd but this is what we know.


Based on the Sakai's blog


Three new classes in the same rank as the existing classes are coming.
These 3 classes are geared towards close range, long range, and tech.
When you switch to these classes your character will be level 1.
You get access to the new weapon categories only with the new classes.

Based on Sakai (http://ameblo.jp/sega-psblog/entry-11313161866.html)'s Previous blog posts (and other Japanese fansite's interpretations) #1 (http://gameps2.sblo.jp/article/57283509.html) and #2 (http://ameblo.jp/kamowiz/entry-11316622006.html)



Late August



Story Quest, Time Attack, and Scratch update

September


Three new classes and 5 new weapon categories

October


Level Cap 50 and the hint about ●ブ●ラス

Sakai suggested raising multiple classes and dropped the ●ブ●ラス hint which technically is _ _ b _ l a s s which both Japanese bloggers believe it's サブクラス subclass. Unless you really think it's ラブプラス Love Plus


Up in the air


When kimura mentioned in the 4gamer interview about how he THINKS they'll make it 2 classes per weapon category.

This may have been scrapped or changed since July 13th. There was a topic about this particular thing on the wiki. With the information we know now, the only other option is for them to put all the old weapon categories in the new class or each of the new classes will have a another new weapon category that's outside of their main focus. (Like Techers getting wands with twin daggers?)

eharima
Aug 16, 2012, 02:00 PM
Story Quest, Time Attack, and Scratch update

September


Three new classes and 5 new weapon categories

October


Level Cap 50 and the hint about ●ブ●ラス

Sakai suggested raising multiple classes and dropped the ●ブ●ラス hint which technically is _ _ b _ l a s s which both Japanese bloggers believe it's サブクラス subclass. Unless you really think it's ラブプラス Love Plus


well according to this, it has to be love plus due to the sequence of order... huhuehuehe

fucking hope lv cap comes sept first, if they release sub class, and not lv cap, man could have to wait till December for lv 50 ><

NoiseHERO
Aug 16, 2012, 02:07 PM
There was a discussion about this on the Japanese wiki it's a little bit odd but this is what we know.


Based on the Sakai's blog


Three new classes in the same rank as the existing classes are coming.
These 3 classes are geared towards close range, long range, and tech.
When you switch to these classes your character will be level 1.
You get access to the new weapon categories only with the new classes.

Based on Sakai (http://ameblo.jp/sega-psblog/entry-11313161866.html)'s Previous blog posts (and other Japanese fansite's interpretations) #1 (http://gameps2.sblo.jp/article/57283509.html) and #2 (http://ameblo.jp/kamowiz/entry-11316622006.html)



Late August



Story Quest, Time Attack, and Scratch update

September


Three new classes and 5 new weapon categories

October


Level Cap 50 and the hint about ●ブ●ラス

Sakai suggested raising multiple classes and dropped the ●ブ●ラス hint which technically is _ _ b _ l a s s which both Japanese bloggers believe it's サブクラス subclass. Unless you really think it's ラブプラス Love Plus


Up in the air


When kimura mentioned in the 4gamer interview about how he THINKS they'll make it 2 classes per weapon category.

This may have been scrapped or changed since July 13th. There was a topic about this particular thing on the wiki. With the information we know now, the only other option is for them to put all the old weapon categories in the new class or each of the new classes will have a another new weapon category that's outside of their main focus. (Like Techers getting wands with twin daggers?)

So instead of sub classes, it'll be like an alternative class in general with different weapons... But not a stronger version of said class OR a subclass?

Maybe my assumption is wrong... Sounds kind of weird.

Oh and for slow people that don't realize, (even though he only posts here like once a month) this is Ric.

HFlowen
Aug 16, 2012, 02:28 PM
I wonder if the new force weapon will be properly called a "Cane" rather than "Wand" for PSO1's sake.

Gardios
Aug 16, 2012, 02:35 PM
So instead of sub classes, it'll be like an alternative class in general with different weapons... But not a stronger version of said class OR a subclass?

Alternative classes now, Love Plus presumably later.

Dinosaur
Aug 16, 2012, 02:38 PM
PSO2 character transfers into a love plus game?

SEGA is genius.

Darki
Aug 16, 2012, 03:34 PM
So, we'll have the three new classes in a month, and the hint about "sub class" is for october... I really hope this is not some sort of theme content a la KFC about Love Plus. I know it's a joke but I distrust SEGA so much that I believe them able of this. If that happened I will surely quit the game. /rage

NoiseHERO
Aug 16, 2012, 05:13 PM
Actually another thing came to mind...

With these classes not being SUPERIOR but ALTERNATE versions of the same type of class...

