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View Full Version : How about the potential of bio weapons?



Sakarisei
Mar 5, 2014, 07:36 PM
I really dunno what potential have got the new bio weapons. I was looking for information of that, but i haven't seen nothing of that potential at the moment. So my question is... has anyone know about that potential?

Greetings.

MetalDude
Mar 5, 2014, 07:46 PM
I'm wondering the same and hoping at least someone has bought one.

WildarmsRE5
Mar 5, 2014, 07:55 PM
is it still the same 5 spellstones per weap?

Bellion
Mar 5, 2014, 08:05 PM
Just Attack.

6 stones.

Edit: It's a better version of the current JA ability with some higher numbers, oh man.

Arksenth
Mar 5, 2014, 08:08 PM
And here I was thinking, going by the 11s that existed prior to the patch, they would be giving every 11s interesting and unique latents that would impact playstyles and target situational tactics.

Nooooooopeeeeeeeee.

pkemr4
Mar 5, 2014, 08:14 PM
Just Attack.

6 stones.

back to waiting for the 11* ZRA TMG's prices to calm down or hunt for it

WildarmsRE5
Mar 5, 2014, 08:19 PM
Just attack is way better than 10% chance to stun, I'm getting it.

TehblackUchiha
Mar 5, 2014, 08:23 PM
cool thing about bio weapons though is that they are all class. Also the JA % might be different because it is not the exact same latent as the other versions.

Sanguine2009
Mar 5, 2014, 08:23 PM
they are all class too

milranduil
Mar 5, 2014, 08:35 PM
Time to wait for Bio katana and not upgrade til then. Meanwhile might as well get t-dags ._.b

Sakarisei
Mar 6, 2014, 02:40 AM
Numbers of that latent: 7%/9%/11%

Maybe that answer will help many members :)

Arksenth
Mar 6, 2014, 02:43 AM
Is it still split between damage types? I'm wondering because I'd prefer a Wand with a universal JA latent instead of just tech.

Looks like the clear reward for all stages has been bumped up to 15, by the way. It's 6 stones for a weapon, which means you just need to clear it 12 times at the very most to earn a weapon.

Sakarisei
Mar 6, 2014, 03:07 AM
Is it still split between damage types? I'm wondering because I'd prefer a Wand with a universal JA latent instead of just tech.

Looks like the clear reward for all stages has been bumped up to 15, by the way. It's 6 stones for a weapon, which means you just need to clear it 12 times at the very most to earn a weapon.

Oh, really? Have you ever checked the final reward of clearing the final stages of glacial? It's interesting, yeah...

Rakurai
Mar 6, 2014, 04:27 AM
Wonder if they're going to get around to releasing a bio weapon of each type.

That rod is tempting, but if they're going to release a talis with that effect, no sense in getting that.

Limbo_lag
Mar 6, 2014, 05:26 AM
Is it still split between damage types? I'm wondering because I'd prefer a Wand with a universal JA latent instead of just tech.

Looks like the clear reward for all stages has been bumped up to 15, by the way. It's 6 stones for a weapon, which means you just need to clear it 12 times at the very most to earn a weapon.

You got proof/source on that? I don't recall seeing this in the patch notes :-?

Mysterious-G
Mar 6, 2014, 06:48 AM
And here I was thinking, going by the 11s that existed prior to the patch, they would be giving every 11s interesting and unique latents that would impact playstyles and target situational tactics.

Nooooooopeeeeeeeee.

And seeing how Nasuyoteri is being considered a trash rare, is that really what you would have wanted? The JA latent is boring and universal, but that's exactly what makes it one of the best ones there is. That said, I wish it wouldn't exist.

UnLucky
Mar 6, 2014, 07:27 AM
That's why everything should have two latents.

+3-5% all damage, or something cool

Mysterious-G
Mar 6, 2014, 07:34 AM
That's why everything should have two latents.

