Radical Dreamer
Apr 10, 2014, 03:25 AM
Since there are a lot of weapon types in the game that lack Gears, I figured I'd put this thread here and see what we could come up with to fill in the missing gaps. Also, I'd like to hear how some of you would go about changing a few of the existing Gears because... Well, what the hell, why not?
I'll start with some of my ideas. Be warned; they're kinda crappy since I'm sleep-deprived at the moment.
Launcher Gear: Autoloader
Your Launcher automatically loads a "Round" every 5 seconds whenever you're not using a PA, storing up to 3 rounds maximum. Using a PA spends a round, but cancels the cocking animation present in most Launcher PAs and boosts the speed of any projectiles fired. If the PA doesn't have a cocking animation/doesn't shoot anything (Crazy Smash, Rodeo Drive, etc.), the Round simply speeds up the PA's animations.
Twin Dagger Gear: Like Jumper, Except Hopefully Less Sucky
Hitting Shift with Twin Dagger Gears now causes you to also warp a short distance (about the same as an uncharged Guilty Break) while still granting you invincibility frames. Where you end up depends on which directional key you're holding at the time. You can't warp without a target to lock/softlock onto.
Just Shift, No Direction Pressed = You do the usual twirl in place with your Twin Daggers. No warping here!
Shift + Forward = You warp towards your target. If you're already close enough, then this doesn't move you anywhere.
Shift + Left/Right = You warp to the sides of your target.
Shift + Back = You warp away from your target.
The Shift + Forward can change your elevation if your target is higher or lower than you, but not the other Shifts.
---
I might add more ideas later if this thread somehow turns out to be super popular or something.
I'll start with some of my ideas. Be warned; they're kinda crappy since I'm sleep-deprived at the moment.
Launcher Gear: Autoloader
Your Launcher automatically loads a "Round" every 5 seconds whenever you're not using a PA, storing up to 3 rounds maximum. Using a PA spends a round, but cancels the cocking animation present in most Launcher PAs and boosts the speed of any projectiles fired. If the PA doesn't have a cocking animation/doesn't shoot anything (Crazy Smash, Rodeo Drive, etc.), the Round simply speeds up the PA's animations.
Twin Dagger Gear: Like Jumper, Except Hopefully Less Sucky
Hitting Shift with Twin Dagger Gears now causes you to also warp a short distance (about the same as an uncharged Guilty Break) while still granting you invincibility frames. Where you end up depends on which directional key you're holding at the time. You can't warp without a target to lock/softlock onto.
Just Shift, No Direction Pressed = You do the usual twirl in place with your Twin Daggers. No warping here!
Shift + Forward = You warp towards your target. If you're already close enough, then this doesn't move you anywhere.
Shift + Left/Right = You warp to the sides of your target.
Shift + Back = You warp away from your target.
The Shift + Forward can change your elevation if your target is higher or lower than you, but not the other Shifts.
---
I might add more ideas later if this thread somehow turns out to be super popular or something.