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View Full Version : JP PSO2 Do you feel unlocking weapon's ability is worth it?



Dark Emerald EXE
Dec 21, 2012, 12:05 AM
For the weapons that have them.
I notice the twins i have a ability of Just attack increase of 3%

Wonder if it would be worth the trouble....

Keyblade59
Dec 21, 2012, 12:08 AM
Well.... the main question is...

Do you feel lucky punk?

UnLucky
Dec 21, 2012, 12:10 AM
Something to work towards if you're bored and loaded

Infinity Series
Dec 21, 2012, 12:26 AM
if you feel lucky..

anddddddd

have a large amount of grinders c:

Sp-24
Dec 21, 2012, 12:31 AM
Well.... the main question is...

Do you feel lucky punk?

About sums it up. Some of the abilities that the weapons have are really neat, but damn, those chances...

Enforcer MKV
Dec 21, 2012, 12:34 AM
In a word?

No.

The Walrus
Dec 21, 2012, 12:36 AM
Nope.

Lumpen Thingy
Dec 21, 2012, 12:56 AM
made my firearm useful until I got a better rifle lol

Kion
Dec 21, 2012, 01:09 AM
For the weapons that have them.
I notice the twins i have a ability of Just attack increase of 3%

Wonder if it would be worth the trouble....

If you like finding more red boxes it is.

http://pso2.swiki.jp/index.php?%E3%83%96%E3%83%A9%E3%82%AA%E3%83%AC%E3% 83%83%E3%83%88

7☆ gunslash Braolet has the hidden ability of increased chances for finding special weapons.

Mike
Dec 21, 2012, 01:16 AM
If you like finding more red boxes it is.

http://pso2.swiki.jp/index.php?%E3%83%96%E3%83%A9%E3%82%AA%E3%83%AC%E3% 83%83%E3%83%88

7☆ gunslash Braolet has the hidden ability of increased chances for finding special weapons.

The catch is all the other "special weapons" you find will be braolets.

Xaeris
Dec 21, 2012, 01:19 AM
Depends on the potential, but no, for the most part.

Shou
Dec 21, 2012, 02:22 AM
Most likely, there are at least a few other ways you can make your character stronger for less maseta investment.

Meji
Dec 21, 2012, 03:51 AM
The catch is all the other "special weapons" you find will be braolets.That's some high quality trolling, right there.

Lumpen Thingy
Dec 21, 2012, 06:29 AM
I love the idea behind this system but I think weapons should have their abilities standard at lvl 1 just to make the find a bit more exciting

Kirine
Dec 21, 2012, 06:41 AM
If you like finding more red boxes it is.

http://pso2.swiki.jp/index.php?%E3%83%96%E3%83%A9%E3%82%AA%E3%83%AC%E3% 83%83%E3%83%88

7☆ gunslash Braolet has the hidden ability of increased chances for finding special weapons.

How does it fare... against, let's say... an Umbilla Rod with Temptation + Luck Rise I?

gigawuts
Dec 21, 2012, 06:43 AM
I love the idea behind this system but I think weapons should have their abilities standard at lvl 1 just to make the find a bit more exciting

Yeah, needing to invest two +10ings is a pretty big hurdle to unlock a weapon's potential...just to bring it up to about 2/3's the damage of the JA latent lambda series. It often is not worth the cost when buying and +9ing that series will beat it. Because of that even the "best" abilities, which are still RNG-dependent, aren't really worth it. Things like random damage mitigation or random knockback immunity etc. would be great, but a 35% chance for 6-8m on average to be dealing mediocre damage the whole time is meh.

I wish they'd take +10ing out of the equation and just leave it at the spheres it costs, or something.

WolfDreamer
Dec 21, 2012, 02:04 PM
I wish they'd take +10ing out of the equation and just leave it at the spheres it costs, or something.

This! They could do something along the lines of:
lv0 -> lv1 = 1 Sphere cost, 100% chance
lv1 -> lv2 = 2 Sphere cost, 50% chance
lv2 -> lv3 = 3 Sphere cost, 25% chance

Would be a fair price and even have the RNG so DoDo is happy.

Temprus
Dec 21, 2012, 02:11 PM
Well, if you can ever afford getting say... a Psycho Wand maxed over and over (That's right, i'm telling you to get a 12* to +10 several times), its pp usage decreasing skill would be beyond nice.

But I'm sure Dudu will laugh as soon as he sees it. And I'm talking deep, "The Empire is mine" style of laughing.

Yden
Dec 21, 2012, 02:14 PM
Unlocking a potential, if you have the grinders I'd say yes. Upgrading is a big no no though. The JA bonus potential on my rifle would only increase by 1% if I upgrade the potential to lvl 2 which is completely shit compared to the 3% increase gained from just unlocking level 1.

Z-0
Dec 21, 2012, 02:55 PM
Well, if you can ever afford getting say... a Psycho Wand maxed over and over (That's right, i'm telling you to get a 12* to +10 several times), its pp usage decreasing skill would be beyond nice.
No point going past level 1.

1: 17% decrease
2: 19% decrease
3: 21% decrease

4% is not worth doing an extra +20.

