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Massamix3.0
May 15, 2013, 04:55 AM
So, a few mates and I finished up an XQ (Extreme Quest), and collected the rewards. Nothing really rare, but a new type of spellstone to use at the shop.

There are two options at the Proxy shop now.

-Refine Shiny Stone
-Refine Spellstones

Under Refine Spellstones is where you find the 11* Weapons and units (Yes, UNITS)

The first two options on that list, before all the weapons, are spellstone refinements. You trade in 90 of the spellstones that drop from XQs for a refined Spellstone. These are used to purchase 11* units. You then trade 30 of those in for a "Super" refined Spellstone. Those "Super" Refined stones are what you actually use to trade for 11* weapons.

So lets recap.

Step 1: Rune XQ for Spellstones

Step 2: Trade 90 Spellstones for a Refined Spellstone

Step 3a. Trade 50 Refined Spellstones for 11* Unit - END

Step 3b. Trade 30 Refined Spellstones for a "Super" Refined Spellstone. -Proceed to do this 5 times

Step 4: Purchase 11* weapon.

Math time.

1 Refined Spellstone = 90 Spellstone

1 "Super" Refined Spellstone = 30 refined Spellstones

So, that means 1 "Super" refined Spellstone = 2700 Spellstones

That means an 11* weapon = 13500 Spellstones

Korea Tier grinding. Enjoy

Note: This is all under the assumption that later floors do not drop larger quantities of stones, or drop refined stones or super refined stones altogether.

Lebensohl
May 15, 2013, 05:11 AM
https://www.youtube.com/watch?feature=player_detailpage&v=RyRWcltDdz0#t=82s (1:22). Seems like higher floors drop better stones. Also looks like new tower new stones.

Also with the leader choosing the difficulty (I think it's how it works?), it should be pretty easy to jump up to a high floor very fast.

otaku998
May 15, 2013, 05:16 AM
One thing, i don't see the Katana anywhere, so that one is drop only?

Arios
May 15, 2013, 05:17 AM
I think the Katana is not available in this update :-(

supersonix9
May 15, 2013, 05:20 AM
https://www.youtube.com/watch?feature=player_detailpage&v=RyRWcltDdz0#t=82s (1:22). Seems like higher floors drop better stones. Also looks like new tower new stones.

Also with the leader choosing the difficulty (I think it's how it works?), it should be pretty easy to jump up to a high floor very fast.

this lol

jooozek
May 15, 2013, 05:23 AM
itt justifying dripfeed

Meji
May 15, 2013, 05:24 AM
https://www.youtube.com/watch?feature=player_detailpage&v=RyRWcltDdz0#t=82s (1:22). Seems like higher floors drop better stones.
Oh, like Photon Drops/Crystals/Spheres?

Well, this makes it all quite a lot easier. Seems like you'll be finding quite a few Refined Spellstones on the higher levels.

otaku998
May 15, 2013, 05:41 AM
oh Katana not in :<
Oh well at least the Partizan and Daggers look hawt also. Fine enough by me

Z-0
May 15, 2013, 05:44 AM
Still a huge disappointment.

You gotta play a lot for stuff? Not a problem in itself, but the quests are daily... and last for about 3-5 minutes. =w= Can't justify this, it's just horrible game design, even if better stones DO drop in the higher floors, you still need 150 of them for an 11* weapon.

Xaeris
May 15, 2013, 05:48 AM
It reminds me of dailies from later expansions of WoW. You did some mundane task to accumulate tokens to turn in for leet purpz.

...

I effing hated dailies.

Zenobia
May 15, 2013, 05:51 AM
Sega sega sega boy I swear....

Punisher106
May 15, 2013, 06:50 AM
And this is why I wasn't too stoked for Extreme Quests.

Maenara
May 15, 2013, 07:07 AM
And this is why I wasn't too stoked for Extreme Quests.

Yeah, I'm sorta miffed that I can't get all 4 of the things I want in a couple days' work too.

Z-0
May 15, 2013, 07:08 AM
I wouldn't mind having to wait for something if it meant I had to work for it, but this is just stalling to the max. >.>

Coatl
May 15, 2013, 08:15 AM
But guys if Extreme quests weren't a one-run a day thing we would all have *11 weapons in a week and we wouldn't bother running it anymore. This way we have something to look forward to for months and months!

...

-dies inside- :(

Maenara
May 15, 2013, 08:20 AM
I wouldn't mind having to wait for something if it meant I had to work for it, but this is just stalling to the max. >.>

There are forty different stages of Extreme Quests you can do. Forty. Have you done all of them yet? At this point, people are only seeing the numbers and they're just flipping out.

Z-0
May 15, 2013, 08:21 AM
Except you know, it's one a day.

Ezodagrom
May 15, 2013, 08:23 AM
The once per day thing would be acceptable if it was for all 40 floors, not just for 5... >_>;

Punisher106
May 15, 2013, 08:24 AM
Yeah, I'm sorta miffed that I can't get one of the things I want in a couple months' work too.

Fixed.

Coatl
May 15, 2013, 08:25 AM
If it's really 13500 Spellstones PER *11 weapon, then I'm terribly sad. I play all classes between two characters so it will take me a looooooooong time just to get them strapped with them *11 weps, much less the units. :/

I bet I'll be capped on all classes before I get one *11 weapon.

TaigaUC
May 15, 2013, 08:26 AM
I don't even care about the goddamn items. I wouldn't mind playing something like Extreme Quests as an arena with extra objectives, for FUN.

An arena has the advantage of not wasting time running around an entire map, praying that random chance will mercifully spawn some enemies or codes. I've been in quests where no enemies spawned for entire areas, and they were not fun.

Bellion
May 15, 2013, 08:26 AM
They have better release a good AR, DS, or Rod when I finally have enough stones. Then, I can start crying at how long it would take to 50 element the AR or DS even with the +5% attribute increase items. (x_x)

Rololf
May 15, 2013, 08:29 AM
Stage 30 is Falz Arms

I forgot to break those arms.

Atleast got a refined stone from it. :V

gigawuts
May 15, 2013, 08:32 AM
That means an 11* weapon = 13500 Spellstones

why can't i hold

all these lols

Coatl
May 15, 2013, 08:34 AM
Are the *11 spellstone weapons at least duo class? Please tell me two classes can use them or they are going to be the biggest disappointment in the game.

Macman
May 15, 2013, 08:35 AM
Stage 30 is Falz Arms

I forgot to break those arms.

