View Full Version : 12*-15* Pass showing up in shops
Horo The Wise Wolf
Mar 6, 2014, 06:58 AM
Thoughts?
[spoiler-box]http://puu.sh/7kWGu.jpg[/spoiler-box]
[spoiler-box]http://puu.sh/7kWJC.jpg[/spoiler-box]
[spoiler-box]http://puu.sh/7kWLd.jpg[/spoiler-box]
[spoiler-box]http://puu.sh/7kWLH.jpg[/spoiler-box]
However, 11's are not.
[spoiler-box]http://puu.sh/7kWMd.jpg[/spoiler-box]
kabutozero
Mar 6, 2014, 07:11 AM
A teammate found that yesterday... Honestly I don't know what to think. 11* have just started to be common now so my guess would be that 12* would be the next not so rare item and 13* would be introduced... but 15* already ? lol
BIG OLAF
Mar 6, 2014, 07:13 AM
Thoughts?
Well, let's see:
It's probably not intentional, and I'm sure they'll remove it sometime soon.
Also, it shouldn't be a surprise to anyone that weapons of even higher rarity are going to follow the same trading 'routine', if you will, as 10*s and 11*s.
Ta-da.
UnLucky
Mar 6, 2014, 07:26 AM
Let's hope that by the time 15* trading requires premium, 10* trading does not
HIT0SHI
Mar 6, 2014, 09:27 AM
Let's hope that by the time 15* trading requires premium, 10* trading does not
That would be awesome. c:
Mysterious-G
Mar 6, 2014, 09:41 AM
One would hope so. In the year of the 15*s, who'd be willed to go through all that hassle just to obtain a 10* trash rare anyway? (Or now already.)
Scale of Judgment
Mar 6, 2014, 10:13 AM
One would hope so. In the year of the 15*s, who'd be willed to go through all that hassle just to obtain a 10* trash rare anyway? (Or now already.)
Cubes...cubes anchors them to being somewhat useful.
Actually in this pace, the 10* will drop like normal and be used to fuel unlimited FUN and 250% boosters...
kabutozero
Mar 6, 2014, 03:03 PM
why would you need even 10* trading ? SHAQ drops 11* like candy ( this time for real )
HIT0SHI
Mar 6, 2014, 03:07 PM
SHAQ drops 11* like candy ( this time for real )
Do they drop like the 10* weapons from TD?
isCasted
Mar 6, 2014, 03:18 PM
why would you need even 10* trading ? SHAQ drops 11* like candy ( this time for real )
Still not for me.
Enforcer MKV
Mar 6, 2014, 03:24 PM
Thoughts?
I'm surprised you haven't done this already.
END OF DAYS!!!!!!!!11!!!!!!!!
:wacko:
kabutozero
Mar 6, 2014, 06:55 PM
Well rofl , one teammate got 2 11* in one trip , I got 3 in my first one and another one in the second trip , using a 250 % always ofc. Just look at the price of SHAQ weapons in shop. They really drop like candy ( this time for real)
And also this was intentional , do you think new items name appear from nothign without no one programming them? nope
pkemr4
Mar 6, 2014, 07:01 PM
watch everything drop to 1-3mil next week when RDR is on
Shinamori
Mar 6, 2014, 07:05 PM
watch everything drop to 1-3mil next week when RDR is on
Oh, for sure. *Hopes Susano drops to 1mil*
gigawuts
Mar 6, 2014, 07:16 PM
Two 11*s last run (no booster for first, 250% booster for second), 1 11* this run after the booster wore off.
7 11*s in 2 days
7 11*s
7 11
711
711 update just launched
711 conspiracy confirmed?
BIG OLAF
Mar 6, 2014, 07:18 PM
Where's the Slurpee talis?
[spoiler-box]http://www.chicagonow.com/cheaper-than-therapy/files/2012/05/slurpees.jpeg[/spoiler-box]
Probably an 11* drop from Rigshrayda or something.
deahamlet
Mar 6, 2014, 08:05 PM
250% boosters throughout and nothing to show for it. :P Candy might be dropping but not for me.
Macman
Mar 6, 2014, 08:22 PM
12-15* passes... in the player shop.
...Buying passes from other players? Not needing premium? Is it actually possible this will be a thing?
Imagine the price of a 12* pass. Someone would have to willingly nuke a 7000V to make one.
You must have a "12* buy pass" buy pass in order to purchase this buy pass. :wacko:
RyuShiro
Mar 6, 2014, 11:34 PM
n.n ^^
Chdata
Mar 7, 2014, 12:26 AM
If they were to make 12* pass tradeable...
By the time 12* passes are out, 12* will drop like candy like the 11* we see today. Meaning, a 12* pass would only cost like 200k. For non-premium to get 12* without having to find it as their own drop, they'd only have to pay an extra 200k.
Kinaya
Mar 7, 2014, 02:08 AM
12-15* passes... in the player shop.
...Buying passes from other players? Not needing premium? Is it actually possible this will be a thing?
Imagine the price of a 12* pass. Someone would have to willingly nuke a 7000V to make one.
You must have a "12* buy pass" buy pass in order to purchase this buy pass. :wacko:
I would nuke mine xD
TheAstarion
Mar 7, 2014, 06:35 AM
Passes should be for non-premiums. Premiums should be able to trade without passes. I feel like the only thing that's not reliant on RNG is the good old fashioned taco, and man cannot live by taco alone.
Also, really -REALLY- irritated in that I used a 1 month premium in between 2 emergency maintenances and won't get a 1-day for either of them. I even had the ticket in my inventory when the previous one was announced.
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