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Skyly HUmar
Feb 4, 2013, 07:24 PM
I was wondering guys, what do you do to grind your 10*s and how has that been working for you?

That ive been trying to do is just get it to 7 or so, then start using -1 protects. But so far i havnt gotten a 10* to +10, in fact, last time I tried, i successfuly got my double saber from +9 to +8 all for the nice cheap price of 2.6m (and im not a premium guy so that really hurt).

Is there a better way than this? or is the only other alternative to just get a full protect and try once every couple days once you get it to +9?

NoiseHERO
Feb 4, 2013, 07:31 PM
keep going till 8...


probably cost you 60 or 800 grinders, protects from there.

That's what I did.

Xaeris
Feb 4, 2013, 07:32 PM
I'll let you know when I get one.

No, but seriously, since the changes to the amount of grinders necessary to grind, it's a little more feasible to spam grind without protection and hope probability looks favorably upon you, but I'd say a full protect still pays for itself for at least going from 9 to 10.

renji84
Feb 5, 2013, 01:20 AM
I'll let you know when I get one.

No, but seriously, since the changes to the amount of grinders necessary to grind, it's a little more feasible to spam grind without protection and hope probability looks favorably upon you, but I'd say a full protect still pays for itself for at least going from 9 to 10.
full protect...are you crazy ?go hit 8 and buy -1 . hit 9 and go for -1 and 5% grind
17 10 star grind at 10 so far....

Skyly HUmar
Feb 5, 2013, 01:59 AM
full protect...are you crazy ?go hit 8 and buy -1 . hit 9 and go for -1 and 5% grind
17 10 star grind at 10 so far....

Thats what i did and blew 2.6 mil lol. I guess it all goes down to luck again though.

Thanks for the reply guys, may the rng smile upon you.

The Walrus
Feb 5, 2013, 02:01 AM
I just brute force it and hope for the best.

Zyrusticae
Feb 5, 2013, 02:11 AM
I've yet to +10 a single 10*.

I'll get back to you when I do.

TaigaUC
Feb 5, 2013, 03:15 AM
I've tried to grind a few 10 star weapons. The first few took a huge amount of grinders and meseta to get to +5 or +6. They often failed back to +1.

After they nerfed the grinder cost, I've been able to get them to around +7 or +8 relatively easily, and then I use -1 protectors until I get to +9, where I use +5% and -1 protector together. Got an Elder Rifle and Elder Rod to +10 that way. I'd advise against wasting protectors on anything less than the best that you think you'll get for a long, long while.

Units are a different matter, of course. I just spam them until they reach +10. Sometimes they fail like crazy, and sometimes they go all the way to +10 without any failures.

Mokyu
Feb 5, 2013, 06:48 AM
My first ever 10 grind was on my lambda vroalet when the grind amount changed. The first initial grind to 10 was awful, unlocked fortunate omen, and it got better from there. Although not much better. Used about 210 grinders w/o any form of protections though to get fortunate omen lv 3 and back to +10.

If this is what it takes to grind a 7 star then i fear when i try grind an 8 star or a 10 star weapon... @_@

_Nue
Feb 5, 2013, 08:16 AM
There is no method... Only pain.

BlueCast Boy
Feb 5, 2013, 08:30 AM
I've tried many grinders and never yet fully upgraded all my 10 stars weps, Even my +9 Fossiltrix I'm afraid to grind it without Full Protect, I also use -1 Risk Protect for mostly on +5 to 6 especially an 11*... Good luck fully upgrading your 10* weapon.

Reiketsu
Feb 5, 2013, 08:55 AM
Just the other day, I finally managed to get my units to +10... that alone sure took a while, but weapons sadly are a whole diferent story. Mine just refuse to go past +7 X_X I'm lucky to get one to +7 in the first place... therefore, I normally just settle with +6 u_u"

Honestly, I don't even think +10 is worth all the trouble, grinders, money and frustration...
In my opinion, the difference between +7 and +10 isn't huge enough to warrant such madness.
I rather have something at +6 or maybe +7, but keep my money and sanity, lol

Crysteon
Feb 5, 2013, 09:42 AM
I grind from +1 to +8 by brute force or start using -1 protectors at +7, then just use full protectors at +9->+10 transition. I dont really have patience to lose grinds at +9, lol...as long as I have money, I dont care spending on full protectors.

