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jooozek
Jul 2, 2013, 03:20 AM
1 part july 3, 13:00 size: 809MB
2 part july 5, 15:00 size: 915MB
3 part july 8, 15:00 size: 1,008MB
4 part july 10, 11:00 size: 1,203MB
5 part july 12, 15:00 size: 903MB

all in japanese time
http://pso2.jp/players/news/?mode=view&id=1727

livestream on 9th july 21:00 japanese time
http://live.nicovideo.jp/watch/lv142952705
http://pso2.jp/players/news/?mode=view&id=1736

KazukiQZ
Jul 2, 2013, 03:57 AM
Thanks, jooozek :D

Zenobia
Jul 2, 2013, 04:26 AM
Woot nice one Joo so they will be doing these in parts then?

Khorin
Jul 2, 2013, 04:46 AM
1 part july 3, 13:00 size: 809MB
2 part july 5, 15:00 size: 915MB
3 part july 8, 15:00 size: 1,008MB
4 part july 10, 11:00 size: 1,203MB
5 part july 12, 15:00 size: 903MB

all in japanese time
http://pso2.jp/players/news/?mode=view&id=1727

Holy shit, those sizes
Holy shit, my slow net
;w;

blace
Jul 2, 2013, 04:49 AM
Holy shit, those sizes
Holy shit, my slow net
;w;
We were warned that it would be a 5GB update and coupling that with Sega's low bandwidth and the expected traffic, it could take longer.

BIG OLAF
Jul 2, 2013, 06:27 AM
So, wait, are the pre-downloads only going to be available at those specific listed times, or is that just when they're adding them to the pre-loader for whenever you want?

Ezodagrom
Jul 2, 2013, 06:36 AM
So, wait, are the pre-downloads only going to be available at those specific listed times, or is that just when they're adding them to the pre-loader for whenever you want?
It's when they're adding the parts of the update to the pre-downloader.

Zenobia
Jul 2, 2013, 07:13 AM
It's when they're adding the parts of the update to the pre-downloader.

I asked the same question and there's my answer.

jooozek
Jul 2, 2013, 07:25 AM
its always pooled, never time-limited (well, once the patch goes live they'll obviously block predownloads, tough shit)

Zenobia
Jul 2, 2013, 07:29 AM
5Freaking GB man this patch is gonna be a killer(for some ofc) I feel sorry for some unfortunate souls....

Syklo
Jul 2, 2013, 08:29 AM
Meh, I don't trust the pre-download system anymore....

Zenobia
Jul 2, 2013, 08:34 AM
I never had a problem with it<3!

Gama
Jul 2, 2013, 09:22 AM
everyone even the ones with good internet wil suffer, because they want ti now. lol

DoubleCannon
Jul 2, 2013, 09:27 AM
I downloaded the other pre downloads very quick. these wont be that bad. cant wait to play coast!!

Preposterous Rhino
Jul 2, 2013, 09:32 AM
I am so excited for this update! I absolutely hate downloading from SEGA though.

jooozek
Jul 2, 2013, 09:42 AM
added 9th july livestream link in the op

Shinamori
Jul 2, 2013, 10:11 AM
Patch 1: July 3rd @ 13:00 JST 809MB
Patch 2: July 5th @ 15:00 JST 915MB
Patch 3: July 8th @ 15:00 JST 1,008MB
Patch 4: July 10th @ 11:00 JST 1,203MB
Patch 5: July 12th @ 15:00 JST 903MB


Patch 1: July 3rd @ 12:00am EST
Patch 2: July 5th @ 2:00am EST
Patch 3: July 8th @ 2:00am EST
Patch 4: July 9th @ 10:00 EST
Patch 5: July 12th @ 2:00am EST

I use this time conversion (http://www.timeanddate.com/worldclock/fixedtime.html?msg=PrePatch&iso=20130703T13&p1=248&ah=23) website

Gardios
Jul 2, 2013, 12:49 PM
1 GB updates already take me like a day to dl, and now there are 5 of them. ;w;

If only I could dl faster from those damned servers...

supersonix9
Jul 2, 2013, 01:11 PM
Prepare for extreme datamining.

Kitoshi
Jul 2, 2013, 01:14 PM
1 GB updates already take me like a day to dl, and now there are 5 of them. ;w;

If only I could dl faster from those damned servers...

And the actual update isn't till 17th.

July 12th = last precede = 5 days left = 1gb a day = why is this a problem exactly ?

gigawuts
Jul 2, 2013, 01:26 PM
I'm curious if they'll eventually start doing a peer to peer patch system, like I'm told WoW does. That's a really good idea.

supersonix9
Jul 2, 2013, 01:29 PM
And the actual update isn't till 17th.

July 12th = last precede = 5 days left = 1gb a day = why is this a problem exactly ?

It's just inconvenient for him.

Kitoshi
Jul 2, 2013, 01:50 PM
It's just inconvenient for him.

Well, he still has 5 full days for the last part though.

14 full days for 5 gb, even if your connection is pretty bad should not really that much of a problem.

But then again I guess I am just a bit spoiled on my connection.

ShinMaruku
Jul 2, 2013, 03:03 PM
5Freaking GB man this patch is gonna be a killer(for some ofc) I feel sorry for some unfortunate souls....
I would not be sorry because they know the point there are at. Playing this game is a risk. The risk is always there no matter how small.

supersonix9
Jul 2, 2013, 08:40 PM
I would not be sorry because they know the point there are at. Playing this game is a risk. The risk is always there no matter how small.

'guiz my brother is on da floor with a heart attack from playing pso2'

Chik'Tikka
Jul 2, 2013, 11:12 PM
I'm glad for this+^_^+ it'll give EN patchers some extra time for making episode 2 EN patches+^_^+
at least for the translation part+^_^+

UnLucky
Jul 3, 2013, 12:05 AM
I'm curious if they'll eventually start doing a peer to peer patch system, like I'm told WoW does. That's a really good idea.

A few games do that actually, though I remember Tera's patcher having a bunch of issues that are generally solved by disabling peer connections.

holmwood
Jul 3, 2013, 12:57 AM
5 gb is just ridiculous. The details we got about EP 2 don't seem to be 5 gb-worthy. ^^;

Off topic:
I'm touched that SEGA is nice enough to put little english notifications for us... :P

xxmadplayerxx
Jul 3, 2013, 12:57 AM
Meh, I don't trust the pre-download system anymore....

Why what happened?

Syklo
Jul 3, 2013, 01:05 AM
Why what happened?
In the past, when I did use precede:
Manual transfer of precede files. REALLY?
Some precede files had to be re-patched
Serious. I monitored the files myself, and some files I already downloaded in advance had to be REPATCHED.
Waste of my small quota.

Although I'll be getting an upgrade sooner or later, so it wouldn't matter as much then, but now, pfft.
Basically, I'm too lazy for a manual transfer. Especially when the precede folder still retains older precedes (How do I know whether the precede download patches over old precede or not?)

UnLucky
Jul 3, 2013, 01:13 AM
The precede files should now clear out after they've been installed. Why they didn't do it that way in the first place is beyond me, but it's supposed to now.

But yeah, if you can wait to patch everything once the update goes live, you don't need to precede. Shouldn't have any issues that way besides time, since the whole point of the precede downloads is to stagger the update process.

Syklo
Jul 3, 2013, 01:17 AM
The precede files should now clear out after they've been installed. Why they didn't do it that way in the first place is beyond me, but it's supposed to now.

But yeah, if you can wait to patch everything once the update goes live, you don't need to precede. Shouldn't have any issues that way besides time, since the whole point of the precede downloads is to stagger the update process.
Indeed.
Even so, the constant pop-ups are annoying; having to deny not 1 but 2 popups everytime I launch pso2 is just, ugh.
(I could just use the command line parameter to launch it directly, but I cbf switching b/w that and the launcher)

Chik'Tikka
Jul 3, 2013, 02:15 AM
I'm curious if they'll eventually start doing a peer to peer patch system, like I'm told WoW does. That's a really good idea.

i think i made a mention about torrent patching and client downloading in some other thread not too long ago+^_^+ but SEGAC+^_^+

found it+^_^+

[SPOILER-BOX]
a lot of other modern games with large files often use a type of torrent feature in the launcher, i mean i was able to download Tera's 22 GB install in less then 3 hours, but downloading the PSO2 install from SEGAC's server takes something like 13 hrs for like 8 GB+^_^+ SEGAC has a lot of players, so i don't see why they can't patch in a torrent feature for downloading the initial game at least+^_^+ it won't stop bottle-necking at the clients side, but in most cases it'll be better then 350 kb/s[/SPOILER-BOX]

Nitro Vordex
Jul 3, 2013, 02:22 AM
League of Legends has a feature like that. Unfortunately, it runs ALL the time, so it fucks with your internet because you're torrenting. I ended up uninstalling it because it was making my connections to pretty much everything dogshit. Not like I have a fast upload speed anyway.

More on topic: Why are you guys complaining about the size? Just let it download overnight. Make sure your computer doesn't go to sleep or anything like that, and it'll be fine.

