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Shinureal
Jul 15, 2013, 10:22 AM
Hello everyone!
Is it just me or does someone else think that the battle system in Psp2 (haven't played the first) is better than the one in PSO2?
Well, I find the dodging and the blocking in Psp2 better; in PSO2 you get damage when you are touched while dodging. And I got the feeling too, that you lose a lot of HP even in blocking position.

NoiseHERO
Jul 15, 2013, 10:31 AM
PSO2 gameplay better, just a few mechanics are bullshit and balance is horrible.

Also do you mean PSP2? or PSP2 infinity? PSP2's balance was even worse... pretty much being everything outside of melee being garbage, weak damage and burns up PP all that being fixed in PSP2i I hear.

Also Jumping and monster hunter ripoff bosses.

The Walrus
Jul 15, 2013, 10:33 AM
I like PSP2 and all but lolno

Punisher106
Jul 15, 2013, 10:40 AM
PSO2 has better battle mechanics, IMO. The ability to jump, dodge cancel, and the sheer fast pace of it makes it pretty good. PSP2(i) felt relatively clunky to me.

jooozek
Jul 15, 2013, 10:47 AM
jumping makes me cringe
all it adds is forces jumping like derps when casting
like what haha oh wow
also pso2 suffers from dumb shit like moving being generally faster than older games but doesn't fix range of supports techs to fix and even worse, adds a charge time for them, genius
also LEL ANIMATION OF POPPING MATES AND USING SKILLS ROOTING YOU TO GROUND

NoiseHERO
Jul 15, 2013, 10:48 AM
I will say as games a a whole PSP2( i )>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSO2.... where gameplay and character creation is the only thing PSO2 did "right" well right by the players...

SquashDemon
Jul 15, 2013, 05:43 PM
I'm gonna have to disagree there, the ability to use more than one PA at a time, Techs not being bound to weapons, so you can have a whole pallet of techs for certain areas, Perpetual melee comboes, and the ability to follow aerial enemies by jumping all make for a more satisfying experience to my eyes.

Also, sinking SP into Step or Dodge Roll Advance on the Hunter/Ranger trees makes it so you're invincible for the entire duration of the skill.

The Force dodge animation already has that feature.

Just Guards/Perfect Guards were also improved from PSP2, giving you a longer invincibility time after successfully blocking.

One thing I will admit that I liked about PSP2 (and I'm biased because I hate that game.) is the ability to mix and match your clothing options.

Shirt, Pants, Shoes.

that was nice.

but yeah, PSP2 in my opinion is immensely inferior to PSO2 in practically every way.

Chdata
Jul 15, 2013, 05:54 PM
The main thing I don't like about PSO2 gameplay is being 'frozen' while

1. Starting any attack animation
2. Especially while shooting rocket launchers
3. Charging an attack
4. After landing from a dive roll/mirage escape/whatever
5. Basically anything that 'stops you' for a second.

But that's because I play FPS and TPS games a lot like Team Fortress 2 and Microvolts.

I also dislike 'aim spin nerfing' like with rocket launchers where your sensitivity is reduced so you can't spin in circles as fast. I MUST SPIN IN CIRCLES.



In the end you get used to it and its perfectly ok anyway.

Also uncharged spells costing as much PP as charged ones and uncharged spells seemingly never having a use at all aside from Anti and sometimes zondeel.

MetalDude
Jul 15, 2013, 06:28 PM
and the ability to follow aerial enemies by jumping all make for a more satisfying experience to my eyes.
Actually, this is one thing where I think the game really failed. It becomes incredibly obvious in Sanctum AQs where it's very annoying to deal with flying enemies. I've tried playing it with every class but nothing feels cohesive at all. Most attacks either cover a lot of horizontal space or vertical space, rarely one or the other and enemies don't tend to cluster enough for spherical moves to benefit enough. It's a real mess and shows that aerial combat outside of 1v1 (which still has its issues) is really bad.


Also uncharged spells costing as much PP as charged ones and uncharged spells seemingly never having a use at all aside from Anti and sometimes zondeel.
Gifoie -> Uncharged Megiverse is great for tanking and TE's Resta Advance makes uncharged Resta almost wortwhile for quick heals but otherwise yeah. No idea why charging is a thing.

Chdata
Jul 15, 2013, 07:03 PM
Well I use uncharge resta if my hp just happens to only have like 50 off the max.

That's about it.

Also I have no problem with aerial enemies, but that's as a force and aimboots ;p I haven't even tried hunter/ranger yet. Though, ranger sounds like it wouldn't be a problem either. As for hunter, it'll probably be the last class I start leveling up anyway. I like movement a lot.

And I haven't really been to sanctum yet ;o I stopped playing for half a year.

Also I like having jumping just as an aesthetic thing cause games without jumping at all are weird. And it's nice for dodging things in this game sometimes.

