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Link1275
Dec 5, 2012, 04:33 PM
Since the TA Meetup Thread got scrapped into the Player Matchup section(which no one reads/uses), I've made a General TA Thread to cover everything TA.
TA Guides, Video Guides, Player Matchup, Informative Thread Links, TA Videos, TA Records, and just general TA talk, discussion, and debate.

If you have a video guide or written guide that I haven't found please post it and I will add it to the opening post. If you wish to submit a guide that you did not find on PSO-World.com please verify that it is okay for you to submit it before doing so. If a guide is not your own make certain that you credit the creator.

All TA Records Submissions must be accompanied by a video. I am requesting that all TA Record Videos be embedded as well.
Add-on: Also if you're doing a TA that's below you're level range and get it done really fast that's not a record. E.g A 55/55 Fo/Te doing Naberius normal in under 10 minutes.

I won't keep a list or record of TA Videos in the OP nor embed them into the OP, as that would undoubtedly take up multiple posts after a month or two.

Written Guides:
[spoiler-box]
Naberius:
[spoiler-box]None yet. [/spoiler-box]
Lilipa:
[spoiler-box]
SolRiver's Switch map; Page 5 of this thread.
http://www.pso-world.com/forums/picture.php?albumid=2271&pictureid=32650
[/spoiler-box]
Amduscia:
Z-0's Guide(source:http://www.pso-world.com/forums/showthread.php?t=201798"]here)[/spoiler-box]

Video Guides:
[spoiler-box]
Naberius:
[spoiler-box]
This video is somewhat outdated as it is before the solo TA update. It is still largely viable though.

http://www.youtube.com/watch?v=2lkQuqfF36A[/spoiler-box]
[spoiler-box]
This video is somewhat outdated as it is before the solo TA update. It is still largely viable though.

http://www.youtube.com/watch?v=fdMHRBAeyQg
[/spoiler-box]
[spoiler-box]

http://www.youtube.com/watch?v=RmBp8Vfal08
[/spoiler-box]
Lilipa:
[spoiler-box]
This video is somewhat outdated as it is before the solo TA update. It is still largely viable though.

http://www.youtube.com/watch?v=MRVD8FCO-2M
[/spoiler-box]
[spoiler-box]

http://www.youtube.com/watch?v=P9yjf5xAOxE[/spoiler-box]
Amduscia:
[spoiler-box]None yet.[/spoiler-box]
[/spoiler-box]

Player Meetup: Player Meetup Thread (http://www.pso-world.com/forums/showthread.php?t=202922)


Informative Threads:
[spoiler-box]
http://www.pso-world.com/forums/showthread.php?t=202664
[/spoiler-box]

TA Records:
[spoiler-box]
Naberius:
Normal:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Hard:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Very Hard:
[spoiler-box]
Solo
[spoiler-box]
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Naberius II:
Normal:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Hard:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Very Hard:
[spoiler-box]
Solo
[spoiler-box]
Bellion; 10:14
http://www.pso-world.com/forums/showpost.php?p=2912451&postcount=110
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Lilipa:
Normal:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Hard:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Very Hard:
[spoiler-box]
Solo
[spoiler-box]
Z-0; 9:36
http://www.pso-world.com/forums/showpost.php?p=2926115&postcount=145
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Amduscia:
Normal:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Hard:
[spoiler-box]
Solo
[spoiler-box]
None.
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

Very Hard:
[spoiler-box]
Solo
[spoiler-box]
eharima: 22:01
http://www.pso-world.com/forums/showpost.php?p=2893540&postcount=62
[/spoiler-box]
Multi:
[spoiler-box]
None.
[/spoiler-box]
[/spoiler-box]

[/spoiler-box]

Lostbob117
Dec 5, 2012, 04:43 PM
This should be in the guide section and will probably be put there but oh well. Anyways thanks for the guides. \o/

Z-0
Dec 5, 2012, 04:57 PM
For embedding the videos, just post the youtube link. It embeds automatically. Don't try to use the HTML Embed function on Youtube here.

Link1275
Dec 5, 2012, 05:00 PM
For embedding the videos, just post the youtube link. It embeds automatically. Don't try to use the HTML Embed function on Youtube here.
Now someone says something about that(had no clue).

Syklo
Dec 5, 2012, 10:11 PM
Since there's a guide section, you should also add a solo section to it.

Unless the solo-able tweaks aren't separate from the traditional team versions.

Shadowth117
Dec 6, 2012, 01:23 AM
Since there's a guide section, you should also add a solo section to it.

Unless the solo-able tweaks aren't separate from the traditional team versions.

Actually, the maps are the same in solo and parties. This makes the old guides almost obsolete since there are changes.

Dein
Dec 6, 2012, 01:24 AM
The TA quests are the same now regardless of how many players there are if that's what you're thinking.

I added a handful of people from ship 2 to my friend list today (or at least sent invites) since I'd still like a group or more people to run the quests with so that I don't spend so long trying to finish the TACOs solo again.

KatsujinkenKik
Dec 6, 2012, 02:07 AM
PSOWorld Name: KatsujinkenKik
IGN: Sayat
Player ID: かつじんけんKik
Ship: 01
How often I play TA: Everyday from about 10AM - 12:30 PM EST

Coatl
Dec 6, 2012, 02:13 AM
They made the TA quests even easier..
Friend said he S ranked naberius with over 20 minutes time.

:I ..

The Walrus
Dec 6, 2012, 02:22 AM
I got 929/1000 points with 26:11

It's so laughably easy now it's almost disgusting. Like it feels wrong with it being so easy

KatsujinkenKik
Dec 6, 2012, 02:30 AM
I got 929/1000 points with 26:11

It's so laughably easy now it's almost disgusting. Like it feels wrong with it being so easy


That was my impression when a friend and I did VH Nab. I was rushing thinking it would be 12 min. What a shame. I feel like we've lost the only thing that required a certain level of team skill to do.

Coatl
Dec 6, 2012, 02:36 AM
What a shame. I feel like we've lost the only thing that required a certain level of team skill to do.

My thoughts exactly.

Syklo
Dec 6, 2012, 02:48 AM
Meh, easier to get money now

I'm happy.

eharima
Dec 6, 2012, 02:50 AM
Plus CO only require A rank clear, does anyone know what the difference in mob numbers that is?
or is it the same but 1 death?
like can i skip 10 enemy and still get a rank?

Coatl
Dec 6, 2012, 02:56 AM
Plus CO only require A rank clear, does anyone know what the difference in mob numbers that is?
or is it the same but 1 death?
like can i skip 10 enemy and still get a rank?

You could always skip mobs.

eharima
Dec 6, 2012, 03:17 AM
everytjhing that isnt a door mob can skip?

Mike
Dec 6, 2012, 03:27 AM
Keep Guides in Guides (http://www.pso-world.com/forums/forumdisplay.php?f=45) and Player Roosters in Player Matchup (http://www.pso-world.com/forums/forumdisplay.php?f=18).

eharima
Dec 6, 2012, 05:43 AM
Solo naberius


http://www.youtube.com/watch?v=RmBp8Vfal08

solo lilipa


http://www.youtube.com/watch?v=P9yjf5xAOxE

FerrPSO
Dec 6, 2012, 06:12 AM
fucking hell! I was wondering how people could complete it Naberius in H in less than 20 mins when it took me 50 (lvl 40) but you can skip a lot of shit...

Question: there's anything I can do to make stop the ads apear in the boss battle? Thats were all my problems come :(

Rien
Dec 6, 2012, 08:34 AM
fucking hell! I was wondering how people could complete it Naberius in H in less than 20 mins when it took me 50 (lvl 40) but you can skip a lot of shit...

Question: there's anything I can do to make stop the ads apear in the boss battle? Thats were all my problems come :(

Kill them all manually. Which is also the worst method in a TA.

FerrPSO
Dec 6, 2012, 08:52 AM
The ads keep respawning when killed.

I know you can avoid aggro two of them, but two+Banther is still hard to handle for me in H mode.

Syklo
Dec 6, 2012, 06:03 PM
The ads keep respawning when killed.

I know you can avoid aggro two of them, but two+Banther is still hard to handle for me in H mode.
What are these "ads" you're talking about...?
I know gulfurs...

And they have a respawn limit, FYI. Still rather impractical to kill them all though

You could try luring banther all the way to the bottom of the map, outside of the "arena"-like space.

gigawuts
Dec 6, 2012, 06:07 PM
What are these "ads" you're talking about...?
I know gulfurs...

And they have a respawn limit, FYI. Still rather impractical to kill them all though

You could try luring banther all the way to the bottom of the map, outside of the "arena"-like space.

ads = adds = additional enemies, i.e. the real target is the boss, not the other extra monsters, making them purely additional

So in the forest emergency mission as an example, when you go into fang banther with one player you have no adds. When you go into the teleporter with two players you do have adds.

As far as dealing with adds though, maybe go force? Taking care of adds via AOE is their specialty. Zan, gizonde, and any AOE tech (gifoie, gigrants, etc.) are all basically designed to deal with them.