Chik'Tikka
Jul 3, 2013, 02:31 AM
League of Legends has a feature like that. Unfortunately, it runs ALL the time, so it fucks with your internet because you're torrenting. I ended up uninstalling it because it was making my connections to pretty much everything dogshit. Not like I have a fast upload speed anyway.

More on topic: Why are you guys complaining about the size? Just let it download overnight. Make sure your computer doesn't go to sleep or anything like that, and it'll be fine.

one of the issues for people with slower/less stable connection is they will often time out during downloads, meaning you have to occasionally monitor the PC to resume them whenl an http error occurs (for some this can be every 10 minutes)+^_^+ for those people I'm hoping someone will mirror or torrent the precede folder in the next couple days, since it's stored separate from the normal win32 directory, and it's not required to play *right now*+^_^+

Zeota
Jul 3, 2013, 01:52 PM
Only downside with torrent patching is if your internet connection restricts torrents, like an on-campus network at a university.

Yuicihi
Jul 3, 2013, 03:07 PM
Oh boy, I love me some HTTPS errors.

Arialle
Jul 3, 2013, 07:39 PM
is there anyone or anywhere whose gonna upload the prepatch files to sites for download?? constantly getting error msg while pre patching and hafing to always retry is a pain

riku2replica
Jul 3, 2013, 08:07 PM
is there anyone or anywhere whose gonna upload the prepatch files to sites for download?? constantly getting error msg while pre patching and hafing to always retry is a pain

true, often had that issue all the time. Time out though nobody else is using the internet.

Laga
Jul 4, 2013, 01:30 AM
just started downloading the first part... my god, those brand new day one players of the future. it'll take 2 full days to download after they finish this episode 2 shift.

KazukiQZ
Jul 4, 2013, 01:36 AM
Had tried 10 times, always ending with HTTP error, even though it's in the early morning when everybody else is asleep -_-

Chik'Tikka
Jul 4, 2013, 01:42 AM
Had tried 10 times, always ending with HTTP error, even though it's in the early morning when everybody else is asleep -_-

early in the morning by JP time??? is 3:43 pm in Tokyo at time of this post, lots of people getting off work and booting machines+^_^+

at any rate, i found a mirror for the pre-patch on Bumped (http://bumped.org/psublog/pso2-jp-maintenance-and-episode-2-patch-732013/), just scroll down to the pre-patch schedule and there it is+^_^+

MacWraith
Jul 4, 2013, 03:03 AM
Anyone know what about PS vita?
So Episode2 patch free or you should pay somethin for it?

KazukiQZ
Jul 4, 2013, 03:25 AM
early in the morning by JP time??? is 3:43 pm in Tokyo at time of this post, lots of people getting off work and booting machines+^_^+

at any rate, i found a mirror for the pre-patch on Bumped (http://bumped.org/psublog/pso2-jp-maintenance-and-episode-2-patch-732013/), just scroll down to the pre-patch schedule and there it is+^_^+
Thanks for the link :)
I try to download it 6-8 hours ago (and 10 tries -_-) using normal launcher to no success.

Chik'Tikka
Jul 4, 2013, 03:47 AM
Thanks for the link :)
I try to download it 6-8 hours ago (and 10 tries -_-) using normal launcher to no success.

Bumped is pretty good for stuff like that+^_^+ I'm surprised your not using it's guides+^_^+ i also recommend http://cirnopedia.frostsabre.com/ for item stuff+^_^+

KazukiQZ
Jul 4, 2013, 05:46 AM
Bumped is pretty good for stuff like that+^_^+ I'm surprised your not using it's guides+^_^+ i also recommend http://cirnopedia.frostsabre.com/ for item stuff+^_^+
I kinda forgot about these two sites after my PC broke down before :(
Anyway, thanks for reminding me back about Cirnopedia and Bumped :D

jooozek
Jul 8, 2013, 01:10 PM
livestream reminder, a little under 18 hours till the stream

Arios
Jul 8, 2013, 02:12 PM
Anyone know what about PS vita?
So Episode2 patch free or you should pay somethin for it?

It's just another update. On the 17th, check your pso2 live area and touch the yellow arrow and you're set :-)

oOSAROo
Jul 8, 2013, 03:19 PM
_precede3.rar is up .. have little bit sleep .. sorry ^^;

oratank
Jul 8, 2013, 09:01 PM
livestream bump

oOSAROo
Jul 9, 2013, 02:25 AM
Okay loud in about 5 hours of the 10th PSO2 broadcast starts … ‘ve crafted a fast time to start the countdown can be found here: Pso2 Broadcast Countdown.. and more (http://www.the-ghf-clan.de/pso2serverstatus.html) .
See you in Episode 2

Gardios
Jul 9, 2013, 02:42 AM
Danke für den Countdown. :) I'm not good with time zones at all.

oOSAROo
Jul 9, 2013, 03:14 AM
mir geht ja auch so und da mach ich mir doch ein Countdown ..davon haben alle was :D

NoiseHERO
Jul 9, 2013, 05:06 AM
Someone gonna record this (the important parts at least?)

Just wandering since I'm about to pass out and last time I stayed up for one of these things they just made me disappoint-kun till the last minute after watching for 3 hours.

jooozek
Jul 9, 2013, 06:53 AM
http://www.twitch.tv/catbaby1029
this person restreams like the last time

Kitoshi
Jul 9, 2013, 06:56 AM
http://www.twitch.tv/catbaby1029
this person restreams like the last time

Yay! Awesome :D was looking for that.

Most appreciated.

oratank
Jul 9, 2013, 06:58 AM
nice restream

jooozek
Jul 9, 2013, 07:28 AM
we are getting a +100% rare drop rate boost today, 2 hours long counting since the boosted dark falz arms start

Z-0
Jul 9, 2013, 07:29 AM
Other options were +100% EXP and +300% meseta, RDR won by a long shot at 79.7% votes, lol.

HIT0SHI
Jul 9, 2013, 07:32 AM
Time to fight Vol on extreme quests today then. Might get that Final Impact but i'd doubt it knowing my luck on rares.

Golto
Jul 9, 2013, 07:46 AM
Flame thrower PA for launchers, I wish I had a flame visit to use that with.

Shinamori
Jul 9, 2013, 07:48 AM
Flame Visit drops from any XQ boss.

Z-0
Jul 9, 2013, 07:49 AM
No it doesn't. It only drops from Falz.

Final Impact drops from bosses in the Forest EXQ.
As an add, Tundra is getting floors 41~50, but Forest is not. Most likely do people play Tundra this week.

EDIT: Reducing EXP cut. You will only receive it when enemies at 11+ levels to you now

jooozek
Jul 9, 2013, 07:52 AM
if i heard correctly they are making COs reset at a specific time of a day?
rare drops boost rate for own class for boss drops

HIT0SHI
Jul 9, 2013, 07:57 AM
if i heard correctly they are making COs reset at a specific time of a day?
rare drops boost rate for own class for boss drops

If this is true, I feel sorry for all those people who stacked on 40 COs for Braver.
[SPOILER-BOX]MFW
http://img138.imageshack.us/img138/9244/wellwellwell.jpg[/SPOILER-BOX]

Z-0
Jul 9, 2013, 07:58 AM
If this is true, I feel sorry for all those people who stacked on 40 COs for Braver.
[SPOILER-BOX]MFW
http://img138.imageshack.us/img138/9244/wellwellwell.jpg[/SPOILER-BOX]
That is not what it means. It means that the daily resets / weekly resets all happen at the same time instead of when you cleared the CO.

Exxy
Jul 9, 2013, 07:59 AM
Dragon EX and Quartz Dragon in XQ (41-50th floor)

/gg

Gama
Jul 9, 2013, 08:00 AM
sorry but.... infinitiiiiiiiiiiiiiii

HIT0SHI
Jul 9, 2013, 08:00 AM
That is not what it means. It means that the daily resets / weekly resets all happen at the same time instead of when you cleared the CO.

Ah, ok then. Thanks for the clarification.

Shinamori
Jul 9, 2013, 08:01 AM
No it doesn't. It only drops from Falz.

Final Impact drops from bosses in the Forest EXQ.
As an add, Tundra is getting floors 41~50, but Forest is not. Most likely do people play Tundra this week.

EDIT: Reducing EXP cut. You will only receive it when enemies at 11+ levels to you now

That's what I meant, Final Impact.

Husq
Jul 9, 2013, 08:03 AM
That is not what it means. It means that the daily resets / weekly resets all happen at the same time instead of when you cleared the CO.

Kind of welcome this. Actually ask about this in the last questionnaire, it is annoying the way TACOs currently resets.

Aine
Jul 9, 2013, 08:05 AM
rare drops boost rate for own class for boss drops

Great, look forward to the DF rooms full of Forces

Ezodagrom
Jul 9, 2013, 08:05 AM
if i heard correctly they are making COs reset at a specific time of a day?
So 24 hours COs will be actually doable once a day then. o:


Reducing EXP cut. You will only receive it when enemies at 11+ levels to you now
/toge YES!

Z-0
Jul 9, 2013, 08:06 AM
Shiiiit, never gonna manage multiple Falz now.

.

