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Manta Oyamada
Mar 23, 2014, 08:28 PM
SEGA SAMMY reports that Phantasy Star Online 2 earned 3.75 billion yen (36.7 million USD) from Q2 2013 up to Q1 2014 which increased by up to 55% revenue.

by Junko

Macman
Mar 23, 2014, 08:35 PM
It prints money.

Z-0
Mar 23, 2014, 09:07 PM
So focusing almost entirely on scratches is definitely working, huh.

Shadowth117
Mar 23, 2014, 09:23 PM
Well it works. I just think its amusing how they don't care enough to capitalize on it and make more money than they already do. Killing Monster Hunter doesn't appeal to them.

Aussei
Mar 23, 2014, 09:49 PM
Damn! Those hikkikomoris are cashing in with their allowance! Okaasan's credit card. Nah I'm just kidding. That's amazing. But not as amazing as how much and how fast Coloado made money after legalizing Marijuana.

LonelyGaruga
Mar 23, 2014, 10:19 PM
Killing Monster Hunter doesn't appeal to them.

That would never happen lol.

Valimer
Mar 23, 2014, 10:59 PM
I honestly think the surveys they take are just all for show. Sure they added Tower Defense but is that really supposed to keep end game players on? Doesn't matter, they milked those players for all they can anyway. Just part of the cycle. As long as they can retain a decent enough player base, they can keep recycling waves of players. Just keep making 1 or 2 cool costumes a month.


I'm bitter.

Inazuma
Mar 23, 2014, 11:18 PM
The most expensive games are "free to play".

FacelessRed
Mar 24, 2014, 02:30 AM
What I find most interesting is the social information you can gather about people on forums who do nothing but complain and whine how the game is terrible. When the reality is nothing is perfect, and they should just be happy a decent game is getting decent recognition on a series that almost fizzled out a long time ago.

We all want better things from the games we play, but you guys suck the life out of everything.

jooozek
Mar 24, 2014, 02:54 AM
it's hilarious how much they made on a shallow game like pso2
though, it's not as hilarious when you realise that they didn't make the money through game elements
but the space porn barbies dress up part

Agitated_AT
Mar 24, 2014, 03:08 AM
Game is never gonna be good confirmed?

BIG OLAF
Mar 24, 2014, 05:10 AM
Game is never gonna be good confirmed?

I guess so. That means you can leave, right?

Agitated_AT
Mar 24, 2014, 08:08 AM
Don't worry, I did long ago. Series is still very deer to my heart which is why I still lurk around sometimes

Ezodagrom
Mar 24, 2014, 08:24 AM
Game is never gonna be good confirmed?
You always looked at the game in a negative way anyway, always complaining about every little thing. To me it seems more like the game would always be bad for you, independently of how good or bad it actually is.

SakoHaruo
Mar 24, 2014, 08:35 AM
Man, that's a lot of AC. You guys sure do love dressing up your characters o3o

Not gonna lie, sometimes I like playing dress up, too, but lately they've been releasing terribad scratches, so the only thing I can do is save for 6 slot because I wasn't invited to the 5 slot party. The next 10% week will probably start near summer. I'll be ready.

gigawuts
Mar 24, 2014, 09:10 AM
Oh hey, I guess everyone saying PSO2 is a sinking ship and that the game has to be running in the red since they disliked clothes might not have been on to something after all.

...I mean, I kind of wish they were actually right, but I wrote PSO2 off as a spiritual successor to PSO1 as of the very first scratch (wedding dresses? in MY pso?), so this doesn't surprise me in the least. They wanted a cash cow and used a preexisting IP to jumpstart its launch playerbase.

Agitated_AT
Mar 24, 2014, 09:26 AM
You always looked at the game in a negative way anyway, always complaining about every little thing. To me it seems more like the game would always be bad for you, independently of how good or bad it actually is.

I'm sorry if you think that way ezo. Wish you didn't

Gourd
Mar 24, 2014, 09:26 AM
I heard one person (with no sources, of course) say HALF the PSO2 community quit to go back to PSO1.

I was just...wat.
Though an article in the OP would be nice too. :/

gigawuts
Mar 24, 2014, 09:33 AM
I heard one person (with no sources, of course) say HALF the PSO2 community quit to go back to PSO1.

I was just...wat.

I promise you that didn't happen.

Tenlade
Mar 24, 2014, 11:00 AM
I wrote PSO2 off as a spiritual successor to PSO1 as of the very first scratch (wedding dresses? in MY pso?), so this doesn't surprise me in the least.

Wedding dresses in the sequal to the game that had the wedding march as a music disk? Freakin' blasphemy.

gigawuts
Mar 24, 2014, 11:10 AM
Wedding dresses in the sequal to the game that had the wedding march as a music disk? Freakin' blasphemy.

Yes, because music in a lobby for a holiday that lasts a couple months is the same thing as lolis wearing wedding dresses riding surf board swords.

Get outta here.

Xaeris
Mar 24, 2014, 11:24 AM
Phantasy Star's never been all that serious since going online. Back then, we fought enemies with game magazines, cooking utensils, golf clubs and probably some other crap I'm forgetting. The only reason we probably didn't have wedding dresses and bath towels to go with them back then was because they didn't have the tech for it.

I don't see PSO2 that far removed from PSO in terms of tone, really.

