PDA

View Full Version : PSO2 Do you think SEGA will tone down the greed in NA?



Emizel
Feb 15, 2013, 07:05 AM
Do you think the payment/premium/AC model and prices will change drastically during localization?

I noticed that despite paying for Premium (monthly subscription fee), I'm STILL limited to only one character slot. I have to buy that too.

I would like it if free users could trade so that I can give my friends stuff.

I think I'm OK with My Room being for Premium.

Tcrusader51
Feb 15, 2013, 07:10 AM
Doubt it. Not as long as you can download and continue to play the game for free.

Penndragon
Feb 15, 2013, 07:17 AM
I am pretty sure they will stay the same. IMO they give you enough as it is. The only thing I do not agree with is skill resets using money, other then that everything else is fair. You do not really need more then 1 character.

SociableTyrannosaur
Feb 15, 2013, 07:55 AM
It's really not that expensive for the big stuff. $5 for a character slot is not a big deal. I think some of the items could be a bit cheaper. Like scape dolls, exp +100%s and cosmo atomizers.

Rare drop rate boosters and the inventory expansion could be a bit cheaper, but really, I think the prices are reasonable.

Would I like things to be cheaper? Who hates saving money?

UnLucky
Feb 15, 2013, 12:38 PM
Skill and mag resets should be way cheaper than entirely new ones.

And if trading were free, character slotlicenses wouldn't be worth it other than convenience (but you have to log out and back in to switch anyway)

I sure hope they lower prices and make it possible to pay the exact amount for just one thing. Otherwise I wouldn't want to spend any money on a temporary server.

Ether
Feb 15, 2013, 12:50 PM
I wouldn't be surprised if they entirely overhauled the scratch lottery and just made a shop where you could buy clothing directly for AC. The randomness of that system just feels really scummy, everything else where you get what you pay for is fine though.

NoiseHERO
Feb 15, 2013, 12:51 PM
Probably a little.

Reasons like "wtf is phantasy star? I'm not paying 17 bucks a month for that"

Requiem Aeternam
Feb 15, 2013, 12:54 PM
I wouldn't be surprised if they entirely overhauled the scratch lottery and just made a shop where you could buy clothing directly for AC. The randomness of that system just feels really scummy, everything else where you get what you pay for is fine though.

I wouldn't actually mind if they did this. It would give me a reason to play the english version. As for changes I don't think they'll do anything different. Have a feeling that it'll be $1 or £1 for 100AC. It doesn't really matter to me what they do since I'm staying on the japanese version.

SolRiver
Feb 15, 2013, 12:59 PM
It will probably charge the same pice, but being NA, less choices and less quality...

yoshiblue
Feb 15, 2013, 01:26 PM
No mercy will be given. Only Rappies.

Googlebonker
Feb 15, 2013, 01:56 PM
How is it there were world-wide, mulitcultural, multilingual online games, but...

Hm. SHOULD they? Possibly. It might help their subscribership if they do. Will they? Let's not hold our breaths. *rollback* Let's not hold our breaths. *rollback* our breaths. *rollback* aths.

lol

Anduril
Feb 15, 2013, 02:57 PM
I wouldn't be surprised if they entirely overhauled the scratch lottery and just made a shop where you could buy clothing directly for AC. The randomness of that system just feels really scummy, everything else where you get what you pay for is fine though.
Considering the potential issues that could come from having the scratch system as-is, I can see this being a possibility; this seems to be the standard M.O. for most F2P MMOs I've played.

GtSaiyaMan
Feb 15, 2013, 03:00 PM
Do you think the payment/premium/AC model and prices will change drastically during localization?

I noticed that despite paying for Premium (monthly subscription fee), I'm STILL limited to only one character slot. I have to buy that too.

I would like it if free users could trade so that I can give my friends stuff.

I think I'm OK with My Room being for Premium.

i havent tried it yet...but equivalent to US Dollars, how much is an additional character slot? I guess i would at least hope to get at least one additional character slot once i pay the monthly premium...

