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Arialle
Apr 1, 2014, 06:14 AM
Starting soon folks

heres to beast race and bird jesus boss

http://live.nicovideo.jp/watch/lv173828156


http://www.twitch.tv/fireswordmrm

WildarmsRE5
Apr 1, 2014, 06:52 AM
wait, when is this going live again?

EDIT: nvm, 6 mins.

ShadowDragon28
Apr 1, 2014, 07:05 AM
LMAO
hope that "Episode 3: C.A.R.D. Revolution is a April Fool's prank.... >_>

Aine
Apr 1, 2014, 07:10 AM
why would you choose TD1 over TD2

Arialle
Apr 1, 2014, 07:16 AM
TD1 is way easier = easier S rank = more drops if combined with ur own boost rate

easily 15 10* if not 11* items

TD2 despite in a good mpa ur screwed as soon as first wall goes down

Ezodagrom
Apr 1, 2014, 07:18 AM
P S O 2 lobby actions trailer.


http://www.youtube.com/watch?v=qNm6u5g6ygU

TaigaUC
Apr 1, 2014, 07:21 AM
The hell. The update after the next one has tons of stuff.

Aine
Apr 1, 2014, 07:22 AM
so much info in this one

ShadowDragon28
Apr 1, 2014, 07:23 AM
FALZ ANGEL. coool. Code Joker??? O_o

Level Cap raise to 70.... FINALLY.

TaigaUC
Apr 1, 2014, 07:24 AM
Haha. Mr Bowan, a new enemy that gives you 5 minutes of rare drop 300% if you kill him.

Zenobia
Apr 1, 2014, 07:25 AM
Dem baby faces man......wut!?

oratank
Apr 1, 2014, 07:29 AM
stilll no sign of lv75

oh am confused this one with d3 damn shame

Ezodagrom
Apr 1, 2014, 07:30 AM
stilll no sign of lv75
If you mean level cap, lvl 70 cap was shown in the trailer (current cap is 65), so we're getting a new level cap in the late april update.

gigawuts
Apr 1, 2014, 07:32 AM
The hell. The update after the next one has tons of stuff.

Yeah, they don't stop making content for those 3 month breaks, they just collect it all to release all at once.

Anyway yeah, new skills and higher cap has my interest.

The new HU skill is just below Rare Mastery Hunter and doesn't require anything to get (I think that was the HU tree, I'm not positive). I think it was 10 sp, but didn't catch the name so I have nfi what it does.

edit: I'm also eager to get my hands on new boss unit sets. That ringarda unit set nnf.

Daiyousei
Apr 1, 2014, 07:32 AM
Six winged Falz looks awesome.

@gigawuts: Fury Gear Boost

Shinamori
Apr 1, 2014, 07:32 AM
PSO2 is now BSO:EPGu. Braver Star Online: Episode Gunner

Ezodagrom
Apr 1, 2014, 07:34 AM
Late April update trailer:


http://www.youtube.com/watch?v=mFqUb5n9mb8

gigawuts
Apr 1, 2014, 07:34 AM
Six winged Falz looks awesome.

@gigawuts: Fury Gear Boost

Oh, is this the one they're going with? I'd like that, I just hope it's better than the 10% they've had in the datafiles. A 30% boost to gear filling would fix some problems, but 10%...

TaigaUC
Apr 1, 2014, 07:35 AM
Yeah, they don't stop making content for those 3 month breaks, they just collect it all to release all at once.


I mean, it seems like a lot more than we've ever gotten at one time.
Possibly rivalling episode 2's release.

Rangers getting buffed. Were Rangers really in need of a buff?

Aine
Apr 1, 2014, 07:36 AM
rangers getting a big buff, they're finally making the animations faster

photon blasts getting buffed

Kikikiki
Apr 1, 2014, 07:38 AM
photon blasts getting buffed

My sides.

TaigaUC
Apr 1, 2014, 07:39 AM
New matterboard icon designs.
HP bar damage color change.

This calls for a celebration!

Female face is getting a new face type for easy anime-ish face creation.
Quick menu getting a camera select function, for great justice.

I wasn't listening, but I doubt we'll get a free makeover pass for the new face type.

Sizustar
Apr 1, 2014, 07:41 AM
http://i.imgur.com/7wP8f71.jpg
http://i.imgur.com/amaoRto.jpg
http://i.imgur.com/p0e071m.jpg
http://i.imgur.com/ccnESLO.jpg
http://i.imgur.com/FhoZkV9.jpg
http://i.imgur.com/8WjTvtU.jpg

Hear something about Fo/Te weapon element effecting the spell now...

relentless
Apr 1, 2014, 07:42 AM
He called Over End weak. That made my day.

Daiyousei
Apr 1, 2014, 07:42 AM
late this year, name change and player id change

oratank
Apr 1, 2014, 07:42 AM
lol maidoll's dream

TaigaUC
Apr 1, 2014, 07:44 AM
- Pay money to change character name and player ID name (can only change player ID name once?)
- Easier to affix souls.
- Craft menus accessible through other menus.
- Level 16 melee PA damage buff.
- Chat commands to change main palette, sub palette, weapon camo, costume. <- so basically equip sets? Why chat commands instead of GUI??

If I got any of those wrong, please correct.

gigawuts
Apr 1, 2014, 07:45 AM
Cool, thanks for posting the trailer and images.

I can't really read japanese, but what I can read suggests these only work if you main the class. I like this, it differentiates mains vs. subs, which the game has needed since day 1 of subclasses.

Fighters are getting Critical Strke. Looks like it's a 15% damage bonus to critical hits at level 5, maybe with +15% critrate too?
Force is getting Element Combashion (? element combination?). Something something 50% damage bonus at level 5.
Ranger is getting Sharp Shooter. 5% at level 1, they go too fast to tell what it is at level 5. I'm guessing 25%. This might be the bloom reduction skill, I forget.

Those are the ones shown in the trailer. The other ones only have their names in one of the images
Hunter: Fury Gear Boost (obvious)
Gunner: High Time
Techer: Long Time Adjust (?)
Braver: Counter Edge (katana)
Braver (yes really): Rapid Shoot Advance (bulletbow)

Zenobia
Apr 1, 2014, 07:45 AM
New camera angles gotta be goro to get into that.

Shinamori
Apr 1, 2014, 07:46 AM
late this year, name change and player id change

That's late april, It think.

Lostbob117
Apr 1, 2014, 07:46 AM
Hunter buffs :) Still going to get to the enemies and they die.

Sizustar
Apr 1, 2014, 07:46 AM
Cool, thanks for posting the trailer and images.

I can't really read japanese, but what I can read suggests these only work if you main the class. I like this, it differentiates mains vs. subs, which the game has needed since day 1 of subclasses.

Fighters are getting Critical Strke. Looks like it's a 15% damage bonus to critical hits at level 5, maybe with +15% critrate too?
Force is getting Element Combashion (?). Something something 50% damage bonus at level 5.
Ranger is getting Sharp Shooter. 5% at level 1, they go too fast to tell what it is at level 5. I'm guessing 25%. This might be the bloom reduction skill, I forget.

Those are the ones shown in the trailer. The other ones only have their names in one of the images
Hunter: Fury Gear Boost (obvious)
Gunner: High Time
Techer: Long Time Adjust (?)
Braver: Counter Edge (katana)
Braver (yes really): Rapid Shoot Advance (bulletbow)

Fo is getting Element bonus from the element from the weapon.
So, for example, 11* Fire rod with 50% Element fire, at lv.1, you get 25% more damage?

But...GO GET Element change now, and if you have any for sale, remove and change the price to the current market rate~

gigawuts
Apr 1, 2014, 07:48 AM
- Chat commands to change main palette, sub palette, weapon camo, costume. <- so basically equip sets? Why chat commands instead of GUI??

Techer and force, your day approacheth. Melee, you might be able to put stances and items on your palette soon.
edit:

Fo is getting Element bonus from the element from the weapon.
So, for example, 11* Fire rod with 50% Element fire, at lv.1, you get 25% more damage?

But...GO GET Element change now, and if you have any for sale, remove and change the price to the current market rate~


http://www.youtube.com/watch?v=jYj7T9eEQ4U

BUY ALL WIND ELYSIONS

Aine
Apr 1, 2014, 07:48 AM
nerfs possibly coming for stronger classes

Bellion
Apr 1, 2014, 07:49 AM
Lvl 70 cap means I can actually go play Fi again on my robot(s) and equip white tail. YES

Daiyousei
Apr 1, 2014, 07:49 AM
nerfs possibly coming for stronger classes

Shunka just made an appearance

TaigaUC
Apr 1, 2014, 07:50 AM
They said something like they wanted to fix Gunner flip and Shunka Shunran but took too long.
So they decided to delay and buff everyone else instead?
They plan on redoing the skill trees in general?

Too many kanji I couldn't read. Correct if wrong pls.

Lostbob117
Apr 1, 2014, 07:50 AM
I wish twitch AND niconico wasn't blocked on this network.

Angelo
Apr 1, 2014, 07:51 AM
So now the HP bar tells you what type of damage you've received?

Aine
Apr 1, 2014, 07:52 AM
yeah the colour reflects the damage type (striking, ranged, or tech)

UnLucky
Apr 1, 2014, 07:53 AM
Fo is getting Element bonus from the element from the weapon.
So, for example, 11* Fire rod with 50% Element fire, at lv.1, you get 25% more damage?

But...GO GET Element change now, and if you have any for sale, remove and change the price to the current market rate~
And I'm guessing it only works if the element matches, so you'll need all the 50% 11*s and multiple skill trees just to break even with other classes.

Sizustar
Apr 1, 2014, 07:56 AM
And I'm guessing it only works if the element matches, so you'll need all the 50% 11*s and multiple skill trees just to break even with other classes.

Think you just need the matching element ot your Tech, having the Element rod is just a bonus.

ELS with Dark/Wind element will be popular, I guess?

Gardios
Apr 1, 2014, 08:00 AM
Long Time Assist for Techer

Please, for the love of god, don't fuck this up SEGA and let this be what everyone wants it to be.

landman
Apr 1, 2014, 08:01 AM
Does than mean I can no longer be a cheap force with my Inmediate Justice weapons and better focus on element boost weapons with matching element?

gigawuts
Apr 1, 2014, 08:04 AM
Does than mean I can no longer be a cheap force with my Inmediate Justice weapons and better focus on element boost weapons with matching element?