Sp-24
Dec 21, 2012, 03:02 PM
This! They could do something along the lines of:
lv0 -> lv1 = 1 Sphere cost, 100% chance
lv1 -> lv2 = 2 Sphere cost, 50% chance
lv2 -> lv3 = 3 Sphere cost, 25% chance

Would be a fair price and even have the RNG so DoDo is happy.

Unlocking a lv.2 special ability:

Level: 2 -> 3
Success chance: Low
Risk: -2

...Not sure if I want that. Though it's still better than what we currently have.

gravityvx
Dec 21, 2012, 03:03 PM
All of them are a waste of damn money, they need to just stop half assing the weapons and make them fun to use like in pso instead of new skins with higher damage and massive money sinks attached.

ThePendragon
Dec 21, 2012, 03:39 PM
Is there a list of weapons and their special abilities in English somewhere? Would be REALLY useful to have.

Dark Emerald EXE
Dec 21, 2012, 05:14 PM
Well....iirc the only weapon i have with one states just attack 3%
Wasn't sure if that extra power would justify doing level 1

Lostbob117
Dec 21, 2012, 05:16 PM
Yes why wouldn't you?

Eman2417
Dec 21, 2012, 05:21 PM
Nope, unless you have a pwand/broalet? ( 7* gunslash ).

jooozek
Dec 21, 2012, 05:56 PM
Even if you have a vraolet... are you seriously going to run with this thing? For it to take effect I'm more than sure that you need to have it in in your hands when the monster dies seeing that this is how it works for the EXP and Meseta boosters so ???

Dark Emerald EXE
Dec 21, 2012, 06:14 PM
Well they the. 9* twins
So its not that I'd find the use for it....just wonder if its enough to justify going through the.painfulnprocess snd the meseta and grinders of getting it back to 10+ "again" just for 3%

Eman2417
Dec 21, 2012, 06:20 PM
Even if you have a vraolet... are you seriously going to run with this thing? For it to take effect I'm more than sure that you need to have it in in your hands when the monster dies seeing that this is how it works for the EXP and Meseta boosters so ???
That's what the lambda one is for.

gigawuts
Dec 21, 2012, 06:23 PM
That's what the lambda one is for.

If you're a ranger.

The Walrus
Dec 21, 2012, 06:26 PM
Ya know, it'd be neat if weapons had abilities that worked by charging a normal attack to unleash the effect. They could still keep the same system or modify it a little by letting these charge abilities be upgraded too.

Tenlade
Dec 21, 2012, 08:46 PM
Even if you have a vraolet... are you seriously going to run with this thing? For it to take effect I'm more than sure that you need to have it in in your hands when the monster dies seeing that this is how it works for the EXP and Meseta boosters so ???

use it for boss drops, switch to it when the lady in the box tells you the boss only has a little bit of strength remaining.

jooozek
Dec 21, 2012, 09:04 PM
use it for boss drops, switch to it when the lady in the box tells you the boss only has a little bit of strength remaining.
Let me pull out the card that everyone likes to use... +50% to 0.00001 is 0.000015 so with that said, I would never waste my progress on a weapon for something that I'd never notice.

Dinosaur
Dec 21, 2012, 09:13 PM
Totally worth it because it is unique.

Tenlade
Dec 21, 2012, 09:24 PM
well for boss drops it would be more like .01 or less, especially for rare bosses or mr umblla and his stick., so that minor boost might actually help there.

and of course youd never notice, the game has no way of telling you when an increase in drop rate actually causes an item to drop. Heck for all we know the drop tickets do nothing and sega is just scamming people (well more of a scam then rare drop tickets already are anyway)

what im curious of though is if lucky rise and these abilities raise the drop rates of regular items or stuff like grinders and photon drops. If so they'd have a tangible reward and be worth something even if you didnt find a rare.

Syklo
Dec 21, 2012, 09:40 PM
Let me pull out the card that everyone likes to use... +50% to 0.00001 is 0.000015 so with that said, I would never waste my progress on a weapon for something that I'd never notice.

-does calculations-
(assuming the 0.00001 is the probability itself and not a %, i.e. 0.00001 rather than 0.0000001)
Well let's assume a boss had those drop rates for some arbitrary item.
To ensure a 95% chance of getting AT LEAST ONE of that item from that boss, you would need to kill around 299572 of that boss.
With the +50% boost, you only need to kill 199714 of that boss.
YOU SAVE YOURSELF 100000 FREAKING KILLS EVEN WITH A TINY BOOST!

gigawuts
Dec 21, 2012, 09:50 PM
Totally worth it because it is unique.

You haven't actually tried to do this yet, have you?

Dinosaur
Dec 21, 2012, 10:08 PM
You haven't actually tried to do this yet, have you?

never touched it in my life and i don't know anything about it

gigawuts
Dec 21, 2012, 10:21 PM
never touched it in my life and i don't know anything about it

Well, basically, to get a 3% bonus, you need to +10 a 9*, then reset the grind to +0. Then you need to +10 it again to get another 1%. Then you need to repeat. Then you need to +10 it one final time. Also, each unlocking costs 2, 3, and 4 photon spheres.

