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RagolianHunter
Apr 30, 2013, 11:15 AM
Can any of the pros out there share some knowledge on what a decent PA or two is for gunslashes? Also any suggestions on build for using one effectively on FI/HU?

As always ty in advance.

Reia
Apr 30, 2013, 12:14 PM
Well you'll have to find out since I'm a ranger player, but since a patch, Gun mode uses R-atk only but with a high damage modifier and headshots count and the Melee mode use both S-atk and R-atk, any melee hit during PAs is melee mode, any bullet shot used is in gun mode, switch back and forth until the state you got it when you're not using any PAs. Hope that helps you a bit in getting to know the use of gunslash.

Ryock
Apr 30, 2013, 12:16 PM
FI/HU will be a little less damage than HU/RA or RA/HU, but you'll still do well. There are three popular PAs for the Gunslash right now. Additional Bullet, Thrillsplosion, and the last one's name I can't remember atm. But it's where you fire a small beam out of your gunslash. It can also be charged.

Reia
Apr 30, 2013, 12:18 PM
Don't worry if you don't have the best combo for Addition bullet anyways, its still pretty beast with stances!

Here I'll leave you a video of our buddy Crysteon using it.


http://www.youtube.com/watch?v=zcxZgu0RNaA

Kierto
Apr 30, 2013, 12:21 PM
Yeah it's kind of a joke with Stances. You see Fi/Hu or Hu/Fi outdamaging almost all Gu/Ra or Ra/X (except Ra/Hu) with Additional Bullet in top end AQs all the time with decent Gunslashes simply affixed for 60 R-Atk, lol. Shit is whack.

RagolianHunter
Apr 30, 2013, 12:31 PM
So is there anything on skill tree that I should upgrade for better out put.

Or are you just suggesting that I have at least 60 R attack through affixes?

Reia
Apr 30, 2013, 12:35 PM
So is there anything on skill tree that I should upgrade for better out put.

Or are you just suggesting that I have at least 60 R attack through affixes?

Just the usual, Stances up (watch for brave/wise because 6-10 is just 1%, try boosting Brave/wise stance up first), jA bonuses, chase, specially the jA combo, which boost greatly by 20% the damage of your second consecutive jA.

You can perfectly max all hunter damage output if you dont go for Step attack on HU and get it on FI, JG or any gear, then again I don't recommend if you're a melee main to skip weapon gears from the HU tree...

Link1275
Apr 30, 2013, 12:44 PM
This is an optimal FI/HU build(just switch the race around). The proper mag with this build is 110 S-ATK and 40 S-DEF if you need it that way for your race to be able to equip stuff(if you need to you can change up the S-DEF amounts for something else). http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCbdIkbdIkbdIkbdIkbdIkbdIkc2l3IHlb kIqBGXcB5dInik00000jebrbGBboGFIbaN0000IbJdGFfGFcA0 000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J200006

RagolianHunter
Apr 30, 2013, 05:01 PM
ブラオレットゼロ

+10
50 light
shoot 3
shock 3
fang soul

what would u all value this one at?

UnLucky
Apr 30, 2013, 05:14 PM
This is an optimal FI/HU build(just switch the race around). The proper mag with this build is 110 S-ATK and 40 S-DEF if you need it that way for your race to be able to equip stuff(if you need to you can change up the S-DEF amounts for something else). http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCbdIkbdIkbdIkbdIkbdIkbdIkc2l3IHlb kIqBGXcB5dInik00000jebrbGBboGFIbaN0000IbJdGFfGFcA0 000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J200006

I would not consider a build without Fury Combo optimal. The JA Bonuses are the weakest damage boost other than S-Atk Up (go figure, huh?), so go for Fury Stance Up or Combo first.

You've also got 5 more SP to spend, since the level cap is now 60.

Narrillnezzurh
Apr 30, 2013, 06:44 PM
I would not consider a build without Fury Combo optimal. The JA Bonuses are the weakest damage boost other than S-Atk Up (go figure, huh?), so go for Fury Stance Up or Combo first.

You've also got 5 more SP to spend, since the level cap is now 60.

Not to mention 15 points into War Cry/Iron Will.

gigawuts
Apr 30, 2013, 06:50 PM
I would not consider a build without Fury Combo optimal. The JA Bonuses are the weakest damage boost other than S-Atk Up (go figure, huh?), so go for Fury Stance Up or Combo first.