MetalDude
Jul 15, 2013, 07:10 PM
It's not bad in most places. Enemies like El Ahdas are evasive but they're also large targets.

Now imagine a place whose primary enemies are Diggs with wings. Lots of them. It's really dumb.

Gardios
Jul 15, 2013, 07:21 PM
Using knockdown moves on aerial target as melee helps... unless the enemy is in outer space.

B> Aiming Step. SEGA pls

http://www.youtube.com/watch?v=Y9mdWr40kBA#t=20s

MetalDude
Jul 15, 2013, 07:32 PM
You said Aiming Step and I knew exactly what game you were talking about. I absolutely love TODR's battle system and it's probably the one thing that'd convince me to learn Japanese.

Emp
Jul 15, 2013, 07:54 PM
Well I use uncharge resta if my hp just happens to only have like 50 off the max.

That's about it.

Also I have no problem with aerial enemies, but that's as a force and aimboots ;p I haven't even tried hunter/ranger yet. Though, ranger sounds like it wouldn't be a problem either. As for hunter, it'll probably be the last class I start leveling up anyway. I like movement a lot.

And I haven't really been to sanctum yet ;o I stopped playing for half a year.

Also I like having jumping just as an aesthetic thing cause games without jumping at all are weird. And it's nice for dodging things in this game sometimes.

Ranger is the least elusive during combat unless u mean sub gu and use a pair of all class twin mechs. So if u like movement, u wont like the ranger grind.

Alisha
Jul 15, 2013, 08:09 PM
i agree with the OP but for different reasons. the reason psp2/i was better was because the chain system made for more engaging combat instead of what we have in pso 2 wich is:attack once to generate a JA frame,GG monster. also since the game was balanced around the chain system monsters had far more hp. also 3 step pa's are WAY better than what we have in pso 2.

Rayokarna
Jul 15, 2013, 11:42 PM
PSO2 gameplay better, just a few mechanics are bullshit and balance is horrible.

Also do you mean PSP2? or PSP2 infinity? PSP2's balance was even worse... pretty much being everything outside of melee being garbage, weak damage and burns up PP all that being fixed in PSP2i I hear.

Also Jumping and monster hunter ripoff bosses.

Actually, a few melee skills were just completely OP over the rest. Quite a few ranged weapons did amazing damage.

All of that was fixed in PSP2i.

Lumpen Thingy
Jul 16, 2013, 01:22 AM
PSO2 has almost better everything compared to PSP2 besides content but PSP2 is already a complete game with shit online so PSO2 all the way for sure since theres better online and updates.

blace
Jul 16, 2013, 01:28 AM
PSO2 has almost better everything compared to PSP2 besides content but PSP2 is already a complete game with shit online so PSO2 all the way for sure since theres better online and updates.
That's mostly due to the game being centered around online and being online only. Of course there will be updates as it's a currently incomplete game.

strikerhunter
Jul 16, 2013, 01:48 AM
Between the two? They both had their goods and bads, but combat/gameplay wise let's see (IMOs):

Psp2: -Goods-
1. Chain system led to a more engaging combat.
2. Melee PAs had 3 levels of attacks.<-----PSO2 needs this if you run 3 PAs that are the same.
3. Best AIs in the series.
4. No charging attacks/techs

-Bads-
1. Dodging took PP to use (really don't understand why) and couldn't attack during it.
2. No jumping. (why don't you just jump over that 2 foot lazer fence?!)

PSO2: -Goods-
1. Faster pace combat.
2. Jumping/Dash.
3. 3 Different PAs to use rather than one<---would be much better if somehow mixed with the Portable's PA system.

-Bads-
1. Melees have to chase. (too many mobs and bosses can run*looking at you zesh and chrome*)
2. Non-charge techs are useless.
3. Really difficult for some weapon types to stay airborne to kill targets in the air.
4. Less combat engaging.
(for me) 5. Tooooo many OP as hell PAs that makes others absolutely useless and too many are situational PAs (looking at you nazan).

I can go on much longer in other categories but combat-wise, PSO2 has the better combat but just needs a few tweeks into the PAs and maybe add chaining to all weapons rather than just keeping it attacked to one skill. Although PSO2 has the better combat, Psp2 was the better game. God Psp2's RNG was by far way better than PSO2 and not to mention the extend codes.


IMO PSP2i is the best PS game in the series Sega had made so far.

Shinureal
Jul 19, 2013, 12:25 PM
I see most people go for PSO2, and they have some great arguments too. But, I don't know why, I still prefer PSP2 (never played the Infinity, Japanese :( ).
Ah and one other thing that pisses me off about PSO2; if you use a potion, your character have to stop and drink it and wait for a hit :D. It's pretty bad, especially when you are a soloist hunter.