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UnLucky
Dec 26, 2013, 06:37 PM
Braver:
[SPOILER-BOX]Brave Convert (active)
Adds S-Atk and R-Atk

Charge Attack Up
Increases damage

Critical Bonus
Recovers PP

Victim (active)

Victim Bomb[/SPOILER-BOX]

Fighter:
[SPOILER-BOX]Air Strike
Increases damage

Boost Killing
Increases damage

Break Master
Increases damage

Elder Slayer
Increases damage

Giant Killing
Adds S-Atk

Limit Break (active)
Adds S-Atk
Reduces HP to 1%

Notoriousness Killing
Increases damage

Rare Enemy Killing
Increases damage

Third Act
Increases damage[/SPOILER-BOX]

Force:
[SPOILER-BOX]Blast Force (active)
Reduced PP cost?

Burn Advance
Increases damage (not Flame Mastery)

Electro Press

Electro Shock
Inflicts SE

Force Assist
Increases damage

Force Sense

Massive Flare
Increase max PP, decrease max HP

PP Regenerate
Increases PP regen

Rapid Blast
Increases damage

Spread
Inflicts SE

Tech Non Charge Save
Reduces PP cost[/SPOILER-BOX]

Gunner:
[SPOILER-BOX]Chain Finish Star
Recover HP and PP

Dance Time (active)
Adds S-Atk, R-Atk, T-Atk.

High Time
Increases damage over time

One More Chain
Chance to activate

S Roll Star
Recover PP and partially fill the gear gauge

Twin Machine Gun Gear Plus
Increases critical hit chance[/SPOILER-BOX]

Hunter:
[SPOILER-BOX]Blow Assist
Increases damage

Brave Guard (active)
Adds S-Atk, R-Atk, T-Atk

Fury Gear Boost
Increases Sword/WL/Partisan gear gauge fill rate.

Guard Absorber
Reduces damage taken

Guard Stance Automate
Automatically consume a recovery item when HP falls below a certain percentage.

Guard Stance Heal

Hold Diffence
Reduces damage taken

Just Guard Advance
Longer duration

Just Guard Master
Longer duration

Just Guard Stan

Sacrifice
AoE

Step Attack Advance
Increases damage and PP recovery

Strike Sense

Sweet Mate
Increases recovery rate of recovery items

Tactics Guard
Restores or reduces PP

War Brave
Increases damage

War Howl
Reduces (enemy?) S-Def, R-Def, T-Def

War Spirit
Increases HP and PP regen[/SPOILER-BOX]

Ranger:
[SPOILER-BOX]Concentrate
Reduces reticle (bullet spread?)

Engineer
Adds R-Atk

One More Trap
Chance to activate

Reload Bind Add
Increases number of Bind bullets loaded

Reload Weak Add
Increases number of Weak bullets loaded

Shoot Assist
Increases damage

Shooter Site

Shooting Sense

Sniper Pride
Increases damage

Support Fire (active)
Increases damage[/SPOILER-BOX]

Techer:
[SPOILER-BOX]Deband Protection
May survive with 1HP

PP Convert Force
Adds T-Atk and increases damage

PP Convert Strike
Adds S-Atk and increases damage

Territory Burst Advance
Adds T-Atk

Territory Power
Adds S-Atk[/SPOILER-BOX]

Now I know a lot of discussion would be pure speculation, but let's run with this a little. Keep in mind a lot of these plain sounding bonuses will have extra conditions, and the actual amounts can vary (datamined Talis Tech Bonus simply shows 10SP for 10% more damage).

Will lower PP cost on uncharged techs save Force in SH? Would tighter accuracy and more WBs trigger a Ranger comeback? Would adding yet more conditional damage bonuses onto Fighter make it yet more convoluted??

Find out on the next episode....!

GALEFORCE
Dec 26, 2013, 08:40 PM
Some of these sound... decent. I wonder how they decided to give us all the crappy ones first.