When fighting banther I tend to just get myself behind a pillar and spam grants anyway, never take a single hit.

Z-0
Dec 6, 2012, 06:07 PM
Solo VH Naberius on FI/HU - 11:38 (Maybe for records, add a Player # Section? Like Solo Records, 4P Records, etc)


http://www.youtube.com/watch?v=1Yg7Djb1fpQ

I can pull this down to 10:xx pretty easily, but it needs some luck and for me to not make mistakes. I'm not sure if other classes can run this faster than FI/HU, but I can't really test FO until they fix the lowered damage. :/

Solo TA is really, really fun imo, not sure why everyone is complaining. For the past two days all I've been doing is solo TA (without the Client Orders oh no).

Also video lags in a couple of spots, sorry.

Syklo
Dec 6, 2012, 07:07 PM
ads = adds = additional enemies

Source of confusion right there -.-

Aine
Dec 6, 2012, 09:26 PM
Not my video, but fun to watch so I figured I'd leave it here.

Lilipa VH in 5 minutes:
http://nicotter.net/watch/sm19505781

Shadowth117
Dec 6, 2012, 10:32 PM
Solo VH Naberius on FI/HU - 11:38 (Maybe for records, add a Player # Section? Like Solo Records, 4P Records, etc)

PSO2 Solo TA - Marathon Training: Naberius - 11:38 (FI/HU) - YouTube (http://www.youtube.com/watch?v=1Yg7Djb1fpQ)

I can pull this down to 10:xx pretty easily, but it needs some luck and for me to not make mistakes. I'm not sure if other classes can run this faster than FI/HU, but I can't really test FO until they fix the lowered damage. :/

Solo TA is really, really fun imo, not sure why everyone is complaining. For the past two days all I've been doing is solo TA (without the Client Orders oh no).

Also video lags in a couple of spots, sorry.

You know, after talking to you and watching that, I'm really wondering what I can do now as FO/TE. There are a few parts I really want to test now, but OMG MAINTENNANCEZZZZ. :argh:

Edit: Went and got 11:03 with roughly 7-9 second load screens. I'd upload a video, but I'd rather get a 10:XX run first.

Z-0
Dec 7, 2012, 06:39 AM
It's mainly forest that's the huge problem for me as FI/HU; Oodans moving about and the Aginis are huge gambles. I've had Aginis that are the smoothest ever (all I do is jump, attack and Sonic Arrow for all 3 spawns and they just die), but sometimes they just fly in all directions and it's very hard to do it quickly. My Rockbear is subpar too; I need to work on Deadly Archer aim and also when I should attack.

Tundra is always smooth, it's very easy to do (although my King Yede at the last switch was terrible; I usually one shot him), but Banther is just terrible usually. I did almost do a 10:5x run, but JUST BEFORE THE BANTHER DIED, all the wolves decided to pounce on me and kill me. :/

I also want to try with team buff, as I'd kill things faster (some things, anyway), but from the looks of it, my team seems to not want to water the tree until they level other things up (like team level up which is useless...) which is disappointing.

FerrPSO
Dec 7, 2012, 02:56 PM
ads = adds = additional enemies

Yeah sorry about that, I suck at english.

Another question: I unlocked the TACOs for Naberius and Lilipa just S-ranking normal TA, but I did the same for the Dragonkin planet TA and the CO did not unlock. Im missing something?

Syklo
Dec 7, 2012, 07:01 PM
Yeah sorry about that, I suck at english.

Another question: I unlocked the TACOs for Naberius and Lilipa just S-ranking normal TA, but I did the same for the Dragonkin planet TA and the CO did not unlock. Im missing something?
you need to complete the lilipa TACO as well.

Shadowth117
Dec 8, 2012, 04:08 AM
Not the best run by any means, many, many mistakes , but it was under 11 minutes. I feel like I should be shooting for low 10 now...


http://www.youtube.com/watch?v=cZgQXSfmV4A

UnLucky
Dec 8, 2012, 08:38 AM
I'd rather not study someone's run, but I can't find out how to disable the purple gates in Tunnels. I've found two of the pressure switches but they just turn off some easy laser tag courses. Guess I could do more exploring in normal difficulty...

Z-0
Dec 8, 2012, 09:04 AM
For all the purple barriers in Mines, each of them are deactivated on the opposite path; in other words, to deactivate the two sets on the right, there are two sets on the north path, and vice versa.

For the first purple barriers on the right, there is a switch just before the first enemies on the north path; turn right as you approach them and there's a switch behind the wall.
For the second purple barriers on the right, there's a switch AFTER the Gilnas and Gilnach on the north path while you are heading for the blue switch. After you get down the ramp, look to your left and there's a switch on the ramp wall.

For the first purple barriers up north, there's a switch around the little "building" (if you will) on the right that deactivates these. After you kill the 3 Spars and 2 Sinows in there, exit normally but go right straight away.
For the second purple barriers up north, there's a switch at the end of the conveyor belt after the little building on the right. As you approach the left-right split, look to your left and you should see the required switch on the wall.

I will add studying someone else's run won't show you these switch locations (except the ones for the Gilnas / Gilnach on north path), as the others don't really speed up a run.

Seravi Edalborez
Dec 8, 2012, 01:38 PM
Just to chime in, I hadn't tried Amduscia TA before this recent patch but in the listed written guide, it says you can skip over the third Code: Attack in the Floating Continent portion by flipping over it with the mechgun dodge. If this was possible before, I don't believe it is now or I'm just doing it wrong. The floor will drop without touching it and there are invisible walls preventing progress. I've tried both regular shift flipping and spamming Dead Approach to rush over the gap. Either way, the pit drops about halfway over.

Edit: Nevermind. Read closer and the invisible wall seems only temporary? Will try again next run if someone doesn't sooner.

UnLucky
Dec 8, 2012, 03:58 PM
For all the purple barriers in Mines, each of them are deactivated on the opposite path; in other words, to deactivate the two sets on the right, there are two sets on the north path, and vice versa.

For the first purple barriers on the right, there is a switch just before the first enemies on the north path; turn right as you approach them and there's a switch behind the wall.
For the second purple barriers on the right, there's a switch AFTER the Gilnas and Gilnach on the north path while you are heading for the blue switch. After you get down the ramp, look to your left and there's a switch on the ramp wall.

For the first purple barriers up north, there's a switch around the little "building" (if you will) on the right that deactivates these. After you kill the 3 Spars and 2 Sinows in there, exit normally but go right straight away.
For the second purple barriers up north, there's a switch at the end of the conveyor belt after the little building on the right. As you approach the left-right split, look to your left and you should see the required switch on the wall.

I will add studying someone else's run won't show you these switch locations (except the ones for the Gilnas / Gilnach on north path), as the others don't really speed up a run.

Thanks. I realize it won't really help that much, but seeing all those locked out areas bothered me to no end. Now to go and blow up some bots!

Punisher106
Dec 8, 2012, 04:47 PM
I've been actually doing TA runs with some friends, and found a shortcut in the floating continent on my own. They ran ahead, and used the jump pad to get over the wal, and wrecked the darkers back there. I then loved using the jump pad that appeared to hit the switch on the other end. As we went on, they were like "Hey, where'd this come from?" and used the shortcut pads. The second one, boy, it felt like I jumped on a red spring in a Sonic game. I went FLYING halfway across the map, near the entrance to the volcano. It was fun as hell.

SolRiver
Dec 10, 2012, 07:39 AM
Made a lilipan 2nd stage button map. This should be easier to look back to compared to watching video if one forgot a button.
-white dot are buttons that you have to hit to remove laser detector etc
-color buttons are, well, color fence buttons.
-two red brown dot are those buttons that appear for the shortcut to skip orange fence.
http://www.pso-world.com/forums/picture.php?albumid=2271&pictureid=32650

Gen2000
Dec 10, 2012, 11:10 AM
Not my video, but fun to watch so I figured I'd leave it here.

Lilipa VH in 5 minutes:
http://nicotter.net/watch/sm19505781

Hah, Zondeel your use continues to amaze me. I had an idea to use it to pull the mobs out of the green domes to speed up that portion of the run but never did it as I was always on button duty.

Solo TAs is nice but the only annoying thing is that I feel I need boxing gloves on all my characters now since when solo'ing these TAs it feels like a total drag realizing how "big" they are (mainly the later two).

I hope they add more though.

Syklo
Dec 10, 2012, 05:32 PM
Made a lilipan 2nd stage button map. This should be easier to look back to compared to watching video if one forgot a button.
-white dot are buttons that you have to hit to remove laser detector etc
-color buttons are, well, color fence buttons.
-two red brown dot are those buttons that appear for the shortcut to skip orange fence.
http://www.pso-world.com/forums/picture.php?albumid=2271&pictureid=32631
You forgot the button at B-4

Macman
Dec 10, 2012, 05:46 PM
I went FLYING halfway across the map, near the entrance to the volcano. It was fun as hell.
You should see some of the jump pads in Chapter 7.