You've also got 5 more SP to spend, since the level cap is now 60.

Yeah, this is pretty funny. When faced with the prospect of giving HU better damage, instead of increasing its pre-existing and unusually small percent bonus skills, they just add MORE 10% bonus skills, then change one to 25% (which is close to how it was at launch), and then added a whole extra conditional 20% version of JAB that requires 13 SP in 10% skills.

Link1275
Apr 30, 2013, 06:55 PM
I haven't had time to figure out how to best include Fury Combo(I wasn't even aware of it until today either). I posted that before I even knew what changes had been made to the skill tree(I've been under a rock for the last couple of weeks PS wise). I made that build back at the level 55 cap and haven't had time to really update it yet, although I look forward to maxing War Cry with Iron Will and getting even more damage potential.

EDIT: Here, I've made a more up to date version http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlb kIqBGQcBeDInfbxfGA00000ebrbGBboGFIbJjb0007bJdGFfGF cA0000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J20000 6

Lumpen Thingy
Apr 30, 2013, 08:34 PM
I haven't had time to figure out how to best include Fury Combo(I wasn't even aware of it until today either). I posted that before I even knew what changes had been made to the skill tree(I've been under a rock for the last couple of weeks PS wise). I made that build back at the level 55 cap and haven't had time to really update it yet, although I look forward to maxing War Cry with Iron Will and getting even more damage potential.

EDIT: Here, I've made a more up to date version http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlb kIqBGQcBeDInfbxfGA00000ebrbGBboGFIbJjb0007bJdGFfGF cA0000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J20000 6
so this is the build to be a glass toothpick?

Narrillnezzurh
Apr 30, 2013, 10:12 PM
so this is the build to be a glass toothpick?

That would be this build:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlb kIqBGXmodqInfcAfGA00000ebrbGBboGFIbJjb0007bJdGFfGF cA0000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J20000 6

Link, I don't understand your obsession with Iron Will.

Zenobia
May 1, 2013, 12:22 AM
That would be this build:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlb kIqBGXmodqInfcAfGA00000ebrbGBboGFIbJjb0007bJdGFfGF cA0000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J20000 6

Link, I don't understand your obsession with Iron Will.

Heck nah.

Chase bind and chase advance are optional and even if they were you're better off putting points into something else.

Also pls remove those 3 points in fury critical it's not needed at all spend it on HP boost instead.

Also the rare mastery boost? Trash it no need for 1 point in(assuming said person had a 10* w/e to begin with) not to mention it has to be the main class.

Just counter is okay..but not needed just guard alone does just fine.

UnLucky
May 1, 2013, 01:04 AM
Heck nah.

Chase bind and chase advance are optional and even if they were you're better off putting points into something else.

Also pls remove those 3 points in fury critical it's not needed at all spend it on HP boost instead.

Also the rare mastery boost? Trash it no need for 1 point in(assuming said person had a 10* w/e to begin with) not to mention it has to be the main class.

Just counter is okay..but not needed just guard alone does just fine.

10 HP is your best use of 3 SP? Granted there's not much else to get at that point unless you drop something else. You could always put 2 points into Step Advance since apparently it stacks up to 0.2s, and then 1 point in War Cry.

Just Counter is great for certain weapons since you don't need to normal/step attack to get a JA, which is now absurdly powerful with Fury Combo.

Chase Advance is really great for minibosses, tough mobs, or anything you don't already oneshot. It's a sizeable increase, and easy enough to affix for if you use the right Soul. Extra Chase Bind is mostly for slower hitting weapons or preference. Not much else to get other than 5% more damage, but then again that's 5% more damage.

Rare Mastery is entirely worth one point. It's 30 Atk. That's pretty good for such a negligible investment with no prerequisite skills.

Narrillnezzurh
May 1, 2013, 02:04 PM
Heck nah.

All I did was remove the points from guard stance and iron will and put them into fury stance skills.

:/

Link1275
May 1, 2013, 02:49 PM
That would be this build:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlb kIqBGXmodqInfcAfGA00000ebrbGBboGFIbJjb0007bJdGFfGF cA0000ibeDI2cFJIcD0006kbcK2XcK00000f4OdqldI2J20000 6

Link, I don't understand your obsession with Iron Will.
Iron Will is almost the only way to survive if you're a FIHUnewm. Other FIHU combos that aren't newmans might not need it, but newmans tend to need it.

