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View Full Version : JP PSO2 Team Room infomation and discussion thread



Arika
Sep 26, 2012, 11:24 PM
Team level and point requirement

Team lv.1 = require 0 pt.
-no extra function.

Team lv.2 = require 3000 pt.
-allow you to purchase room for another 7500 pt. (room come with photon tree)
-allow you to purchase team storage for another 10000 pt.

Team lv.3 = require 10000 pt.
-allow you to change team private officer for another 5000 pt.

*** You can view all the officers model here *** (Thank! Alena)
[spoiler-box]

Team NPC 1 - "Anna" (Default)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31607
[/spoiler-box]

Team NPC 2 - "Tulia" (My personal favorite -- OMG I WANT HER HAIRSTYLE SO BADLY!!!!)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31608
[/spoiler-box]

Team NPC 3 - "Pende"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31609
[/spoiler-box]

Team NPC 4 - "Enya"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31610
[/spoiler-box]

Team NPC 5 - "Mizen"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31611
[/spoiler-box]

Team NPC 6 - "Tessera" (A cute shota-ish boy, if you're into that sorta thing...)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31612
[/spoiler-box]

Team NPC 7 - "Zio"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31613
[/spoiler-box]

Team NPC 8 - "Kusy"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31614
[/spoiler-box]

[/spoiler-box]


Team menu
http://img69.imageshack.us/img69/8809/pso22012092712081023.png (http://img69.imageshack.us/i/pso22012092712081023.png/)



Team room functions :

Private Team officer: So you don't need to accept team client in public lobby.

http://img28.imageshack.us/img28/1268/pso20120927101322001.png (http://img28.imageshack.us/i/pso20120927101322001.png/)

Private Bar : for.. what =w=

http://img43.imageshack.us/img43/5821/pso20120927101335002.png (http://img43.imageshack.us/i/pso20120927101335002.png/)

Team private storage box : can't use it atm, seem to be team lv.3 function. (note: I m premium)

http://img687.imageshack.us/img687/226/pso20120927101428003.png (http://img687.imageshack.us/i/pso20120927101428003.png/)

Private warp : well nothing much.. it let you warp to gate area, shop area, or your own room.

http://img233.imageshack.us/img233/8715/pso20120927101528006.png (http://img233.imageshack.us/i/pso20120927101528006.png/)

Photon Tree : Key feature of team! I will explain option in the second pictures. (and this is the part I want to discuss with people here on different team who build the tree in different way to check the difference)

http://img29.imageshack.us/img29/3131/pso20120927101254000.png (http://img29.imageshack.us/i/pso20120927101254000.png/)
http://img155.imageshack.us/img155/6545/explainvx.png (http://img155.imageshack.us/i/explainvx.png/)

Water :

-It cost you Team point to water your tree, with the avaialble option to choose depend on how much water do you want to pay for. The fullest option is the option to refill the water to full, so the price may be varied depend on the size of the tree and how dry it is.

-The tree will dry up when the time pass normally, but will dry up much faster when many people in the team ask it for blessing. So if your team members got it for blessing often. You will need to be aware to water it often too. Because when the tree is dry, it will no longer be able to bless anyone.

Home Dog
Sep 26, 2012, 11:31 PM
Thank you for this. I was wondering what a lot of this stuff was. The team I am in has a lot of people so I think we have most of what's available. Except I didn't see the team storage. I believe I remember someone saying we are level 3 but when I wen't to the storage it gave me some message and I couldn't do anything. :/

Mike
Sep 26, 2012, 11:34 PM
The 支援フォトン entries don't have anything to do with PSEs. They deal with the chance you have to get the bonuses effects the tree produces and how long they last once you have them.

Arika
Sep 26, 2012, 11:38 PM
The 支援フォトン entries don't have anything to do with PSEs. They deal with the chance you have to get the bonuses effects the tree produces and how long they last once you have them.

thank, I ll fix that then. yes, I just notice it use the same word as tree effect
I mistook it at first, because I translate that 支援フォトン as "Photon Support" and temporary remind me of PSE as Photon Support Effect... but nah, actually PSE = Photon Sensitive Effect... lol they both could have the same acronym.

BIG OLAF
Sep 27, 2012, 01:34 AM
So it takes a total of 10500 Team Points to even get a room? Jesus fuck, that's a lot.

Mike
Sep 27, 2012, 01:59 AM
So it takes a total of 10500 Team Points to even get a room? Jesus fuck, that's a lot.

But it's only a small drop of water in the ocean when it comes to getting your tree to do something decent.

BIG OLAF
Sep 27, 2012, 02:07 AM
But it's only a small drop of water in the ocean when it comes to getting your tree to do something decent.

Still pretty unfair to smaller teams, or teams that don't have many members that play for long periods of time. Obviously it's a you-snooze-you-lose scenario there, but it's still annoying.

Mike
Sep 27, 2012, 02:15 AM
Still pretty unfair to smaller teams
Totally. According to the FAQ on the official site, the current TP rates were created with a 10 person team in mind so small teams get the short end of the stick. Large teams will not only have quicker access to the photon tree and any other benefits a team room may provide but also occupy the top ranking spots in both rare and point rankings. I believe this can earn you trophies which can be displayed in your team room.

Chik'Tikka
Sep 27, 2012, 02:20 AM
Still pretty unfair to smaller teams, or teams that don't have many members that play for long periods of time. Obviously it's a you-snooze-you-lose scenario there, but it's still annoying.

this, team I'm in is nice and all (been with them since launch) but only having maybe 5 people online ( including me) at any given time (seems always the same 5 people too), and with most half my level and generally lounging around i don't see the tree doing anything for some months+^_^+ heck, we don't even has room yet+^_^+

Narugami
Sep 27, 2012, 02:37 AM
I think there should be a way to see how much team points your members have contributed. That way you can weed out anyone who's just leeching off and not doing anything to help at all ):

Arika
Sep 27, 2012, 02:45 AM
There gonna be a CAP level for photon tree for sure.

So every team will be able to reach the same cap, and take the same benefit at the end. Obviously though, the smaller team will get it later, and bigger team will get it first. but if you keep doing your team CO daily, 10 people team will also get the same end-game tree.

Kinujou
Sep 27, 2012, 03:52 AM
Why does this news make me feel sad? (most we tend to get online at once is 4)

Z-0
Sep 27, 2012, 04:28 AM
So the last thing isn't extra PSE effects as everyone has been claiming; interesting.

So attack probably is the most useful, as 5% Drop Rate for the extremely high price is ridiculous, lol.

Arika
Sep 27, 2012, 05:54 AM
Why does this news make me feel sad? (most we tend to get online at once is 4)
^
As I post above, please do not worry. Since sega think of team content as team of 10 people in mind. In the end, every team will stay at maximum photon tree grown. It only take longer for smaller team. But we plan to play this game for years~ anyway. So it is better to look at it as long term goal.

FerrPSO
Sep 27, 2012, 07:02 AM
So I guess now people without a Team will be kind of "gimped" compared to people with the tree, right?