It makes even MORE sense that sub classes would be the option of having any two classes mixed together...

How that would mix level and stat wise, and if they even still plan on doing it... who knows... @_@

Darki
Aug 16, 2012, 05:46 PM
Yeah but the problem is that it would add too much complexity, I think. Unless they restrict the class mixture to regular + alternate (so you can do Hunter + Fighter but not Hunter + Hunter, and Hunter + Techer but not Hunter + Force), there would be a crapload of combinations. For example, for a "Wartecher class", you could be either Hunter + Force, Hunter + Techer, Fighter + Force and Fighter + Techer. That's four, and we're assuming that the order wouldn't matter (so a Force + Hunter would be the same as a Hunter + Force). if it does, then there are 8 combinations for each "PSU class".

That could mean 12 hybrids in the first case or 24 in the second case. Not counting "pure" classes, that we don't even know if being a Hunter + Hunter would give an extra boost or something, it could add another dozen of combinations.

between twenty and forty combinations? God.

Also, we can't forget that there's a yet-to-be-used EXP reward with the end of each mission. Unless this bonus is going to be used to allow for levelling up any class while in the subclass slot, the evidence hints that you'll be able to equip and level the new 3 classes as if they were main classes. It'd be a redundant mechanism, but it could work, I suppose.

Now, my theory is a bit simpler, but not really based on much evidence. My guess is that once you level up both classes for each "tier", you'll unlock the respective subclass. If you wanna get the techer subclass, you'll have to level up both Force and Techer to a certain level. Once you do that, you get the "Sub-techer" class, which would probably share some traits of both classes, like some weapons and a combination skilltree.

KaiNova7
Aug 16, 2012, 11:09 PM
Nice. Was wondering when Sega will release more weapon types.
I cant wait to see videos on these.

GoldenFalcon
Aug 16, 2012, 11:48 PM
[Speculation]

The way I was thinking of it, the 3 basic classes wouldn't have a subclass slot, but Fighter/Gunner/Techer would. What I'm wondering is if the subclasses are entirely unconnected to the class itself, like how you said Sub-techer.
For example, the subclass update would release 6 client orders, done by each class at level 40, to unlock a sub version of it. Then, Fighter could have Sub-hunter, with Sub-hunter having a slimmed down tree for sword/spear/wireblades with a max level of 10 to start, since it could only be leveled up from S ranks. The total number of combinations would be 15 (five per "advanced" class)

Using the current class trees would be problematic, since there would be overlap for dodge skills and such, like Fighter having its own Just Guard. And the possibility of equipping a "level 50" subclass onto a level 1 advanced class sounds funny to me

Also, I think Fighter will have the same character stats at each level as Hunter, since it isn't superior

Darki
Aug 17, 2012, 05:28 AM
The way I was thinking of it, the 3 basic classes wouldn't have a subclass slot, but Fighter/Gunner/Techer would. What I'm wondering is if the subclasses are entirely unconnected to the class itself, like how you said Sub-techer.
For example, the subclass update would release 6 client orders, done by each class at level 40, to unlock a sub version of it. Then, Fighter could have Sub-hunter, with Sub-hunter having a slimmed down tree for sword/spear/wireblades with a max level of 10 to start, since it could only be leveled up from S ranks. The total number of combinations would be 15 (five per "advanced" class)

Using the current class trees would be problematic, since there would be overlap for dodge skills and such, like Fighter having its own Just Guard. And the possibility of equipping a "level 50" subclass onto a level 1 advanced class sounds funny to me

But that makes less sense to me. The weapons and skills used by the current three classes seem much more "core" weapons than the new ones. Why would then a Force hybrid (like, a Force-Ranger), which "main" class would still be a techer class, have not the full use of the current weapon proficiencies, and have just wands and no access to the main elemental skills?

I know we're speculating and I don't want an ill discussion, we can share ideas, so don't take my skepticism wrong, just enjoy the flow. xD

You said it too, that the subclass would be a "thinned version" of the current class, but I don't think stuff like Just Guard is an issue. I think it's safe to assume that, whatever subclass have, they will be "new" classes, not just the ability to equip a whole "normal" class as a secondary one. If that's the case, then they can just make a new class from scratch avoiding any problematic skill coincidences.


Also, I think Fighter will have the same character stats at each level as Hunter, since it isn't superior

The fact that it isn't superior doesn't mean that it's going to have the same stats. Hunter is a very defensive class, with many HP and defense based skills. It might be possible that Fighter is a more "assassin-type" class, focused on raw damage and attack speed, not being "superior" to Hunter but with a different stat distribution.

