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Sizustar
Jun 15, 2014, 12:45 AM
Some more info from the 4gamer.net interview
http://www.4gamer.net/games/120/G012075/20140616047/

The concept of Bouncer is there a full party there should be 1 Bouncer.
If all party member is Bouncer, is no good, if no one plays a bouncer, it'll be lonely.
So a class that can "support" like a "dancer?"
And it's kind of hard/annoying to suport a 12 person MPA, so they made the support auto-cast

Double Jump was added in, because of aerial combat, they know that alot of people want it, but it's not easy as a FI, so it will be easier for people

Jet Boot as a concept existed in the first planning of the game, but was no implemented, due to the high learning curve, making it too actiony, they postponed it, till people are more used to the fast paced combat, and they tweaked the concept to make it easy for new player too.

Casino Area is it's own area, like the Ark Lobby and Shop lobby.
Casino uses it's own Casino coin.

How to obtain Casino Coin is still a secret.

Video of the PSO2 Nova character creator...breast seems bouncier then PSO2?


http://www.youtube.com/watch?v=L3YyTtZotRo"]https://www.youtube.com/watch?v=L3YyTtZotRo

Keyword Lobby


http://www.youtube.com/watch?v=dvEivBDnoqg"]https://www.youtube.com/watch?v=dvEivBDnoqg

KEYWORD
かんしゃさいたろう[SPOILER-BOX]

http://i.imgur.com/yEwepxS.jpg[/SPOILER-BOX]

Episode 3 PV

http://www.youtube.com/watch?v=5g4hI-QYWsw"]https://www.youtube.com/watch?v=5g4hI-QYWsw

Bouncer PV

http://www.youtube.com/watch?v=xso0u1BsoYQ"]https://www.youtube.com/watch?v=xso0u1BsoYQ (http://www.youtube.com/watch?v=xso0u1BsoYQ)


Ship vs. Ship aka. Rappy Race
6/24~7/6
Red Rappy - Ship 5+Ship 9
Blue Rappy - Ship 4+Ship 6
Yellow Rappy - Ship 2+Ship 8
Green Rappy - Ship 1+Ship 7
White Rappy - Ship 3+Ship 10[SPOILER-BOX]
http://i.imgur.com/HfYipi3.jpg[/SPOILER-BOX]

Shining serie Collab at end of june update[SPOILER-BOX]
http://i.imgur.com/G67Rx6r.jpg[/SPOILER-BOX]

Io and Clotho get their own weapon, new NPC partner, and Guild name change[SPOILER-BOX]
http://i.imgur.com/wdx9qMF.jpg[/SPOILER-BOX]

TD3 - The mech color will match your outfit color, it is possible to summon 12 mech, they are still trying to balance it.[SPOILER-BOX]
http://i.imgur.com/BJBtHuS.jpg[/SPOILER-BOX]

Replay feature for Story movie, Final chapter of Episode 2?[SPOILER-BOX]
http://i.imgur.com/0Uc8uVh.jpg[/SPOILER-BOX]

Miku Collab 2, Ruka, Ren/Len[SPOILER-BOX][SPOILER-BOX]
http://i.imgur.com/uXNvN3N.jpg[/SPOILER-BOX][/SPOILER-BOX]

Miku and Ruka concert - Living Universe(Where's Kuna)[SPOILER-BOX]
http://i.imgur.com/0rW04eX.jpg[/SPOILER-BOX]

PSO2es - New enemy in Rappy event, KING RAPPY, 100% chance to drop 10* Rappy chip[SPOILER-BOX]
http://i.imgur.com/zpIEjO2.jpg[/SPOILER-BOX]

Danbo/DNB (Cardboard costume)[SPOILER-BOX]
http://i.imgur.com/KTyfeRI.jpg[/SPOILER-BOX]

Cross Exlesia Collab - New boss, and costume(Birdman and demon girl)[SPOILER-BOX]
http://i.imgur.com/p7hhXP4.jpg[/SPOILER-BOX]

Virtual On Collab(All race)[SPOILER-BOX]
http://i.imgur.com/LILGVQO.jpg
[/SPOILER-BOX]