Shinamori
Jul 9, 2013, 08:14 AM
we are getting a +100% rare drop rate boost today, 2 hours long counting since the boosted dark falz arms start

So, that's about 11am today?

jooozek
Jul 9, 2013, 08:17 AM
http://www.timeanddate.com/countdown/to?iso=20130709T2330&p0=248&msg=pso2+boost+

gigawuts
Jul 9, 2013, 08:27 AM
http://www.timeanddate.com/countdown/to?iso=20130709T2330&p0=248&msg=pso2+boost+

1 hour, 63 minutes, and 3794 seconds? man that's a long time

why don't they just say 3 hours and 6 minutes?

jooozek
Jul 9, 2013, 08:28 AM
It is 0 days, 1 hour, 1 minute, 6 seconds

until Tuesday, 9 July 2013, 23:30:00 (Tokyo time)

Kitoshi
Jul 9, 2013, 08:29 AM
1 hour, 63 minutes, and 3794 seconds? man that's a long time

why don't they just say 3 hours and 6 minutes?

1 hour. OR 63 minutes. OR 3794 seconds.

Or : It is 0 days, 1 hour, 0 minutes, 43 seconds until Tuesday, 9 July 2013, 23:30:00 (Tokyo time).

*jooozek beat me to it.

gigawuts
Jul 9, 2013, 08:29 AM
WHO DESIGNED THIS MONSTROSITY

(And yes, I know, it was a "joke")

DoubleCannon
Jul 9, 2013, 08:32 AM
the level 11+ thing best thing i heard all day! and this 100% rare boost is going to be awesome =D

jooozek
Jul 9, 2013, 08:34 AM
wow, that looks so much better than what we got
finally they are starting to play

Z-0
Jul 9, 2013, 08:37 AM
It's the very first ROM they designed of PSO2. Obviously animations are clunky and stuff, but City's design... It's just so much better than it is now.

DoubleCannon
Jul 9, 2013, 08:39 AM
whoa 10* Katana's is that what i just seen? lol guy was loaded in 10*'s! HAX lol

Gardios
Jul 9, 2013, 08:42 AM
Dat zoom on the non-existent ass.

jcart953
Jul 9, 2013, 08:47 AM
rare drops boost rate for own class for boss drops

I'm confused by this are you saying that they only boosted drop rates for the class your running? For example forces can only get psycho wand, talis etc and everything else like guild and milla has normal drop rate ?

gigawuts
Jul 9, 2013, 08:48 AM
The new shark boss appears to be based on chrome dragon, similarly to how wolga was based on rockbear.

And unless that horizontal deadly arching PA is prenerfed, looks like we may have a new best dps PA. Unfortunately :/

DoubleCannon
Jul 9, 2013, 08:48 AM
what level is that boss? looks awesome but I can not make out its level.. 40? pretty tough but who knows its them playing lol

Edit: DE ROL LIE TIME! lol

Ezodagrom
Jul 9, 2013, 08:49 AM
what level is that boss? looks awesome but I can not make out its level.. 40? pretty tough but who knows its them playing lol
It's the usual from sega streams, lvl 60 players vs lvl 40 enemies, and...them having trouble.

Z-0
Jul 9, 2013, 08:49 AM
Lol, Agito item in inventory.

gigawuts
Jul 9, 2013, 08:50 AM
I cannot wait for a whole ton of different kinds of agitos, ranging from 7* to 11*.

jooozek
Jul 9, 2013, 08:51 AM
I'm confused by this are you saying that they only boosted drop rates for the class your running? For example forces can only get psycho wand, talis etc and everything else like guild and milla has normal drop rate ?

"Episode 2 : Rare Items Drop Adjustments (Items for your class will drop)"
from bumped
i.e. we don't know anything exact

DoubleCannon
Jul 9, 2013, 08:51 AM
de-rol better kick some ass here lol

Kitoshi
Jul 9, 2013, 08:54 AM
Lol, Agito item in inventory.

Lol, I knew it :D well, i suspected it when the icon was datamined.

Gardios
Jul 9, 2013, 09:00 AM
Reticle targetting with bows, my dream of getting a tech weapon that uses area targetting might not be dead after all!

Kitoshi
Jul 9, 2013, 09:03 AM
For those interested in stats of the weapons shown in the vid :

[SPOILER-BOX]http://i.imgur.com/NRloGK2.png[/SPOILER-BOX]

Z-0
Jul 9, 2013, 09:03 AM
if i heard correctly they are making COs reset at a specific time of a day?
Any confirmation on this?

gigawuts
Jul 9, 2013, 09:05 AM
More nacht/rihito weapons, great. I can't wait to never see or use those cool designs that they could have just made a camo instead.

edit: I also see a lambda weapon, so that may be an allclass option. And, of course, the soul is unique, being +20 ratk & tatk and +10 hp. The other stat is from react.

jcart953
Jul 9, 2013, 09:06 AM
"Episode 2 : Rare Items Drop Adjustments (Items for your class will drop)"
from bumped
i.e. we don't know anything exact
Ugh oh not sure i like where this is going.

Z-0
Jul 9, 2013, 09:07 AM
I assume that rates will still say the same, but if you're playing the right class, drop rate will increase (well, I hope so anyway).

gigawuts
Jul 9, 2013, 09:14 AM
A little while back there was info in the datamines suggesting there would be a skill or hidden boost to your current class's weapon type droprates, but shortly afterward the rare masteries were added. I don't know if people thought that's what it wound up actually being or if they knew they were separate and just stopped talking about them.

Either way, it looks like they may actually be implementing a bonus to your current class's drops. This is double edged. For current drops it's good. When we get used to this though, they'll just make everything that much rarer, and the result will be everyone crowding into the same class for certain missions to get some obscenely rare item.

Resanoca
Jul 9, 2013, 09:14 AM
Photon chairs <3

And Qipao. :3

oratank
Jul 9, 2013, 09:46 AM
Qipao. :3
http://imageshack.us/scaled/large/707/cuz8.jpg

Dan Maku
Jul 9, 2013, 09:48 AM
Chairs. :3

NoiseHERO
Jul 9, 2013, 09:55 AM
But can you drive said chairs.

And are they really made of photon.

gigawuts
Jul 9, 2013, 09:59 AM
If we can't drive the chairs then it's all for naught.

Kitoshi
Jul 9, 2013, 10:29 AM
Braver weapons are dex based to equip.

see (Links replaced with imgur links, was having issues uploading so took a bit longer)

[SPOILER-BOX]Agito :
http://i.imgur.com/lb9hXsv.jpg

Agito close up :
http://i.imgur.com/FhkLloe.jpg

10* bow :
http://i.imgur.com/suNep7Z.jpg

The Scimitar katana, also a 10*
http://i.imgur.com/3S4oiOC.jpg[/SPOILER-BOX]

Vashyron
Jul 9, 2013, 10:29 AM
http://www.youtube.com/watch?v=RJHahthCp4M

The game PSO2 could of been.

NoiseHERO
Jul 9, 2013, 10:30 AM
dex based to equip...?

What...?

No...

Please no... D:

Gardios
Jul 9, 2013, 10:35 AM
That gives us a reason to actually get Ability mags.

Of course, I have a Tech/Ability mag which is fairly useless for Braver...

Z-0
Jul 9, 2013, 10:39 AM
Hm, might have to make that R-Atk / DEX mag after all if that's the case. . . I have pure and pure/dex for each attack type (except R-Atk, since RA gets DEX on the tree), but looks like that's gonna have to change. :l

I hate mag feeding.

Kitoshi
Jul 9, 2013, 10:40 AM
Because not everyone can browse uploader, here is some more :

Skills, ABL up passive ?
[SPOILER-BOX]http://i.imgur.com/Ua2qkYB.jpg[/SPOILER-BOX]

Katana PA's with PP cost :
[SPOILER-BOX]http://i.imgur.com/aoELXNk.jpg[/SPOILER-BOX]

Xaeris
Jul 9, 2013, 10:41 AM
Eh, the requirements we see are 320 and 300. That's a pretty trivial amount of Dex, especially considering they're 10*s.

Z-0
Jul 9, 2013, 10:42 AM
Ah, of course, DEX up on the Braver tree...

Hope I don't have to make any new mags!
Also, there's a 410 DEX requirement up there.

Depending on your race, it could make a difference.

Kondibon
Jul 9, 2013, 10:44 AM
I was planning on making an ability mag for braver anyway. 'S'all good to me.

Kitoshi
Jul 9, 2013, 10:47 AM
WAN MOA!

Just relaying the screenshots as they are uploaded kinda, more or less for the people that don't check or can't check uploader.
So for half, or most, of you guys this might not be anything interesting.

Asked my buddy what this skill is, he mentioned : It takes half of the stats on your mag and convert it to dex, 100 satk mag = +50 dex, 100 satk, 50 ratk = +75 dex, etc etc.

Spoiler tagged it because some people might not want to know what kind of skill it is before actual launch.
I can tell it is related to DEX, so don't go rushing ingame and buying mags and making new Dex mags, it will NOT be needed at all.