+3-5% all damage, or something cool

Something cool being "+7% damage in situation X"? You're right, that additional +2% that will be applied to only 1/10 of your playtime will make people reconsider for sure. :disapprove:
The JA latent is OP not because it boosts dmg by a considerable amount, but because it is applied always. It's stupid.

UnLucky
Mar 6, 2014, 08:09 AM
The 6-7% latents aren't bad because they're conditional, it's that they're not much better than unconditional damage latents.

Like why is the Weak Stance latent the exact same amount as Average Stance?

RadiantLegend
Mar 6, 2014, 08:23 AM
Is it still split between damage types? I'm wondering because I'd prefer a Wand with a universal JA latent instead of just tech.

Looks like the clear reward for all stages has been bumped up to 15, by the way. It's 6 stones for a weapon, which means you just need to clear it 12 times at the very most to earn a weapon.

Any confirmation on this?

Renderless
Mar 6, 2014, 09:41 AM
You got proof/source on that? I don't recall seeing this in the patch notes :-?


Any confirmation on this?

Here (http://pso2.swiki.jp/index.php?%E6%A5%B5%E9%99%90%E8%A8%93%E7%B7%B4%EF% BC%9A%E5%87%8D%E5%9C%9F%E3%81%A8%E6%A9%9F%E7%94%B2 ) Near the bottom where it says the ore rewards(might have to use google translate) you get 15 now. Think its only for completing stage 60.

TehblackUchiha
Mar 6, 2014, 09:52 AM
Only 144 passes at the most if you don't have any stones and are completing 1-60. I'm gonna go in on boost week!

Kikikiki
Mar 6, 2014, 10:19 AM
This is the section that mentioned the 15 ore reward:

http://puu.sh/7l4m4.png

Coatl
Mar 6, 2014, 10:26 AM
Do you get the same amount of catalysts tho?

KuroNeko77
Mar 6, 2014, 11:00 AM
We did a quick run of the 2 new stages sets yesterday and indeed got 15 stones at the end, as well as only 1 ハートキー触媒 according to my logs.

UnLucky
Mar 6, 2014, 11:14 AM
So never progress past the 5th floor in Tundra, got it.

Arksenth
Mar 6, 2014, 11:18 AM
I forget, do you get catalysts to convert to a stage's stone type or from a stage stone type for finishing all stages? I still have the 3 stone title prize sitting around.

Arkanoid
Mar 6, 2014, 11:19 AM
Japanese wiki is showing 6/7/8 % for just attack bonus on the doublesaber:
http://pso2.swiki.jp/index.php?%E3%83%90%E3%82%A4%E3%82%AA%E3%82%BC%E3% 82%AF%E3%83%88

Arksenth
Mar 6, 2014, 11:46 AM
Oh, the JA latent is split between Tech and everything else again. Looks like TE gets shafted again!

angrysquid
Mar 6, 2014, 12:08 PM
I forget, do you get catalysts to convert to a stage's stone type or from a stage stone type for finishing all stages? I still have the 3 stone title prize sitting around.

Catalysts convert stones to the type the catalyst is (Tundra catalyst + wyvern stone -> tundra stone )

Arksenth
Mar 6, 2014, 12:12 PM
Oh, I guess that means I'll have to wait for whenever the Wand XQ comes out to run them.

Meeeeeeeeh, missing the +10% Affix Event either way.

pkemr4
Mar 6, 2014, 01:00 PM
damn ninjas!

angrysquid
Mar 6, 2014, 02:23 PM
Question : Does this 15-stones-per-run apply to the the other XQs which have less floors?

UnLucky
Mar 11, 2014, 07:10 PM
I'm not sure if anyone's done this yet, but here's my speculation on which stones will convert to which unreleased bio weapons:

Bloody Moon (魔石ブラッディムーン) from Forest (2nd XQ):
Wired Lance
Twin Dagger
Twin Machinegun
Talis
Gunslash

Phantom Night (魔石ファントムナイト) from Ruins (3rd XQ):
Partizan
Knuckle
Launcher
Wand
Katana

Just based on the assumption that no one spellstone will be used for two of the exact same weapon type.