Irregular at Magicial Highschool collab in August[SPOILER-BOX]
http://i.imgur.com/oNJ872J.jpg[/SPOILER-BOX]

PSO2 Nova character models
[SPOILER-BOX]http://i.imgur.com/UGCnyVw.jpg[/SPOILER-BOX]

Episode 3,
New planet, new story,
New job Bouncer - weapon are Jet Boot and Dual Blade
[SPOILER-BOX]http://i.imgur.com/1ZHvWFU.jpg[/SPOILER-BOX]

Dual Blade - Gets PA, Absorb PP, and has flashy attack
[SPOILER-BOX]http://i.imgur.com/pKKhSGL.jpg[/SPOILER-BOX]

Jet Boot - Can Double Jump, will auto-cast support Tech
[SPOILER-BOX]http://i.imgur.com/8VdDLb8.jpg[/SPOILER-BOX]

Poor DUDU
[SPOILER-BOX]
http://i.imgur.com/sRnTunZ.jpg
http://i.imgur.com/Gd4mLyd.jpg[/SPOILER-BOX]

KEYWORD
かんしゃさいたろう[SPOILER-BOX]

http://i.imgur.com/yEwepxS.jpg[/SPOILER-BOX]

And here's the concept art for Apprentice from the live expo
[SPOILER-BOX]http://i.imgur.com/9RcCfaM.jpg[/SPOILER-BOX]


wow, thanks Sizu ! Are there other concept arts uploaded ?


Concept Arts
[SPOILER-BOX]http://i.imgur.com/sgJ9s2s.jpg
http://i.imgur.com/8z59H6i.jpg
http://i.imgur.com/pbIapEy.jpg
http://i.imgur.com/OqtYLnr.jpg
http://i.imgur.com/niBj8hf.jpg
http://i.imgur.com/YDGJIQl.jpg
[/SPOILER-BOX]

Bouncer
[SPOILER-BOX]http://i.imgur.com/LyD2POB.jpg
http://i.imgur.com/7CqRZw4.jpg
http://i.imgur.com/OFTS5ca.jpg
http://i.imgur.com/XOIa81I.jpg
http://i.imgur.com/c69gyAL.jpg
http://i.imgur.com/Z4OKEBy.jpg[/SPOILER-BOX]

Other stuff
[SPOILER-BOX]http://i.imgur.com/4bGruJV.jpg
http://i.imgur.com/S85PfWJ.jpg
http://i.imgur.com/lBMZqtE.jpg
http://i.imgur.com/Qa9YfN8.jpg
http://i.imgur.com/G69MMyr.jpg[/SPOILER-BOX]

Maenara
Jun 15, 2014, 12:57 AM
Ship 2 plus Ship 8! Sorry!

final_attack
Jun 15, 2014, 01:05 AM
Eh ...... I think I should run the vpn and do TAs now ==" That tmg camo from Shining ._.

Thanks for the info, Sizustar ! ^o^

blkbox11
Jun 15, 2014, 01:26 AM
Virtual-On collab...

;____;

Vintasticvin
Jun 15, 2014, 01:31 AM
OH MY GOD YESYESYESYES LUKA COSTUME and concert!

TenebriS
Jun 15, 2014, 01:31 AM
Miku Collab 2, Ruka, Ren/Len[SPOILER-BOX][SPOILER-BOX]
http://i.imgur.com/uXNvN3N.jpg[/SPOILER-BOX][/SPOILER-BOX]

This instantly made me remember this covnersation in Fashion thread (http://www.pso-world.com/forums/showpost.php?p=2964109&postcount=3582):



Well, if you're fine with a dark-skinned, dark blue-haired Rin then okay, lol



Sure, in that case imma wear it with Tene so you get a 2,1m Len with red hair xD

XPKun
Jun 15, 2014, 01:34 AM
Any info about that new crafting mechanism?

Crystal_Shard
Jun 15, 2014, 01:37 AM
Do I see an event replay feature? About bloody time. Time to start speed clearing MBs.

Sanguine2009
Jun 15, 2014, 01:42 AM
virtual on collab? those mecha outfits BETTER be all race, i regret making a fleshie

LotusFX
Jun 15, 2014, 01:50 AM
Yay for MKR collab.