Anduril
Feb 15, 2013, 03:06 PM
i havent tried it yet...but equivalent to US Dollars, how much is an additional character slot? I guess i would at least hope to get at least one additional character slot once i pay the monthly premium...
Current exchange rate: ¥500 = $5.39. If AC prices stay the same, I imagine it would just even out to $5.00.

Lumpen Thingy
Feb 15, 2013, 03:19 PM
If SOA ran this game everything would be double the price of the JP version. Why you ask? Because its SEGA logic and it's impossible to figure out SEGA logic.

GtSaiyaMan
Feb 15, 2013, 03:51 PM
Current exchange rate: ¥500 = $5.39. If AC prices stay the same, I imagine it would just even out to $5.00.

shit..that't not expensive at all...i wouldnt mind paying that.

moorebounce
Feb 15, 2013, 06:40 PM
I am pretty sure they will stay the same. IMO they give you enough as it is. The only thing I do not agree with is skill resets using money, other then that everything else is fair. You do not really need more then 1 character.

I co-sign this message.

Most of what Sega has done made sense but letting a character be all the classes seems stupid when you're trying to make money. Why even use more than one character if they can be everything? You'll save a lot of money just using one. All you have to do is just get used to switching your armor and weapons. when this game hits NA I'm only using one character.

Du1337
Feb 15, 2013, 06:46 PM
If I actually could read what I can buy I might consider it...


Posted from Pso-world.com App for Android

Googlebonker
Feb 15, 2013, 11:11 PM
I co-sign this message.

Most of what Sega has done made sense but letting a character be all the classes seems stupid when you're trying to make money. Why even use more than one character if they can be everything? You'll save a lot of money just using one. All you have to do is just get used to switching your armor and weapons. when this game hits NA I'm only using one character.

Because not everyone is into making 1 uber1337 character. Many people want to have the one Race/Gender combination that epitomizes their idea of the greatest in more than one different Class. There are also people like me (check the sig) that want to have fun with multiple characters and not walk around online using ONE character for their entire time on PSO2.

KaffeKane
Feb 15, 2013, 11:22 PM
It's really not that expensive for the big stuff. $5 for a character slot is not a big deal. I think some of the items could be a bit cheaper. Like scape dolls, exp +100%s and cosmo atomizers.

Rare drop rate boosters and the inventory expansion could be a bit cheaper, but really, I think the prices are reasonable.

Would I like things to be cheaper? Who hates saving money?

Scape dolls, definitely. If they were 50 AC per doll, it'd be perfect for a soloist looking to keep their incap count down.

moorebounce
Feb 16, 2013, 12:24 AM
Because not everyone is into making 1 uber1337 character. Many people want to have the one Race/Gender combination that epitomizes their idea of the greatest in more than one different Class. There are also people like me (check the sig) that want to have fun with multiple characters and not walk around online using ONE character for their entire time on PSO2.

Yeah ....I felt that way too until I saw how much it really costs to do that. Plus the time it takes to lvl up all your characters with a main and sub-class. It's also easier to just switch classes on one character than going out to the title screen and logging back on to get another character. You shouldn't have to log out and back in to choose another character on the same account. You should be able to switch characters like you switch classes. It sucks when you want to switch characters for a EQ and you're on a full block.

Noblewine
Feb 16, 2013, 12:55 AM
Is Sega of America going to change their ways.... My answer--Nah.....

UnLucky
Feb 16, 2013, 12:58 AM
I co-sign this message.

Most of what Sega has done made sense but letting a character be all the classes seems stupid when you're trying to make money. Why even use more than one character if they can be everything? You'll save a lot of money just using one. All you have to do is just get used to switching your armor and weapons. when this game hits NA I'm only using one character.

but you need completely contradictory mags for the separate roles

Rien
Feb 16, 2013, 01:02 AM
Scape dolls, definitely. If they were 50 AC per doll, it'd be perfect for a soloist looking to keep their incap count down.
Incap count isn't the way to say it because the moment your hp hits 0 it counts as an incap.

fires2dust
Feb 16, 2013, 01:04 AM
but you need completely contradictory mags for the separate roles

True, but some people choose to get an additional mag slot than unlock dungeons and modes again from scratch.