Z-0
May 1, 2013, 02:54 PM
Automate is better than Iron Will, always has been.

No matter what PSO-World says. :/

EDIT: That's if you insist on a defensive option. It's really not recommended now because of how much power the Fury buff gives you now.

Alisha
May 1, 2013, 02:58 PM
i loved automate but its just too deep now.

gigawuts
May 1, 2013, 03:01 PM
I like the mechanic of iron will more than automate halfline (some of that is entirely subjective and I admit that 100%).

But they're both too deep. They're not worth 15 SP, not compared to what else 15 SP gets you in offense. FSC is too reliant on a full investment to warrant draining anything, and fury stance reducing the penalty also demands staying at max. That means pulling out or JAB and FSU1, when you're already pretty low.

That 15 SP is directly resulting in ~15% lower damage. That much damage can mean needing to use another PA on fodder enemies, a part not breaking fast enough, etc.

Link1275
May 1, 2013, 03:13 PM
So this has become the best tree for now then:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlO kIqBGXcBdqInfcAfGA00000ebrbGBcbGFIbJjb0006dBJdHSfG FcA0000ibeDc2cFJIcD0006kbcK2XcK0I200004OdqldcKJklk 0000

Give it 10 more levels and Iron Will will become viable again though.

Lostbob117
May 1, 2013, 03:32 PM
I didn't feel like reading the whole thread, but... Additional bullet and Slash Rave are good pa's.

MetalDude
May 1, 2013, 03:45 PM
Slash Rave is... decent. Additional Bullet is ridiculously good.

UnLucky
May 1, 2013, 03:58 PM
So this has become the best tree for now then:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlO kIqBGXcBdqInfcAfGA00000ebrbGBcbGFIbJjb0006dBJdHSfG FcA0000ibeDc2cFJIcD0006kbcK2XcK0I200004OdqldcKJklk 0000

Give it 10 more levels and Iron Will will become viable again though.
Nah, give it 10 more SP and you'd get this
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dEb3Ikb3Ikb3Ikb3Ikb3Ikb3IkcU7zlbkI qBGXsOdqInfCAfGA00000eoEbGBcBGaIbJjb0007b00000ib00 007b000009b000008

...also those are some interesting trees for the other classes in there

Z-0
May 1, 2013, 04:00 PM
So this has become the best tree for now then:
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dCb3Ikb3Ikb3Ikb3Ikb3Ikb3Ikc2l3IHlO kIqBGXcBdqInfcAfGA00000ebrbGBcbGFIbJjb0006dBJdHSfG FcA0000ibeDc2cFJIcD0006kbcK2XcK0I200004OdqldcKJklk 0000

Give it 10 more levels and Iron Will will become viable again though.

noooo
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04fb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik0lbkIqoGS rBdqInfaNfGA00000ebHoGBcAGKIbcA0000Ib00000ib00007b 000009b000008

this one is bettar :3

UnLucky
May 1, 2013, 04:03 PM
noooo
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04fb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik0lbkIqoGS rBdqInfaNfGA00000ebHoGBcAGKIbcA0000Ib00000ib00007b 000009b000008

this one is bettar :3
no me
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04gAb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik0lBkIqBG XcBdqInfcAfGAIb00008ebHoGBcAGKIb2A0000Ib00000ib000 07b000009b000008

Lostbob117
May 1, 2013, 04:14 PM
I personally don't ever defend and are you just using Gunslash? http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dAb3Ikb3Ikb3Ikb3Ikb3Ikb3IkbWlY7bIn qnGKsN6JiGA00000ebaOGAcAGFcAlb0007b00000ib00007b00 0009b000008

On the Fighter tree if you are going to get a gear for knuckles, twin daggers, or double sabers. Replace that skill point with one on S-Atk Up1

PS: If you aren't using any Hu weapons then don't bother with just defend.

UnLucky
May 1, 2013, 04:20 PM
I personally don't ever defend and are you just using Gunslash? http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dAb3Ikb3Ikb3Ikb3Ikb3Ikb3IkbWlY7bIn qnGKsN6JiGA00000ebaOGAcAGFcAlb0007b00000ib00007b00 0009b000008

On the Fighter tree if you are going to get a gear for knuckles, twin daggers, or double sabers. Replace that skill point with one on S-Atk Up1

PS: If you aren't using any Hu weapons then don't bother with just defend.
Yeah, if you're solely going to use a gunslash, then you don't need any of that

But why start up a new S-Atk Up for 40 Atk when you could get all Fighter Gears and maxed Wise Stance (http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dAb3Ikb3Ikb3Ikb3Ikb3Ikb3IkbWlY7bIn qnGKsN6JiGA00000eoJbGBcBGKIblb0007b00000ib00007b00 0009b000008)?

