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View Full Version : I've never really used Force before... What should I do with the skill tree?



Takatsuki
Aug 11, 2012, 08:37 AM
Keep in mind that I'm playing a female Cast and my mag is tailored to Hunter (though I do have quite a bit of ABL/DEX), but I want to raise my Force to level 30 just in case the new classes are Subclasses, so I can subclass Force for my Hunter and be able to heal and buff myself.

But anyway, I have no idea what to do with the Force skill tree. The only thing I have so far is T-Attack 1 +3. There's just so many options and I'm not sure what to go with.

Any suggestions?

Sizustar
Aug 11, 2012, 08:40 AM
http://www.pso-world.com/forums/showthread.php?t=196686

Takatsuki
Aug 11, 2012, 08:51 AM
http://www.pso-world.com/forums/showthread.php?t=196686

I see. After browsing over the thread, I came up with this: http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI24OI22SIrinj

What do you think?

Shadowth117
Aug 11, 2012, 09:22 AM
I see. After browsing over the thread, I came up with this: http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI24OI22SIrinj

What do you think?

Huh, somewhat similar to my usual one. But really, there's no need to put into Ice/Bolt Mastery if you're only going to put 1 in. You're better off sticking those in Tech Charge Advance 2 in my opinion. Oh, and maybe put 1 into Just Reversal. Not sure how much you like recovering, but it can be very useful at times for me.

GoldenFalcon
Aug 11, 2012, 09:27 AM
I personally like the idea of +5% to ice and bolt techs, rather than +2% to all (but mainly fire and light). More incentive to use ice and bolt

Ana-Chan
Aug 11, 2012, 09:52 AM
I see. After browsing over the thread, I came up with this: http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI24OI22SIrinj

What do you think?

Well, first of all, you have 45 SP not 30. This is made up of the current level cap being 40 and there is currently one client order to give you an extra 5. Secondly, the level cap will increase, so if you are the kind of person who can deal with incomplete trees for a while, then Autumn (most likely September) is when we will get 50, which will add another 10 SP.

Anyway, there are a few general opinions on this forum. The biggest one seems to be to dump as much into the fire tree as possible. There are others (that include myself) that feel that you should balance the trees a bit, and there are also some that feel that you should put as much into fire mastery/flame tech s charge and bolt mastery/bolt pp tech save as you can.

I would actually suggest you think about your play style what techs you use and then fill out the tree accordingly. Remember that the element masteries start off at a 105% increase and that the tech charge advance works for all elements. Oh, and I also really think that tech attack up is something you really should put SP into.

For reference, my tree is http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI2AoI22sbnIAbnbnf.

Takatsuki
Aug 11, 2012, 10:39 AM
Well, first of all, you have 45 SP not 30. This is made up of the current level cap being 40 and there is currently one client order to give you an extra 5. Secondly, the level cap will increase, so if you are the kind of person who can deal with incomplete trees for a while, then Autumn (most likely September) is when we will get 50, which will add another 10 SP.

Anyway, there are a few general opinions on this forum. The biggest one seems to be to dump as much into the fire tree as possible. There are others (that include myself) that feel that you should balance the trees a bit, and there are also some that feel that you should put as much into fire mastery/flame tech s charge and bolt mastery/bolt pp tech save as you can.

I would actually suggest you think about your play style what techs you use and then fill out the tree accordingly. Remember that the element masteries start off at a 105% increase and that the tech charge advance works for all elements. Oh, and I also really think that tech attack up is something you really should put SP into.

For reference, my tree is http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI2AoI22sbnIAbnbnf.

