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View Full Version : PSO2 PSO2 PvP?



Cagedtaytay
Dec 20, 2012, 03:57 PM
Yes, no, maybe so?
Maybe a free area where you use what you walk in with, or a set of armor and weapons and stuff when you enter the arena specificaly made for arena use?

NoiseHERO
Dec 20, 2012, 04:01 PM
What have you done...


You have no idea what you have done. o_o

ashley50
Dec 20, 2012, 04:02 PM
This isn't gonna end good.

Cagedtaytay
Dec 20, 2012, 04:06 PM
Really? Well...
I need some entertainment until PSO2 US.

terrell707
Dec 20, 2012, 04:09 PM
Most people's reaction to this will be a big "HELL NO!!!!!!!!!!!111!!1!!!!!!!". But with the new emergency event coming out in January, that may or may not get people to change their minds. So I say, depending on how fun the event is will determine for sure how I feel. But for now, I say the more modes to play, the better. So yes.

MissMalice
Dec 20, 2012, 04:18 PM
http://i0.kym-cdn.com/photos/images/newsfeed/000/293/590/6f6.gif

[SPOILER-BOX]http://i18.photobucket.com/albums/b107/ryokai_spacepirate/1347505681016_zpsb01d660d.jpg[/SPOILER-BOX]

That is all.

Sp-24
Dec 20, 2012, 04:53 PM
I need a forum whore picture and catchphrase, too. :( But oh well, I'm also on the first page, and you all better recognise that.

Retehi
Dec 20, 2012, 05:14 PM
Unfortunately, PVP gives off a kneejerk reaction to PS players. As if it sodomized their parents, buried them in a yard, posted photos of it on facebook, with #yolo hashtags.

It really is a weird thing to witness.

http://apocalypse-tribe.com/rdfox/pvp.jpg

Z-0
Dec 20, 2012, 05:16 PM
Not a fan. Don't really care though, I wouldn't partake in it though.

oh my god what am i talking about pvp will obviously ruin the game forever

Meji
Dec 20, 2012, 05:21 PM
Should be more like Team VS Team.

Or Dark Falz VS Doodoo.

SociableTyrannosaur
Dec 20, 2012, 05:45 PM
Or Dark Falz VS Doodoo.



Sega needs to make this happen.

Jakosifer
Dec 20, 2012, 05:45 PM
The data they collect from Attack of the Clones will determine how hard they nerf Force for PvP. :wacko:

lostinseganet
Dec 20, 2012, 07:51 PM
PVP bring out the worst in online communities. Also making a way to kill other players can be exploited in the future to kill in other areas of the game...

Xaeris
Dec 20, 2012, 08:01 PM
I'd rather not see that element attracted to the game.

Syklo
Dec 20, 2012, 08:13 PM
Not PvP in the sense that you kill other players.
But PvP in a more, sporty way, e.g. S4's touchdown mode, or some sort of racing mini-game, would be ok for me.

Lyr
Dec 20, 2012, 08:42 PM
Gu/RA ? ^^;

... weakbullet chaintrigger.... death

Keyblade59
Dec 20, 2012, 09:10 PM
Gu/RA ? ^^;

... weakbullet chaintrigger.... death

Troll the world with sneak shooter, which provides both power and stealth on any map. Hide in the water, or in the tall grass, and shoot em.

Dear god an ambush of GU/RAs using WB+C and sneak shooter.

Lostbob117
Dec 20, 2012, 09:17 PM
Should be more like Team VS Team.

Or Dark Falz VS Doodoo.

Dudu would win.

Syklo
Dec 20, 2012, 09:24 PM
Dudu would win.
Dudu throws a grinder at dark falz!
Dark falz's parameters sharply decreased!
Dark falz uses hyperbeam!
But it missed!
Dudu attempts to add ability #8 to falz's 7.
But it all failed!
Dark falz is recovering from hyper beam...
Dudu uses GRIND on Falz!
But it failed...
Falz went down to +0!
Falz lost all arms
Falz malfunctions!
Falz uses STRUGGLE and misses everytime!
Falz fainted!
Dudu levels u- no, gains EXCUBE!
Dudu gains $789,896,343
But what's this? Dudu is evolving!
Dudu evolved into Dark Dudu!
Add a nickname?
Name: Dudumuthafiretruckingsonuvabit.

Keyblade59
Dec 20, 2012, 09:34 PM
Dudu would win.

Dudu would offer to grind Dark Falz Elder to Dark Falz Elder +1

Immediately fails because he did not buy reinforcement

Angelo
Dec 20, 2012, 09:52 PM
The data they collect from Attack of the Clones will determine how hard they nerf Force for PvP. :wacko:

I know this was probably meant to be a joke, but this is what I seriously think they're doing.