NoiseHERO
Aug 17, 2012, 06:46 AM
Yeah but the problem is that it would add too much complexity, I think. Unless they restrict the class mixture to regular + alternate

WHOA, yes, yeah I forgot to clarify on that. Can't have something like Hunter/Hunter.

I meant it'd TECHINCALLY be like PSU where Hunter + Fighter would be like fortefighter. But then the hybrids so Hunter + techer = forte techer.

What WOULD be interesting is having the alternates come first. Which with the alternates being their own class that even starts at level 1, I could assume it'd be fair to be able to use that part of the class over the original. (using fighter instead of hunter)

So maybe you could have fightertecher instead of just hunter techer. Or even Techerhunter...

But I can see how it'd turn into a mess anyway, even if it's simply having any two different classes mixed together in whatever order.... So who knows what they'll do, or how they'll restrict things (possibly nerfing both halves of the class after being merged together.)

Darki
Aug 17, 2012, 08:14 AM
I think what SEGA is trying to do is to add more variety to character builds without adding TOO MUCH complexity. To avoid this turning into a PSU style White beast TA AT w/ Assault Crush spam, instead of giving a single class with a dozen melee weapon types, for example, they might try to go this time with a couple parallel classes with just a couple weapons each for each "main role". So instead of have a whole chunk of the population being Hunters with the same similar builds, they'll have that chunk of people being "hunters", but with different types of hunter-like classes.

I think it's a very smart move.

On the main topic, I can't stop thinking about the double saber there folded into itself. I remember somebody here theorizing that the double saber might be also a "mode change" weapon in a similar fashion as the gunslash,, but in this case, it'd be a Double-&-Twin-Saber-in-one. I think I'd really like that concept. I hope that's the idea of it being folded, because if the thing was like that just to make it use less space when at your back they could have just shinked it the way partisans do.

NoiseHERO
Aug 17, 2012, 08:16 AM
Double saber...

Turning into double saberS...

Darki
Aug 17, 2012, 08:18 AM
That would be mitosis. <_<

Ce'Nedra
Aug 17, 2012, 08:25 AM
Double saber...

Turning into double saberS...

Take all my money!

Selphea
Aug 17, 2012, 09:25 AM
For once, the daggers in a Phantasy Star game don't curve 270 degrees o_O

Wonder if they will still be held in reverse grip

Gama
Aug 17, 2012, 09:40 AM
Wonder if they will still be held in reverse grip

lets hope so.

Vashyron
Aug 22, 2012, 10:30 AM
Look at the background.

http://bumped.org/psublog/wp-content/uploads/2012/08/New-power.jpg

NoiseHERO
Aug 22, 2012, 10:38 AM
Look at the background.

http://bumped.org/psublog/wp-content/uploads/2012/08/New-power.jpg

Yerp.

gigawuts
Aug 22, 2012, 10:40 AM
I have trouble understanding regular squiggles nevermind blurry obscured squiggles.

What am I looking at?

NoiseHERO
Aug 22, 2012, 10:41 AM
The 5 new weapon's blurred silhouettes.

gigawuts
Aug 22, 2012, 10:59 AM
Oh wow, good catch. I see the double saber now.

Mystil
Aug 22, 2012, 11:49 AM
Somehow, I think I'll end up staying regular old hunter.


October


Level Cap 50 and the hint about ●ブ●ラス



I have no words to match what I'm feeling right now.

NoiseHERO
Aug 22, 2012, 01:26 PM
Somehow, I think I'll end up staying regular old hunter.


I have no words to match what I'm feeling right now.

Well I'd assume you'd have to unlock the alternative classes to use them as sub classes in october... So sticking to one class might be gimping, annoying as that sounds.

No one know's how it'll work for sure though.

Skyly HUmar
Aug 22, 2012, 01:30 PM
Somehow, I think I'll end up staying regular old hunter.


I have no words to match what I'm feeling right now.

I was planning to sub force to use resta, but after hearing that I wont be able to use some weps, Ive decided to cap them both, chose the one with the higher S attack, and sub the other one lol.

NoiseHERO
Aug 24, 2012, 09:36 AM
http://bumped.org/psublog/wp-content/uploads/2012/08/Naura-Cake-Shop.jpg

Double saber, really DOES look like it breaks into two blades...

But I somehow doubt you fight with them seperate like that, maybe it's just hard to tell with this small image.

The "blocking" buttong looks like you just spin the double saber in circles...

Also a couple skills that look unfamiliar... Assuming it's from the "fighter" skill tree.

Oh and LOLtornadodance

Sephirah
Aug 24, 2012, 09:38 AM
http://bumped.org/psublog/wp-content/uploads/2012/08/Naura-Cake-Shop.jpg

Double saber, really DOES look like it breaks into two blades...