Atleast got a refined stone from it. :V
That's all fine and dandy but how are you getting multiple XQ runs in with only one pass? Sega fucked up handing out the free 10 passes.


Are the *11 spellstone weapons at least duo class?Nope.

Rololf
May 15, 2013, 08:37 AM
Er...I got 10 passes from the visiphone campaign reward thing...

Coatl
May 15, 2013, 08:39 AM
Nope.

http://t3.gstatic.com/images?q=tbn:ANd9GcTJjOJDTqRzeFW1dbhqqQKMKW7Bx8uK_ U20EMQjYxHepL4WQn4R

Z-0
May 15, 2013, 08:39 AM
They gave out the free passes like 2 hours ago.

[spoiler-box]http://i.imgur.com/Tl17I5j.jpg[/spoiler-box]

Better stones on Floors 11-15

Alenoir
May 15, 2013, 08:40 AM
That's all fine and dandy but how are you getting multiple XQ runs in with only one pass? Sega fucked up handing out the free 10 passes.

They are handing them out slowly to everyone. Check again in a few hours.

jooozek
May 15, 2013, 08:49 AM
They gave out the free passes like 2 hours ago.

[spoiler-box]http://i.imgur.com/Tl17I5j.jpg[/spoiler-box]

Better stones on Floors 11-15

better stones... if they drop LOL
ive used up 6 passes already and im at what, 51 shitstones, not a single better one

Home Dog
May 15, 2013, 09:04 AM
I really want to leave school to play the new xtreme quests.

Zyrusticae
May 15, 2013, 10:00 AM
People actually give a shit about the items?

I was more interested in hearing more bitching about the once-a-day shit, myself. Harharhar.

Coatl
May 15, 2013, 10:06 AM
I've got a question.

If you're on the final floor and your friend hasn't completed extreme quests yet, do they still obtain the prize for completing the last floor? 3:

Z-0
May 15, 2013, 10:06 AM
Well the once-a-day is still an irritating feature, ESPECIALLY since Extreme Quests last for a total of 3-5 minutes, like this:

[spoiler-box]http://img803.imageshack.us/img803/9245/pso20130515141301000.jpg[/spoiler-box]

Dunno if screen is loading for others, I can only get the top half, but shows what you wanna see.

fay
May 15, 2013, 10:07 AM
I have a question.
During this mission I picked up a red box item and many, many stones. They weren't in my inventory though. Where were they?

Coatl
May 15, 2013, 10:08 AM
Dunno if screen is loading for others, I can only get the top half, but shows what you wanna see.



I get like top 1/6th of the picture.

NoiseHERO
May 15, 2013, 10:14 AM
lol... a 3-5 minute quest a day huh why even call it a tower.

Sonna...

Bakana...

Guess they'll get ass-hard later.

Also yeah, kinda don't care about rares anymore at this point, even though I wanted that katana (even though I don't fucks with swords anymore.)

Walkure
May 15, 2013, 10:33 AM
So I don't know the set bonuses for the units, but they're all 142/[164 or 142]/[164 or 142] S/R/Tdef, with 500 requirements. They have what looks like ability III and some ability with Vol/Ransa/Ragne soul on them.

The weapons themselves:
Everything has a requirement of 500 of the specialized attack stat, and they're all *MARGINALLY* better than the highest 10*s as far as base attack stats go. Partizan has a base Satk of 457, Tdagger has a base satk of 365. They have ability III and Quartz/Mizer/Elder soul on them.

Sounds like a massive rigamarole for no easily observable benefit.

Z-0
May 15, 2013, 10:39 AM
Also remember that 11* gets +5% more than 10* at +10, although that's not too much.

Walkure
May 15, 2013, 11:16 AM
Also remember that 11* gets +5% more than 10* at +10, although that's not too much.
Is 5% (on top of 190% bonus) extra weapon attack going to make Assault Buster or Slide End oneshot more mobs? Is it going to make daggers decent?

Skyly HUmar
May 15, 2013, 11:18 AM
Is 5% (on top of 190% bonus) extra weapon attack going to make Assault Buster or Slide End oneshot more mobs? Is it going to make daggers decent?

now that you mention it... i wonder if i can 1 shot king yedi with a 50% of that new partisan.

Coatl
May 15, 2013, 11:45 AM
Can anyone link the new weapons in the JP wiki?

Massamix3.0
May 15, 2013, 12:39 PM
Good job community, you confirmed my suspicions that higher grade stones drop on higher floors. I guess this isn't quite sooooo bad now.

Z-0
May 15, 2013, 12:42 PM
Good job community, you confirmed my suspicions that higher grade stones drop on higher floors. I guess this isn't quite sooooo bad now.
Nah, it is. I only ever got 2 higher grade stones from floors 11-15, which is pretty low. From 16 to 40 I got none of them, except 3 for clearing the entirety of ExQs.

otaku998
May 15, 2013, 01:01 PM
At least not as bad as it looked at first.

Z-0
May 15, 2013, 01:03 PM
You're still waiting over 100 days for one 11* weapon... You need 150 of those stones, and you get 3 guaranteed from spending 8 passes.

otaku998
May 15, 2013, 01:20 PM
Inb4 Sega ease up the material require for these. Well, we can hope.
Also, does reset upon reaching stage 40 have any meaning?

Kierto
May 15, 2013, 01:29 PM
Don't you see? This is Sega's idea to make everyone grind out for 250% boosters via AQ/buy with AC to then throw at the XQ. Using a booster on the higher floors really helps the stone drops. I still got trolled with 3 2nd tier stones, but friends and PT members got like 7+ or so and we all got more regular stones.

But still, it's 150 2nd tier stones for an 11* weapon, lol.

supersonix9
May 15, 2013, 01:33 PM
Still a huge disappointment.

You gotta play a lot for stuff? Not a problem in itself, but the quests are daily... and last for about 3-5 minutes. =w= Can't justify this, it's just horrible game design, even if better stones DO drop in the higher floors, you still need 150 of them for an 11* weapon.

it's a freaking 11*, and the stats live up to it mate

Z-0
May 15, 2013, 01:40 PM
Not really.

Link1275
May 15, 2013, 01:43 PM
I have a question.
During this mission I picked up a red box item and many, many stones. They weren't in my inventory though. Where were they?

You have to select which items you want to keep and send them to storage once the quest is over or something like that. It was on bumped not that long ago.