Just replace Force with Gunner ;)

ZIE creations
Dec 20, 2012, 10:34 PM
I'm going to say no just because I know what competition can do to a community, PSO2 doesn't need that happening. I wouldn't mind maybe seeing some friendly games like hover boarding like in PSU, but that really wouldn't be "pvp" but more like "I'm bored so lets go run into walls on hover boards for s***s and giggles."

Yden
Dec 20, 2012, 10:42 PM
I would say some sort of objective based pvp would be best for PSO2 other than a straight deathmatch type system. Something like a king of the hill system or moba type destroy the enemy key target thing.

Angelo
Dec 20, 2012, 10:47 PM
I would say some sort of objective based pvp would be best for PSO2 other than a straight deathmatch type system. Something like a king of the hill system or moba type destroy the enemy key target thing.

I always bring this up in PvP threads... but PsPo2 had all of this at the same time.

Their PvP was 2v2 point based. You got points for claiming a capture point, defeating a large monster, killing a player of the opposite team, or destroying a base cube in the opposite team's spawning point.

There was a lot more going on that just straight up 'let's kill eachother'.

I think 4v4v4 with this format in multiparties would be amazing.

terrell707
Dec 20, 2012, 11:01 PM
I always bring this up in PvP threads... but PsPo2 had all of this at the same time.

Their PvP was 2v2 point based. You got points for claiming a capture point, defeating a large monster, killing a player of the opposite team, or destroying a base cube in the opposite team's spawning point.

There was a lot more going on that just straight up 'let's kill eachother'.

I think 4v4v4 with this format in multiparties would be amazing.

Or even a 6v6 or 12v12 if the game could handle it. PSP2's battle mode was very underrated. It had a lot of fun modes. Deathmatch, capture different points, meseta battle, a race in which you go through different portals and they take you to random rooms, you also had the chance of running into monsters or other players and if you died, you start over. There was also a 2v2 to see who could kill the most monsters and also a battle royal in which everyone is confined to a small area and they battle to the death! It was pretty fun.

Gama
Dec 20, 2012, 11:02 PM
yes if it was something for fun like battle mode.

Retehi
Dec 20, 2012, 11:16 PM
PVP bring out the worst in online communities. Also making a way to kill other players can be exploited in the future to kill in other areas of the game...

Oh please, because this community is the pinnacle of fairness, kindness, and proper moral values in the first place, right?

I like how people say it attracts the wrong community. You know, eltist douchy people that only strive to min/max themselves, and gear to full potential. Since that doesn't occur AT ALL right now, right? Right?

There's honestly no legitimate argument against PvP, a completely optional idea/mode. If you can't put aside your personal insecurities, don't dismiss the concept for those that actually wouldn't mind it. More content is never a bad thing, especially a completely different mode other than monotonous monster killing. If the competitive people that are into that sort of thing bug you, grow thicker skin, or ignore it.

Anyway.

Much as it'd seem pretty sweet with this game's engine, Sega isn't exactly known for PvP elements in their games, and PSO v2 battling was just hilariously bad (Miranda 7 was an awesome place to hang though). Would probably be too much of a balancing nightmare for Sega's 2 coders.

UnLucky
Dec 21, 2012, 12:21 AM
I really don't think PSO2 is set up at all to work for PvP. Lots of everything would have to be completely changed or it'll be hilariously bad.

Some form of direct competition would be fun, though.

Z-0
Dec 21, 2012, 08:38 AM
People who min/max themselves and want to gear themselves to full potential are elitist douchebags.

All of them.

However, PvP in some games can really show how terrible some people are, but if it's something optional rather than something forced (eg: forced being something like you can Player Kill anyone anywhere), it doesn't cause problems at all.

Sizustar
Dec 21, 2012, 08:43 AM
Sakai has said before in an interview that PVP, if implemented, will be done with the Korean Version of PSO2, as it's not a factor or feature that the Japanese player are interested in, and features in other version of PSO2 will be brought back to Jp PSO2 in one form or another.

Tcrusader51
Dec 21, 2012, 09:45 AM
Oh please, because this community is the pinnacle of fairness, kindness, and proper moral values in the first place, right?

I like how people say it attracts the wrong community. You know, eltist douchy people that only strive to min/max themselves, and gear to full potential. Since that doesn't occur AT ALL right now, right? Right?

There's honestly no legitimate argument against PvP, a completely optional idea/mode. If you can't put aside your personal insecurities, don't dismiss the concept for those that actually wouldn't mind it. More content is never a bad thing, especially a completely different mode other than monotonous monster killing. If the competitive people that are into that sort of thing bug you, grow thicker skin, or ignore it.

Anyway.

Much as it'd seem pretty sweet with this game's engine, Sega isn't exactly known for PvP elements in their games, and PSO v2 battling was just hilariously bad (Miranda 7 was an awesome place to hang though). Would probably be too much of a balancing nightmare for Sega's 2 coders.