Arika
Sep 27, 2012, 07:31 AM
So I guess now people without a Team will be kind of "gimped" compared to people with the tree, right?

as if +1% rare drop matter so much anyway ;)
(0.001% + 0.00001% = 0.00101% rare chance)

FerrPSO
Sep 27, 2012, 09:06 AM
as if +1% rare drop matter so much anyway
(0.001% + 0.00001% = 0.00101% rare chance)

I was talking more about the Attack or PSE boost, although frankly i dont know how big the boost is (dont know where I can see it)

BIG OLAF
Sep 27, 2012, 10:46 AM
Large teams will not only have quicker access to the photon tree and any other benefits a team room may provide but also occupy the top ranking spots in both rare and point rankings. I believe this can earn you trophies which can be displayed in your team room.

Gee, that sounds completely fair and balanced, I tell ya what.

So, if you don't have a huge team full of half-braindead schmucks (that you never talk to, let alone play with), you'll never win anything in team rankings, and always be behind everyone else. Wonderful idea, SEGA.

Jakosifer
Sep 27, 2012, 10:46 AM
Really want that Attack Boost from the tree. Shame I won't have the Team room until like next week or something stupid...

@ Olaf, I understand where you're coming from there, I don't mind it too much though so long as the rewards from rankings don't give some ridiculous reward that gives them all some amazing gameplay advantage. Hopefully its just stuff like trophies and decorations, maybe novelty rares at the most.

Eternal255
Sep 27, 2012, 10:53 AM
http://img155.imageshack.us/img155/6545/explainvx.png (http://img155.imageshack.us/i/explainvx.png/)



What do these numbers represent? The 16,000 thats darkened and the rest of the numbers that arent, as well as the numbers to the right of the "level X" parts?

(also how do i add spoiler bracket thing?)

Z-0
Sep 27, 2012, 10:56 AM
I was talking more about the Attack or PSE boost, although frankly i dont know how big the boost is (dont know where I can see it)
There is no PSE Boost.

However, attack goes up to a maximum of +10%; equivalent to a Shifta Drink Z (providing you get the normal Medium value). Defense is the same.

EXP / Meseta / Rare Drop Rate Up go to a maximum of 5% (and cost the most), so in my opinion they're simply not worth it.

Arika
Sep 27, 2012, 11:07 AM
What do these numbers represent? The 16,000 thats darkened and the rest of the numbers that arent, as well as the numbers to the right of the "level X" parts?

(also how do i add spoiler bracket thing?)

it is cost for using that watering option.

Fully water.
A lot of water.
Medium water.
etc.


And for lv. it is like lv up of each kind of photon effect.

LV 1 rare boost = give 1%
LV 2 rare boost = give 2%
Max = lv 5 rare boost = give 5%.

Similar with other stuff.


if you want to ask me about "what does watering option do" then I really have no idea too. As I asked it also in the first post.



btw, I just edit it in the first post: Team storage doesn't need to be lv.3 I just didn't look it carefully at first.

Eternal255
Sep 27, 2012, 11:32 AM
And for lv. it is like lv up of each kind of photon effect.

LV 1 rare boost = give 1%
LV 2 rare boost = give 2%
Max = lv 5 rare boost = give 5%.



i meant like the large numbers next to the level ups, ie the exp one has 25,000 next to it. im assuming its cost to obtain, but what is this cost based off of, team points or something else? (same with the photon tree, do u use team points to water it?)

Arika
Sep 27, 2012, 11:39 AM
i meant like the large numbers next to the level ups, ie the exp one has 25,000 next to it. im assuming its cost to obtain, but what is this cost based off of, team points or something else? (same with the photon tree, do u use team points to water it?)

every cost = team point.  ^^;
watering, upgrade team, upgrade tree, change anything about room, unlock anything.

lol, it was the only reason why my team that never care about ranking become rank 7th of server today.
Basically we only want point for unlock team stuff only, and ranking seem come with it.

LeoSan
Sep 27, 2012, 12:01 PM
sugoi thread dude

Eternal255
Sep 27, 2012, 12:14 PM
Wow. 16,000 team points for max watering? thats insane! I wonder how many points my team has right now cuz as of last night we had 550 remaining after the level up to lvl 2 >.<

Inazuma
Sep 27, 2012, 12:40 PM
I'm OK with things like team chat, team room, team storage, etc but I absolutely hate the idea of these stat boosts being team exclusive. The point of teams should be a way to bring a group of friends closer together and make it easier for them to hang out and communicate with each other.

But when you have team stat boosts and implement them in a way to favor larger teams, you end up with teams inviting anyone they can get their hands on, regardless of if they like or even know them at all. It's bad enough to require a team for these stat boosts, but to limit the amount of team points individual members can get makes it even worse. Small or one-person teams are at a disadvantage. Don't punish people just because they don't want to have a ton of strangers in their team. Don't punish people who want team chat to be actually usable and not a spam fest that ends up being disabled.

I know it's an online game and the whole point is to play with other people, but this ruins the point of having teams in the first place. If you have a huge team filled with strangers and people you don't even like, it's not really a team anymore. It's no different than public lobbies and public games.

My team has a total of 10 members. Because of that it will take us a very long time to max out our team stats, and we will never win any team trophies. How come the trophies aren't based on actual accomplishments or skill?

Assuming every team member got the maximum 3000 team points every week, how long would it take a 100 person team to max out everything team related? How long would it take a one person team to do it?

If you must have stat boosts in teams, they shouldn't be based on number of members at all. Just give every team the same stat boosts automatically and be done with it. If you create a team, you get the stat boosts right away. This way teams can still be about friends and communication, and not using others for personal gain.

BIG OLAF
Sep 27, 2012, 12:43 PM
My team has a total of 10 members. Because of that it will take us a very long time to max out our team stats, and we will never win any team trophies. How come the trophies aren't based on actual accomplishments or skill?

Goddamn this^

FerrPSO
Sep 27, 2012, 12:48 PM
There is no PSE Boost.

However, attack goes up to a maximum of +10%; equivalent to a Shifta Drink Z (providing you get the normal Medium value). Defense is the same.

EXP / Meseta / Rare Drop Rate Up go to a maximum of 5% (and cost the most), so in my opinion they're simply not worth it.

Oh, I was mistaken about the PSE then.

Still, the attack boost seems pretty nice

Eternal255
Sep 27, 2012, 01:28 PM
But when you have team stat boosts and implement them in a way to favor larger teams, you end up with teams inviting anyone they can get their hands on...


I know it's an online game and the whole point is to play with other people, but this ruins the point of having teams in the first place. If you have a huge team filled with strangers and people you don't even like, it's not really a team anymore. It's no different than public lobbies and public games.

Well then you're in the wrong team, and theres bound to be many others who think like you. Hunt them down, and join their team while keeping the others on your 'friends' list.

I'm in a team of 50+ (surprising for our ship) english players, and although some of them are dicks at time, below average mental capacity or whatever, theyre still fun to play with, and i find myself playing with both new people and the same group of people.

From what i remember, PSO always had team based rewards and such. I think they WANT to promote the playing with more people (and keep in mind, this game is japanese. most japanese people are ridiculously nice/honorable etc so playing together for them likely isnt an issue as it is for some of us)

Chik'Tikka
Sep 27, 2012, 04:41 PM
How come the trophies aren't based on actual accomplishments or skill?



because it's an MMO? granted PSO2 does take more skill but it's hardly the "Monument to all your sins" (Unlocked on 9/19/2010, 5 days after launch) kinda of difficulty +^_^+

yoshiblue
Sep 27, 2012, 05:28 PM
I wonder how many people would replace the tree for a monument of sins?

Mike
Sep 27, 2012, 07:01 PM
team storage,
Just to do some more raining, team storage can only be used by people who the monthly premium set. It's absolutely useless for free players.