Although I did go for the character slot instead because I wanted a whole new other kind of race and look to tinker with. :D

KaffeKane
Feb 16, 2013, 10:15 AM
Incap count isn't the way to say it because the moment your hp hits 0 it counts as an incap.

If you're revived by a Scape or by someone else it doesn't count towards the mission result.

BIG OLAF
Feb 16, 2013, 10:18 AM
Even if SEGA tones down the greed, knowing the NA community, they'll tone it right back up themselves.

Z-0
Feb 16, 2013, 10:20 AM
If you're revived by a Scape or by someone else it doesn't count towards the mission result.

Um, hate to break it to you, but that really means nothing.

KaffeKane
Feb 16, 2013, 06:06 PM
Um, hate to break it to you, but that really means nothing.

I think I'll just leave this with nobody else seems to notice what I notice. :3

UnLucky
Feb 16, 2013, 06:10 PM
Scape dolls don't refund a "time incapacitated" in your record, do they?

gigawuts
Feb 16, 2013, 06:17 PM
The thing is, F2P games are about lowering the barrier of entry.

You make access free, because you get more smalltime spenders that way.

So why, oh why, is everything so expensive? More people would +10 items out of a desire for fun with AC scratch ability boosters than they would out of desperation with AC scratch grind protectors. More people would use scape dolls at 25 AC a pop than would use them at 150 AC. More than enough to offset the lower price. This is the entire premise of F2P. You make things cheaper, and the extra buyers add up to more than if the price was high. Fuck, this is economics 101.

So why the fuck is shit still expensive?

Blackheart521
Feb 16, 2013, 06:28 PM
So why the fuck is shit still expensive?

Especially when it's not actually a physical product they are selling, It's not like they have to jack up the prices because of a limited quantity of the AC shop products ^^;

UnLucky
Feb 16, 2013, 06:28 PM
If you want the stuff, you gotta pay. They set you up for failure so when you do, you'll give them $10 to fix it rather than make a new character or quit the game.

And I know you don't like this argument, but I find this amusing:
http://maplestory.nexon.net/shop/special-promotions/this-week/00Fjc/#slots

$160 to max out your inventory space. And that's on sale!

Syklo
Feb 16, 2013, 06:50 PM
If you want the stuff, you gotta pay. They set you up for failure so when you do, you'll give them $10 to fix it rather than make a new character or quit the game.

And I know you don't like this argument, but I find this amusing:
http://maplestory.nexon.net/shop/special-promotions/this-week/00Fjc/#slots

$160 to max out your inventory space. And that's on sale!
This made my day.

Like, wow, what to spend $160 on.

ReaperTheAbsol
Feb 16, 2013, 07:01 PM
If you want the stuff, you gotta pay. They set you up for failure so when you do, you'll give them $10 to fix it rather than make a new character or quit the game.

And I know you don't like this argument, but I find this amusing:
http://maplestory.nexon.net/shop/special-promotions/this-week/00Fjc/#slots

$160 to max out your inventory space. And that's on sale!

Nexon'd once again! I would just make Cannoneer mules since it's cheap, cheap as in free, that is. Or you can always make other accounts 'cause it's free. .-.

OT: I don't think there'd be any reason for SoA to drop prices or change the entirety of the AC shop if SoJ's standard brings in cash. If the AC shop does do terrible and reeks of imminent death the price will drop to an all time low, breathing the last, final few breaths of life into the game before it finally gets taken off life support.

Macman
Feb 16, 2013, 09:34 PM
The thing is, F2P games are about lowering the barrier of entry.

You make access free, because you get more smalltime spenders that way.