Syklo
Dec 10, 2012, 05:55 PM
You should see some of the jump pads in Chapter 7.
^ This.

SolRiver
Dec 10, 2012, 10:54 PM
You forgot the button at B-4

fixed
http://www.pso-world.com/forums/picture.php?albumid=2271&pictureid=32650

Seravi Edalborez
Dec 13, 2012, 12:38 PM
Made a lilipan 2nd stage button map. This should be easier to look back to compared to watching video if one forgot a button.
-white dot are buttons that you have to hit to remove laser detector etc
-color buttons are, well, color fence buttons.
-two red brown dot are those buttons that appear for the shortcut to skip orange fence.

Could anyone elaborate on what makes these buttons appear? Hitting all switches? On two separate (solo) runs I think I hit every switch but only one of the two switches appeared. (Blue/left on one, Green/right on the other) Understandably I don't think this did anything.

Eman2417
Dec 13, 2012, 12:40 PM
Could anyone elaborate on what makes these buttons appear? Hitting all switches? On two separate (solo) runs I think I hit every switch but only one of the two switches appeared. Understandably I don't think this did anything.
You have to hit the blue switch and the green switch for them to appear, thus activating the panel.

Seravi Edalborez
Dec 13, 2012, 12:55 PM
To run down the most recent run since it's still fresh:

Went north first, hitting teal, yellow, and blue. Teleported back to start and went to hit green. Checked that switch spot and only green was there.

On the other run, I went hit teal, right first to hit green, then ported back to hit yellow and blue. Only blue was up.

Z-0
Dec 13, 2012, 01:02 PM
Blue and green are on cooldowns. You only have a limited time to get both of those switches; this means when you clear a side, you should ignore the blue/green switches until you have cleared the other side as well.

So:

Take the green path, but don't press the green switch after the Gilnas/Gilnach. Warp back.
Now clear the blue path, and after the Gilnas/Gilnach on that side:

Get the blue switch, then run over to the green switch, then move to the secret buttons and you will see them both there.
Press them both and voila, the shortcut to the boss will be up the ramp.

Doing this means you can skip yellow and teal.

Seravi Edalborez
Dec 13, 2012, 01:36 PM
That clears it up. Much appreciated.

Sealco555
Dec 13, 2012, 01:36 PM
Anyone who has soloed it with Hunter/Fighter, how do you deal with the infinitely spawning Signo Guns and Sparzyles while fighting Tranmizer? One hit landing usually leads to being juggled, and good luck trying to heal if you don't die instantly.

Z-0
Dec 13, 2012, 01:39 PM
For Mizer, stay in the middle. It's as simple as that. The Sparzyles and Signo Guns only spawn if you, yourself, move outside of the middle and to one of the 8 spawn points (at each corner and side of the map).

The only time any might spawn is if Mizer decides to TRANSFORM, and then you should be wary about spawning more than one point.

PS: The Signo Guns do not respawn, and there are 4 Sparzyles each respawn point.

Sealco555
Dec 13, 2012, 01:42 PM
Ah, that helps a lot. Thanks!

Gen2000
Dec 13, 2012, 02:56 PM
How do you make it from the blue button to the green button (and then to the two other buttons solo) in time solo? Even knuckle dashing I'm not making it in time, I'm probably just missing some obvious path though.

Bellion
Dec 13, 2012, 03:09 PM
Clear the area near green first but don't step on the switch. Clear blue area and hit that purple octagon switch(deactivates lasers at the green switch) to the side of the ramp leading to blue, and then step on the blue switch. Take the C-3 to E-3 path and hit the green switch and then rush to the 2 switches that activate the catapult.

Gen2000
Dec 13, 2012, 03:36 PM
Ah I see, thanks for that.

Syklo
Dec 13, 2012, 06:16 PM
Clear the area near green first but don't step on the switch. Clear blue area and hit that purple octagon switch(deactivates lasers at the green switch) to the side of the ramp leading to blue, and then step on the blue switch. Take the C-3 to E-3 path and hit the green switch and then rush to the 2 switches that activate the catapult.
Even with that method, knuckle dashing would BARELY get me to activate the shortcut

is this MEANT to be impossible for most people?

MetalDude
Dec 13, 2012, 06:32 PM
While it's not efficient, I intentionally activate the lasers near the green switch before attempting the shortcut to save me a lot of grief. That way you can just speed in and out with more than enough time to reach the switches.

Syklo
Dec 13, 2012, 06:40 PM
and I haven't tried this, but on the ramp going downwards, if you go on the edge, you'd be on "very steep surface" and start to slide down.

Can anyone confirm if this is actually faster than knuckle dashing down the ramp?

Bellion
Dec 13, 2012, 07:56 PM
While it's not efficient, I intentionally activate the lasers near the green switch before attempting the shortcut to save me a lot of grief. That way you can just speed in and out with more than enough time to reach the switches.

There is a switch that you can hit on the right side of the ramp going towards the blue switch. Hit it a few times and it will deactivate the lasers at the green switch.

Z-0
Dec 14, 2012, 04:59 PM
Even with that method, knuckle dashing would BARELY get me to activate the shortcut

is this MEANT to be impossible for most people?
Adding to this:

I'm not sure if you can do the shortcut or not like this without knuckle dashing (I knuckle dash on every character, since I always have FI somewhere as its the most efficient setup), but you don't actually have to press both of the secret buttons at the same time.

Providing you press green while it's up, even if you then press blue AFTER it goes down, the catapult will still spawn.

This means:

- Get blue, then press the blue secret switch.
- Then, get green, and then press the green secret switch.

This will spawn the catapult. However, I still prefer to spawn both of them at once, just to save on a little bit of time.

Syklo
Dec 14, 2012, 07:17 PM
Adding to this:

I'm not sure if you can do the shortcut or not like this without knuckle dashing (I knuckle dash on every character, since I always have FI somewhere as its the most efficient setup), but you don't actually have to press both of the secret buttons at the same time.

Providing you press green while it's up, even if you then press blue AFTER it goes down, the catapult will still spawn.

This means:

- Get blue, then press the blue secret switch.
- Then, get green, and then press the green secret switch.

This will spawn the catapult. However, I still prefer to spawn both of them at once, just to save on a little bit of time.

This, is very true.
However my problem is actually getting to green BEFORE it fades.

Blue is easy, green isn't.

Nerineri
Dec 15, 2012, 05:09 AM
This, is very true.
However my problem is actually getting to green BEFORE it fades.

Blue is easy, green isn't.

Yeah, I noticed that too. Green is so close to the hidden switch yet I can't reach it in time - -"

I also noticed that after the hidden blue switch is pressed, there's a yellow countdown timer. Wonder if I have to get to green switch to activate the hidden switch and come back to press it before the blue's hidden switch timer is off?

But still, the problem is I can't seems to reach green's hidden switch on time.

Rien
Dec 15, 2012, 07:30 AM
The new S-rank timings if nobody's said them yet:

Naberius: 25mins
Lillipa: 30mins
Amduscia: 40mins

eharima
Dec 15, 2012, 11:18 AM
solo amuduscia


http://www.youtube.com/watch?v=YL19MmFQEBk

MetalDude
Dec 15, 2012, 11:26 AM
40 min for Amduscia? Jesus.

Bellion
Dec 15, 2012, 02:04 PM
Odd, I can always make it to the second green switch from the first green just hopping when the platform is moving against me and running. Just make sure to deactivate the green lasers at the blue side.

I'm guessing some of you aren't making small jumps when the platform is moving against you.

Syklo
Dec 15, 2012, 07:08 PM
Odd, I can always make it to the second green switch from the first green just hopping when the platform is moving against me and running. Just make sure to deactivate the green lasers at the blue side.

I'm guessing some of you aren't making small jumps when the platform is moving against you.
why small hops and not large jumps?

Z-0
Dec 15, 2012, 07:12 PM
It doesn't actually matter, really.

If you're still having problems, try wavedashing with aiming shot cancel to get to the green switch. It's only marginally slower than Knuckle Dashing, although you can't do it all the time (the weapon switch method requires you have very, very good latency to the server so you pretty much get instant weapon switching).

Dash -> hold Aiming shot -> dash -> jump -> dash -> repeat

It's an extension of the double dash, but eats up PP for a little more speed. Doing this should get you to the green switch on time if you're still having trouble just walking over (jumping on the belt, of course).

Bellion
Dec 15, 2012, 07:46 PM
why small hops and not large jumps?

Longer jumps do work fine. I'm just too used to small hops in this situation.

Syklo
Dec 15, 2012, 08:25 PM
Longer jumps do work fine. I'm just too used to small hops in this situation.
ah, fair enough.

And I suppose no one saw my other question so I'll ask again in other words:

Is it faster to go down the side of the ramp where it is "Too steep" so that you slide, or simply knuckle dash down?

Bellion
Dec 15, 2012, 10:13 PM
Is it faster to go down the side of the ramp where it is "Too steep" so that you slide, or simply knuckle dash down?