Couldn't have said it better myself.

Cagedtaytay
Dec 21, 2012, 09:46 AM
Yes, I meant optional PvP. Not kill everyone you see on sight. More like, hoverboarding, racing, a arena where teams fight one another in Capture Flags type games or objectived based modes, or friendly games like the Vol Casino in PSU but much more features like a blackjack table and such.
Although that last one can get exploited majorly.

Galax
Dec 21, 2012, 09:51 AM
We could petition SEGA to bring back an Episode III lobby and have card battles with our Duel Gazes.

Cagedtaytay
Dec 21, 2012, 09:51 AM
We could petition SEGA to bring back an Episode III lobby and have card battles with our Duel Gazes.

Never got to play any of PSO. Whats that like?

Sp-24
Dec 21, 2012, 09:56 AM
Never got to play any of PSO. Whats that like?

Episode 3 was a PSO-themed trading card game, and I'm fairly sure that Sega is thrilled about the perspective of developing a whole new obscure game mode for this game.

Galax
Dec 21, 2012, 10:21 AM
Oh no, I made a suggestion that SEGA bring something back from a previous title for the sake of some kind of competition, let me go sit in the shame corner for thinking I could share an idea on a FORUM.

gigawuts
Dec 21, 2012, 10:22 AM
soccer lobby is all the pvp i need

Galax
Dec 21, 2012, 10:36 AM
Ah man, I forgot about soccer lobby. Yesss, bring that back.

jooozek
Dec 21, 2012, 10:40 AM
PSO2 PvP - rafoie all day erryday

Sierhiet
Dec 21, 2012, 10:49 AM
Oh please, because this community is the pinnacle of fairness, kindness, and proper moral values in the first place, right?

I like how people say it attracts the wrong community. You know, eltist douchy people that only strive to min/max themselves, and gear to full potential. Since that doesn't occur AT ALL right now, right? Right?

There's honestly no legitimate argument against PvP, a completely optional idea/mode. If you can't put aside your personal insecurities, don't dismiss the concept for those that actually wouldn't mind it. More content is never a bad thing, especially a completely different mode other than monotonous monster killing. If the competitive people that are into that sort of thing bug you, grow thicker skin, or ignore it.

Anyway.

Much as it'd seem pretty sweet with this game's engine, Sega isn't exactly known for PvP elements in their games, and PSO v2 battling was just hilariously bad (Miranda 7 was an awesome place to hang though). Would probably be too much of a balancing nightmare for Sega's 2 coders.

Eloquent.

I personally would like to see PVP implementation.

Cypher_9
Dec 21, 2012, 11:09 AM
I don't mind PvP... as an element.... but, its the people that make it 'interesting'. Yes everyone craves competition - a yearning to be 'better' than the other. Prides and egos grow and once one reaches that pinnacle of the such emotion - it will break them like an egg hitting the floor.

Don't get me wrong, I have a bit of that within me but, I always try to remain as humble as possible and not let that get the best of me. I have been on plenty of games (including fighting games) where your gut turns inside out just because you would like to show how much you know about the game you are playing through its mechanics. I try to keep this in mind always when facing other people; if you lose, you lose - try to best them another time if you can. I just look foward to the trash talkers when / if this was to be.

I seen the OP suggested a racing thing, I would be game for that for I too am a fan of racing games (F-Zero in particular) and Galax suggesting they should impliment the C.A.R.D. Revolution as a side game in PSO2. I would really love that if that was to be, it would curve what players can also do aside from grinding/finding rares. It can easily be a simulator, etc. etc. earn rewards and such - I wouldn't mind making a Signobeat deck... heh

Rien
Dec 21, 2012, 11:17 AM
Hunter walks into PvP Arena
Hunter is hit with Weak Bullet
Hunter is caught up in a Force's line of fire
Hunter is hit with Rafoie
Hunter dies

._. Melee classes can't stand up to pvp

Cypher_9
Dec 21, 2012, 11:20 AM
Hunter walks into PvP Arena
Hunter is hit with Weak Bullet
Hunter is caught up in a Force's line of fire
Hunter is hit with Rafoie
Hunter dies

._. Melee classes can't stand up to pvp

LOL - this has made my day... Let the running into small corners begin!

gigawuts
Dec 21, 2012, 11:23 AM
Hunter walks into PvP Arena
Hunter is hit with Weak Bullet
Hunter is caught up in a Force's line of fire
Hunter is hit with Rafoie
Hunter dies

._. Melee classes can't stand up to pvp

but like dude you can just guard and dodge everything in the game hunter is op

Rien
Dec 21, 2012, 11:25 AM
but like dude you can just guard and dodge everything in the game hunter is op

Most techs I can understand, but... You tell me how to just guard Grants/Rafoie :/

Cypher_9
Dec 21, 2012, 11:27 AM
but like dude you can just guard and dodge everything in the game hunter is op

You know... that is true too... a HU can easily block bullets and dodge thunderbolts... once that gap is closed... its GG to that RA/FO

Galax
Dec 21, 2012, 11:43 AM
Hence why I suggested Ep.III stuff - there's no direct PVP.