So why, oh why, is everything so expensive? More people would +10 items out of a desire for fun with AC scratch ability boosters than they would out of desperation with AC scratch grind protectors. More people would use scape dolls at 25 AC a pop than would use them at 150 AC. More than enough to offset the lower price. This is the entire premise of F2P. You make things cheaper, and the extra buyers add up to more than if the price was high. Fuck, this is economics 101.

So why the fuck is shit still expensive?
You're trying to apply logic to Sega's thought process. You are treading dangerous ground, there.

eharima
Feb 16, 2013, 10:27 PM
So why the fuck is shit still expensive?

Although this is mainly due to Sega logic,
seriously talk about boat load of missed revenue opportunities

It NEVER looks good when a company increases prices, but high prices leave ample opportunity for sales, offers and future price reduction to entice customers.

Whether Sega is savvy enough is a different topic tho.

KaffeKane
Feb 17, 2013, 01:37 PM
Scape dolls don't refund a "time incapacitated" in your record, do they?

No, but it's certainly nice for when you do end up making a mistake or not being able to dodge a one-shotting attack for some reason or another when against a free exploration boss.

Which, by the way, without Scapes, is annoying and makes the process take longer.



It NEVER looks good when a company increases prices, but high prices leave ample opportunity for sales, offers and future price reduction to entice customers.

Whether Sega is savvy enough is a different topic tho.

I'll give this point a Vorlon-style "No".

-------------

EDIT (for the umpteenth time, because I keep having extra thoughts and DO NOT WANT for double posting) : Having said that, Scapes, extra Mags, max inventory space, and extra Skill Trees would be the stuff I buy. I don't need scratches for costumes.

Mio
Feb 17, 2013, 01:46 PM
Imho they will charge more for less. Seriously...

They will try to limit more the f2p model and probably will fail badly... Let's remember what USA PSU was...

KaffeKane
Feb 17, 2013, 01:51 PM
Imho they will charge more for less. Seriously...

They will try to limit more the f2p model and probably will fail badly... Let's remember what USA PSU was...

An admitted disaster.

Rares in that game until AoTI were dependent on WAY TOO MUCH luck, and then it was a flood of *9-11 weapons with the alternate zone missions that were their take on being a throwback to PSO. And those weapons that you STILL had to use a board to synth them? Still way too much luck needed.

I don't think any of my characters on PSU ever managed to get ahold of those shiny S-Rank bits of gear.

Bad, bad job. Bad, bad form.

Alnet
Feb 17, 2013, 02:30 PM
I doubt that PSO2 NA/EU is going to be better about AC. At least, I can't think of a reason why it would be better. If there is going to be reliance on the chance-based mechanics again, if anything, it could be worse because they could just mess around with the rates.

Though a part of me wonders if the gacha is something that wouldn't translate well to the western audiences, and they'd just go the routes of direct sales. I don't play a lot of ORPGs, but the ones I have played that feature a lot of chance-based valuable item acquisition tend to be Asian ones.

Darki
Feb 17, 2013, 03:00 PM
It has nothing to do with western audiences, there are many westerners who spend a lot of money in the gacha and that used to do so in PSU too. A gacha couldn't be implemented in the western servers simply because in many countries that sort of gambling is against the law mainly due to age limit. While in japan in theory you can gamble being underage, in most western countries that's illegal, and PSO2 is supposed to target young players as well as adults.

I believe the main reason PSO2 is not global is this. AC scratch is a golden rooster to them, I can't even put myself to count how much money people must have spent on this game already. Just pop a player shop list for 6*+ clothes and you have there 20 pages of things that people have payed between 200 and 500 yen to acquire, every single one of them. What's the limit of items per page? 20? Not entirely sure if it's more but that roughtly means that you have a search list worth 80.000~200.000 yen. And that's just the tip of the iceberg.

I understand that they did it this way even though is very bad for us because we gotta deal with the shitty western server management and problems. In the western servers the only way they have to do this is putting an AC shop selling these items directly without gambling, maybe throing in some "surprise box" for some randomness.

Tachesis
Feb 17, 2013, 03:02 PM
In the interests of giving people additional things to worry about/reasons to wake up screaming in the middle of the night, I've noticed two things regarding f2p models in western markets.

