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View Full Version : PSO2 and Difficult Content/ Endgame?



Eien
Apr 19, 2013, 10:54 PM
Excuse my English, I am not too good with it but i try best to explain my views.

PSO2 is my first PS multiplayer online game i have experienced and noticed once you have capped there doesn't seem to be anything else to aim for besides hunting for rares and customizing your character.. With current content i feel that there is no content that promotes heavy strategy in order to complete quests. I was wondering if the past PS series had some type of end game content players could enjoy that required some level of coordination and strategics.

Was there any content in the past PS games where you had to give a good amount of attempts at it before you can accomplish completing it? I really like the core game play and feeling of this game but i am hoping there would be some content to look forward to that was implemented in past games in PSO2 that is difficult.

Sizustar
Apr 19, 2013, 10:56 PM
We just finished Episode 1, and are getting episode 2, still quite a way from end game.

SociableTyrannosaur
Apr 19, 2013, 10:56 PM
There is no endgame currently but they're constantly adding more content. Most of us are hoping this issue is resolved soon, but seeing as other PSO games had the final level cap at 200, it's hard to judge the pacing they've outlined this time around.

Basically there is no end game because we haven't reached the end of the game.

Triple_S
Apr 19, 2013, 10:57 PM
Excuse my English, I am not too good with it but i try best to explain my views.

PSO2 is my first PS multiplayer online game i have experienced and noticed once you have capped there doesn't seem to be anything else to aim for besides hunting for rares and customizing your character.. With current content i feel that there is no content that promotes heavy strategy in order to complete quests. I was wondering if the past PS series had some type of end game content players could enjoy that required some level of coordination and strategics.

Was there any content in the past PS games where you had to give a good amount of attempts at it before you can accomplish completing it? I really like the core game play and feeling of this game but i am hoping there would be some content to look forward to that was implemented in past games in PSO2 that is difficult.

There was Challenge Mode in PSO1, but that was hardly end game as much as something almost entirely different (and was quite challenging until you knew all the tricks).

PSO2 isn't done updating though - there's still a lot more content to go. That being said, don't hold your breath for anything too difficult. This series tends to be less about struggling to overcome challenges and more about how quickly you can slaughter everything or how much damage you can do in a single hit. Goals tend to revolve around those two objectives, along with getting the gear and outfit you want.

Eien
Apr 19, 2013, 11:18 PM
Yes this game is not end yet so i am looking forward to the many content that is coming up to enjoy! Perhaps i should have no call it end game content that i am in search for but rather for content that requires heavy strategy and coordination. Something like a hard raid? This type of content doesnt need to in the end of the game but is usually placed at different level caps. I suppose PSO2 is still in the early stages, i not sure how long PSO2 has been launched for. Did PSO1,PSU have anything that would fit into this category?

The Challenge Mode sure sounds interesting though! I hope they put into the PSO2!

Zipzo
Apr 19, 2013, 11:23 PM
Actually I know a guy named Thing who will tell you all about PSO2's awesome end game!!

Rosel
Apr 20, 2013, 04:58 AM
There is no end game as far as I know.

The excuse is that "it's not done yet", despite going gold a year ago.

If they fully release a product, ask for people's money... it should be fleshed out. The excuse that it's not done yet isn't a good one people.

Saffran
Apr 20, 2013, 05:21 AM
>The excuse is that "it's not done yet", despite going gold a year ago.
Online games don't go "gold".

As for the OP question, in PSO1 we had Endless Nightmare, Phantasmal World and some crazy over the top quest in Ep4 which I forgot the name of. But these came a long time after the game originally came out.

Lebensohl
Apr 20, 2013, 05:26 AM
I honestly can't see much coordinated raid content unless they do significant changes and specialization for skill trees. Parties tend to be more zerg like, and with essentially free Resurrects and area heals, things get much easier the more people you allow into an instance

PSO2 operates on the "you can have fun even if you are not 60" model (dunno what that's called). After a few hours of play you should be able to join in on normal emergency quests, once you hit 20 you'll have access to Time attack client orders, the same orders that a lvl 60 will be using to make money.

Rosel
Apr 20, 2013, 06:41 AM
Online games don't go "gold".

You know what I meant. :-P

It's officially released, they're charging money for it, etc...

World of Warcraft has received a ridiculous amount of new content in the past decade, but that doesn't mean the original release wasn't a 'complete game'.

I think it's reasonable to expect some challenging high level gameplay after a year, but that's just me.