I wouldn't be against bringing back airboard racing either.

Cypher_9
Dec 21, 2012, 11:48 AM
Hence why I suggested Ep.III stuff - there's no direct PVP.

I wouldn't be against bringing back airboard racing either.

Especially when they can remaster the cool themes they had with it... Tower of Caledem being one of them...

gigawuts
Dec 21, 2012, 12:18 PM
Most techs I can understand, but... You tell me how to just guard Grants/Rafoie :/

That's the joke.

Jakosifer
Dec 21, 2012, 12:22 PM
No items
Fighter only
Final Destination

Only way combat PvP wouldn't be broken as fuck.

NoiseHERO
Dec 21, 2012, 12:54 PM
No items
Fighter only
Final Destination

Only way combat PvP wouldn't be broken as fuck.

The fucking guy.

THIS FUCKING GUY.

Cagedtaytay
Dec 21, 2012, 12:59 PM
No items
Fighter only
Final Destination

Only way combat PvP wouldn't be broken as fuck.

This isn't Super Smash Bros.

gigawuts
Dec 21, 2012, 01:00 PM
This isn't Super Smash Bros.

Indeed, I can't troll as ganon.

NoiseHERO
Dec 21, 2012, 01:11 PM
This isn't Super Smash Bros.

best way to respond to non-serious post

Sp-24
Dec 21, 2012, 01:12 PM
This isn't Super Smash Bros.

Well, we do have Master Hand already.

Cagedtaytay
Dec 21, 2012, 01:29 PM
best way to respond to non-serious post

I feel serious today.

Jakosifer
Dec 21, 2012, 01:38 PM
Indeed, I can't troll as ganon.

You just gave me an idea for my next char: GONNENDARF

Lostbob117
Dec 21, 2012, 05:25 PM
Hunter also has a ranged move.

jooozek
Dec 21, 2012, 05:57 PM
You mean sonic arrow? brb mirage dashing outta dat shit

Lostbob117
Dec 21, 2012, 05:59 PM
You mean sonic arrow? brb mirage dashing outta dat shit

Then a second one hits you after your dash.

jooozek
Dec 21, 2012, 06:03 PM
Too bad you can mirage dash infinitely without taking damage, ever, from dash to dash.

Lostbob117
Dec 21, 2012, 06:08 PM
Too bad you can mirage dash infinitely without taking damage, ever, from dash to dash.

And you can do the same with Step for hunters, so pvp would be dumb. If everyone just dashed. Except for rangers their dash isn't that great.

Syklo
Dec 21, 2012, 08:19 PM
Don't forget hunters/fighters have STEP ATTACK!
So they're invincible and damaging!
buahahahaha

seriously though, no direct combat pvp thanks.

gigawuts
Dec 21, 2012, 08:30 PM
Things that balance a PVE game tend to imbalance a direct combat PVP game, and vice verse.

That doesn't mean you can't have a sort of hybrid game mode, which I think could be a lot of fun if done right. A whooooole lot can go wrong with direct combat, though. You typically can't have the same stats in PVP and PVE games with direct combat, they need to be balanced entirely differently.

And, yes, that usually does mean resources are drawn from one and given to the other. Sega can afford it, but that doesn't mean they're actually going to pay extra to make both good. I've never ever heard of a game that maintains exceptional PVE AND PVP with ongoing content updates. Ever. I highly doubt PSO2 will be the first to pull it off.

JaegerF
Dec 21, 2014, 12:55 PM
Only pve players is against pvp, because they don't have any skill to battle vs other players. They don't have solo and team skills, they play like a arcade game, without tactics and thinking.

I want PvP. I will can kill my old ceo of the team. PvP players will became a strongest force on the servers, even with crafted weapons, because here is more important tactics. But cowards will say no for the pvp. Don't want a pvp? Don't go to the arena, that's all.

wahahaha
Dec 21, 2014, 12:58 PM
Only pve players is against pvp, because they don't have any skill to battle vs other players. They don't have solo and team skills, they play like a arcade game, without tactics and thinking.

I want PvP. I will can kill my old ceo of the team. PvP players will became a strongest force on the servers, even with crafted weapons, because here is more important tactics. But cowards will say no for the pvp. Don't want a pvp? Don't go to the arena, that's all.

Hold it necromancer, the only possible pvp in this game is AIS vs AIS

Z-0
Dec 21, 2014, 01:31 PM
Not liking PvP means you're bad at video game, wow I didn't even know!