I tried my best using a stop watch to test it. In 5 tests of each, I find that I'm faster with knuckle dashing by 0.4 or less seconds or so going towards green. Not exactly a significant change in time here.

If you do go on the ramp, you lose the charged knuckle gear and you move slightly further away from the green button when you're at the top of the ramp.

As for blue, it's like .0x seconds difference. I really can't tell. I'd stick with knuckle dashing as green seems to be the problem.

Syklo
Dec 15, 2012, 10:21 PM
I tried my best using a stop watch to test it. In 5 tests of each, I find that I'm faster with knuckle dashing by 0.4 or less seconds or so going towards green. Not exactly a significant change in time here.

If you do go on the ramp, you lose the charged knuckle gear and you move slightly further away from the green button when you're at the top of the ramp.

As for blue, it's like .0x seconds difference. I really can't tell. I'd stick with knuckle dashing as green seems to be the problem.
well at least I know now before trying out.

thanks!

Rien
Dec 15, 2012, 10:24 PM
40 min for Amduscia? Jesus.

If you were to rush through the course normally with no shortcuts except saving the dinians, 40 minutes sounds about right.

MetalDude
Dec 16, 2012, 12:05 AM
Well, it's the final room that really takes a lot of time depending heavily on your class and your ability to move those lousy Gu Wondas away.

Z-0
Dec 26, 2012, 10:22 PM
Anybody been daring enough to try solo Lilipa TA yet? (I am talking TA here, not just running through it for the meseta)

I've been messing with it for a bit on a FO/FI with a fire tree, and managed to get 12:17:

http://img23.imageshack.us/img23/7736/pso20121227024322001.png

Some pretty dumb mistakes and bad luck though; this can be pushed down to 11:xx with no problems. I'm also figuring I'll shave off a lot of time once my Safoie can one shot robots (need either higher level or Level 4 Tree Shifta), but I'm not too sure overall, we'll have to see. Bombs didn't kill the enemies they always do in area 1 either, which lost me some PP and time. :/

Main problem I have on FO/FI is desert; PP is a little unfair in the last two rooms. Trying to figure out where I should PB, but for them to work well I'd have to pretty much get everything flawlessly. Mines is always perfect, as everything dies instantly. Right now I've managed to get into mines just before 7 minutes ticks over, but wondering how much I could cut it down because that's the only thing I can significantly improve on other than better execution in Mines.

Figuring out how to force Gilnas to open their core was a nice find too, as I'm able to regenerate PP while I'm waiting for them to do that, then 3x Safoie kills it which is faster than a bolt tree would be able to with 2/3x Zonde. Probably the easiest parts of the run really as minimum PP is used and I always have enough for the Gilnas.

*dunno

Bellion
Jan 4, 2013, 10:07 AM
Moon Atomizer.

http://www.youtube.com/watch?v=8lxihdTBOcE"]http://www.youtube.com/watch?v=8lxihdTBOcE

The forest part was just a failure. That was the first time I've ever failed that badly on the Agnis portal. Of course I would make some of that lost time up in Tundra.

Lilipa is next. Not even going to think of Amduscia as a FO/FI, but maybe I'll do that on my RA/GU.

Oh, and I'm new at recording on the PC...the quality is going to be very bad.

Z-0
Jan 4, 2013, 11:55 AM
It's private. ;;

Bellion
Jan 4, 2013, 12:05 PM
It's private. ;;

Sorry, I'm an idiot. Changed to unlisted. >_>

Esofor
Jan 4, 2013, 04:53 PM
z-0, is that vh lilipa? if so, that's pretty beast

Z-0
Jan 4, 2013, 05:06 PM
Yep, it's VH Lilipa on FO/FI. I've been messing around with it more and did this like a week or two ago:

http://img832.imageshack.us/img832/4580/pso20121229032828000.png

But it's not the final product. <_<;; Need higher Safoie. I can only one shot on high variables at the moment which is annoying.

I've also been trying VH Solo Nab again after Bellion posted his video but everything goes incorrectly. ;; Wolves jump about, Rockbear does an attack one hit before it dies that I have to dodge (lol) and I forgot to Shifta too. : D Managed sub-10 but not the best of runs. I was going to try more but I had to go do something.

Bellion
Jan 4, 2013, 06:25 PM
Ah, Lilipa...had a great run but I forgot to heal after activating the green switch in mines and knuckle dashed into a stationary rotating trap and died(facepalmed so hard). I should probably add in bloopers next video.

Gen2000
Jan 6, 2013, 07:34 AM
Was looking around nico for weapon specific boss videos and found these TAs in related section:

VH Nab 10:20 RA/HU Solo: http://nicoviewer.net/sm19565232

VH Nab 9:14 Fi/HU Solo: http://nicoviewer.net/sm19569123

VH Nab 8:18 RA/FI Solo: http://nicoviewer.net/sm19712751

I knew Aim Shot was good but didn't know Additional Bullet was so gdlk as well. Seems to solve the supposed crowd control with Gunner. Also highlighting how crazy adding FI to combos can be. Dem Crazy Rodeo Drives.

Bellion
Jan 6, 2013, 10:28 AM
Holy crap at that RA/FI video. I never knew Cluster Bullet could do that....Looks like I need to give my SSPN more love.

Z-0
Jan 6, 2013, 11:07 AM
You won't be doing that, though. The only reason that happens is JP Latency, which makes damage and enemy respawns instantaneous. It's the reason why we can't do the triple dash, or kill 8 Oodans or 6 Rappies or 4 Tundra Wolves in 1 Foie. Quartet's FO/FI video was 7:53 abusing all these things.

I can't even kill 3 enemies in 1 Rafoie living here the UK, my max is 2. ;_;

Seravi Edalborez
Jan 6, 2013, 11:13 AM
Was looking around nico for weapon specific boss videos and found these TAs in related section:

VH Nab 10:20 RA/HU Solo: http://nicoviewer.net/sm19565232

VH Nab 9:14 Fi/HU Solo: http://nicoviewer.net/sm19569123

VH Nab 8:18 RA/FI Solo: http://nicoviewer.net/sm19712751

I knew Aim Shot was good but didn't know Additional Bullet was so gdlk as well. Seems to solve the supposed crowd control with Gunner. Also highlighting how crazy adding FI to combos can be. Dem Crazy Rodeo Drives.

Main thing with Additional Bullet is that it's a "fat" shot instead of most pinpoint shots. Most natives have their heads as the closest body part (which you can't lockon to) and AB will hit the heads first because the shot spread is "fat". It's not as good against other enemies for crowd control, imo. Last shots of Elder Rebellion and Infinity Fire also behave like this. For example, Weak Bullet on Tranmizer's body; when he drops his arms and opens his core for cooldown Elder Rebellion's last 3 shots will hit his arms (for not-WB damage) instead of body if you're using lockon instead of manual aim.

Cluster Bullet vs 4-legged mechs follows a similar "rule": the shots come from "above", can only hit once, body/core is a prime target.

Probably a simplification of why the PAs work the way they do, but it is indeed good for select circumstances.

Bellion
Jan 6, 2013, 11:55 AM
You won't be doing that, though. The only reason that happens is JP Latency, which makes damage and enemy respawns instantaneous. It's the reason why we can't do the triple dash, or kill 8 Oodans or 6 Rappies or 4 Tundra Wolves in 1 Foie. Quartet's FO/FI video was 7:53 abusing all these things.

I can't even kill 3 enemies in 1 Rafoie living here the UK, my max is 2. ;_;

I think I may play the EN release just to do that. 8 instant Oodan deaths seem pretty worth it to me!

I should probably start using Rafoie on the Oodan instead since I'm actually able to kill 4 in one.

Gen2000
Jan 7, 2013, 06:56 PM
I saw a Quartet Nab TA video (probably not the exact same vid, time was different, as mention before but it was a Nab TA vid), didn't know better connection was the main reason for some of those killer mob wipes. Will keep that mind when watching future JPN videos and comparing to others.

Another cool part of the Nab TA Quartet vid was him spamming Zan on Banther instead of the usual Fire tech, just hid under his crotch and wild out.

@ Seravi, yeah I noticed that with some of the range PAs vs. enemies. I just didn't know how wide the AoE cone area was of Additional Bullet was before, especially when used in TPS mode.

Z-0
Jan 7, 2013, 07:00 PM
Yeah, I use Zan on Banther as well, it's amazing when your invincibility procs at Banthe as you can just go all out on his face. However, it seems that invincibility is no longer a 100% activation which is disappointing, so I can't really abuse it.

Almost had a run that was 8:30 ish, but my invincibility didn't proc so I died, lol.

Shadowth117
Jan 7, 2013, 07:05 PM
I think I may play the EN release just to do that. 8 instant Oodan deaths seem pretty worth it to me!

I should probably start using Rafoie on the Oodan instead since I'm actually able to kill 4 in one.