Z-0
Apr 20, 2013, 06:58 AM
I don't think "it's still updating" is a good excuse for there not being anything to qualify as endgame.

By "endgame", it's something to do once you've exhausted all the normal content, something to keep you playing after you've done the majority of things. PSO2 doesn't have that, and it's a HUGE flaw. They should do something about it, as I know most people tend to stop playing once they reach a certain point as "there's nothing to do anymore".

Sizustar
Apr 20, 2013, 07:10 AM
You know what I meant. :-P

It's officially released, they're charging money for it, etc...

World of Warcraft has received a ridiculous amount of new content in the past decade, but that doesn't mean the original release wasn't a 'complete game'.

I think it's reasonable to expect some challenging high level gameplay after a year, but that's just me.

Well, there's tower that's coming soon.

Zipzo
Apr 20, 2013, 07:13 AM
You know what I meant. :-P

It's officially released, they're charging money for it, etc...

World of Warcraft has received a ridiculous amount of new content in the past decade, but that doesn't mean the original release wasn't a 'complete game'.

I think it's reasonable to expect some challenging high level gameplay after a year, but that's just me.

Wow this is like, so wrong it's silly.

I remember the patch that they added Maraudon, a mid-40s instance. World of Warcraft sure as HELL did not have endgame for a while in to launch or the games life span. There was essentially no end game until they finally unlocked Molten Core (unless you counted Strath a Lvl 55 instance or UBRS the 15m lvl55 minimum instance or any of the other 5-10 man dungeons (which admittedly were difficult for their time and put any of PSO2s time attack or AQs to shame, still weren't end game).

Syklo
Apr 20, 2013, 07:34 AM
You want end-game?

F12 + enter.

~Aya~
Apr 20, 2013, 07:40 AM
PSO2 has the toughest end-game content out there. If you still can't find it -

Make your way to the shop area and look for the man named Dudu. Begin End-game challenges.

You will not survive.

Tenlade
Apr 20, 2013, 08:51 AM
Advance quests are sorta the Pseudo endgame atm. They expect you to spam them over and over to get the rares you want and having it jump in difficulty each time so you keep playing over and over.

problem is the low drop rate, low level cap, the stupid capsule gimmick and just how long each mission is really make them unfun. Also the risk reset makes it hard for anyone who doesn't have hours to play on end unable to get it to any decent levels.

Laxedrane
Apr 20, 2013, 08:59 AM
PSO never really had an end game. None of the game did really. It never catered to nor demanded of it's players to be at max or close to max level to do exclusive content for that level range.



I don't think "it's still updating" is a good excuse for there not being anything to qualify as endgame.

By "endgame", it's something to do once you've exhausted all the normal content, something to keep you playing after you've done the majority of things. PSO2 doesn't have that, and it's a HUGE flaw. They should do something about it, as I know most people tend to stop playing once they reach a certain point as "there's nothing to do anymore".

If you go by your definition then pso only had 2 end game contents. Challenge mode and the only happen twice max attack(By up to gamecube/xbox standards I didn't play blue burst enough.)

And if you define as having a lot of that as good MMO then PSU must be your favorite since as of right now it had the most. Between Rotating server wide events, The various challenges in the security department, several side quests of varying importance, and some high level trades that required several "End game items" to achieve. Don't even get me started on those Build your own epic weapons the JP servers got.

Finally, if we go by your definition of end game, PSO2 does have it. It's time attacks, Team orders for tree and upgrades, and Advance quests.


P.S. If i wanted to be an ass you know what's also end game content by your definition. The casino in psu."Becuase it's something you did when you done all normal content."

DoubleCannon
Apr 20, 2013, 09:19 AM
well pso1 went up to episode 4.. episode 3 does not really count though so say 3 episodes total.. there is no telling how much content is planned for this. if it keeps bringing in the $$$ they will prolly keep more content coming. and nothing wrong with that imo.

Tenlade
Apr 20, 2013, 10:16 AM
PSO never really had an end game. None of the game did really. It never catered to nor demanded of it's players to be at max or close to max level to do exclusive content for that level range.


Keep in mind the original Pso was essentially the prototype to online massive multiplayer console games. There really wasn't so much an endgame as just starting the game over as different classes for replay value. Here It costs money to make a new character , or to buy a mag to use a new class. (and you'll have already leveled a subclass by the time you reach "endgame" anyway)

also I haven't played psu, but wasn't the issue i keep hearing that there was a lot of awesome content to do, just everyone did the same quest over and over?