My team has a total of 10 members. Because of that it will take us a very long time to max out our team stats, and we will never win any team trophies. How come the trophies aren't based on actual accomplishments or skill?
Because it's easier to just count rares and team points, probably. I was personally hoping for rankings not being based on number of members but something like team potential. It would favor smaller, hard working teams over bloated super teams but super teams it is.


Assuming every team member got the maximum 3000 team points every week, how long would it take a 100 person team to max out everything team related? How long would it take a one person team to do it?
A hundred man team would probably have most done in a week if everyone maxed out. It'd take about a month for a one-man team to even get a room.

Sega wants you to play. Without people playing, they make no money so of course it's not going to be easy for a lot of people. If it were easy, they would make less money. Franka and Ms. Hepokopi were the first victims of this. I wouldn't be surprised if Sega introduced, somewhere down the line, a team point booster for the AC scratch. That's the way everything seems to be moving.

Z-0
Sep 27, 2012, 07:06 PM
The main problem with the team functions at this moment are the dumb resctrictions on them. Once you've done your COs, you've done your COs for the day and there's nothing you can do about it (except make new accounts or get yourself re-added to the team, although this doesn't reset the weekly amount). If there was something you could do to gain more Team Points on your own (akin to PSO BB's; donating rares), I don't think there would be a huge problem.

Yes, bigger teams would get things faster, but the rate at which smaller teams get things right now is ridiculous.

PantherRH
Sep 27, 2012, 09:02 PM
(and keep in mind, this game is japanese.)

Not to be a wet blanket either but I wanted to point this out too when people first started about small teams not being able to get the stuff. The Japanese are really friendly amongst themselves; team size will never be an issue for them. Even for a relatively small group of friends in Japan it will still likely be a team size of maybe, on average, around 20 members.

They have no trouble playing with themselves or even with Japanese strangers, so smaller teams of English-speaking players from outside of Japan are not the norm as we would think, but the exception.


I would be willing to think that you could merge or be absorbed (of sorts) by bigger teams with your friends, but some people amongst us are not receptive to that idea. Still it could be a suggestion. Then again, there are also people who would still prefer to play on their own (I met someone who turned me down with regards to joining my team because she wanted to just stay alone, and I respect that decision and feeling of hers) or people who just prefer to play on their own with friends (as evidenced by people who have posted in this thread) in smaller teams.

And while I agree that for smaller teams it simply seems unfair, we still have to keep in mind the larger picture that SEGA had when they made the game - they simply did not see how smaller teams could exist as a norm with regards to the players in Japan, and so they took the better route out. I doubt complaining about it more will help, so we either live with it, or find ways around it.


On a related note are the last two effects the photon tree give worth the investment for points now that we have established EXP/mst/rare rates up are not?

Tenlade
Sep 27, 2012, 09:48 PM
Sega wants you to play. Without people playing, they make no money so of course it's not going to be easy for a lot of people. If it were easy, they would make less money. Franka and Ms. Hepokopi were the first victims of this. I wouldn't be surprised if Sega introduced, somewhere down the line, a team point booster for the AC scratch. That's the way everything seems to be moving.

No, If it were padding, they wouldn't make it in a way a 100 player team can burn through or people without teams wont even see. Its designed to discriminate against teamless and small teams, Sega wants you in large large groups because the more friends you have in the game the harder it is to quit and stop p(L)aying.



And while I agree that for smaller teams it simply seems unfair, we still have to keep in mind the larger picture that SEGA had when they made the game - they simply did not see how smaller teams could exist as a norm with regards to the players in Japan, and so they took the better route out. I doubt complaining about it more will help, so we either live with it, or find ways around it.

Sega is still in the process of making this game, it is an mmo with updates. If any other mmo refused to ever balance or tweak anything ever, it would be considered garbage.This game is still being tweaked, and they are supposed trying to balance things at the moment, so they clearly admit things aren't 100% perfect. Though we, the non-japanese speaking people, might not have much say in the japanese version.


I think there should be a way to see how much team points your members have contributed. That way you can weed out anyone who's just leeching off and not doing anything to help at all ):

I despise this train of thought. it turns a team into a job, where you have to fill a quota or your booted because you cant be thier team buddy unless you help them optimize thier grinding.

Mike
Sep 27, 2012, 09:58 PM
Its designed to discriminate against teamless and small teams, Sega wants you in large large groups because the more friends you have in the game the harder it is to quit and stop p(L)aying.
Either way, the reasons they want you to stay are clear as a bell.

Arika
Sep 27, 2012, 10:43 PM
I was personally hoping for rankings not being based on number of members but something like team potential. It would favor smaller, hard working teams over bloated super teams but super teams it is.

This!
that is all I want to say about ranking, and most people in my team also agree with. (although we are quite big, and have 50+, we prefer stuff to base more from skill too, and we also not want to get more people anymore except getting more of Asian/EU time zone where we lacking. we are kind of trying to control our group population to always be at good state at any time zone, not too crowd and not too little at any hours)

Room ranking is another thing!. it is very lame kind of ranking to see "who can bother other people more to enter his room in this week" very silly rank idea =_=

CelestialBlade
Sep 28, 2012, 04:12 PM
So how long does it take a tree to fully dry out? Because I'm in an 11 person team and honestly I think most of the values are fair, except for watering. That is the most ridiculous thing I've ever seen, I don't see how a team of 50 can keep up with that. How the hell does watering cost as much as leveling up a stat boost?

NoiseHERO
Sep 28, 2012, 04:28 PM
Team storage should be free!

Maybe with limitations to keep it from giving players free trading(as if that wasn't BS too.)

Inazuma
Sep 28, 2012, 04:45 PM
So how long does it take a tree to fully dry out? Because I'm in an 11 person team and honestly I think most of the values are fair, except for watering. That is the most ridiculous thing I've ever seen, I don't see how a team of 50 can keep up with that. How the hell does watering cost as much as leveling up a stat boost?

What?! This sounds like bullshit. The tree can dry out? Smaller teams can never max out their tree boosts? There is no way for smaller teams to catch up to large teams? Fucking bullshit. Teams will always be about stats then.

Shit like this might force me to leave my small team of friends and join a large team full of strangers. How fucked up is that? Sega, you did a terrible job with the team feature.

BIG OLAF
Sep 28, 2012, 04:48 PM
What?! This sounds like bullshit. The tree can dry out? Smaller teams can never max out their tree boosts? There is no way for smaller teams to catch up to large teams? Fucking bullshit. Teams will always be about stats then.

Shit like this might force me to leave my small team of friends and join a large team full of strangers. How fucked up is that? Sega, you did a terrible job with the team feature.

Glad to see I'm not the only one who thinks that it's complete shit that large teams get so much more advantage (I know obviously that they should get somewhat
more, being bigger, but come on) than smaller, more "group-of-friends" types of teams.

CelestialBlade
Sep 28, 2012, 04:52 PM
I'm honestly fine with the unlocks favoring the large teams, that's not too egregious, but watering costing that much? C'mon man. I'm not sure we'll be able to keep a tree up with costs like that. No amount of stats is going to make me leave the awesome team I'm a part of because the fun we're having is worth more than any stat boost, but it IS bullshit to see it so blatantly favor larger teams because they're all going to have crazy stats. Gonna be lame with most people ditching their teams of friends to be a part of some large team where nobody knows anyone just to do some slightly bigger numbers.

