UnLucky
Jun 8, 2013, 09:32 PM
Now we all know what Ra/Hu can do, and even before that a lot of people swore by Ra/Fi. Even now, Fo/Fi vs Fo/Te is strength vs utility.
Anything else, though, and a hybrid spec just falls flat. But if they didn't fail outright, would they be too good? Let's see.
(spoiler tags are how the classes work now, for reference)
Solo Classes:
[SPOILER-BOX]Hunter boosts Striking by 220%, Ranged by 193%, and Technic by 120%, all while in Fury Stance and using Just Attacks.
Fighter boosts all damage up to 144% or 169%, but Striking gets an extra 140% if the target has a status effect (so 202% or 237%).
Ranger boosts only Ranged damage by 207%, but can have an additional 300% for all damage with Weak Bullet. Have to be stationary and target weak points.
Gunner can boost their ranged damage up to 206% up close, at full HP, and with a full TMG Gear gauge. Impossible to also max Chain Trigger (150-500% no CF, 203-675% with) at the same time, along with Attack PP Restorate. Most Gunners are not going to get much more than 160% from their passive damage boosts. Perfect Keeper and Aerial Advance work for Striking and Technic damage at 120% each (144% total, but lol AA).
Force can boost Technic damage by 133%, or a single element by another 144% (for 192% total). Striking and Ranged get nothing, not even from a weapon's elemental attribute.
Techer can boost Technic damage by 120% if the target is weak to the element you used. Can boost a single element by another 144% (173% total). Striking and Ranged do get the 120% bonus, but only on the added elemental damage from the weapon's attribute (so a 50 element weapon has 160% of its stats instead of 150%).[/SPOILER-BOX]
Pure Class Combinations:
[SPOILER-BOX]Hu/Fi:
Striking: 316%/371% B/W or 443%/520% w/ SE
Ranged: 278%/326% B/W
Technic (somehow): 173%/203% B/W
Gu/Ra:
Striking: 144% at full HP while juggling
Ranged: 391% weak point, stationary, close range, full HP (PK not maxed), full Gear
Technic: 144%
Fo/Te:
Striking: 107% of your 50 element weapon if the target is weak to it
Ranged: as above
Technic: 192%, or 230% if the target is weak to your main element[/SPOILER-BOX]
Working "Hybrids":
[SPOILER-BOX]Ra/Hu:
Striking: 220%
Ranged: 399%
Technic: 120%
Fo/Fi:
Striking: 144%/169%, or 202%/237%
Ranged: 144%/169%
Technic: 276%/324%[/SPOILER-BOX]
So what would happen if we opened this up completely? Just take the highest boosts from each class and directly apply it to the highest from any other.
Hunter:
Ranger: 454%
Gunner: 319% (no TMG, PK at lv1)
Force : 292% for charged PAs, a 50 element weapon is now 72 if you spec for it
Techer: 220%, a 50 element weapon is now 86 if specced and target is weak to it
Fighter:
Ranger: 298%/349%, or 417%/489% with SE
Gunner: 209%/246%, or 293%/344%
Force : 191%/225%, or 268%/315% (50->72 element)
Techer: 144%/169%, or 202%/237% (50->86 element)
Ranger:
Hunter: 454%
Fighter: 298%/349%, or 417%/489% with SE
Force : 275% for charged PAs (50->72 element)
Techer: 206% (50->86 element)
Gunner:
Hunter: 415% (full TMG Gear, PK lv1)
Fighter: 272%/320%, or 381%/447% with SE
Force : 252% charged (50->72 element)
Techer: 189% (50->86 element)
Force:
Hunter: 421%
Fighter: 276%/324%, or 386%/453%
Ranger: 396%
Gunner: 279% (no TMG)
Techer:
Hunter: 395%
Fighter: 249%/292%, or 348%/408%
Ranger: 357%
Gunner: 251%
Note: Wand Gear would also see the above percentages (190% with Force) instead of how it works now, which is:
Hunter: 151%
Fighter: 144%/169%, or 202%/237%
Ranger: 100%
Gunner: 110%
Force : 100%
Anything else, though, and a hybrid spec just falls flat. But if they didn't fail outright, would they be too good? Let's see.