MetalDude
May 15, 2013, 01:48 PM
Sorry but the pyroxenes are both easier to reach 50 element with and grind to +10. It's hard to see 11*'s as anything other than a marginal improvement unless they have superb latents.

supersonix9
May 15, 2013, 01:48 PM
Not really.

knot really

yes really; every ATK point counts

the wand is freaking better than elysion, and it's at least guaranteed if you play a lot, even if it takes a long time

Z-0
May 15, 2013, 02:03 PM
Please read the post above yours.

For a weapon to be better, you need to be able to element grind it properly. As you said yourself, "every ATK point counts", and elements give much more attack overall.

gigawuts
May 15, 2013, 02:10 PM
Unfortunate truth. Sega doesn't even understand its own game.

NoiseHERO
May 15, 2013, 02:19 PM
aren't we getting another 40 floors on 29? @_@

MetalDude
May 15, 2013, 02:21 PM
http://s3.favim.com/orig/44/black-and-white-drip-gif-water-Favim.com-367748.gif

BlankM
May 15, 2013, 02:39 PM
aren't we getting another 40 floors on 29? @_@

This is what I heard also. The difficulty and rewards should increase.

I get the complaints about one pass a day though. 5 Floors a day? Some floors being cleared in seconds by a decent party?

Yeah I'll just wait and save my passes after I go through it maybe once. Unless people find worthwhile rares that drop in them.

NoiseHERO
May 15, 2013, 02:46 PM
29th though, is still "ain't nobody got time for that" >_>

Z-0
May 15, 2013, 03:04 PM
It's not more "floors", so to speak. We're still capped at 40, we're just getting a new tower quest with a different enemy assortment (dragonkin and something else).

UnLucky
May 15, 2013, 03:51 PM
so how's that elemental resistance buff thing? vol dragon immune to fire? zonde no longer instagibs mechs?

Z-0
May 15, 2013, 04:14 PM
It just means that they have increased resistance, nothing more than that. Same with the weapon resistances too.

If you clear a stage order just before that floor though, resistance changes to weakness, and it's absolutely HILARIOUS the damage you do. Doing 40,000 Homing Emission shots on Gwanahda with a 30 element rifle is just stupid.

Zorafim
May 15, 2013, 04:44 PM
*notices new feature*
*sees an annoying waste of time*
*grinds matterboards*

Though... new pretty partisans and daggers? I want to see those.

UnLucky
May 15, 2013, 04:50 PM
So I don't know the set bonuses for the units, but they're all 142/[164 or 142]/[164 or 142] S/R/Tdef, with 500 requirements. They have what looks like ability III and some ability with Vol/Ransa/Ragne soul on them.

The weapons themselves:
Everything has a requirement of 500 of the specialized attack stat, and they're all *MARGINALLY* better than the highest 10*s as far as base attack stats go. Partizan has a base Satk of 457, Tdagger has a base satk of 365. They have ability III and Quartz/Mizer/Elder soul on them.
The units are pretty good, but probably harder to grind for the same 140% bonus all units get. Better defense than the current best 10* stuff with 600 requirements, but let me know once there are 164/142/142 sets. (ed. oh wait, those are all with the +15 all Def affix)

The weapons are just lmao look

Old Device - Base: 417 - +10: 792 - 50 element: 1188
Gekitsnata - Base: 441 - +10: 837 - 40 element: 1171 + AssBuster Latent
xxxTREEM - Base: 457 - +10: 891 - 30 element: 1158

Clavelnix --------- Base: 326 - +10: 619 - 50 element: 928
Floating Edges - Base: 352 - +10: 668 - 40 element: 935
xxxTREEEEEM - Base: 365 - +10: 711 - 30 element: 924

Three copies of the XQ trade-in weapon and two +5 boosters -> 46 element, so yeah they're better but good luck lmao

Probably not realistic to even 40 element the best 10*s, especially if they drop with like 25, so yeah, enjoy your AQ stuff for now.

ShinMaruku
May 15, 2013, 04:51 PM
It reminds me of dailies from later expansions of WoW. You did some mundane task to accumulate tokens to turn in for leet purpz.

...

I effing hated dailies.
Speaking of wow a friend had a dream about wow: They were doing the newest raid against the scourge with a full 40 man group. 20 people were raiding my friend and 20 others were sitting in chairs watching and everyone that was a pandaren had this popcorn eating animation. I am not sure what cracked me up more, the fact that half of the raid was in a cinema chair eating popcorn (half of the raid were pandas) or the fact that WoW actually might reach a state like that.

gigawuts
May 15, 2013, 04:55 PM
Well that's exactly what it is, was just discussing that earlier.

Sega are adding content they want to add, but giving it names or associations of different things that players want.

Actually, hold up. I just described the entirety of PSO2.

ShinMaruku
May 15, 2013, 04:55 PM
The truth will set you free.

Keyblade59
May 15, 2013, 05:52 PM
Anyone know if the 11* stuff drops? It might be worthwhile to do if there's at least a remote chance of getting it, making it easier instead save all the time doing this.

Xaelouse
May 15, 2013, 06:11 PM
dont see what the big fuss is about. The damn wand is about as strong if not a bit stronger than Elysion. The quests are kinda fun if you actually attempt the trials during the quest, and demands a certain degree of efficiency. The elemental resistances are absolutely hilarious. Things are bound to get harder on later levels when released.

guess I'm the only one here satisfied?

Z-0
May 15, 2013, 06:20 PM
11* stuff does drop, yes, but good luck getting it, lol!

And Xaelouse, are you really satisfied with quests you can only place once a day, for 5 minutes, and give practically nothing? From the way it was described, Extreme Quests sounded pretty, idk, EXTREME, but there's nothing extreme about them.

jooozek
May 15, 2013, 06:20 PM
they are extremely dripfeed
thats what makes them extreme

Grady219
May 15, 2013, 06:32 PM
Instead of doing them once a day, save up your passes over the week and then do them all at once.... it's a much more efficient way of doing it.

Skyly HUmar
May 15, 2013, 06:46 PM
Instead of doing them once a day, save up your passes over the week and then do them all at once.... it's a much more efficient way of doing it.

so you like being limited on the ammount of times you can play a game? Send it in a player survey! lets make pso2 only playable once a month :D!

ShinMaruku
May 15, 2013, 06:54 PM
Unfortunate truth. Sega doesn't even understand its own game.

Most of the players don't either. :P

Psycl0ne
May 15, 2013, 07:23 PM
Still a huge disappointment.

You gotta play a lot for stuff? Not a problem in itself, but the quests are daily... and last for about 3-5 minutes.