Shame I never challenge myself or try to play well with tactics and thinking ever in PSO2!

infiniteeverlasting
Dec 21, 2014, 01:39 PM
1v1 battles where gear doesn't matter? hell yes

Fusionxglave
Dec 21, 2014, 01:39 PM
should be possible just think of Nyau he can take a hit from everyone and still be alive which means PvP should be fun.

increase health and defense and everything good

http://s3-ec.buzzfed.com/static/2014-09/29/3/enhanced/webdr07/anigif_enhanced-buzz-26889-1411976757-18.gif

^^^^^^^^^^^^^^^^

NoiseHERO
Dec 21, 2014, 02:02 PM
You're all prohibited from posting image reaction gifs for the next 24 hours. -mods

edited by sayara

strikerhunter
Dec 21, 2014, 02:09 PM
So why did someone just went ahead and nerco a 2 year old thread?

PvP will never be a thing in PSO2 just because of how the classes are structured right now, unless everything is preset like Battle Mode in the other PS games.

Zorua
Dec 21, 2014, 02:43 PM
Imma max out step advance and dash when combat escape is on cooldown.

Poyonche
Dec 21, 2014, 03:21 PM
Imma double jump with jetboots then spam Sazan or Ilgrants.
Oh and also Gran Wave shift action.

Kilich
Dec 21, 2014, 04:12 PM
Wel, like I said earlier. AIS battles, or battles between preset characters. For example, a simulation where you play as a photon incapable ARKS and have to fight with preset loadouts.

SakoHaruo
Dec 21, 2014, 04:17 PM
If I can't 1v1 you for talking shit

if I can't record my clips and save them for a future montage

If I can't watch others fight

If I can't talk shit to my opponent

If I can't setup online tournaments with (twitch streams for others to watch and) prizes for winning the entire thing

If I can't build a competitive community from it


it's a waste of time. Don't do it Sega ._.P

yoshiblue
Dec 21, 2014, 05:10 PM
Wel, like I said earlier. AIS battles, or battles between preset characters. For example, a simulation where you play as a photon incapable ARKS and have to fight with preset loadouts.

Would this involve a certain children's card game?

Rakurai
Dec 21, 2014, 05:35 PM
PvP would only ever work if they fix the issues with getting juggled and stagger locked that are already enough of an issue in PvE.

It's really stupid that you can get caught in situations where neither using Just Reversal or letting yourself hit the ground will prevent you from getting hit again. Needs to be like the original PSO where your invincibility frames last shortly after you're able to act so you can actually guard/dodge/heal to prevent yourself from dying.

PrinceBrightstar
Dec 21, 2014, 06:18 PM
Well now that Sega has apparently figured out how to do preset loadouts without it overwriting our characters in the PSO2 with the impending challenge missions incoming that breaks down one of the barriers.

Remz69
Dec 21, 2014, 06:42 PM
you already have pvp in pso2, it's called time attack

Natsu Nem
Dec 21, 2014, 06:45 PM
Absolutely not.

Class balance issues aside, there's the problem of latency and the clientsided nature of pso2 combat.

You might see your opponent ready an attack and you react with a dodge but on his client, he has already hit you so you end up taking the damage anyway.

What happens when the server starts lagging? Both of your characters are frozen on server, but you can still control yourself so you start beating on your opponent with no damage numbers appearing at all. At the same time, he's doing it to you. When the lag spike subsides, the server inputs all those numbers that should've popped up during the lag spike at once and both of you drop dead.

Macman
Dec 21, 2014, 06:51 PM
Bring back the Login cup from PSOBB.

2v2 race for points by killing monsters, if you make it to a terminal first you can inflict status effects on the other team.
It was also a great way to farm Girtablulus.

wefwq
Dec 21, 2014, 07:30 PM
But we already have Time Attack and Interrupt Rank, it's can be considered as "competitive".
Also some people are still on e-penis damage show off and affix, if you are into that sort of things.

Personally i don't want "that kind" of PvP since it will turn into Impending doom: the Game Mode the moment it get released.

Fusionxglave
Dec 21, 2014, 07:57 PM
You're all prohibited from posting image reaction gifs for the next 24 hours. -mods

edited by sayara

I am sorry I though my post would be funny

^^;^^

Z-0
Dec 21, 2014, 08:06 PM
But we already have Time Attack and Interrupt Rank, it's can be considered as "competitive".
Also some people are still on e-penis damage show off and affix, if you are into that sort of things.

Personally i don't want "that kind" of PvP since it will turn into Impending doom: the Game Mode the moment it get released.
It doesn't look like what people consider competitive, therefore it isn't competitive.

Same argument can be applied to people who argue many things that are wrong with PSO2. The things they want are there, but they don't look the way they want it to, therefore the problem still exists.

SakoHaruo
Dec 21, 2014, 08:39 PM
But we already have Time Attack and Interrupt Rank, it's can be considered as "competitive".
Also some people are still on e-penis damage show off and affix, if you are into that sort of things.