8 instant udan deaths is more worth it to you than quality server management, missing content, and not 2 year behind content? If you say so. There's also the fact that the international servers likely won't allow for connections of that quality even if you do live close enough to have made use of that. But hey, screw all that, English servers are the way to go :nerd:

gigawuts
Jan 7, 2013, 07:12 PM
Yeah, I use Zan on Banther as well, it's amazing when your invincibility procs at Banthe as you can just go all out on his face. However, it seems that invincibility is no longer a 100% activation which is disappointing, so I can't really abuse it.

Almost had a run that was 8:30 ish, but my invincibility didn't proc so I died, lol.

I think it's just on a cooldown. When doing gwana runs as force, I'll pop in 2-3 PB's in a normal boss fight and up to 4 when the tentacles give me some lovin'. Without fail, only the first PB ever gives me invuln. If I walk in with a full PB gauge ready, so long as I built it up in a1 or something, the following PB still gives me invuln but none of the ones after that do. But if I built it up towards the end of A2, the following PB in the boss fight won't normally give me invuln.

This would be actually good to have documented, so this requires lava testing...

Bellion
Jan 7, 2013, 07:19 PM
8 instant udan deaths is more worth it to you than quality server management, missing content, and not 2 year behind content? If you say so. There's also the fact that the international servers likely won't allow for connections of that quality even if you do live close enough to have made use of that. But hey, screw all that, English servers are the way to go :nerd:

1. The JP version will be top priority, I may or may not give the EN version a try.
2. I put the exclamation point to hint at some sarcasm...unless I shouldn't have.
3. I never said that 8 ウーダン is worth any of that.
4. Wrong thread for this type of discussion.

Seriously, what was the point of your post? Trying to start a flame war?

Saffran
Jan 8, 2013, 11:39 AM
Bellion> I think he read your comments and thought "my goodness there actually are morons making a fuss at latency just so that they can shave off a second or two in a 12 minutes run", just like I did before I stopped caring about that thread.
I'm actually quite surprised to learn that it was sarcasm all along.

Bellion
Jan 8, 2013, 12:09 PM
Fair enough. I know exactly how the EN servers will be treated. Let's get out of this derailment now.

Seravi Edalborez
Jan 23, 2013, 03:45 PM
Not too much to say about Naberius II TA. Very straightforward "kill everything" area.

Each area starts with killing a few waves of enemies common to the area (Ruins has a set of Dicahdas and Predicahdas though). Before each boss there will be blue gates and blue buttons. Once every player is on a button (even if only one solo player on one button), the gates open. I did all of this solo but I'm assuming every boss needs to be killed in a given section before all players can move on (Edit: that is, if you have 3 party members you'll need to kill 3 bosses in part 1, both bosses in part 2, from my understanding), and you're limited to 1-2 people for the Forest and Tundra section bosses. Also need to kill the minions to move on / clear in the case of the Banthers and Ragne.

Area 1 - Forest
Boss 1 - 4 way split - 1 person per direction
North: De Malmoth
West: Rockbear
East: Wolga
South: Gwana

Area 2 - Tundra
Boss 2 - 2 way split - 2 people per direction
Left: Fang Banther + Fangulfurs
Right: Fang Banshee + King Yedi

Area 3 - Ruins
Boss 3: Dark Ragne (boosted) + Aginis + Garongos

For purposes of rare farming, levels on VH: normal enemies + Ragne level 50, Boss 1 level 41, Boss 2 level 46.

My "worst" time was 19:28 and that still got 1000/1000 S rank, so take that as you will.

Gen2000
Jan 23, 2013, 09:32 PM
Yeah I wanted to mention something about it but like you said it's pretty straight forward. I think it's ok and thankfully not something weird like Amduscia TA. It's pretty plain but at least it's a nice variety breakup when mixed with the old TAs and trying for Darker Den.

Daveach
Jan 23, 2013, 10:29 PM
About Naberious II, I think time limit for S rank is 25 minutes, I did 22 minutes with my techer and got S rank.
So maybe its:
-25min = S
~30min = A

I will try to check the times, but if someone else can verify it, it would be greatly appreciated for those who have a hard time and want to know whats the time limit.

Soultrigger
Jan 24, 2013, 12:19 AM
A TA where Gunner might actually be useful? SEGA, surely you jest...

Jakosifer
Jan 24, 2013, 01:39 PM
Anyone else kind of hoping Lili II and AMDOUCHIA II are heavily combat based TA's as well? The first TA's seemed to be the "puzzle" ones. Exception being Amdouchia which is just a douchey, awful TA to begin with, despite it being the simplest of them all.

On Nav II, anyone solo it as Fi/Hu on VH yet? Everything after the very first room seems like it would go by in a flash, but god Sonic Arrow won't solve my problem of everything being spread out...

MetalDude
Jan 24, 2013, 01:50 PM
You need to be positioned well to really line up SAs to trash enemies. It's not always super cooperative which is where it's nice to have a Lambda Patty with Slide End or Assault Buster to do better sweeps.

Z-0
Jan 24, 2013, 02:01 PM
A TA where Gunner might actually be useful? SEGA, surely you jest...
Debateable. In 4 player games, the only place where Gunner would really be better than anything else is the first boss split, on either the Gwanahda or Wolgahda. However, in less than 4 player games, Gunner would most likely be nice since someone has to solo one of the Fang bosses, and there's obviously the first 4-way split.

The enemies being 50 in this TA give them a fuckton of HP (Fangulfs have over 9,000, for example, and Garongos have some ridiculous amount), so GU/RA would be hardpressed to keep up with the better crowd controllers, but would be nice for the bosses (although RA and FI combo can kill faster, and RA/FI is far better on things like Ragne / Banthers with Homing Emission).

They are definitely more useful in this than the other TAs, but I don't recommend them over other classes in a proper TA, really.

gigawuts
Jan 24, 2013, 02:14 PM
So are there any shortcuts in the new TA? I honestly find it a bit lackluster for a TA, at least as far as skill/knowledge being able to outpace gear at even the basest levels.

With no ability to spawn rare enemies it's even lackluster for farming ;/

Shadowth117
Jan 24, 2013, 02:32 PM
So are there any shortcuts in the new TA? I honestly find it a bit lackluster for a TA, at least as far as skill/knowledge being able to outpace gear at even the basest levels.

With no ability to spawn rare enemies it's even lackluster for farming ;/

Well, that's only if you find killing the spread of enemies and bosses in the fastest way to be skill-less and free of the benefits of knowledge. Yeah, gear matters, but it only matters to a point no matter how you look at it. There's only so far you can go with good armor and weapons alone. Its less running through an obstacle course a very specific way in this one and more being able to defeat things swiftly.

Farming wise, those Darkers' Den enemies have nice drops for the moment and Ragne/Fang Banther at that level are welcome permanent creatures. Nothing much for my preferred class other than souls, but I'd hardly say the drops here are bad by any means.

gigawuts
Jan 24, 2013, 02:41 PM
Yeah, that's kind of obvious. You expect someone to know to go for an enemy's weak point and have a basic level of proficiency.

I also didn't call it bad, either.

Hence "basest levels" and "lackluster."

The way they make you pick and choose what you'd like to spend a thousand hours trying to farm to get is what works against it, really.

Z-0
Jan 24, 2013, 02:54 PM
I have an idea for a "shortcut" of sorts;

Sometimes the enemies of the next spawn spawn earlier. Perhaps killing very specific enemies can cause the rooms to go by faster. I haven't actually tested this, but who knows.

For an easy example to test: In Tundra on the second spawn, kill one row of the Gulfs that spawn in the circle. This spawns the next spawn (2 Fangulfurs), which could possibly open the gate to the next room. I'm busy at the moment otherwise I'd test myself.

Shadowth117
Jan 24, 2013, 02:58 PM
I have an idea for a "shortcut" of sorts;

Sometimes the enemies of the next spawn spawn earlier. Perhaps killing very specific enemies can cause the rooms to go by faster. I haven't actually tested this, but who knows.

For an easy example to test: In Tundra on the second spawn, kill one row of the Gulfs that spawn in the circle. This spawns the next spawn (2 Fangulfurs), which could possibly open the gate to the next room. I'm busy at the moment otherwise I'd test myself.

Actually, that's EXTREMELY viable based on past missions in PSU. There were a number of events where killing specific enemies would get you through faster.

This is a good example of that:

http://www.youtube.com/watch?v=dI3g8jKCJmo

Edit: Yes that first move he used in the vid, Assault Crush, was incredibly cheap lol. Milranduil himself also admitted to hating that video's music ^^'

gigawuts
Jan 24, 2013, 02:59 PM
I've also noticed this in the first room, might be on to something here.

Seravi Edalborez
Jan 24, 2013, 03:08 PM
(Limited observation from ~3 runs yesterday, not 100% paying attention)

Forest section: I would always get Garongos to spawn with at least 1 Za Oodan left alive.

Ruins section: Kuklonahdas spawned after I killed one side's worth of fish darkers.

Other than that, it seemed like they spawned in very clear waves, like I wouldn't get Pre/Dicahdas + Breeahdas until I killed all of the Kuklonahdas/fish.