LMAO! >_>

Mekhana
May 15, 2013, 07:56 PM
How many people considered quitting after today?

gigawuts
May 15, 2013, 07:57 PM
Considered?

Today?

Skyly HUmar
May 15, 2013, 07:59 PM
How many people considered quitting after today?

meeeeeee! well ima give it a couple more months, if sega isnt serious about making the game better ill drop it like i dropped psu after i found my agito in 3 runs XD

Mekhana
May 15, 2013, 08:00 PM
Considered?

Today?



I got the impression some people got overhyped by SEGA and didn't get as much as they wanted from the update.

gigawuts
May 15, 2013, 08:13 PM
I got the impression some people got overhyped by SEGA and didn't get as much as they wanted from the update.

Well, my point was this is just another in a string of recurring failures to deliver - but this one being more noteworthy than others, for sure.

otaku998
May 15, 2013, 08:13 PM
Quitting?
Not me at least. 10 min XQuest a day is good enough for me, considered TA, some AQ, and then there is working in real life. Sure can't say the same for other people though

That aside, i do think they should ease up the material requirement to make the weapons somewhat.

Xaeris
May 15, 2013, 08:49 PM
How many people considered quitting after today?

Eh, I was certainly disappointed by what XQs turned out to be, but I already knew that it wasn't meant to take up any significant portion of my PSO2 playtime. I just thought that the small portion it did occupy would be entertaining, at least. So, didn't consider quitting; I'm just having a good laugh at my own expense.

The Walrus
May 15, 2013, 08:51 PM
I'll probably never truly quit.

At least not until that persistent little bit of hope I have that Sega will wise up and make the changes the game needs gets shot in the face.

So probably if EP2 turns out to be a bust.

supersonix9
May 15, 2013, 08:55 PM
if you're considering then just leave; there are plenty of great games out there. it's not like you're permanently bound to pso2.

MetalDude
May 15, 2013, 09:14 PM
Main thing keeping me tied to the game is AQs and hitting 60 on all classes. I'd understand the limitations on XQs if they were well, a hell of a lot more rewarding. Doing a full run and having all of 3 refined stones to show is rather depressing. I do like that some pyroxene weapons are extremely cheap now.

Zalana
May 15, 2013, 11:05 PM
I don't know what's worse.. complaining that you don't get to spam Extreme quests or that it's going to take awhile to get 11* items. You guys should look at other online games and see how it's done. They don't want you blitzkrieging* through the miniscule content to become bored enough to quit. That's why it's drip fed to you. This is nothing new but, is to some of you folks who've only played the PSO series.

Keyblade59
May 15, 2013, 11:30 PM
I can usually tell the difference between bitching and actually complaining about a real issue, and I think this fits under the real issue part. The amount of work needed for an 11* stuff are very unrealistic. Stating the factors that truly make it an issue, they are few key ones

-The extreme passes, you obtain one a day, and maybe an extra few on the side from a campaign, nevertheless, this will only yield roughly ~0-30 stones depending in the floor.
-The stone cost, dear god is it huge, it's just not even remotely obtainable. Among all the issues this would is the largest.
-The "bang for your buck" almost everything released is usually replaced by another item a few releases later, in damage and what not. The time and effort put into getting the 11* units and weapons, would most likely be obsolete by the time someone would obtain a weapon, a full set, or both.

Honestly I would be fine if they only changed the price, just because it'll eventually sound remotely obtainable, giving some hope to the Extreme Quest players. I'm pretty sure they wouldn't plan on doing something about the extreme passes, primarily because it'll just be too similar to AQ at that point. This isn't the crisis of May 15, 2013, I just feel Sega set their expectations incredibly high for what our community has seen, and to an extent high for a lot of games out there. They nerf TA's, constantly increased drop rates for us, I think this release is still very fun, but the rewards are just so out of reach it's merely for show.

Laxedrane
May 15, 2013, 11:31 PM
Personally the extreme quests don't bother me. I like to streamline my gear but I am far from what a min maxer would even consider a good set up. So Even if I have to spend a month getting that partisan or wand, and another couple weeks picking off a good T defense and R defense gear sitting there. I'll grab that since it's already affixed well and call it a day.

I rather do a quest that offers me a variety of challenges with guaranteed results then sit there hoping and praying something valuable drops to pay for Min maxing an AQ stone weapon.

So no this update won't make me quit. And I am actually looking forward to the update at the end of the month. EQ aren't exactly what I expected. I won't lie and sit on a high horse and pretend like we weren't let down here. However, once again I feel like there's a lot of exaggeration going on when expressing ones distaste.

Eveningxtar
May 15, 2013, 11:39 PM
Well, it is true at the moment, extreme quest weapons seems almost impossible to obtain but it is still something new, and more likely than not, we may get new method in obtaining passes,spell stones and what not and I will just like to add, at least the quest is kind off interesting unlike the usual quest we get whereby we just go on mindless massacre and pray the god of RNG is smiling upon you.
Maybe we should just give Sega sometime before we decide if extreme quest is truly an impossible grindfest.

The Walrus
May 15, 2013, 11:40 PM
I don't know what's worse.. complaining that you don't get to spam Extreme quests or that it's going to take awhile to get 11* items. You guys should look at other online games and see how it's done. They don't want you blitzkrieging* through the miniscule content to become bored enough to quit. That's why it's drip fed to you. This is nothing new but, is to some of you folks who've only played the PSO series.

Still shitty.

gigawuts
May 15, 2013, 11:46 PM
I don't know what's worse.. complaining that you don't get to spam Extreme quests or that it's going to take awhile to get 11* items. You guys should look at other online games and see how it's done. They don't want you blitzkrieging* through the miniscule content to become bored enough to quit. That's why it's drip fed to you. This is nothing new but, is to some of you folks who've only played the PSO series.

This is my favorite post in this thread. It's just the right mix of condescending attitude, dismissiveness, and bias.

Keyblade59
May 15, 2013, 11:53 PM
Sorry this is Sega

http://24.media.tumblr.com/tumblr_md3addNfeH1ryzyswo1_500.gif

gravityvx
May 15, 2013, 11:53 PM
I don't know what's worse.. complaining that you don't get to spam Extreme quests or that it's going to take awhile to get 11* items. You guys should look at other online games and see how it's done. They don't want you blitzkrieging* through the miniscule content to become bored enough to quit. That's why it's drip fed to you. This is nothing new but, is to some of you folks who've only played the PSO series.