Coatl
Feb 5, 2013, 09:49 AM
Just throw meseta at it until it happens.
Just ask the people who've spent 25mil on one *10. They know how it's really done.

Dnd
Feb 5, 2013, 10:04 AM
For my 10* weapons I imagine I've been pretty lucky using this method:

+0-+8 via brute forcing (mostly, im not brave enough to hit +9 without a booster)
+8-+9 via 5% booster and -1 protects (Heres the lucky part - I've failed 12 times at this stage overall, but only lost a grind level 2 times, 1 -1 and 1 -2)
+9-+10 via 5% booster and full protect (it may cost ~1.3million per grind, but the worst I've had is 2 fails on one weapon - I REALLY cant be asked dropping a -2 at this stage with a -1 protect and im not running that risk)

So far got 4 10*'s to +10 following this method, of which from title rewards I've gotten 3.6 million meseta back (assuming you have a shop), anyway.

Considering you get another 40% of the weapons atp added in the last 3 grind levels on a 10*, which is 80% of the boost from +0-+7 imo its well worth it

Coatl
Feb 5, 2013, 10:10 AM
From my experience, it takes about 8mil on average to +10 a *10.
This has been consistant with 4 of my *10s.
I do have one outliner though, that is close to hitting the 15mil grind cost mark and is +9 currently.



For my 10* weapons I imagine I've been pretty lucky using this method:

+0-+8 via brute forcing (mostly, im not brave enough to hit +9 without a booster)
+8-+9 via 5% booster and -1 protects (Heres the lucky part - I've failed 12 times at this stage overall, but only lost a grind level 2 times, 1 -1 and 1 -2)
+9-+10 via 5% booster and full protect (it may cost ~1.3million per grind, but the worst I've had is 2 fails on one weapon - I REALLY cant be asked dropping a -2 at this stage with a -1 protect and im not running that risk)

So far got 4 10*'s to +10 following this method, of which from title rewards I've gotten 3.6 million meseta back (assuming you have a shop), anyway.

Considering you get another 40% of the weapons atp added in the last 3 grind levels on a 10*, which is 80% of the boost from +0-+7 imo its well worth it

This is pretty much how it's done.

Seravi Edalborez
Feb 5, 2013, 12:09 PM
Brute force. I don't believe in luck boosters.

This might be why it took 460 grinders to get Elder Rifle from +8 to +10.

gigawuts
Feb 5, 2013, 12:34 PM
If it wasn't so prone to streaks I'd have a method. They are though, so much like most governments I throw money (and grinders) at the problem until it looks solved enough for me.

Bite the pillow, I'm going in raw.

Corms
Feb 5, 2013, 01:51 PM
I really don't think booster/protect items are worth it. Nothing else is more disappointing than when it still fails. And the decrease in grinder cost per attempt has given people more chances to grind which is super helpful. So why spend millions on a full protect when you can spend those on about a stack grinders, giving yourself a lot more attempts.

My advice is just stock up on enough grinders so you won't end up in an uncomfortable position. I really don't like to try grinding without at least 400ish. My last 3 10*s from +0 to +10 took 48, 96, and 44 attempts respectively without the use of boosters or protects.

Yes, I've gone from +9 to +1 and it sucks, but it'll go back up. If anything it's just tedious, but either way it's up to you.

edit: 25m on one 10*? I'm assuming with boost/protects. That's ridiculous. That's almost 3000 grinders...I've yet to hear the story where someone has thrown 3000 or even 1000 grinders at Dudu without getting their weapon to +10.

Coatl
Feb 5, 2013, 02:33 PM
The thing is, a stack of grinders sell for roughly less than 1mil. Whether you use 6 locks on a *10 or 600 grinders, the net cost is roughly the same.