Inazuma
Sep 28, 2012, 04:59 PM
Glad to see I'm not the only one who thinks that it's complete shit that large teams get so much more advantage (I know obviously that they should get somewhat
more, being bigger, but come on) than smaller, more "group-of-friends" types of teams.

Exactly. It's bad enough if larger teams can max their stats earlier, but if smaller teams can't ever reach the point of having everything maxed, that's completely stupid. How many team members does it take to keep the tree maxed out at all times?

I really really hate the idea of the tree drying out and requiring constant watering with team points. That means you might need to do team orders every goddamn day. With a larger team, you wouldn't need to waste as much time doing team orders so often, which means you'd have more time available for MPA.

Sigh. If this is how it really works, it looks like I have to be in a 100 member team full of strangers.

Dextro
Sep 28, 2012, 05:37 PM
There should just be a set list of like....10 Team COs each week such as:
-"Collectively kill 50 Snow Banshees"
-"S-Rank a time trial with Gunslash only"
-"Achieve 5 Crossbursts"
...etc

So even though huge teams might still be able to get it done quicker, it won't matter because all it'll change is that they'll just exhaust the COs well before the end of the week while the smaller teams catch up.

AzureBlaze
Sep 28, 2012, 05:39 PM
Team stuff questions:

If I'm not on a team, can I visit a team room?
How long does it take the tree to dry up & lvl down? Does a bigger tree dry faster?
Can you go solo on a 'team mission' that gives 'team points'?
How does the tree boost the members of a team? If I'm in the same game as someone who is being boosted by a tree, will I know?
If you change teams, you quit your first team. Can you change teams as often as you want?
If you're the last person in your team, can you quit it & then it dissolves? What happens to the room? It just dies?
The tree "emits these boosts" so you have to like wait near the tree and touch it when it shoots out stuff? Then that dust gets on you for 2 hours?

That last one is like the most important one. If Officers & Masters are the only ones who control and use the points you earn for the team...then they will place them on the tree to water & grow. But then, it's your own ability to camp under this tree till it sprinkles you with stuff that determines how you get the tree's (and your own points!) benefit.

WBMike
Sep 28, 2012, 06:40 PM
Team stuff questions:

If I'm not on a team, can I visit a team room?
How long does it take the tree to dry up & lvl down? Does a bigger tree dry faster?


Not sure yet, but the watering aspect keeps it alive or "maintains its power" I have a feeling that if you need to water it 16,000 points then you probably are neglecting it to a large extent. I'd have to look at the decay rate.



Can you go solo on a 'team mission' that gives 'team points'?


The Team Orders are just like Client Orders, you do a specific client order for your team like find 30 blahblahblah drops from a certain enemy and your team gains points when you turn them in. You can do these solo or with your team if you want, but it only counts your individual goals. So YOU must get the 30 drops.



How does the tree boost the members of a team? If I'm in the same game as someone who is being boosted by a tree, will I know?


All you do is go to the tree, click a menu, and choose a boost and you receive the effects for 2 hours. There's going to be a timer in your character menu.



If you change teams, you quit your first team. Can you change teams as often as you want?


You can do that as often as you like but each team has their own tree and their own team client orders.



The tree "emits these boosts" so you have to like wait near the tree and touch it when it shoots out stuff? Then that dust gets on you for 2 hours?


It's kind of like that, but don't get caught up in Sega's fancy wording, they're trying to make it sound like a real thing. Basically if you revisit the tree, you may notice that some boosts are grayed out, you can wait until that boost shows up or you can just pick one of the available boosts and go on your way.



That last one is like the most important one. If Officers & Masters are the only ones who control and use the points you earn for the team...then they will place them on the tree to water & grow. But then, it's your own ability to camp under this tree till it sprinkles you with stuff that determines how you get the tree's (and your own points!) benefit.


Don't have much information about that yet.

http://bumped.org/psublog/wp-content/uploads/2012/09/photon-tree-water.jpg

This is the only picture I've seen the tree not glow, and this is from Sega. I guess it sometimes stops glowing but so far in my team it has been glowing constantly. A member of my team said when they first got the team room, the tree wasn't glowing. I don't think we'll fully understand this until more research is done. It's more of a set and forget kind of thing. Personally I'd have to camp out under the tree to see when it stops glowing. I know it has something to do with your 支援フォトン発生確率 level but I'd expect the tree to stop glowing more often than what I see now.

Lostbob117
Sep 28, 2012, 10:16 PM
Can someone translate this for me?
http://i1145.photobucket.com/albums/o513/uchitoru1/pso2/pso20120928_225808_000.jpg

Rika-chan
Sep 28, 2012, 10:19 PM
I think the first 2 symbols are E and Ru. So find item from some enemy that's name starts with Eru.
My japanese sucks...

CelestialBlade
Sep 28, 2012, 10:34 PM
E Ru = El
アーダ = A-Da

So, El Ahdas, the big flying bug Darkers with the stingers. You gotta kill them in Mines.

WBMike
Sep 28, 2012, 10:36 PM
Can someone translate this for me?
http://i1145.photobucket.com/albums/o513/uchitoru1/pso2/pso20120928_225808_000.jpg

The first part is the location 地下坑道 Mines , and second part is the enemy エル・アーダ El Arda

地下坑道:エル・アーダ討伐 Mines : El Arda


Deliver 15 エル・アーダの爪 from Lv21+ El Arda enemies in mines

Arika
Sep 28, 2012, 10:44 PM
So how long does it take a tree to fully dry out? Because I'm in an 11 person team and honestly I think most of the values are fair, except for watering. That is the most ridiculous thing I've ever seen, I don't see how a team of 50 can keep up with that. How the hell does watering cost as much as leveling up a stat boost?

No any team experience tree dry out yet so we don't know. but what we expect is that. the more members use the tree. = make it dry faster.

You can notice that there are watering option from highest to low.
I expect high populated team will need to water it a lot.
while, low populated team will only need to water it a little.

Xaeris
Sep 28, 2012, 11:38 PM
No any team experience tree dry out yet so we don't know. but what we expect is that. the more members use the tree. = make it dry faster.

You can notice that there are watering option from highest to low.
I expect high populated team will need to water it a lot.
while, low populated team will only need to water it a little.

This makes a frightening amount of sense.

Coatl
Sep 29, 2012, 01:44 AM
I saw somewhere that there is a cap to how much TP a single person can make during the course of a week?
Does anyone know this number?

Mystil
Sep 29, 2012, 02:00 AM
It is 3,000TP.

NeoRydia
Sep 29, 2012, 02:22 AM
Yeah i agree that the tree will degrade per use. Meaning the more people that are using it the faster it will die. It was like this in a different MMO I played. Where your team could get a statue that gave you a buff if you went to it and clicked on it to buff you. Each buff given out lowered the durability of the statue. So higher populated teams needed a lot of upkeep and expenses to keep the statue running.

This can be devastating to teams who try to overcrowd with randoms to get a better tree more quickly. A lot of randoms probably won't do team CO's at all or feel any responsibility to the guild but they will definitely grab them tree buffs. This could cause the tree to be drained faster then the team can acquire points to water it.

This gives the smaller teams an advantage since the smaller more well kept teams will have their members who are using the trees buffs to be doing the team orders as well and the tree should never dry out. It will just take those smaller groups longer to level the tree up.