Personally i don't want "that kind" of PvP since it will turn into Impending doom: the Game Mode the moment it get released.

Versus PvP would need Sega to rework how damage is registered in game as well as the players save stat. It is not possible right now. It IS possible to just throw that shit in the game as is, giving no fucks. What you see on your screen and what I see on my screen would be completely different at all times. Best game ever. ._.b

SO you don't need to worry about "that kind" of PvP anytime soon. o3o

wefwq
Dec 21, 2014, 08:43 PM
It doesn't look like what people consider competitive, therefore it isn't competitive.

Same argument can be applied to people who argue many things that are wrong with PSO2. The things they want are there, but they don't look the way they want it to, therefore the problem still exists.
It IS "competitive" aspect of the game, at least it is what SEGA think.
Just because majority of people refuse it does exist or have no interest on it doesn't make it "not so competitive" or not exist at all.
But yeah, since it broken as fuck i wouldn't want it as PvP either.

Z-0
Dec 21, 2014, 09:36 PM
Well yes, I know it is the competitive aspect of the game as I actually partake in it (it's fun, too! People should try it), I'm just arguing as another would do -- simply because it's not what they want, it's not a real competitive aspect of the game.

Kind of like how PSO2 cannot be challenging in any way simply because mobs melt. You can challenge yourself in PSO2 in various ways, but because it doesn't look like 5,000,000 HP trash mobs that require you to dodge 50 attacks per kill, it's not really challenging.

Kind of like how PSO2 has no sort of content which promotes improvising and using different attacks; the entire game is completely spammy, yet if you watch any Time Attack video, people are using all sorts of different attacks, strategies, coming up with original things, but that's not part of the "real world", so it's not really content which requires improvisation and shit.

etc.

etc.

etc.

wefwq
Dec 21, 2014, 09:58 PM
Well yes, I know it is the competitive aspect of the game as I actually partake in it (it's fun, too! People should try it), I'm just arguing as another would do -- simply because it's not what they want, it's not a real competitive aspect of the game.

Kind of like how PSO2 cannot be challenging in any way simply because mobs melt. You can challenge yourself in PSO2 in various ways, but because it doesn't look like 5,000,000 HP trash mobs that require you to dodge 50 attacks per kill, it's not really challenging.

Kind of like how PSO2 has no sort of content which promotes improvising and using different attacks; the entire game is completely spammy, yet if you watch any Time Attack video, people are using all sorts of different attacks, strategies, coming up with original things, but that's not part of the "real world", so it's not really content which requires improvisation and shit.

etc.

etc.

etc.
I dunno, SEGA just do what another action RPG dev do to beef up their game difficulty, adding up enemy HP and maybe make them somehow move faster.
In this case i can't really blame them for doing that.

Beef up HP >> wow, they only make mob take longer to kill!
Speed up enemy movement >> i hope they makes mob even harder...
Add mob new attack pattern >> i already memorize that moves after a day!
Add new quest type >> same shit -- different format.
Add an entirely new boss >> wow, it got boring after a week, i don't want it!
Adding some sort of stuff that require people to work together >> I HATE IT WHEN THEY FORCING ME TO PUB!
Makes enemy only can be attacked on certain occasion >> unnecessary artificial difficulty and gimmick!
High damage epic attack pattern >> this also artificial difficulty!

In the end, people would just managed to find the ugly side of the new content and bash on it all day long.
No matter what kind of content they add, some people will dislike it especially being online game title makes it even harder.

Mattykins
Dec 21, 2014, 10:06 PM
Sega could arguably make it work with special rebalances that only apply in PvP. Not saying Sega would think of that... :V

Ignoring the dickless arguments of "but pvp is competitive and competition is baaaaaad mmk"

Magus_84
Dec 21, 2014, 10:24 PM
Sega could arguably make it work with special rebalances that only apply in PvP. Not saying Sega would think of that... :V

Ignoring the dickless arguments of "but pvp is competitive and competition is baaaaaad mmk"

Direct player-vs-player competition through the medium of the game's battle system being shoehorned into a primarily-PVE game and requiring tons of reworking for the combat system to support anything approaching competition, just for the sake of appeasing some people's e-peens is baaaaaad, mmk.

Despite what people seem to think, making those sorts of changes is far from a trivial amount of work.

Dev time's better spent on other things at this point. Games that are primarily built for PVE and don't do a PVE/PVP skill split end up making both modes worse for everyone involved.

Games that do commit themselves to a PVE/PVP skill split need to commit to it from the start and deliver resources to maintain both sides of the house. We're way past the point at which that's feasible here.

You need games that are built around you facing things that are similar in abilities, strategy and tactics to the player characters in order to make seamless PVE/PVP switches possible. This is why FPS'es, Fighting games and MOBAs work, and why the vast majority of MMO PvP entries fall flat on their face after sucking down thousands of hours of dev time. PSO2 isn't built to make PvP work.