I'll be doing some XQ runs for stones and catalysts based on these, but it could all be completely wrong so don't get mad at me if it is.

Zenobia
Mar 11, 2014, 09:18 PM
Just attack is way better than 10% chance to stun, I'm getting it.

Better than having your latent controlled by some BS weather pattern I am def getting it.

@Unlucky then you really shouldn't have posted that if you want to avoid the flame ._.

IndigoNovember
Mar 12, 2014, 12:06 AM
I will assume everything Unlucky says is right and just farm Forest 31-35 like normal. Unless better floors have been discovered?

milranduil
Mar 12, 2014, 12:17 AM
Just wait until the 51-60 floors are released the respective tower (and it's bio weps). 12 passes for 15 t2 is not typically going to be beat by stone farming.

UnLucky
Mar 12, 2014, 01:22 AM
Yeah, it's actually a good idea to do full runs with that clear reward.

It's almost a good idea to do full Tundra clears for stones and full Forest/Ruins clears for catalysts right now instead of spam 31-35 (forest) or 36-40 (ruins).

Of course, you could luck out and get 90+ fragments and an ore every pass while farming. That would be anywhere from 12-24 ore per 12 passes, but it's not exactly likely. I'd expect 11-13 realistically using +350% boosters during a +100% event.

15 ore for 12 passes (-1 if you trade in the catalyst) is a good rate, even if you got absolutely nothing from the runs themselves without any boosters running.

What is it, 3 ore for 10 passes and a catalyst for 50 floors? You'd need to do that 6 times for 6 catalysts (60 passes), or 5 times for 5 catalysts and however many it would take you to top up for to 30 ore (15 ore from clear rewards, maybe 10ish assuming 20 frags drop per pass on the crap floors, so another 5 passes of farming good floors for 55 total?)

For 6 stones from just clearing Tundra repeatedly, you'd need 12 full runs of 60 floors, or 12 passes each for 144 total. Assuming a rate of 20 frags per pass, you could get at least 25 ore from 10 full runs, which knocks the total down to 120+5ish from farming floors 1-5.

So added together, that's 180 XQ passes and you'd only need +250% RDR and +100% Triboosts for 10 of those, likely only needing two sets of boosters. Compare that to the 180 you'd need simply spamming a good floor for a single ore's worth of frags each time with boosters running all throughout.

Chdata
Mar 12, 2014, 02:01 AM
Isn't it also true that in addition to the clear reward you get all the stones/ores from the floors you took to get to the end?

In which case it's probably always going to be better to just do 1-60 now.

UnLucky
Mar 12, 2014, 02:05 AM
Yeah, I'm accounting for that. Once the extended floors come out for the other XQs, it'll definitely be better to do complete runs then, since you can get 6 full stones in under 120 passes depending on your luck with boosters or not.

But if you must have your Bio weapon on day one, then you can't just wait for that update to hit!

Chdata
Mar 12, 2014, 02:06 AM
inb4 everyone buys bio katana

--->

new op PA is for wire lance

Kondibon
Mar 12, 2014, 02:11 AM
new op PA is for wire lanceWatch it be that dumb looking sword PA instead.

Dnd
Mar 12, 2014, 02:19 AM
Myself and Horo got ours from 1-60 spam, took ~100 passes each, that 15 stone reward at the end is too good to not get (And 51-60 have vastly improved drop-rates for the 11*s, which could be a nice bonus).

Granted, we both almost had 2 3rd tier's before starting. but given boost week or use of boosters, you could probably get 25-30 2nd tiers per full set (assuming 3-5 2nd tiers per rare floor on 400-500% rdr), which would really help out on pass usage and would be much better then farming a set of stages. imo.