The Walrus
Dec 26, 2013, 08:46 PM
Sega.

Zyrusticae
Dec 26, 2013, 09:40 PM
A lot of these being decent depends on the numbers not being completely fucktarded.

You can probably guess what the odds are on that one.

Rakurai
Dec 26, 2013, 09:54 PM
They really need to move away from static ATK bonuses and have more percentage increases.

The TE skills might actually be useful if that somehow ends up being the case.

cheapgunner
Dec 26, 2013, 09:58 PM
Some of them sound decent. But damage boosting skills sound like more dps to me...

Gardios
Dec 26, 2013, 10:01 PM
They really need to move away from static ATK bonuses and have more percentage increases.

The TE skills might actually be useful if that somehow ends up being the case.

They should move away from increases entirely and instead focus on new skills that are actually engaging.

The Walrus
Dec 26, 2013, 10:03 PM
If only

Rakurai
Dec 26, 2013, 10:08 PM
I had a thought that a skill that causes Wand Gear to unleash a free uncharged tech (The basic ones, like Foie, Barta, and Zonde) of your weapon's element whenever you swing it could be unique, but not overpowered.

They really need something to promote the use of uncharged techs other then Elysion (Which even then, is only really good with Na Megid and Sa Zan), though.

ReaperTheAbsol
Dec 26, 2013, 10:18 PM
Limit Break


Cross-slash confirmed.

UnLucky
Dec 26, 2013, 10:31 PM
A lot of these being decent depends on the numbers not being completely fucktarded.

You can probably guess what the odds are on that one.
0%


They should move away from increases entirely and instead focus on new skills that are actually engaging.
I think they tried to do that with Techer, but it ended up with no damage to back it up.

Blundy
Dec 26, 2013, 10:40 PM
alls i want is non gunslash related force fire builds.

that force pp regen and spell crafting customization gives me hope.

all the foies!

NoiseHERO
Dec 26, 2013, 10:42 PM
So more just DPS stuff to level up for.

Laxedrane
Dec 26, 2013, 11:47 PM
Gonna be a bit irritated if they gank one of the few worthwhile skills off of techer and give it to force(PP regen) and not give techer natural PP reversal. I will especially be pissed if that Photon flare boost is basically PP convert added to photon flare.(unless they actually give techer something since one of the main differences between the two was one was better sustain damage with reversal and other perks and techer has quicker recovery. Now it looks like thats being shot to hell with little compensation.)

TaigaUC
Dec 27, 2013, 12:48 AM
That's a lot of "Increased Damage" skills.
As expected.

UnLucky
Dec 27, 2013, 01:50 AM
That's a lot of "Increased Damage" skills.
As expected.

Yeah, though they'd be stuff like "increased damage to breakable parts" or "increased damage from long range" since these variables don't specify.

isCasted
Dec 27, 2013, 04:21 AM
Decreased PP requirements for uncharged techs should've been applied all the time since the beginning, it shouldn't be a skill that takes SP. Those points could be still used for something better.

Mysterious-G
Dec 27, 2013, 05:29 AM
What's the problem? If they're spread out over the current skilltrees, nobody will be able to get all of those bonuses. That means people would finally have to pick among skills and decide which route they want to go. Of course the Hunter tree still is an abomination with one side being compeltely offensive, and the other being defensive, instead of mixing things up. But for all other classes, having damage boosting skills added at different spots in the skilltree would be a very neat thing, and by no means game-breaking. And even the Hunter tree would profit if some damage boosting skills were added to the right side of the tree. If.

Emp
Dec 27, 2013, 08:47 AM
It takes like 2 s rolls(w/ normal atks) to recover 3/4 of your pp. Now its prolly gonna like 1 sroll to get that much pp back. 8D S Roll Star will be nice.

TaigaUC
Dec 27, 2013, 09:38 AM
Doesn't matter what route you pick, it'll still end up being "increased damage".
Would be nice to see more variation in actual gameplay style.