[SPOILER-BOX]http://i.imgur.com/zpPyCNg.jpg[/SPOILER-BOX]

gigawuts
Jul 9, 2013, 10:48 AM
Cool so my leo has a use.

edit: Wait, what? Holy shit Kitoshi. That's good info.

jooozek
Jul 9, 2013, 10:48 AM
lol @ the power of PAs @lvl15

Vandread
Jul 9, 2013, 10:50 AM
@gigawuts:
Stuff making sense. =P 587 dex on that character, yet still 900 SATK.
Agrajag already pulled that particular skill though.

gigawuts
Jul 9, 2013, 10:51 AM
I'd seen the numbers, but assumed it would be the other way around, with dex into atk's as opposed to atk's into dex.

That's very tempting for 10 sp.

Jakosifer
Jul 9, 2013, 10:52 AM
That bow Shotgun PA gonna be so gud..unless they make it like point blank Samegid.

jooozek
Jul 9, 2013, 10:53 AM
That bow Shotgun PA gonna be so gud..unless they make it like point blank Samegid.

pls no

Xaeris
Jul 9, 2013, 10:53 AM
Oh, and it maxes at Lv 5. Promising.

Gardios
Jul 9, 2013, 10:54 AM
Loving those katana names. I'd offer a translation, but JP -> GER -> EN makes the names sound terrible. :(

Kitoshi
Jul 9, 2013, 10:55 AM
I'd seen the numbers, but assumed it would be the other way around, with dex into atk's as opposed to atk's into dex.

That's very tempting for 10 sp.

I think you mean 5sp :P.

It's a 5/5 skill.

Another small tidbit that i kinda liked seeing :

"Regen 20 % hp when just reversing"
[SPOILER-BOX]http://i.imgur.com/J7ISpS1.jpg[/SPOILER-BOX]

*edit*
A small "disclaimer" most of the skill translated info comes from Vandread, but cause he doesn't post here often i am mainly just throwing it in here while i ask him, so pretty much 100 % of the translated skill info is thanks to him.

gigawuts
Jul 9, 2013, 10:55 AM
Er, Braver Mag maxes at 5? Very nice return for 5 SP, I wish they'd make it the prereq for the main tree instead of dex up. I should really look closer at that page, look for any skill that stops at 5.

edit: JR Bonus is another 5 SP skill, so that's nice. It appears Short Time is as well.

AgemFrostMage
Jul 9, 2013, 10:56 AM
I wonder what new companions come? I wanna male CAST and Gattemhart's little numan sidekick ^_^

NoiseHERO
Jul 9, 2013, 10:57 AM
so anyone record the gameplay part anywhere? >_>

I mostly just wanna see the step attack on katana. <_________<;;

AgemFrostMage
Jul 9, 2013, 11:01 AM
Flame thrower PA for launchers, I wish I had a flame visit to use that with.

Stupid question but is it fire elemental? Some games have fire attacks lack element and knowing Sega...

Anyway I had an idea for Nafoie that it was going to be a flamethrower spell so like Ragrants but with fire, a little greater range and slightly lower base damage to compensate for greater range.

NoiseHERO
Jul 9, 2013, 11:07 AM
Stupid question but is it fire elemental? Some games have fire attacks lack element and knowing Sega...

Anyway I had an idea for Nafoie that it was going to be a flamethrower spell so like Ragrants but with fire, a little greater range and slightly lower base damage to compensate for greater range.

Wire-lances' holding current PA(the electrocuting one) I don't think is lightning elemental.

So I doubt flame thrower on launcher PA is either.

Luvsic
Jul 9, 2013, 11:10 AM
Lobby Chairs? (maybe?) Please I need a chair!

Kondibon
Jul 9, 2013, 11:21 AM
Something just clicked. If a bunch of braver skills are going to be 5 points do you think they'll adjust some of the skills for other classes to be 5 point capped as well? That would be a huge boon.

Z-0
Jul 9, 2013, 11:24 AM
It did say they are adjusting skill trees in the stream, but I doubt it will be anything major.

Xaeris
Jul 9, 2013, 11:24 AM
A lot of classes have their SP spread rather thin as it is, even without the inclusion of new skills. It would definitely be nice if they went back and tweaked some skills to max out at five while they're resetting our trees anyway. Not really hopeful though.

Gardios
Jul 9, 2013, 11:24 AM
I think they mentioned on the stream that there will be skill tree adjustments... that might just be it. Hopefully.

More work for me in that case! \o/

gigawuts
Jul 9, 2013, 11:28 AM
So it seems lots of new skills for lots of different classes only need 5 SP. This is good news.

NoiseHERO
Jul 9, 2013, 11:32 AM
Yeah.

You think they would've landed on "maybe it's retarded having every skill cost 10 SP" months ago... @_@

Or they did and made us wait for it. >_>;

Vashyron
Jul 9, 2013, 11:40 AM
I'd seen the numbers, but assumed it would be the other way around, with dex into atk's as opposed to atk's into dex.

That's very tempting for 10 sp.

Those are 2 different skills. If it's what it sounds like in raw data converting Dex into S and R attack is still true as a activatable skill.

Kondibon
Jul 9, 2013, 11:40 AM
Or they did and made us wait for it. >_>;

Normally I'd say that's probably it, but people are managing great builds anyway, there just isn't enough leeway to get skills that aren't "must-haves"...

gigawuts
Jul 9, 2013, 11:41 AM
The real problem with the current trees is just how costly some of the skills are on some of the classes versus what they offer. The Fury Tree shouldn't be any more powerful, but it also really shouldn't cost THAT MUCH. Clipping the JA Bonuses and/or Fury Stance Ups to 5 each would be a good move, then reduce automate halfline and iron will down to 5 sp as well. Those don't warrant a full 10 sp investment considering the prerequisites to get them and what they offer (75% survival rate for death blows above 1 hp for 11 SP... :/ 15 SP for a glitchy auto-heal that forces you to abandon monomates... come on guys).

I also feel like the dodge advances should be just 5 SP too, then the SE skills on tech classes, then trap skills, then... To cut it short a lot of skills need that treatment. The shouldn't be that expensive but they also shouldn't really be any better.

sibladeko
Jul 9, 2013, 11:41 AM
WAN MOA!

Just relaying the screenshots as they are uploaded kinda, more or less for the people that don't check or can't check uploader.
So for half, or most, of you guys this might not be anything interesting.

Asked my buddy what this skill is, he mentioned : It takes half of the stats on your mag and convert it to dex, 100 satk mag = +50 dex, 100 satk, 50 ratk = +75 dex, etc etc.

Spoiler tagged it because some people might not want to know what kind of skill it is before actual launch.
I can tell it is related to DEX, so don't go rushing ingame and buying mags and making new Dex mags, it will NOT be needed at all.

[SPOILER-BOX]http://i.imgur.com/zpPyCNg.jpg[/SPOILER-BOX]

Doesn't the description completely contradict what you posted?
As in it adds to SATK/RATK off Dex?

Ryock
Jul 9, 2013, 11:51 AM
Doesn't the description completely contradict what you posted?
As in it adds to SATK/RATK off Dex?

I am not positive, but I believe you are right. The kanji are too blurry to read, but from what I'm understanding from the hiragana, it sounds like "using the mag's ability(dex) to do...". As している is a term to express something is being used currently or is currently using, etc.

Zyrusticae
Jul 9, 2013, 11:54 AM
Oh man, are they really doing it? There are SO MANY SKILLS that need to be cut to 5 SP (including all of the +Atk skills). It'd be seriously great if they do.


I am not positive, but I believe you are right. The kanji are too blurry to read, but from what I'm understanding from the hiragana, it sounds like "using the mag's ability(dex) to do...". As している is a term to express something is being used currently or is currently using, etc.
Huh. If that is indeed how it works, it provides an easy way out for hybrid classes when building their mags.

Ordinarily you would need to split between the two attack stats (S-Atk and R-Atk), but this skill allows you to invest entirely in Dex and not suffer for it in the least. Not too shabby...

Vashyron
Jul 9, 2013, 11:55 AM
I got Espio to translate that,

"Increases your S-ATK and R-ATK by a set amount from your equipped mag's DEX."

CyberMan
Jul 9, 2013, 11:55 AM
I missed sakai;s stream... where can i rewatch it?

NoiseHERO
Jul 9, 2013, 11:55 AM
Oh man, are they really doing it? There are SO MANY SKILLS that need to be cut to 5 SP (including all of the +Atk skills). It'd be seriously great if they do.

if they cut S-atk skills into 5 SP... and hell maybe in the future even boosted the amount of S atk they give... I'd actually consider getting a couple other than ones we're already forced to get. <_>

oratank
Jul 9, 2013, 12:01 PM
I missed sakai;s stream... where can i rewatch it?

this
http://www.youtube.com/user/PSO2up?feature=watch

Z-0
Jul 9, 2013, 12:01 PM
https://dl.dropboxusercontent.com/u/9259868/pso2_final/pso2_ep2_all_class_skills.txt

Nothing "old" is being changed. Only new skills will have a max of level 5.

Kitoshi
Jul 9, 2013, 12:01 PM
Doesn't the description completely contradict what you posted?
As in it adds to SATK/RATK off Dex?

