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View Full Version : JP PSO2 Sub-classes that aren't really sub-classes



moorebounce
Sep 14, 2012, 12:05 PM
I know I'm not the only one here who thought this was stupid once you really found out what was going on with these so called "Sub-classes". In my book a "Sub-class" works like this: You make a (male/female) (Human/Newman/Cast) Hunter, Ranger or Force. Get that character to level 30 then complete the appropriate NPC and Koffee client orders and your character can use the Fighter, Gunner or Techer "Sub-class" weapons. All this while keeping your current character level not having to start over at level 1. If you have to level it up from level 1 it's not a sub-class. Plus it messes up your gear like it's a separate class BTW and a "Sub-class" shouldn't mess up your gear layout.

Another thing if I'm trying to make money like in Sega's case I wouldn't give you the ability to make one character into 4 classes. Depending on the first class you made it to be will determine the forth class (belive me it's not a "Sub-class"). I make all my characters from different classes so Sega already screwed itself out of 2500AC right there (500AC per extra character) in my case. I do now understand why they have "Item Pack Expansion +10" because of all the gear you'll have to carry around with the added Fighter, Gunner and Techer class your character will have.

This was not well thought out on Sega's part. They should have different gear layouts that you can save so you don't have to always switch the weapons and gear everytime you change your class with that one character. Once you switch classes your weapons and gear should be in the right place. Or maybe I'm just missing something here and it does this and I just haven't found it yet.

pikachief
Sep 14, 2012, 12:07 PM
Sub-classes is something that is being released in October.

Edit: Also just put the weapons in your storage. I don't think most people will be switching classes so often that it'll be a hassle to just switch weapons out of storage when you change your class.

methaniel
Sep 14, 2012, 12:07 PM
Except that right now, we got "advanced" classes, not sub-classes...
Sub-classes are scheduled to be released next month if I'm correct

Edit: Ninja'd

eharima
Sep 14, 2012, 12:11 PM
And if Sega wanted to make money they will sell item attribute and grind booster for AC
Because fuck you dodo.
Also mag cell would be good AC seller and casino day pass or something
Anything but retarded scratch raffle

Slidikins
Sep 14, 2012, 12:12 PM
Except that right now, we got "advanced" classes, not sub-classes...
Sub-classes are scheduled to be released next month if I'm correct

Edit: Ninja'dExcept that right now we got "alternative" classes, not advanced or sub classes.

moorebounce
Sep 14, 2012, 12:14 PM
And if Sega wanted to make money they will sell item attribute and grind booster for AC
Because fuck you dodo.
Also mag cell would be good AC seller and casino day pass or something
Anything but retarded scratch raffle

Yeah it's like they don't make any sense. It's like right in front of their face but they can't see it.

methaniel
Sep 14, 2012, 12:15 PM
Except that right now we got "alternative" classes, not advanced or sub classes.

Oh right, my bad, looking at it again, it is in fact not written anywhere, it was just introduced as 3 new classes, no difference from the previous one

Slidikins
Sep 14, 2012, 12:24 PM
Yeah it's like they don't make any sense. It's like right in front of their face but they can't see it.SEGA could make money by turning the game into a Pay 2 Win game, but they respect their product enough not to. Besides, they probably make more money this way anyway. There are items for increasing element attribute and lowering fail chances, which are plenty powerful enough. But SEGA is not going to give you a direct Cash to Power line for design reasons.

Also, methaniel, it's a common mistake. Given that you had to get to Lv30 and do two quests to unlock it, you'd think you were getting something advanced for your effort. Nope, it's just another class.

Zorafim
Sep 14, 2012, 12:28 PM
Gear... Layout...? Are you talking about abilities on your pallet? You can switch those out like you do weapons. Go to the weapon palette and press H to switch pallets.

You need to re-equip weapons, armor, and mags though. Just lock weapons and armor you have equipped so you don't feed them to your mag, and store them when you switch classes. There's a visual representation when you lock an item, so you know which ones you're looking for.

Now with that settled, and you learning that subclasses are coming out next month... Any other questions?

dablacksephiroth
Sep 14, 2012, 12:43 PM
I know I'm not the only one here who thought this was stupid once you really found out what was going on with these so called "Sub-classes". In my book a "Sub-class" works like this: You make a (male/female) (Human/Newman/Cast) Hunter, Ranger or Force. Get that character to level 30 then complete the appropriate NPC and Koffee client orders and your character can use the Fighter, Gunner or Techer "Sub-class" weapons. All this while keeping your current character level not having to start over at level 1. If you have to level it up from level 1 it's not a sub-class. Plus it messes up your gear like it's a separate class BTW and a "Sub-class" shouldn't mess up your gear layout.

Another thing if I'm trying to make money like in Sega's case I wouldn't give you the ability to make one character into 4 classes. Depending on the first class you made it to be will determine the forth class (belive me it's not a "Sub-class"). I make all my characters from different classes so Sega already screwed itself out of 2500AC right there (500AC per extra character) in my case. I do now understand why they have "Item Pack Expansion +10" because of all the gear you'll have to carry around with the added Fighter, Gunner and Techer class your character will have.

This was not well thought out on Sega's part. They should have different gear layouts that you can save so you don't have to always switch the weapons and gear everytime you change your class with that one character. Once you switch classes your weapons and gear should be in the right place. Or maybe I'm just missing something here and it does this and I just haven't found it yet.

One of us has never played Final Fantasy XI.

Zorafim
Sep 14, 2012, 12:44 PM
One of us has never played Final Fantasy XI.

Lucky jerk.

dablacksephiroth
Sep 14, 2012, 12:46 PM
Lucky jerk.