Z-0
Jan 24, 2013, 03:21 PM
I've been testing. Killing certain enemies will spawn the next enemies, but killing the next enemies won't open the next room. ;/ No shortcut there I'm afraid.

eg: Killing all the GULFS in the first room will spawn the 2 Aginis, but the Za Oodan and Fangulf spawn will not spawn until you kill all the OODANS as well. The Gargongos spawn after killing all the FANGULFS, but the Za Oodans must die anyway to open the next room.

In Tundra, killing just the Yedes or just the Malmoths will not open the path to the Banshee/Banther. Killing the Fangulfurs before all the Gulfs will not open the next room either.

Disappointing, was hoping for some sort of secret!

Shadowth117
Jan 24, 2013, 03:50 PM
I've been testing. Killing certain enemies will spawn the next enemies, but killing the next enemies won't open the next room. ;/ No shortcut there I'm afraid.

eg: Killing all the GULFS in the first room will spawn the 2 Aginis, but the Za Oodan and Fangulf spawn will not spawn until you kill all the OODANS as well. The Gargongos spawn after killing all the FANGULFS, but the Za Oodans must die anyway to open the next room.

In Tundra, killing just the Yedes or just the Malmoths will not open the path to the Banshee/Banther. Killing the Fangulfurs before all the Gulfs will not open the next room either.

Disappointing, was hoping for some sort of secret!

Well, it gives you a little more options on what enemies you want to deal with together I guess... though I'm not sure how useful that would end up being. (for FO anyway)

consume
Jan 24, 2013, 04:27 PM
I think nab 2 makes it easier to get abducted. A teammate and I did two runs of nab 2 and got abducted..we tried again an hour later and got abducted again (after 2 runs)

Syklo
Jan 25, 2013, 09:51 PM
Something that may prove handy for the weaker teams:
Consider the following scenario: You're in a party of 3 or 4 and reach the point where you split to fight either a banther or banshee. This may let you think that a trio is less effective than a duo.
Anyway, consider when one group is fully wiped out but the other group succeeds. The gate in the dead group's is still closed, so what do you do?
For the successful group, proceed to the rendezvous area (ruins), but proceed to the exit of the OTHER SIDE. This way, you can still enter the dead group's from the exit point and revive them. However, note that this is a one-way backtrack.

EDIT: Also, still got S rank with 31:56, so assume S rank is 35 or 40 minutes.

Maybe even 45.

Bellion
Jan 26, 2013, 09:02 PM
[SPOILER-BOX]http://img853.imageshack.us/img853/1182/pso20130126205122000.jpg[/SPOILER-BOX]

Decided to solo Naberius 2 as a FO/FI. PP wasn't a problem until Dark Ragne which is when I decided to use a gunslash to recover PP.

If you position yourself correctly, Dark Ragne will spam those projectiles and they will miss you if you're at a higher or lower elevation. The projectiles seem to interrupt the Garongo attacks and the Agnis die from staying too close to Ragne. Stood in 1 spot for like 80% of the fight spamming Rafoie and pew pew mode with a gunslash.

Cyron Tanryoku
Jan 26, 2013, 09:10 PM
EDIT: Also, still got S rank with 31:56, so assume S rank is 35 or 40 minutes.

Maybe even 45.
..There's seriously no way to fail this if the time is that forgiving..
Well, unless someone dies.

Darki
Jan 26, 2013, 11:46 PM
..There's seriously no way to fail this if the time is that forgiving..
Well, unless someone dies.

Not even dying makes insta-fail though, since you can go to the other group's area after you clear yours.

Unless everybody dies. <_<

TiV3
Jan 28, 2013, 05:56 AM
Not sure if this was found out already but in Amdusica Time Attack you can skip darkers in area 1 but still get the collapsing floor codes.
You just have to jump over the collapsing floor areas, trigger the darkers behind, and then do the code. It will despawn the enemies you triggered behind it.
here's a fun vid where me and my team first discovered it also! http://youtu.be/FrN1GJ_4Y7s

Soultrigger
Jan 28, 2013, 06:19 AM
There's a switch you can use to skip the first and second Attack codes. And if you use Twin Machineguns and activate either Attack code without actually falling into the trap, the third one won't activate.

Just note there's an invisible wall that spawns for the person who activates the code. You have to stay midair long enough for the wall to disappear. You can use [charged] Aerial Shooting to gain height and make it easier, but it's not necessary and even a non-Gunner with a [Lambda] Aresvies can do it.

Z-0
Jan 28, 2013, 08:15 AM
Takes way too long for them to despawn. .-. Does not seem useful at all if you're Time Attacking since you'll kill the next room faster than they would despawn.

Seraphus
Jan 28, 2013, 08:58 AM
Takes way too long for them to despawn. .-. Does not seem useful at all if you're Time Attacking since you'll kill the next room faster than they would despawn.

It is useful for the average player. Because I don't know about what you think the average player can do, but it isn't those top ranking low times. I mean, I think it is maybe faster just to clear the area but even on normal where everything dies in one hit, the time it takes for the monsters to spawn vs despawning them seemed the same. Although, I haven't had any chances to really test as I doubt the people I TA with care about times as much as I do.

Seravi Edalborez
Jan 28, 2013, 12:52 PM
We're not even talking "top ranking low times".

In the part just before the first code Attack (where you jump to hit buttons), there is a catapult to a shortcut switch (this is "before" the green+yellow gate, turns on once you disable it). This

-Activates a catapult letting everyone skip code 1
-Activates a catapult letting you skip EVERYTHING from right before code 2 pit to right before code 3 pit

And if you want to save time* you can help everyone skip code 3 if the person activating shortcut is has TMGs. Do the "hover over the code Attack pit, cheat the invisible walls" trick... for code 1. After you already activated the shortcut and everybody else is killing stuff before code 2. Only one code pit can be active at a time. Code 3 won't even activate.

*It would probably save more time if everyone could just float over code 3, but this is more foolproof. Or you have facemelting forces.

Also flipping to the left/right and stopping (read: normal attack to reset your "flip count") before "bullet time" flip is way more practical and less prone to height loss than blind backwards flipping.

Coatl
Jan 28, 2013, 12:56 PM
Takes way too long for them to despawn. .-. Does not seem useful at all if you're Time Attacking since you'll kill the next room faster than they would despawn.

Yeah I have to agree. With a FO the code is done in 5-10 seconds top. Then we are rubbing our faces in the force field for a long time before they despawn. :I
The time difference is very small, if there is any. The code at least gives code EXP.

Z-0
Jan 28, 2013, 01:00 PM
It's more like ->

you use the shortcut to skip the code anyway (for those who don't know, there is a catapult to your right after you get the switches on the platforms), so you have to run back (seems a little pointless), and the code could very well give you Wondas which increases how long it takes. Instead of using the time on the code, you could use it just to kill 2 Wondas + some fish (very easy kills for the fish, Wondas might take a bit longer BUT they can spawn in the code anyway)

Even for the average player I don't see much point. The shortcut also skips the entirety of the next room after the second code, and despawning for just 2 El Ahdas seems extreme.

(oh right Seravi just posted this \o/)

ShinMaruku
Jan 28, 2013, 01:02 PM
How much hunters do you guys take on your TA runs?

Z-0
Jan 28, 2013, 01:15 PM
Nab: 1 (0 might be better though)
Nab 2: 0 (haven't actually TA'd this yet though, I need to find Additional Bullet and it will not drop <_<)
Lilipa: 0
Amduscia: 2

(Note this is FI/HU, not really much point to HU/FI when you have things like Lambda Aristin)

Seraphus
Jan 28, 2013, 03:33 PM
It's more like ->

you use the shortcut to skip the code anyway (for those who don't know, there is a catapult to your right after you get the switches on the platforms), so you have to run back (seems a little pointless), and the code could very well give you Wondas which increases how long it takes. Instead of using the time on the code, you could use it just to kill 2 Wondas + some fish (very easy kills for the fish, Wondas might take a bit longer BUT they can spawn in the code anyway)

Even for the average player I don't see much point. The shortcut also skips the entirety of the next room after the second code, and despawning for just 2 El Ahdas seems extreme.

(oh right Seravi just posted this \o/)

I don't think Seravi really posted about this idea. I haven't seen the rest of an 11/12 take down a Wonda faster than me (maybe with the rest having WB and technically a few seconds wait time after the kill) in 1000+ hours. So if only one Wonda or less spawns it seems definitely seems faster to do this method, (if there are 2, they still seem to have easier access to me). But I don't know, maybe with FO's new zonde things might definitely be faster not running back. I'll have to check or find some vids doing this part later since I'm not sure it is 100% faster with the right group.

Seravi Edalborez
Jan 28, 2013, 04:46 PM
No, I was talking about the shortcut. There's no reason to not use it. It skips a whole section of fighting and walking.