Well, i can't read japanese i am just going by the info i been told.

So i could be totally off.

Some trailers here, i don't feel like linking them all separately :
http://www.youtube.com/user/PSO2up?feature=watch


It seems i have to stand fully corrected, and that it seems to be the case.

Dex is transformed into satk/ratk instead of satk/ratk into dex. (that's a shame).

Zyrusticae
Jul 9, 2013, 12:03 PM
https://dl.dropboxusercontent.com/u/9259868/pso2_final/pso2_ep2_all_class_skills.txt

Nothing "old" is being changed. Only new skills will have a max of level 5.
DAMN YOU SEEEGAAAAAAAA

Vandread
Jul 9, 2013, 12:05 PM
Yup, checked numbers, that particular skill is the other way around, my bad. :/

Gardios
Jul 9, 2013, 12:15 PM
Maybe the skill tree changes aren't final yet and will come in another precede patch.

Maybeeeeeeeeeeee......

Kondibon
Jul 9, 2013, 12:18 PM
Maybe the skill tree changes aren't final yet and will come in another precede patch.

Maybeeeeeeeeeeee......

I wish... Hopefully they'll consider it for later though. :/

gigawuts
Jul 9, 2013, 12:18 PM
Well, someone just mentioned here that they were considering a rework, so this would be classic Sega. Do a tiny tiny tiny change, see if it fixes everything.

When it doesn't, THEN release something of some tangible significance. This is what they did with grinding, with tekking, fury stance, every major mechanic change they've ever done has been like this.

I'm not saying they ARE revamping skilltrees, I'm just saying that if they were to then first they'd layer improved content over the top and see if that makes everyone happy. Which is what they appear to be doing now by adding certain skills that only require 5 SP. We'll just have to wait and see.

Mio
Jul 9, 2013, 12:21 PM
Looks like braver will need heavy dex mags. Thats annoying...

Kondibon
Jul 9, 2013, 12:22 PM
I'm just saying that if they were to then first they'd layer improved content over the top and see if that makes everyone happy. Which is what they appear to be doing now by adding certain skills that only require 5 SP. We'll just have to wait and see.
I'm not gonna lie, that's honestly a good design philosophy. Making small tweaks and adjustments makes it easier to find the right spot than making huge ones and ending up on the opposite side. They're going a bit too slow for my taste when it comes to skill trees though.


Looks like braver will need heavy dex mags. Thats annoying...

Considering there's a 5sp skill that turns half of your mag's dex into s and r atk it's not that much of a loss. I'm actually glad they're making a dex centric class considering how little use it sees for the other classes.

Jakosifer
Jul 9, 2013, 12:24 PM
That dude on Uploader with the 150+ Dex MAG knew the future

Gardios
Jul 9, 2013, 12:25 PM
I reckon they also want to bundle skill tree changes with the introduction of new skills so they can keep the number of distributed skill tree resets low.

Mio
Jul 9, 2013, 12:28 PM
I wanted to make a bow cenrtic braver so I was leveling an ratk mag. I guess I'll have to buy a new mag.

gigawuts
Jul 9, 2013, 12:29 PM
I'm not gonna lie, that's honestly a good design philosophy. Making small tweaks and adjustments makes it easier to find the right spot than making huge ones and ending up on the opposite side. They're going a bit too slow for my taste when it comes to skill trees though.

Well, it's not good so much as safe. Sega doesn't want to rock the boat. What they have is relatively stable. It's not necessarily amazing, but it's also not rapidly sinking. So it's in a better spot than many games. That makes their overly cautious and slow approach arguably good, definitely, but only because it delays or possibly prevents bad changes. The downside is that also delays or prevents possibly good changes.

Given that they have feedback mostly from players who speak up, they can't really be sure how the players who don't speak up feel. In truth, I don't think they fully understand their own game, either, so this is the definitely right way for them to handle things. They don't want to overboost or overnerf anything as it would throw things way out of whack, especially with how many players are on the game since it's F2P. So I don't blame them at all for being cautious, although I do wish they'd have a deeper understanding of certain aspects of the game so they release it in a better state (such as skilltrees, finer class balancing, etc. I saw these problems with skills coming even before launch - 1 or 10 SP is just too freaking little or too freaking much to have for every single skill. Some things shouldn't be crazy strong, but you should still not feel like you're wasting SP at the same time).


That dude on Uploader with the 150+ Dex MAG knew the future

Classic F2P design dictates that the less important something is now, and the more it costs to change it, the more important it will be later.

Because money.

Vashyron
Jul 9, 2013, 12:35 PM
That dude on Uploader with the 150+ Dex MAG knew the future

That guy wasn't the only one! :wacko:


My Pure Dex mag was the first I built since the release of PSO2, now it's useful.

Kondibon
Jul 9, 2013, 12:35 PM
So I don't blame them at all for being cautious, although I do wish they'd have a deeper understanding of certain aspects of the game so they release it in a better state (such as skilltrees, finer class balancing, etc.

Can't argue with that. XD honestly I think that's the biggest issue. I don't mind them making small changes, and I'd rather they do that than make big ones and completely throw off what little game balance there is, but I wish they'd do it more often. When I look at the update notes for games like GW2 almost EVERY update has at least some minor change to way every class works. While that's probably not as feasible for PSO2 due to respecs costing real money, and sega probably not wanting to give us free resets every update, I still wish there were more minor game tweaks with each update.

jooozek
Jul 9, 2013, 12:45 PM
by lv 60 ra/hu male cast gets 432 DEX by just getting to weak hit advance 2 so

Kondibon
Jul 9, 2013, 12:54 PM
by lv 60 ra/hu male cast gets 432 DEX by just getting to weak hit advance 2 so

I won't be surprised if they add things with higher dex requirements similar to the other requirements, with things requiring 500-600 dex. Particularly higher end katanas and bullet bows, so it's still probably worth investing in, especially if you can just spend 5 sp to basically double your mag's level.

gigawuts
Jul 9, 2013, 12:56 PM
Oh absolutely, I'm expecting items that require 600+ dex but offer enormous base damage in return. Kind of like how relatively powerful the baridran wand is for where you can find it - it's partially making up for the satk you need to use it.

Cyron Tanryoku
Jul 9, 2013, 12:57 PM
Summary post?

HIT0SHI
Jul 9, 2013, 12:59 PM
Good thing we get a second character! ;D (second mag for free~!)

Kondibon
Jul 9, 2013, 01:00 PM
Oh absolutely, I'm expecting items that require 600+ dex but offer enormous base damage in return.

I remember someone saying that dex actually improves your damage output, and damage mitigation pretty well. The main problem with it, was that, unlike, s/r/t-atk, it wasn't used for equipping many weapons, or the ones it WAS used for had low requirements and/or are pretty weak so I don't think they're going to be THAT much stronger in base damage than other weapons, which might be the purpose of taking half your mag's dex into s/r atk, to make up for the difference.

jooozek
Jul 9, 2013, 01:00 PM
600+? yeah not happening
you can't get 600 dex with a pure dex mag and with best race choices (lol casts)
even for stuff like psycho wand which requires 700 T-ATK, you can equip that with a female newman with a mag with just 120 T-ATK on it, excluding the T-ATK passives you grab on the skill tree

Kondibon
Jul 9, 2013, 01:02 PM
Summary post?
http://bumped.org/psublog/pso2-jp-livestream-broadcast-10-recap/

600+? yeah not happening
you can't get 600 dex with a pure dex mag and with best race choices (lol casts)
even for stuff like psycho wand which requires 700 T-ATK, you can equip that with a female newman with a mag with just 120 T-ATK on it, excluding the T-ATK passives you grab on the skill tree

The exact numbers don't matter, my point was just that they're likely going to release stuff with dex requirements that you won't be able to equip without building into dex.

The Walrus
Jul 9, 2013, 01:03 PM
There's at least 1 Dex up on the Braver's tree, probably more. So why not :D

jooozek
Jul 9, 2013, 01:03 PM
http://bumped.org/psublog/pso2-jp-livestream-broadcast-10-recap/


The exact numbers don't matter, my point was just that they're likely going to release stuff with dex requirements that you won't be able to equip without building into dex.
you didn't mention 600+ though did you?

gigawuts
Jul 9, 2013, 01:03 PM
600+? yeah not happening
you can't get 600 dex with a pure dex mag and with best race choices (lol casts)
even for stuff like psycho wand which requires 700 T-ATK, you can equip that with a female newman with a mag with just 120 T-ATK on it, excluding the T-ATK passives you grab on the skill tree

http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04nEb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik6cU7bIn0 000009b00000ibIk00000Ib00007b000009b000008

jooozek
Jul 9, 2013, 01:04 PM
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?04nEb3Ikb3Ikb3Ikb3Ikb3Ikb3Ik6cU7bIn0 000009b00000ibIk00000Ib00007b000009b000008

i like the part where you skip on "excluding skill tree"

Cyron Tanryoku
Jul 9, 2013, 01:05 PM
http://bumped.org/psublog/pso2-jp-livestream-broadcast-10-recap/

I forgot that place existed after SEGA's lack of decent updates

gigawuts
Jul 9, 2013, 01:06 PM
Because people are going to be running around using braver weapons without having a braver skilltree right? And because the psychowand was equippable when it was released without skilltrees, right?