They didn't think force had enough emphasis on spending money on gear, so they're making a weapon for each element more essential.

I can't wait to see people showing off their six elysions, and I really can't wait to see people who tekked their pwands as light start to whine.

TaigaUC
Apr 1, 2014, 08:05 AM
Free camera seems to function just like the FUN camera.

I guess my asking for free camera in the survey paid off.
Hmm. I also told them their skill trees were rubbish. Wonder if they listened to that too?

otaku998
Apr 1, 2014, 08:06 AM
I want the FUN i spent on the camera back : /

UnLucky
Apr 1, 2014, 08:08 AM
They didn't think force had enough emphasis on spending money on gear, so they're making a weapon for each element more essential.

I can't wait to see people showing off their six elysions, and I really can't wait to see people who tekked their pwands as light start to whine.
Good thing mine's fire, as I tech all my rods/talii cause it never mattered before

I just need another PW or 19 other 12* rods to 50% it





...

gigawuts
Apr 1, 2014, 08:10 AM
Good thing mine's fire, as I tech all my rods/talii cause it never mattered before

I just need another PW or 19 other 12* rods to 50% it





...

Nah man, save some money and use 5% element boosters. Then you'll only need 4 12* rods.

Ezodagrom
Apr 1, 2014, 08:10 AM
What...
Easter EQ with Eggman's SA2 music...


http://www.youtube.com/watch?v=CvERHiTfx9w

UnLucky
Apr 1, 2014, 08:11 AM
Nah man, save some money and use 5% element boosters. Then you'll only need 4 12* rods.

Yup, all those other cheap 12* rods that aren't PW

that I can buy

by trading in all my trash 12*s

that requires premium

landman
Apr 1, 2014, 08:12 AM
lol Eggman theme in the Easter mission :3 Can't wait to have it in my jukebox.

TaigaUC
Apr 1, 2014, 08:17 AM
Katana Over End hits for around 20k.
Might still be good for killing enemies in a row? Or wider range depending on invisible hitbox.

Manta Oyamada
Apr 1, 2014, 08:30 AM
https://www.youtube.com/watch?v=LjybAwSLMDE

Shinamori
Apr 1, 2014, 08:44 AM
Element boosters are on the rise.

Rien
Apr 1, 2014, 08:58 AM
Cool, thanks for posting the trailer and images.

I can't really read japanese, but what I can read suggests these only work if you main the class. I like this, it differentiates mains vs. subs, which the game has needed since day 1 of subclasses.

Fighters are getting Critical Strke. Looks like it's a 15% damage bonus to critical hits at level 5, maybe with +15% critrate too?
Force is getting Element Combashion (? element combination?). Something something 50% damage bonus at level 5.
Ranger is getting Sharp Shooter. 5% at level 1, they go too fast to tell what it is at level 5. I'm guessing 25%. This might be the bloom reduction skill, I forget.

Those are the ones shown in the trailer. The other ones only have their names in one of the images
Hunter: Fury Gear Boost (obvious)
Gunner: High Time
Techer: Long Time Adjust (?)
Braver: Counter Edge (katana)
Braver (yes really): Rapid Shoot Advance (bulletbow)

Can you send me the japanese? I really want to know what Counter Edge does (if it's highlighted you can read the description)

Force is Element Conversion.

Sharp Shooter is a reverse ZRA: more damage for keeping your distance.

gigawuts
Apr 1, 2014, 09:02 AM
I think my favorite part about this entire update is that the new bird darker boss is called ファルス・アンゲル, falz a-n-ge-ru.

Ge, not je.

It's Falz Angle.

:psyduck:

edit: also, the japanese is in the trailer.

Daiyousei
Apr 1, 2014, 09:06 AM
I just realized....

the lobby actions you get for the keyword...

IT'S FUN TO STAY AT THE PSO2!

gigawuts
Apr 1, 2014, 09:10 AM
So, what's the keyword? Not all of us can just sit here and watch the entire stream.

TaigaUC
Apr 1, 2014, 09:11 AM
They haven't given it yet.
I just have the stream running while doing other crap. Dual monitor setup.

Niagara
Apr 1, 2014, 09:14 AM
Yay for Ringah units !

...balance update ? Ranger buff ?
The real question is... will they nerf Gunner and Braver ?

I doubt it but...

Zenobia
Apr 1, 2014, 09:20 AM
Katana Over End hits for around 20k.
Might still be good for killing enemies in a row? Or wider range depending on invisible hitbox.

Correction an non affixed katana and using Kazan-nadeshiko hits for 20k and none of us are using a non affixed Katana.

Aine
Apr 1, 2014, 09:22 AM
The range and AOE seems like it'll be good enough to use in exit bursts.

Rien
Apr 1, 2014, 09:24 AM
I think my favorite part about this entire update is that the new bird darker boss is called ファルス・アンゲル, falz a-n-ge-ru.

Ge, not je.

It's Falz Angle.

:psyduck:

edit: also, the japanese is in the trailer.

They didn't show counter edge.

Gardios
Apr 1, 2014, 09:32 AM
ぷりたろう

Zenobia
Apr 1, 2014, 09:33 AM
Secret word= ぷりたろう

Shinamori
Apr 1, 2014, 09:44 AM
Bird Orcale. So, who controls bird darkers?

Kikikiki
Apr 1, 2014, 09:46 AM
The end of the Oracle.

Ezodagrom
Apr 1, 2014, 09:53 AM
Early May update teaser.


http://www.youtube.com/watch?v=pmr0Us8BID0

Gardios
Apr 1, 2014, 09:56 AM
http://i.minus.com/ipX03wisWcIHK.gif

ChiffonFairchild
Apr 1, 2014, 10:10 AM
Just chillin~
[SPOILER-BOX]http://i1272.photobucket.com/albums/y389/EdelweissChiffon/pso20140303_010349_050_zps79d85532.jpg[/SPOILER-BOX]

[SPOILER-BOX]http://i1272.photobucket.com/albums/y389/EdelweissChiffon/pso20140317_045129_016_zps436f1861.jpg[/SPOILER-BOX]

Arksenth
Apr 1, 2014, 10:30 AM
Techer got shafted again, it appears. Yet another skill to make TE into FO's gimmicky subclass while everyone else gets new levels of power creep.

Maninbluejumpsuit
Apr 1, 2014, 11:00 AM
- Pay money to change character name and player ID name (can only change player ID name once?)
- Easier to affix souls.
- Craft menus accessible through other menus.
- Level 16 melee PA damage buff.
- Chat commands to change main palette, sub palette, weapon camo, costume. <- so basically equip sets? Why chat commands instead of GUI??

If I got any of those wrong, please correct.


- Level 16 melee PA damage buff.


Level 16


PA


buff

They are actually buffing when necessary now instead of waiting for pa level cap increases?! :beer:

2128drain
Apr 1, 2014, 11:01 AM
Techer got shafted again, it appears. Yet another skill to make TE into FO's gimmicky subclass while everyone else gets new levels of power creep.

Poor baby. Can't you use your money to buy your way to victory?

Ezodagrom
Apr 1, 2014, 11:03 AM
They are actually buffing when necessary now instead of waiting for pa level cap increases?! :beer:

Some Lv 16 Striking Photon Art power has improved.
(Over End / Slide End / Tornado Dance / Etc)
http://bumped.org/psublog/pso2-livestream-18-recap/

gigawuts
Apr 1, 2014, 11:08 AM
Techer got shafted again, it appears. Yet another skill to make TE into FO's gimmicky subclass while everyone else gets new levels of power creep.

I've been thinking how nice it would be if techer had a skill that made half of your total tatk be added to a weapon's satk when calculating elemental bonus damage.

So your 50 fire weapon with 1000 satk gets 500 fire damage, right? If you have 2000 tatk when using a wand that turns into 1500 fire damage, direct damage only (this has no effect on the wand gear explosion).

But let's say you're playing hunter/techer and you're using a Crater Nails. You'll only have like 1000 tatk at the very best. That's only another 500 damage. But get your hands on a Vibrace Lance...that goes up to an extra 1000. It's nothing spectacular, but it's something that could be worked on.

But, I mean, bonuses for hybrids? Nah.

(I've actually wanted tatk to be part of weapon element calculations for a long time, I just think it fits really well on techer and I'd love to see people able to sub techer without losing all of their damage)

Ezodagrom
Apr 1, 2014, 11:09 AM
Was checking if anyone uploaded on youtube the april fools episode 3 announcement, someone uploaded the entire stream, so might as well post the video that has the april fools bit.

http://www.youtube.com/watch?v=RIIk9BIjy5k#t=55s (https://www.youtube.com/watch?v=RIIk9BIjy5k#t=55s)

I actually would like if this was true, a card game would be a fun mini-game to have...maybe...

Zysets
Apr 1, 2014, 11:09 AM
Classy.

[SPOILER-BOX]http://25.media.tumblr.com/dbb45226518da61141f4499e2f0a0fca/tumblr_n3bv1jMYwx1rpuwjio1_1280.png[/SPOILER-BOX]
Excuse the bad quality, I lower the settings if I don't plan on taking screenshots.

Maninbluejumpsuit
Apr 1, 2014, 11:09 AM
http://bumped.org/psublog/pso2-livestream-18-recap/

It's almost like they're real game developers now or something!

Shinmarizu
Apr 1, 2014, 11:12 AM
The more things change...

While I'm happy that story is moving again and level 70 is coming, a lot of it is too little, too late or status quo again and again. With only raising numbers and modifiers and no real attempt to adjust.

Maninbluejumpsuit
Apr 1, 2014, 11:16 AM
The range and AOE seems like it'll be good enough to use in exit bursts.

How good it is in a burst seems to rely a little more on if the damage zone 'lingers' like ilfoie, and cluster bullet.

On second thought, might not even matter. That bow PA looks like just the thing for it.

PrinceBrightstar
Apr 1, 2014, 11:23 AM
Was checking if anyone uploaded on youtube the april fools episode 3 announcement, someone uploaded the entire stream, so might as well post the video that has the april fools bit.

http://www.youtube.com/watch?v=RIIk9BIjy5k#t=55s (https://www.youtube.com/watch?v=RIIk9BIjy5k#t=55s)

I actually would like if this was true, a card game would be a fun mini-game to have...maybe...