And I don't really mean stuff like, "fist pump every 3 minutes" or "flip before attacking".

ShinMaruku
Dec 27, 2013, 09:40 AM
If the force damage and pp regen are like psp2i I will be chucking plasma like Morrigan.
Soulfist soulfist.

gigawuts
Dec 27, 2013, 12:04 PM
I just woke up and my writeups are terrible when I'm fresh out of bed, so I'll be brief:

Most of these skills are really bad. They're bad either from a design standpoint, a balance standpoint, or a plain old "why does this class have to deal with more conditional bullshit" standpoint. Others should have been in the game from the start, or even merged with an existing skill. The War skills especially should have been integrated into War Cry.

This is why the skilltree system, even at a graphical level, is a complete failure IMO. War Cry needs way more stats to consider, and where the hell are they going to put them? There's no more goddamn room. Are they seriously going to put them below Never Give Up?

You should be able to click a skill and view sub-skills that you can invest in. For some skills - not all, just the complicated ones - you should be able to respend that 10 sp to customize it. 10 SP goes into War Cry - you're given 10 SP on its subskills. Do you want to debuff enemies? Drop 1 SP into that. Do you want to give yourself a damage buff? Drop 1 SP into that. Do you want larger radius? Drop 2 SP into that.

Having to spend like 8 more SP in a skill you literally might never even once use just to get to skills you will is horrible.

Omega-z
Dec 27, 2013, 01:33 PM
This could be what Sega might do to these Skills, Reworked from Unlucky's post.


Braver:
[SPOILER-BOX]
Brave Convert (active)
Adds S-Atk and R-Atk - This adds Static S/R atk for a cut in HP...like PF. (+200 in both for 30% less HP, duration like PF.)

Charge Attack Up
Increases damage - This gives a % bonus (most likely 1.1 ~1.3) when charging attacks.

Critical Bonus
Recovers PP - This recovers PP when doing a Critical hit. (1~3 PP per hit)

Victim (active) - Added atk power (most likely static) based on your HP. (+S-atk off your HP.)

Victim Bomb - Do a powerful explosion/attack when HP falls below 25% during Victim. (200 ~ 300% off your HP, need to be in range to use.)
[/SPOILER-BOX]

Fighter:

[SPOILER-BOX]
Air Strike
Increases damage - Increases damage while being in the air. (most likely 1.2%)

Boost Killing
Increases damage - Increases damage when attacking a boosted enemy. (most likely 1.2%)

Break Master
Increases damage - Increases damage on break-able enemy parts. (most likely 1.2%)

Elder Slayer
Increases damage - Increases damage while using Elder/Falz type weapons. (most likely 1.2%)

Giant Killing
Adds S-Atk - Adds Static S-atk when attacking a large enemy.(+100~200 S-atk)

Limit Break (active)
Adds S-Atk
Reduces HP to 1% - Like old/new Wand Lovers - Adds +35% static S-atk, Then reducing HP down to 1%. (1% of 1k life is 10 HP. O.o' duration same as WL.)

Notoriousness Killing
Increases damage - After killing an enemy get a bonus on the next enemy (most likely 1.2%)

Rare Enemy Killing
Increases damage - Increases damage when attacking a rare enemy. (most likely 1.2%)

Third Act
Increases damage - Increases damage with your 3rd part of your attack. (most likely 1.2%)
[/SPOILER-BOX]

Force:
[SPOILER-BOX]
Blast Force (active)
Reduced PP cost? - Reduces 3~7 PP for the same time as TB.

Burn Advance
Increases damage (not Flame Mastery) - Increases Burn tick damage. (1% per level.)

Electro Press - Increases the knock down rate of an affected enemy. (1.5% more)

Electro Shock
Inflicts SE - Spreads the SE Shock to near by enemies and does damage. (1.2% pass proc. rate with Burns tick damage rate.)