Sizustar
Jun 15, 2014, 02:15 AM
PSO2 Nova character models
http://i.imgur.com/UGCnyVw.jpg


And new Kuna song is coming in the Q&A

oratank
Jun 15, 2014, 02:19 AM
virtual on collab? those mecha outfits BETTER be all race, i regret making a fleshie

and better be all gender too. i don't want to regret making female character

Macman
Jun 15, 2014, 02:21 AM
I'm sure they're all race just by virtue of demographics... much to my displeasure. Casts need more love.

Sizustar
Jun 15, 2014, 02:22 AM
virtual on collab? those mecha outfits BETTER be all race, i regret making a fleshie

All race, gender locked.

Aine
Jun 15, 2014, 02:31 AM
Any info about that new crafting mechanism?

Essentially it's Potentials for units, except they aren't permanent (only last 7 days). Units you use them on get owner-locked to your account.

Sizustar
Jun 15, 2014, 02:37 AM
Any info about that new crafting mechanism?

http://i.imgur.com/F0hRQaR.png

wefwq
Jun 15, 2014, 02:44 AM
http://i.imgur.com/F0hRQaR.png
From Bumped:


Install a Time-Limited Ability on Units.
You could think of these as potentials for Units that lasts for a period of time. (Like 7 days or 14 days or…)

Looks like new bussiness opportunity, selling craft materials.

Sanguine2009
Jun 15, 2014, 03:29 AM
have they said anything about upcoming balance changes?

Sizustar
Jun 15, 2014, 03:33 AM
have they said anything about upcoming balance changes?

No, onlly Episode 3
New job, now planet, new NPC, new lobby

Sizustar
Jun 15, 2014, 03:35 AM
Episode 3,
New job Bouncer - weapon are Jet Boot and Dual Blade
http://i.imgur.com/1ZHvWFU.jpg

Rien
Jun 15, 2014, 03:35 AM
New class [Bouncer]

Wields dual blades and jet boots

Misaki Ki
Jun 15, 2014, 03:36 AM
Poor Fi

strikerhunter
Jun 15, 2014, 03:36 AM
Episode 3,
New job Bouncer - weapon are Jet Boot and Dual Blade
http://i.imgur.com/1ZHvWFU.jpg

Finally! Jet boots!!!!!

Coming in Aug?...........FUCK!!! >_<

Arksenth
Jun 15, 2014, 03:37 AM
Jet boots?

YES.

TIME TO MAKE MY NEWMAN DO HIGH KICKS.

Xaeris
Jun 15, 2014, 03:38 AM
Bouncer? Really, Sega? Bouncer? The weapons sound cool, so I'll give it a whirl, but effing "Bouncer," are you for serious with this?

Chik'Tikka
Jun 15, 2014, 03:39 AM
Episode 3,
New job Bouncer - weapon are Jet Boot and Dual Blade
http://i.imgur.com/1ZHvWFU.jpg

that one pick, edo era Japan? is that the new planet? why would edo era Japan be in space a million years from now? or ago? or whenever PSO2 happens? +^_^+

final_attack
Jun 15, 2014, 03:40 AM
That Jet Boots looks awesome !!!

Rakurai
Jun 15, 2014, 03:42 AM
I was always bothered by the lack of attacks that involve kicking amongst the current classes, so having a weapon type that centers on that pleases me.

Sizustar
Jun 15, 2014, 03:43 AM
Dual Blade - S-Atk
Jet Boot - T-Atk

So Bouncer = Magic swordman type.

Arksenth
Jun 15, 2014, 03:44 AM
The only downside I see to Jet Boots is now that they're actually doing a proper Melee Teching class, Techer is probably going to get outclassed into oblivion.

Well, not that it wasn't outclassed into oblivion already, but meh.

-sob-

kyouyaenzan
Jun 15, 2014, 03:44 AM
Jet boots be hype

Touka
Jun 15, 2014, 03:45 AM
You can hover in the air and double jump with Jet Boots,daggers are worthless now.

strikerhunter
Jun 15, 2014, 03:46 AM
You can hover in the air and double jump with Jet Boots,daggers are worthless now.

R.I.P FI


The only downside I see to Jet Boots is now that they're actually doing a proper Melee Teching class, Techer is probably going to get outclassed into oblivion.