You're kidding me. I wanted to do an episode III fight as part of Arks Visualscreen Network. I couldn't find anyone to help.

ShinMaruku
Apr 1, 2014, 11:25 AM
It's almost like they're real game developers now or something!

Don't Jinx it they will fuck up. :P

Maninbluejumpsuit
Apr 1, 2014, 11:28 AM
Don't Jinx it they will fuck up. :P

:D



About that partisan PA another banishing arrow...?

KiddKon
Apr 1, 2014, 11:28 AM
Wow so much content, that Falz Angel looks interesting, too bad I haven't made it that far in the Matter Board yet.(・.・;) Also Level 70 cap has me interested, I wonder what Counter Edge is...???

Punisher106
Apr 1, 2014, 11:35 AM
Late April update trailer:

?PSO2?EPISODE2??????????????part1 ?4????????????? - YouTube (http://www.youtube.com/watch?v=mFqUb5n9mb8)

Level 70 cap
Ruinfish 51-60
New cut-in
New field
New rare E-trial
OHMYGODMUHDICK.

IndigoNovember
Apr 1, 2014, 11:37 AM
About that partisan PA another banishing arrow...?

I know, right?

Arksenth
Apr 1, 2014, 11:43 AM
Ilzan looks pretty decent. Foie, but doesn't disappear once it hits a target.

Shadowth117
Apr 1, 2014, 11:55 AM
Ilzan looks pretty decent. Foie, but doesn't disappear once it hits a target.

I really, really hope you realize you can get foie to hit multiple enemies in lines by skimming them.

gigawuts
Apr 1, 2014, 11:57 AM
I really, really hope you realize you can get foie to hit multiple enemies in lines by skimming them.

Yes, but now imagine not having to skim enemies. Sure, you can try to skim every time, but it won't always work. Sometimes you nick something by accident because, contrary to popular belief, human beings make mistakes. That includes everyone here. Even Inazuma.

Sacrificial
Apr 1, 2014, 12:01 PM
wait a minute....... did i see a free rotation mode as camera settings in there? I really hope that wasnt a lie.....

Arksenth
Apr 1, 2014, 12:03 PM
gigu-senpai is defending me

swoooooooon

yes, save the richest magical cheerleader princess of all of PSO-World high, my shining white knight!!!!

(is in fantasy bonerville)

Maninbluejumpsuit
Apr 1, 2014, 12:06 PM
Especially Inazuma.

>.>

<.<


gigu-senpai is defending me

swoooooooon

yes, save the richest magical cheerleader princess of all of PSO-World high, my shining white knight!!!!

(is in fantasy bonerville)

Just marry each other in game already.

gigawuts
Apr 1, 2014, 12:08 PM
I'm still waiting on miniskirts. Until ark puts out there won't be anything worth talking about going on.

Akakomuma
Apr 1, 2014, 12:11 PM
Sweet at the Over End and Tornado Dance buff.

Shadowth117
Apr 1, 2014, 12:13 PM
Yes, but now imagine not having to skim enemies. Sure, you can try to skim every time, but it won't always work. Sometimes you nick something by accident because, contrary to popular belief, human beings make mistakes. That includes everyone here. Even Inazuma.

Well, I guess it would be kind of like PSU's zonde/barta again which would be a bit neat. It would actually be very nice now that I think about it to see use it for mass mob spawns where its not possible to foie skim. Still not as cool as PSU 41+ zonde though.

strikerhunter
Apr 1, 2014, 12:16 PM
wait a minute....... did i see a free rotation mode as camera settings in there? I really hope that wasnt a lie.....

It's real.

New Darker boss looks a lot like PSP2's endgame boss in phase 1 but looks really interesting.

Bird Falz does not deserve to be named Falz Angel, he should be called Bird Jesus.
That MB scene where takes over the Oracle and the fleet runs away scared and his wings popped was pretty dam cool.

New scratch? About fucken time they actually brought out decent casual parts that aren't fleshy and revivals from PSU.

Lots of good contents coming this Spring. Hope Episode 3 can continue with the momentum.

As for the counter edge for braver, I'm going to assume that it boosts Katana counter damage.
Edit: lol so that Katana PA glitch was actually something real that they had coming xD

NexusAZ
Apr 1, 2014, 12:16 PM
Classy.

[SPOILER-BOX]http://25.media.tumblr.com/dbb45226518da61141f4499e2f0a0fca/tumblr_n3bv1jMYwx1rpuwjio1_1280.png[/SPOILER-BOX]
Excuse the bad quality, I lower the settings if I don't plan on taking screenshots.

Somebody named "Coke Whore" joined my party the other day. Young ones? People just messing around? Honesty? We may never know the reason...

Zyrusticae
Apr 1, 2014, 12:20 PM
Still waiting for a big Fo/Te buff.

25% more damage if you have the right element on your weapon (and maxed out, at that) isn't even close to enough. Not in the ballpark of enough. Not in the vicinity of enough.

Wait, why does it have to be a skill in the first goddamn place?! It should just be a basic core mechanic, damn it! Fuck!

Every time they take a step forward, it's half-assed. Grrrrrr.

gigawuts
Apr 1, 2014, 12:23 PM
Still waiting for a big Fo/Te buff.

25% more damage if you have the right element on your weapon (and maxed out, at that) isn't even close to enough. Not in the ballpark of enough. Not in the vicinity of enough.

Wait, why does it have to be a skill in the first goddamn place?! It should just be a basic core mechanic, damn it! Fuck!

Every time they take a step forward, it's half-assed. Grrrrrr.

I feel you man.

Talis Advance should've been a basic mechanic, and so should this skill.

Then again, in a perfect world changing element wouldn't cost 5m at any point in time ever, but last week light changers were 5m and I daren't guess what they are now.

It seems they want to make damn sure you can't spec into two elements with any level of competency with force. Every time the cap is raised, a new core skill is added to FO and a new good skill is tacked onto the end of a branch for TE.

Arksenth
Apr 1, 2014, 12:25 PM
Still waiting for a big Fo/Te buff.

25% more damage if you have the right element on your weapon (and maxed out, at that) isn't even close to enough. Not in the ballpark of enough. Not in the vicinity of enough.

Wait, why does it have to be a skill in the first goddamn place?! It should just be a basic core mechanic, damn it! Fuck!

Every time they take a step forward, it's half-assed. Grrrrrr.

That's still 25% more damage than TE has!

:wacko:

Also, no, the new TE skill is lame if it does what I think it does. Just get Adrenaline and buff yourself, no one needs Shifta that much in this game anyway.

ShinMaruku
Apr 1, 2014, 12:26 PM
Still waiting for a big Fo/Te buff.

25% more damage if you have the right element on your weapon (and maxed out, at that) isn't even close to enough. Not in the ballpark of enough. Not in the vicinity of enough.

Wait, why does it have to be a skill in the first goddamn place?! It should just be a basic core mechanic, damn it! Fuck!

Every time they take a step forward, it's half-assed. Grrrrrr.

Check back in 3 updates Then maybe they will take enough half assed steps to reach decent. I mothballed my force myself.

Kikikiki
Apr 1, 2014, 12:28 PM
That new Caseal leg looks promising, provided the skirt part belongs to the leg instead of the outfit.

Fenreil
Apr 1, 2014, 12:30 PM
I uh

I have no idea what the heck happened here

[spoiler-box]https://i.imgur.com/VxfkJI1.png[/spoiler-box]

It keeps me up at night, sometimes...

Xaeris
Apr 1, 2014, 12:32 PM
Roll's root time is getting reduced? Most excellent. That had bugged the hell out of me from day one. It was easily the worst evasive action in the game because of that damn root. I'm a gunner now, so I don't have as much use for it as I used to, but there are a handful of times I'd rather roll than flip.

Regarding the potential nerfs, I hope they're smart about this. Rather than the lion's share of such a nerf nuking anything intrinsic to Gunner or Braver, it should be focused on the thing they have in common, Fury Stance. I've had a pretty good nerf in mind for a while now: while Fury Stance is active, you don't get a weak point multiplier for hitting weakpoints. Still makes it great for clearing out small fry, and breaking boss parts, while easing off some of the more ridiculous numbers we get that lead to bosses dying before they even wake up from spawning.

Or, failing that, bump up the damage taken % on Fury Stance so that using it comes with a disadvantage of some consequence. Like nearly every other stance in the game.

EvilMag
Apr 1, 2014, 12:34 PM
My only question is how much of a shitstorm will happen if they do nerf shunka? Considering how many people play BR nowadays.

Xaelouse
Apr 1, 2014, 12:35 PM
oh neat, tornado dance buff. Something to use after chaos riser

ShinMaruku
Apr 1, 2014, 12:39 PM
My only question is how much of a shitstorm will happen if they do nerf shunka? Considering how many people play BR nowadays.

To properly nerf shunka they need to nerf fury stance because it stacks JA combo upon itself at start. So to nerf that a bunch of people will have to get fucked. I say before they nerf it people tell them how to nerf it. Because they can fuck up the nerf and make everybody force level and people will toss tables. (Actually no, forces have the retarded charge mechanic and limited pp nothing wiill be as bad as they are.)

Shadowth117
Apr 1, 2014, 12:40 PM
My only question is how much of a shitstorm will happen if they do nerf shunka? Considering how many people play BR nowadays.

Probably about as much as when zonde was nerfed a while back. Even then, things like hatou and the new katana pa will be around so it won't even matter that much in the scheme of things if it goes to garbage tier. I don't think it will be that big of a deal.

ShinMaruku
Apr 1, 2014, 12:42 PM
If they properly nerf shunka that other PA will be shit too unless they add balance to buttress the fury stance combo nerf.

Daiyousei
Apr 1, 2014, 12:45 PM
My only question is how much of a shitstorm will happen if they do nerf shunka? Considering how many people play BR nowadays.

I'm probably one of the few people who don't mind that, I've been wishing for a nerf forever, even before I capped Br and Hu.

gigawuts
Apr 1, 2014, 12:45 PM
Roll's root time is getting reduced? Most excellent. That had bugged the hell out of me from day one. It was easily the worst evasive action in the game because of that damn root. I'm a gunner now, so I don't have as much use for it as I used to, but there are a handful of times I'd rather roll than flip.