Lostbob117
May 1, 2013, 04:28 PM
Yeah, if you're solely going to use a gunslash, then you don't need any of that

But why start up a new S-Atk Up for 40 Atk when you could get all Fighter Gears and maxed Wise Stance (http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dAb3Ikb3Ikb3Ikb3Ikb3Ikb3IkbWlY7bIn qnGKsN6JiGA00000eoJbGBcBGKIblb0007b00000ib00007b00 0009b000008)?

Well, wise stance at lvl5 still beats brave at lvl10, plus how much do you use wise stance? Most mobs you end up using brave since you're striking the front of them. Wise is mainly for bosses like mizer. Or when you're decided to go behind a yeti mob.

Link1275
May 1, 2013, 05:18 PM
Nah, give it 10 more SP and you'd get this
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dEb3Ikb3Ikb3Ikb3Ikb3Ikb3IkcU7zlbkI qBGXsOdqInfCAfGA00000eoEbGBcBGaIbJjb0007b00000ib00 007b000009b000008

...also those are some interesting trees for the other classes in there
By my predictions we will have 15 more SP by level 70. They will most likely add yet another 5 points of CO SP at 70.

Edit:
@Main topic
Also, the number one thing to remember is to never lock yourself out of a playstyle if you're only getting one skill tree.

Zenobia
May 1, 2013, 06:32 PM
10 HP is your best use of 3 SP? Granted there's not much else to get at that point unless you drop something else. You could always put 2 points into Step Advance since apparently it stacks up to 0.2s, and then 1 point in War Cry.

Just Counter is great for certain weapons since you don't need to normal/step attack to get a JA, which is now absurdly powerful with Fury Combo.

Chase Advance is really great for minibosses, tough mobs, or anything you don't already oneshot. It's a sizeable increase, and easy enough to affix for if you use the right Soul. Extra Chase Bind is mostly for slower hitting weapons or preference. Not much else to get other than 5% more damage, but then again that's 5% more damage.

Rare Mastery is entirely worth one point. It's 30 Atk. That's pretty good for such a negligible investment with no prerequisite skills.

You dun need more points into step advance the 3 points is goo enough you have JG for that and you dun even have to step atk to get a JA off unless you are literally step atk every second.

Chase advance and chase bind is totally optional indeed yes,but not needed in a sense ofc you CAN AFFIX THEM, but most don't go for it.

Again rare mastery boost benefits solely if you have a 10* and I said that before whether you read that or not and it has to be the main class and that's including you have one on hand which MOST may or may not have.

@Narrril you still dun need Fury critical regardless if you were putting them into fury skills.

I would go this route

http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04dAb3Ikb3Ikb3Ikb3Ikb3Ikb3IkbWlY7bkI DoGXcBdqInfcAfGA00000ebsOGBcBGFcBIc0000Ib00000ib00 007b000009b000008

Narrillnezzurh
May 1, 2013, 08:58 PM
@Narrril you still dun need Fury critical regardless if you were putting them into fury skills.

40 hp is almost as useless as Fury Critical. At 60 that's what, 5% at most? You don't need it at all if you're playing properly, and it's unlikely to save you from a one shot if you do get combo'd.

I'm not defending crit boosts, I'm well aware of how terrible they are. I'd just prefer them over the other options.

Zenobia
May 1, 2013, 09:16 PM
40 hp is almost as useless as Fury Critical. At 60 that's what, 5% at most? You don't need it at all if you're playing properly, and it's unlikely to save you from a one shot if you do get combo'd.

I'm not defending crit boosts, I'm well aware of how terrible they are. I'd just prefer them over the other options.

40 hp is not a waste whilst fury crit is only good if you have abysmal dex beside what is a HU'S job? To take hits and both deal it out last time I checked.

Not saying you're defending it just saying not to waste it on fury critical.

ALSO lets put into the fact NOT EVERYONE play as YOU envision.

Gotta think about all them possible solutions instead straight ahead.