MetalDude
Feb 5, 2013, 02:49 PM
Full protects have yet to really pay off for me outside of one 10*. Failing 8 of them in a row is just absurdly depressing. Considering the grind reduction now, I only bother with -1's at 8-10.

gigawuts
Feb 5, 2013, 03:07 PM
Full protects will never be cost effective, due to people wanting to sell them to get the most meseta or their real cash and due to the plain math of their use (People who use them will not ONLY use them when the grind would have failed - they will use them for EVERY attempt. This makes it impossible for them to be worth it for an average grind.) The people using them will also value the security more than the meseta they spend, meaning they'll use them even when they're far from cost effective.

Which is the point. You pay a premium to have "security," but that security isn't the issue with grinding. Nobody REALLY gets upset when they fail their first +9, if the average success rate is 20%. The fact that you're never guaranteed success is the issue with grinding, when you can exceed the average by a factor of ten and still be staring at 20% odds for every next try. That's what's bullshit.

Skyly HUmar
Feb 6, 2013, 02:19 AM
Which is the point. You pay a premium to have "security," but that security isn't the issue with grinding. Nobody REALLY gets upset when they fail their first +9, if the average success rate is 20%. The fact that you're never guaranteed success is the issue with grinding, when you can exceed the average by a factor of ten and still be staring at 20% odds for every next try. That's what's bullshit.[/QUOTE]

Thats exactly the problem. Imo sega just wants an effective cash sink system, and thats great and all. But it would be better if they had alot of them instead of one big bullshit one. Right now it just feels like it's harder to grind a 10 than it is to find one. I dont even wanna know howhard it'll be to grind a 11 or 12 or 13+* wep. And to make it worse the potentials are really amazing for some weps and you gotta go through the cycle multiple times if you want your wep to be "completed".

Ive seen 2 people with a potentialed psycho wand, 4 with potentialed fal claws. I can only imagine what that costs.

DS23
Feb 6, 2013, 02:21 AM
Using % success boosters is a good idea...

SociableTyrannosaur
Feb 6, 2013, 02:57 AM
I have about 30 million meseta and only grind gear I really want to +10. 9* and lower I just brute force to 10 usually unless I have some 5% boosters laying around. then I'll used them to go from 9 to 10 on a 9*. 10* I force to 8 and then use full protects. the most I've had to use this way is 5 and that was bad. I know it can be way worse for some and I hope it never happens to me.

Anyway protects are really just to keep from pulling your hair out and spending hours/days trying to grind the things. certainly not cost effective but definitely better for your hairline if you have the money to spend.

Soultrigger
Feb 6, 2013, 03:23 AM
Considering full protects are around 1.1mil and up and grinders are now about 7k, essentially it's guaranteed no penalty versus roughly 55 grind attempts. Uh yea, the latter sounds a lot better.

Also, % boosters take away from -0 penalty, so aside from maybe +9 (which is roughly 30% base), I don't think % boosters are cost effective at all either...

Xaeris
Feb 6, 2013, 04:19 AM
Looks like I have some 'splaining to do.

Grinders are about 7.9k as I'm writing this now. Two grinders to grind a 10*, plus Dudu's 5k expense , and that comes to just shy of 21k per attempt. I am too lazy to look up a full protect right now, so I will use Soultrigger's number and say it's 1.1m. So, let's paint the picture. We're at Dudu's with a +9 10*, ready to roll the dice and take it to +10. At a 20% chance, we, unsurprisingly, fail. We weren't using a full protect, so, we suffer a penalty. Let's start off with -1.

So, now our 10* is at +8. Okay, so to get to +10, you have to get to +9, which is 20%, then to +10, which is 20%. So, the overall chance of success here is 4%, i.e, 1 in 25. 25 attempts comes to about 525k, which is indeed cheaper than a full protect.

So, let's rewind and say the penalty was -2. So, the 10* is at +7. 7 to 8 is 20%, 8 to 9 is 20%, and 9 to 10 is 20%, so, altogether, the chance of success here is .8%, ie, 1 in 125. That comes to around 2.6m. That is not cheaper than a full protect.