PSO wasn't either, but a need for "balanced competition" wasn't a thing back then. Nowadays, vocal segments seem entitled to PvP in everything that has a potential for it, even when it's horribly implemented in most cases just for the sake of ticking off a bullet point in a PR release.

TL; DR version: I'm bitter that half of GW2's battle system doesn't functionally work in PvE for the sake of its PvP existing, amongst other things.

Nitro Vordex
Dec 21, 2014, 10:33 PM
http://img1.wikia.nocookie.net/__cb20140217023920/aceattorney/images/0/02/AA5_Holdit.png
focl.

Squall179
Dec 22, 2014, 12:04 AM
Versus PvP would need Sega to rework how damage is registered in game as well as the players save stat. It is not possible right now. It IS possible to just throw that shit in the game as is, giving no fucks. What you see on your screen and what I see on my screen would be completely different at all times. Best game ever. ._.b

SO you don't need to worry about "that kind" of PvP anytime soon. o3o

...just like Armored Core 4 on the PS3/360

HP (well technically AP [Armor Points]) and player positions would be radically differential to where they were on the other screen almost at all times.

Shade_Koopa
Dec 22, 2014, 12:06 AM
I know they are trying to balance out classes and such, but I'd feel that PvP would just make that a whole lot more complicated. PSO is a great PvE game and I wouldn't want it to see it ruined by PvP complications.

Zanverse
Dec 24, 2014, 05:01 PM
Ahem.


Team vs Team Mining Base EQ.

Goal? Destroy the other team's base. Teams will be able to collect Crystals. The Crystals will give them Base upgrades like shielded doors, boost items and traps. If the team gets enough Crystals, they'll be able to deploy ARKS-themed Lilipa mechs to attack other players. The team that wins gets the red item drop crystal.

Poyonche
Dec 24, 2014, 06:00 PM
Ahem.


Team vs Team Mining Base EQ.

Goal? Destroy the other team's base. Teams will be able to collect Crystals. The Crystals will give them Base upgrades like shielded doors, boost items and traps. If the team gets enough Crystals, they'll be able to deploy ARKS-themed Lilipa mechs to attack other players. The team that wins gets the red item drop crystal.

That, GODDAMIT THAT !

Even if I would always fall in the traps ahem...

Noblewine
Dec 24, 2014, 06:13 PM
Bleh I rather see C-mode return(whatever its called). PVP is fun but they really need to rebalance a lot of the PA's in PSO2 that aren't OP and kill someone in one or three hits (like Dus Skadd in PSP2). I have a love/hate relationship with Dus Skadd that made me avoid PVP because people used it in every game I was in. =-=

xxmadplayerxx
Dec 24, 2014, 06:36 PM
If they bring back PSU Board Racing that would be great. Don't think Kill each other would work, because of the mechanics of this game. Alot would have to be changed and tbh i don't think sega has the time for that.

wahahaha
Dec 24, 2014, 06:45 PM
Card games like uhhh Triple Triad would be good

BIG OLAF
Dec 24, 2014, 06:48 PM
Seeing wahahaha's name under the topic title after he posted was enough to /thread, in my opinion.

"PSO2 PvP? Wahahaha!"

strikerhunter
Dec 24, 2014, 06:59 PM
Ahem.


Team vs Team Mining Base EQ.

Goal? Destroy the other team's base. Teams will be able to collect Crystals. The Crystals will give them Base upgrades like shielded doors, boost items and traps. If the team gets enough Crystals, they'll be able to deploy ARKS-themed Lilipa mechs to attack other players. The team that wins gets the red item drop crystal.

Sounds a bit interesting but what the hell are the players suppose to do then? run around and collect crystals before mech comes in? IMO, sounds good on paper but boring upon implanting.

Noblewine
Dec 24, 2014, 07:04 PM
If they bring back PSU Board Racing that would be great. Don't think Kill each other would work, because of the mechanics of this game. Alot would have to be changed and tbh i don't think sega has the time for that.

I like this idea. I wish they would've added more airboard maps in psu to be honest but they never did unless you remember the airboard map during the lightning carnival. They had that other game with dodging mines and explosions (forgot the name of that game). I think it was called Explosive Duel? *Shrugs*

C-mode was fun too. Bring that back SEGA!

Chik'Tikka
Dec 25, 2014, 02:35 AM
All i know is the shop area has a red room... and a blue room... and there's a "Sphere Arena" with way more polygons then is needed...

It's at least been/being considered by SEGAC+^_^+

xxmadplayerxx
Dec 25, 2014, 02:45 AM
I like this idea. I wish they would've added more airboard maps in psu to be honest but they never did unless you remember the airboard map during the lightning carnival. They had that other game with dodging mines and explosions (forgot the name of that game). I think it was called Explosive Duel? *Shrugs*

C-mode was fun too. Bring that back SEGA!