First, gatcha (what I know in CO for instance, as grab bags) didn't do well, people preferring direct sales.

What did many companies do in response? not more direct sales, oh nuuuu. They used what I know as lockboxes. The system works like this:

1. there is an annoying drop that's a locked box. the locked box is basically your gatcha/grab bag. you find these everywhere.

2. you pay for the key to unlock them.

Sounds hilarious, right? Thing is, as many games have shown, this does in fact get people to play the little gambling thing. I see this as a direction that f2p is moving in.

Hey, did I mention that in cryptic's games that whenever someone gets the top prize out of a box* that a system wide message appears to say you got said prize? As a form of advertisement. Say what you will, but while cruel, it's effective advertising.

*It has been repeatedly proven that at least 4/5 of the people that got top prize advertised did not exist; that is, the people that 'won' were made up as a form of advertising. Once this was publicly proven the number of people that were advertised to have 'won' dropped sharply. Silly, silly devs. :3

Darki
Feb 17, 2013, 03:08 PM
But that's what I'm saying. Gachas are illegal in most western countries. It has nothing to do with western attitude, don't you have the best known casinos right there in the USA? <_<

I suppose lucky boxes might be some sort of loophole in the legislation, same way that here you can find some gambling machines in bars and pubs even though technically they can be accessed by kids.

jooozek
Feb 17, 2013, 03:08 PM
are people seriously oblivious to the existence of lockboxes? all the shitty f2p mmos do those random lotteries just in form of boxes instead of scratches, no difference so yeah, im afraid you will have to suck it up because there is no way they are going to be selling clothes from the scratches directly

Darki
Feb 17, 2013, 03:10 PM
Not sure if a game would be allowed to use those lockboxes as their primary product on their cash shop. Most F2P I've checked do have them, but they seem pretty well "camouflated" among many other direct cash items.

And loan-type items. Man how I hate those. Boxed items that when you open them you get a piece of equipment that lasts for a couple days. I don't want to think about it, but I hope they don't put any clothes with expiration date. <_<

Tachesis
Feb 17, 2013, 03:25 PM
Illegal without a gambling licence maybe. Bet if they don't have a gambling licence, someone's getting one sooooon.

I wonder if the gambling in any game has actually been challenged in court. Too lazy to actually find out, but even off the top of my head I can think of a rather good defense.

It's technically not gambling, it's gaming. Why? because in gambling, you have a chance of getting something of value. In computer game gambling situations like lockboxes and gatchas, even if you win the item is still basically worthless in terms of real money value.

Ehehehehe~ Did I just say that actual gambling has a infinitely better yield than the value you get out of these game systems? I think I diiiid... :3

Anyway, even if there was a big fat trial and it was judged gambling they'd just have to get a gambling licence. This raises a funny question as to *where* the gambling licence needs to be issued, but on the other hand I don't think they have really all that much chance of someone capable suing them.

Come to think of it, even if it was ruled illegal in some hicksville state, how would they even enforce that? IP ban the game from the state/province/country?

Darki
Feb 17, 2013, 03:38 PM
And what if that hicksville state is actually half the countries in Europe? This server is supposed to be US/EU. I think having to obtain gambling licenses from all potential countries this server is intended for is not that simple as you put it. Your US gambling license means jackshit here (no offense intended, but same goes in reverse). Good luck getting licenses for over 60 countries (since you gotta count the "Americas" too... and I'm not really sure if that should also count any other country in the world besides Japan).

Also, the fact that they'd risk their asses putting gambling in the game without covering themselves would pretty much be like drawing themselves a bullseye in the forehead and write "SUE ME PLEASE" under it. You think nobody would take advantage of that? They're retarded but not THAT much. <_<

Tachesis
Feb 17, 2013, 03:44 PM
Why do they need it in sixty countries? Your forgetting where you're gambling; Not wherever you are, but where the server is. That is the only place you need the licence for.