But I somehow doubt you fight with them seperate like that, maybe it's just hard to tell with this small image.

The "blocking" buttong looks like you just spin the double saber in circles...

Also a couple skills that look unfamiliar... Assuming it's from the "fighter" skill tree.

Oh and LOLtornadodance

Are you sure that's a Double Saber and not Twin Daggers?

gigawuts
Aug 24, 2012, 09:40 AM
Fuck the tornado whirl forward attack thing. Fuck it hard. You'd better not actually lift off the ground and start tumbling around like an airplane or I swear to fucking god.

NoiseHERO
Aug 24, 2012, 09:42 AM
Are you sure that's a Double Saber and not Twin Daggers?

Yeah we've already seen a screen shot of double saber folded like that.

Plus, look at the weapon icons on the bottom.

Zyrusticae
Aug 24, 2012, 09:42 AM
I'm with gigawuts here.

Fuck no! Fuuuuck noooooo!!

NoiseHERO
Aug 24, 2012, 09:43 AM
@ giga & Zyru: I have no clue why they're so obsessed with psycho crusher...

It's only cool when bison does it...

gigawuts
Aug 24, 2012, 09:45 AM
Maybe they'll add it but it won't even be that good, like maybe it'll be one of those partisan PA's nobody remembers exists because it's not speed rain, trick rave, or bandersnatch.

Yeah.

Yeah that's what I'm going to tell myself. It'll be bad so nobody will use it.

Yeah...

edit: Judging by the minimap the cake code is just another collect :\

Oh and can you say what those two familiar skills did (presumably in PSU)?

edit2: Oh ho, take a careful look at the character's info bar on the bottom left. Check out the status area. Does that look like a yellow buff to anyone else? Also noteworthy is the gear bar on the UI while the double saber is equipped, gear for new melee weapons now confirmed.

NoiseHERO
Aug 24, 2012, 09:50 AM
I said unfamiliar skills. D:

PSU didn't have skills.

Also I've never been excited to see cake sisters or the pizza shop.

I WOULD like to see the KFC shop though, that one sounded funny.

gigawuts
Aug 24, 2012, 09:52 AM
Oh, I'm derping. Well the monster icon is familiar, it's the generic monster icon from the symbol chat in PSO1. If you missed my last edit, there's a yellow buff icon on the bottom left and an empty gear bar for the double saber.

Arika
Aug 24, 2012, 09:53 AM
Tornado dance is okay, we really can't let Ranger always run ahead of us Hunter all the time when their robatdo.

jooozek
Aug 24, 2012, 09:56 AM
Tornado dance is okay, we really can't let Ranger always run ahead of us Hunter all the time when their robatdo.

Did you forget that the new weapon types are exclusive to the new classes?

NoiseHERO
Aug 24, 2012, 09:58 AM
Oh right, gear...

It looks like wired-lance's gear, not sure what partisan's looks like. so I assume however you fill it up, it stays filled till it's spent. @_@

As for the yellow buff... that usually means item buff.

gigawuts
Aug 24, 2012, 10:08 AM
Did you forget that the new weapon types are exclusive to the new classes?

Hey means rodeo drive
Oh right, gear...

It looks like wired-lance's gear, not sure what partisan's looks like. so I assume however you fill it up, it stays filled till it's spent. @_@

As for the yellow buff... that usually means item buff.
IIRC partisan gear and wired lance gear look identical, differing only in bonus type and filling method.

If you mean shifta and deband items, no, those are their appropriate colors and are really just the techs cast at the expense of an item. If you mean the various drinks that's a red icon regardless of the drink. The yellow buff would probably be the coming zonde-type buff, which in PSU was ATA/EVP if I recall, and almost certainly ability/dexterity in PSO2.

NoiseHERO
Aug 24, 2012, 10:17 AM
Hey means rodeo drive
IIRC partisan gear and wired lance gear look identical, differing only in bonus type and filling method.

If you mean shifta and deband items, no, those are their appropriate colors and are really just the techs cast at the expense of an item. If you mean the various drinks that's a red icon regardless of the drink. The yellow buff would probably be the coming zonde-type buff, which in PSU was ATA/EVP if I recall, and almost certainly ability/dexterity in PSO2.

No when you use items like...

EXP, meseta or drop rate stuff it has a yellow/golden buff icon D:

Vashyron
Aug 24, 2012, 10:21 AM
Oh nice.

That Double Saber "Shift" skill unlike current Hunter Weapons is not a shield.

Which reminds me I don't think I posted what the datamined "Shift" mechanic are named, internally at least.