Zipzo
Apr 20, 2013, 02:37 PM
PSO never really had an end game. None of the game did really. It never catered to nor demanded of it's players to be at max or close to max level to do exclusive content for that level range.




If you go by your definition then pso only had 2 end game contents. Challenge mode and the only happen twice max attack(By up to gamecube/xbox standards I didn't play blue burst enough.)

And if you define as having a lot of that as good MMO then PSU must be your favorite since as of right now it had the most. Between Rotating server wide events, The various challenges in the security department, several side quests of varying importance, and some high level trades that required several "End game items" to achieve. Don't even get me started on those Build your own epic weapons the JP servers got.

Finally, if we go by your definition of end game, PSO2 does have it. It's time attacks, Team orders for tree and upgrades, and Advance quests.


P.S. If i wanted to be an ass you know what's also end game content by your definition. The casino in psu."Becuase it's something you did when you done all normal content."

Some have a basic minimum difficulty required before they can consider certain content. Aside from the definitive definition of what end game "is", most *actially* define it as cutting edge content that you must be playing your character to its maximum (or near maximum), and often in tandem with OTHER people doing the same in order to complete. PSO2 (nor PSU or PSO) has anything like this. That's not the kind of game it is, it doesn't require those things to be fun, but for some it does or they get bored, that's undeniable.

My opinion is that PSO isn't for those mindsets. I've played games that require that type of play, but PSO simply does not require a very high bar of skill or finesse to play. It's made that way on purpose, and that's not a bad thing, but evaluate the franchise you're putting so many man hours in to if "end game" is anywhere on your "want" list.

The closest you might get is challenge mode, and that's because they baselined your gear, forcing you not only to be equal to very one else in gear, but progress through the areas at a disadvantage, using what you had available to survive (good times were had).

DreXxiN
Apr 20, 2013, 03:26 PM
I've always been a competitive person, yet even the more relaxing, kick-back style of PSO/PSU has appealed to me for several years. Try challenging yourself to Time Attacking. I love Time Attacks, even as someone that doesn't like "setting his own challenge" and allowing the game devs to do it for me. :P

MetalDude
Apr 20, 2013, 05:17 PM
I think the endgame complaint comes more from how little difference it makes to get the best weapons in this game. PSO by comparison had a huge amount of unique weapons to make up for that (which weren't absurdly hard to find) and from there it was a matter of using them in an optimal fashion to clean out quests as fast as possible.

Lumpen Thingy
Apr 20, 2013, 09:45 PM
Actually I know a guy named Thing who will tell you all about PSO2's awesome end game!!

you're funny dude bringing me up in this thread but ya anyways the end game here isn't much yet but its still fairly new so episode 2 should be interesting. PS zipzo go off yourself

Laxedrane
Apr 20, 2013, 11:06 PM
Some have a basic minimum difficulty required before they can consider certain content. Aside from the definitive definition of what end game "is", most *actially* define it as cutting edge content that you must be playing your character to its maximum (or near maximum), and often in tandem with OTHER people doing the same in order to complete. PSO2 (nor PSU or PSO) has anything like this. That's not the kind of game it is, it doesn't require those things to be fun, but for some it does or they get bored, that's undeniable.

My opinion is that PSO isn't for those mindsets. I've played games that require that type of play, but PSO simply does not require a very high bar of skill or finesse to play. It's made that way on purpose, and that's not a bad thing, but evaluate the franchise you're putting so many man hours in to if "end game" is anywhere on your "want" list.

The closest you might get is challenge mode, and that's because they baselined your gear, forcing you not only to be equal to very one else in gear, but progress through the areas at a disadvantage, using what you had available to survive (good times were had).

I agree with this. I don't want "End game" In the traditional sense that other MMOs have established. I like how PSO feels. Although I do wish this game had it's own challenge mode and will have it's own server wide challenge events like PSU did for kills and other rankings.

Otherwise I was just trying to illuminate a point that you reiterated.

Punisher106
Apr 20, 2013, 11:25 PM
PS has mostly revolved around the story, itself. But "endgame" stuff is essentially the hardest variant of your normal stuff, such as Ultimate Mode in PSO1, S3 quests in PSU, Super-Hard in PSZ, etc. There's no unique endgame, like a level 180 minimum Falz variant, though that would be interesting to see...

Actually I know a guy named Thing who will tell you all about PSO2's awesome end game!!
Cool better, do story.


also I haven't played psu, but wasn't the issue i keep hearing that there was a lot of awesome content to do, just everyone did the same quest over and over?

DAT WHITE BITCH.