I really, really hope you're joking. If you cannot see how bad 1 run a day is for tower then there is something wrong. This is similar to the issue in guild wars 2 with laurels, example...you need 30 laurels to get a certain accessory you want, now...you can only get 1 laurel a day. Not to mention it's no fun at all to run a fucking tower for only 5 damn floors, a tower for ffs.

See the problem here? No one who plays that game likes that dumb shit. Now, pso 2 take it to a further extreme with the amount of items you need to get anything from the shop, it will take you far more than a month to get whatever you wanted seeing as how I ran floor 1 to 40 and still it didn't add up to 1 stone able to go towards an 11*. 40 floors is 8 passes, do the math and tell me that isn't silly shit. By the time you can afford well...anything in that shop another update will be put in for better gear, or easier obtainable weapons with close to similar stats.

UnLucky
May 16, 2013, 12:01 AM
I rather do a quest that offers me a variety of challenges with guaranteed results then sit there hoping and praying something valuable drops to pay for Min maxing an AQ stone weapon.
AQs guarantee you enough stones relatively quickly. The trade-ins are decent to expensive on the shops, and require no craziness to obtain since they're only 9*.

Getting one to 50 element is easier, faster, and stronger than the 30 element XQ weapon at +10. Oh, and grinding an 11* is much harder and more expensive than a 10*

Let this sink in: After you amass over a thousand XQ stones day by day, after suffering the horrible rates of 11* grinding, your shiny new weapon is still inferior to the stuff everyone had months ago.

MetalDude
May 16, 2013, 12:04 AM
3 refined stones from a full tower run, which is 8 extreme passes (therefore, 8 days worth of passes). It takes 30 to convert them into a super refined stone. It takes 5 super refined stones to get an 11* weapon.

Please tell me how this level of extremely slow progression for a weapon that is at best, initially better than than pyroxenes (but surpassed by 50 element and also piss easy to get through XQs now as they're super cheap) is ok at all. I've played WoW a lot, but with every raid you are very likely to see at least a couple items you need and make some level of progress every week. This is not even close to the case here.

Rien
May 16, 2013, 12:15 AM
Stahp comparing this to WoW

It's america vs japan

Though I must say the meseta drops here make it nice to run after all your TAs are done.

MetalDude
May 16, 2013, 12:17 AM
Fair enough, but this changes nothing.

I made 190k off a full tower run though so I might actually pop a 50% meseta booster next time.

Rien
May 16, 2013, 12:21 AM
I hope the top floor treats us to some damn awesome scenery porn

Like PSZero did at the top of the eternal tower.

Mikessc88
May 16, 2013, 12:33 AM
Just ran it for 20 floors. Some of the challenges were tough and it was time consuming for hardly any reward. They should add a lot to this extreme quest or I can see people just ignoring it.

Laxedrane
May 16, 2013, 01:20 AM
AQs guarantee you enough stones relatively quickly. The trade-ins are decent to expensive on the shops, and require no craziness to obtain since they're only 9*.

Getting one to 50 element is easier, faster, and stronger than the 30 element XQ weapon at +10. Oh, and grinding an 11* is much harder and more expensive than a 10*

Let this sink in: After you amass over a thousand XQ stones day by day, after suffering the horrible rates of 11* grinding, your shiny new weapon is still inferior to the stuff everyone had months ago.


Let this sink in to you, I don't play the same way you do. I don't have the resources you do, and at the end of the day as I said in the post you quoted part of. I am not a min maxer. The fact there stuff that already exists that can be potentially better DOESN'T MATTER TO ME.

But for the sake of argument let me show you my options.

I average in a week 1-2 mil depending on what drops in a week.

On ship 10 the +5% attribute alone cost 1.8 mil for the cheapest one currently. Let's say I average 1.5 for the sake of this convo. That means I need 3 weeks for Those items alone, wand and partisan are fairly cheap base items right now but heaven forbid I should decide to do sword or a rod. If I have dropless weeks it take me a month to amass that money for them alone.

This is assuming I stop spending on everything else I am doing, stop upgrading either my techer or hunter and forget leveling force with up to date weapons. And any other kind of upgrading I might want to do down the road weather it be fashionable or functional.

So what if I have a bad week and net less then that, or really just in a mood to play something else? When I sign in for fun and check daily orders I grab a ticket. Then when I feel like playing I can play a quest I actually like doing as much as I want with my friend(Providing he has the tickets too) and It's a whole lot less stressful then sitting here trying to increase my meseta intake and worrying about the market.

I am not saying your wrong in the fact that there's faster and more efficient ways to play and gear. I am saying for my play style and what I enjoy doing this is the route I am choosing.

Maybe when the sky opens up and I have a really good week or I get lucky on my next batch of AC from the market. I might just take your advice on the wand. But I actually want the partisan. I feel it's less stressful and less boring then my alternative ways to increase my income.

And before you say it I already have enough stones to upgrade enough wands to make one a 50 attribute. I just don't have the money to sublimate the attribute bonus item.

MetalDude
May 16, 2013, 01:25 AM
The dreadfully sad part is that even at the rate you play, you will still very more likely sooner see a 50'd pyroxene weapon than an XQ 11*. If you just keep up Tundra at even the most casual pace, it would not take long to reach 50 even without the bonus item. The pyroxene wand is cheap as hell now because of XQs (the irony in that it further invalidates the XQ 11*s in the process). Hell, I'd argue the only worthwhile 11* on there (despite the partisan looking damn cool) is the wand just because of the huge jump in T atk over the others as well its power in striking damage at 30 element is almost exactly the same as a 50 element tundra pyro wand (if I'm calculating right).

I enjoyed what I played of a full run of XQs, but they need a shit load of work.

Zenobia
May 16, 2013, 02:15 AM
I wont lie for me being a HU/FI some of those don't take a hit for a certain amount of time have my being cautions now >.>.

I always just go in a rip shit up but damn they really make you run around like a jackass to not get hit lol.

Also I have a reason now to use my meseta tickets finally.

Zalana
May 16, 2013, 03:23 AM
I really, really hope you're joking. If you cannot see how bad 1 run a day is for tower then there is something wrong. This is similar to the issue in guild wars 2 with laurels, example...you need 30 laurels to get a certain accessory you want, now...you can only get 1 laurel a day. Not to mention it's no fun at all to run a fucking tower for only 5 damn floors, a tower for ffs.