DSaber: "Tornado"
Knuckle: "Guard"
TDagger: "Guard"
TMachineGun: "BackFlip" (Has a bunch of other named stuff like "TMachineGun:BackFlip3Core" "TMachineGun:LeftFlipAttack2" etc.)

Will point out again that this is just how they are internally named, with "Unarmed" also having it's Shift skill named "Guard" when we know it's that dodge.

gigawuts
Aug 24, 2012, 10:24 AM
No when you use items like...

EXP, meseta or drop rate stuff it has a yellow/golden buff icon D:

Oh. Laaaaaaame.

Oh nice.

That Double Saber "Shift" skill unlike current Hunter Weapons is not a shield.

Which reminds me I don't think I posted what the datamined "Shift" mechanic are named, internally at least.

DSaber: "Tornado"
Knuckle: "Guard"
TDagger: "Guard"
TMachineGun: "BackFlip" (Has a bunch of other named stuff like "TMachineGun:BackFlip3Core" "TMachineGun:LeftFlipAttack2" etc.)

Will point out again that this is just how they are internally named, with "Unarmed" also having it's Shift skill named "Guard" when we know it's that dodge.

Hm. Tornado might be a full 360 shield? What's the partisan's guard called?

Darki
Aug 24, 2012, 10:28 AM
And the gunslash?

I'd be dissapointed if the doubles don't split into twins, but well, I don't really think I'll play that class much, I still want my sword + techs.

Vashyron
Aug 24, 2012, 10:28 AM
Hm. Tornado might be a full 360 shield? What's the partisan's guard called?

All the 3 current Hunter weapons right now have their skill named as "Guard."

Gunslash's is named "Change."

Rifle, Launcher, Rod and Talis don't have these.

gigawuts
Aug 24, 2012, 10:30 AM
Interesting, I bet it's an attack you can sub in for regular slash or PA.

That makes the weapon very interesting.

Either that or you just hold it to do an AOE attack, shaker slide style.

Darki
Aug 24, 2012, 10:31 AM
Hum, even being internal names I doubt then that the doubles "change", then.

pikachief
Aug 24, 2012, 10:33 AM
Interesting, I bet it's an attack you can sub in for regular slash or PA.

That makes the weapon very interesting.

Either that or you just hold it to do an AOE attack, shaker slide style.

maybe they just made it so that you always have Tornado dance as an option, aside from your PAs :P

HFlowen
Aug 24, 2012, 10:38 AM
Twin Mechgun flip attacks? That sounds pretty goddamn hype.

Alucard V
Aug 24, 2012, 11:03 AM
http://bumped.org/psublog/wp-content/uploads/2012/08/Naura-Cake-Shop.jpg

Double saber, really DOES look like it breaks into two blades...

But I somehow doubt you fight with them seperate like that, maybe it's just hard to tell with this small image.

The "blocking" buttong looks like you just spin the double saber in circles...

Also a couple skills that look unfamiliar... Assuming it's from the "fighter" skill tree.

Oh and LOLtornadodance


maybe they just made it so that you always have Tornado dance as an option, aside from your PAs :P

People spaming Tornado Dance again.......
Well Rangers do have Rodeo Drive I guess.

What I'm wondering is will they bring back Vivienne.
(Both weapon & character)

And Cake Shop Girl looks kinda cute.

eharima
Aug 24, 2012, 11:06 AM
hmmm looks like an advanced warcry and scare skill in the action bar

awwwww yeah twizzlin psycho crusher double saber business

Valkyrie Lovrina
Aug 24, 2012, 11:07 AM
What I'm wondering is will they bring back Vivienne.
(Both weapon & character)

And Cake Shop Girl looks kinda cute.NOT THE CHARACTER!!!!!!! No, Never again. I want it back the way it was in Blue Burst were it was MY trademark weapon.

I just got on the computer today. I'm now really interested in how the Double Saber and Twin Mechguns will work. both were Lovrina's main weapon types in Blue Burst and PSU.

Vashyron
Aug 24, 2012, 11:11 AM
Oh nice.

That Double Saber "Shift" skill unlike current Hunter Weapons is not a shield.

Which reminds me I don't think I posted what the datamined "Shift" mechanic are named, internally at least.

DSaber: "Tornado"
Knuckle: "Guard"
TDagger: "Guard"
TMachineGun: "BackFlip" (Has a bunch of other named stuff like "TMachineGun:BackFlip3Core" "TMachineGun:LeftFlipAttack2" etc.)

Will point out again that this is just how they are internally named, with "Unarmed" also having it's Shift skill named "Guard" when we know it's that dodge.