Ryock
Jul 9, 2013, 01:07 PM
600+? yeah not happening
you can't get 600 dex with a pure dex mag and with best race choices (lol casts)
even for stuff like psycho wand which requires 700 T-ATK, you can equip that with a female newman with a mag with just 120 T-ATK on it, excluding the T-ATK passives you grab on the skill tree

When Psycho Wand first came out, unless you had some more tech on your skill tree than normal, and a pure tech mag, it was very unlikely you had enough to equip it. It took until we had a level cap increase or two before it became a little more manageable if memory serves. I would be willing to bet that a 600+ dex weapon will be released, especially since dex up is in the tree, and many of the abilities and attacks of the tree encourage that you build dex in your mag.

It is possible to currently get over 800+ dex with a ranger/gunner, assuming you get all the dex increasing passives, and have a 175 dex mag. Even if you only max one of the dex increasing passives, you can still get over 600 dex. Barely.

LonelyGaruga
Jul 9, 2013, 01:11 PM
According to datamined stats, Braver has higher DEX than the other classes. With the 25 points in the mag not accounted for by the skill simulator in addition to the naturally higher DEX stat, achieving 600 DEX on a Braver should be plausible without going out of the way for DEX Up skills, assuming the player is a Cast (but does not need to be, depending on how much DEX is required).

Kondibon
Jul 9, 2013, 01:13 PM
So, on the topic of story stuff, I noticed this a while ago when they first started talking about episode 2... but what's with the deal Echo going hunter?

The Walrus
Jul 9, 2013, 01:14 PM
Taking it up in honor of Zeno or something like that

Gardios
Jul 9, 2013, 01:16 PM
According to datamined stats, Braver has higher DEX than the other classes. With the 25 points in the mag not accounted for by the skill simulator in addition to the naturally higher DEX stat, achieving 600 DEX on a Braver should be plausible without going out of the way for DEX Up skills, assuming the player is a Cast (but does not need to be, depending on how much DEX is required).
Oh shit I just realised I never pushed the skill sim update online... serves me right for never frequenting class discussion threads. ._________.



So, on the topic of story stuff, I noticed this a while ago when they first started talking about episode 2... but what's with the deal Echo going hunter?
She basically wants to work twice as hard to make up for Zeno's absence, and that apparently includes job changing to Hunter. Maybe she's subbing Force now. lol

jooozek
Jul 9, 2013, 01:17 PM
Because people are going to be running around using braver weapons without having a braver skilltree right? And because the psychowand was equippable when it was released without skilltrees, right?

why are you ignoring the fact that psycho wand is basically the best rod in this game and most likely will be even with the "super very hard"? 11* stuff actually gets lower requirements, stone shop rod requires only 500 T-ATK (lol), rabbit wand 600 T-ATK; those are reachable easily

Kondibon
Jul 9, 2013, 01:18 PM
Maybe she's subbing Force now. lol

I was thinking the same thing actually. It would be nice for npc partners to start having subclasses.

gigawuts
Jul 9, 2013, 01:19 PM
why are you ignoring the fact that psycho wand is basically the best rod in this game and most likely will be even with the "super very hard"? 11* stuff actually gets lower requirements, stone shop rod requires only 500 T-ATK (lol), rabbit wand 600 T-ATK; those are reachable easily

Okay. I pulled a number out of my ass thinking dex was closer to atk, I'm not sure why you're so fixated on this. You could just say "500 is more likely" instead of getting all buttdevastated over this.

edit: Also, when the psycho wand was new you were looking at 4+ tatk ups being maxed to equip it on anything but a newearl, so my point still stands with needing just one dex up maxed, but not enough to actually argue over it like it's more significant than a post on a forum.

jooozek
Jul 9, 2013, 01:29 PM
500 DEX for a 12* of psycho wand/ely sion caliber? yeah, that makes sense considering the pairing of 10* stuff (highest X-ATK requirement for 10* stuff is 650, highest DEX (that best axeon) is 450 DEX, lowest 10* shop DEX req is 400, lowest X-ATK is 600; in general lowest X-ATK req for 10* is 500, lowest DEX req for 10* is 300)

gigawuts
Jul 9, 2013, 01:37 PM
It's worth keeping in mind that those are meant for classes that will be investing into atk due to having a main damage stat and having zero skills designed around converting dex into atk, plus mostly don't have dex ups.

Braver has two distinct weapon types depending on two different damage types, has skills meant to convert dex into additional atk, and both of its weapon types require dex as far as we've seen.

Zenobia
Jul 9, 2013, 02:04 PM
My question is this sense the weps require Dex to equip do there main stats req Dex for damage also?

I dunno this changes the ball game because even though I was suspecting them to require dex to equip I thought the wep's being Katana=S atk and Bow=R atk would still play a part. Does this mean going pure dex is win for braver or am I missing something?

Kondibon
Jul 9, 2013, 02:13 PM
My question is this sense the weps require Dex to equip do there main stats req Dex for damage also?

I dunno this changes the ball game because even though I was suspecting them to require dex to equip I thought the wep's being Katana=S atk and Bow=R atk would still play a part. Does this mean going pure dex is win for braver or am I missing something?

They probably still use S and R attack for damage, but dex DOES help your damage output, just not equipping most weapons which is what most people would want to raise their stats for anyway. If most of the Braver weapons have dex requirements I think it wouldn't be all that bad going for a full 175 dex mag and putting the 5 points into that skill to get, I think, an extra 87 s and r atk on top of that.

gigawuts
Jul 9, 2013, 02:19 PM
Plus, if they ever release a hybrid striking/tech and/or ranged/tech class, I'd expect a similar skill there for the appropriate damagetypes too.

Kondibon
Jul 9, 2013, 02:21 PM
Plus, if they ever release a hybrid striking/tech and/or ranged/tech class, I'd expect a similar skill there for the appropriate damagetypes too.

I won't be surprised if the second class for braver is ranged/tech, but I'd rather they just fix techer for striking/tech. 3:

EDIT: I was poking around the comments on bumbed and ran into this gem.

"@Ricardo – I’m thinking Step Attack is for both weapons. Snatch Step could be an ‘auto attack during step’. If you look at the first vid posted (http://youtu.be/5HhzCYWH5Yg?t=40s), around 0:40ish, the male Duman is stepping around the Garongo and causing damage, but the character doesn’t seem to be attacking at all (LMB/RMB actions in the UI don’t flash up)."

I think we know what Snatch Step does now. I hope it's not Katana only cause that sounds pretty useful.

gigawuts
Jul 9, 2013, 02:23 PM
I concur wholeheartedly. I think a cookie cutter approach to classes is bad, and there's no reason gunner and techer couldn't be tweaked a bit to be more similar to braver with its tree and approach to stats.

Kondibon
Jul 9, 2013, 02:26 PM
I concur wholeheartedly. I think a cookie cutter approach to classes is bad, and there's no reason gunner and techer couldn't be tweaked a bit to be more similar to braver with its tree and approach to stats.This reminds me. It was mentioned that there might be icons for skills like Braver's mag skill but for other damage types. Hopefully all the classes get something like this, though it might strain builds.

EDIT: something ate the edit I made to my post. I'm just gonna link to the post on bumped. http://bumped.org/psublog/pso2-jp-livestream-broadcast-10-recap/#comment-53099

I think we know what snatch step does now.

Zenobia
Jul 9, 2013, 02:42 PM
I thought snatch step was confirmed to be Katana skill only?

EDIT: Something seems off in that video on the garongo part if you look closely at his right arm I believe he is indeed swinging you may have to replay it over and over, but I believe he is hitting him it's just bad lighting.

Kondibon
Jul 9, 2013, 02:43 PM
I thought snatch step was confirmed to be Katana skill only?

I musta missed that. D: Still, at least I know what it does now.

Gardios
Jul 9, 2013, 02:51 PM
Nico upload.

Part1→sm21317044
Part2→sm21317363
Part3→sm21317363
Part4→sm21318074

Somebody should probably reupload somewhere else in case SEGA takes them down.

Zenobia
Jul 9, 2013, 02:52 PM
I musta missed that. D: Still, at least I know what it does now.

Only thing is you wont be able to snatch step unless braver is the main class, at least there is an all class Katana coming out during Duman release from premium package. So you could grab that while you're not maining braver I guess?

Kondibon
Jul 9, 2013, 02:56 PM
EDIT: Something seems off in that video on the garongo part if you look closely at his right arm I believe he is indeed swinging you may have to replay it over and over, but I believe he is hitting him it's just bad lighting.If you pay attention to the bar the attack icons don't flash until the last two hits.

Zorafim
Jul 9, 2013, 03:01 PM
Bravers need dex mags? Oh boy. Luckily I have one with around 90 dex, but no defenses. Time to buy a mag reset, I suppose.