See the problem here? No one who plays that game likes that dumb shit. Now, pso 2 take it to a further extreme with the amount of items you need to get anything from the shop, it will take you far more than a month to get whatever you wanted seeing as how I ran floor 1 to 40 and still it didn't add up to 1 stone able to go towards an 11*. 40 floors is 8 passes, do the math and tell me that isn't silly shit. By the time you can afford well...anything in that shop another update will be put in for better gear, or easier obtainable weapons with close to similar stats.

How fast do you expect to earn a 11* weapon or item if it was more than one pass given out in a day? I'll hang up and listen.

blace
May 16, 2013, 03:31 AM
How fast do you expect to earn a 11* weapon or item if it was more than one pass given out in a day? I'll hang up and listen.
Don't you think this is taking considerably more effort just to obtain just one 11☆?

To go back a bit further, this is the only update that Sega is imposing a limit on. Everything else, content wise, has been blazed through thoroughly enough that the premise of the update is seems that it's holding back both players and the team.

I understand if there was a set timer for the tower and having lower drop chances, but the amount of resources needed makes hunting 11☆ less worthwhile to the point that staying with your old set is the most profitable solution.

Rien
May 16, 2013, 03:45 AM
For me, I'd rather grind through this for an 11* sword than running a million and one FC AQs and never finding Dragon Slayer.

Meji
May 16, 2013, 04:27 AM
But guys if Extreme quests weren't a one-run a day thing we would all have *11 weapons in a week and we wouldn't bother running it anymore. This way we have something to look forward to for months and months!
No sure if this was sarcasm or not, but I actually agree to the text in that post. Saving up/questing for something that's hard to achieve is one of the things that keeps me hooked to PSO2.
And seeing the 11* weapons are pretty much the Top-equipment one can acquire as of today, I think it'd be stupid if you could get a hold of them too fast.

Then again, getting your hands on these weapons might take a few months, in which newer weapons will have shown up by the time you actually get the item you've been wanting for so long.

So, yeah, I still have mixed feelings for this whole thing.

jooozek
May 16, 2013, 04:33 AM
so now that quest log is available for the quest...
browsing drop and ability record is disabled
guess the drop rates are really terrible so we shouldn't know them? :lol:

otaku998
May 16, 2013, 04:37 AM
You guys prefer long but sure get 11*, or long + might never get 11*? (Falz claw , elysion etc)

Sure both might probably be outdated by the time you get em (in case of Falz 11* stuff, might never), but just think and pick?

In a positive light, this is already an improvement. Not saying this justified the amount of materials required or not, but you guys are too negative about the whole thing.

To sum it up, at least i know i will get it if i work for it, unlike Falz 11* stuff which is totally close to impossible unless i stalk Falz every hour and even then...

Feliss
May 16, 2013, 05:29 AM
have fun collecting XQ stone.
even if you use 300% rare boost, you still need at least 6 months to get one weapon.

Eveningxtar
May 16, 2013, 05:35 AM
Well, just a speculation but maybe for extreme quest, the weapons do drop from boss and maybe mobs but with just insanely low drop rate and the spellstones are just an alternative for you to get the weapons/unit if you just have no luck with RNG.

We will just have to wait and see(maybe pray) but there is no point getting angry at SEGA and bawling your eyes out....

TaigaUC
May 16, 2013, 05:58 AM
Hey so, I tried Extreme Quests with a friend today. I really like the feel of the environment and the arena-based gampelay, but I don't like the static orders. I'd thought they'd be random or selectable, or something. Don't care about the rewards, but I acknowledge that they are unreasonably ridiculous to obtain, for little or no purpose.

Anyone trying to dismiss others for a false sense of superiority or attempting to justify matters they do not even care to understand (especially by using irrelevant comparisons) should be disregarded as utterly insane and completely lacking the ability to comprehend and discuss simple concepts.


This is my favorite post in this thread. It's just the right mix of condescending attitude, dismissiveness, and bias.

Another of those times I wish I could give your posts a thumbs up.


Sorry this is Sega


Awesome.

starwhisper
May 16, 2013, 06:40 AM
You guys do not understand ! They are as extreme as one can dream !

-extremely short : the only thing preventing us from RAPING the tower is the mofo with her pink hair stopping us EVERY 6yard to tell us about his life.

-extremely gated : lawl thx sega for this awesome a long-lasting gaming experience

-extremely easy : zzzzzzzzz, What? Difficult floor order? Who cares, next one will be easy like the rest of the game.

-extremely grindy : yay 15monthe of playing 5minutes each day (maybe because the game cannot hold you longuer than 5minutes each day?) for useless pixels, and I mean it, 50% weapons from pyroxene are better.

-extremely repetitive; it has to be said, the same square again and again and again...on all 40 levels... every day... This is a game not a job ffs.

otaku998
May 16, 2013, 07:15 AM
Er, you know, if it gets that unbearable for you, better quit. Cause there are better games out there, i am sure. You are not committed to do play just Pso2. Or at least play other games till pso2 gets better in some meaning. lol

Just saying, since you seems to get extremely irritated over a game.

Tenlade
May 16, 2013, 07:29 AM
Er, you know, if it gets that unbearable for you, better quit. Cause there are better games out there, i am sure. You are not committed to do play just Pso2. Or at least play other games till pso2 gets better in some meaning. lol

Just saying, since you seems to get extremely irritated over a game.

As stupid as the "you don't like it, leave" argument is, I actually am not gonna be playing for a while, just logging in for the passes and sitting on them until they actually become worth something to do. Its not even fun to play considering you can either clear all enemies in 30 seconds, or weak bullet a boss and clear it in 30 seconds. My party doesn't even min-max and we still spend a longer time buffing/chatting then it takes to actually run the level.

otaku998
May 16, 2013, 07:33 AM
Wasn't really trying to do "you don't like it, leave" even if it does sound like that. It is just he was getting way too agitated over a game. If it doesn't give him the fun he wants, then he should play better game. We deserve better , no? At least until our feedback reach SEGA heart and they begin to change their way.

Zalana
May 16, 2013, 07:36 AM
This is my favorite post in this thread. It's just the right mix of condescending attitude, dismissiveness, and bias.

Hey I don't like grinding forever in a day just like the next person but, every time I read these forums since PSU has come out someone or a group of people is always in arms about every little thing. If it bothers them that bad just move on. It's free to play so you can play whenever you feel it's necessary. I don't like the way it's going right now either but it doesn't do me any good moaning and complaining on a forum about it. Perhaps maybe sega should look at how some other online game go about setting requirements for things and maybe follow suit or maybe listen to their fanbase.