And this is for one item. The other sub-10* bonuses are all for weapons with several hundred less ATK, with bonuses such as a chance to ignore knockback or increase your passive PP regen...all for the same costs.

Yep.

Also there's a 10* that gives a 6% chain trigger bonus (goes as high as 12%! for 4 +10ings!)

Mysterious-G
Dec 21, 2012, 10:30 PM
To ensure a 95% chance of getting AT LEAST ONE of that item from that boss, you would need to kill around 299572 of that boss.

False. I am not more probable to get a six just because I throw my dice over and over again.

gigawuts
Dec 21, 2012, 10:33 PM
False. I am not more probable to get a six just because I throw my dice over and over again.

Better phrasing:

To have a chance of already having the item you need to have already killed etc.etc.

edit: further fixed phrasing

Mysterious-G
Dec 21, 2012, 10:40 PM
But to have a chance to have the item I only need to have killed one enemy. More can't really be said.

MetalDude
Dec 21, 2012, 10:47 PM
Basically, you have no greater chance at getting the item from killing 10,000 enemies than you do killing 1. You either get the item or you don't. It was a huge misconception during PSO1 that you simply kill that number of enemies and you'll get it; that's not how it works at all.

Kirine
Dec 21, 2012, 10:47 PM
Well, basically, to get a 3% bonus, you need to +10 a 9*, then reset the grind to +0. Then you need to +10 it again to get another 1%. Then you need to repeat. Then you need to +10 it one final time. Also, each unlocking costs 2, 3, and 4 photon spheres.

And this is for one item. The other sub-10* bonuses are all for weapons with several hundred less ATK, with bonuses such as a chance to ignore knockback or increase your passive PP regen...all for the same costs.

Yep.

Also there's a 10* that gives a 6% chain trigger bonus (goes as high as 12%! for 4 +10ings!)

If I remember, Noise Blower's special ability is increasing chain trigger damage... which means it's a 10* weapon that demands GU as a subclass with chain trigger.

gigawuts
Dec 21, 2012, 10:52 PM
Basically, you have no greater chance at getting the item from killing 10,000 enemies than you do killing 1. You either get the item or you don't. It was a huge misconception during PSO1 that you simply kill that number of enemies and you'll get it; that's not how it works at all.

You know what, I'm just going to leave this one alone.

MetalDude
Dec 21, 2012, 10:54 PM
As someone who is hunting Demo Comet, I thought that would have been painfully obvious to you. Your phrasing didn't make any sense.

Dark Emerald EXE
Dec 21, 2012, 11:50 PM
I think this thread took a left turn somewhere lol

Somehow went from the justification of benefit vs meseta/grinder usage on special abilities to the percentage of hunting something lol


Unless i missed something :o

Syklo
Dec 21, 2012, 11:57 PM
Better phrasing:

To have a chance of already having the item you need to have already killed etc.etc.

edit: further fixed phrasing
pretty much what I meant.

Correct in the sense that your chances don't increase at all for every attempt, but what I was meant to say was something like what gigawuts said or: "to ensure a 95% chance (statistically) of HAVING at least one, you would've killed at least blablabla" etc

Dinosaur
Dec 22, 2012, 07:07 PM
Well, basically, to get a 3% bonus, you need to +10 a 9*, then reset the grind to +0. Then you need to +10 it again to get another 1%. Then you need to repeat. Then you need to +10 it one final time. Also, each unlocking costs 2, 3, and 4 photon spheres.

And this is for one item. The other sub-10* bonuses are all for weapons with several hundred less ATK, with bonuses such as a chance to ignore knockback or increase your passive PP regen...all for the same costs.

Yep.

Also there's a 10* that gives a 6% chain trigger bonus (goes as high as 12%! for 4 +10ings!)

definitely worth it

Syklo
Dec 22, 2012, 07:24 PM
definitely worth it
Not sure if trolling.

Also, only a select few weapons even have a potential available for unlocking in the first place...which sucks.

Sp-24
Dec 22, 2012, 07:28 PM
Not sure if trolling.

Also, only a select few weapons even have a potential available for unlocking in the first place...which sucks.

Sakai has said that they are going to give special abilities to more weapons in the future, so that one is covered.

Syklo
Dec 22, 2012, 07:32 PM
Sakai has said that they are going to give special abilities to more weapons in the future, so that one is covered.
It better be for ALL (current) rares or I'm not satisfied.

Very interested in getting the Vampric Blade potential.

Sp-24
Dec 22, 2012, 07:33 PM
I don't remember the details, but I think that the only thing that was promised is special abilities that power up a certain PA.

D-Inferno
Dec 22, 2012, 09:47 PM
http://cirnopedia.frostsabre.com/

If this place is right, the weapon potentials go to Lv5. Psycho Wand for example would get 23% reduction at Lv4, and 25% at Lv5, which makes sense.

I'm really hoping that there is some kind of "backlash" towards the ridiculous way Weapon Potential is handled, similar to the EXP backlash.