I don't think the -3 scenario needs exact numbers to make my case, but just for some depressingly soul crushing numbers, let's see how that works out. 30%, 20%, 20% and 20%, mix them all together and we get .24%. That's 1 in 417, about. 417 runs through from +6 to +9 will cost us nearly 9m. That is definitely not cheaper than a full protect.

Now, let me pause to say that this is from a law of large numbers perspective; you could absolutely get lucky and go from 0 to 10 on your first try without a single failure. If you go that route, I sincerely bid you godspeed and will not begrudge you if you win out. I'm assessing the decision to use full protects from a macro perspective, i.e, what statistics say I should expect. And what it says is that in the scenario I only lose 1 grind or don't even lose any grinds (or hell, in the scenario you succeed) going from 9 to 10, I lose money on that protect. Losing 2 or 3, however, I save money. Lots of it.

Now, in doing this, I purposely omitted a consideration because it makes the math way too unwieldy at this ungodly hour: the fact that there's absolutely nothing that says you can't fail twice in a row, and at that level of grind, you're probably going to fail twice in a row and lose even more grinds, giving you even more probability hurdles to leap over. That just further compounds the potential costs of not using a protect. I'm aware there's some controversy over the percentages I used. Substitute them for whatever values you (reasonably) prefer. The numbers don't change appreciably.

PS: The author makes no claims that the math above is ironclad and will not raise a hissy fit if it is challenged.

MetalDude
Feb 6, 2013, 05:02 AM
I stopped using full protects simply because I fell into the scenario of failing way too many times with them to give a shit about getting back up to 7 or 8 and just using 5% + -1. The system can fluxuate so badly that one method or the other may or may not work out better and I feel a little more comfortable spending less per attempt at a risk of penalty.

Meji
Feb 6, 2013, 06:31 AM
just using 5% + -1.This is the best solution in my opinion.

Daiyousei
Feb 6, 2013, 08:48 AM
I don't get much to +10, but I'm still better off without brute forcing. Things happen in streaks to me, I'd either get a success streak, and then the first fail usually doesn't decrease my grind at all. Should I continue however, it only gets worse from then on, I just stop and try later. Took a while getting my Ishurais to +10, with it not budging from +5 with failed first attempts each grind session of which I just stopped right there. Then one day, RNG smiled on me and went straight to +10 in one go.

If I had to estimate, I spent about 50 or so grinders doing that, and this was before the grinder nerf.

I have not yet gotten any 10* to +10 yet, highest I got was Elder Rod at +8, but I got greedy and ended up dropping to +2 in the streak afterwards. I did not lose any grind in the first fail, I just couldn't resist my "almost there" temptation and ended up losing it all.

NoiseHERO
Feb 6, 2013, 08:56 AM
20% with psu and pso2's RNG is actually 5%

Coatl
Feb 6, 2013, 12:46 PM
Looks like I have some 'splaining to do.



Some nice 'splaining was done.

Dammy
Feb 6, 2013, 02:31 PM
This is the best solution in my opinion.

it is , here an example

[SPOILER-BOX]2013-02-06T23:00:23 2567 [Grind(success) +1] 10089454 Dammy グリムグリン+1 attr:Light(25)
2013-02-06T23:00:23 2568 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:28 2569 [Grind(success) +1] 10089454 Dammy グリムグリン+2 attr:Light(25)
2013-02-06T23:00:28 2570 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:32 2571 [Grind(success) +1] 10089454 Dammy グリムグリン+3 attr:Light(25)
2013-02-06T23:00:32 2572 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:35 2573 [Grind(success) +1] 10089454 Dammy グリムグリン+4 attr:Light(25)
2013-02-06T23:00:35 2574 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:39 2575 [Grind(failure) -0] 10089454 Dammy グリムグリン+4 attr:Light(25)
2013-02-06T23:00:39 2576 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:44 2577 [Grind(success) +1] 10089454 Dammy グリムグリン+5 attr:Light(25)
2013-02-06T23:00:44 2578 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:49 2580 [Grind(success) +1] 10089454 Dammy グリムグリン+6 attr:Light(25)
2013-02-06T23:00:49 2581 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:55 2582 [Grind(success) +1] 10089454 Dammy グリムグリン+7 attr:Light(25)
2013-02-06T23:00:55 2583 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:08 2584 [Grind(success) +1] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:01:08 2585 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:16 2586 [Grind(failure) -0] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:01:16 2587 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:57 2588 [Grind(success) +1] 10089454 Dammy グリムグリン+9 attr:Light(25)
2013-02-06T23:01:57 2589 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:04 2590 [Grind(failure) -1] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:02:04 2591 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:09 2592 [Grind(success) +1] 10089454 Dammy グリムグリン+9 attr:Light(25)
2013-02-06T23:02:09 2593 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:16 2594 [Grind(success) +1] 10089454 Dammy グリムグリン+10 attr:Light(25)
2013-02-06T23:02:16 2595 :Consume 10089454 Dammy グラインダー Num(2)[/SPOILER-BOX]