(spoiler tags are how the classes work now, for reference)
Solo Classes:
[SPOILER-BOX]Hunter boosts Striking by 220%, Ranged by 193%, and Technic by 120%, all while in Fury Stance and using Just Attacks.
Fighter boosts all damage up to 144% or 169%, but Striking gets an extra 140% if the target has a status effect (so 202% or 237%).
Ranger boosts only Ranged damage by 207%, but can have an additional 300% for all damage with Weak Bullet. Have to be stationary and target weak points.
Gunner can boost their ranged damage up to 206% up close, at full HP, and with a full TMG Gear gauge. Impossible to also max Chain Trigger (150-500% no CF, 203-675% with) at the same time, along with Attack PP Restorate. Most Gunners are not going to get much more than 160% from their passive damage boosts. Perfect Keeper and Aerial Advance work for Striking and Technic damage at 120% each (144% total, but lol AA).
Force can boost Technic damage by 133%, or a single element by another 144% (for 192% total). Striking and Ranged get nothing, not even from a weapon's elemental attribute.
Techer can boost Technic damage by 120% if the target is weak to the element you used. Can boost a single element by another 144% (173% total). Striking and Ranged do get the 120% bonus, but only on the added elemental damage from the weapon's attribute (so a 50 element weapon has 160% of its stats instead of 150%).[/SPOILER-BOX]
Pure Class Combinations:
[SPOILER-BOX]Hu/Fi:
Striking: 316%/371% B/W or 443%/520% w/ SE
Ranged: 278%/326% B/W
Technic (somehow): 173%/203% B/W
Gu/Ra:
Striking: 144% at full HP while juggling
Ranged: 391% weak point, stationary, close range, full HP (PK not maxed), full Gear
Technic: 144%
Fo/Te:
Striking: 107% of your 50 element weapon if the target is weak to it
Ranged: as above
Technic: 192%, or 230% if the target is weak to your main element[/SPOILER-BOX]
Working "Hybrids":
[SPOILER-BOX]Ra/Hu:
Striking: 220%
Ranged: 399%
Technic: 120%
Fo/Fi:
Striking: 144%/169%, or 202%/237%
Ranged: 144%/169%
Technic: 276%/324%[/SPOILER-BOX]
So what would happen if we opened this up completely? Just take the highest boosts from each class and directly apply it to the highest from any other.
Hunter:
Ranger: 454%
Gunner: 319% (no TMG, PK at lv1)
Force : 292% for charged PAs, a 50 element weapon is now 72 if you spec for it
Techer: 220%, a 50 element weapon is now 86 if specced and target is weak to it
Fighter:
Ranger: 298%/349%, or 417%/489% with SE
Gunner: 209%/246%, or 293%/344%
Force : 191%/225%, or 268%/315% (50->72 element)
Techer: 144%/169%, or 202%/237% (50->86 element)
Ranger:
Hunter: 454%
Fighter: 298%/349%, or 417%/489% with SE
Force : 275% for charged PAs (50->72 element)
Techer: 206% (50->86 element)
Gunner:
Hunter: 415% (full TMG Gear, PK lv1)
Fighter: 272%/320%, or 381%/447% with SE
Force : 252% charged (50->72 element)
Techer: 189% (50->86 element)
Force:
Hunter: 421%
Fighter: 276%/324%, or 386%/453%
Ranger: 396%
Gunner: 279% (no TMG)
Techer:
Hunter: 395%
Fighter: 249%/292%, or 348%/408%
Ranger: 357%
Gunner: 251%
Note: Wand Gear would also see the above percentages (190% with Force) instead of how it works now, which is:
Hunter: 151%
Fighter: 144%/169%, or 202%/237%
Ranger: 100%
Gunner: 110%
Force : 100%