Regarding the potential nerfs, I hope they're smart about this. Rather than the lion's share of such a nerf nuking anything intrinsic to Gunner or Braver, it should be focused on the thing they have in common, Fury Stance. I've had a pretty good nerf in mind for a while now: while Fury Stance is active, you don't get a weak point multiplier for hitting weakpoints. Still makes it great for clearing out small fry, and breaking boss parts, while easing off some of the more ridiculous numbers we get that lead to bosses dying before they even wake up from spawning.

Or, failing that, bump up the damage taken % on Fury Stance so that using it comes with a disadvantage of some consequence. Like nearly every other stance in the game.

I can't agree with any of your proposed fury stance changes. It should just have the bonus reduced, and skillcount taken down. It's become too big, and too strong. No penalty can justify that kind of investment, especially not if a HU main gets the full penalty without the full bonus (the penalty is on the stance itself, after all).

I'd rather see Fury Stance Up 2 removed, Fury Combo Up changed to -15 to -20% PP cost for JAed PAs during Fury Stance, and melee weapons booted 30% across the board. Yes, even Braver, because that's a separate issue and the bonus can be removed in a different discussion. For now that's just to offset the removed skills.

The main reason to do this is to not apply that 30% to guns.

Then remove Just Guard and Just Counter from the skill tree, for the love of god just make it an innate function of HU weapons. Make Iron Will require 1-2 SP in War Cry too.

If Fury Stance's only issue was how much damage it offered I might agree. If it didn't require so much SP to fill out you could simply tie the damage penalty to the extra skills, +10% weakness on each FSU. That still doesn't help HU mains though, so if we're doing one change we might as well talk about tackling the whole issue.

edit: Also, I should mention I've been thinking about a skill that applies 15% damage to non-weak points, but raises weak point damage up to that new minimum (like if a weak point is only 10% extra damage, it would become 15% bonus damage). If Fury Stance worked that way I might be more into the idea.

Also also, different guns should have different headshot multipliers. Mechguns should only get about 25-50% extra damage, not 100%. Launchers should only get like 20%, but should get way more base damage to compensate. This will never happen however, since it'd require completely revamping how these bonuses are referenced and calculated.

ShinMaruku
Apr 1, 2014, 12:47 PM
I want the developers to be nerfed and this game outsourced. Then we'd have a winner . http://www.thecoli.com/styles/default/xenforo/smilies/pacspit.gif

RadiantLegend
Apr 1, 2014, 12:48 PM
Change freaking getter ONE! ;O

Dnd
Apr 1, 2014, 12:48 PM
Halve shunka's damage, change the fury stance JA skills to only apply to melee and gunslash just attacks and you reduce Gu/Hu's damage and Br/Hu's damage without touching Fi/Hu or Hu mains.

Gutting fury stance will only hurt Fi/Hu and Hu mains the most unless you buff them elsewhere.. seriously people >_>

ShinMaruku
Apr 1, 2014, 12:49 PM
Halve shunka's damage, change the fury stance JA skills to only apply to melee and gunslash just attacks and you reduce Gu/Hu's damage and Br/Hu's damage without touching Fi/Hu or Hu mains.

Gutting fury stance will only hurt Fi/Hu and Hu mains the most unless you buff them elsewhere.. seriously people >_>

Send that info to sega.

gigawuts
Apr 1, 2014, 12:51 PM
I still say the best fix for Shunka would've been costing 10-15 pp per extra slash.

I'm guessing the game can't be changed to work that way, however.

Chdata
Apr 1, 2014, 12:53 PM
if/when shunka is nerfed, its only good will be for advanced users to be able to dash around really fast and never get hit while causing damage.

strikerhunter
Apr 1, 2014, 12:54 PM
MiniGundam's Adventure: Preparing for his adventure tonight at the tunnels.
[SPOILER-BOX]http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38574
http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38573[/SPOILER-BOX]

@Fenreil
Holy shits that's creepy.

ShinMaruku
Apr 1, 2014, 12:54 PM
I'd go for that but I think that's too much work for sega. So I'd say they should fix fury stance up. And to not hurt Hunters bake into weapon gear those bonuses that were lost in the fury stance changes. Make the gears even more dynamic.

kabutozero
Apr 1, 2014, 12:54 PM
again who said they are going to nerf shunka

"Sometime after the late April update, depending on the situation, there’s a possibility for some balance changes that will nerf some aspects of the game. You can expect more details of these changes, if it happens, in a future posting."

Braver isn't mentioned and says "aspects of the game" I don't think a PA is an aspect XD

ShinMaruku
Apr 1, 2014, 12:55 PM
Nerfing shunka is too much work. Oh and it will be addressed when problems can't be ignored but not for a while.

gigawuts
Apr 1, 2014, 12:56 PM
Actually, thinking on it, I'd love to see Fury Stance nerfed hardcore so it's worse than a fighter sub. Hunter will get its PA damage buffs eventually to compensate, and so will fighter.

And then maybe when every braver, gunner, and ranger is subbing fighter the complaints will finally get Sega to make fighter stances passive.

It's so goddamn dumb that they're active.

kabutozero
Apr 1, 2014, 12:56 PM
I think the best proof that braver is not going to be nerfed is Kazan nadeshiko himself :)

TaigaUC
Apr 1, 2014, 12:58 PM
Looks like the female crafter outfit comes with the kind of beret I've been waiting two years for.
Just hope it's not stuck in green or locked into a stupid color like most of the other berets in the game are.

Magil
Apr 1, 2014, 01:00 PM
someone have alredy post it?
https://www.youtube.com/watch?v=a_VgXzh6Sbk

Daiyousei
Apr 1, 2014, 01:01 PM
again who said they are going to nerf shunka

"Sometime after the late April update, depending on the situation, there’s a possibility for some balance changes that will nerf some aspects of the game. You can expect more details of these changes, if it happens, in a future posting."

Braver isn't mentioned and says "aspects of the game" I don't think a PA is an aspect XD

Shunka was mentioned in the slideshow so there is a possibility.

Edit: though nobody bothered to screencap that. but there were comments on the stream as well when the pic was up in the slideshow.

RadiantLegend
Apr 1, 2014, 01:04 PM
No getter robo love? I can't be the only one excited about this than anything else.

Inazuma
Apr 1, 2014, 01:06 PM
I can't believe the new Force skill. +50% damage is incredible but fuck, there is so much required for it. You have to have an Elysion for every element you use (I don't think they need to be 50 thankfully), but you also have to change your main from TE to FO and also buy and raise a new mag to equip Elysion.

Force was already so demanding in order to play well. I really wish I had 1 billion meseta in my storage so I could afford to buy and upgrade all those Elysions.

On the bright side, being able to change subpallets with chat shortcuts is very welcome.

Shinmarizu
Apr 1, 2014, 01:13 PM
No getter robo love? I can't be the only one excited about this than anything else.

You are not the only one who caught Black Getter on the video. Where are the tomahawks?

Xaeris
Apr 1, 2014, 01:14 PM
I don't think any Fury Stance change should just juggle numbers around. My biggest problem with Fury Stance since its buff is that it flies in the face of a very basic principle of game balance: the more skill and resources a player needs to invest in their play, the more they should be rewarded. With Fury Stance, we hit the button in the campship and then proceed to do exactly what we always do and get a humongous damage boost for it. On the flip side, we have Brave/Wise Stance which require positioning and anticipation of the enemy and grant a much smaller damage boost, and even penalize you if you do it wrong.

So unless Fury Stance gets gutted completely, it's still left with its fundamental problem of boosting damage at no impact on the player's actual play. (Average Stance is dumb for the same reason, but at least it doesn't have as many skills supporting it.) I'm okay with the numbers that Fury Stance gives, but the work that goes into them needs to be proportional. If getting the numbers we get now meant that getting so much as sneezed on in a SHAQ would be an OHKO, that would work for me.

Basically, I think any change should work so that the player should want to turn off Fury Stance now and then for some reason rather than just nerfing the multipliers into oblivion. I'd rather they make an overpowered option into a balanced one with pros and cons rather than just remove it entirely.

Sanguine2009
Apr 1, 2014, 01:15 PM
No getter robo love? I can't be the only one excited about this than anything else.

naw man im excited too, or at least i would be if a had a cast :(

EvilMag
Apr 1, 2014, 01:18 PM
I think what would make fury stance more balance is if that lower S-def penalty is actually a penalty.

RadiantLegend
Apr 1, 2014, 01:19 PM
You are not the only one who caught Black Getter on the video. Where are the tomahawks?

Berdysh is the closest thing and that's for shin getter. Need some tomahawks camo.

infiniteeverlasting
Apr 1, 2014, 01:19 PM
NOOOO DONT NERF ANYTHING FOR BRAVERRRR!!! Sega keep the unbalance pleeezzzz

HIT0SHI
Apr 1, 2014, 01:20 PM
No getter robo love? I can't be the only one excited about this than anything else.

You're not alone my friend!
[SPOILER-BOX]http://bumped.org/psublog/wp-content/uploads/2014/04/Radical-Laboratory.jpg[/SPOILER-BOX]
Those cast parts not only do they look like Getter Robo...
[SPOILER-BOX][SPOILER-BOX]http://www.estarland.com/images/products/28/29828/53250.jpg[/SPOILER-BOX]
[SPOILER-BOX]http://www.thaimokit.com/photo/ResinModel/S129-bi1-Shin-Getter-Robo-Black.jpg[/SPOILER-BOX]
[SPOILER-BOX]http://www.thaimokit.com/photo/ResinModel/S129-bi4-Shin-Getter-Robo-Black.jpg[/SPOILER-BOX][/SPOILER-BOX]

But it's finally rounded and not so darn pointy like most of them!

Aine
Apr 1, 2014, 01:26 PM
I can't believe the new Force skill. +50% damage is incredible but fuck, there is so much required for it. You have to have an Elysion for every element you use (I don't think they need to be 50 thankfully), but you also have to change your main from TE to FO and also buy and raise a new mag to equip Elysion.

Force was already so demanding in order to play well. I really wish I had 1 billion meseta in my storage so I could afford to buy and upgrade all those Elysions.