Assuming you can even prove what I asked, that is, that what you win has value. Without that, this isn't even gambling. I think it falls under 'tossing your money out a window.' :3

Darki
Feb 17, 2013, 03:54 PM
Why do they need it in sixty countries? Your forgetting where you're gambling; Not wherever you are, but where the server is. That is the only place you need the licence for.

And where is that "where you're gambling"? I'm not in the US. I'm sitting on my desk in Spain, so technically I "am" gambling "in" Spain. Also, if the game is licensed to be a US/EU server, then it doesn't matter where the server is physically since the game itself is "in" the EU too.


Assuming you can even prove what I asked, that is, that what you win has value. Without that, this isn't even gambling. I think it falls under 'tossing your money out a window.' :3

How you prove it has not? By using the same analogy then it shouldn't be illegal to download copyrighted content since the creator is not really losing "anything", you're downloading an infinitely replicable copy of it.

Sorry but in these sort of matter common sense applies less than the interest of those companies. In Spain they're not going to let me send money to the US without trying to get some of it, and that's what market laws are made for.

Don't try to convince me, if it was me I'd have a global server including Japan and their gacha and to hell with it. I'm simply stating what I think is the reason for the way they're dealing with this. I might be wrong, of course, but it makes sense to me. If they could get away with it so easily why didn't they just make the game a global server? they wouldn't need to give money to SoA then.

Tachesis
Feb 17, 2013, 04:09 PM
And where is that "where you're gambling"? I'm not in the US. I'm sitting on my desk in Spain, so technically I "am" gambling "in" spain. Also, if the game is licensed to be a US/EU server, then it doesn't matter where the server is physically since the game itself is "in" the EU too.


No; The client is everywhere. That is not where you are gambling though. If you choose to gamble from a computer, you are gambling, physically, on the server machine, not the client machine. Your client just draws a picture for you so you can understand what you're doing, but it's the server where the proverbial bandit bar is pulled. As far as lawyerese is concerned, that is what matters.



How you prove it has not? By using the same analogy then it shouldn't be illegal to download copyrighted content since the creator is not really losing "anything", you're downloading an infinitely replicable copy of it.

Sorry but in these sort of matther common sense applies less than the interest of those companies. In Spain they're not going to let me send money to the US without trying to get some of it, and that's what market laws are made for.

Don't try to convince me, if it was me I'd have a global server including Japan and their gacha and to hell with it. I'm simply stating what I think is the reason for the way they're dealing with this. I might be wrong, of course, but it makes sense to me. If they could get away with it so easily why didn't they just make the game a global server? they wouldn't need to give money to SoA then.

I don't have to. I'm not actually challenging this in court of law. Until you or someone else actually does, this is just the internet equivalent of hot air.

Why do I not have to and you do? If you were the party suing, the onus of proof would be on you, not them. That means you would have to prove your case, not them (or me) proving that you don't have a case. That's the way suing works. In other words, if anyone actually sues sega over this, the onus to prove that imaginary dress number three has value is on the person suing sega, not on sega attempting to prove it has none.

To make this a loooot shorter, I'm going to take a different, simplier path; I have not seen a single F2P game that does NOT have this form of gambling on it. If this isn't an issue for tinyhorriblef2pgame.biz, why would it be for sega?

Darki
Feb 17, 2013, 04:15 PM
Well, don't ask me then, but SEGA. <_< I can't really think of a better reason for them not making global servers. I'd say culture issues, but that could be adressed in a much better matter and they'd avoid all the shit that is having to deal with SoA as an intermediary.

gigawuts
Feb 17, 2013, 04:25 PM
Honestly? I think it's just hardware, and an unwillingness to change. Also, they probably want their nice JP server where they have unquestionable reign and adoration, and the comedy other server.

But yeah, I don't think Sega wants to shell out for good server hardware. I'd bet PSO2 is running on PSU and even some PSOBB hardware. Right now it isn't under too much pressure, but can you imagine the strain with triple these players? And the list of ships and blocks? Good god.