Force Assist
Increases damage - Increases damage while under boost conditions ie. Shifta/Deband. (most likely 1.2%)

Force Sense - Gives 1.1% in damage with Tech type weapons.

Massive Flare
Increase max PP, decrease max HP - Like PP convert but with a 20% increase to PP and during PF.

PP Regenerate
Increases PP regen - Like Techer's PP Regenerate.

Rapid Blast
Increases damage - Increases damage when spamming Techs. (most likely 1.2%)

Spread
Inflicts SE - Increases the proc. rate of passing a SE. (most likely 1.2%)

Tech Non Charge Save
Reduces PP cost - Reduces 10 PP when casting non-charged Techs.
[/SPOILER-BOX]

Gunner:
[SPOILER-BOX]
Chain Finish Star
Recover HP and PP - At the end of a Chain gain 20% HP and 10 PP.

Dance Time (active)
Adds S-Atk, R-Atk, T-Atk. - Adds +100 all atks for 30% less PP for 30 secs.

High Time
Increases damage over time - Increases damage when attacking non-stop. (most likely 1.3% or max at 30 secs.)

One More Chain
Chance to activate - Allows you to do two Chains instead of one.

S Roll Star
Recover PP and partially fill the gear gauge - At the end of a S Roll gain 20% to gauge and 5 PP.

Twin Machine Gun Gear Plus
Increases critical hit chance - Increases the proc. rate of critical hits while Twin Machine Gun Gear is in affect. (most likely 1.25%)

[/SPOILER-BOX]

Hunter:
[SPOILER-BOX]
Blow Assist
Increases damage - Increases damage while under boost conditions ie. Shifta/Deband. (most likely 1.2%)

Brave Guard (active)
Adds S-Atk, R-Atk, T-Atk - Adds +100 for all atks for 30% less PP for 30 secs

Fury Gear Boost
Increases Sword/WL/Partisan gear gauge fill rate. <--(most likely 1.2%)

Guard Absorber
Reduces damage taken. <--(most likely 1.2% for all types of attacks to be dismissed)

Guard Stance Automate
Automatically consume a recovery item when HP falls below a certain percentage. - During Guard Stance when HP falls below a 50%. (maybec stack-able with Automate?)

Guard Stance Heal - During Guard Stance Naturally Heal 1% of your HP every 5 secs.

Hold Diffence
Reduces damage taken - Keeps variance damage to minimum.

Just Guard Advance
Longer duration - (most likely 1.2% longer)

Just Guard Master
Longer duration - (most likely 1.2% longer + 2% damage back)

Just Guard Stan - Adds the Stun SE when blocking 1.2 proc. rate.

Sacrifice
AoE - When an attack is going to hit one/more of your allies you receive 50% of the damage instead, need to be in range to use.

Step Attack Advance
Increases damage and PP recovery - During Step gain 20% more damage and 2 PP in recovery.

Strike Sense - Gives 1.1% in damage with Strike type weapons.

Sweet Mate
Increases recovery rate of recovery items - (most likely 1.2%)

Tactics Guard
Restores or reduces PP - When Blocking reduces 10 PP used, when doing a Just Guard restores 10 PP.

War Brave
Increases damage - Increases damage During War Cry. (most likely 1.2%)

War Howl
Reduces (enemy?) S-Def, R-Def, T-Def - During War Cry the attacks you do to the enemy Defense is lower. (most likely 1.2%)

War Spirit
Increases HP and PP regen - During War Cry gain 20% to HP and 2 PP regain.
[/SPOILER-BOX]

Ranger
[SPOILER-BOX]
Concentrate
Reduces reticle (bullet spread?) - Reduces travel time of projectiles and increased damage 1.2%.

Engineer
Adds R-Atk - Adds +300 R-atk with 30% less HP for 30 secs. like PF.

One More Trap
Chance to activate - 50% chance to doubles the amount of traps laid.