On the bright side, being able to change subpallets with chat shortcuts is very welcome.

It's 50% of the element, so 25% for a maxed weapon. Still a huge bonus, but Fo gear will become a huge pain in the arse. Not as bad as HuFi have it, though...

landman
Apr 1, 2014, 01:28 PM
Wait, what? you have to main Force to use the new skill? this doesn't make sense, the only skill that requires you to main a class is the Rare Mastery!

Arksenth
Apr 1, 2014, 01:46 PM
Any thoughts on the new FI skill? A boost to critical damage is something I've wanted for a while but 15% honestly seems incredibly lackluster...

Inazuma
Apr 1, 2014, 01:52 PM
It's 50% of the element, so 25% for a maxed weapon. Still a huge bonus, but Fo gear will become a huge pain in the arse. Not as bad as HuFi have it, though...

So Forces have to buy 12 of the weapons they want to use. That's really horrible.

Sanguine2009
Apr 1, 2014, 02:01 PM
techers have been doing that for a while now, its all part of segas plan to make playing a caster as painful as possible

Enforcer MKV
Apr 1, 2014, 02:02 PM
NOOOO DONT NERF ANYTHING FOR BRAVERRRR!!! Sega keep the unbalance pleeezzzz

NERF IT, NERF IT, NERF IT, NERF IT, NERF IT.

*continues chanting and laughs maniacally*

gigawuts
Apr 1, 2014, 02:03 PM
So Forces have to buy 12 of the weapons they want to use. That's really horrible.

FI/HU players have had to invest into 6 or 7 weapontypes for over a year, welcome to the club.

SakoHaruo
Apr 1, 2014, 02:07 PM
Braver finally getting nerf? Welp time to sell my Susano, then buy a cheap Susano and let it sit in storage. :u

Fighter crit skill? hmm. meh.

Fury Gear? I know where this is going, :lol:

You can tell they're attempting to focus on gameplay, because the female outfits keep getting worse and no good hair has release in some time.

infiniteeverlasting
Apr 1, 2014, 02:13 PM
TD2 will be impossible without braver Shunka spam, just watch.

SakoHaruo
Apr 1, 2014, 02:13 PM
NOOOO DONT NERF ANYTHING FOR BRAVERRRR!!! Sega keep the unbalance pleeezzzz

Ahh I remember your post from that other thread.


stay free o3o

Sanguine2009
Apr 1, 2014, 02:14 PM
TD2 will be impossible without braver Shunka spam, just watch.

maybe for b20ians, the rest of us can do just fine though :-P

Daiyousei
Apr 1, 2014, 02:15 PM
TD2 will be impossible without braver Shunka spam, just watch.

I've seen a nice mix of zondeel, il grants, il barta, infinity fire, elder rebellion, shift period, banishing shot, last nemesis, someone even brought chaos riser to assist in the zondeeling.

And of course, satellite cannon.

Chaos riser works really well with deadly archer, pull, charge and shred.

MetalDude
Apr 1, 2014, 02:18 PM
On contrary, a BR brings way more to the table through Katana Finish than this Shunka spamming garbage. I can't wait for BRs to be forced to actually learn to play their class.

Bunansa
Apr 1, 2014, 02:18 PM
[SPOILER-BOX]http://i.imgur.com/K9AeZrA.jpg

http://i.imgur.com/JV5Hl6B.jpg[/SPOILER-BOX]

strikerhunter
Apr 1, 2014, 02:26 PM
TD2 will be impossible without braver Shunka spam, just watch.

I like to laugh at this. I've done a run with near all GUs and we did it flawlessly.

Freshellent
Apr 1, 2014, 02:27 PM
Seems like a good update! Was that a partizan PA? Along with the new stuff I can only hope for a solid rebalance of all aspects of the game... one thing at a time though I suppose.

If nothing else, I'd like FOs get some extra love. I hardly see them played.

SakoHaruo
Apr 1, 2014, 02:36 PM
On contrary, a BR brings way more to the table through Katana Finish than this Shunka spamming garbage. I can't wait for BRs to be forced to actually learn to play their class.

Man, who do you play with? Don't be trashing Braver because your scruby ass friends don't know how to Braver. o3o

Nah, seriously, the Shunka nerf is needed. It doesn't matter since we still have Hatou and Karan. As long as Sega doesn't nerf the entire class our world is in great shape.

ALSO GUYS RANGER IS TOO STRONG! THEY'RE HITTING SUB 5 ON ALTAR NOW!!! SUB 4 COMMING SOON!! LETS NERF IT!

Z-0
Apr 1, 2014, 02:39 PM
Hatou was infinitely more useful than Shunka ever was.

gigawuts
Apr 1, 2014, 02:40 PM
Maybe if you had skill, but I sort of liked pugs being able to kill stuff due to shunka's stupid high damage

rip pug td

infiniteeverlasting
Apr 1, 2014, 02:41 PM
I like to laugh at this. I've done a run with near all GUs and we did it flawlessly.

the moment i saw "gunner", i thought: "well thats about the same thing.... heel stab??? yeap, that definitely doesnt count as a counter-argument"

gigawuts
Apr 1, 2014, 02:42 PM
Any time I think GU might be balanced if HU was nerfed I remember heel stab costs 20 pp.

infiniteeverlasting
Apr 1, 2014, 02:43 PM
the new falz O.O tho.... so many things going on at once my shit PC will never be able to take this....

Maninbluejumpsuit
Apr 1, 2014, 03:00 PM
Any time I think GU might be balanced if HU was nerfed I remember heel stab costs 20 pp.

I seriously forgot about that...




Anyway, nerfing fury stance on account of GU and BR being too strong is the wrong mentality to bring to it. A nerf to fury stance (admittedly the HU tree seriously needs some sort of rework) would have to be accompanied by buffs to melee TE, FI, HU, and to a lesser degree, RA. Alternatively, they could just nerf the unique things about GUs and BRs that make them way too strong, like shunka, and S roll arts (I'd say KF, but everybody wins as long as a braver's KF wipes spawns, and that's where most of braver's TD carry power comes from, so lets leave that out of this :D).

gigawuts
Apr 1, 2014, 03:14 PM
That doesn't help tackle how much SP fury stance soaks up, precluding even gears & guard skills.

Also, regarding just getting more damage without any real conditions, I can agree to an extent, I just don't think taking more damage is a suitable penalty. With the initial concept sure, maybe, but not now with what the class and game has developed into. Maybe if HP Up 1 were replaced with a ~10-25% damage resistance skill (10 at 5 sp, 25 at 10 sp)

There's nothing wrong with getting more damage as you level. What I'd rather see is less damage from skills, better base damage for melee weapons, and a focus on utility and functionality. A skill that offers extra gear bars, skills that give boosts for guarding, etc.

Also, it's worth noting that the opportunity cost for investing into Fury Stance is not having Guard Stance, similar to Weak Stance worth Average Stance. It's just, you know, Guard Stance is hardly better so there's little real comparison to be made.

GALEFORCE
Apr 1, 2014, 03:23 PM
So are we certain you're going to need to element match to take advantage of element convert? I don't mind only having one rod, but my talis game is gonna be thrown off if so..

MetalDude
Apr 1, 2014, 03:27 PM
I sincerely hope it's a case of Just Guard laziness where instead of directly integrating the skill into the class, they're just providing FO-TE with (half) the benefits that every other class gains from element on weapons. I really do not want piece together individual weapons for every single element.

Maninbluejumpsuit
Apr 1, 2014, 03:44 PM
That doesn't help tackle how much SP fury stance soaks up, precluding even gears & guard skills.

I did admit the HU needs adjustments. The way it is right now is a prime example of what blizzard gradually stopped doing with their talent trees in WoW, and we all know the reason why; there's no real choice.

Condensing the amount of SP needed for full fury stance benefits needs to be done. Nerfs to total damage gain is optional, depending on if sega wants to balance power between tech and non-tech users in that way.

To expand on giving classes an element of choice, they could throw an unconditional S/R damage multiplier (or it could be a stance with a side effect of dropping tech damage) somewhere easily accessible in the TE tree that's somewhat weaker than fury stance (but not so weak as to never be considered as a viable sub option over HU for RA, FI, GU, or BR mains) so we could actually have more functional hybrids again without totally gimping the player's ability to deal damage relative to what's needed, or to what other players can bring (I'm not expecting the game to ever change to the point of dealing damage not being priority #1 in gameplay by a landslide) to the degree RA/TE does now.

cheapgunner
Apr 1, 2014, 03:47 PM
Guard stance just wasn't buffed much if at all when fury got boosted. A hp buff, as well as adding war cry to guard stance as a passive effect when guard stance is active would have been nice. As well as a skill that adds a certain amount of attack into def. from the weapons on the pallete.

Heck, give sword, partisan and WL an attack speed boost and lower the gear guage drop rate while guard stance is active would have been good enough to keep up with fury builds possibly.

MetalDude
Apr 1, 2014, 03:50 PM
I feel like Guard Stance should have a bonus increase to damage dealt the more enemies you have aggro'd onto you.

Kondibon
Apr 1, 2014, 03:50 PM
So when are we gonna start talking about moving while firing launchers? Cause I'm pretty sure I saw that in one of the trailers.

Enforcer MKV
Apr 1, 2014, 03:57 PM
So when are we gonna start talking about moving while firing launchers? Cause I'm pretty sure I saw that in one of the trailers.

I was honestly waiting for someone to bring that up because I thought I was seeing things. At least one other person thinks that. xD

Sanguine2009
Apr 1, 2014, 03:59 PM
huh your right, thats pretty cool always hated how launchers rooted the player in place when fireing

cheapgunner
Apr 1, 2014, 03:59 PM
So when are we gonna start talking about moving while firing launchers? Cause I'm pretty sure I saw that in one of the trailers.

Better yet:

Heavy Stance: 600 sec Duration, 60 sec Cooldown.

Player pulls out a 2nd launcher to attack with. Reduced movement speed by 25% when a grenade launcher is in use. The 2nd Launcher is determined by the slot right under the main launcher. Normal, Just Attacks and grenade PAs launcher damage is increased by 1.25 at lv 10, 1.05 at lv 1.

Damage taken while grenade launchers are equipped is reduced by 5% ( lv 1 ) to 15 ( lv 10 ). Affixes from 2nd launcher apply to character while heavy stance is active. Photon art pp consumption is increased by 20% with heavy stance.