Chik'Tikka
Jan 28, 2013, 05:21 PM
Probably not really worth posting here (as it'll probably be ignored until 5 hours from now) but I'm looking for a party to do all the TA Client Orders tonight (and show me the new one on Nab)+^_^+ preferably start on them in the next hour *4:18 P.M. CST (GMT-5)* +^_^+ message me in game or on the forums!! (ship 2 btw)

Soultrigger
Jan 29, 2013, 03:39 AM
Not exactly groundbreaking, but the Amu trap skip part can also be done with Daggers and Knuckles. They're probably not necessary, but Quick March and Straight Charge make it quite easy.

An alternative if for some odd reason you hate Lambda Aresvies.

Alucard V
Jan 29, 2013, 09:52 AM
:DThank you Link1275 this thread's helped alot.:D

Gen2000
Jan 29, 2013, 11:42 AM
The time for Nab 2 is 35min going by the jpn wiki, http://tinyurl.com/b5eh46z. You have to go out of your way to hit that mark though, especially team wise.

Are there any cool non-FO of Nab 2 anywhere? It's obvious how FO friendly it is, enemies herd in big cluster for easy nuking, lock on Ragne's brain for the win, pretty boring. Every Nab 2 TA vid I ran into so far is FO/FI, boo.

Z-0
Jan 29, 2013, 11:59 AM
Make Oran drop me Additional Bullet 11+, then there might be. Q_Q

gigawuts
Jan 29, 2013, 12:01 PM
Make Oran drop me Additional Bullet 11+, then there might be. Q_Q

You too, huh?

I'm probably 15 orans in, best AB I've gotten is 8.

It wouldn't be so bad if my oran rate was around 1/12 ;/

Jakosifer
Jan 29, 2013, 12:16 PM
Kind of want to record a Fi/Hu vid, but MANTIS BROS make me mad, wish I had GOGRANTS like all my Fo waifus do to make that part not annoying

Seravi Edalborez
Jan 29, 2013, 12:22 PM
You too, huh?

I'm probably 15 orans in, best AB I've gotten is 8.

It wouldn't be so bad if my oran rate was around 1/12 ;/

Never actively hunted Oran. First one I found (in a parallel area along with Rogbelt but he's not important) dropped AB 14. *swag*

[SPOILER-BOX]I'm sorry :([/SPOILER-BOX]

gigawuts
Jan 29, 2013, 12:27 PM
do not ask me about sa foie 14 on a male cast on the first day of VH in a caves EMQ from the first vol dragon I saw in VH that I went on to use while subbing force on a fighter

you will only regret what you read B]

Z-0
Jan 29, 2013, 12:28 PM
Get out.

One of my TA buddies keeps asking me to practice Nab II, but I really need Additional Bullet before we can start, but it wooonnnn't drop and it's starting to do my head in. I haven't even found a sub-10. :l

I'd be happy with 10 if it didn't scale up so much at 11+.

Coatl
Jan 29, 2013, 12:42 PM
You'll spend the rest of VH obtaining a lv14 safoie only to have it be way more common in Ultimate or possibly have lv14+ disks. :B

MetalDude
Jan 29, 2013, 02:43 PM
At least AB is reasonable to hunt. Fucking Slide End is a pain in the ass to get.

Soultrigger
Jan 29, 2013, 10:01 PM
At least AB is reasonable to hunt. Fucking Slide End is a pain in the ass to get.

I read AB as Assault Buster, and yet it still makes sense. :wacko:


The time for Nab 2 is 35min going by the jpn wiki, http://tinyurl.com/b5eh46z. You have to go out of your way to hit that mark though, especially team wise.

Are there any cool non-FO of Nab 2 anywhere? It's obvious how FO friendly it is, enemies herd in big cluster for easy nuking, lock on Ragne's brain for the win, pretty boring. Every Nab 2 TA vid I ran into so far is FO/FI, boo.

I could make GuRa work if I can find out how to deal with sturdy enemies more quickly (Gorongos, Malmoths, Cyclonehdas, Predicahda) aside from Thrillsplosion. Hard to compete against Deadly Archer and SaFoie, and them spawning at the end of an area before a boss means Weak Bullet is out of the picture.

But since 90% of the time I'm just spamming Additional Bullet, I'll probably just give up and go to HuFi since Fury Stance makes up the RATK difference, JA Adv/Brave Stance acts as the multiplier, and Lambda Jareid is easy to 50 elem/has JA potential. Only problem is I'm too stingy to pay for 3 slot Black Wings, upgrade my low-elem Lambda Aristin+10, and fork 140 Iristia Stones to 50 elem my Fossil Victor+10.

I could see Gunner being useful in a party though. Killing Gwana and Banther in a matter of seconds means less time on mobs for the next area, especially since the immediate mobs following are easy to deal with using Additional Bullet and by the time you reach the more annoying mobs, the rest of the party should have caught up.

[SPOILER-BOX]http://i33.photobucket.com/albums/d87/seventhlimit/pso20130129_175427_001_zps826bd78e.jpg[/SPOILER-BOX]

(10mil for two 5% boosters)+
(amount to grind a 10* to +10)+
(amount to affix 3 slots)+
(~800k for Fire elem changer) = lolno

Seravi Edalborez
Jan 29, 2013, 10:36 PM
I could make GuRa work if I can find out how to deal with sturdy enemies more quickly (Gorongos, Malmoths, Cyclonehdas, Predicahda)

I'm too lazy to switch to RA/whatever so I've always done TAs as GU/RA. The answer to the first 3: Infinity Fire manual aim. With Garongos you get a decent amount of time to hit its face and can usually get 2 Malmoths in one IF.

For Predicahdas: This is a really silly thing but I found it worked - Bullet Squall. At max height this is tall enough that they will all just teleport-slash underneath you and you'll hit 4+ of them at once usually almost all of them. When there's less you could switch back to Elder to maintain air.

Z-0
Jan 30, 2013, 03:33 AM
I could see Gunner being useful in a party though. Killing Gwana and Banther in a matter of seconds means less time on mobs for the next area, especially since the immediate mobs following are easy to deal with using Additional Bullet and by the time you reach the more annoying mobs, the rest of the party should have caught up.
Ranger also kills Gwanahda in a matter of seconds providing your gear is good enough and it doesn't dig straight away. When it does dig straight away, I'm only 2 attacks from finishing it off, my Elder Rifle is only 2x lightning element, I don't have Elder units, my Standing Snipe isn't maxed, etc. etc. Added to this, Ranger also kills Banther way faster than GU/RA with Homing Emission. It takes a total of TWO PAs and you don't have to load up a Chain Trigger, and you also have another person helping you if you want someone to break a claw or something. Okay, sure, Banther can be annoying, but I really disagree with Gunner being useful in this TA, mainly due to lack of crowd control power.

So nah.

(edit: before someone decides to rip me apart, I mean that ranger is better than gunner for this, because someone will obviously bring up the argument that gu/ra is apparently super overpowered and it's obviously useful. >_>)

Soultrigger
Jan 30, 2013, 03:37 AM
Ranger also kills Gwanahda in a matter of seconds providing your gear is good enough and it doesn't dig straight away. When it does dig straight away, I'm only 2 attacks from finishing it off, my Elder Rifle is only 2x lightning element, I don't have Elder units, my Standing Snipe isn't maxed, etc. etc. Added to this, Ranger also kills Banther way faster than GU/RA with Homing Emission. It takes a total of TWO PAs and you don't have to load up a Chain Trigger, and you also have another person helping you if you want someone to break a claw or something. Okay, sure, Banther can be annoying, but I really disagree with Gunner being useful in this TA, mainly due to lack of crowd control power.

So nah.

I just tried out RaFI and it's a lot better during the mobs because of Brave Stance. Only trouble I have now is restoring PP, so bit of a tradeoff there.

I've been trying to practice Homing Emission myself, but I can't seem to get it to work consistently. Is it necessary to use keyboard+mouse? Because you can kill Rockbear just as fast (if not faster) provided you can pull it off everytime.
Pretty annoying that my control scheme for pad makings Homing Emission really awkward (my attack/PA buttons are not the same for TPS mode).

Z-0
Jan 30, 2013, 03:38 AM
Nah, you can use controller, I do. It takes a bit of practice to get it right (I could never get it right when I first tried it), but once you practice it enough, it'll just come naturally. You need to know what to target on your enemy and where to release the shot, and once you know these things, it's easy.

Coatl
Jan 30, 2013, 01:01 PM
I read AB as Assault Buster, and yet it still makes sense. :wacko:



I could make GuRa work if I can find out how to deal with sturdy enemies more quickly (Gorongos, Malmoths, Cyclonehdas, Predicahda) aside from Thrillsplosion. Hard to compete against Deadly Archer and SaFoie, and them spawning at the end of an area before a boss means Weak Bullet is out of the picture.



Malmoths.
Jump > Normal attack > Spam satelight aim on weak spot. Easy two-shot.

Gorongos
Aerial shooting > spam satelight aim on exposed belly.

As long as you have access to a weak spot GU/RA can kill any mob relatively quickly.

Shadowth117
Jan 30, 2013, 03:47 PM
Are you people really sure Safoie best deals with Cyclonedas? Zonde on the eye used to hit the weak area and even if the collision is changed, it should still be possible to murder it with that. Especially so with it being buffed and all.