Well, not that it wasn't outclassed into oblivion already, but meh.

-sob-

R.I.P TE

Sanguine2009
Jun 15, 2014, 03:47 AM
wait wait wait? a legit mage knight class? sega better not screw this up like they did techer.

Aurorra
Jun 15, 2014, 03:48 AM
The only downside I see to Jet Boots is now that they're actually doing a proper Melee Teching class, Techer is probably going to get outclassed into oblivion.

Well, not that it wasn't outclassed into oblivion already, but meh.

-sob-

Maybe they'll finally give wands PAs so they're not just inferior forces.

oratank
Jun 15, 2014, 03:48 AM
rip all melee
good work for balancing project sega

Arksenth
Jun 15, 2014, 03:48 AM
Wasn't it already RIP TE?

Actually, if Bouncer turns out to be a viable subclass for TE (and let's be honest, even GU is a viable subclass for TE with only Perfect Keeper and Aerial Advance) and Jet Boots turns out to be a strong bossing tool but not as great at mobbing, TE could possibly get new life with its weaknesses being rounded off.

PLEASE DO THIS PROPERLY SEGA.

landman
Jun 15, 2014, 03:48 AM
They need to introduce a second (third) subclass system lol

Arksenth
Jun 15, 2014, 03:49 AM
Any news on any bonus scheduled EQs they're announcing? Wondering if I should set my alarm.

Xaelouse
Jun 15, 2014, 03:50 AM
oh man they BETTER give a big list of balance changes after this

Sizustar
Jun 15, 2014, 03:50 AM
Dual Blade - Gets PA, Absorb PP, and has flashy attack
http://i.imgur.com/pKKhSGL.jpg

Jet Boot - Can Double Jump, will auto-cast support Tech
http://i.imgur.com/8VdDLb8.jpg

strikerhunter
Jun 15, 2014, 03:50 AM
Any news on any bonus scheduled EQs they're announcing? Wondering if I should set my alarm.

By special you mean the selected boosted EQ?

I think it was Falz Elder, about 4 hours from now.


oh man they BETTER give a big list of balance changes after this

Judging by last year with Bravers introduction, there will be buffs to the class a few months later and then something brokenly added to the class at the end of the year.
And during those times there where other class buffs/nerfs/additions, etc.

Sizustar
Jun 15, 2014, 03:52 AM
oh man they BETTER give a big list of balance changes after this

http://i.imgur.com/hfoIm89.png

kyouyaenzan
Jun 15, 2014, 03:54 AM
Better get force to 70 before august...

Niagara
Jun 15, 2014, 03:54 AM
Well, there are two DF Elder I think, with 222% RDR but with more arms kills needed.

22:00JST and 24:00JST

Xaeris
Jun 15, 2014, 03:57 AM
Code: かんしゃさいたろう

Chdata
Jun 15, 2014, 03:57 AM
Time to convert to FOBO masterrace.

Maybe even HUBO. (HOBO).

Sizustar
Jun 15, 2014, 03:58 AM
Time to convert to FOBO masterrace.

Maybe even HUBO. (HOBO).

They said Te/BO though.

Sizustar
Jun 15, 2014, 03:59 AM
Poor DUDU
http://i.imgur.com/sRnTunZ.jpg
http://i.imgur.com/Gd4mLyd.jpg

Drifting Fable
Jun 15, 2014, 04:00 AM
I ask for Iaido Katanas and we get the Braver Class.

I ask for Skate-like weapons and we get the Bouncer Class (Jet boots, but close enough)

How to keep this streak goin . . . Slicers next plox ouo?

Xaeris
Jun 15, 2014, 04:00 AM
Knowing little else about Bouncer (god, I can't take that name seriously), I think Techer would make the best pair with it, at least if you're focusing on using the magic skates.

Infiniteque
Jun 15, 2014, 04:03 AM
Virtual-On Force!!!!!!!!!!

PSO2 now confirmed to be THE #1 CANDIDATE OF "GAME OF THE FOREVER"

This beats EVERYTHING I heard/saw at E3 2014. BEST announcement since PSO2 itself was announced!!!