Is this better? :[]

Kondibon
Apr 1, 2014, 04:06 PM
Better yet:

Heavy Stance: 600 sec Duration, 60 sec Cooldown.

Player pulls out a 2nd launcher to attack with. Reduced movement speed by 25% when a grenade launcher is in use. The 2nd Launcher is determined by the slot right under the main launcher. Normal, Just Attacks and grenade PAs launcher damage is increased by 1.25 at lv 10, 1.05 at lv 1.

Damage taken while grenade launchers are equipped is reduced by 5% ( lv 1 ) to 15 ( lv 10 ). Affixes from 2nd launcher apply to character while heavy stance is active. Photon art pp consumption is increased by 20% with heavy stance.

Is this better? :[]
That sounds cool, but I'm not really sure what it has to do with moving while shooting launchers. XD

Also bird jesus falz, and that fat bird look like "fun" with all those AoEs. Holy crap.

alsooracleisafalzbodyomg. I'm waiting for the inevitable point when all the falz get their bodies back and then combine or something. ._.

EDIT: Other little thing I noticed. Winking cut-in expression. And Uhhh... I actually think the new loli faces don't look all that bad. ._. It's going to bother me seeing tiny characters with those faces and flat chests and stringkinies though.

Zyrusticae
Apr 1, 2014, 04:15 PM
EDIT: Other little thing I noticed. Winking cut-in expression. And Uhhh... I actually think the new loli faces don't look all that bad. ._. It's going to bother me seeing tiny characters with those faces and flat chests and stringkinies though.

http://i265.photobucket.com/albums/ii211/Muul-Eki/Misc/hmmyesperfect.png

Zorafim
Apr 1, 2014, 05:03 PM
And, these are my last ones for a while. I may do some no damage runs or some other challenge (no flying over enemy attacks, maybe?), but this is basically all I wanted to do.
Because I have them all done, I made a playlist. So... that exists.


http://www.youtube.com/watch?v=lxlwAVUYOtM

I enjoyed learning this boss. This is my first time really fighting him, so I had to learn him from scratch. Not overly complicated, but still really fun. I wanted to do a no healing run, but a rare variant spawned, and I thought that would be more interesting.


http://www.youtube.com/watch?v=vFWC9voGsKs

And... this boss disappointed me greatly. How long have daggers been out? Why are there still bosses that are so vulnerable to them? I could have just fought this boss the normal way, and pretend I didn't have such a huge advantage over him. But that ruins the fantasy I had in my mind going in to this boss fight.

Kondibon
Apr 1, 2014, 05:29 PM
One more before I go to bed.

Rockbeard solo no damage speed run (http://www.youtube.com/watch?v=jTjPOQWxieE)
You hear that? That's the sound of panties dropping.


http://i.minus.com/ipX03wisWcIHK.gifI feel like this would have worked better on coast. Reminds me of a duck. Also it's adorable.


Somebody named "Coke Whore" joined my party the other day. Young ones? People just messing around? Honesty? We may never know the reason...I named characters in one game I played Mind Queef and Lolivore respectively because I didn't really care about the game. So that might be why.


I uh

I have no idea what the heck happened here

[spoiler-box]https://i.imgur.com/VxfkJI1.png[/spoiler-box]

It keeps me up at night, sometimes...
http://www.youtube.com/watch?v=wenLXOMtSag

2128drain
Apr 1, 2014, 06:10 PM
It's going to bother me seeing tiny characters with those faces and flat chests and stringkinies though.

Yeah, between this and the school swimsuit, all the pedophiles (oh sorry I mean ephebophiles there is totally a difference) are rejoicing.

Rakurai
Apr 1, 2014, 06:19 PM
Welp, time to start hording FO/TE weapons before they get more expensive. I presume Ice/Wind Elysion will actually be worth something now, and any weapons that have an element damage bonus latent are going to be valued if they have the same element as the latent.

Also, it's about time they let you give 7-9* items to mags.

Sacrificial
Apr 1, 2014, 06:24 PM
That moving while shooting with a launcher was the new upcoming PA. You can move while loading that one just like with flame bullet.

sorry....

Kondibon
Apr 1, 2014, 06:31 PM
That moving while shooting with a launcher was the new upcoming PA. You can move while loading that one just like with flame bullet.

sorry....Eh, there's still all the other ranger buffs so it's not too much skin off my back.

EDIT: What I'm REALLY looking forward to is chat commands for changing subpallets. Finally my dream of having full sets of Techs on my subpallet will be a reality.

Arksenth
Apr 1, 2014, 06:36 PM
Eh, there's still all the other ranger buffs so it's not too much skin off my back.

EDIT: What I'm REALLY looking forward to is chat commands for changing subpallets. Finally my dream of having full sets of Techs on my subpallet will be a reality.

I feel like the current shortcut of pressing "R" and then "G" and scrolling to the subpalette takes a lot less time than typing in a command. Unless you make it a shortcut word or something.

UnLucky
Apr 1, 2014, 06:39 PM
FI/HU players have had to invest into 6 or 7 weapontypes for over a year, welcome to the club.
Never really had to get multiple partisans and doublesabers, though. Just the best one (geki) and maybe an all-class.

At least I'll have a reason to get elemental potential weapons, I guess. They're like PA specific latents, but better!

Imagine an 11* katana that boosts all PAs by 16% at lv3 :bday:

Kondibon
Apr 1, 2014, 06:40 PM
I feel like the current shortcut of pressing "R" and then "G" and scrolling to the subpalette takes a lot less time than typing in a command. Unless you make it a shortcut word or something.
I use Joy to Key. I'm just gonna set up a macro for the shortcut words. I went back and read that there's commands for weapon camos and costumes too.
I can finally live my dream and be a magical girl without having to fiddle through my inventory.
http://i.imgur.com/OUqKICh.gif

Arksenth
Apr 1, 2014, 06:42 PM
The weapon camo/outfit thing would be more useful if it did accessories as well, but I'm betting you'll need to run to the salon for that as usual.

I'm a better magical girl than you! Go away! No one likes you!

Kondibon
Apr 1, 2014, 06:44 PM
The weapon camo/outfit thing would be more useful if it did accessories as well, but I'm betting you'll need to run to the salon for that as usual.I was just thinking the same thing... We still need to be able to change accessories without going into the salon all the time.
EDIT: And voices. I still want Billie's voice to change depending on which weapon she uses. That would be swell.



I'm a better magical girl than you! Go away! No one likes you!http://i.imgur.com/fEF18Ex.gif

Rakurai
Apr 1, 2014, 06:47 PM
I'm thinking that ice FO/FI with an ice Elysion is probably going to be the most popular FO spec, for raw damage.

It's just a pity you have to have FO as the main class for element convert to work or that they couldn't have given the skill to TE, as well, since it means you won't be able to get as large of a damage bonus on wind/light/dark techs as you can the other three elements.

Enforcer MKV
Apr 1, 2014, 06:48 PM
I use Joy to Key. I'm just gonna set up a macro for the shortcut words. I went back and read that there's commands for weapon camos and costumes too.
I can finally live my dream and be a magical girl without having to fiddle through my inventory.
http://i.imgur.com/OUqKICh.gif

I died of hilarity, I did. xD

And don't listen to that meanie Arksenth. I still like you plenty. *hugs*

[This is not weird or creepy at all. *cough*]

Daiyousei
Apr 1, 2014, 06:49 PM
Don't listen to that arksenth indeed, the rich need what we poor persons have.

~Aya~
Apr 1, 2014, 06:57 PM
I'm a better magical girl than you!


The HONESTY... the EMOTION.. I feel that you've been meaning to come out and say it for the longest of times~ a..an- .... and here you are.. ........... CONGRATULATIONS!! ^~^

Kondibon
Apr 1, 2014, 07:06 PM
I died of hilarity, I did. xD

And don't listen to that meanie Arksenth. I still like you plenty. *hugs*

[This is not weird or creepy at all. *cough*]


Don't listen to that arksenth indeed, the rich need what we poor persons have.

One day senpai will notice me. Then we'll see who's the real magical girl... Then we'll see.

Macman
Apr 1, 2014, 07:22 PM
Lvl 70 cap means I can actually go play Fi again on my robot(s) and equip white tail. YES
I can finally use God Hand on the intended class! \o/


Imagine an 11* katana that boosts all PAs by 16% at lv3 :bday:
But we already have a 12* that does that.

strikerhunter
Apr 1, 2014, 07:54 PM
MiniGundam continues on his adventure in the tunnels tonight before maintenance time:

Mini's rifle vs................wtf......
[SPOILER-BOX]http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38579[/SPOILER-BOX]

Mini made it to Vader:
[SPOILER-BOX]Don't worry guys I got orbital artillery incoming!
http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38577
Anytime now........
http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38576
Herp Derp where's that orbital artillery strike.
http://www.pso-world.com/forums/picture.php?albumid=2798&pictureid=38575[/SPOILER-BOX]

SallySalSal
Apr 1, 2014, 08:13 PM
Anyone have an idea what the new RA skill does?

And what do they mean by changing your mags appearance with a pass?

Kondibon
Apr 1, 2014, 08:18 PM
Anyone have an idea what the new RA skill does?I beleive it decreases bullet spread. With the buffs already I wonder if maxing it makes you shoot super straight. It would probably be more useful for bows than ranger to be honest. :/

Crystal_Shard
Apr 1, 2014, 08:20 PM
*Reads about Element Conversion*

\o/

*Reads more about Element Conversion probably needing rainbow palette of max element 11* rods*

(╯°□°)╯︵ ┻━┻)


I went back and read that there's commands for weapon camos and costumes too.

O_O

...

O ^Ob

... I want to transform my costumes too...

Didn't see anyone talking about it, but is the new Hunter skill as boring as I'm reading it to be?

Sanguine2009
Apr 1, 2014, 08:30 PM
It's just a pity you have to have FO as the main class for element convert to work or that they couldn't have given the skill to TE, as well, since it means you won't be able to get as large of a damage bonus on wind/light/dark techs as you can the other three elements.

do we know this for sure or is it just speculation?

Kondibon
Apr 1, 2014, 08:30 PM
Didn't see anyone talking about it, but is the new Hunter skill like every other hunter skill on the fury tree?
FTFY.

