KuraiHikari
May 21, 2013, 06:47 AM
Good Aftermorrow World. How are you doing today? I hope you are doing well.
I have returned for another addition of what i'll now call Random Idea Time. (I did one before, but didn't think I'd be back to do it again. Thusly, I'll ake this kind of a mini-series of sorts for those who read these kinds of things.)
Todays topic: Superbosses
First some background.
In the original Phantasy Star series, there existed the Algo system, inhabited by 3 races that have nothing to do with this post, so I'm ignoring them. The Algo solar system was special in that it was created by the "The Great Light" to act as a seal for it's evil twin. TGL created three races to watch over the seal, whose power wavered with the turn of each millennia. To ensure that the races remembered their eternity-long job, TGL created the planet Rykros which would drift into the solar system every millennia to remind people that if they didn't choose some champions to save the solar system and fix the seal, they would all die (in a nutshell). And so every millennia, the races of the worlds would birth heroes to defeat Dark Falz, a fragment of the power which lay behind the seal that the Algo system maintains. One millenia, however, a group of heroes gets tired of all these 1000 year hero bits and dives straight into the intergalactic prison to confront the power behind it. That powers name is "The Profound Darkness".
Easy enough, right? We haven't seen a trace of The Profound Darkness (now shortened to TPD) since the original games. There have been a few throwbacks, such as the existence of Rykros in the Gurhal system, having it also act as the hidden planet of the system. There's also Falz himself who refuses to leave any Phantasy star game alone. One other one that I recently found (which also made me decide to post this in the first place) is the fact that the Emergency Mission for Dark Falz Elder is titled "Profound Darkness' Kin", directly referencing TPD.
My idea for TPD's implementation is to place him in the update data one day, teling people he's there. It will last the general 30 minutes, and will allow for the usual 12 people to face it. The catch? To really sink in the relation between TPD from PSO2 and the original's TPD, not only would he be nigh-impossible to kill (Seeing as how it's power is to be profound), but to make it feel like a Millenia has passed since the last iteration of the TPD EQ, it will only be available once a year, preferably on Phantasy Star's anniversary since that would make a lot of sense.
TL;DR (For you lazy people): The Profound Darkness should be a once-in-a-blue-moon, nigh-unbeatable superboss EQ that is so difficult that Absolute Virtue, Promathia, Elizabeth (Persona 3), and even SNK bosses in general look like plush poodles in comparison.
Discuss.
I have returned for another addition of what i'll now call Random Idea Time. (I did one before, but didn't think I'd be back to do it again. Thusly, I'll ake this kind of a mini-series of sorts for those who read these kinds of things.)
Todays topic: Superbosses
First some background.
In the original Phantasy Star series, there existed the Algo system, inhabited by 3 races that have nothing to do with this post, so I'm ignoring them. The Algo solar system was special in that it was created by the "The Great Light" to act as a seal for it's evil twin. TGL created three races to watch over the seal, whose power wavered with the turn of each millennia. To ensure that the races remembered their eternity-long job, TGL created the planet Rykros which would drift into the solar system every millennia to remind people that if they didn't choose some champions to save the solar system and fix the seal, they would all die (in a nutshell). And so every millennia, the races of the worlds would birth heroes to defeat Dark Falz, a fragment of the power which lay behind the seal that the Algo system maintains. One millenia, however, a group of heroes gets tired of all these 1000 year hero bits and dives straight into the intergalactic prison to confront the power behind it. That powers name is "The Profound Darkness".
Easy enough, right? We haven't seen a trace of The Profound Darkness (now shortened to TPD) since the original games. There have been a few throwbacks, such as the existence of Rykros in the Gurhal system, having it also act as the hidden planet of the system. There's also Falz himself who refuses to leave any Phantasy star game alone. One other one that I recently found (which also made me decide to post this in the first place) is the fact that the Emergency Mission for Dark Falz Elder is titled "Profound Darkness' Kin", directly referencing TPD.
My idea for TPD's implementation is to place him in the update data one day, teling people he's there. It will last the general 30 minutes, and will allow for the usual 12 people to face it. The catch? To really sink in the relation between TPD from PSO2 and the original's TPD, not only would he be nigh-impossible to kill (Seeing as how it's power is to be profound), but to make it feel like a Millenia has passed since the last iteration of the TPD EQ, it will only be available once a year, preferably on Phantasy Star's anniversary since that would make a lot of sense.
TL;DR (For you lazy people): The Profound Darkness should be a once-in-a-blue-moon, nigh-unbeatable superboss EQ that is so difficult that Absolute Virtue, Promathia, Elizabeth (Persona 3), and even SNK bosses in general look like plush poodles in comparison.
Discuss.