Vandread
Jul 9, 2013, 03:02 PM
EDIT: Something seems off in that video on the garongo part if you look closely at his right arm I believe he is indeed swinging you may have to replay it over and over, but I believe he is hitting him it's just bad lighting.
As I said in my comment on there (Sera is me, that's my char's name), if you attack, you get the glowy flash on the icons affiliated with normal attacking or PAing. During that part of the vid, it doesn't show. However, the moment he stepattacks (which I think is that roll he does), it shows.

Keep your eye out for it and you'll see.

The reason I mention the step attack as well is just before that Garongo part, you can see the step attack in action from the female duman on the Fordoransa as well, after a sidestep, which shows the roll forward (and JA circle appearing, and the flash on the LMB action).

Otherwise give it a few days, maybe we'll get a 720p version of the trailer, might make things more clear. And if not, then give it till 17th or so.

Gardios
Jul 9, 2013, 03:02 PM
Snatch Step description doesn't mention anything about it being katana or Braver main class only.

Vandread
Jul 9, 2013, 03:13 PM
I concur wholeheartedly. I think a cookie cutter approach to classes is bad, and there's no reason gunner and techer couldn't be tweaked a bit to be more similar to braver with its tree and approach to stats.
Spoilering answer just in case;
[spoiler-box]Mostly about 'the approach to stats':

If you look at the image of the icons that Agrajag mined (https://dl.dropboxusercontent.com/u/9259868/pso2_final/pso2_2013_07_17_ui_icon01.png), you can see there is passives like BraverMag coming for other classes. On the 2nd to last row, 3rd from left (above Barta). To the bottomright of common skill PP Up (fourth row from the bottom). 3rd row from the bottom, 2 rows above Anti.

I'm sure you've noticed already, but just in case - these icons are grouped by class/type.

I'm pretty sure that Maglike skill is not just something for Braver, but Braver's approach in general was more or less necessary design due to its hybrid nature. I personally merely expected it the other way around (S/R -> DEX instead of vice-versa).

Now I realize that the above icons don't show anything to do with Mags for Gunner, nor for Techer, which makes it a bit odd. However, Techer does gain those new Wand skills, which may put some more focus back into the class as 'mage in melee range', instead of having it be Force v0.5. lol. (Granted you can melee with a Techer, but it feels a bit counter-intuitive still with the way the geargauge charges.)[/spoiler-box]

UnLucky
Jul 9, 2013, 03:14 PM
They probably still use S and R attack for damage, but dex DOES help your damage output, just not equipping most weapons which is what most people would want to raise their stats for anyway. If most of the Braver weapons have dex requirements I think it wouldn't be all that bad going for a full 175 dex mag and putting the 5 points into that skill to get, I think, an extra 87 s and r atk on top of that.
The skill that converts Dex to attack is a bit confusing. It goes from 1.05 to 1.25, so does that mean 175 Dex gives you 219 S/R-Atk? Or only 44? That's the difference between amazing and garbage. It's also a stance type skill, with no listed duration (possibly 10m).

Techer's Power Wand, for comparison, goes up to 0.4 and looks to be passive.

Kondibon
Jul 9, 2013, 03:22 PM
The skill that converts Dex to attack is a bit confusing. It goes from 1.05 to 1.25, so does that mean 175 Dex gives you 219 S/R-Atk? Or only 44? That's the difference between amazing and garbage. It's also a stance type skill, with no listed duration (possibly 10m).

Techer's Power Wand, for comparison, goes up to 0.4 and looks to be passive.

I think we're talking about separate skills. There's a passive skill that increases your S and R attack by half your mag's dex at it's level cap of 5.

The stance seems to be something else based on what people have said and probably includes your base stats as well.

UnLucky
Jul 9, 2013, 03:30 PM
Oh yeah, Braver Mag. I still wonder if it goes the other way around, since "StrikeMagDex" is pretty vague. I wonder it's worth 5SP for 87 Dex with a pure S/R-Atk mag.

Kondibon
Jul 9, 2013, 03:33 PM
Oh yeah, Braver Mag. I still wonder if it goes the other way around, since "StrikeMagDex" is pretty vague. I wonder it's worth 5SP for 87 Dex with a pure S/R-Atk mag.

Yeah, I think we'll have to see. x: It's certainly better than 10 sp for 50 dex though.

gigawuts
Jul 9, 2013, 03:48 PM
Spoilering answer just in case;
[spoiler-box]Mostly about 'the approach to stats':

If you look at the image of the icons that Agrajag mined (https://dl.dropboxusercontent.com/u/9259868/pso2_final/pso2_2013_07_17_ui_icon01.png), you can see there is passives like BraverMag coming for other classes. On the 2nd to last row, 3rd from left (above Barta). To the bottomright of common skill PP Up (fourth row from the bottom). 3rd row from the bottom, 2 rows above Anti.

I'm sure you've noticed already, but just in case - these icons are grouped by class/type.

I'm pretty sure that Maglike skill is not just something for Braver, but Braver's approach in general was more or less necessary design due to its hybrid nature. I personally merely expected it the other way around (S/R -> DEX instead of vice-versa).

Now I realize that the above icons don't show anything to do with Mags for Gunner, nor for Techer, which makes it a bit odd. However, Techer does gain those new Wand skills, which may put some more focus back into the class as 'mage in melee range', instead of having it be Force v0.5. lol. (Granted you can melee with a Techer, but it feels a bit counter-intuitive still with the way the geargauge charges.)[/spoiler-box]

This is good information, but I'm curious the way the bonus will be applied. All one atk? Mixed atk?

Oh yeah, Braver Mag. I still wonder if it goes the other way around, since "StrikeMagDex" is pretty vague. I wonder it's worth 5SP for 87 Dex with a pure S/R-Atk mag.

If you're a person that spends 1 sp on rare mastery, then yes. Dex DOES influence your damage. It raises your minimum damage by roughly the same amount that atk increases your maximum damage. This is good for bosses and it's good for anyone who occasionally needs 1 more attack to kill something, due to their damage variance. This is coming from someone who is pretty blatantly anti-static point gains.

If it's dex to atk, though, unless you have a pretty high amount of dex on your mag then no it's not worth it.

Zenobia
Jul 9, 2013, 03:51 PM
If you pay attention to the bar the attack icons don't flash until the last two hits.

You're not talking about Katana gear are you as opposed to bar?

Edit: Nvm I see it but how do we know that is actually snatch step?

Does anyone have the snatch step icon?

Z-0
Jul 9, 2013, 04:06 PM
I don't have it but I can tell you what it is:

It's the same icon as Step Attack. It was in a skill list picture for Braver.

Gardios
Jul 9, 2013, 04:06 PM
I should've simply included its description in my previous post...

"Deal striking damage during Step"

Icon is the same as Step Advance etc.

UnLucky
Jul 9, 2013, 04:08 PM
If you're a person that spends 1 sp on rare mastery, then yes. Dex DOES influence your damage.
I think I would only recommend 1SP in this skill since it's 30% with the remaining points giving 5% each. That's 50 stat points, and that's significant unless your minimum damage is already capped and you can equip everything you need (assuming this counts towards base stats).


You're not talking about Katana gear are you as opposed to bar?
I think he means just the normal attack icon, like left click/attack button, right in the middle under the gear gauge, not on the palette.

Z-0
Jul 9, 2013, 04:10 PM
Also, all the Braver skills relating to DEX and the two attacks are:

DEX -> S/R-Atk, not the other way around.

gigawuts
Jul 9, 2013, 04:11 PM
I should've simply included its description in my previous post...

"Deal striking damage during Step"

Icon is the same as Step Advance etc.

Interesting, so we're looking at a double saber whirlwind kind of thing, except only when stepping and only on katanas?

Gardios
Jul 9, 2013, 04:19 PM
There is no mention whatsoever that it only applies to Step using a katana (where does the claim even come from?). I see no reason why it wouldn't work with Step invoked by other weapons.

Kitoshi
Jul 9, 2013, 04:20 PM
Interesting, so we're looking at a double saber whirlwind kind of thing, except only when stepping and only on katanas?

Think of it like this, you dodge with your normal dodge/step button.

But instead of simply dodging trough the mob or whatever, it simply does a little bit of damage while you are "stepping".
That's more or less all there seems to be to it.

No clue on the katana only part.

Kondibon
Jul 9, 2013, 04:39 PM
I'm with Garidos on this. There doesn't seem to be an animation associated with it either. I'd think that if it was Katana only it would at least have an animation.

I'm seriously amused by the thought of killing a boss with nothing but steps. o wo that's one step *cough* above killing a boss with nothing but step attacks.

gigawuts
Jul 9, 2013, 04:43 PM
Well, before this there was a general consensus that it would only apply to katanas, but this is back from when we all thought it was some kind of teleporting dash thing. If it's just damage in your step then hopefully that works with everything.

Kondibon
Jul 9, 2013, 04:47 PM
Well, before this there was a general consensus that it would only apply to katanas, but this is back from when we all thought it was some kind of teleporting dash thing. If it's just damage in your step then hopefully that works with everything.
On that Note I think the teleporting dash is going to be tied to a PA (It looks like part of that multi slash one), though Katana combat seems to let you dash straight to an enemy. The purple glow that happens after countering is probably part of the Katana Gear since, every time I've seen it used the gear bar decreases.