Maninbluejumpsuit
Mar 24, 2014, 11:28 AM
Phantasy Star's never been all that serious since going online. Back then, we fought enemies with game magazines, cooking utensils, golf clubs and probably some other crap I'm forgetting. The only reason we probably didn't have wedding dresses and bath towels to go with them back then was because they didn't have the tech for it.

I don't see PSO2 that far removed from PSO in terms of tone, really.

It was... universe we could dress up at colonel sanders? Or was it an earlier game...?

gigawuts
Mar 24, 2014, 11:30 AM
That far removed, not necessarily, but removed all the same. I'd enjoy reading an argument that the occasional promotional weapon and novelty item with intentionally low stats equated to stringkinis, wedding dresses, reindeer costumes with parachute pants, and /la sexy. Especially considering most novelty weapons couldn't be obtained in offline gameplay, and instead required temporary promotional or holiday missions, making it inaccessible to a large portion of the players.

Xaeris
Mar 24, 2014, 11:49 AM
It's not an equivalence I'm trying to draw. It's a progression ("progress" in the loosest sense of the word). I'm saying that the reason that we didn't have these things back then was because the tech available at the time (consoles), wouldn't have allowed for it, not because it would have clashed with the game's motif. We had seasonal lobbies, but they couldn't make new ones on the fly like the Attack of Titan one we're going to get because consoles. We had joke weapons, but only as many as they had room for and as many as they conceive at the time of production because there was limited potential to add any. We had lobby emotes, but same thing. We could change costumes, but only between a couple outfits of varying colors.

So, what I'm saying is? If they could have put wedding dresses in PSO, there totally would have been wedding dresses in PSO. If PSO2 is removed from PSO, it's because they've advanced (again, loosest sense of the word).

Edit: And yeah, Universe was the one that gave us a Colonel costume. I had stopped playing by then though.

gigawuts
Mar 24, 2014, 11:51 AM
I was waiting for the "their intent was..." response.

Intent is not action. What they wanted to create is not what they did create. Art is cut off from the artist's intent upon its creation.

So no, I do not think wedding dresses would have fit the motif. You can have a difference of opinion if you like, but I think they would have been out of place.

Gourd
Mar 24, 2014, 12:01 PM
I promise you that didn't happen.

Trust me, I'm not THAT much of a dolt to believe what he said.

Xaeris
Mar 24, 2014, 12:06 PM
The most successful kind of successor is the successor that accomplishes the things that its predecessor could not, or takes the accomplishments of its predecessor to new heights. If you say that it was what they wanted to create, but not what they did create, then you can see how PSO2 can be considered a proper successor, since it clearly inherited those aspirations.

It comes down to whether you believe the hint of all this stuff was there in PSO, which I definitely do.

gigawuts
Mar 24, 2014, 12:25 PM
The most successful kind of successor is the successor that accomplishes the things that its predecessor could not, or takes the accomplishments of its predecessor to new heights. If you say that it was what they wanted to create, but not what they did create, then you can see how PSO2 can be considered a proper successor, since it clearly inherited those aspirations.

It comes down to whether you believe the hint of all this stuff was there in PSO, which I definitely do.

I disagree on what you define a successful successor as. I'd argue that a successor builds on the successes of its predecessor and expands on them, plus adds content.

With a rougher explanation, let's say PSO1 was intended to be A, B, C, and D. It successfully achieved A, C, and D. PSO2 is A, B, E, and F, with no sight of C or D at all. That, by my definition, is a poor successor. To be a successful successor it would need to be A, C, and D, plus any mix of B, E, and F. To abandon some of its original intentions in favor of new ones and an intent the predecessor didn't even achieve is to abandon what the predecessor actually was.

If you haven't guessed yet, yes I am describing the death of the author, and yes I believe it applies. Hint and intent are not the same as actual existence. And, no, I am not agreeing that they were even intended either, I'm just not in the mood for picking shit apart that much.

Gourd
Mar 24, 2014, 12:34 PM
...What's PSO2 missing?

I never played PSO for more than a half hour. 'u`

Tenlade
Mar 24, 2014, 12:46 PM
...What's PSO2 missing?

I never played PSO for more than a half hour. 'u`
Being a direct copy of pso1 clearly.

So out of curiosity giga, what would you consider the "C" and "D" part of pso1 that pso2 does not have?

Xaeris
Mar 24, 2014, 12:48 PM
The death of the author perspective is used to critique or interpret an artist's work in order to open up a work to multiple perspectives. We use it for subjective matters relating to the text itself. What we're discussing is a matter directly related to the creators themselves, specifically, what they would have created had they not been constrained by the limits of the platform and era.

An example: people debate whether or not The Prince by Machiavelli is satire. In this case, you wouldn't approach it from a dead author perspective because the author's circumstances are extremely relevant to that question and his perspective is absolutely more important than any other's.

At any rate. I'm projecting that this will take more time than I'm willing to allot to it. I imagine you feel the same. What say we just call it here?

pkemr4
Mar 24, 2014, 12:51 PM
its sucks tho that theres nothing sega can do really to stop the 2 B20 hackers from harrassing and annoying Japanese players on ship 2...

Bozhestvo
Mar 24, 2014, 12:57 PM
its sucks tho that theres nothing sega can do really to stop the 2 B20 hackers from harrassing and annoying Japanese players on ship 2... I'm getting tired of it. They got on B11 yesterday and were messing with people. Like seriously, do you want foreign players to get banned again? People like that ruin the game for others.