Ryuujin13
Sep 29, 2012, 02:35 AM
So I just wanted to make sure. But you cannot get team points by any other means besides the quests, correct?

Alena Zouryx
Sep 29, 2012, 06:56 AM
So I just wanted to make sure. But you cannot get team points by any other means besides the quests, correct?

Currently, no. There might be other ways to earn Team Points (TP) later on, and placing in the monthly (the 26th of a month to the 26th of the next month) team rankings might also award TP along with a trophy, similar to how interrupt and weekly rankings provide a trophy/medal along with FUN points. This, of course, is just a theory.

Anyhoo...

My team has been intently studying our photon tree and have been constantly trying to figure out various things about how it functions. I figured I'd share some of our findings. Our team is currently level 3, which seems to be the current maximum team level.

From what my team has managed to figure out regarding the photon tree is that the purpose of watering it enables the chance to emit photons (when it glows).

Basically, every ~20minutes or so, the photon tree performs a "check" (or a "roll" calculation) to see if each of the buffs will be made available. This is what the "photon support rate" level is for (lv1 is a 20% chance per "check" of each buff triggering, while lv2 is 25%). Increasing this area of your tree increases the chance that your tree will succeed when it "checks" for photon emission, meaning your tree will glow more often and provide its buffs more consistently.

"Photon support duration" would either be how long the buff itself lasts when you accept the buff from the tree, OR it means how long that particular buff is available, AKA how long the tree 'glows' (lv 1 is 2 hours, while lv2 is 4)

We've paid attention to the "water to full" option after members have accepted buffs from the tree, and it does NOT increase. This means that accepting buffs does NOT seem to effect the water depletion; rather, it seems to be based on time, roughly losing 100TP worth of water every hour. We're assuming that maximum water capacity is either 16000 or 20000TP worth, seeing as how the "Fullest" watering option is 16,000TP. Either way, accepting buffs from the tree DOES NOT deplete water. It gradually depletes over time. This is why the "water to full" TP amount constantly increases -- because it's "drinking" the water as time passes. We are not watering our tree to test exactly how much is "full" for certain; whatever the "water to full" option is when the tree withers (which merely means it won't be able to "check" for buffs distribution, it doesn't mean it's permanently dead) is what its total capacity is, in TP value.

Based on this, I suggest that teams do not worry about watering their tree until you've "grown" (ranked up) a few areas of your tree so the buffs themselves are actually worth it. The TP invested in keeping the tree watered will be more beneficial once your buffs are consistent and actually provide a decent boost.

Also, regarding the option to change your team room's NPC clerk, you are able to preview the different available NPCs, even if you do not choose to purchase the "Change Team Counter Clerk" feature with your Team Points, and even if you don't have team level 3, yet. I've compiled pictures of the available choices. To my knowledge, this is simply an aesthetic thing, so it shouldn't be considered until you're done with raising your tree, seeing as how that will benefit your team more than a nifty NPC. :P

Team NPC 1 - "Anna" (Default)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31607
[/spoiler-box]

Team NPC 2 - "Tulia" (My personal favorite -- OMG I WANT HER HAIRSTYLE SO BADLY!!!!)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31608
[/spoiler-box]

Team NPC 3 - "Pende"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31609
[/spoiler-box]

Team NPC 4 - "Enya"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31610
[/spoiler-box]

Team NPC 5 - "Mizen"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31611
[/spoiler-box]

Team NPC 6 - "Tessera" (A cute shota-ish boy, if you're into that sorta thing...)
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31612
[/spoiler-box]

Team NPC 7 - "Zio"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31613
[/spoiler-box]

Team NPC 8 - "Kusy"
[spoiler-box]
http://www.pso-world.com/forums/picture.php?albumid=2385&pictureid=31614
[/spoiler-box]

... I believe that's everything I meant to touch on, but I'm happy to help with any other questions or discussions, if need be. :D

Jakosifer
Sep 29, 2012, 07:16 AM
Lol. Yeah. Between the weekly TP limits, tedious tasks, and Photon Tree crap I'm just going to treat my tiny Ship 2 team like a chat room again. I'll be damned if I put in a bunch of work for practically no reason, especially work that isn't even fun to do.

Dammy
Sep 29, 2012, 07:20 AM
Pende looks nice
but we decided not to change npc , need those tp for other things

Dammy
Sep 29, 2012, 07:21 AM
does watering your tree make it grows , become bigger ?

CelestialBlade
Sep 29, 2012, 09:03 AM
No any team experience tree dry out yet so we don't know. but what we expect is that. the more members use the tree. = make it dry faster.

You can notice that there are watering option from highest to low.
I expect high populated team will need to water it a lot.
while, low populated team will only need to water it a little.
Hmm, that's a great theory and I hope you're right about that. Still a lot to water it but that won't blatantly favor large teams at least.

Alena Zouryx
Sep 29, 2012, 09:25 AM
does watering your tree make it grows , become bigger ?

No. It only grows when you "grow" the tree by leveling up the strength of its effects.


Hmm, that's a great theory and I hope you're right about that. Still a lot to water it but that won't blatantly favor large teams at least.

As I posted earlier, it seems as though the amount of water that the tree consumes is based on time, not a matter of how many times the tree is used to apply a buff. We have tested this by watching the "water to full capacity" option after several team members accepted effects from the tree.

It is possible that the amount of depletion over time is effected by the number of members in the team, but I seriously doubt that is the case. I am fairly certain it is a set amount (around 100 TP per hour) regardless of team size or how many people accept the tree's effects.

pikachief
Sep 29, 2012, 10:53 AM
My FO runs out Of magics too fast. How I get moar TP?

(but seriously, how do you get team points?)

Arika
Sep 29, 2012, 10:54 AM
Information.


Thank you for information, I will put those NPC thing in the front page. but won't put watering information yet, because it is only speculated atm.

I would like to add about "Photon Support Rate+" I got information from JP-wiki saysing that lv 1 = 20% = equal to have it appear 1 time for every 5 hours.

Jakosifer
Sep 29, 2012, 10:55 AM
My FO runs out Of magics too fast. How I get moar TP?

(but seriously, how do you get team points?)

Talk to the lady to the right of the skill guy. Second option has team orders that you can take. There is a 3000 TP(3500?) limit per week for one account.

Alena Zouryx
Sep 29, 2012, 10:58 AM
My FO runs out Of magics too fast. How I get moar TP?

(but seriously, how do you get team points?)

Complete your daily Team Orders. You can accept them from the team NPCs in either the lobby or your team room.

Keep in mind that they're dailies, so you can't repeat a team order until 24 hours from the time you turned it in. Also, the team orders that your team has changes every week (or so I have been told).

Arika
Sep 29, 2012, 11:02 AM
It is possible that the amount of depletion over time is effected by the number of members in the team, but I seriously doubt that is the case. I am fairly certain it is a set amount (around 100 TP per hour) regardless of team size or how many people accept the tree's effects.

Mike have been saying that team content is made with team of 10 people in mind. So it wouldn't be right to have them water tree for the same amount of large team. Consider how the game content in this game is make for mostly casual players. I don't think they are asking every members in that team of 10 to fully max 30,000 point every week to keep up.

EDIT: It has been only 2 days, and our tree already dry... (team level. 3 too)
I think it dry too quick to just "dry according to time". Our team people bless a lot. I m thinking that it is related to bless. but it may not instant effect which make your test nor showing result?

Dry every 2 days that is not related to amount of member/bless = silly.