On the subject of Datamining I forgot to mention Wand actually may have a gear. Internally referenced "Wand:GearAddShotFire" plus for all 6 element types and a "none". (Includes more references as well but without "Shot" being there.)

Darki
Aug 24, 2012, 11:16 AM
Wand gear? O_o

That would even make sense.

NoiseHERO
Aug 24, 2012, 11:20 AM
It'd make sense if wand had some kinda gimmick in GENERAL to make it more than just a smaller version of Rod.

Alucard V
Aug 24, 2012, 11:21 AM
NOT THE CHARACTER!!!!!!! No, Never again. I want it back the way it was in Blue Burst were it was MY trademark weapon.

I just got on the computer today. I'm now really interested in how the Double Saber and Twin Mechguns will work. both were Lovrina's main weapon types in Blue Burst and PSU.

That's harsh. What do you have against a Vivienne.
I was thinking Vivienne would be on the same line as Cid in Final Fantasy. Even if you hated her in PSU/PSP and PSO EP:3 it wouldn't mean PSO2 would have a crappy "Quest Vivienne".

gigawuts
Aug 24, 2012, 11:22 AM
I had a thought that wands would have free casting of basic techs, like the weapons in PSO1 that cast techniques as their specials. I never even posted it because it was way too cool to be true. It would've selected the tech based on what you put in the slot, or its element type.

Dear God if it actually is true...

NoiseHERO
Aug 24, 2012, 11:22 AM
Ethan should be Phantasy Star's Cid.

WolfDreamer
Aug 24, 2012, 11:24 AM
On the subject of Datamining I forgot to mention Wand actually may have a gear. Internally referenced "Wand:GearAddShotFire" plus for all 6 element types and a "none". (Includes more references as well but without "Shot" being there.)

You sir just peaked my interest. Ohh the possibilities! For example, when its fully charged you cast a duplicate of your spell for free for 15 seconds. Charge up Rafoie, let it fly, watch two explosions go off one after another, proceed to /drool a bit and feel like Michael Bay.

Valkyrie Lovrina
Aug 24, 2012, 11:27 AM
That's harsh. What do you have against a Vivienne.
I was thinking Vivienne would be on the same line as Cid in Final Fantasy. Even if you hated her in PSU/PSP and PSO EP:3 it wouldn't mean PSO2 would have a crappy "Quest Vivienne".She took my personal Double Saber from me and I don't recall ever seeing her in PSO EP3 at all. They should leave that garbage scrap in PSU were She'll never bother me again. We have Lisa anyway.

Alucard V
Aug 24, 2012, 11:45 AM
She took my personal Double Saber from me and I don't recall ever seeing her in PSO EP3 at all. They should leave that garbage scrap in PSU were She'll never bother me again. We have Lisa anyway.

In EP3 it was Vivianna, a newmen and annoying brat on the "Hero Side".

Vashyron
Aug 24, 2012, 11:46 AM
Oh nice.

That Double Saber "Shift" skill unlike current Hunter Weapons is not a shield.

Which reminds me I don't think I posted what the datamined "Shift" mechanic are named, internally at least.

DSaber: "Tornado"
Knuckle: "Guard"
TDagger: "Guard"
TMachineGun: "BackFlip" (Has a bunch of other named stuff like "TMachineGun:BackFlip3Core" "TMachineGun:LeftFlipAttack2" etc.)

Will point out again that this is just how they are internally named, with "Unarmed" also having it's Shift skill named "Guard" when we know it's that dodge.


On the subject of Datamining I forgot to mention Wand actually may have a gear. Internally referenced "Wand:GearAddShotFire" plus for all 6 element types and a "none". (Includes more references as well but without "Shot" being there.)

Bah Messy, should of remembered all of this on my first post.

Looks like TMachineGuns also have Gears. (Example references: "TMachineGun:PA2Shot1Gear0" "TMachineGun:PA2Shot1Gear3" "TMachineGun:PA2GearUp "TMachineGun:PA2GearShift" etc)

pikachief
Aug 24, 2012, 11:46 AM
In EP3 it was Vivianna, a newmen and annoying brat on the "Hero Side".

I think they just have similar names. As one is a cast and the other is a newman.

Laxedrane
Aug 24, 2012, 11:49 AM
I think they just have similar names. As one is a cast and the other is a newman.

Not that I agree with the sentiment. Cid didn't always follow his Cookie cuter roll for his series.(8 and 13 comes screaming to mind. Didn't play much of the ones before 7.)