Aussei
Mar 24, 2014, 01:03 PM
Sakai is making money.

I decided to replace the word PSO with the word Bible. It made it more interesting. xD

Which one is better new or old testament?

Xaeris
Mar 24, 2014, 01:18 PM
The Old Testament, obviously. Jesus is such a Mary Sue.

Tenlade
Mar 24, 2014, 01:19 PM
old testament included that you make animal sacrafices to god. Pso1 had you sacrafice your friend to get to the rare first.

And then jesus comes in the new testament and says "nah man just be cool and worship and love each other " and then he split one item drop into an infinite amount so that everyone could have some.

infiniteeverlasting
Mar 24, 2014, 01:22 PM
From what I see, they do a great job of sucking in the anime addicts of the world to play this game. I was never a gamer, and this is my first mmorpg. But I've stuck to this game like glue. Why? It makes me feel like I'm in an anime world. They do a trillion anime crossovers and even made a race called cast, which in fact is pseudonym for gundam. As you can see, sega has used pso2 to attract all the anime freaks and gundam/mech addicts of this world. All my friends who play, play it because of anime. And we feel that the game is good as it is, but it would be better if maybe they added a bit more open-world type thing, it feels so confined in one small lobby, and if there was more story.

landman
Mar 24, 2014, 01:36 PM
They wanted a cash cow and used a preexisting IP to jumpstart its launch playerbase.

You are describing PSO and the classic series here as well. But we could also apply it to some titles of the classic series, since not all of them were made by the same people.

And of course, they put the "O" in the title again because there were a ton of nostalgic players anchored in the past that couldn't stand the word "Universe" and accept the new changes in the franchise. Bad for them if they believed this was "PSO remake" and not "Online Sega Action RPG 3".

Zyrusticae
Mar 24, 2014, 01:42 PM
It's a damn shame they don't use any of that money to hire someone good with basic arithmetic to fix up the damn skill trees.

Seriously. Basic arithmetic.


Being a direct copy of pso1 clearly.

So out of curiosity giga, what would you consider the "C" and "D" part of pso1 that pso2 does not have?
Speaking entirely for myself, the parts of the first PSO that are missing in PSO2 are:

1. The tense, mysterious atmosphere. It's simply nonexistent in PSO2, at least partially by design. There's some interesting stuff in the story but that doesn't make up for the fact that the environments don't give that sense of wonder the original's did (especially by the time you hit the ruins - comparing the ruins of the original PSO to PSO2's is... pretty depressing, really).
2. THE MUSIC. What the fuck, Hideaki?! What happened to you!? All the emotion, the nuance, the beauty... it's just gone. There are only a handful of area tracks I actually like in PSO2 and none of them match up to the raw emotion of revolution to the origin (https://www.youtube.com/watch?v=xo16ZxGdW0U#t=24) or the gorgeous violins of Cry, for 'IDOLA' the Holy (https://www.youtube.com/watch?v=5jUvh-faBag#t=121) (even the part where this is directly quoted in the Falz Arms fight theme is inferior!). It's nuts that it's the same composer as the first game and yet all of his work is worse than his previous stuff. How? Why? I don't get it!
3. Special weapons. Weapons that changed entire mechanics of how weapons work, as opposed to simply giving numerical bonuses. Part of this was subsumed through the Photon Art system - nonetheless, its absence is notable, particularly in light of what takes its place.

Those are the major points for me. I personally feel like the atmosphere is the biggest detractor from the game - I could never feel immersed in the game the way I did in the original (and no, this is not just 'my first RPG' syndrome - that atmosphere is still present if I go back to play it again).

Of course there are many things PSO2 has that PSO1 does not, but you asked what PSO2 was missing, not the other way around. ;)

ThePendragon
Mar 24, 2014, 01:47 PM
Being as little like PSO is the best thing PSO2 has done. Keep making it less and less like PSO plz.

PSO was a pretty bad game. It survived entirely on gimmick at the time. It was the closest thing you could get to an MMO on a console.

MetalDude
Mar 24, 2014, 02:19 PM
Yeah, no. I'm thinking PSO lasted as long as it did because it managed to increase its play time through some fundamentally intelligent design choices. It's a clunker nowadays in terms of control and other factors but to completely discredit it is sheer ignorance.

The developers for PSO2 say they want the game to last 10 years, but I say bullshit if all we see is rehash city and incrementally stronger weapons with very few distinguishing traits. One of the things this game would have absolutely benefited to take from PSO1 was some of its central design concepts (and less fucking terrible quests).

Tenlade
Mar 24, 2014, 02:55 PM
It's a damn shame they don't use any of that money to hire someone good with basic arithmetic to fix up the damn skill trees.

Seriously. Basic arithmetic.


Speaking entirely for myself, the parts of the first PSO that are missing in PSO2 are:

2. THE MUSIC. What the fuck, Hideaki?! What happened to you!? All the emotion, the nuance, the beauty... it's just gone. There are only a handful of area tracks I actually like in PSO2 and none of them match up to the raw emotion of revolution to the origin (https://www.youtube.com/watch?v=xo16ZxGdW0U#t=24) or the gorgeous violins of Cry, for 'IDOLA' the Holy (https://www.youtube.com/watch?v=5jUvh-faBag#t=121) (even the part where this is directly quoted in the Falz Arms fight theme is inferior!). It's nuts that it's the same composer as the first game and yet all of his work is worse than his previous stuff. How? Why? I don't get it!