LEARZTIM
Sep 29, 2012, 11:34 AM
i want to join a team. WHO WANT ME?(poppy eyes):cry:

pikachief
Sep 29, 2012, 11:40 AM
i want to join a team. WHO WANT ME?(poppy eyes):cry:

And so it begins...

Oh and thanks for the info everyone :D

NoiseHERO
Sep 29, 2012, 12:02 PM
How do I make my tree happy?

Alena Zouryx
Sep 29, 2012, 09:20 PM
How do I make my tree happy?

Do you mean how do you make it glow (have a buff available)? If that's what you mean, the tree seems to "check" to activate the ability to "emit photons" and provide its buffs every ~20 minutes or so (from what we've WITNESSED, we're still not 100% sure exactly what the timing or method is) but it does seem that each of the 5 potential buffs has a chance to occur every so often based on your tree's "Photon Support Rate" growth stat (lv1 is 20%, lv2 is 25%, etc).

If you mean how to water your tree, the team leader or managers have to spend TP using the 2nd Photon Tree option to replenish the Photon Tree's water supply so it may continue to "check" to activate its effects. This works similarly to how Mags stop activating their Trigger Actions once they're at 0% Energy. Think of the tree's water supply as its energy bar.

If you mean how to grow your tree (and improve its stats), the team leader or managers have to spend TP using the 3rd Photon Tree option to increase the effectiveness of the tree's blessings.

Alena Zouryx
Sep 30, 2012, 02:16 AM
Quick Update:

My Team just ranked up Support Rate % to Lv 2 ... and the tree itself didn't grow.

So either it requires a single parameter to be maxed before the tree visibly grows, or it has to be a certain number of increased levels (maybe it'll grow every 3 level ups, or something?) ... or maybe it does, in fact, grow when watered. We haven't watered ours, yet, so we don't know.

Bleh.

Dammy
Sep 30, 2012, 02:30 AM
we ranked up ATK to lvl 2 and tree grows abit, but its very very small difference
or maybe its placebo effect, i dont know
anyway, our tree is now dry, i wonder what happens if we continue not watering it at all

Traye
Sep 30, 2012, 07:27 AM
Our tree just grew significantly after upgrading it's buffs 8 times, not counting the initial first levels.

Dammy
Sep 30, 2012, 07:30 AM
Our tree just grew significantly after upgrading it's buffs 8 times, not counting the initial first levels.

can you post a screenshot how big it is? please

Traye
Sep 30, 2012, 07:44 AM
Here you go.

http://i.imgur.com/XfjLH.jpg

Narugami
Sep 30, 2012, 12:44 PM
i want to join a team. WHO WANT ME?(poppy eyes):cry:

Puppy*

What ship? O:

BIG OLAF
Sep 30, 2012, 01:35 PM
Does anyone know if the tree ever shrinks back down once it grows, like from not watering it enough or whatever? I'm still really confused about the differences between "watering" and "upgrading".

NoiseHERO
Sep 30, 2012, 01:47 PM
Do you mean how do you make it glow (have a buff available)? If that's what you mean, the tree seems to "check" to activate the ability to "emit photons" and provide its buffs every ~20 minutes or so (from what we've WITNESSED, we're still not 100% sure exactly what the timing or method is) but it does seem that each of the 5 potential buffs has a chance to occur every so often based on your tree's "Photon Support Rate" growth stat (lv1 is 20%, lv2 is 25%, etc).

If you mean how to water your tree, the team leader or managers have to spend TP using the 2nd Photon Tree option to replenish the Photon Tree's water supply so it may continue to "check" to activate its effects. This works similarly to how Mags stop activating their Trigger Actions once they're at 0% Energy. Think of the tree's water supply as its energy bar.

If you mean how to grow your tree (and improve its stats), the team leader or managers have to spend TP using the 3rd Photon Tree option to increase the effectiveness of the tree's blessings.

gurl, I was joking... o_o

Dammy
Sep 30, 2012, 03:18 PM
Here you go.

http://i.imgur.com/XfjLH.jpg

thank you
it looks smaller than i thought, but still good size

psu000
Oct 1, 2012, 01:31 PM
For tree watering:

Our team got the team room yesterdahy and I have been taken some numbers down and got the following result:

Team size = 31

Assumption:-

- The increase for watering is 4 per tick (same for other team??), the figure obtain is to the closest estimate to the time round off.

- The time is taken from the minute the mail gone through confirming the acquisation of the team room

- The water consumption carries on at the same rate even when no one in the team is online/actively running quest



At (360 mins) 6 hours after the team room acquired:-

限界まで (Refill to the limit) = 312 TP
TP per min = 312/360 = 0.86 TP/min


At (1200 mins) 20 hours after the team room acquired:-

限界まで (Refill to the limit) = 984 TP
TP per min = 984/1200 = 0.82 TP/min


At (1560 mins) 26 hours after the team room acquired:-

限界まで (Refill to the limit) = 1272 TP
TP per min = 1272/1560 = 0.82 TP/min


Need more result to confirm. But at the moment, it's around the 0.84 TP/min for us.

My guess on the watering option is that you can either pay in advance to refill the water to the max limit OR you pay later when you accumulate more points with the additional 'interest', i.e. 2000 TP for (少しだけ) small amount of water (% amount refill unknown).

Could other team please post similar stats to compare. Thanks

Coatl
Oct 1, 2012, 10:05 PM
So if you don't water your tree it doesn't die or anything, right? >_>

Udonge
Oct 1, 2012, 11:34 PM
Traye is the bestest leader :3

Enforcer MKV
Oct 2, 2012, 12:09 AM
So if you don't water your tree it doesn't die or anything, right? >_>

Er....I don't think our tree has died. What happens is you just can't get any benefits from it. Actually, it seems that the less water is in the pool, the fewer buffs you have available. Some team members reported that, soon before the water ran out, only ATK+ was available for selection, and then when the water ran out, nothing could be chosen. The way it sounds like the tree works to 'me' (And I have yet to really discuss this with...well, anyone, really. So it's completely possible I'm wrong) is that the more water you have sustaining the tree, the more 'tickets' you have. As people use buffs, each buff expends one of the tickets. Now, I feel as if each buff has to have a certain number of tickets currently in the pool to keep it unlocked. Now as we use tickets, which corresponds to a lowering in water level, we lose those buffs. So it 'seems' (If I'm correct) like in order to get the best buffs, you not only have to water the tree, but make sure it has a 'high' level of water.

....These are mostly my own ideas. This is by no means concrete.

Nika
Oct 2, 2012, 12:31 AM
Traye is the bestest leader :3

Best leader as in asking his own members to do the team-co exploit for his own ranking with the risk of whole team may get banned? His action also make jp see English community as cheater. It make English players look bad no less than what hacker does. (Remember how does jp look eng community in pso1 dupe?)

Alenoir
Oct 2, 2012, 01:00 AM
Need more result to confirm. But at the moment, it's around the 0.84 TP/min for us.

4 TP every 5 minutes when it's not doing anything or supporting anyone. My log when I checked our's today.

[spoiler-box]8:48pm 2572
8:50pm 2572
8:55pm 2576
8:56pm 2576
8:57pm 2580
9:02pm 2584[/spoiler-box]

According to some Japanese players, the TP per tick increases if people are receiving buffs. That person did some testing and their result was when 1 to 3 people is under a buff, it costs 8 TP per tick, and when 4 people takes a buff, it gone up to 12 TP per tick. Someone else also said it's 20 TP per tick when 8 or so people is under buff?

Someone with a big team and points to waste should do some extensive testing. >.>

Edit: The water pool for the tree is said to be 20,000.

Nika
Oct 2, 2012, 01:13 AM
^
yes, someone.... especially the one that gain point using exploit that all we lobby-20 peeps know.

Crimson Exile
Oct 2, 2012, 01:18 AM
Best leader as in asking his own members to do the team-co exploit for his own ranking with the risk of whole team may get banned? His action also make jp see English community as cheater. It make English players look bad no less than what hacker does.
Do you think that team may get banned?

Nika
Oct 2, 2012, 01:37 AM
Depend on if they want to be Sega or segac
Anyway I don't want to ruin this thread anymore. So I 'll stop.
But I think a good leader is someone who encourage teammate to play legit. Not someone who encourage them to do exploit. English community need improvement.

syberx
Oct 2, 2012, 04:28 AM
Traye is the bestest leader :3

Indeed

Jakosifer
Oct 2, 2012, 10:40 AM
why english player like to cheat and hack

Arika
Oct 2, 2012, 11:41 AM
^
^
^

=_= that is what JP think of english community so far...

but well, I don't want this thread to go into drama, please stop rant/complaining from there.
Since there are probably many team leaders reading on this thread, I would like ask cooperation of all leaders to encourage your team to play legit, and being nice with JP people, so that they will think good of us.

So far, I usually try to support my team to play with JP by teaching them basic JP communication and their gaming culture including what to behave. All of my team members are proud legit players, and many of them could make friends with JP players. They are doing fine, and I m trying to make stronger bond between English and JP community. continue from previous of what left in PSU :

http://img594.imageshack.us/img594/8161/grouppicture.jpg (http://www.pso-world.com/forums/showthread.php?t=179098)


Althought unlike the old time in PSU, this "only premium can trade" make the possibility to host JP-ENG co-event turn very low.
So all I can do for now is just to lead my team to do good, and have Jp acknowledge us.

Let's continue back to Team Function/ Team Room discussion topic :3

psu000
Oct 2, 2012, 11:49 AM
4 TP every 5 minutes when it's not doing anything or supporting anyone. My log when I checked our's today.

[spoiler-box]8:48pm 2572
8:50pm 2572
8:55pm 2576
8:56pm 2576
8:57pm 2580
9:02pm 2584[/spoiler-box]

According to some Japanese players, the TP per tick increases if people are receiving buffs. That person did some testing and their result was when 1 to 3 people is under a buff, it costs 8 TP per tick, and when 4 people takes a buff, it gone up to 12 TP per tick. Someone else also said it's 20 TP per tick when 8 or so people is under buff?

Someone with a big team and points to waste should do some extensive testing. >.>

Edit: The water pool for the tree is said to be 20,000.


Well our team is small and not everyone is using the boost so TP per tick should be different than some other big teams. Also, I have noticed that we are not able to use the 2000 option (少しだけ) Small Amount even though we got more than 3,000 TP in the pot.

This would suggest that our tree has not 'consumed' enough water to use the option. The fact that replenish to full limit (限界まで) is less than 2000 means that you can either wait until it hit beyond the 2000TP mark and fill it back up with 少しだけ or just keep topping back to the full with 限界まで. It would seem to be more of whether you want to spend your TP in small daily installments or in one big chunk to cover the water supply

Arika
Oct 2, 2012, 11:51 AM
My team tree is down within just 2 days. while some smaller team says that they have keep it up for 3 days now.


So I think that amount of blessing probably have some effect in it. Just what Alenor said, I think that when the tree is having you in blessing mode. it will consume more water.

Slidikins
Oct 2, 2012, 11:56 AM
Not to say that the ENG community is full of angels, but the top teams on Ship 09 are very Japanese and very questionable as far as legitimacy is concerned. One in particular gained 45,000 TP on Day 1 (and later explained how, and it wasn't by having 80+ members...) I haven't run into any shady English team practices on Ship 09 though since there are only a couple of us, but I've heard from teammates that there are some bad eggs.

Other than that, we get along like two peas in a pod on Hagal.

Arika
Oct 2, 2012, 12:11 PM
When someone is falling off cliff, you don't need to follow them. (may be too heavy to compare with this, but I don't know many english phase to choose)

I didn't mention that JP could not do bad thing either, but from my experience the % of bad players in JP community is much less than English community, and well, the phase "English players like to cheat and hack" is just a bad joke that I really dislike it. I hope we can fix it some day. and show them the good side of English community. :)

redroses
Oct 2, 2012, 12:20 PM
I didn't even know there was such an exploit, but it's good to know about it.
I would never use an exploit to gain more team points, no matter how small my team would be. I would also never take the risk of getting banned because of some team points, especially if I could also get my team mates into trouble.

Also, the english community as gotten much better, because a lot of the hackers and lobby spammers have gotten bored of the game and left (everybody knew this would happen eventually), which is really good!

Aeris
Oct 2, 2012, 12:49 PM
Exploit huh, i heard about it in team chat one day but ignored doing any exploiting at all since its not worth the trouble doing it.

Inazuma
Oct 2, 2012, 01:41 PM
My team currently has 16 members. Our tree's water level seems to go down a little over 1000 each day, but since we earn around 3000 team points per day, hopefully we will be able to keep the water level up. I still hate the idea of the water level going down at all.

Alena Zouryx
Oct 2, 2012, 02:08 PM
Arika, something I believe might disprove your theory about team size effecting is the fact that my team has 92 members. I'd say about 50~75% of them are quite active, as well. Yet... our tree hasn't dried up yet, and we've not watered it once.

This makes me believe that accepting buffs from the tree will hasten the rate at which water depletes. I don't know how many of my members are actively accepting the tree's buffs. If yours are grabbing those buffs quite often, that might be why you ran out of water so quickly. It might not happen as soon as they take the buffs, because, as many have said, accepting the buffs seems to hasten the amount the tree depletes per "tick" (or over time, whichever), not deduct an instantaneous, set amount of water.

Either way, it's been nearly a week, now, and our tree has yet to run dry. Just figured I'd share so we could try to put the pieces together and figure this out.

On another note, we ranked up another buff, and still no visible tree growth. I'm beginning to believe it's either that a single parameter has to be maxed before it grows (this would mean it would grow a total of 7 times, 'cause there's 7 effects to rank up) or it grows one time per X number of rank ups, regardless of which ones they are.

psu000
Oct 2, 2012, 02:10 PM
can somone confirm when the water goes dry, is the 限界まで option always >16000 TP to refill to full limit?

Alena Zouryx
Oct 2, 2012, 02:12 PM
can somone confirm when the water goes dry, is the 限界まで option always >16000 TP to refill to full limit?

I doubt that's "full", or else there wouldn't be a "to the brim" option.

I'm assuming that the capacity is either 20,000 or 30,000. My team is still waiting for our water supply to fully deplete. Someone who's tree has already depleted would be able to confirm, but I'm just trying to throw my two cents in. ^^;

[EDIT] I think I misread what you said.

You're asking if the "to the brim" option is always less than 16000? Well, either way, I think it would end up passing 16000, since that's a static option. However, it could be possible that that is, in fact, the capacity. I mean... it does say "to the brim", after all. c_c

psu000
Oct 2, 2012, 02:23 PM
I am saying if 限界まで (to the brim or to the max limit as I read it) is always larger than 16000 when it dries up.