Kierto
May 16, 2013, 07:39 AM
Well, just a speculation but maybe for extreme quest, the weapons do drop from boss and maybe mobs but with just insanely low drop rate and the spellstones are just an alternative for you to get the weapons/unit if you just have no luck with RNG.

We will just have to wait and see(maybe pray) but there is no point getting angry at SEGA and bawling your eyes out....

I think this might be true. People are reporting getting the 11* units from the stone trade in as drops themselves in the tower. I wouldn't doubt it. It could mean there's only a handful of drops right now and no 'super rare monster drop only 11*s' at least for now (unless you get a P-wand or something from random Falz floor).

Also this is the potential of the new 11* Partizan apparently.. did you all miss it on the Nico stream? Is it what I think it is? Sunny weather? Seeeeggaaa?

[Spoiler-box]http://i40.tinypic.com/30t1m3d.jpg[/spoiler-box]

gigawuts
May 16, 2013, 07:40 AM
A lot of people continue to play for the social aspects of the game, and because PSO2 is something they are familiar with. They play PSO2 in their spare time, and don't have enough spare time or energy to either start anew in another game, or learn the ropes of another game. They have time, energy, and interest accumulated over months invested in this game, and don't want to see it wasted.

PSO2 has people they know, who they probably like and want to stay in touch with (which may not be as easy out of game), it has gameplay and aspects they're familiar with and probably like, and doesn't COMPLETELY make them want to quit - it's just got aspects they seriously dislike and it winds up being extremely disappointing seeing a lot of potential go to waste for the sake of making a buck when it could be so much better and make even more money in being so.

It is understandably aggravating to them, and it is a complete oversimplification of the reasons they continue to play to just say "If you don't like it find something you do like." It applies to some circumstances, sure. And it's not completely invalid advice. But it also doesn't apply in some circumstances, and in those cases it's redundant and serves to do nothing but shut down an ongoing conversation.

It's also thrown around here a lot, usually by the same people, after which it's usually shot down as invalid or not necessarily good advice yet they continue to repeat it anyway as though their real goal is to agitate people. Which would be really weird, nobody on PSOW does that.

Grady219
May 16, 2013, 08:33 AM
so you like being limited on the ammount of times you can play a game? Send it in a player survey! lets make pso2 only playable once a month :D!

When did I say that? All I said was run a whole bunch of quests at once so it's more efficient... that way you can use your boosters all at once instead of using them once per day for 5 minutes and wasting the rest of the boost. Stones drop really easily when you know what you're doing.

Aine
May 16, 2013, 08:44 AM
Also this is the potential of the new 11* Partizan apparently.. did you all miss it on the Nico stream? Is it what I think it is? Sunny weather? Seeeeggaaa?
Increases damage when the weather is clear (i.e. when there are no weather effects). Considering that's the majority of the time, it's potentially (heh) one of the most broken powers, assuming it's the same bonus as the other weather effects (30% at level 3).

otaku998
May 16, 2013, 08:53 AM
Does seem so , although get lvl 3 potential on it is a real pain.

That aside, this potential might be bad in AQ where it has weathers often than not (?)

gravityvx
May 16, 2013, 09:02 AM
How fast do you expect to earn a 11* weapon or item if it was more than one pass given out in a day? I'll hang up and listen.

Still waiting for you to do the math, there's nothing earned about it, is another luck based grind. Here's a screenshot of 8 days worth of runs. You get 3, 4 if you're lucky with the lesser stones...of which 2 in my party weren't.

So to sum this up, 8 days worth of runs nets roughly 3-4 of the higher refined stones of which you need 30 to make the next tier. You then need 5 of that said stone you're making. Do da math.
hint: roughly 280+ days depending on your luck
[SPOILER-BOX]http://i143.photobucket.com/albums/r147/Thatguyobliv/pso20130516_094452_000.png (http://s143.photobucket.com/user/Thatguyobliv/media/pso20130516_094452_000.png.html)[/SPOILER-BOX]

Z-0
May 16, 2013, 09:50 AM
I can perfectly understand how it works: Try to hunt the 11*s, if they don't drop after a certain amount of runs ( an absolute fuck ton of runs, which ALSO makes sense, considering what they are ), you can get one anyway as a reward for actually playing the game (which is also pretty good game design, imo).

The problem here is that tower is a once-a-day thing. Maybe you'll save up your passes to do an entire marathon (which is what I'm doing), but it's still 5 floors for each day I've gotten a pass. I wouldn't mind if the 11*s required 13,500 stones at all, if I was able to continually hunt and try for my 11*s at my own free will, than being locked out of the quest because "lol too extreme, once a day only". It would still take me a very long time to amass the stones for my 11*s, but it would be a far more realistic amount of time, wouldn't it?

I don't want to get the 11*s in a matter of days / week (well, to be fair, I wouldn't actually mind because having the best stuff doesn't invalidate the game for me like it does for others), but a realistic amount of time seems fair. It's why I absolutely loathe how they've added Falclaw, Elysion, Flame Visit and Psycho Wand. They're not rewards for playing, rather rewards for getting on when Falz shows up, which is completely random.

EDIT: Also, upgraded stones only drop if you get a rare floor. The time I got 2 upgraded stones from floors 11-15 was because I had a rappy floor on floor 11 (didn't realise it was rare at first). This means repeating floors 31-35 does not mean better stone drops than floors 1-5.

Rien
May 16, 2013, 10:40 AM
Also this doesn't take into account how many normal stones you get during the quest itself.

I did a few runs and on 2 of them I've gotten only 2 stones.

2 goddamn stones.

Either up the drop rate massively or start giving out passes like Oprah.

Varric
May 16, 2013, 10:50 AM
I haven't done the new mode at all yet. (Trying to level my Hunter) does it give good EXP? Or should I just stick to grinding the ARKS missions and free fields?

Rien
May 16, 2013, 10:59 AM
I haven't done the new mode at all yet. (Trying to level my Hunter) does it give good EXP? Or should I just stick to grinding the ARKS missions and free fields?

It does give good EXP considering how quickly it goes by. Meseta drops are better than free field MPAs, but worse than TAs.

otaku998
May 16, 2013, 11:19 AM
The money from falz arm was loling, like 10 small yellow meseta crystal from each arm, and each of them was 2-3k.

EvilMag
May 16, 2013, 01:12 PM
I lol'd when I saw the 50% meseta boosters went up in price.