NoiseHERO
Feb 17, 2013, 04:26 PM
Honestly? I think it's just hardware, and an unwillingness to change. Also, they probably want their nice JP server where they have unquestionable reign and adoration, and the comedy other server.

But yeah, I don't think Sega wants to shell out for good server hardware. I'd bet PSO2 is running on PSU and even some PSOBB hardware. Right now it isn't under too much pressure, but can you imagine the strain with triple these players? And the list of ships and blocks? Good god.

yeah that's why we can't even have CHAIRS in the lobby.

Jim
Feb 17, 2013, 04:28 PM
Pretty sure it's not gambling. You're spending real money to get a virtual currency, yes. However, once that currency is in the game, it has no real-world value. True, you have the ability to take your virtual currency and virtually gamble to win virtual goods. But it's all contained in the game and you can't "profit" from it.

If AC scratch were legally gambling, that would also make opening crates in TF2 gambling. Additionally, it may not be a stretch to say that all kinds of virtual gambling count. Even the slots in Pokemon.

Who knows though, maybe the next time I play slots in the Celadon Game Corner to save up for a Porygon, the cops will kick down my door and shoot me in the face. :lol:



As for the costs of in-game things, I am also irked at how mag and tree resets cost more than getting a new one. I understand their strategy, and I'm not saying it's wrong, it just rubs me the wrong way. Still, charging for things like additional characters makes sense. Since we're getting the game for free this time instead of paying ~$55 after tax, one should theoretically not complain until they're obligated to spend over ¥5000 for core game features. Not including the monthly fee or scratch, naturally.

NoiseHERO
Feb 17, 2013, 04:29 PM
Pretty sure it's not gambling. You're spending real money to get a virtual currency, yes. However, once that currency is in the game, it has no real-world valu-

Oh so THAT's the loop hole around F2P games being a casino that don't even reward you with anything worth value outside of it's virtual world.

It's not gambling if you're paying for the chips and the chips don't promise you money!

but seriously this is why I'm never touching the scratch even with my tiny amount of spare AC that's enough for 1 roll, knowing I'll never get AC again anyway. >_>

Darki
Feb 17, 2013, 04:31 PM
Hm I guess then I was deluded by a tiny remaining shred of hope that I didn't notice I still had for SEGA. What Giga says makes much more sense, I guess.

NoiseHERO
Feb 17, 2013, 04:35 PM
Hm I guess then I was deluded by a tiny remaining shred of hope that I didn't notice I still had for SEGA. What Giga says makes much more sense, I guess.

Everytime I have "hope" or anticipation for anything SEGA related it ends up halfassed. This game was their last chance to prove to me "ALRIGHT THEY'VE CHANGED FOR THE BETTER."

Jim
Feb 17, 2013, 04:51 PM
Oh so THAT's the loop hole around F2P games being a casino that don't even reward you with anything worth value outside of it's virtual world.

It's not gambling if you're paying for the chips and the chips don't promise you money!

but seriously this is why I'm never touching the scratch even with my tiny amount of spare AC that's enough for 1 roll, knowing I'll never get AC again anyway. >_>

Yeah, it's a slick system. Still basically gambling, just not legally. I do spend quite a bit on scratch though. (I've bought around 60 tickets) It's nice to have whatever I want whenever I want in the game, and to be able to provide items to my friends cheap.

And while we're on that subject, I feel like I should warn you guys that people are using bots to snatch up cheap items in the player shops. I used to list outfits and stuff for my friends to buy at 1050 a pop; having them buy the items up less than a second after they appear in my store. I had two of the dark green "Aladdin" outfits stolen from me by someone using a bot. Paid 200,000 each for them too. Just an FYI, don't use your player shop to give your non-premium friends new or valuable items.

Emizel
Feb 17, 2013, 05:51 PM
Yeah legally it's not gambling in the US. but I'm pretty sure they would need to redo the whole scratch system to release this game in South Korea. correct me if I'm wrong.