only used few +5% and -1 items, nothing else
or i guess Dudu just was in a good mood...

Corms
Feb 7, 2013, 12:03 PM
'splaining to do.

It's a good explanation, but the thing is SEGA is pretty much throwing grinders at us at this point.

-Fields, COs, and titles
-Common reward from FUN
-10* weapons (iritista stones especially) and units
-4th campaign that gives us a free stack with more to come I assume

So more often than not, people can get away with grinding without the extra 15k, which makes a significant reduction per attempt. And it makes a big difference for players without shop access since they can't sell those grinders anyway.

renji84
Feb 7, 2013, 12:51 PM
i make video grinding 10*

https://www.youtube.com/watch?v=hvw_WL79gn0

Coatl
Feb 7, 2013, 12:59 PM
i make video grinding 10*

https://www.youtube.com/watch?v=hvw_WL79gn0


it is , here an example

[SPOILER-BOX]2013-02-06T23:00:23 2567 [Grind(success) +1] 10089454 Dammy グリムグリン+1 attr:Light(25)
2013-02-06T23:00:23 2568 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:28 2569 [Grind(success) +1] 10089454 Dammy グリムグリン+2 attr:Light(25)
2013-02-06T23:00:28 2570 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:32 2571 [Grind(success) +1] 10089454 Dammy グリムグリン+3 attr:Light(25)
2013-02-06T23:00:32 2572 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:35 2573 [Grind(success) +1] 10089454 Dammy グリムグリン+4 attr:Light(25)
2013-02-06T23:00:35 2574 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:39 2575 [Grind(failure) -0] 10089454 Dammy グリムグリン+4 attr:Light(25)
2013-02-06T23:00:39 2576 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:44 2577 [Grind(success) +1] 10089454 Dammy グリムグリン+5 attr:Light(25)
2013-02-06T23:00:44 2578 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:49 2580 [Grind(success) +1] 10089454 Dammy グリムグリン+6 attr:Light(25)
2013-02-06T23:00:49 2581 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:00:55 2582 [Grind(success) +1] 10089454 Dammy グリムグリン+7 attr:Light(25)
2013-02-06T23:00:55 2583 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:08 2584 [Grind(success) +1] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:01:08 2585 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:16 2586 [Grind(failure) -0] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:01:16 2587 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:01:57 2588 [Grind(success) +1] 10089454 Dammy グリムグリン+9 attr:Light(25)
2013-02-06T23:01:57 2589 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:04 2590 [Grind(failure) -1] 10089454 Dammy グリムグリン+8 attr:Light(25)
2013-02-06T23:02:04 2591 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:09 2592 [Grind(success) +1] 10089454 Dammy グリムグリン+9 attr:Light(25)
2013-02-06T23:02:09 2593 :Consume 10089454 Dammy グラインダー Num(2)
2013-02-06T23:02:16 2594 [Grind(success) +1] 10089454 Dammy グリムグリン+10 attr:Light(25)
2013-02-06T23:02:16 2595 :Consume 10089454 Dammy グラインダー Num(2)[/SPOILER-BOX]

only used few +5% and -1 items, nothing else
or i guess Dudu just was in a good mood...

Some people are just too damn lucky.
<_>