Zalana
May 16, 2013, 05:56 PM
Still waiting for you to do the math, there's nothing earned about it, is another luck based grind. Here's a screenshot of 8 days worth of runs. You get 3, 4 if you're lucky with the lesser stones...of which 2 in my party weren't.

So to sum this up, 8 days worth of runs nets roughly 3-4 of the higher refined stones of which you need 30 to make the next tier. You then need 5 of that said stone you're making. Do da math.
hint: roughly 280+ days depending on your luck
[SPOILER-BOX]http://i143.photobucket.com/albums/r147/Thatguyobliv/pso20130516_094452_000.png (http://s143.photobucket.com/user/Thatguyobliv/media/pso20130516_094452_000.png.html)[/SPOILER-BOX]

Yes they want you to grind I get that. Do I agree with how their going about to obtain the 11* items? Absolutely not! Possibly as the levels/floors increase you can get more stones. Hell tbh it was a poor job of them copying Nyzul Isle investigation from FFXI.

Z-0
May 16, 2013, 06:00 PM
You don't get more / better stones on higher floors, so...

gravityvx
May 16, 2013, 06:11 PM
Yes they want you to grind I get that. Do I agree with how their going about to obtain the 11* items? Absolutely not! Possibly as the levels/floors increase you can get more stones. Hell tbh it was a poor job of them copying Nyzul Isle investigation from FFXI.

They didn't copy Nyzul Isle, that place is far more complex in term of mechanics. And was far easier to advance floors(NOT difficulty wise), the major difference was you're competing with others for your drops to complete a piece of gear. And the only similarity was you needed to advance 5 floors to save, but you did not have to stop there. It was far better implemented than this, but when competing with others for drops naturally makes things take longer...especially in that game which was all about massive time consumption as compared to this which is supposed aimed at "casual".

http://wiki.ffxiclopedia.org/wiki/Nyzul_Isle_Investigation

Zalana
May 16, 2013, 09:10 PM
It was basically Nyzul Isle and I don't even want to get into Neo Nyzul before people found ways to go about in it. The only thing about this is that it is implemented rather poorly (item drops, passes, too short, etc etc) thus the bad critcism it's received from players so far.

UnLucky
May 17, 2013, 12:46 AM
I am not a min maxer. The fact there stuff that already exists that can be potentially better DOESN'T MATTER TO ME.Oh, I thought you liked the Extreme Quest 11* stuff, my mistake.


And before you say it I already have enough stones to upgrade enough wands to make one a 50 attribute. I just don't have the money to sublimate the attribute bonus item.
Wait, so you're like halfway there already? You could do an AQ once a week to 50 element the stone trade-in weapon before you got a single 11* from running XQs every day.

Only thing you might need to buy is the 9* weapon if it doesn't drop.

Coatl
May 17, 2013, 07:57 AM
Why element grind a wand anyway? 3:

I am mostly sure they'll nerf the XQ *11 stone requirements to make them plausible to obtain. They always do this. They put out content with ridiculous expectations and then they make it x10 better and look like the good guys.

You guys remember how much exp it took initially to get from 50-55?

gigawuts
May 17, 2013, 08:07 AM
Because that improves its melee damage and if you're not using a wand for its melee why aren't you using a rod instead

Coatl
May 17, 2013, 08:10 AM
True enuff.

Laxedrane
May 17, 2013, 09:38 AM
Oh, I thought you liked the Extreme Quest 11* stuff, my mistake.

Good lord, talking to you people sometimes is like trying to have a discussion with anyone on fox news without focusing in on one point and over emphasizing it for no good reason at all with a good chance of it all not making sense.

Why do I have to be a min maxer to want a 11* weapon? I am sorry I didn't realize that wanting an "Inferior" weapon, by your words, made me a min maxer. Oh wait I am sorry, I am trying to be logical here.

Also yes I know I am halfway to 50 element weapon. The other half requires boost tickets. Unless you know some magical way to go from 30 to 50 with 3 weapons without boost tickets.(4 if I want that last point.)

Unless your suggesting I grind up for 7 weapons at 15-50 stones a run depending on luck? And Assuming my friend and I are going to be doing that area with our B capsules, when we rotate areas after we blow a set? Given that new set of areas going to come out at the end of the month further complicating that rotation?

Ohhhkay.

UnLucky
May 17, 2013, 10:59 AM
Well the Cornelia wand is like 15k on Ship 2, so that and 90 AQ stones which you can easily get in a month week day hour compared to... THOUSANDS of XQ stones which you cannot hope to get within half a year.

I'm suggesting not to grind up for a single weapon day after day of near zero progress for months on end for an effectively inferior weapon that is harder to grind.

Please give me a reason you want an 11* other than "AQ rares take too long to get"

(like "it looks cool" or "I just want a super rare" anything)

Rien
May 17, 2013, 11:06 AM
Well the Cornelia wand is like 15k on Ship 2, so that and 90 AQ stones which you can easily get in a month week day hour compared to... THOUSANDS of XQ stones which you cannot hope to get within half a year.

I'm suggesting not to grind up for a single weapon day after day of near zero progress for months on end for an effectively inferior weapon that is harder to grind.

Please give me a reason you want an 11* other than "AQ rares take too long to get"

(like "it looks cool" or "I just want a super rare" anything)
"It looks cool". No seriously, the melee/ranged weapons look cool.

NoiseHERO
May 17, 2013, 11:07 AM
Everyone calm down.

martinmeegan
May 17, 2013, 11:10 AM
Well I'm lazy, (probably not the right phrase, I guess I'm not a masochist would be closer) so I certainly will not be "going for" an 11* weapon. I got bored of XQ after 15 stages. Shame you can't sell the passes because if you could mine would be in my shop straight away.

Rien
May 17, 2013, 11:32 AM
looking at the japanese wiki, it might be more efficient to grind stage 31-35 because it has more ??? floors and hence better stone drops

Laxedrane
May 17, 2013, 04:17 PM
Well the Cornelia wand is like 15k on Ship 2, so that and 90 AQ stones which you can easily get in a month week day hour compared to... THOUSANDS of XQ stones which you cannot hope to get within half a year.

I'm suggesting not to grind up for a single weapon day after day of near zero progress for months on end for an effectively inferior weapon that is harder to grind.

Please give me a reason you want an 11* other than "AQ rares take too long to get"

(like "it looks cool" or "I just want a super rare" anything)


I might just take your advice on the wand. But I actually want the partisan.

Okay?