Bellion
Apr 1, 2014, 08:32 PM
do we know this for sure or is it just speculation?

The description in the preview does say main Force.

Shinamori
Apr 1, 2014, 08:33 PM
Everyone's gonna QQ and they'll probably change it to work s a subclass.

Sanguine2009
Apr 1, 2014, 08:34 PM
booo that sucks, another useless skill then

LonelyGaruga
Apr 1, 2014, 08:34 PM
AQ set looks like Quarry/Coast/Seabed (as opposed to Coast/Quarry/Seabed). Coast/Seabed featured both bird Darkers and their resident Oceanids, so it looks like they're just not going to bother keeping to that "same weakness" thing they almost exclusively did before (Krahda being the sole exception, unless you count Catadraal on FC). Was hoping they'd save bird Darkers for their own AQ in the future.

Ilzan doesn't just pierce through enemies, looks like it might actually home. It can be seen curving toward the end of its flight path in order to hit the Aginis, and continues curving upwards after hitting them. It could just curve upwards normally though.

100% sure bird Falz's host is going to be Theodore. Just look at the scene that features him and compare it to the Gettemhult confrontation at the Ruins. Theodore has been getting increased attention ever since Ulc died. From depression to swearing revenge on the Darkers to the costume/race switch to wielding a clearly dark Wand, Theodore has clearly been steadily descending from a formerly good (if lazy) person to being perfect Falz host material. That he and Luther have been featured heavily in every trailer ever since Episode 2 hit is really strong evidence to me that Sega's been building for this for a while now. And, of course, Episode 2 also marked the debut of bird Darkers as well. Not too shabby in retrospect.

Now, one thing I was definitely not honestly expecting was that bird Falz's body was also sealed in Oracle. Elder's was in Naberius and Apprentice's is in Lillipa, so having bird Falz sealed in a ship is kind of surprising, in that I didn't think ARKS would be capable of that. Since they evidently are, it suggests strongly that it was for nefarious purposes. Also, rather interesting to note that the strange wisps shown in the sweeping shots of the Oracle ship match the coloration of the manifested bird Falz's wings pretty nicely.

Now, did anyone notice Matoi is on the ship in the scene with the player, Maria, Huey, and Echo? Like wow is she really doing something. I'd joke about her only showing up to serve as bird Falz's host, but that would honestly be so stupid I can't even laugh about it. Seems like Maria might be arguing with Regius here. Interesting that Huey's there, while in a previous trailer Casra and Claris were shown with Regius. Conflict of interests much here?

The gigantic, multi-armed bird Darker shown seems rather interesting. Guessing it's the boss of the area. If it doesn't have any really obvious weaknesses that can be taken advantage of in actual gameplay, it looks like it might actually be a legitimately difficult boss. The face on its body seems to change throughout the fight, many of the shots that actually have it visible have a different expression on it. Suspecting it might change attack patterns depending on which face is visible. Did anyone also notice it has four heads?

Observations aside...is there anywhere that actually said that Element Conversion only applies for techs that match the element of the weapon? I mean, never mind how stupid it is to even suggest needing 6 Elysions regardless of whether that's the case or not (because Elysion is good for every single tech in the game, right?), as was done earlier, it's a good idea to get facts straight before the speculation begins so that they don't get mixed up.

Crystal_Shard
Apr 1, 2014, 08:37 PM
Oh for...

Can you spoiler box all that stuff about the plot? Some people haven't cleared all the MBs yet...

SallySalSal
Apr 1, 2014, 08:37 PM
I beleive it decreases bullet spread. With the buffs already I wonder if maxing it makes you shoot super straight. It would probably be more useful for bows than ranger to be honest. :/

... no comment.

Kondibon
Apr 1, 2014, 08:46 PM
The gigantic, multi-armed bird Darker shown seems rather interesting. Guessing it's the boss of the area. If it doesn't have any really obvious weaknesses that can be taken advantage of in actual gameplay, it looks like it might actually be a legitimately difficult boss. The face on its body seems to change throughout the fight, many of the shots that actually have it visible have a different expression on it. Suspecting it might change attack patterns depending on which face is visible. Did anyone also notice it has four heads?Actually there's been a noticable lack of non-boss gameplay of the oracle ship, so I'm suspecting it's not gonna be a normal map and that the new bird darkers are going to be related to some sort of EQs, and story missions, like Falz Hunar, Hands, and Elder are.

Bellion
Apr 1, 2014, 08:47 PM
[SPOILER-BOX]http://i1369.photobucket.com/albums/ag232/altumbra/force_zps0e788e90.jpg[/SPOILER-BOX]
武器の属性と同じ属性のテクニックを使用すると、属性強に応じたダメージボーナスをxる、メインフォースx 用

2 kanji are missing and 1 may be wrong because it's too damn blurry. Replaced missing kanji with x and 強 may be wrong here.
Basically, weapon's element and the same element of the technic are used.

GALEFORCE
Apr 1, 2014, 08:59 PM
Now it's just a question of whether the bonus is a global multiplier or a multiplier of just the t-atk of the weapon like it is for non-teching weapons.

2128drain
Apr 1, 2014, 09:07 PM
I beleive it decreases bullet spread. With the buffs already I wonder if maxing it makes you shoot super straight. It would probably be more useful for bows than ranger to be honest. :/

It could be that, but one of the general class fixes is going to be reduced bullet bloom for both regular shots and One Point. On the other hand, the skill might be that inverse ZRA that's been kicking about for a while.

LonelyGaruga
Apr 1, 2014, 09:12 PM
Oh for...

Can you spoiler box all that stuff about the plot? Some people haven't cleared all the MBs yet...

I literally covered nothing that wasn't covered already in a trailer. If you somehow didn't watch any of the previous trailers, then honestly, what are you even doing in this thread to begin with if you want to avoid spoilers from trailers?


Actually there's been a noticable lack of non-boss gameplay of the oracle ship, so I'm suspecting it's not gonna be a normal map and that the new bird darkers are going to be related to some sort of EQs, and story missions, like Falz Hunar, Hands, and Elder are.

Would make sense. It looked like the four-headed Darker had a 12/12 MPA against it, so undoubtedly not a story fight they were showing there. I'm not sure about bird Falz though, the usual four were fighting against it, whereas I'd expect a solo fight or some NPCs fighting alongside the player if it was a story mode only boss. It's almost certainly going to be a story mode fight, but I strongly suspect that there will be some way to fight bird Falz with a 4/4 party when it's implemented as well.


[SPOILER-BOX]http://i1369.photobucket.com/albums/ag232/altumbra/force_zps0e788e90.jpg[/SPOILER-BOX]
武器の属性と同じ属性のテクニックを使用すると、属性強に応じたダメージボーナスをxる、メインフォースx 用

2 kanji are missing and 1 may be wrong because it's too damn blurry. Replaced missing kanji with x and 強 may be wrong here.
Basically, weapon's element and the same element of the technic are used.

Hm. Well, that's fine then. Makes things more difficult, but at least it's a buff. I'm definitely going to avoid anyone who thinks they have to make rainbow Elysions as a result though. Elysion already isn't the best choice for any AQ that isn't Forest (maybe it'll work OK in Coast/Seabed), has minimal value for Light techs, and is completely outperformed for when charged techs are more useful. This "Elysion is the best tech weapon" mindset is disgusting. It's one thing to appreciate a good weapon. It's another entirely to completely ignore its flaws while singing its praises everywhere.

Rehal
Apr 1, 2014, 09:18 PM
[spoiler-box]http://i.imgur.com/uJ142B2.jpg[/spoiler-box]
遠距離で攻撃をヒットするとダメージ...blabla
Damage increased if attack hit from long range. Main class must be RA.
20% bonus at lv5.

Edson Drake
Apr 1, 2014, 09:21 PM
Hm. Well, that's fine then. Makes things more difficult, but at least it's a buff. I'm definitely going to avoid anyone who thinks they have to make rainbow Elysions as a result though. Elysion already isn't the best choice for any AQ that isn't Forest (maybe it'll work OK in Coast/Seabed), has minimal value for Light techs, and is completely outperformed for when charged techs are more useful. This "Elysion is the best tech weapon" mindset is disgusting. It's one thing to appreciate a good weapon. It's another entirely to completely ignore its flaws while singing its praises everywhere.

Running the risk in getting off-topic, this got me very interested. I am one of those that got an Elysion but still couldn't use it.
In fact, I am building a Force/Techer especifically for Elysion and would like a different input rather than "get Sazan 16 no question" I often hear in-game.

Also what would you consider a top-tier Force weapon right now? I am inclined to use Lightning/Dark so I use a Satellite Riser and Demon Fork(for now), but would like to hear what you think is top-tier and why. You can answer by MP in order to not derail the thread.

Enforcer MKV
Apr 1, 2014, 09:26 PM
I beleive it decreases bullet spread. With the buffs already I wonder if maxing it makes you shoot super straight. It would probably be more useful for bows than ranger to be honest. :/

Reduced bullet spread? Yes please, this sounds delicious.

strikerhunter
Apr 1, 2014, 09:26 PM
I'm not sure about bird Falz though, the usual four were fighting against it, whereas I'd expect a solo fight or some NPCs fighting alongside the player if it was a story mode only boss. It's almost certainly going to be a story mode fight, but I strongly suspect that there will be some way to fight bird Falz with a 4/4 party when it's implemented as well.

I'm going to assume it works like The Hunar/Ragne City EQ

Area 1: single party zone.
Area 2: MPA.
Area 3: Boss area/search/room.

Kondibon
Apr 1, 2014, 09:28 PM
[spoiler-box]http://i.imgur.com/uJ142B2.jpg[/spoiler-box]
遠距離で攻撃をヒットするとダメージ...blabla
Damage increased if attack hit from long range. Main class must be RA.
20% bonus at lv5.
Oh, *shrugs* At least they're still lowering bullet spread anyway.

Macman
Apr 1, 2014, 09:31 PM
MESS OF SPECULATION BORDERING SPOILERS

Jeez, I just thought he took over Oracle, not sealed within it.

strikerhunter
Apr 1, 2014, 09:35 PM
Jeez, I just thought he took over Oracle, not sealed within it.