Narrillnezzurh
May 1, 2013, 09:31 PM
40 hp is not a waste whilst fury crit is only good if you have abysmal dex beside what is a HU'S job? To take hits and both deal it out last time I checked.

Not saying you're defending it just saying not to waste it on fury critical.

If you're actively taking hits, you're also actively taking healing, whether from mates or from resta, and if you aren't dying the incoming healing must at least be matching the incoming damage. Having more health won't make you take less damage or require more healing, it'll just (potentially) increase the number of hits you can take before you require a heal, which means if you aren't in near constant danger of being one shot, additional hp provides no benefit to you.

Fury critical, however, will provide an extremely marginal boost to your damage a fraction of the time. It's crappy, obviously, but something is better than nothing.


ALSO lets put into the fact NOT EVERYONE play as YOU envision.

Absolutely, but I could say the same to you. Maybe based on the way I play fury critical is simply more useful than 40 hp. Maybe I've got a red weapon and suffer large damage variance. Maybe my team has a dedicated tank, so I'm rarely in any danger anyways. Maybe I have too much money for my own good, and I'm attempting, futilely, to waste all of it on mates and atomizers. Maybe I'm just really good at not getting hit.

Personally, I think that in general, a little more damage is more useful than a little more hp. Frankly, I think a little of almost anything is better than a little hp, and that a little damage is butter than a little of almost anything else. But obviously it's just my opinion.

As I've said, the build I originally posted was only meant to poke fun at Link for maxing Iron Will.

Zenobia
May 1, 2013, 10:47 PM
If you're actively taking hits, you're also actively taking healing, whether from mates or from resta, and if you aren't dying the incoming healing must at least be matching the incoming damage. Having more health won't make you take less damage or require more healing, it'll just (potentially) increase the number of hits you can take before you require a heal, which means if you aren't in near constant danger of being one shot, additional hp provides no benefit to you.

Fury critical, however, will provide an extremely marginal boost to your damage a fraction of the time. It's crappy, obviously, but something is better than nothing.



Absolutely, but I could say the same to you. Maybe based on the way I play fury critical is simply more useful than 40 hp. Maybe I've got a red weapon and suffer large damage variance. Maybe my team has a dedicated tank, so I'm rarely in any danger anyways. Maybe I have too much money for my own good, and I'm attempting, futilely, to waste all of it on mates and atomizers. Maybe I'm just really good at not getting hit.

Personally, I think that in general, a little more damage is more useful than a little more hp. Frankly, I think a little of almost anything is better than a little hp, and that a little damage is butter than a little of almost anything else. But obviously it's just my opinion.

As I've said, the build I originally posted was only meant to poke fun at Link for maxing Iron Will.

Touche lol and iron will aint bad but dayumm why it gotta be so deep in deh treee >.>.

But yeah all accounted for no harm done.

Also gotta disagree on the healing part not all FO's heal you I've met some fixated on just casting away so I had my mates for that INCLUDING I get hit.

More hp may not mean you take less damage but it means a less of a chance at an inevitable death.

UnLucky
May 1, 2013, 10:55 PM
mates also heal based on a percentage of your max HP, so it does help for that

Zenobia
May 1, 2013, 11:14 PM
mates also heal based on a percentage of your max HP, so it does help for that

We were talking about how FO's heal you often unlucky not mate usage as in a whole......we know about that.

UnLucky
May 1, 2013, 11:19 PM
If you're actively taking hits, you're also actively taking healing, whether from mates or from resta

or both

Zenobia
May 1, 2013, 11:21 PM
or both

Fair enough.

Rien
May 2, 2013, 06:06 AM
ブラオレットゼロ

+10
50 light
shoot 3
shock 3
fang soul

what would u all value this one at?

0 meseta

nobody who needs it has the premium required to get it

Narrillnezzurh
May 2, 2013, 06:13 AM
mates also heal based on a percentage of your max HP, so it does help for that

A valid point, though it depends how efficient you are with your mate choice.

HIT0SHI
May 2, 2013, 11:17 AM
Well, I just started using Gunslash ALOT now for mobs horde clearing and its pretty damn effective, especially with Additional Bullet and Thrilispion! I wanted to add another PA for clearing mobs also sence i dont just want to spam A.B. so, what other PA can I use? And how should I set them to make it effective?

As of now, im using the gunslash in "gun mode" and I set A.B. as the second PA and Thirilipsion on the 3rd PA.