For me, I like the music when Pso2 is trying to not be the previous stuff from pso1. I think forest and volcano's music tried too hard to be an imitation of the originals and it just comes off as well, a cheap imitation.

I love some of the new actual music like ragne's theme and the miningbase tower defence's theme.

Thoguh to be honest 90% of the time i dont even hear the music over player character voice clips and the sounds of 4 players attacking and killing enemies at once.

gigawuts
Mar 24, 2014, 02:56 PM
Being a direct copy of pso1 clearly.

So out of curiosity giga, what would you consider the "C" and "D" part of pso1 that pso2 does not have?

I love it when someone expresses a preference for something older than something else, and someone jumps in and says something like this. It's always either a claim of nostalgia/rose tinted glasses, or a claim that the person wants an exact duplicate. Completely unsupported, and in this case false, yet always there - usually from the same people.

I dunno, I somehow don't think the story mode of PSO1 was quite as saturday morning anime as PSO2's. I also preferred the weapon-centric gameplay, with weapons being the focus as opposed to skilltrees. Where your build didn't cost either real money or a token fans-are-raging-just-give-them-something concession alltree reset to change. This type of gameplay is found in plenty of other games, many of which I've played. Borderlands is a commonly known and well liked one.

I guess you'll also gloss over the obscenely low droprates, and then compare them to PSO v1 as though the rates were never improved, or be one of those people who says pwand was rare and then leave it at that as though everything was as rare as a pwand.

I'm waiting for someone to also tell me to go and play PSO1 since I liked its model, and then someone to go on about how much I hate PSO2 even though I never actually said or even implied as much. I said I thought PSO2 would be a spiritual successor, but realized it wasn't going to be very quickly. It's an entirely different kind of game with different aspects and different design principles.

Leave it to PSOW to hardcore beardlord whiteknight their way to victory against a claim that was never even made. Did I cover everything? I feel like I've left a part of the usual routine out.

tl;dr You know exactly what I'm talking about, and playing coy for the sake of provoking an argument is not going to get you anything.

edit: gonna wedge this into this post

The death of the author perspective is used to critique or interpret an artist's work in order to open up a work to multiple perspectives. We use it for subjective matters relating to the text itself. What we're discussing is a matter directly related to the creators themselves, specifically, what they would have created had they not been constrained by the limits of the platform and era.

An example: people debate whether or not The Prince by Machiavelli is satire. In this case, you wouldn't approach it from a dead author perspective because the author's circumstances are extremely relevant to that question and his perspective is absolutely more important than any other's.

At any rate. I'm projecting that this will take more time than I'm willing to allot to it. I imagine you feel the same. What say we just call it here?
Yep, not really willing to put any effort into what is pretty clearly a difference of opinion, and not really any more than that. Any arguing past this would just be semantics and bickering neither of us really care for, since there's not actually anything to argue over. Fortunately we both recognize this.

Ezodagrom
Mar 24, 2014, 02:57 PM
Yeah, no. I'm thinking PSO lasted as long as it did because it managed to increase its play time through some fundamentally intelligent design choices. It's a clunker nowadays in terms of control and other factors but to completely discredit it is sheer ignorance.

The developers for PSO2 say they want the game to last 10 years, but I say bullshit if all we see is rehash city and incrementally stronger weapons with very few distinguishing traits. One of the things this game would have absolutely benefited to take from PSO1 was some of its central design concepts (and less fucking terrible quests).
I remember it being said that SEGA wanted for PSU to last 5 years, and it managed to last 6 years, so I wouldn't be surprised if PSO2 would last 10.

MetalDude
Mar 24, 2014, 02:57 PM
The boss themes are pretty good, but most of them aren't Kobayashi's work either. TD's pretty good as well. I think it's mostly just the area themes that are so unremarkable.

gigawuts
Mar 24, 2014, 03:01 PM
I don't think they're necessarily unremarkable, more that they're unmemorable since they...don't actually exist.

It's brief snippets in random arrangements. There's nothing to catch in your head for more than 30 seconds at a time, with many snippets actually being themes from older titles. I mean, I'm fine with recycling content when it's done well, so that's no problem.

The stuff on the soundtracks isn't bad, and since it stays the same each time you listen to it there's something to actually remember. I want the OST themes in my game instead of the random arrangements.

Horo The Wise Wolf
Mar 24, 2014, 03:02 PM
I love it how people automatically associate AC with clothes.

Do you know, that every one of your weapons with <insert name here> Boost used 200AC to make?

MetalDude
Mar 24, 2014, 03:03 PM
I think it's a pretty fair assumption that most of the intent behind scratching has to do with clothes/accessories though.

Horo The Wise Wolf
Mar 24, 2014, 03:04 PM
I think it's a pretty fair assumption that most of the intent behind scratching has to do with clothes/accessories though.

It definitely is. But the boost items is just another perspective on it.

EvilMag
Mar 24, 2014, 03:05 PM
It definitely is. But the boost items is just another perspective on it.

I honestly don't know a JP player that doesn't have premium...

gigawuts
Mar 24, 2014, 03:06 PM
I love it how people automatically associate AC with clothes.

Do you know, that every one of your weapons with <insert name here> Boost used 200AC to make?