Z-0
Jan 30, 2013, 03:52 PM
Zonde cannot hit the weak area because it hits the eye. What happens is that it rains down and hits the first thing it touches. Since the eye is in the way... yeah.

Safoie is nice, but I just rafoie because less effort, lol. Depends where I'm positioned really.

Gen2000
Feb 2, 2013, 12:21 AM
Well seems more Nab 2 TA vids are kind of flooding in now on nico lately.

FI/HU - 8:52
http://nicoviewer.net/sm19965581

RA/FI - 9:45
http://nicoviewer.net/sm19967030

FO/TE - 6:59 (was plenty of FO already but for just for completion sake just throwing this here too)
http://nicoviewer.net/sm19963535

Shoutout to rare, brief cameos of Slide End and Fake Silhouette PAs.

Z-0
Feb 23, 2013, 07:29 PM
FO/FI Solo Lilipa TA, 9:36.


http://www.youtube.com/watch?v=AFfo4lQucsI

Can still shave off quite a bit, but not really in the mood right now. Video lags in a few spots, not sure why really. Warning: Not great quality.

UnLucky
Mar 1, 2013, 05:59 PM
I asked somewhere earlier, but still can't manage to land on the mammoth in NabII (north exit on first split). I instantly fall through it after taking the catapult, but I keep seeing vids of people landing on its back.

Z-0
Mar 1, 2013, 06:02 PM
It's because you're not in Japan. Spawns are server-sided, so...

Link1275
Mar 1, 2013, 06:47 PM
Finally got around to updating some of the front page stuff. Bellion, if you have a video of your Nab 2 run from a few pages back you could submit that for a record.

Edit: Updated the meetup thread, even though it's probably a moot point now.

Bellion
Mar 1, 2013, 06:57 PM
Nope, no video. I'd like to get a better PC for load times in between areas before I start making videos for TAs again, and also for better quality.

Esofor
Mar 3, 2013, 06:35 PM
FO/FI Solo Lilipa TA, 9:36.

?PSO2?????????VH 9:36???TA?FoFi - YouTube (http://www.youtube.com/watch?v=AFfo4lQucsI)

Can still shave off quite a bit, but not really in the mood right now. Video lags in a few spots, not sure why really. Warning: Not great quality.

question

how can you mash those switches faster than me and 2 other people?

i've thought about it, but i wanna know why exactly

Z-0
Mar 3, 2013, 06:42 PM
It's turbo 'coz Lilipa switches are dumb.

Esofor
Mar 3, 2013, 07:04 PM
shittttttt

need to get on this common sense technology

Rien
Mar 3, 2013, 08:34 PM
Can I has turbo without a turbo controller?

Esofor
Mar 3, 2013, 08:41 PM
so i tried the turbo feature on motion joy

it's nowhere near as fast as your turbo hacks, z-0

Bellion
Mar 3, 2013, 08:43 PM
Joytokey, that is all. *Flees*

Esofor
Mar 3, 2013, 09:41 PM
oh god the sp33d

thanks bellion

Z-0
Mar 4, 2013, 07:23 AM
so i tried the turbo feature on motion joy

it's nowhere near as fast as your turbo hacks, z-0
I have to lower my settings to get super fast turbo, otherwise it's kind of slow. Doesn't bother me if it's slow if I'm not actually TA'ing though, because at least I'm not breaking my controller. Started not responding on my confirm key at one point. .-.

I'm not sure how to turbo without a controller but I'm PRETTYSURE it can be done 'coz Recocta does it and she uses a keyboard. It might be done using scripting though.

Gen2000
Mar 8, 2013, 10:40 AM
Nice video Z-0, even more Zan pwnage on bosses and dat turbo, I need that lol.

Also it's been a while since I played recently so I'm still trying to catch up but I seem to miss the memo on some TA changes?

Like Nab 1: I couldn't get Oodan to spawn during the 4 teleport points section at the beginning of B1. Even when I killed all the other enemy types. I couldn't use the shortcut in the end.

Nab 2: The Gulf spawn separately after the Oodan in the beginning spawns of B1 instead of being mixed together like before. Not that big of a deal compared Nab 1 goof but still a weird (pointless?) change.

Bellion
Mar 8, 2013, 10:48 AM
For both of the TAs, they should still spawn together. Were you playing on the Vita blocks or had a bad connection that day?

Edit: Also, when the Oodan don't spawn, you should run back a bit until they spawn.

Gen2000
Mar 8, 2013, 10:52 AM
Oh didn't realize Vita block could change TA spawns too, maybe I was on one. I'll be sure to notice which block type I'm on next time.

Z-0
Mar 8, 2013, 12:06 PM
It shouldn't happen anymore, but the Vita enemy limit messed with the TAs, as only a certain amount of enemies could be on the map. If it did glitch in the past, you just ran back to the spawn point after enemies died / despawned and you'd get what you needed.

I might work on Lilipa TA again because I -think- I could make it 8:xx but idk. I suck at aiming 'coz I use a controller so we'll see.

UnLucky
Mar 8, 2013, 04:43 PM
Just did some TAs yesterday on a Vita block.

At one point in the Lillipa TA, a Gilnas and Gilnach didn't spawn for me. There was barely anything else around, just one Signo Gun/Beat behind me. And after I went back and forth to force them to spawn, the Gilnas didn't split on death. I had to walk back to force it to spawn just the core, which was sitting on the ground not doing much of anything. The other parts weren't anywhere to be found.

Then in Amduscia, the Gwanahda didn't spawn until I ran back into the other room. I took care of the Caterdra'n first, though, cause that idiot's persistent knockdowns can get annoying.

Would be really crippling for a serious run, but all I wanted was some pocket change/help a friend out.

Shadowth117
Mar 22, 2013, 05:51 AM
Decided to see what a lightning Fo Fi could manage on Nab 2, and it seems I was just in time considering the mention of the upcoming nerf. But meh, here it is:


http://www.youtube.com/watch?v=r6P-6EperFk

Yes I'm very aware fire Fo Te can accomplish this faster. The point was using the lightning tree for it.

Shadowth117
Mar 26, 2013, 09:56 AM
Gonna double post here, but given that I'm posting up another run I think its justified. I did 13:03 on Amduscia which is the fastest I've seen posted. Given how annoying it is to run through, I'm not surprised either. I made some really derp mistakes in block 2 that stopped me from getting a 12 minute run, but it would still be harder to get much lower given how much went right this time. I would wager if you had a very, very good run that went your way with proper gear an 11 minute run would be possible, but you'd probably drive yourself insane before getting to that point from the randomness of the Guwanada and various enemies among other things.


http://www.youtube.com/watch?v=WOY1h8ilgPw

Woulda posted a bit earlier, but it was either post early before it was uploaded or stay up to likehttp://www.youtube.com/watch?v=WOY1h8ilgPw 4-5 AM >_>

Z-0
Mar 26, 2013, 12:50 PM
[spoiler-box]
http://i1284.photobucket.com/albums/a569/xzynetic/pso20130326_173606_000_zpscfbe1c9f.jpg
[/spoiler-box]
solo amd fofi

Shadowth117
Mar 26, 2013, 02:12 PM
Wasn't gonna post something like this, but....

[spoiler-box]
http://i.imgur.com/YZsMh6Q.jpg
[/spoiler-box]

Same run as last two posts.

shinehex
Aug 16, 2013, 04:43 AM
Bumpety bump

jooozek
Aug 16, 2013, 05:37 AM
this thread is dead, everyone moved onto this one
http://www.pso-world.com/forums/showthread.php?t=205788&page=7

AgemFrostMage
Aug 16, 2013, 05:49 AM
I got past the lasers in the last obstacle course just before the boss. Hard mode of course very hard I might get a B at best. There is so much dodging on belts, is the worst TA and since Amadeusca has wondas with Vol Dragon and the little sneaky fish school chaining it says a lot =( Must fight through too many little enemies to finally focus on the boss and can't run toward exit to get away from little wolves like in Nab I either =(

Practice for very hards of course:

I am level 54 now halfway until 55 so is old picture:

[SPOILER-BOX]
http://i1198.photobucket.com/albums/aa445/wow176/pso20130727_105201_000_zps929cbac9.png[/SPOILER-BOX]

AgemFrostMage
Aug 16, 2013, 05:53 AM
It shouldn't happen anymore, but the Vita enemy limit messed with the TAs, as only a certain amount of enemies could be on the map. If it did glitch in the past, you just ran back to the spawn point after enemies died / despawned and you'd get what you needed.

I might work on Lilipa TA again because I -think- I could make it 8:xx but idk. I suck at aiming 'coz I use a controller so we'll see.

You can use a controller for movement and a mouse to aim, I do it sometimes but am lefty so can use controller stick with left and mouse with right. It is 5000 DPI so can aim really fast too, good for targeting vol dragon's back horn and zeshraida parts with namegid then I leave third person because dodge is clumsier in it.