I'm thinking more like this: He got caught (lol code capture xD) and was experimented on which lead to Photon Tech to fight against Darkers (or should I say D-arkers :P), broke out, and took over the Oracle.

Actually I have another theory because I remember something saying D-arkers and not Darkers.

SallySalSal
Apr 1, 2014, 10:13 PM
Is that teru teru rappy a mag evo? (in that premium campaign)

LonelyGaruga
Apr 1, 2014, 10:15 PM
Jeez, I just thought he took over Oracle, not sealed within it.

Eh...guess I'll follow suit then.

At the end, it looks like bird Falz is breaking out of Oracle to me. Of course, it dramatically cut when its wings manifested because we can only have a teaser image of what bird Falz's fully manifested form looks like (gotta say, nice crown!). I think it's been residing inside it, and judging from how big bird Falz is, it almost certainly had to be sealed in order for it to stay there. Whether or not it took it over from there, it isn't likely to me that bird Falz would willingly stay within Oracle for however long it did, which is really the clincher for being sealed, if you ask me. Then there's the chains all over the place in bird Falz's arena and the sealed up area behind Theodore, which are pretty clear symbols of imprisonment.

Whether bird Falz will destroy Oracle while leaving it is unclear at this point for me, though. I'd expect it to be destroyed, but then, Elder didn't seem to do anything of consequence pushing himself off Naberius, so it's hard to say. Bird Falz might just manifest in a way that makes it unnecessary for it to destroy Oracle, and just continue on its merry way, presumably to give Elder a high five at the next Falz family reunion.

Yden
Apr 1, 2014, 10:18 PM
The real question I have about the new falz is if it's a brand new one or the Hunar form of one of the existing ones.

Maninbluejumpsuit
Apr 1, 2014, 10:20 PM
Eh...guess I'll follow suit then.

At the end, it looks like bird Falz is breaking out of Oracle to me. Of course, it dramatically cut when its wings manifested because we can only have a teaser image of what bird Falz's fully manifested form looks like (gotta say, nice crown!). I think it's been residing inside it, and judging from how big bird Falz is, it almost certainly had to be sealed in order for it to stay there. Whether or not it took it over from there, it isn't likely to me that bird Falz would willingly stay within Oracle for however long it did, which is really the clincher for being sealed, if you ask me. Then there's the chains all over the place in bird Falz's arena and the sealed up area behind Theodore, which are pretty clear symbols of imprisonment.

Whether bird Falz will destroy Oracle while leaving it is unclear at this point for me, though. I'd expect it to be destroyed, but then, Elder didn't seem to do anything of consequence pushing himself off Naberius, so it's hard to say. Bird Falz might just manifest in a way that makes it unnecessary for it to destroy Oracle, and just continue on its merry way, presumably to give Elder a high five at the next Falz family reunion.

But, but!

.................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .......................................

.................................................. .................................................. .................................................. .................................................. .................................................. .................................................. .................................................. ...!

infiniteeverlasting
Apr 1, 2014, 10:20 PM
Is no one curious about what the new braver skill in the skill tree does?

Arksenth
Apr 1, 2014, 10:23 PM
Rapid.. Shoot. Advance.

Yeah, it's a good thing I quit Braver.

So many things they could do with bows, so little they actually do.

infiniteeverlasting
Apr 1, 2014, 10:24 PM
But I'm talking about the katana skill... No one gives a sheep about bow skills

Arksenth
Apr 1, 2014, 10:26 PM
Oh, right, I forgot Braver meant "Katana" these days.

Carry on.

LonelyGaruga
Apr 1, 2014, 10:27 PM
The real question I have about the new falz is if it's a brand new one or the Hunar form of one of the existing ones.

Um. There's like a 99.9999% chance it's a new one. I know I seem to be the only one discussing this in the thread, but, like, yeah. Go read the last two pages for why.

infiniteeverlasting
Apr 1, 2014, 10:32 PM
Oh, right, I forgot Braver meant "Katana" these days.

Carry on.

Rich girl pms-ing today? Gigu Senpai not noticing you?

gigawuts
Apr 1, 2014, 10:34 PM
I'll notice miniskirts.

strikerhunter
Apr 1, 2014, 10:53 PM
Is no one curious about what the new braver skill in the skill tree does?

Counter Edge? I have no doubts that it'll just power up Katana Counter damage.

Enforcer MKV
Apr 1, 2014, 10:57 PM
Counter Edge? I have no doubts that it'll just power up Katana Counter damage.

Yeah. Kinda boring, honestly. Don't suppose there's a bow skill, is there?

IndigoNovember
Apr 1, 2014, 10:57 PM
[spoiler-box]http://i.imgur.com/uJ142B2.jpg[/spoiler-box]
遠距離で攻撃をヒットするとダメージ...blabla
Damage increased if attack hit from long range. Main class must be RA.
20% bonus at lv5.

I just got an Arao Cylinder too... Guess it'll only be used with Gunner. Wait...

UnLucky
Apr 1, 2014, 11:02 PM
Rapid.. Shoot. Advance.

Yeah, it's a good thing I quit Braver.

So many things they could do with bows, so little they actually do.

At least it isn't Rapid Shoot Up 3!

(watch it be 10% Ranged damage instead of 15% all damage like RSM)

GALEFORCE
Apr 1, 2014, 11:05 PM
I hope it's a passive that extends the duration or something. That would make it worthwhile. Heck, it could even have a PP cost reduction built into it too! Maybe it also makes your bow fling electric tigers instead of arrows.

Sanguine2009
Apr 1, 2014, 11:07 PM
all these class specific skills are complete and total shit

strikerhunter
Apr 1, 2014, 11:08 PM
Yeah. Kinda boring, honestly. Don't suppose there's a bow skill, is there?

Wasn't it rapid shoot 2 or something?
Honestly Braver tree is fine as is when it comes to stances *stares at Fi and Hu trees*, just need something to make bow worth using. Like all katana stuffs turned into bow counterparts or something idk.

Enforcer MKV
Apr 1, 2014, 11:10 PM
Wasn't it rapid shoot 2 or something?
Honestly Braver tree is fine as is when it comes to stances *stares at Fi and Hu trees*, just need something to make bow worth using. Like all katana stuffs turned into bow counterparts or something idk.

I'unno, I switch between the two. Bow is still pretty fun, not to mention super useful when going for high up parts, light Vardha's core mounted launchers.

2128drain
Apr 1, 2014, 11:18 PM
all these class specific skills are complete and total shit

The Ra one is actually pretty good, unless all you ever do is Diffuse/HE.

gigawuts
Apr 1, 2014, 11:18 PM
At least it isn't Rapid Shoot Up 3!

(watch it be 10% Ranged damage instead of 15% all damage like RSM)

Rapid Shoot Advance:

Activate Rapid Shoot a second time to initiate a 15% normal attack shooting speed bonus for 10 seconds

90 second cooldown

strikerhunter
Apr 1, 2014, 11:27 PM
Rapid Shoot Advance:

Activate Rapid Shoot a second time to initiate a 15% normal attack shooting speed bonus for 10 seconds

90 second cooldown

Have that 10 second bonus be a 30 second bonus or 20 second and you'll have me convinced to spec into it.

Chdata
Apr 1, 2014, 11:32 PM
Was there any sign of Bio Katana?

I couldn't tell from the vid.

Arksenth
Apr 1, 2014, 11:34 PM
Bio Katana should be the last XQ. Wand is also there, but it's so hideous aaaaaah.

Rien
Apr 1, 2014, 11:37 PM
viewing the whole thing again, it seems that Braver's Counter Edge and Rapid Shoot Advance are normal skills in the tree and do not require maining the class.

Kikikiki
Apr 1, 2014, 11:39 PM
Was there any sign of Bio Katana?

I couldn't tell from the vid.

There is, I clearly saw them whacking around at the XQ introduction part.


viewing the whole thing again, it seems that Braver's Counter Edge and Rapid Shoot Advance are normal skills in the tree and do not require maining the class.

Real?

Cool I can Hu/Br now.

Sanguine2009
Apr 1, 2014, 11:39 PM
counter edge is likely tied to katana counters, i cant remember the last time i saw a braver counter or in gear for that matter outside of soloing

Natsu Nem
Apr 2, 2014, 12:20 AM
Oh god... I just realized something.

Sega said the "Arkz" will be the antagonists of Episode 3, and these trailers revealed mass indoctrinations along with indoctrinated Marlu, Orzha, and Lisa picking a fight with you.

Does that mean we can kill Dudu and Monica?

strikerhunter
Apr 2, 2014, 12:27 AM
Oh god... I just realized something.

Sega said the "Arkz" will be the antagonists of Episode 3, and these trailers revealed mass indoctrinations along with indoctrinated Marlu, Orzha, and Lisa picking a fight with you.

Does that mean we can kill Dudu and Monica?

Oh goddy I never thought of that!

Please Sega Please! Make Dudu a boss with random hit numbers! XD

Rien
Apr 2, 2014, 12:53 AM
They are also nerfing Stylish roll JA and Shunka Shunran between late march to early april.

Tomo-Kinji
Apr 2, 2014, 01:03 AM
> Nerfs SRoll JA, buffs SRoll Up to 550% at lvl5 :p

Redzone
Apr 2, 2014, 01:06 AM
http://imageshack.us/a/img191/9559/motivator2a9c0e49f6a90b.jpg

UnLucky
Apr 2, 2014, 01:06 AM
I refuse to use SRoll Arts except to build CT

Edson Drake
Apr 2, 2014, 01:08 AM
That's why I hate Volcano area.

Vintasticvin
Apr 2, 2014, 01:09 AM
Awww that has got to be rage inducing right there.

Kondibon
Apr 2, 2014, 01:11 AM
I'm going to ignore the blatant missuse of the demotivational poster format, and simply remind you that there's a screenshot thread for this kind of stuff. http://www.pso-world.com/forums/showthread.php?t=218304&page=2

Tomo-Kinji
Apr 2, 2014, 01:12 AM
Would be nice if someone else can view it >.>

NexusAZ
Apr 2, 2014, 01:13 AM
Seeing this.... it would be nice if all classes had some way of climbing depending on the sub. I mean... they could sub Braver and Tsukimi spam their way up there (not with 105 PP though in this case). If they're a FoTe... welp... SEGA gonna SEGA doe