More than that on average, due to them not showing up 100% of the time.

How much is scratch? Isn't it 100 AC? That'd make every 20% affix booster 800 AC. That's 800 AC people directly contributed to the value of. By buying these items from other players you support their value, which directly supports scratch, which many players use as a form of RMT. Buy scratch, sell clothes. I promise you fewer people would be buying scratch if unpopular clothes were going for 1k each, like they used to.

Horo The Wise Wolf
Mar 24, 2014, 03:09 PM
More than that on average, due to them not showing up 100% of the time.

How much is scratch? Isn't it 100 AC? That'd make every 20% affix booster 800 AC. That's 800 AC people directly contributed to the value of. By buying these items from other players you support their value, which directly supports scratch, which many players use as a form of RMT. Buy scratch, sell clothes. I promise you fewer people would be buying scratch if unpopular clothes were going for 1k each, like they used to.

It really is sad that people use it as another form of Meseta.

I personally spend 2k AC per scratch (Along with premium set monthly) because I have nothing better to do. I guess it is my way of supporting the game.

Also, I do enjoy buying AC items cheap and reselling them a week later for marked up prices.

Tenlade
Mar 24, 2014, 03:18 PM
I guess you'll also gloss over the obscenely low droprates, and then compare them to PSO v1 as though the rates were never improved, or be one of those people who says pwand was rare and then leave it at that as though everything was as rare as a pwand.

I'm waiting for someone to also tell me to go and play PSO1 since I liked its model, and then someone to go on about how much I hate PSO2 even though I never actually said or even implied as much. I said I thought PSO2 would be a spiritual successor, but realized it wasn't going to be very quickly. It's an entirely different kind of game with different aspects and different design principles.

Leave it to PSOW to hardcore beardlord whiteknight their way to victory against a claim that was never even made. Did I cover everything? I feel like I've left a part of the usual routine out.

tl;dr You know exactly what I'm talking about, and playing coy for the sake of provoking an argument is not going to get you anything.

I was going to make an effort to actually reply to you, but then you posted this strawmanning bullshit. So frankly, here's my reply that sums up your post:
http://i.imgur.com/0Ap8BDR.png
Cry Harder.

gigawuts
Mar 24, 2014, 03:20 PM
I was going to make an effort to actually reply to you, but then you posted this strawmanning bullshit. So frankly, here's my reply that sums up your post:
http://i.imgur.com/0Ap8BDR.png
Cry Harder.

I fight fallacies with fallacies. Don't like that? Don't make them.

What is it with idiots like you that always instantly get hyper defensive whenever anyone says they prefer something else? Jesus man, I didn't even whine. I just said I thought it'd be more like PSO1 and then it wasn't. Like, that was literally it. Obviously I'm fine with it since I'm still here. It's been nearly two years, I'd have left ages ago if I took issue with this shit.

Man, you people need to work on your material.

Tenlade
Mar 24, 2014, 03:26 PM
I fight fallacies with fallacies. Don't like that? Don't make them.

What is it with idiots like you that always instantly get hyper defensive whenever anyone says they prefer something else? Jesus man, I didn't even whine. I just said I thought it'd be more like PSO1 and then it wasn't. Like, that was literally it. Obviously I'm fine with it since I'm still here. It's been nearly two years, I'd have left ages ago if I took issue with this shit.

Man, you people need to work on your material.

you sure told me with your strawmanning and how you throwing a tantrum and calling me a white knight and idiot is totally you not whining. Whatever im out of this thread.

gigawuts
Mar 24, 2014, 03:28 PM
you sure told me with your strawmanning and how you throwing a tantrum and calling me a white knight and idiot is totally you not whining. Whatever im out of this thread.

Looks like that's what actually happened, yeah. Bye.

Aussei
Mar 24, 2014, 03:43 PM
This discussion is just going to go on eternally because everyone has a different opinion about the game and the series in general. You all make your own very valid points from your perspectives. It's what makes the world go round. If we all thought the same that would be boring. Plain....

Nitro Vordex
Mar 24, 2014, 03:59 PM
Oh good, maybe they can afford some fucking textures now and afford some antialiasing.

Shadowth117
Mar 24, 2014, 04:01 PM
So did they say anywhere the actual profits of the game? Because revenue and profits are not the same thing.

It sounds like a lot that they made, but it depends on how much they put in too.

BIG OLAF
Mar 24, 2014, 04:01 PM
Oh good, maybe they can afford some fucking textures now and afford some antialiasing.

First order of business is to make the feet textures better.

gigawuts
Mar 24, 2014, 04:06 PM
First order of business is to make the feet textures better.

Hear hear.

AzureBlaze
Mar 24, 2014, 04:23 PM
It is good that it made that much money.
Did anyone say what does it MEAN?
What are they going to DO with the money?

Obviously like, they can pay the bills, the salaries, the servers & etc. but does that mean they're gonna spend it to do something extra? Or do they put it away in the bank against future 'rainy days' so the server could stay open longer? I'm sure other online games post up profits too, what usually happens after they have a 'bumper year' or whatever it is? This is the only ORPG I ever play so I don't really mind all the news sites for others.

I don't care if the dolly dressup people are going to spend hoards of cash, what if they end up using that money to fix Nitros textures or to cure Big Olaf's feet? Or to put in a whole new planet to play on? That would be really fun & then everyone would get what they wanted. Plus, if all the spending really IS costumes the cosmic law of "shoehorn everything ever into the game" will dictate that eventually I will get the only thing I want: PSO1 HUcast suit.