Reload Bind Add
Increases number of Bind bullets loaded - Doubles the amount

Reload Weak Add
Increases number of Weak bullets loaded - Doubles the amount

Shoot Assist
Increases damage - Increases damage while under boost conditions ie. Shifta/Deband. (most likely 1.2%)

Shooter Site - When Targeting an enemy in FPS mode gain 1.3% in damage.

Shooting Sense - Gives 1.1% in damage with Range type weapons.

Sniper Pride
Increases damage - When under Standing Snipe gain 1.3% in damage.

Support Fire (active)
Increases damage - Adds 1.3% and allows rapid fire with no cool down, Then reducing down the PP to 20%.
[/SPOILER-BOX]

Techer:
[SPOILER-BOX]
Deband Protection
May survive with 1HP - Like Iron Will but with Deband on.

PP Convert Force
Adds T-Atk and increases damage - Adds +100 T-atk and 1.1% in Tech damage, during PP Convert.

PP Convert Strike
Adds S-Atk and increases damage - Adds +100 S-atk and 1.1% in Strike damage, during PP Convert.


Territory Burst Advance
Adds T-Atk - Adds +100 T-atk during TB.

Territory Power
Adds S-Atk - Adds +100 S-atk during TB.

[/SPOILER-BOX]


Edit: ^ +1 to Giga, my thoughts exactly.

Zyrusticae
Dec 27, 2013, 01:47 PM
Fighter:

[SPOILER-BOX]
Air Strike
Increases damage - Increases damage while being in the air. (most likely 1.2%)

Boost Killing
Increases damage - Increases damage when attacking a boosted enemy. (most likely 1.2%)

Break Master
Increases damage - Increases damage on break-able enemy parts. (most likely 1.2%)

Elder Slayer
Increases damage - Increases damage while using Elder/Falz type weapons. (most likely 1.2%)

Giant Killing
Adds S-Atk - Adds Static S-atk when attacking a large enemy.(+100~200 S-atk)

Limit Break (active)
Adds S-Atk
Reduces HP to 1% - Like old/new Wand Lovers - Adds +35% static S-atk, Then reducing HP down to 1%. (1% of 1k life is 10 HP. O.o' duration same as WL.)

Notoriousness Killing
Increases damage - After killing an enemy get a bonus on the next enemy (most likely 1.2%)

Rare Enemy Killing
Increases damage - Increases damage when attacking a rare enemy. (most likely 1.2%)

Third Act
Increases damage - Increases damage with your 3rd part of your attack. (most likely 1.2%)
[/SPOILER-BOX]
LMFAO

WHY SEGA

WHY

Just kill it now

Kill it in the womb

Nip in the bud

Just stop this shiiiiit!!

WildarmsRE5
Dec 27, 2013, 02:39 PM
LOL at Limit Break, YOLOYOLOYOLOYOLO!

Is support fire like I can fire normal attacks like One Point except I just hold the attack button and never stop? If it is, I'm definitely getting that.

UnLucky
Dec 27, 2013, 02:59 PM
The thing about Limit Break is that you still have your old HP when you use it, just like any other skill that reduces your max health, or the injury status.

As in, you would have 1000/10 HP, so you can still survive a hit or two with the bonus active, you just can't heal it back.

And that probably means it doesn't play nicely with *line Slayers.

TaigaUC
Dec 27, 2013, 03:00 PM
This just in, new Episode 3 skills:

Dedicated ARKS - Increases Damage when playing PSO2.
Analog Thumbstar - Increase Damage when playing PSO2 with a Gamepad.
Typing of the ARKS - Increase Damage when playing PSO2 with a Keyboard.
Rodent Rampage - Increase Damage when playing PSO2 with a Mouse (prereq: Typing of the Arks)
Freedom Fighter - Increase Damage when playing PSO2 from the United States.
Nocturnal Fist - Increase Damage when playing PSO2 during sleeping hours.
Cookie Duster - Increase Damage when playing PSO2 with a funny moustache.
Lightweight - Increase Damage when playing PSO2 between 59 and 61 kilograms.
Inverted Gravity - Increase Damage when playing PSO2 upside down.
Smashed - Increase Damage when playing PSO2 while drunk.