Katana Gear=Devil Trigger?

Kitoshi
Jul 9, 2013, 04:49 PM
On that Note I think the teleporting dash is going to be tied to a PA (It looks like part of that multi slash one), though Katana combat seems to let you dash straight to an enemy. The purple glow that happens after countering is probably part of the Katana Gear since, every time I've seen it used the gear bar decreases.

Katana Gear=Devil Trigger?

Ya, i am 99.99 % sure the teleport is a PA, the vita presents stream of a while back really shows that on the sub boss.

Katana gear = activated by just guarding/just countering while your gear is filled up.

Kondibon
Jul 9, 2013, 04:53 PM
Katana gear = activated by just guarding/just countering while your gear is filled up.

Yeah I know, but it kind of reminds me of a cross between the Devil Trigger from DMC and Witch Time (which was activated by perfect dodging) from Bayonetta. Does anyone know what it does? Just more damage?

Vandread
Jul 9, 2013, 04:55 PM
IIRC Katana gear was overall power up + critrate up.

Zenobia
Jul 9, 2013, 05:00 PM
I don't have it but I can tell you what it is:

It's the same icon as Step Attack. It was in a skill list picture for Braver.

Yeah I have the skill list (Had it before it was posted in the braver thread actually)just can't seem to see the icons

Vandread
Jul 9, 2013, 05:03 PM
Yeah I have the skill list (Had it before it was posted in the braver thread actually)just can't seem to see the icons
Get Agrajag's list of skills. Find stuff like braver_a_### and braver_p_### next to the skillname. The a = active, the p = passive. Then look in Agrajag's icon datamine and you can use the # to determine which icon it actually is as skills are all grouped together (Braver's is the first in the series, actives first, passives after, etc).

Zenobia
Jul 9, 2013, 05:06 PM
I'm with Garidos on this. There doesn't seem to be an animation associated with it either. I'd think that if it was Katana only it would at least have an animation.

I'm seriously amused by the thought of killing a boss with nothing but steps. o wo that's one step *cough* above killing a boss with nothing but step attacks.

The reason I say this is because of how its set up subclass wise also if it indeed worked with other weps then im wondering why he never did or showed it.

Besides lets say it is Katana only which it really looks to me go ahead and switch your class, without a all class Katana(including you get the one form premium package) you're not gonna be doing that.

I don't really believe it myself I still say its Katana only so stuff is pretty much in the air till the class gets here.


Get Agrajag's list of skills. Find stuff like braver_a_### and braver_p_### next to the skillname. The a = active, the p = passive. Then look in Agrajag's icon datamine and you can use the # to determine which icon it actually is as skills are all grouped together (Braver's is the first in the series, actives first, passives after, etc).

Believe it was posted on bumped correct?

Gardios
Jul 9, 2013, 05:16 PM
Snatch Step adds an extra effect to Step. The animation exists on bullet bow Step.

If there were any restrictions, the description would mention them.

It's not katana only.

Zenobia
Jul 9, 2013, 05:20 PM
Snatch Step adds an extra effect on Step. The animation exists on bullet bow Step.

If there were any restrictions, the description would mention them.

It's not katana only.

There have been many skills that didn't suffice whether certain weapons benefited from certain skills. Katana Snatch step is no exception don't treat it like it is either.

gigawuts
Jul 9, 2013, 05:22 PM
If we saw it on bullet bow that's cool.

Also, does bullet bow have a step attack animation? Does it fire an arrow, or do some kind of strike or something?

Z-0
Jul 9, 2013, 05:23 PM
Kick with a twirl.

Zenobia
Jul 9, 2013, 05:26 PM
Kick with a twirl.

^I wont even say what I thought when you said this.:wacko:

Z-0
Jul 9, 2013, 06:04 PM
Skills and classes may make gameplay more fun. Music, for the most part, can't make a game more fun if it's not fun. It can make it better, but not to that sort of degree.

Unless you play video games for their music for some reason... ?

UnLucky
Jul 9, 2013, 06:23 PM
Because I could play whatever music I want during missions, but actual new content changes the way the game plays.

I mean, the Sanctum BGM is great (except that one section, you know which one) but without the Sanctum area to go along with it, I wouldn't care quite nearly as much.

gigawuts
Jul 9, 2013, 06:27 PM
Sanctum just feels like a token attempt to cash in on wub wub :/

The Walrus
Jul 9, 2013, 06:28 PM
u hatin wub wub?

Cyron Tanryoku
Jul 9, 2013, 06:32 PM
Music is important to a game
But gameplay is more important

Which is why people are talking about skills and such
Call if dull if you like, but talking about music isn't much better :l

Yuri has a point, though.
You kinda don't have to...announce you aren't interested in the discussion.

Resanoca
Jul 9, 2013, 06:35 PM
I dunno, man. I just mute the game and play my own music. lol Only time I actually unmute is for like, Falz Arm's 2nd phase music.

Gardios
Jul 9, 2013, 06:36 PM
This reminds me that I should put more music on my VITA and play it when doing areas with boring BGM... :|

Cyron Tanryoku
Jul 9, 2013, 06:39 PM
I dunno, man. I just mute the game and play my own music. lol Only time I actually unmute is for like, Falz Arm's 2nd phase music.
Yooooooooo

SakoHaruo
Jul 9, 2013, 06:49 PM
I'm a little upset about them scrapping Helm breaker for Twisted Fall but it's still a nice PA, I guess.

How many stances does Braver have with hunter/Fighter as sub? RIP palette.

gigawuts
Jul 9, 2013, 07:00 PM
I'm a little upset about them scrapping Helm breaker for Twisted Fall but it's still a nice PA, I guess.

How many stances does Braver have with hunter/Fighter as sub? RIP palette.

Since both stances benefit both (all, actually) weapons, just not as great for the other weapon as their intended weapon, and you can only really affordably spec into one, you shouldn't have to worry about two stances from braver.

No, what you should worry about is the other active skills in addition to the stances ;/

Yeah they need to work on the subpalette system. It's too tedious to flip between palettes, and they're really loading on the abilities.

Zenobia
Jul 9, 2013, 07:05 PM
Since both stances benefit both (all, actually) weapons, just not as great for the other weapon as their intended weapon, and you can only really affordably spec into one, you shouldn't have to worry about two stances from braver.

No, what you should worry about is the other active skills in addition to the stances ;/

Yeah they need to work on the subpalette system. It's too tedious to flip between palettes, and they're really loading on the abilities.

So Braver indeed became that class where you only have the choice of the Bow or the Katana ehh?

Sigh dayum I was hoping it wouldn't be like that, but sense the stances make up for it I can deal with it.

Quote
Jul 9, 2013, 09:27 PM
Gameplay from the stream.

http://www.youtube.com/watch?v=E_aE3iMf2OY

holmwood
Jul 9, 2013, 10:33 PM
Gameplay from the stream.
PSO2 Broadcast 10: EP2 gameplay &amp; Boss fight - YouTube (http://www.youtube.com/watch?v=E_aE3iMf2OY)

He's using the step attack movement! :D
It surprises me how well they know how to play the game. ^^;

HIT0SHI
Jul 9, 2013, 10:34 PM
Gameplay from the stream.
PSO2 Broadcast 10: EP2 gameplay &amp; Boss fight - YouTube (http://www.youtube.com/watch?v=E_aE3iMf2OY)

Wow you can step attack with bows and the airstrike PA has really good range! Combine that with the PA similar to homing Dagger PA and the Shotgun one, i might use RA/BR or BR/RA mainly!

The Walrus
Jul 9, 2013, 10:36 PM
I'm liking it so far. I wanna kill that one chick though.

Jesus christ she is fucking obnoxious

EDIT: What skill is that purple aura from anyway?

oratank
Jul 9, 2013, 10:42 PM
katana gear i think use just guard to activate it

jcart953
Jul 9, 2013, 10:42 PM
I'm liking it so far. I wanna kill that one chick though.

Jesus christ she is fucking obnoxious

EDIT: What skill is that purple aura from anyway?

Omg yes, she had an annoying voice.

In regards to gameplay i like the bow glory rain move and the one where it freezes in place in mid air and charges at enemy.

The Walrus
Jul 9, 2013, 10:43 PM
katana gear i think use just guard to activate it

Huh, that's pretty neat

UnLucky
Jul 9, 2013, 10:48 PM
He's using the step attack movement! :D
It surprises me how well they know how to play the game. ^^;

pff, single dashes? so scrub

Renvalt
Jul 9, 2013, 10:50 PM
Omg yes, she had an annoying voice.

I wanna kill that one chick though.
Jesus christ she is fucking obnoxious

Yeah, her voice really blared out at me during the vid. Didn't help I had a headache, so her voice may have been more annoyingly obnoxious than it really was.

Though I guess that's her display of enthusiasm, perhaps?

Meta77
Jul 9, 2013, 10:50 PM
did they show off any partner machines or how we get them or the mini rooms.

Quote
Jul 9, 2013, 11:00 PM
did they show off any partner machines or how we get them or the mini rooms.

Only in one of the trailers.