So it's positive news, but it could become more positive if they were going to throw anyone a bone because of it.

Aussei
Mar 24, 2014, 04:53 PM
First order of business is to make the feet textures better.

Lol! But if they did make better textures and antialiasing could people with shitty computers/laptops still be able to play?

My gaming computer I was building is further from my reach now that I had to up and leave my hometown.

Gourd
Mar 24, 2014, 05:14 PM
Been playing the game for 200 hours. Haven't used AC ever. 'w`
Feel there's no need for me, personally.

I have my Rappy Suit, I'm fine.

Goukezitsu
Mar 24, 2014, 05:29 PM
Just chiming in on this. I think its good overall that they are making money. I agree with some of the people here I wanted this to be more of a pso 1 affair but eventually if they get enough money the game will see good end game content. I love pso2s combat and to me that aspect of pso 2 is what keeps me excited. For the people asking what it needs from pso 1 this is it:

-Non random, hand crafted, and permanent non EQ missions (TTF, RT, Phantasmal World 4 etc)

-Most weapons to have unique features giving lower star weapons a purpose even when compared to top gear (snow queen and fs, chain sawd, spread, diska of braveman)

-Unique high end ubers that do something unlike any other weapon in the game to justify its rarity (kinda of how elysion is but much more extravagant like heavens punisher).

-Actual challenging content that pushes the user and offers that higher end gear for being able to complete it (kind of what XQ does but XQ is limited by passes. It needs to be more expanded upon and kind of where TD is going but its an EQ)

-Unique modes like challenge mode and battle mode (lol lag but who the fuck cares lets beat each other up and bitch about lag with it)

That's pretty much it. I think pso 2 deserves some credit despite what people say its a pretty fair game for free to play. I've played other RPGS and they restrict you heavily even down to leveling. This game allows you to do everything free except buy 10 and 11* which the whole draw is finding stuff anyway (most of the 100M rares I'll never pay 100M for even tho i can afford it because id rather find it and have). If cosmic dress up might lead the way to a more pso1 future then hell yea keep milking it. I'm a male char so it doesn't affect me at all. 180k / ugly unbuyable outfit life!

Gourd
Mar 24, 2014, 05:40 PM
And nerf Bravers! :c

The Walrus
Mar 24, 2014, 06:23 PM
And nerf Bravers! :c

No no no, that's not how Sega works. They'll just buff everything else...eventually...in like 3 years.

Totori
Mar 24, 2014, 06:27 PM
its sucks tho that theres nothing sega can do really to stop the 2 B20 hackers from harrassing and annoying Japanese players on ship 2...

Report them, and people need to stop chatting with them. They thrive off attention.

gigawuts
Mar 24, 2014, 06:31 PM
It just isn't PSO without hackers though.

UnLucky
Mar 24, 2014, 06:39 PM
I fight fallacies with fallacies. Don't like that? Don't make them.

But who strawmans the strawman?

Walkure
Mar 24, 2014, 07:21 PM
Did you know that dismissing someone's argument because they used a fallacy is a fallacy in itself? It's called the argument from fallacy, or simply the fallacy fallacy (http://en.wikipedia.org/wiki/Argument_from_fallacy). Wikipedia even has an example of someone invoking the fallacy fallacy, and then immediately invoking the fallacy fallacy themselves.



Fallacy.

UnLucky
Mar 24, 2014, 07:30 PM
Fallacious fellatio :-o

LordKaiser
Mar 24, 2014, 08:28 PM
The only thing that I complain about PSO2 is the way the level caps are handled. They rise the cap by less than 20 so once people reach the max, boredom strikes. Also the e-quest when Kuna sings should be Lv.100 by now.

Everything else is ok and item drops are individual so no more "You stole my Lame D' Argent bastard!!!' drama. Also everything is full of hotness.

Nitro Vordex
Mar 24, 2014, 08:31 PM
For the people asking what it needs from pso 1 this is it:

-Non random, hand crafted, and permanent non EQ missions (TTF, RT, Phantasmal World 4 etc)
I can get behind that.


-Most weapons to have unique features giving lower star weapons a purpose even when compared to top gear (snow queen and fs, chain sawd, spread, diska of braveman) I think our utilities are the latents/affixes for right now.


-Unique high end ubers that do something unlike any other weapon in the game to justify its rarity (kinda of how elysion is but much more extravagant like heavens punisher). I'd also be okay with this, but SEGA is bad at balancing.


-Actual challenging content that pushes the user and offers that higher end gear for being able to complete it (kind of what XQ does but XQ is limited by passes. It needs to be more expanded upon and kind of where TD is going but its an EQ)
lol sega on that one.


-Unique modes like challenge modeYes.

and battle mode Absolutely fucking not. BEEN SPENDING MOST OUR LIVES, LIVIN' IN A ONE SHOT PARADIIIISE


First order of business is to make the feet textures better.

Hell, the fucking models need help.

MetalDude
Mar 24, 2014, 09:00 PM
It's always bothered me that the hands do not animate under any circumstance. Did they just get really lazy or what? You could argue that it's to prevent clipping, but there's already a shitton of gear that clips terribly with the hands with open as it is.

Nitro Vordex
Mar 24, 2014, 09:05 PM
Claw hands for life.