I know I have 45 SP.
But I only plan to get to 30, at least for now, so I can unlock the new class relevant to Force.

lunarsoul
Aug 11, 2012, 11:15 AM
This is mine, its for reference on why I went this way, you dont have to copy me:
http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI2GOI2dxInfbncAf

I have saved the last two points, I actually remade my FO Char, I once maxed out Tech Charge Advance I and I didnt get as much power increase as I thought. Remember that it goes by % so that if you have a small base T-ATK, the % increase wouldnt be that much. So I went this route and so far my Skill Points have been put to better use. You get more damage though max T-ATK and it helps me equip better Rods. Max Flame Tech S Charge, makes me DPS well with Rafoie, Charge PP Revival is a must. Maxing out Bolt Tech PP Save really helps saving PP so you can cast more Zonde techs. Just Reversal is helpful since your a frail FO and you dont want to be vulnerable often, helps you get up quicker and run away from danger. Adding 1 Point to Ice Mastery I is good because level 1 already gives you a 5% increase. I dont think adding any right now to the Boosts or Freeze Ignition is worth it at all. With 2 more Points left, you can finally put them to Tech Charge Advance I if you want for increased damage. I personally am saving them for the time more skills get added and I need the precious Skill Points. Level 30-40 goes by faster, imo you will want these classes to be at 40 for something.

GoldenFalcon
Aug 11, 2012, 11:39 AM
My planned FOnewearl character will have a 150 T-Atk Mag, and her tree will just be max T-Atk 1, T-Atk 2, and Charge Advance 1. Upon the cap increase to 50, will max Charge Advance 2
I feel like it would be exciting to play a character with literal max T-Atk and minimum Ability/Dex for the widest damage range possible :D

Zipzo
Aug 11, 2012, 12:51 PM
http://ryuhiroshi.funpic.de/pso2/force.html?01FO!IOI2kbI22SIkfbnbnf

This is really, honestly, the most optimal setup for a force that you could be running at this point in time unless you love to run nothing but caves, and even then it's debate-able.

You pick up PP Charge revival which is almost a must no matter what style you play, and the fire tree investment really just supplements the fact that you run in to Darkers in about every area...it's a universal benefit.

The lightning points give you extra oomph on mines enemies, and allow you to make your way to Tech JA Advance. The PP you save on the skill usage is nice, because Gizonde spam is absolutely awesome, not just in mines but anywhere. Tech Charge Advance, Tech Charge Advance 2, and Tech JA Advance are the first skills you want to max out, they give you more bang for your buck than T-ATT increases per point.

The ice tree is, to be blunt, useless in comparison. It has a fun toy but overall its coverage potential of the current content doesn't posses nearly the capability of a Fire > Lightning setup. Just Reversal is unanimously a good pick, because it's a defensive ability that you don't *have* to use, but in certain situations it can be clutch. By not taking it all you are doing is limiting your tool set so you can get 1% more Tech damage when the utility of reversal far outweighs a gimpy 1%.

Link1275
Aug 11, 2012, 01:22 PM
http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI2kbI22SI2fbncAf
http://ryuhiroshi.ry.funpic.de/pso2/force.html?01FO!IOI2GOI22sjbncAf

GoldenFalcon
Aug 11, 2012, 01:25 PM
Just Reversal is unanimously a good pick, because it's a defensive ability that you don't *have* to use, but in certain situations it can be clutch. By not taking it all you are doing is limiting your tool set so you can get 1% more Tech damage when the utility of reversal far outweighs a gimpy 1%.

+5% Ice Damage might say otherwise to people who like Rabarta.

Zipzo
Aug 11, 2012, 02:23 PM
+5% Ice Damage might say otherwise to people who like Rabarta.You shouldn't like Rabarta. There are much better spells for the cast time. Until higher difficulties come out and the utility of Rabarta's flinch/freeze actually makes a difference...there's almost no point in using it.

As a force I recommend having multiple skill trees. I myself have two, so with the first I use the build I linked, the optimal build for pretty much a majority of the content available, and the 2nd one I have a gimmicky Freeze Ignition/Photon Flare build that makes use of Ice skills if I'm going on a Caves marathon for some reason. My Ice spec consists of the same fire points, but down Ice in to PF instead of Lightning.

http://ryuhiroshi.funpic.de/pso2/force.html?01FO!IOI2kbI22SbsbnI2j

If you plan on not spending any AC, go with the first. If you want to spend AC, then I guess it doesn't matter, make as many different builds as you want and try stuff out, but build resets aren't free so if I were you I would go with the most effective setup in the least amount of experimentation possible.

In the end, the content we have available at the moment isn't very difficult and you could probably clear it with a 0 SP tree, so if you want to put points in Ice more power to you.