Valkyrie Lovrina
Aug 24, 2012, 11:52 AM
In EP3 it was Vivianna, a newmen and annoying brat on the "Hero Side".
Vivianna? I loved her when I was little. its obvious Vivianna and Vivienne aren't the same person. the stupid CAST Vivienne only existed to take my personal favorite Double Saber Vivienne away from me and make it feel unpersonal and weaker(the Blue Burst version I feel was Stronger than its PSU incarnation :().

but Vivianna...., oh Vivianna. She's a good Childhood memory. ^^;

Alucard V
Aug 24, 2012, 11:54 AM
I was thinking Vivienne would be on the same line as Cid in Final Fantasy.


I think they just have similar names. As one is a cast and the other is a newman.

Its like the Cid thing, every Final Fantasy game since 2 in one way, shape or from had a character named Cid.

One would think they were doing the same with Vivienne.

pikachief
Aug 24, 2012, 12:06 PM
Its like the Cid thing, every Final Fantasy game since 2 in one way, shape or from had a character named Cid.

One would think they were doing the same with Vivienne.

yes I understand this but even if these 2 characters, who look nothing alike with different personalities and kinda similar names are suppoesd to represent the same person...

That's still PSO Episode 3, PSP, and a PSP-related mission in PSU.

No Episode 1, 2, or 4. None in any of the originals. None in PSP2 or PSP2i. She's not in PSZero either.

I just don't think they're going for a Cid effect in this game like FF.

Zyrusticae
Aug 24, 2012, 12:09 PM
Vivianna? I loved her when I was little. its obvious Vivianna and Vivienne aren't the same person. the stupid CAST Vivienne only existed to take my personal favorite Double Saber Vivienne away from me and make it feel unpersonal and weaker(the Blue Burst version I feel was Stronger than its PSU incarnation :().
You know...

You sound like a hipster. ^^;

Alucard V
Aug 24, 2012, 12:18 PM
yes I understand this but even if these 2 characters, who look nothing alike with different personalities and kinda similar names are suppoesd to represent the same person...

That's still PSO Episode 3, PSP, and a PSP-related mission in PSU.

No Episode 1, 2, or 4. None in any of the originals. None in PSP2 or PSP2i. She's not in PSZero either.

I just don't think they're going for a Cid effect in this game like FF.

You really gotta kill my buzz don't you Pikachief. She was in PSP2-PSP2I tho, in the
Wayfarer in White side quest.


On another note......

Twin Mech Gun PA's.
Heaven Punisher: Laser mark target and watch the fleet unload.

Garnet_Moon
Aug 24, 2012, 12:19 PM
Tornado Dance better stay way the fuck away from PSO2.

Gardios
Aug 24, 2012, 12:25 PM
Can someone tell we what the deal with Tornado Dance is?

gigawuts
Aug 24, 2012, 12:28 PM
It's dumb and stupid and while not the sole reason I hated PSU in its entirety it's certainly in the top 10 list.

Chacron
Aug 24, 2012, 12:30 PM
It's dumb and stupid and while not the sole reason I hated PSU in its entirety it's certainly in the top 10 list.

Erm, I still don't get it. Why do you hate it?

Enforcer MKV
Aug 24, 2012, 12:36 PM
You know...

You sound like a hipster. ^^;

First thing that came to mind reading her statements.

[SPOILER-BOX]http://i0.kym-cdn.com/photos/images/newsfeed/000/044/778/hatersgonnacat.jpg?1318992465
[/SPOILER-BOX]


Can someone tell we what the deal with Tornado Dance is?

it was annoying having people use that ad infinitum, knocking EVERYTHING everywhere in PSU. Also the whole transport form thing was mildly bothersome. I dunno, depends on how they do it for PSO2.

[SPOILER-BOX]EDIT: Yes, I'm a ranger. No, I don't use launchers. Don't try and slander me with that. >_>[/SPOILER-BOX]

Darki
Aug 24, 2012, 12:37 PM
It was a very annoying PA that used to blow everything away and ended scattering every monster in the area making the rest of the party to chase them.

It was a very good PA to kill big monster that couldn't be kicked away because they'd take all the hits from the PA instead of just flying away, also it made you move faster than walking so you could use it to save time running around.

Problem was that some n00bs used it to kill small monsters too. But there were many other PAs that did that, like Regrants...

Sp-24
Aug 24, 2012, 12:38 PM
Tornado Dance is a nice PA in PSZ. Probably the best looking out of three. Hope it's going to be in this game, too.

gigawuts
Aug 24, 2012, 12:41 PM
It was a very annoying PA that used to blow everything away and ended scattering every monster in the area making the rest of the party to chase them.

It was a very good PA to kill big monster that couldn't be kicked away because they'd take all the hits from the PA instead of just flying away, also it made you move faster than walking so you could use it to save time running around.

