Maenara
May 14, 2013, 01:35 PM
I find PSO2's rare enemy system interesting and unique, but there are two things that annoy me about its implementation. First, that there aren't rare versions of all enemies, and second, that rare versions, with the exception of Tranzexia, are largely the same as their normal variants except with increased stats/aggressiveness and a different color.
In my opinion, a battle against a rare enemy should be more interesting and out of the normal, and it could be done by changing the two things above. A couple examples I've come up with that could potentially make fights much more interesting:
•Haze Draal: Add two new body parts that it can grow, an exoskeleton and an upgraded tail. The exoskeleton would cover its entire body with black material that protects it and all its body parts with heavy armor that has no elemental weaknesses. Damaging this wouldn't take away from the main HP bar, but it would need to be destroyed before anything else can be done. The upgraded tail would give it a few new tail swiping attacks and one that allows it to pin down a player and drain life from them.
•Zoron Goraal: Allow it to summon illusions of Noir Draal, Burn Draal, Crys Draal, and Haze Draal to perform attacks for it instead of only Vol Dragon. Additionally, change so that when its shield is broken, it doesn't fall over, only spends a few seconds recovering the shield.
•Dark Agrani: Give it heavy armor and remove elemental weaknesses on everything but the weakpoint in the back of its head. Make the legs unable to be broken, but doing enough damage to them causes Agrani to trip.
•Rigshrayda: Increase the power of its jets to give it new aerial attacks, including one where it jets up high into the air and then does a body slam.
Wouldn't those make their boss fights much more interesting? What are your opinions on rare enemies in this game?
In my opinion, a battle against a rare enemy should be more interesting and out of the normal, and it could be done by changing the two things above. A couple examples I've come up with that could potentially make fights much more interesting:
•Haze Draal: Add two new body parts that it can grow, an exoskeleton and an upgraded tail. The exoskeleton would cover its entire body with black material that protects it and all its body parts with heavy armor that has no elemental weaknesses. Damaging this wouldn't take away from the main HP bar, but it would need to be destroyed before anything else can be done. The upgraded tail would give it a few new tail swiping attacks and one that allows it to pin down a player and drain life from them.
•Zoron Goraal: Allow it to summon illusions of Noir Draal, Burn Draal, Crys Draal, and Haze Draal to perform attacks for it instead of only Vol Dragon. Additionally, change so that when its shield is broken, it doesn't fall over, only spends a few seconds recovering the shield.
•Dark Agrani: Give it heavy armor and remove elemental weaknesses on everything but the weakpoint in the back of its head. Make the legs unable to be broken, but doing enough damage to them causes Agrani to trip.
•Rigshrayda: Increase the power of its jets to give it new aerial attacks, including one where it jets up high into the air and then does a body slam.
Wouldn't those make their boss fights much more interesting? What are your opinions on rare enemies in this game?