Ratazana
Mar 24, 2014, 09:11 PM
It's always bothered me that the hands do not animate under any circumstance. Did they just get really lazy or what? You could argue that it's to prevent clipping, but there's already a shitton of gear that clips terribly with the hands with open as it is.

They have brought this issue in one of the lives. Basically it would be too much for the engine to handle.

MetalDude
Mar 24, 2014, 09:13 PM
I suppose. I mean, if dynamic hand placements were the trouble then I'd totally understand because that requires perpetual calculations. It just seems weird that not even LAs have built-in hand animations.

pkemr4
Mar 24, 2014, 09:15 PM
They have brought this issue in one of the lives. Basically it would be too much for the engine to handle.

sounds like a very shitty game engine

Sizustar
Mar 24, 2014, 09:26 PM
sounds like a very shitty game engine

They are going by the lowest graphic possible for maximum player.

Ratazana
Mar 24, 2014, 09:28 PM
And don't forget the vita.

Zyrusticae
Mar 24, 2014, 09:32 PM
More like the added rigging decreases performance, and since they want the game to run on even low-end laptops...

*sigh*


The eye-candy whore in me will never be satisfied. :<

Zenobia
Mar 24, 2014, 09:35 PM
The eye-candy whore in me will never be satisfied. :<

^Love me.


Fallacious fellatio :-o

I died inside....

EvilMag
Mar 24, 2014, 09:46 PM
They can keep the graphics the way they want but I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting graphics.

Ratazana
Mar 24, 2014, 09:52 PM
They should just go full blown on the ero shit. Shibari/Plasties body paint, ball gags, nose hooks, pig ears/nose/tail, more sexy outfits and dances.

BIG OLAF
Mar 24, 2014, 09:54 PM
They should just go full blown on the ero shit. Shibari/Plasties body paint, ball gags, nose hooks, pig ears/nose/tail, more sexy outfits and dances.

Damn, so you can say intelligent things.

Zenobia
Mar 24, 2014, 09:55 PM
I just want my Laia Repca is that so hard to ask for?

Or to add to what Ratzana said just go full frontal nude...inb4 being nude requires premium LOL!

Totori
Mar 24, 2014, 10:00 PM
They should just go full blown on the ero shit. Shibari/Plasties body paint, ball gags, nose hooks, pig ears/nose/tail, more sexy outfits and dances.

Oh god no, that's the most crappiest direction to head.

Also with finger movement, this engine was built like in 2008 I think when they started working on PSO2. So memory is prolly an issue.

2128drain
Mar 24, 2014, 10:13 PM
They should just go full blown on the ero shit. Shibari/Plasties body paint, ball gags, nose hooks, pig ears/nose/tail, more sexy outfits and dances.

You could just go play an actual porn game instead of trying to mold an MMO into one.

BIG OLAF
Mar 24, 2014, 10:15 PM
You could just go play an actual porn game instead of trying to mold and MMO into one.

I believe the people you should be saying that to work in the SEGA of Japan headquarters.

but no, don't actually say it to them please

gigawuts
Mar 24, 2014, 10:42 PM
They can keep the graphics the way they want but I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting graphics.

I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting everything. I want to tweak things so they're not so stupid, including skilltrees.

Zenobia
Mar 24, 2014, 11:29 PM
I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting everything. I want to tweak things so they're not so stupid, including skilltrees.

I guess if they add legendary skills that would be a plus.

Shadowth117
Mar 24, 2014, 11:44 PM
I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting everything. I want to tweak things so they're not so stupid, including skilltrees.

Only if we get this:

http://www.youtube.com/watch?v=_xCjK3BD6u4

But honestly, it would be cool to be able to do a lot more. I still think it would have been neat to have something like PSU's GAS styles system where you were given a free spot for select weapon skills, armor skills, and extra skills together. In PSO2, they just stuck all of that in the same skill tree and then distributed it in the most bizarre fashions they could think of.

Zysets
Mar 24, 2014, 11:55 PM
You could just go play an actual porn game instead of trying to mold an MMO into one.

My favorite thing about this is that they've added more to the "waifu simulator" aspect over the actual gameplay, not that I don't like the gameplay as it is, I love it, it's just they probably make more money by selling stuff for your character than from adding more unique and useful weapons among other gameplay related things.

Zyrusticae
Mar 24, 2014, 11:58 PM
They can keep the graphics the way they want but I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting graphics.
What particularly bothers me is that they could just make it scalable, but for whatever reason the highest option amounts to 'slightly below last-generation' levels of graphical fidelity. It's depressing.

As a counter-example, Warframe (https://5e2utw.dm1.livefilestore.com/y2p73cTDFE7hXNdondnfNOyKvuH4Jo7UWxdKk02_Eebl1RHyVF sCtNsLAcpZbdzgVJuHX7y-5IUNndxWFiraWUXLVpl81E-TcZftFLW7bIoTu8/Screenshot1024599.jpg?psid=1) looks incredible, yet it also runs smooth as silky butter. In fact, it actually runs better than PSO2 during busy sections because they know how to prevent problem scenarios (like the ridiculous particle clipping that drags framerate to a crawl no matter how powerful your PC is).

Man... some terrain specular alone would make the game look a thousand times better. Blargh, I say! Blargh!