Rien
Jun 15, 2014, 04:03 AM
Bouncers are literally everything Techer could have been but wasn't.

Jet Boots auto cast support technics so you can focus on the fight?
Charge them with technics and release them as you melee?

They're a front liner magic knight with support skills!

Arksenth
Jun 15, 2014, 04:03 AM
Knowing little else about Bouncer (god, I can't take that name seriously), I think Techer would make the best pair with it, at least if you're focusing on using the magic skates.

Nah, TE has no real multipliers, so chances it's going to be HU as par gor the course, or FI if you really want to use Techs. Kicks are probably going to be striking-elemental Tech damage like Wand Gear.

You'd only sub TE if you wanted Wand Gear really.

Aeris
Jun 15, 2014, 04:04 AM
Why does those boots reminds me of Air Gear, nice that dual sabers are making a comeback.

Sizustar
Jun 15, 2014, 04:05 AM
KEYWORD
かんしゃさいたろう

http://i.imgur.com/yEwepxS.jpg

Sanguine2009
Jun 15, 2014, 04:06 AM
i really dont know if i hate the new class for stealing techers last niche or if i love it for doing it right(maybe), such a complicated feeling

Rien
Jun 15, 2014, 04:06 AM
Nah, TE has no real multipliers, so chances it's going to be HU as par gor the course, or FI if you really want to use Techs. Kicks are probably going to be striking-elemental Tech damage like Wand Gear.

You'd only sub TE if you wanted Wand Gear really.

according to the game designer, you either do bouncer/hunter for dual blade or bouncer/techer for jet boots

Also this means a worthy hunter combination that allows for TECH ACCESS.

Arksenth
Jun 15, 2014, 04:08 AM
i really dont know if i hate the new class for stealing techers last niche or if i love it for doing it right(maybe), such a completed feeling

Well, still keeping fingers crossed that it'd supplement TE's play style rather replace it. What the boots to be is basically the melee version of Bullet Bow fueled by T-ATK.

qoxolg
Jun 15, 2014, 04:16 AM
As long as SEGA doesn't fix Wand Gears exponential hits on zondeel'd groups, melee Techer will stay relevant with content like AQ's.

The boots will be a nice change of pace though. Being able to use Zondeel in combination with melee, without being gimped will be nice though.

landman
Jun 15, 2014, 04:17 AM
that one pick, edo era Japan? is that the new planet? why would edo era Japan be in space a million years from now? or ago? or whenever PSO2 happens? +^_^+
Do you know about Stargate? Egyptian Gods having an empire across the Galaxy and Earth being a lost one? And do you know about Urusei Yatsura? where Oni are an advanced alien race? now merge both lol

Not that I am very fond of this stage... there are a lot more scenarios in a scy phy game other than that. But, PSU xd

Sizustar
Jun 15, 2014, 04:29 AM
http://www.youtube.com/watch?v=dvEivBDnoqg"]https://www.youtube.com/watch?v=dvEivBDnoqg

KEYWORD
かんしゃさいたろう[SPOILER-BOX]


Episode 3 PV

http://www.youtube.com/watch?v=awPYb8cXpVU"]http://www.youtube.com/watch?v=awPYb8cXpVU

Bouncer PV

http://www.youtube.com/watch?v=xso0u1BsoYQ"]https://www.youtube.com/watch?v=xso0u1BsoYQ

Rayden
Jun 15, 2014, 04:36 AM
I'm really excited about the Bouncer class, but I'm a bit worried by how it might affect Techer. I don't want melee Techers to become obsolete or forgotten about. Hopefully they'll give it some attention with their balance changes and keep it as a viable alternative.

Chaoszshadow
Jun 15, 2014, 04:41 AM
I'm really excited about the Bouncer class, but I'm a bit worried by how it might affect Techer. I don't want melee Techers to become obsolete or forgotten about. Hopefully they'll give it some attention with their balance changes and keep it as a viable alternative.

Sega: Whats a techer?

Sanguine2009
Jun 15, 2014, 04:47 AM
holy shit is that olga flow in the ep3 trailer? right near the beginning for just a sec or two?

Kikikiki
Jun 15, 2014, 04:52 AM
Episode 3 PV
http://www.youtube.com/watch?v=awPYb8cXpVU

Wow, finally, an accessory placement feature, which should've been from day 1.