Quoted for truth, though! LOL! Man, amen to that.

jOhMG
Sep 14, 2012, 02:23 PM
Everyone honestly has to bitch about something. Before you do so next time, please look into the information your complaining about before you make yourself look like a fool.

moorebounce
Sep 14, 2012, 05:10 PM
One of us has never played Final Fantasy XI.

Yeah because FF still had turn-based fighting when I thought about playing it. After they changed it to real-time fighting it was like they were just copying off of PSO so I just never bothered picking it up.


Everyone honestly has to bitch about something. Before you do so next time, please look into the information your complaining about before you make yourself look like a fool.

I would like you to tell me what I missed because apparently I can't read and I'm just not getting it. Of course if you didn't understand what I was saying then that means you can read you just don't comprehend what you're reading.

This is for the people in the cheap seats. If this is not a Sub-class then we should be able to make that character from scratch. Not waste out time to get a character to level 30 only the unlock a different class and start at level 1. Plus each time you change your class with that one character it should save each load-out of weapons and gear for each class. That way you aren't spending 10 to 20 minutes changing out your weapons and gear. Again maybe I'm missing something here. So please do enlighten me.

That is a ligit complaint.

MailboxJunkie
Sep 14, 2012, 05:29 PM
Yeah because FF still had turn-based fighting when I thought about playing it. After they changed it to real-time fighting it was like they were just copying off of PSO so I just never bothered picking it up.

....What.
FF is mostly ATB (Active Tive Battle) which is turn based.
XI is RTB (Real Time Battle) but even that has restrictions based on TIME, you can't press a button and instantly attack the way you do in PSO, it's always been based off of waiting for weapon delay, which is an attribute that each weapon has.

The only real-time battle FF that I know of is Versus, and that isn't even out yet.
Final Fantasy is in no way copying PSO in that sense, they're actually pretty different in most aspects.


This is for the people in the cheap seats. If this is not a Sub-class then we should be able to make that character from scratch. Not waste out time to get a character to level 30 only the unlock a different class and start at level 1. Plus each time you change your class with that one character it should save each load-out of weapons and gear for each class. That way you aren't spending 10 to 20 minutes changing out your weapons and gear. Again maybe I'm missing something here. So please do enlighten me.

It is not a sub class, because sub classes are coming out in October.
Sub literally means under, and since you're working to hit level 30 to unlock the new class, saying it's a sub makes no sense anyway.
Sub class is a system that lets you choose another class to SUB, for example:
Say you're a FO, but you want to use a dagger, you SUB fighter, and become a FO/FI.

The NEW classes that just came out, are alternate classes, that give you something to work for.This is a MMO, there needs to be time sinks and achievements in the game or else people will not play for very long.
I do agree that switching back to your prior class should keep equips you had on, but the problem lies with the storage, and sometimes what you had equiped is no longer in your inventory, but in all honesty, 10 mins to equip what, a max of 9 items? it should never take you that long.

Lostbob117
Sep 14, 2012, 05:49 PM
New classes are not advance or sub, they are normal classes.

gigawuts
Sep 14, 2012, 05:56 PM
They border between normal and advanced, but only because you need to reach level 30 with one class to unlock them. They're pretty much just normal classes in their own right. They're definitely not subclasses yet, although techer is pretty much a subclass without a main yet.

Mystil
Sep 14, 2012, 05:57 PM
SEGA could make money by turning the game into a Play 2 Win game,

I really dont wont this game to become another PWI..

dablacksephiroth
Sep 14, 2012, 08:00 PM
Yeah because FF still had turn-based fighting when I thought about playing it. After they changed it to real-time fighting it was like they were just copying off of PSO so I just never bothered picking it up.

lol.. s'all good, man. Anyway, I've been through both forms of "subclass"ing in all the MMO's I've played.

I know the one you're familiar with is how most describe "Advanced class". Our translators in some games called 'em Subclasses. Example: A Mystic can take on the Advanced Class (or subclass they call it LOL) Time Stopper or Dark Bender after you reach a certain level and finish a certain quest, then decide your path.. only ONE path. The advanced class has its OWN unique stats and abilities plus it shares the same old abilities from the previous class.

Then there's the first form of subclass I've come familiar with before all this that defined my mindset of it. It came from Final Fantasy XI, where a subclass was a Substitute Class. Subclass was a SYSTEM, not a class as a whole. In FFXI, you level both classes separately, you choose a main class and then you choose a subclass of your liking. Your main class maintains your maximum level that you've progressed on it, while your subclass could only be HALF of what your main currently was if both were progressed equally.

Example: Main Class Lv50 Hunter / Subclass Lv25 Ranger

You could have all skills your lvl 50 Hunter has learned, but you could only use up to level 25 of the skills your Ranger has learned. (Since in that game, skills were learned by reaching a certain level)

Example: If Force learned Resta at Lv20, and you used it as a subclass but your subclass was Lv19 or below, you wouldn't be able to use Resta with your Main class until the subclass reached Lv20.

Blah, blah, blah~ :3

youcantcatchtheblue
Sep 15, 2012, 04:56 AM
tl;dr:

Sub-class system is not out yet.
The 3 new classes are real classes.
We'll get Sub-classes in October.

Geistritter
Sep 15, 2012, 05:05 AM
While I won't argue that it's completely idiotic to force us to do yet more arbitrary bullshit to unlock them, there's nothing anywhere ever that even came close to suggesting these were sub classes. You're getting pissed off and defensive about something that was wholly your own misunderstanding, and making it out to be other peoples' fault on top of it. Throw in the towel and admit you made a mistake; you're just being obnoxious elsewise.