NoiseHERO
Feb 17, 2013, 06:11 PM
Yeah, it's a slick system. Still basically gambling, just not legally. I do spend quite a bit on scratch though. (I've bought around 60 tickets) It's nice to have whatever I want whenever I want in the game, and to be able to provide items to my friends cheap.

And while we're on that subject, I feel like I should warn you guys that people are using bots to snatch up cheap items in the player shops. I used to list outfits and stuff for my friends to buy at 1050 a pop; having them buy the items up less than a second after they appear in my store. I had two of the dark green "Aladdin" outfits stolen from me by someone using a bot. Paid 200,000 each for them too. Just an FYI, don't use your player shop to give your non-premium friends new or valuable items.

whoa good warning...

Or good paranoia causing tactic... D:

Jim
Feb 17, 2013, 06:18 PM
whoa good warning...

Or good paranoia causing tactic... D:

Yeah, it was definitely a bot too. My friend Cage clicked to buy the item less than a second after I listed it, and the game said it wasn't available anymore. I thought that MAYBE it was a coincidence, (I mean, there are a lot of people on ship 2) so I bought another one, waited a few minutes, and we tried again... The same fucker intercepted the costume in a fraction of a second.

I need to post this guy's info actually. I'm at work now; maybe when I get home.

Dnd
Feb 17, 2013, 06:22 PM
Yeah, it was definitely a bot too.

Yeah, bots are around like that, have been for months and months.

I ground and affixed an angel wing arm and leg for my brother (It was gonna be a surprise, because he was getting pissed off with crap armour 4-5 months ago :p). As he wasn't premium i put them in my shop and i was able to hit buy in around a second on the other monitor, but the bot already got them, twice. That was a fun waste of meseta.

Z-0
Feb 17, 2013, 07:12 PM
It's not bots, lol. If you put stuff up for 1k, they WILL be bought IMMEDIATELY because people do just check by display time randomly to see what cheap deals they can get.

You're doing it at your own risk.

MetalDude
Feb 17, 2013, 07:27 PM
I can believe that sometimes, but we've had a case where a team member put up an item and was voice communicating with the other when it was up. It was completely inhuman how quickly it disappeared.

UnLucky
Feb 17, 2013, 09:41 PM
It's been like that since the beta. Friend of mine found a rare sword or something and wanted to put it up for cheap with the guy right next to him searching it up. Gone instantly.

You gotta put it up for at least 100k, but depending on how the bot's set up even that might get bought out. If you both have shops you can put the item up for exactly how much meseta your friend has, then they put a garbage item for that same amount. You'll eat the tax, but nobody will buy your item (or if they do, you'll make a profit)

Googlebonker
Feb 17, 2013, 11:42 PM
It's been like that since the beta. Friend of mine found a rare sword or something and wanted to put it up for cheap with the guy right next to him searching it up. Gone instantly.

You gotta put it up for at least 100k, but depending on how the bot's set up even that might get bought out. If you both have shops you can put the item up for exactly how much meseta your friend has, then they put a garbage item for that same amount. You'll eat the tax, but nobody will buy your item (or if they do, you'll make a profit)

Tax? >_>

Also, do you think it's SEGA that has the bots?

gigawuts
Feb 17, 2013, 11:44 PM
Tax? >_>

Yeah, there's a 5% tax for all my shop transactions. It's a standard thing in modern games. Combats inflation and stops transactions that aren't trading from being "free."

That is, you don't get to sell one item one way and another item back again later without paying a fee for it.

eharima
Feb 17, 2013, 11:45 PM
outfits stolen from me by someone using a bot.

Lol 'stolen'

Obviously a Sega script to prevent premium trade dodgers.

Googlebonker
Feb 17, 2013, 11:53 PM
Lol 'stolen'

Obviously a Sega script to prevent premium trade dodgers.

lol Would we be surprised if that IS the case?

KaffeKane
Feb 19, 2013, 01:06 PM
yeah that's why we can't even have CHAIRS in the lobby.

Bring back the legendary Lobby Chair Derby, Sega!