Problem was that some n00bs used it to kill small monsters too. But there were many other PAs that did that, like Regrants...

Not just that, but have you fucking seen it?


http://www.youtube.com/watch?v=odcFVqI2UNs

What. The. Fuck.

PSO2 isn't hyperrealistic but this is one of the dumbest and most flagrant insults to realism I've ever seen in a game that at least somewhat pretends to adhere to one or two laws of physics, like maybe gravity.

Trick Rave was ridiculous enough, I'd really like to leave it at that.

The last thing I want is people spamming this shit in MPA's, which they will. Oh, they will.

Gardios
Aug 24, 2012, 12:41 PM
Oh, I see.


Also the whole transport form thing was mildly bothersome. I dunno, depends on how they do it for PSO2.
Seeing how we're limited by PP, I don't think it'll be the new form of transport.

gigawuts
Aug 24, 2012, 12:44 PM
Being that PP doesn't cost money to regenerate, yes, the exact same way rodeo drive is used to get around this will be too.

Enforcer MKV
Aug 24, 2012, 12:48 PM
Seeing how we're limited by PP, I don't think it'll be the new form of transport.

You're right. But depending on how far you fly with each use, it may not matter.

It's, for lack of a better term, up in the air at this point.

Valkyrie Lovrina
Aug 24, 2012, 12:48 PM
First thing that came to mind reading her statements.

[SPOILER-BOX]http://i0.kym-cdn.com/photos/images/newsfeed/000/044/778/hatersgonnacat.jpg?1318992465
[/SPOILER-BOX] awww kitty. :-D

[SPOILER-BOX]that awkward bunny eared CAST has to stop copying off me though. She even used my favorite photon art Absolute Dance. :argh:

its a long story as to why I'm so upset about this. now I just lost any willpower to play PSO2 today. Why Sega Why... :-?[/SPOILER-BOX]

Enforcer MKV
Aug 24, 2012, 12:50 PM
[SPOILER-BOX]that awkward bunny eared CAST has to stop copying off me though. She even used my favorite photon art Absolute Dance. :argh:

its a long story as to why I'm so upset about this. now I just lost any willpower to play PSO2 today. Why Sega Why... :-?[/SPOILER-BOX]

Absolute Dance was my favorite Dbl saber PA as well....

Hell, it was the only redeeming thing about Dbl Sabers to me.

*prepares the hate shield*

Darki
Aug 24, 2012, 12:57 PM
Not just that, but have you fucking seen it?

[SPOILER-BOX]PSU Tornado Dance post-nerf - YouTube (http://www.youtube.com/watch?v=odcFVqI2UNs)[/SPOILER-BOX]

What. The. Fuck.

PSO2 isn't hyperrealistic but this is one of the dumbest and most flagrant insults to realism I've ever seen in a game that at least somewhat pretends to adhere to one or two laws of physics, like maybe gravity.

Trick Rave was ridiculous enough, I'd really like to leave it at that.

The last thing I want is people spamming this shit in MPA's, which they will. Oh, they will.

I Saw it pretty well, I used to carry a kubara double saber on my WT since the day they decided to implement them for us just to use with Tornado Dance for transportation and knocking off big monsters.

The PA was fine for me. It had its use, same than for example the "yo-yo" daggers, a PA that knocked the fuck out of everything so you could stun-lock rhynos and starteria. What was annoying, of course, was people using it for the wrong situations.

But hey, we could say the same exactly for all those "grab" PAs that we got for melee weapons, specially pretty much all wired lance ones that disable locking on the monsters and fucking off every long-ranged attack that requires some accuracy. Some PAs need to do that sort of things.

gigawuts
Aug 24, 2012, 12:59 PM
There's a small difference between spontaneously hovering, spinning, and flying 15 feet while knocking everything away, and then latching onto one thing then moving it. But, realism in video games, what're you going to do?

As far as breaking lock, that's pretty irritating and really shouldn't be there.

Carillon
Aug 24, 2012, 01:03 PM
but everybody knows gravity stops working when you attack.

gigawuts
Aug 24, 2012, 01:04 PM
but everybody knows gravity stops working when you attack.

I know right.

I play a cast though, so I don't know I have magic science jet boots that let me hover flawlessly over land but somehow not over water.

Back to the Future 2 was a lie.

I just really hate Tornado Dance.

HFlowen
Aug 24, 2012, 01:04 PM
Spear surfing was dumber IMO.

Garnet_Moon
Aug 24, 2012, 01:07 PM
Spear surfing was dumber IMO.
You. Me. Outside. Right now.

Nobody talks about Dus Majarra like that around me. :whip: