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Aussei
Oct 11, 2012, 11:45 PM
..... There's nothing wrong with this game I can't find anything to complain about SEGA did a good job. I quit Aion to start playing this game and I don't even think I wanna play TERA or Blade & Soul anymore because of PSO2. EVEN GUILD WARS 2!!!! I can't complain at all about PSO2.

CAN'T
FIND
ANY
THING
TO
COMPLAIN
ABOUT

I hope to reach out to my fellow players that feel the same. : )

P.S: PSO2 IS AWESOME

LeoSan
Oct 11, 2012, 11:50 PM
I totally agree mister aussei, I've seen Guild Wars 2, a 60$ game, and it looks amazingly terrible compared to PSO2.

That japanese guy in that one interview was right when he said that 'they wanted pso2 to be the example of how MMOs should be'

I mean, from the design standpoint everything is very well done.
It's unique, it's not massive which is something that gets annoying and old quick, there is grinding yes but the experience is enjoyable, you get like amazing HD graphics that run super smooth, and even run in old laptops so all your friends can join regardless of their specs, and since it's free too everyone can play.

You can use any gamepad, they even thought out how the buttons would appear on screen and let you choose how you want them, like xbox or playstation style, it always bothered me with other games since I use a dualshock, but it seems the guys behind pso2 know what they are doing.

I could go on forever.

It's like everything you could have wanted from an online game.

Chik'Tikka
Oct 11, 2012, 11:51 PM
i have a complaint+^_^+ but it's more to do with people doing TAs then about PSO2 itself+^_^+

D3MON
Oct 12, 2012, 12:39 AM
i have a complaint+^_^+ but it's more to do with people doing TAs then about PSO2 itself+^_^+

Time Attack's are simple lol.

The Walrus
Oct 12, 2012, 12:58 AM
There's plenty of flaws to complain about :/

Tomeeboy
Oct 12, 2012, 12:59 AM
PSO2 is definitely shaping up to be one of the better Phantasy Star games released in the last 10 years or so. I think the free-to-play model is going to serve the game pretty well and help maintain a fairly good size active player base. It's going to ensure that the game gets continuous support and has regular content updates, as player activity will be tied directly to the game's revenue stream.

I think many players are going to adopt a more positive stance toward this title as well, compared to past games. There is no up-front investment of $50 or $60 plus a monthly fee making everyone immediately feel like they better be getting their money's worth out of the game at every moment. Sure, there will be people who won't be happy with it no matter what, but there's a lot less to be unhappy about when you get to essentially pay what you feel something is worth.

Stormwalker
Oct 12, 2012, 01:19 AM
I think it's a great game.

I can't say it's flawless, but I can't think of a game I've ever played that didn't have some flaws. Doubly so for online games, in no small part because it's impossible to please everyone, so features some people will like will be hated by others.

Since the Fighter class was added, and then with the addition of subclasses, my primary gripe with the game has already been addressed (the ineffectiveness of HU in MPA), so I don't have much to complain about.

I'm having a blast, and expect to have a blast for a long time. And if it's a little too easy, so what? It just means I can use the nice looking weapon that's one star level lower instead of having to have the very best to be effective.

Because there are some seriously ugly rares out there (OK, that's a small gripe. Heheh.)

Angelo
Oct 12, 2012, 02:16 AM
Listening to the hardcore 'fans' is usually a pretty terrible idea and I generally ignore the consensus of the dedicated community. Why?

The closer you get to something the more it becomes a part of your life as opposed to an accessory. Every little tiny bump in the road becomes incredibly painful when you are no-lifing a game, trust me, I've done it many, many times in the past.

When a game becomes an accessory to your enjoyment, the game is more enjoyable overall in the sense that there's much less anxiety.

There's a lot on the line when you've invested so much of your attention towards a hobby. It makes it very hard to 'roll with the punches' and understand a business model when you are the vocal minority.

The game is great. It's like enjoying a glass of whisky on the rocks after a day of work.

Now... if your job is distilling or critiquing whisky all day long you're going to be much more critical of something that could be seen as a simple enjoyment.

Chik'Tikka
Oct 12, 2012, 02:16 AM
Time Attack's are simple lol.

indeed they are, now someone out there convince my team and half my FR of that +^_^+

Gama
Oct 12, 2012, 02:26 AM
its the only game i play currently.

D3MON
Oct 12, 2012, 02:28 AM
indeed they are, now someone out there convince my team and half my FR of that +^_^+

Chit,if I were on your ship i would do TA's with ya.

Flame
Oct 12, 2012, 03:38 AM
Nothing to complain about, Op?

So you enjoy having to unlock level caps with mind numbing collect-a-thons only to face one of the steepest experience curves in rpg history?

Meji
Oct 12, 2012, 03:42 AM
Nothing to complain about, Op?

So you enjoy having to unlock level caps with mind numbing collect-a-thons only to face one of the steepest experience curves in rpg history?
Not everyone complains about that quest, you know.
I, myself, actually liked it. Felt nice being able to finally hand it in, seeing the EXP gain from monsters once again.

Spellbinder
Oct 12, 2012, 03:57 AM
Nothing to complain about, Op?

So you enjoy having to unlock level caps with mind numbing collect-a-thons only to face one of the steepest experience curves in rpg history?

You mean the experience curve that was corrected? (try to keep up with the news)

jooozek
Oct 12, 2012, 04:54 AM
You mean the experience curve that was corrected? (try to keep up with the news)

You still need 31 million exp to get to level 50 so it's still steep as hell. And then, there is the bullshit of the 10* sword requiring 532 T-ATK (yes, T-ATK, technique attack, TECHNIQUE), SEGA clearly hates hunters.

Spellbinder
Oct 12, 2012, 04:55 AM
You still need 31 million exp to get to level 50 so it's still steep as hell.

While steep, I wouldn't call it one of the steepest in rpg history.

Edit: And may I ask where you're drawing this 31 million exp to 50 from, along with from what level to what level?

jooozek
Oct 12, 2012, 05:13 AM
From tables datamined from today's patch:

[SPOILER-BOX]EXT TNL is total exp that you need to have to archive next level

HUmar
Level EXP TNL HP PP S-ATK R-ATK T-ATK S-DEF R-DEF T-DEF ABIL
1 120 210 100 93 83 72 94 72 72 95
2 480 216 100 104 92 80 105 80 80 101
3 1130 222 100 114 101 88 115 88 88 108
4 2120 228 100 124 111 96 126 96 96 113
5 3500 235 100 135 120 104 136 104 104 119
6 5320 241 100 145 129 112 147 112 112 126
7 7630 247 100 156 139 120 157 120 120 131
8 10480 254 100 166 148 128 168 128 128 137
9 13920 260 100 176 157 136 178 136 136 143
10 18000 266 100 187 166 144 189 144 144 150
11 23220 273 100 197 176 152 199 152 152 155
12 29980 279 100 208 185 160 210 160 160 161
13 38580 285 100 218 194 168 220 168 168 168
14 49320 291 100 228 203 176 231 176 176 173
15 62500 298 100 239 213 184 241 184 184 179
16 78420 304 100 249 222 192 252 192 192 185
17 97380 310 100 260 231 200 262 200 200 191
18 119680 317 100 270 241 208 273 208 208 197
19 145620 323 100 280 250 216 283 216 216 203
20 176000 329 100 291 259 224 294 224 224 210
21 209820 336 100 295 263 227 298 227 227 212
22 247160 342 100 299 266 230 302 230 230 215
23 288100 348 100 303 270 234 306 234 234 218
24 332720 354 100 307 273 237 310 237 237 221
25 381100 361 100 312 278 240 315 240 240 224
26 433320 367 100 316 282 243 319 243 243 227
27 489480 373 100 320 285 246 323 246 246 229
28 549680 380 100 324 289 250 327 250 250 233
29 614120 386 100 328 292 253 331 253 253 236
30 685000 392 100 332 296 256 336 256 256 239
31 757320 399 100 336 300 259 340 259 259 242
32 831130 405 100 341 303 262 344 262 262 245
33 906480 411 100 345 307 266 348 266 266 248
34 983420 417 100 349 311 269 352 269 269 250
35 1062000 424 100 353 315 272 357 272 272 254
36 1142320 430 100 357 319 275 361 275 275 257
37 1224480 436 100 361 322 278 365 278 278 260
38 1308580 443 100 366 326 282 369 282 282 263
39 1394720 449 100 370 329 285 373 285 285 266
40 1486140 455 100 374 333 288 378 288 288 269
41 1770000 462 100 378 337 291 382 291 291 271
42 2250000 468 100 382 340 294 386 294 294 275
43 2940000 474 100 386 345 298 390 298 298 278
44 3890000 480 100 391 348 301 394 301 301 281
45 5890000 487 100 395 352 304 399 304 304 284
46 9390000 493 100 399 356 307 403 307 307 287
47 14690000 499 100 403 359 310 407 310 310 289
48 22090000 506 100 407 363 314 411 314 314 292
49 31790000 512 100 411 366 317 415 317 317 296[/SPOILER-BOX]

Porkmaster
Oct 12, 2012, 10:49 AM
..... There's nothing wrong with this game
Actually, there are many things wrong with this game. You can't find anything? What about the experience grinding? What about the stupidly easy difficulty? What about the level requirements?

Grinding + Easy = Boring

Crysteon
Oct 12, 2012, 10:52 AM
Oh god...it seems like 47-50 will be a bottle neck here for most people. I guess it's been done intentionally, since 47 may be the required level to access VHard Ruins...and they pretty much want you to grind there for a while.

Reiketsu
Oct 12, 2012, 11:23 AM
Well, I guess it's much better than before, but for someone like me who has to study and shouldn't spend that much time on games anymore, this is still frustrating :/
Up till now, the lv up requirements were perfect for me. Every three or so days another lv up, but now... probably won't be able to reach 50 even by the end of the year, so that nice feeling of steady progression will be gone >_<
I just went on, but seriously didn't feel like playing at all and so logged off again xD"

If only you could lv your subclass partially at the same time. Like your main class gets full exp from enemies and your sub class 1/2 or even just 1/3 of that >_<
Guess I'll concentrate on Tales of Graces from now on, where I can make 200% more progress in just one hour compared to playing two hours PSO2, lol

kkow
Oct 12, 2012, 12:08 PM
no complaints at all huh op? let me ask, how many hours have you put in? pretending this is a perfect game isn't helping anybody. as someone said before, easy + grinding = boring.

ps: not listening to hardcore fanbase? isn't that what segas been doing with sonic all these years? even the ninja gaiden team admitted faults with not listening to what fanbase wanted. yea bad idea.

ShinMaruku
Oct 12, 2012, 01:05 PM
I have a problem with PSO 2 not quite in the design. It's that Sega is incompetent. Say whatever you want to say about activision or EA or NCsoft. They are NOT Sega incompetent.

Ezodagrom
Oct 12, 2012, 01:15 PM
I have a problem with PSO 2 not quite in the design. It's that Sega is incompetent. Say whatever you want to say about activision or EA or NCsoft. They are NOT Sega incompetent.
NCsoft is alot more incompetent than SEGA, in Aion's first few months, the servers were filled with bots, and when they banned players, they often banned innocent players together with bots/RMTers. No idea what happened with Aion after those first few months though (other than it becoming free to play), I ended up quitting the game.

About Activision and EA, those are just greedy.

ShinMaruku
Oct 12, 2012, 03:29 PM
NCsoft's Korean wing is much more competent than the US one (Which is similarly handicapped like Segas)
Atleast those companies are stable while Sega is just a pale shadow of itself has a great portfolio but no sense the leverage it.


EA just just greedy dumb asses while Acitivision they know the business they may be greedy but gamers are just terrible consumers as well.

ScottyMango
Oct 12, 2012, 05:17 PM
When I first started playing it, I was like all "THIS IS THE BEST THING EVER O:" too. But upon putting in a few hundred hours, I started to see a lot of the flaws, and with each update there's usually even more. I haven't even brought myself to update, because while I find subclasses to be an awesome idea, the fact that we're going to be MORE overpowered and things will be EVEN EASIER really kills my motivation to play.

Porkmaster
Oct 12, 2012, 05:42 PM
When I first started playing it, I was like all "THIS IS THE BEST THING EVER O:" too. But upon putting in a few hundred hours, I started to see a lot of the flaws, and with each update there's usually even more. I haven't even brought myself to update, because while I find subclasses to be an awesome idea, the fact that we're going to be MORE overpowered and things will be EVEN EASIER really kills my motivation to play.

I'm surprised it took you that long to start seeing flaws. Apparently there are going to be some "more challenging" things to do in the future for players who have reached the level cap, but there's just one problem with that: Reaching the level cap. Why should I have to spend countless hours doing nothing but grinding to finally get a challenge?

On top of that, you people that are calling other companies (BUT NOT SEGA, NO WAY) greedy, is pretty dumb. I think you need to stop and take a good look at the game you're playing. If Sega would just stop focusing on nothing but making money, we wouldn't be here discussing how easy this game is or what its flaws are, because they would be fixed by now. Sega is focused on making money through aesthetic bullshit and the end result is nothing but women with huge boobs and girlyboys, because why the fuck not? There's nothing else to do and Sega has made that abundantly clear.

blace
Oct 12, 2012, 06:05 PM
On top of that, you people that are calling other companies (BUT NOT SEGA, NO WAY) greedy, is pretty dumb. I think you need to stop and take a good look at the game you're playing. If Sega would just stop focusing on nothing but making money, we wouldn't be here discussing how easy this game is or what its flaws are, because they would be fixed by now. Sega is focused on making money through aesthetic bullshit and the end result is nothing but women with huge boobs and girlyboys, because why the fuck not? There's nothing else to do and Sega has made that abundantly clear.
That's the concept most free to play MMO's use as it limits the number of pleasing aesthetics to begin with and charging the playerbase either large amounts of money or through a game of chance to obtain. As most people would rather look impressive while playing the game, the company puts forth more effort into making money, by offering cosmetic material to make up for mediocre content.

Porkmaster
Oct 12, 2012, 06:42 PM
That's the concept most free to play MMO's use as it limits the number of pleasing aesthetics to begin with and charging the playerbase either large amounts of money or through a game of chance to obtain. As most people would rather look impressive while playing the game, the company puts forth more effort into making money, by offering cosmetic material to make up for mediocre content.

What really gets me is the fact that almost everyone around this forum is okay with that, like they don't realize that focusing your efforts on one thing is bad. What Sega needs to do is take the big team focused on aesthetics and distribute them to the other smaller teams that are focused on other things like level design and monster/class balancing, as well as other things like.... I dunno, the fucking story? The cosmetics team obviously has a knack for art, so why not distribute them to another team to make cooler looking zones, weapons, and monsters? That way, they could release more things more often with a slight decrease in the speed that new cosmetics are currently being released.

One new lazily designed zone every month or so that you can clear in its entirety in less than an hour is pathetic compared to the amount of aesthetic crap they keep churning out.

blace
Oct 12, 2012, 06:55 PM
What really gets me is the fact that almost everyone around this forum is okay with that, like they don't realize that focusing your efforts on one thing is bad. What Sega needs to do is take the big team focused on aesthetics and distribute them to the other smaller teams that are focused on other things like level design and monster/class balancing, as well as other things like.... I dunno, the fucking story? The cosmetics team obviously has a knack for art, so why not distribute them to another team to make cooler looking zones, weapons, and monsters? That way, they could release more things more often with a slight decrease in the speed that new cosmetics are currently being released.

One new lazily designed zone every month or so that you can clear in its entirety in less than an hour is pathetic compared to the amount of aesthetic crap they keep churning out.

Profit over practicality. They're more engrossed in earning quick profit over what is needed to keep the game stabilized.

Ezodagrom
Oct 12, 2012, 06:58 PM
On top of that, you people that are calling other companies (BUT NOT SEGA, NO WAY) greedy, is pretty dumb.
Yeah, SEGA is greedy, no one said they aren't, but EA and Activision are in a whole different level of greedy, for example, EA, they rebranded last year's PS Vita and Wii versions of FIFA 12 as FIFA 13 for those consoles, with the only change being the team rosters being updated to the current ones.

Porkmaster
Oct 12, 2012, 07:08 PM
Profit over practicality. They're more engrossed in earning quick profit over what is needed to keep the game stabilized.

Funny, because focusing primarily on profit is exactly why PSO2 isn't making as much money as they want to. I guess they don't realize that if a game does well as a whole instead of focusing on one thing, they'll get the money they so desperately want, regardless.


EA, they rebranded last year's PS Vita and Wii versions of FIFA 12 as FIFA 13 for those consoles, with the only change being the team rosters being updated to the current ones.

Huh, I wasn't aware of that. That's a pretty shitty move, I'll give you that.

Ezodagrom
Oct 12, 2012, 07:12 PM
Funny, because focusing primarily on profit is exactly why PSO2 isn't making as much money as they want to.
PSO2 isn't making as much money as they want to? How do you know that? Haven't heard anything about PSO2 not doing as much money as SEGA wanted to.

Porkmaster
Oct 12, 2012, 07:27 PM
PSO2 isn't making as much money as they want to? How do you know that? Haven't heard anything about PSO2 not doing as much money as SEGA wanted to.

Because being a free to play game with only 1 million registered players split between both Japan and America since the official release on July 4th doesn't strike me as successful. Keep in mind that they're only keeping track of registered players, meaning that even if a player has stopped playing, they were registered, so it gets counted. I'd say out of those 1 million registered people, a good chunk of them don't even play anymore.

BIG OLAF
Oct 12, 2012, 07:33 PM
Because being a free to play game with only 1 million registered players split between both Japan and America since the official release on July 4th doesn't strike me as successful.

No other countries exist.

Ezodagrom
Oct 12, 2012, 07:34 PM
Because being a free to play game with only 1 million registered players split between both Japan and America since the official release on July 4th doesn't strike me as successful. Keep in mind that they're only keeping track of registered players, meaning that even if a player has stopped playing, they were registered, so it gets counted. I'd say out of those 1 million registered people, a good chunk of them don't even play anymore.
PSU JP in 6 years barely reached 250 thousand users, even after it became free to play, 1 million registered users in 3 months doesn't sound bad at all.
The english speaking player base is a minority also, I wouldn't be surprised if there are alot more people waiting for the english version than the total of players from outside Japan that registered to PSO2 JP.

Of course, I have no idea if the game is doing well or not, but there's a good amount of AC clothes in the player shops, so I don't think it's doing badly.

GreenArcher
Oct 12, 2012, 07:39 PM
Because being a free to play game with only 1 million registered players split between both Japan and America since the official release on July 4th doesn't strike me as successful. Keep in mind that they're only keeping track of registered players, meaning that even if a player has stopped playing, they were registered, so it gets counted. I'd say out of those 1 million registered people, a good chunk of them don't even play anymore.

This game is infinitely more successful than PSU ever was.

Porkmaster
Oct 12, 2012, 07:42 PM
No other countries exist.

Of course other countries exist and have downloaded and registered to play PSO2, didn't mean to rustle any jimmies.

blace
Oct 12, 2012, 07:47 PM
Still, they're making money for digital goods. Those outfits don't come without a cost. What are the chances that people have done only one AC scratch and getting what they wanted?

Porkmaster
Oct 12, 2012, 08:53 PM
PSU JP in 6 years barely reached 250 thousand users, even after it became free to play, 1 million registered users in 3 months doesn't sound bad at all.
The english speaking player base is a minority also, I wouldn't be surprised if there are alot more people waiting for the english version than the total of players from outside Japan that registered to PSO2 JP.

Of course, I have no idea if the game is doing well or not, but there's a good amount of AC clothes in the player shops, so I don't think it's doing badly.

Internet problem, sorry about that.

Anyway, how PSU even managed 250k users is beyond me. That game was the worst piece of trash I've ever had the displeasure of playing and I regret every cent I spent on it.

Regardless, you can't really compare free-to-play with retail. With PSU, even if players hated the game, Sega still got the money they wanted plus a little more from every poor, unfortunate person who was tricked into paying for their online service. With PSO2, players can figure out the game sucks without paying for anything, on top of the fact that 1 million registered users over 3 months is far from impressive compared to other popular free-to-play games. Free-to-play numbers will always be higher; they're free.

Ezodagrom
Oct 12, 2012, 09:27 PM
Internet problem, sorry about that.

Anyway, how PSU even managed 250k users is beyond me. That game was the worst piece of trash I've ever had the displeasure of playing and I regret every cent I spent on it.

Regardless, you can't really compare free-to-play with retail. With PSU, even if players hated the game, Sega still got the money they wanted plus a little more from every poor, unfortunate person who was tricked into paying for their online service. With PSO2, players can figure out the game sucks without paying for anything, on top of the fact that 1 million registered users over 3 months is far from impressive compared to other popular free-to-play games. Free-to-play numbers will always be higher; they're free.
Note that PSU JP was free to play during 2 years and half, that's around 40% or so of the game's lifetime.

Flame
Oct 12, 2012, 10:00 PM
Internet problem, sorry about that.

Anyway, how PSU even managed 250k users is beyond me. That game was the worst piece of trash I've ever had the displeasure of playing and I regret every cent I spent on it.


Haha, bravo sir! But watch yourself. A good chunk of PSOW's current members were introduced to the franchise via PSU and have some deal of affection for it.


Note that PSU JP was free to play during 2 years and half, that's around 40% or so of the game's lifetime.

that's not quite the same though, the damage had already been done well before it went F2P. There was no saving that stinker.

Ezodagrom
Oct 12, 2012, 10:25 PM
There was no saving that stinker.
A question, what do you think of Phantasy Star Portable 2 (if you ever played it)?

I'm asking because PSPo2 is alot more praised than PSU, but it's pretty much a big expansion of PSU, it's an evolution of the PSU formula, but it's still a part of the PSU series.

Now, if PSU could evolve into something like PSPo2, PSO2 has alot more potential to evolve to something even better.

If you didn't like PSPo2, then nevermind what I just said. ^^;

Porkmaster
Oct 12, 2012, 10:27 PM
Haha, bravo sir! But watch yourself. A good chunk of PSOW's current members were introduced to the franchise via PSU and have some deal of affection for it.

Ooh, I wasn't aware of that. Maybe that's why a lot of them think PSO2 is good, because they were introduced to Phantasy Star by the worst game in the franchise since Phantasy Star 3. If they liked PSU enough to not only not lose faith in humanity, but also play another game from the same franchise, then this game must seem like the greatest game in the world to them. It all makes sense now.

See, my parents were also avid gamers back in their day and introduced me to Phantasy Star and gaming in general at a very young age. I've been around since the beginning and have played the franchise in its entirety, so I'm judging based on 18 or more years of playing Phantasy Star.

Still think Phantasy Star 4 is the best game in the franchise and at this rate, it'll probably stay there for a nice, long time.

BIG OLAF
Oct 12, 2012, 10:29 PM
Ooh, I wasn't aware of that. Maybe that's why a lot of them think PSO2 is good, because they were introduced to Phantasy Star by the worst game in the franchise since Phantasy Star 3. If they liked PSU enough to not only not lose faith in humanity, but also play another game from the same franchise, then this game must seem like the greatest game in the world to them. It all makes sense now.

See, my parents were also avid gamers back in their day and introduced me to Phantasy Star and gaming in general at a very young age. I've been around since the beginning and have played the franchise in its entirety, so I'm judging based on 18 or more years of playing Phantasy Star.

Still think Phantasy Star 4 is the best game in the franchise and at this rate, it'll probably stay there for a nice, long time.

Your nose is so high in the air, all I can see is your chin.

Porkmaster
Oct 12, 2012, 10:33 PM
Your nose is so high in the air, all I can see is your chin.

You know I love you.

Aussei
Oct 17, 2012, 02:35 PM
Yeah, PSO2 is still awesome.

Eternal255
Oct 17, 2012, 02:52 PM
Theres good and bad of every game. I absolutely love this one and have been hooked. Fuck everyone who thinks this game is shit lol people who complain about it are jus burnt out on it, which tends to happen with everything... and if thats not the case, why the fuck you still playing this game if you dont love it?

i would love to try out the portable/zero versions but i dont have those devices (nor plan on ever getting one) though i cant imagine them being any better than this.

i just wish my laptop wasnt shitting on me so i could run it on standard pixels instead of simple... grrr

[Ayumi]
Oct 17, 2012, 03:14 PM
Haha, bravo sir! But watch yourself. A good chunk of PSOW's current members were introduced to the franchise via PSU and have some deal of affection for it.



that's not quite the same though, the damage had already been done well before it went F2P. There was no saving that stinker.

Oh how I pity those that started off on it...


A question, what do you think of Phantasy Star Portable 2 (if you ever played it)?

I'm asking because PSPo2 is alot more praised than PSU, but it's pretty much a big expansion of PSU, it's an evolution of the PSU formula, but it's still a part of the PSU series.

Now, if PSU could evolve into something like PSPo2, PSO2 has alot more potential to evolve to something even better.

If you didn't like PSPo2, then nevermind what I just said. ^^;

PSP2 and PSP2i played to me a bit like a pixture of PSO and PSU. That was why I truly liked and admire those 2 games. If PSU was like that, I might've looked over.... majority of the fault... maybe.

BIG OLAF
Oct 17, 2012, 03:22 PM
;2870983']Oh how I pity those that started off on it...

Why? I started off with PSU, and after playing it for about a year or so, my friend invited me to try PSO.

I did*, and I fucking hated it. Still do. In fact, pretty much everyone I know who played PSU first, and then went back to play PSO, had the same reaction as I.

But, those PSO nostalgiafriends still ran rampant around here before PSO2 came out. Thankfully just about all of them disappeared once the full game was released. But now, in an almost funny twist of fate, a lot of ex-PSU players are doing the same thing to PSO2 (not on this site, but I've seen the whining elsewhere). Saying it's too "different" from PSU, just like the PSO people did for the entirety of PSU's lifespan. It's so goddamn funny how it all came full-circle.

Those kinds of people, coupled with all the, uh...Sonic fans....give SEGA one of the worst fanbases I've ever seen.

*i've also played every PS game so far, with the exception of 'Gaiden'

[Ayumi]
Oct 17, 2012, 03:31 PM
Why? I started off with PSU, and after playing it for about a year or so, my friend invited me to try PSO.

I did*, and I fucking hated it. Still do. In fact, pretty much everyone I know who played PSU first, and then went back to play PSO, had the same reaction as I.

But, those PSO nostalgiafriends still ran rampant around here before PSO2 came out. Thankfully just about all of them disappeared once the full game was released. But now, in an almost funny twist of fate, a lot of ex-PSU players are doing the same thing to PSO2 (not on this site, but I've seen the whining elsewhere). Saying it's too "different" from PSU, just like the PSO people did for the entirety of PSU's lifespan. It's so goddamn funny how it all came full-circle.

Those kinds of people, coupled with all the, uh...Sonic fans....give SEGA one of the worst fanbases I've ever seen.

*i've also played every PS game so far, with the exception of 'Gaiden'

Could be your the same case as me. Played every PS game out there and can only recall one specific one I hated.
Yours was PSO, mine was PSU.

Zorafim
Oct 17, 2012, 03:43 PM
All my time in PSU was spent waiting. I was always waiting for that one update that will make the game gold. I could always feel it. The game was almost good, almost great. If I just stuck it out and played for a bit more, if I just kept up with the game and kept my levels high, eventually one update would get it right and I would love the game.
Took until PSP2 for that time to come. And by then, I was too burnt out.

PSO2... It does a lot of things great. It's beautiful, the customization is incredible, the gameplay is fun and is diverse through the three main classes (I'm more and more disappointed with the new classes every day), you have the skills to dodge enemy attacks such that a sufficiently skilled played can not be touched, while a new player gets hit all the time. There's none of that trading hits and chugging mates BS that PSU had. It's all skill based, and you're penalized when you want to heal.

But it has alot of flaws, too. Goals are simple. Just kill enemies until you get what you need, whether it be for client orders, matter boards, rares, or levels. That sort of makes this a mindless beatemup. It doesn't even have the fun of getting to the end of a level. When you're done, you just unceremoniously leave, and turn in a quest or what have you.
Skill trees are too complicated, and don't add depth. I was hoping for something that allows you to play different ways, and in a way it kind of does that. But mostly, it's about finding the biggest damage increase, and modifying your playstyle to best use that. Subclasses are just more of the same.

Still, I'm enjoying the hell out of the game. They got the gameplay right, and that's what matters most. They got the looks right, which is also a huge plus. I wish they got the RPG elements and game progression right, but hell. That's why I play WoW.

Ezodagrom
Oct 17, 2012, 03:47 PM
Played PSO, played PSU, playing PSO2, I like them all, and recognize that all of them have flaws, some big, some small, but the flaws in the 3 games are not enough to make me dislike any of them.

EvilMag
Oct 17, 2012, 04:01 PM
I still don't understand why people treat PSU like it's the bastard step child of the PS series.

I find PSU better than PSO and in some ways better than PSO2.

Zorafim
Oct 17, 2012, 04:19 PM
I still don't understand why people treat PSU like it's the bastard step child of the PS series.

I find PSU better than PSO and in some ways better than PSO2.

Then there is no saving you.

Alternative, less bastard answer: Basically, it changed a bunch of things from PSO, without making anything better. Leveling up your character was exactly the same as PSO. Leveling up your class was more stressful, and less fun. Get through a mission while killing every enemy in every nook and cranny. While this should have created a greater sense of exploration, since you HAD to get everything, it just felt like a chore. And, it felt like a penalty when you missed a spawn, instead of a bonus when you got everything. So, they made running a mission more complicated, without adding anything interesting.

And going back to class levels, those were something else that added annoyance. Though you'd think it'd be great to have access to every class, switching classes was always a chore. You had to level up a bunch of new PAs (which was by far the grindiest part of the game), and you had to level up the class itself. While it seems like it'd be easy with a high level character, you instead felt underpowered and a burden to a team while doing it. So, the RPG elements are more complicated, without adding anything interesting.

Gameplay seems smoother, at first glance. You weren't stuck in a static animation when performing an attack like you were in PSO, and you could do powerful special moves that you couldn't in PSO. Enemy AI was also more complicated, which should spice up gameplay. Except, when performing an attack, there's still no way to cancel out of it to dodge an attack. You could see an attack coming in PSO, but there was no way to predict enemy movement in PSU. The special attacks, which should have spiced up gameplay, instead forces you to be stuck in an animation with no way of dodging an enemy attack. And the complicated AI just stood there most of the time, and randomly decided to attack. So instead of dodging and weaving through predictable enemy attacks in PSO, showing a mastery over the game once you memorize the enemy's patterns, you instead trade hits with enemies with no way of mastering combat. So, the combat mechanics are more complicated, without adding anything interesting.

I probably missed a bunch of things I can harp on, but you get the basic deal. They added or changed things, but none of it really made the game more interesting. The game was just more complicated, and very little of that actually added anything fun.

I will say though, it made a fantastic chat program.

EvilMag
Oct 17, 2012, 04:20 PM
Sounds like you never played AOTI.

I also like leveling PAs better than finding the discs with that level.

Zorafim
Oct 17, 2012, 04:28 PM
I love the concept, I really do. I like the idea of starting the game with a PA, and slowly level it as I progress through the game. The problem happens when you're capped, and find a new PA. Or worse, are capped, and switch to another class. I was never able to level force or gunner, because of how long it took to level bullets.
A hybrid finding/leveling PAs would have been beautiful. Having all my rifle bullets at 20 before leveling them to 40 would have made that grind much more bearable.

And yeah, I played AotI. It helped in alot of aspects, and I loved the newer areas. But it wasn't enough. Enemy AI seemed to be better, so it was easier to weave through them. But, the game was still too spammy to be fun.

EvilMag
Oct 17, 2012, 04:32 PM
I love the concept, I really do. I like the idea of starting the game with a PA, and slowly level it as I progress through the game. The problem happens when you're capped, and find a new PA. Or worse, are capped, and switch to another class. I was never able to level force or gunner, because of how long it took to level bullets.
A hybrid finding/leveling PAs would have been beautiful. Having all my rifle bullets at 20 before leveling them to 40 would have made that grind much more bearable.

And yeah, I played AotI. It helped in alot of aspects, and I loved the newer areas. But it wasn't enough. Enemy AI seemed to be better, so it was easier to weave through them. But, the game was still too spammy to be fun.
I never really played the ranger and force type classes so I can't really judge them.

I will agree that the game did seem mindless when you're just spamming PAs.

I could argue on why PSU is better than PSO and someways PSO2 but meh I don't want to be ripped apart by the fanboys here.

[Ayumi]
Oct 17, 2012, 04:32 PM
Sounds like you never played AOTI.

I also like leveling PAs better than finding the discs with that level.

Maybe it's me, but I rather not take years to get my PAs and Techs to level 50.
Or sitting in a room for 4 hours in front of a poison pot to resta/anti to death to bring it up to 50 as it takes a century to bring it normally in a battle up just 1%

BIG OLAF
Oct 17, 2012, 04:35 PM
;2871036']Maybe it's me, but I rather not take years to get my PAs and Techs to level 50.
Or sitting in a room for 4 hours in front of a poison pot to resta/anti to death to bring it up to 50 as it takes a century to bring it normally in a battle up just 1%

I agree. Finding leveled discs > tediously leveling PAs yourself. It's not like the discs are hard to find. Or you can spend a quick 1-5k in shops to buy the level you want/need. Bada-bing, bada-boom.

Asuni
Oct 17, 2012, 04:37 PM
Yeah I can't play WoW because of this game. I am waiting on FFXIV's "remodel" and Elder Scrolls Online but I'll always play this.

Zorafim
Oct 17, 2012, 06:34 PM
I agree. Finding leveled discs > tediously leveling PAs yourself. It's not like the discs are hard to find. Or you can spend a quick 1-5k in shops to buy the level you want/need. Bada-bing, bada-boom.

Again, I really like the concept of leveling up your own skills. But... yes, grinding PA levels was not fun. At all. And there was always a skill to level.


I could argue on why PSU is better than PSO and someways PSO2 but meh I don't want to be ripped apart by the fanboys here.

I'd love to have an honest debate now that I've collected data on the games and am not burnt out from PSU, but PSO vs PSU always completely eats up a thread. We'd spend far too many pages before the argument dies down, and I'm sure some feelings will be hurt.
I think this is the third time today I start a new page. This is getting ridiculous.

EvilMag
Oct 17, 2012, 06:38 PM
This may sound silly to say but I'd like to compare PSO vs PSU to Older Pokemon games vs Newer Pokemon games.

[Ayumi]
Oct 17, 2012, 07:15 PM
This may sound silly to say but I'd like to compare PSO vs PSU to Older Pokemon games vs Newer Pokemon games.

Other than the EV/IV and such, what's the difference between Pocket Monsters Green and Pocket Monsters White 2?

Laxedrane
Oct 17, 2012, 07:39 PM
Personally I could see a few problems and point them out. But I am way to humbled by the presentation and the satisfaction the game gives me to bitch in a self deserving "you dun screwed this up" way that I have felt in the past towards other MMos and Sega.

Does that mean we should stop pointing out those flaws? No. But it certainly means, in my opinion, that we shouldn't bitch about it like it's akin to Barbie's Adventure Online.

[Ayumi]
Oct 17, 2012, 07:49 PM
Personally I could see a few problems and point them out. But I am way to humbled by the presentation and the satisfaction the game gives me to bitch in a self deserving "you dun screwed this up" way that I have felt in the past towards other MMos and Sega.

Does that mean we should stop pointing out those flaws? No. But it certainly means, in my opinion, that we shouldn't bitch about it like it's akin to Barbie's Adventure Online.

...
There is a.... Barbie MMO game...?
You're kidding me right? Please tell me you're kidding me.

Ezodagrom
Oct 17, 2012, 08:04 PM
Personally I could see a few problems and point them out. But I am way to humbled by the presentation and the satisfaction the game gives me to bitch in a self deserving "you dun screwed this up" way that I have felt in the past towards other MMos and Sega.

Does that mean we should stop pointing out those flaws? No. But it certainly means, in my opinion, that we shouldn't bitch about it like it's akin to Barbie's Adventure Online.
Well, it's not like there's any point in complaining about the game flaws in a fan forum, complaining about this sort of stuff here won't make any difference in the end. ^^;

Asuka Shikinami
Oct 17, 2012, 08:09 PM
You can always go to tera if you like korean grindfests its fun and i just hope pso2 doesnt end up falling in love with their cash shop like some free mmos i know

gigawuts
Oct 17, 2012, 08:21 PM
Well, it's not like there's any point in complaining about the game flaws in a fan forum, complaining about this sort of stuff here won't make any difference in the end. ^^;

This is true to a degree, but the implications of it make it not true.

A forum like this is used by the fans to congregate and discuss topics that they find important. In this case, troublesome game issues are discussed here. They're used to find out there's a general consensus. The best example of this is gameguard. Many people came here to complain and find solutions, and that we did. We found out other people were making their issues known, and many of us used that new knowledge to post on Sakai's blog and go through other channels.

So, posting on a forum is a way for the community to collect its thoughts and determine things it wants changed, but if that's where the community stops then nothing will change. But, if everybody flies off willy nilly and voices their every concern before collecting and organizing their thoughts a bit, the developers won't be able to keep up with the scattered thoughts.

Obviously the thoughts will still be scattered to large degrees, but they become considerably more focused and direct when a forum is used and even referenced in voiced complaints.

That and, well, I don't know if Sakai is a telepath and tuning into my thoughts or what, but 90% of the changes I've wanted implemented actually have been. The only things that haven't been added or changed are about the RNG.

Also, if Sega wants to get this right, they'll have a couple interns snooping about fan forums to get an idea of how the community is accepting changes and content additions. This one? Maybe not. JP fan forum? Yeah, realistically, they do. Many companies do exactly that these days, and Sega would be fools to not pay attention to free information on what customers would pay more for.

Vintasticvin
Oct 17, 2012, 08:47 PM
I agree. Finding leveled discs > tediously leveling PAs yourself. It's not like the discs are hard to find. Or you can spend a quick 1-5k in shops to buy the level you want/need. Bada-bing, bada-boom.

Back in my days the only discs we had were technics and made trading threads instead of having ingame shops ya young big chested whipper snapper you lol oh how times changed over the years -^_^-

Laxedrane
Oct 17, 2012, 10:19 PM
;2871105']...
There is a.... Barbie MMO game...?
You're kidding me right? Please tell me you're kidding me.

I was.:P just giving an extreme example to illuminate how some people complain about this game hahaha

Porkmaster
Oct 17, 2012, 10:36 PM
;2871095']Other than the EV/IV and such, what's the difference between Pocket Monsters Green and Pocket Monsters White 2?

Oh, I know this one!

Uh..... Oh! Double and Triple Battles!

And, uh....

...

Hm...

ShinMaruku
Oct 18, 2012, 10:31 AM
I agree. Finding leveled discs > tediously leveling PAs yourself. It's not like the discs are hard to find. Or you can spend a quick 1-5k in shops to buy the level you want/need. Bada-bing, bada-boom.

See the only issue with the leveling up thing is Sonic team's incompetent asses gave leveling skills way too long of a build up time iif it were simply a flat leveling time it would go much smoother.

Something can be said of something you can control over luck. The best way is to have high level disks AND leveling them through use.

Agitated_AT
Oct 18, 2012, 10:37 AM
I wouldn't mind even spending a week for 1 lvlup as long the experience was intense, satisfying enough each time I played the game. Sadly that is not the case in PSO2.

Porkmaster
Oct 18, 2012, 11:08 AM
Those kinds of people, coupled with all the, uh...Sonic fans....give SEGA one of the worst fanbases I've ever seen.

I see what you did there.

I call it like I see it. All I want is for PSO2 to be the best game it can be and I've given input on how I think they could go about doing that. I don't know about you, but I think having a fanbase that wants the game to succeed while giving constructive criticism is a good thing. Certainly better than the ignorant people refusing to believe there's not a single thing wrong with this game and rushes to SEGA's defense whenever someone doesn't like something about it. I've been playing Phantasy Star for almost 20 years, obviously I like the franchise. I'm just extremely disappointed in PSO2 and its current path. I know for a fact that SEGA can do better.

Ezodagrom
Oct 18, 2012, 01:03 PM
This is true to a degree, but the implications of it make it not true.

A forum like this is used by the fans to congregate and discuss topics that they find important. In this case, troublesome game issues are discussed here. They're used to find out there's a general consensus. The best example of this is gameguard. Many people came here to complain and find solutions, and that we did. We found out other people were making their issues known, and many of us used that new knowledge to post on Sakai's blog and go through other channels.

So, posting on a forum is a way for the community to collect its thoughts and determine things it wants changed, but if that's where the community stops then nothing will change. But, if everybody flies off willy nilly and voices their every concern before collecting and organizing their thoughts a bit, the developers won't be able to keep up with the scattered thoughts.

Obviously the thoughts will still be scattered to large degrees, but they become considerably more focused and direct when a forum is used and even referenced in voiced complaints.

That and, well, I don't know if Sakai is a telepath and tuning into my thoughts or what, but 90% of the changes I've wanted implemented actually have been. The only things that haven't been added or changed are about the RNG.

Also, if Sega wants to get this right, they'll have a couple interns snooping about fan forums to get an idea of how the community is accepting changes and content additions. This one? Maybe not. JP fan forum? Yeah, realistically, they do. Many companies do exactly that these days, and Sega would be fools to not pay attention to free information on what customers would pay more for.
Hmm, you have a point, but in the case of PSO2, english speaking players complaining in an english fan forum, unless it's a really big issue and someone actually bothers to translate stuff to japanese to send to official channels (like the gameguard issues, I guess), my point about complaining being pointless remains.

I mean, people who complain about the same thing over and over in these forums without trying to do anything more than just complaining (like, asking if there's someone willing to translate the opinions to japanese so those can be sent to official channels), that is not really going to achieve anything, right? (or at least while the japanese version remains the only available version of the game, I guess)...

Zorafim
Oct 18, 2012, 01:15 PM
Complaining is fun, though. Especially so if other people agree with your complaint. It can easily get overboard and ruin the fun, sure. But in small doses it can provide interesting conversations.

Noblewine
Oct 18, 2012, 01:17 PM
If the game is this addictive but has a few problems I probably enjoy it. The only thing that would ruin it for me is the community or dealing with Sega mishandling a situation or ignoring a problem that will inflate the economy.

Ezodagrom
Oct 18, 2012, 01:34 PM
Complaining is fun, though. Especially so if other people agree with your complaint. It can easily get overboard and ruin the fun, sure. But in small doses it can provide interesting conversations.
Yeah, small doses of complaining can be good and interesting, I was talking more about those who either complain for the sake of complaining, or those who complain about the same thing over and over in places where nothing can be done about the issues. ^^;