Zenobia
May 2, 2013, 08:45 PM
Well I know some RA/HU's useing aiming shot or homing emission for bosses because of standing snipe and with HU/s nerf in the Furystance which really wasn't that much of a nerf it still does a lot of damage.

As far as mobs go no other PA will get the job done like AB can point blank sadly. I always use it on my RA/HU or HU/FI during AQ's or even outside of that.

HIT0SHI
May 3, 2013, 12:40 AM
As of now, this combo seems to work perfectly: 1st AB / 2nd AB / 3rd Thrilipsion. Lol

Zenobia
May 3, 2013, 01:56 AM
As of now, this combo seems to work perfectly: 1st AB / 2nd AB / 3rd Thrilipsion. Lol

Ohh I so forgot about thrillplosion that is indeed a good skill though idk if you have to be zeroed in for thrill to hit cause of the step back on the pa start up.

Not to mention thrill is pretty good at hitting weak spot on the head.

MetalDude
May 3, 2013, 02:19 AM
You drop the magazine where you start the PA so the only real issue is that you're positioned afterwards where you can't use it again on the same targets. Of course, this isn't a big deal as it will likely set you up for more AB if it puts the enemies in a cone in front of you.

GALEFORCE
May 3, 2013, 02:22 AM
I tried running mixed PA palettes for gunslash, but I always went back to AB -> AB -> AB. If you fire AB in mid-air, you can get the standing snipe bonus for the next two or three ABs. AB is just so good.

Between AB and Aiming Shot, I don't find much use for Thrillsplosion anymore.

Z-0
May 3, 2013, 05:47 AM
Thrillsplosion works wonders for... particular things. It's especially beast on Wondas as with enough power in the attack, you can one shot it without Weak Bullet. Thrillsplosion can also be aimed if you're good at turning quickly, as can be seen here:



http://www.youtube.com/watch?v=lJnkuJ9QSZE

Best example of aiming Thrill is probably at around 2:40, on the El Ahda.

HIT0SHI
May 3, 2013, 09:13 AM
Thrillsplosion works wonders for... particular things. It's especially beast on Wondas as with enough power in the attack, you can one shot it without Weak Bullet. Thrillsplosion can also be aimed if you're good at turning quickly, as can be seen here:


?PSO2????????????VH 7:46???TA?RaHu?? - YouTube (http://www.youtube.com/watch?v=lJnkuJ9QSZE)

Best example of aiming Thrill is probably at around 2:40, on the El Ahda.

i use thrill just like that but GEZUZ CHRIST that guy is moving fast with those dashes.

GALEFORCE
May 3, 2013, 02:12 PM
Mm. It has its uses. I still keep a palette with it. Works wonders for Gilnas. Atm, I can't one-shot Wondas with it, but I can three-shot them cleanly with AB as long as I can get them off before it turns around. Similar deal with El Ahda.. I could run up to them and use Thrillsplosion, or I could use Aiming Shot or AB to headshot them from any range, potentially hitting more than one with AB.

I sure wish I had a Karakasa :(

Z-0
May 3, 2013, 02:19 PM
Yeah, it's really a Karakasa that made me start using Thrillsplosion often. The extra power from its latent is simply AWESOME, and I highly recommend getting a weapon with "increase x PA" if it's a good weapon and you like that PA.

Like how the best Partisan in the game boosts Assault Buster... :3


i use thrill just like that but GEZUZ CHRIST that guy is moving fast with those dashes.
That is me. ._.

MetalDude
May 3, 2013, 02:21 PM
They both have their own weird quirks with hitting certain parts like how it seems impossible to headshot banshee/banther with AB.

EDIT: Jesus, that Thrillsplosion placement and damage.

Bellion
May 3, 2013, 02:38 PM
I was thinking about getting a Jikomi myself. Any damage estimations from no ability to lvl 3 ability?

Coatl
May 3, 2013, 02:41 PM
Like how the best Partisan in the game boosts Assault Buster... :3


Though considering you can't 50 element it like you can the turn-in Partisan, is it really the best partisan?

Z-0
May 3, 2013, 02:42 PM
@ 2 posts above

According to tests done, the PA boosters will boost whatever PA by roughly 15%~20%, which is pretty significant and most likely overshadows 50% element weapons that are weaker, although if the element is low on the Geki, others might be better...