MimiChan
Oct 9, 2013, 01:54 AM
Since it's maintenance again, time to throw some PSO2 ideas (we all know it wont get implemented but might as well hope!)
Yeah affixing is a good system but in a sense it's limiting as everything around PSO2 revolves around dealing damage as much as possible (hence defensive soul doesn't even sell)
Everyone always ends up with the same affix goal (Soul + Abi + Power/etc + boost) while potential is kind of a saving grace, it's still limited to one weapon and again, everyone just goes for the same stuffs (more damage)
So let me introduce to you, the card system!
If you are familiar with RO (ragnarok online, basically the Mario of MMO) almost all monsters (99.9%) drops a card at a 0.01% rate and can be socketed to equipments.
What makes this the most fun system for me is the amount of sheer options to mix and match cards to get various effects, some examples are:
-% damage to certain race
-% resistance to certain race/element
-individual resistance to different status effect
-chance to inflict status effect
-get certain amount of gold
-auto cast skills when attacking/getting attack
-Plus different parameters (hp, attack, etc)
there are just tons of them
http://irowiki.org/classic/Card_Reference
Now lets try to put it on PSO2.
Every 10 levels, you get a slot on your character up to 6 at the current level cap. Being able to equip it directly to your character means the effect stays regardless of what equipments you have so you can change to whatever equips (which is a problem with potentials)
Here is some PSO2 card examples (feel free to add your own)
Vol Dragon Card
-adds 5% chance of burning enemies when receiving physical damage.
-Enables to use all Foie skills (cost 50% more sp)
King Vhardha Card
-deals 20% more damage to all mech enemies.
-0.1% of summoning random mech to assist you in battle while attacking
Krabada Card
-Reduces damage receive while guarding by 50%
Mesetan Card
-Meseta drop rate doubles during weather effect
Dark Falz Elder Card
-Double damage on all darker type monsters but you receive double damage back.
-Enable to use Meteor Attack (100 pp 1 min cooldown)
Bal Blundarl
-5% chance to sap 30pp when attacking
Bantha Oran
-50% more damage when using Additional Bullet and Assault Buster cost double pp though
What you think about the system? Feel free to add cards too O3O
Yeah affixing is a good system but in a sense it's limiting as everything around PSO2 revolves around dealing damage as much as possible (hence defensive soul doesn't even sell)
Everyone always ends up with the same affix goal (Soul + Abi + Power/etc + boost) while potential is kind of a saving grace, it's still limited to one weapon and again, everyone just goes for the same stuffs (more damage)
So let me introduce to you, the card system!
If you are familiar with RO (ragnarok online, basically the Mario of MMO) almost all monsters (99.9%) drops a card at a 0.01% rate and can be socketed to equipments.
What makes this the most fun system for me is the amount of sheer options to mix and match cards to get various effects, some examples are:
-% damage to certain race
-% resistance to certain race/element
-individual resistance to different status effect
-chance to inflict status effect
-get certain amount of gold
-auto cast skills when attacking/getting attack
-Plus different parameters (hp, attack, etc)
there are just tons of them
http://irowiki.org/classic/Card_Reference
Now lets try to put it on PSO2.
Every 10 levels, you get a slot on your character up to 6 at the current level cap. Being able to equip it directly to your character means the effect stays regardless of what equipments you have so you can change to whatever equips (which is a problem with potentials)
Here is some PSO2 card examples (feel free to add your own)
Vol Dragon Card
-adds 5% chance of burning enemies when receiving physical damage.
-Enables to use all Foie skills (cost 50% more sp)
King Vhardha Card
-deals 20% more damage to all mech enemies.
-0.1% of summoning random mech to assist you in battle while attacking
Krabada Card
-Reduces damage receive while guarding by 50%
Mesetan Card
-Meseta drop rate doubles during weather effect
Dark Falz Elder Card
-Double damage on all darker type monsters but you receive double damage back.
-Enable to use Meteor Attack (100 pp 1 min cooldown)
Bal Blundarl
-5% chance to sap 30pp when attacking
Bantha Oran
-50% more damage when using Additional Bullet and Assault Buster cost double pp though
What you think about the system? Feel free to add cards too O3O