Keii
Sep 22, 2012, 12:45 PM
TGS Impressions~!
Vita version
The lack of anti-aliasing is visible and sadly there are still pretty big slowdowns sometimes. Overall, the game runs much better than I expected it too, but still needs polish to become a truly enjoyable experience.
Accessing the subpalete via the touchscreen is welcomed feature, but it seems you're able to use items by pressing the buttons as well.
One thing that I really didn't like, was that the confirmation button is the same as the one responsible for picking items. During the short talk I had with Sakai-san I addressed this concern, but was told it works the same as in the PSP1/2(i), meaning that holding the button lets you pick up items.
I still have mixed feelings about the Vita version, mainly because of the mentioned slowdowns, but I understand that it's a work in progress and hope that those issues will be resolved. On the other hand, the game isn't much of a looker either - a bit too pixelated for my tastes.
Despite all that, I'm still hyped for this version and hope all is well in time for the release.
Smartphone version
The system details are explained in the article on Bumped. As for the gameplay itself, fights are rather easy if you know what you're doing - few hits and the enemies are down.
You can use Photon Arts and chain them with normal attacks, dodging requires appropriate timing although it's rather forgiving.
It's also possible to summon your allies, but I totally forgot about that while playing and haven't used that feature even once.
Will download day 1 but probably won't play it at home where I have access to the much superior PC (Vita) versions. Production values are definitely there though, so don't worry for it to be some kind of a cheap tie-in.
New field and boss
I like the look of the ruins but as for the boss... The fight was really hard, but that's to be expected when playing with randoms - when we had a minute left and I tried to do a triple mag attack, no one joined me, despite everyone having their bars fool. It certainly isn't a easy fight though, since there are no easily reachable by everyone weak spots (or at least I didn't notice any) and it hits quite hard.
What I really liked was the size - this new baddie is definitely bigger than all the previous bosses, at least while standing.
All in all, I can't wait for the new field update!
Other stuff
When I was leaving TGS I stumbled across Sakai-san, took a picture with him and talked for a bit. Most importantly, I've asked him about Phantasy Star Portable 1/2/2i not being on the Vita. Sadly, because making the PSP series playable on the Vita would be a really hard thing to do, it probably won't happen. Don't keep your fingers crossed I guess.
If you have any questions, post them here. :)
Vita version
The lack of anti-aliasing is visible and sadly there are still pretty big slowdowns sometimes. Overall, the game runs much better than I expected it too, but still needs polish to become a truly enjoyable experience.
Accessing the subpalete via the touchscreen is welcomed feature, but it seems you're able to use items by pressing the buttons as well.
One thing that I really didn't like, was that the confirmation button is the same as the one responsible for picking items. During the short talk I had with Sakai-san I addressed this concern, but was told it works the same as in the PSP1/2(i), meaning that holding the button lets you pick up items.
I still have mixed feelings about the Vita version, mainly because of the mentioned slowdowns, but I understand that it's a work in progress and hope that those issues will be resolved. On the other hand, the game isn't much of a looker either - a bit too pixelated for my tastes.
Despite all that, I'm still hyped for this version and hope all is well in time for the release.
Smartphone version
The system details are explained in the article on Bumped. As for the gameplay itself, fights are rather easy if you know what you're doing - few hits and the enemies are down.
You can use Photon Arts and chain them with normal attacks, dodging requires appropriate timing although it's rather forgiving.
It's also possible to summon your allies, but I totally forgot about that while playing and haven't used that feature even once.
Will download day 1 but probably won't play it at home where I have access to the much superior PC (Vita) versions. Production values are definitely there though, so don't worry for it to be some kind of a cheap tie-in.
New field and boss
I like the look of the ruins but as for the boss... The fight was really hard, but that's to be expected when playing with randoms - when we had a minute left and I tried to do a triple mag attack, no one joined me, despite everyone having their bars fool. It certainly isn't a easy fight though, since there are no easily reachable by everyone weak spots (or at least I didn't notice any) and it hits quite hard.
What I really liked was the size - this new baddie is definitely bigger than all the previous bosses, at least while standing.
All in all, I can't wait for the new field update!
Other stuff
When I was leaving TGS I stumbled across Sakai-san, took a picture with him and talked for a bit. Most importantly, I've asked him about Phantasy Star Portable 1/2/2i not being on the Vita. Sadly, because making the PSP series playable on the Vita would be a really hard thing to do, it probably won't happen. Don't keep your fingers crossed I guess.
If you have any questions, post them here. :)