Chdata
Mar 12, 2014, 10:24 AM
If you start other people at above stage 1, they can't get the 1-60 completion bonus right? What if they already have above stage one and you start them somewhere above 1 but below the highest they have unlocked? How's it work exactly?

IndigoNovember
Mar 12, 2014, 11:37 AM
Stuff Unlucky says is right.

Sounds good.

Dnd
Mar 12, 2014, 12:52 PM
If you start other people at above stage 1, they can't get the 1-60 completion bonus right? What if they already have above stage one and you start them somewhere above 1 but below the highest they have unlocked? How's it work exactly?

You have to do a clear of 1-60, to get the bonus:

Someone who has floor 1, but no more, being thrown in at floor 20 and doing 20-60 will NOT get the completion bonus, nor will he be able to select any floor other then one.

Someone who has floor 20, being thrown in at floor 1, will still get the completion bonus assuming you do a 1-60 floor run.

Someone who has floor 55, being thrown in and does a 1-30 run, but then does a 56-60 afterwards will still get the completion bonus at the end of the 60th floor.

It doesn't matter how you do it, just as long as a 1-60 is done in order. You can go back and still do other floors fine.

Chdata
Mar 12, 2014, 01:17 PM
Thanks for the data!

pkemr4
Mar 12, 2014, 01:22 PM
will the bio tmgs require the same stones as the current bio weps?

Sanguine2009
Mar 12, 2014, 02:01 PM
unlikely, all future bio weapons will likely require stones from the set of XQs that gets new floors when they come out, exactly like the last set of xq stone weapons

Maninbluejumpsuit
Mar 12, 2014, 02:06 PM
will the bio tmgs require the same stones as the current bio weps?

Chances are it will be 6 of the large stones of one of the XQs like everything else. No one knows what stones it will be.

UnLucky
Mar 12, 2014, 03:08 PM
Chances are it will be 6 of the large stones of one of the XQs like everything else. No one knows what stones it will be.

Not for sure, but I'm thinking the TMGs will need 6 Bloody Moon (XQ #2: Forest)

Rest of my notes are in this post. (http://www.pso-world.com/forums/showthread.php?p=3106639)

SakoHaruo
Mar 12, 2014, 03:13 PM
Bio weapons? So we're space terrorist now :wacko:

Scale of Judgment
Mar 12, 2014, 03:46 PM
Bio weapons? So we're space terrorist now :wacko:

Could be worst. We be Final Fantasy: The Spirits within...

Chdata
Mar 13, 2014, 06:34 AM
Is anyone else bummed that only tundra got 51-60.... during boost week.

My main goal from XQ aside from a weapon is full dista, and by the time those floors are released and it's worth it to do forest, boost week's gonna be over.



Also, any tips on actually getting those as drops? Me and a bunch of my friends seem to feel like the units you get really are related to what class you're playing in some way (get a lot of the same units for example). Afaik they only come from forest (cirnopedia and the jp wiki say that, at least).

Macman
Mar 13, 2014, 12:17 PM
It's floor specific. Certain bosses on certain floors drop certain units.
Swiki has them listed somewhere.

gigawuts
Mar 13, 2014, 12:21 PM
I worked this out a while ago since I wanted to farm them too, to make it easier to view which levels have what. Rare floors are greyed out just to better differentiate them, I don't know what the rates are so I'm not assuming rare floors have boosted unit rates.

I also put final impacts on the list because seriously that thing looks so boss

[SPOILER-BOX](edit: also, the numbers on the left are just to group up floor ranges)
http://puu.sh/6KjWa.png[/SPOILER-BOX]

Chdata
Mar 13, 2014, 12:45 PM
What's the 4/5 and stuff exactly?

gigawuts
Mar 13, 2014, 12:49 PM
Number of rare floors/total floors

i.e.

4/7 Rare = "Four out of seven Rare"