Only speculating that because our tree just gone to 2320 for 限界まで and 少しだけ (small amount is available). So with the earlier post and figures I have collected, if I use 少しだけ, it will replenish it to a certain amount that will be high (say 95%) but not full because we need to pay 2320 to refill it to full.


Updated stat as of today: [spoiler-box]

Our team got the team room yesterday and I have been taken some numbers down and got the following result:

Team size = 33

Assumption:-

- The increase for watering is 4 per tick (same for other team??), the figure obtain is to the closest estimate to the time round off.

- The time is taken from the minute the mail gone through confirming the acquisation of the team room

- The water consumption carries on at the same rate even when no one in the team is online/actively running quest


At (360 mins) 6 hours after the team room acquired:-

限界まで (Refill to the limit) = 312 TP
TP per min = 312/360 = 0.86 TP/min


At (1200 mins) 20 hours after the team room acquired:-

限界まで (Refill to the limit) = 984 TP
TP per min = 984/1200 = 0.82 TP/min


At (1560 mins) 26 hours after the team room acquired:-

限界まで (Refill to the limit) = 1272 TP
TP per min = 1272/1560 = 0.82 TP/min

At (2700 mins) 45 hours after the team room acquired:-

限界まで (Refill to the limit) = 2320 TP
TP per min = 2320/2700 = 0.86 TP/min

[/spoiler-box]

Alenoir
Oct 2, 2012, 03:13 PM
Well our team is small and not everyone is using the boost so TP per tick should be different than some other big teams. Also, I have noticed that we are not able to use the 2000 option (少しだけ) Small Amount even though we got more than 3,000 TP in the pot.

This would suggest that our tree has not 'consumed' enough water to use the option. The fact that replenish to full limit (限界まで) is less than 2000 means that you can either wait until it hit beyond the 2000TP mark and fill it back up with 少しだけ or just keep topping back to the full with 限界まで. It would seem to be more of whether you want to spend your TP in small daily installments or in one big chunk to cover the water supply

During active hours our team only have around 6 or so people on, so we're a small team too. /o\ But I did count your's, 0.84 per minute is around 4.2 TP every 5 minutes, so 4 TP per tick when no one's taking any buff/while the tree's in "sleep" mode sounds pretty correct to me.

And yeah, 限界まで would be a good indication of how much water your tree have used up so far. Once the number for that is 20000, then your tree have completely suck up all the water in the pool, and you'd need to spend 20k TP to refill it to full.

WBMike
Oct 2, 2012, 03:43 PM
During active hours our team only have around 6 or so people on, so we're a small team too. /o\ But I did count your's, 0.84 per minute is around 4.2 TP every 5 minutes, so 4 TP per tick when no one's taking any buff/while the tree's in "sleep" mode sounds pretty correct to me.

And yeah, 限界まで would be a good indication of how much water your tree have used up so far. Once the number for that is 20000, then your tree have completely suck up all the water in the pool, and you'd need to spend 20k TP to refill it to full.

I can also confirm this

Arkestra's tree completely dried out yesterday. They needed 20,000 points to completely fill the tree.

When I compared my team to theirs, I found we had slightly less members than they did. I don't know how active their team is, but since we have about 85 members, around 8-15 are on and actively playing. Though we did use some buffs, we should have been around 7,500 the day their tree dried out.

If nobody takes any buffs from the tree, it should take around 17 days give or take to completely dry your tree.

Arika
Oct 2, 2012, 09:49 PM
Yes, I think it is the "amount of person who accept buff" that affect it too atm.

2 days for 20,000 is just too quick. and I know that everybody in my team was getting buff at that time for fun, not knowing it cost extra water.

Dammy
Oct 3, 2012, 01:07 AM
thats why i said replacing one tree buff with another is bad idea, or buffing and afk instead of using buff in a mission.

Eternal255
Oct 3, 2012, 02:53 PM
So then, in theory, if the tree dries up quicker the more people use its buffs, then bigger teams will have to water their tree much more often.

There's your balance. Small team players who refuse to join big teams, quit crying about it. It ultimately works out the same.

Inazuma
Oct 3, 2012, 03:34 PM
So then, in theory, if the tree dries up quicker the more people use its buffs, then bigger teams will have to water their tree much more often.

There's your balance. Small team players who refuse to join big teams, quit crying about it. It ultimately works out the same.

Yeah. I am happy about this.

Arika
Oct 4, 2012, 09:00 AM
Question thought, how many days does the tree last if nobody use blessing at all?

Alenoir
Oct 4, 2012, 10:44 AM
Someone mentioned earlier in the thread that it takes 17 days to dry up a pool if you don't touch it.

Arika
Oct 4, 2012, 10:47 AM
17 days, that sound good.

Eternal255
Oct 4, 2012, 11:42 AM
I'm sure you all can do the math, but i wanted to post some numbers based on what people derived from their experiments-

takes roughly 17 days for the tree to dry up (at 4.2 TP per 5 minutes)
thats about 1210 team points a day, so about 2.6 players need to complete both daily TQ's to keep the thing watered with no buffs being used.

Was there any confirmation on how much using a buff depletes water?

Alenoir
Oct 4, 2012, 11:54 AM
Was there any confirmation on how much using a buff depletes water?

There are some numbers, but no one in this thread tried to do any kind of extensive testing.

landman
Aug 5, 2013, 08:43 AM
I don't know if there is a newer thread or guide, so I'll throw some questions here...

My team is lvl 4, we have 3-4 active players, I can get up to 4500 TP a week, I'd like to know if that number can increase or not.

What do we gain by lvling to 5? I don't see any new functions in the counter.

And about the tree, how many lvls have each attribute? and what are the recommendations? I wanted to lvl up attack (10k) but another member wants drop rate (25k) but I don't know if it is worth it (seeing that the 250% bonuses are usually worthless)

Oh and the tree does not dry at all for weeks if you don't use any bonus.

Omega-z
Aug 27, 2013, 10:28 PM
@landman - I'm Team Lv.3 with 4500 Max point a week. So I guessing there's no increase at 5 just the item's for the team at that level. It sucks that there's a limit, Then why give us a week to do it then? since I can make more then 4500 TP in a week. And When is the weekly rotation for the Team Order's? Because it seems I've been doing the same orders straight for 2 in a row.

landman
Aug 28, 2013, 02:37 AM
A team master told me that at first the Team CO asked for like 99 drops of each, so yeah, maybe doing the 4 missions once a week was enough, now I'm easily collecting all my 4500 points in 4 days, (I'm thinking about doing a second character only to deliver each one twice a day and be finished in a single weekend)

The reset is today, on maintenances, or the time maintenances usually occurs if there is no maintenance.

TaigaUC
Aug 29, 2013, 12:42 AM
Note: team accessories don't show up on your clone.

(Yes, I finally got abducted after almost a year, possibly because I started using my Gu/Hu and topped our usual times by several minutes).

KeyGen
Oct 21, 2013, 02:28 AM
Wenn man den Team Storage für 10k kauft können dann auch nicht premium user Ihn benutzen? Oder schaltet man nur den Premium Storage frei der im Team Room schon vorhanden ist?

Was ist ausserdem "Enable Team Accessories" was beinhaltet die feature?

Hoffe jemand kann es mir hier mal auf Deutsch begreiflich machen.

THX