Etc, etc.

WildarmsRE5
Dec 27, 2013, 03:03 PM
This just in, new Episode 3 skills:

Dedicated ARKS - Increases Damage when playing PSO2.
Analog Thumbstar - Increase Damage when playing PSO2 with a Gamepad.
Typing of the ARKS - Increase Damage when playing PSO2 with a Keyboard.
Rodent Rampage - Increase Damage when playing PSO2 with a Mouse (prereq: Typing of the Arks)
Freedom Fighter - Increase Damage when playing PSO2 from the United States.
Nocturnal Fist - Increase Damage when playing PSO2 during sleeping hours.
Cookie Duster - Increase Damage when playing PSO2 with a funny moustache.
Lightweight - Increase Damage when playing PSO2 between 59 and 61 kilograms.
Inverted Gravity - Increase Damage when playing PSO2 upside down.
Smashed - Increase Damage when playing PSO2 while drunk.

Etc, etc.why aren't these skills Implemented yet?!?!?!?! :wacko:

I want to try Inverted gravity. :wacko:

Rakurai
Dec 27, 2013, 04:03 PM
I get the impression Notoriousness Killing probably only works on the bosses that have a title.

Those conditional abilities would need to have a multiplier of like 40% minimum at max level to be worth consideration.

TehblackUchiha
Dec 27, 2013, 04:34 PM
Freedom Fighter - Increase Damage when playing PSO2 from the United States.


Proceeds to get IP Banned because too many jp players complain about gaijins being too op.

lol nice list

NoiseHERO
Dec 27, 2013, 04:50 PM
This just in, new Episode 3 skills:

Dedicated ARKS - Increases Damage when playing PSO2.
Analog Thumbstar - Increase Damage when playing PSO2 with a Gamepad.
Typing of the ARKS - Increase Damage when playing PSO2 with a Keyboard.
Rodent Rampage - Increase Damage when playing PSO2 with a Mouse (prereq: Typing of the Arks)
Freedom Fighter - Increase Damage when playing PSO2 from the United States.
Nocturnal Fist - Increase Damage when playing PSO2 during sleeping hours.
Cookie Duster - Increase Damage when playing PSO2 with a funny moustache.
Lightweight - Increase Damage when playing PSO2 between 59 and 61 kilograms.
Inverted Gravity - Increase Damage when playing PSO2 upside down.
Smashed - Increase Damage when playing PSO2 while drunk.

Etc, etc.

MORE OF THIS
UGUU
XD LISA FUNNI
XD KAWAII RAPPI
NO U

TaigaUC
Dec 27, 2013, 07:04 PM
The saddest part is we'll probably really see those if PSO2 gets ported to XBox One.

gigawuts
Dec 27, 2013, 07:06 PM
Most of those would actually be made possible thanks to Kinect.

Blundy
Dec 27, 2013, 07:43 PM
gotta shoot for them all at once. max deepz plz.

ShinMaruku
Dec 27, 2013, 09:23 PM
Skill points don't always add value. I think if some of the bonus stuff was in gear. Make it like Diablo 3
http://www.youtube.com/watch?v=9U1d8sJMdR0&feature=youtu.be
Like shit like that.

UnLucky
Dec 28, 2013, 12:12 AM
Skill points don't always add value. I think if some of the bonus stuff was in gear.
Remember in Phantasy Star Online where you would have a bunch of unique weapons with cool abilities and no skill trees?

ShinMaruku
Dec 28, 2013, 12:30 AM
They can go to that still. Perhaps in the next huge revision they will toss trees. Hell Blizzard made a mostly illusory trees in the end.
If not then well they'll keep burning.