I wished they did too, its wasn't very popular pretty much 50% of everyone i asked said they had better things to do but that's because the rewards were crap, i can't remember the rewards but it was something fun to do to take the pressure off hunting for items 24/7 ,


All i know is the shop area has a red room... and a blue room... and there's a "Sphere Arena" with way more polygons then is needed...

It's at least been/being considered by SEGAC+^_^+

Those rooms, yes i've always wondered what they are there for, that would be great if they ever do implement them into something useful cuz for 2 years so far they have been nothing but a ghost room xD

Syklo
Dec 25, 2014, 03:22 AM
All i know is the shop area has a red room... and a blue room... and there's a "Sphere Arena" with way more polygons then is needed...

It's at least been/being considered by SEGAC+^_^+
I'm more curious about the doors in each that say "No trespassing"

Numie
Dec 25, 2014, 03:25 AM
I miss Battle Mode so imma have to vote YES PLEASE GOD YES
But that option isn't there so "Yes" it is.

Either that or at least bring back the CARD system for those with nothing to do/those who don't want to grind.

EJ
Dec 25, 2014, 05:15 PM
I don't mind it but wish they brought back c-mode that was a lot of fun and the weapons were nice as well.

Noblewine
Dec 25, 2014, 09:20 PM
I wished they did too, its wasn't very popular pretty much 50% of everyone i asked said they had better things to do but that's because the rewards were crap, i can't remember the rewards but it was something fun to do to take the pressure off hunting for items 24/7 ,

True, I just wish the process to accumulating the lightning photons wasn't tedious. The puzzle was pretty fun but you had to clear every room to get enough per run. SEGA could of put a second mission in to make it less tedious and the mission people spammed was pretty fun but unrealistically cheap since the enemies were OP.

kamineko
Jul 4, 2015, 03:01 PM
I think pvp (pvp like PK competition) is still possible with the thought that you need to request the other player for a pvp. So basically if the other party declines then no pvp will occur :v

Nitro Vordex
Jul 4, 2015, 04:41 PM
I think you should watch thread dates. This is a double necro.

Also this game would never work with PvP. /discussion

Stickboy
Jul 4, 2015, 04:44 PM
the fact that clones get flinched most of the time when we attack it

ArcaneTechs
Jul 4, 2015, 05:18 PM
poorly balanced gameplay, will die off in 2 weeks tops, incentives to even play for tradeable items probably wont be good, flinch fest, etc

we go through the same thing everytime a pvp thread comes up, lets see if the thread can reach 30 pages

Anduril
Jul 4, 2015, 05:21 PM
poorly balanced gameplay, will die off in 2 weeks tops, incentives to even play for tradeable items probably wont be good, flinch fest, etc

we go through the same thing everytime a pvp thread comes up, lets see if the thread can reach 30 pages
This is actually and literally the exact same thread that always comes back up; first post is from 2012.

Flaoc
Jul 4, 2015, 05:24 PM
and till this day i still cant figure out why there are still a decent chunk that want pvp in this game of all things

ArcaneTechs
Jul 4, 2015, 05:27 PM
This is actually and literally the exact same thread that always comes back up; first post is from 2012.
I don't bother to remember the text everytime a thread pops up for PvP but i shouldnt be surprised for someone to generate everyones anger for PvP.

and till this day i still cant figure out why there are still a decent chunk that want pvp in this game of all things
They want something to do in a game that drip feeds little amount of content, so that they can you know, boast about themselves or something.

If it did happen, they probably would drip feed PvP's maps over a half a years time

Somehow people keep thinking PvP will save the game in some way, must be in their world i guess

Hobu
Jul 4, 2015, 07:23 PM
Nice necro though.

If you want to pvp, there's plenty of games out there. Bragging rights in PSO2 comes in the forum of character customization, highest rarity of equipment, and mission/combat skills.

PvP has no place in a PvE game.

kingdanny
Jul 5, 2015, 05:13 PM
I'd be fine with it, not like it would take away from the content I use. Although, I don't see it being well-balanced, obviously things like the invincibility from Katana Combat+Combat Escape, Iron Will or Gunner's J-roll would be nerfed or completely removed in PvP, but there still would be some major imbalances that'd need addressing first. Wouldn't want too many builds to be useless in PvP, what fun is no diversity? c:

Zorua
Jul 5, 2015, 05:16 PM
When is this thread getting locked? It gets necro'd way too much.

kingdanny
Jul 5, 2015, 05:51 PM
What have you done...


You have no idea what you have done. o_o


When is this thread getting locked? It gets necro'd way too much.

I see what the 1st person to reply meant now, didn't realize this was from 2012.

wefwq
Jul 6, 2015, 02:03 AM
postan in zombie thread