Zenobia
Mar 25, 2014, 12:29 AM
I actually wouldn't mind the way they did it in PSP2 and it didn't cripple your damage and no one's build was the same I had fun doing argumentation my class and skills doing that.

Valimer
Mar 25, 2014, 02:09 AM
What I find most interesting is the social information you can gather about people on forums who do nothing but complain and whine how the game is terrible. When the reality is nothing is perfect, and they should just be happy a decent game is getting decent recognition on a series that almost fizzled out a long time ago.

We all want better things from the games we play, but you guys suck the life out of everything.

You're right, we should be happy SEGA bothered to release a game with "Phantasy Star Online" in the title at all.

could you imagine no one ever wanting to improve anything ever

UnLucky
Mar 25, 2014, 02:47 AM
What I find most interesting is the social information you can gather about people on forums who do nothing but complain and whine how the game is terrible. When the reality is nothing is perfect, and they should just be happy a decent game is getting decent recognition on a series that almost fizzled out a long time ago.

We all want better things from the games we play, but you guys suck the life out of everything.

You're right, we should be happy SEGA bothered to release a game with "Phantasy Star Online" in the title at all.

could you imagine no one ever wanting to improve anything ever

I like how neither of these things are reasonable at all but the threads fill up with the both of 'em.

Mewnie
Mar 25, 2014, 03:26 AM
They can keep the graphics the way they want but I seriously wish they could just give me that Skyrim level of freedom when it comes to adjusting graphics.

How about no:

[SPOILER-BOX]
Most likely not work safe. Most definitely not mind safe.
[SPOILER-BOX]http://i.imgur.com/hqXoSkf.jpg[/SPOILER-BOX]
[/SPOILER-BOX]

Just say no to Nexus mods.

Skyly
Mar 25, 2014, 03:27 AM
And still no western release.. *runs*

yoshiblue
Mar 25, 2014, 03:32 AM
All that money would go away unless they chose to stick with a japanese dub. All those voice actors and localization for EU. *If any*

UnLucky
Mar 25, 2014, 03:33 AM
How about no:

[SPOILER-BOX]hot[/SPOILER-BOX]

Just say no to Nexus mods.

PSO2 severely lacks in realistic oily horse genitals (sexy ver) mods

Aeris
Mar 25, 2014, 08:35 AM
sounds like a very shitty game engine


Oh god no, that's the most crappiest direction to head.

Also with finger movement, this engine was built like in 2008 I think when they started working on PSO2. So memory is prolly an issue.

Costom unreal engine someone said last year so yeah its a pretty old one too, reason why they went with that so people with older hardware can play as Sizu said, a later engine requires them to up specs, they can put it on a later one but don't see why they didn't do it even though UE4 is around the corner.


(like the ridiculous particle clipping that drags framerate to a crawl no matter how powerful your PC is).
Yeah i am talking about you TA Lillpa A2 while i can play the rest mostly the rest fine...

ShinMaruku
Mar 25, 2014, 12:17 PM
As a counter-example, Warframe (https://5e2utw.dm1.livefilestore.com/y2p73cTDFE7hXNdondnfNOyKvuH4Jo7UWxdKk02_Eebl1RHyVF sCtNsLAcpZbdzgVJuHX7y-5IUNndxWFiraWUXLVpl81E-TcZftFLW7bIoTu8/Screenshot1024599.jpg?psid=1) looks incredible, yet it also runs smooth as silky butter. In fact, it actually runs better than PSO2 during busy sections because they know how to prevent problem scenarios (like the ridiculous particle clipping that drags framerate to a crawl no matter how powerful your PC is).

Playing Warframe and how they do F2P shows that Sonic Team is just shit management for the most part. But people are paying so what they are doing will remain valid, so what can we do somebody likes the game with it's terrible management.

The funny thing is since they sell dresses and subs to lunatics the money is never tied to the gameplay or how content is managed so all the bad ideas really do flow from the designers and very little is tied to how to milk money out of the whales and madmen. It's all down to the developers have no idea what they are doing and since they don't have anybody to break down the data to improve the game they will design themselves into a corner then be forced to correct it when they see how silly their design is.

And for those wishing for skyrim type modding, this is a Japanese company who is stupidly protective of their code (Which is amusingly better than Bethesda and their elder shits games) they will never let you see it. You need people to break in and reverse engineer to get some modding going. But what people does this game have? People who swap lobby locations and float to 'bring issues to Sega's attention" http://hgsecret.com/forum/styles/default/xenforo/smilies/residentsleeper.png It's good that the game is making money it means they understand their market but not their game. GG Sega keep making that money sitting with 2 billion in the bank.

Daiyousei
Mar 25, 2014, 12:42 PM
I was about to post something long about my experiences with warframe but I accidentally hit back on my phone so il I'll just summarize it.

I got tired of running that one mission for mats.
Lag damage with no feedback I was getting hit. As well as enemy health bars not draining.
Not having much luck with regional matching and have to stick with partying with elsewhere for higher ping.
And I usually have to get carried by others with way better gear.

ShinMaruku
Mar 25, 2014, 12:58 PM
Funny I never have that issue with lag too much. Yes the farming is a bitch but this game is worse. Atleast you get the mats in warframe. In this it's 100% RNG.

2128drain
Mar 25, 2014, 08:38 PM
Costom unreal engine someone said last yearfine...

It's not any version of UE. It's a partial re-write & upgrade of the PSU engine.