AlaskanKactus
Jun 15, 2014, 05:02 AM
Looks awesome!
Seriously, Bo/Hu is going to be the new master race.
Bo/Br is going to be...interesting with access to Melee, Range, and Techs.

Sizustar
Jun 15, 2014, 05:06 AM
Now..how will mag raising go?
HYbrid?

1 175 - S-atk and 1 -175 T-Atk?

landman
Jun 15, 2014, 05:08 AM
Bouncer MAG, Dex gives both lol

edit: that's a joke / speculation / joke...

Rien
Jun 15, 2014, 05:08 AM
I'm really excited about the Bouncer class, but I'm a bit worried by how it might affect Techer. I don't want melee Techers to become obsolete or forgotten about. Hopefully they'll give it some attention with their balance changes and keep it as a viable alternative.

You're supposed to pair techer/bouncer for jet boots main according to gaem developer.

But we all know how that's going to end.

Lorne
Jun 15, 2014, 05:11 AM
So should I save myself some time later on, and just start raising a pure DEX mag now to use with Bouncer Mag?

Chdata
Jun 15, 2014, 05:13 AM
Now..how will mag raising go?
HYbrid?

1 175 - S-atk and 1 -175 T-Atk?

Two separate mags and either melee or techs will be optimal for jet boots or it'll be bad like TE.

INB4 everyone's all like, dual sabres are weak because the strongest one existent is 6* and then more come out and some sort of OP pa is made.

Sanguine2009
Jun 15, 2014, 05:14 AM
if you dont mind the chance of your efforts being made useless i would. just keep in mind bo mag might not exist and ya time and money might end up wasted

Rehal
Jun 15, 2014, 05:15 AM
Two separate mags and either melee or techs will be optimal for jet boots or it'll be bad like TE.

INB4 everyone's all like, dual sabres are weak because the strongest one existent is 6* and then more come out and some sort of OP pa is made.

They showed XQ tradein, both the weather latent and a bio one. . _.

Chdata
Jun 15, 2014, 05:16 AM
Oh cool.

Rehal
Jun 15, 2014, 05:17 AM
Indeed .

Chdata
Jun 15, 2014, 05:19 AM
de arimasu

Sp-24
Jun 15, 2014, 05:28 AM
KEYWORD added(Ep.3+Bouncer vid)
Of course I had to leave before that. Goddamn real life...

At least I saw the cosplay session.

Sacrificial
Jun 15, 2014, 06:20 AM
omg that option to change accessory position compared to you body model! Forever no more floating or clipping stuff!

Lorne
Jun 15, 2014, 06:28 AM
omg that option to change accessory position compared to you body model! Forever no more floating or clipping stuff!

Too bad it costs AC.

Reiketsu
Jun 15, 2014, 06:51 AM
Wow, I absolutely love the new Japanese style area.
And those Jet Boots... I really don't care for the other one, but those Jet Boots look amazing!

Oh and wtf there's gonna be a casino area? O__o"

Sizustar
Jun 15, 2014, 07:03 AM
omg that option to change accessory position compared to you body model! Forever no more floating or clipping stuff!

And a extra accessory slot
http://i.imgur.com/foh0Hg0.jpg

suzaku0zero0
Jun 15, 2014, 07:52 AM
In the bouncer PV, is that a bio dual daggers?

Kikikiki
Jun 15, 2014, 08:02 AM
In the bouncer PV, is that a bio dual daggers?

"Dual Sabres" would be more accurate.

Punisher106
Jun 15, 2014, 08:03 AM
Holy shit, that episode 3 video, I'm speechless.

A fucking amazing birthday gift.

Kikikiki
Jun 15, 2014, 08:04 AM
Too bad it costs AC.

It's probably going to be included in the whole esthe ticket thing, a.k.a 500 AC.

Not a big deal.

suzaku0zero0
Jun 15, 2014, 08:06 AM
"Dual Sabres" would be more accurate.

In the bouncer PV, is that bio dual sabres?

Kikikiki
Jun 15, 2014, 08:11 AM
In the bouncer PV, is that bio dual sabres?

Yes, it is.

http://puu.sh/9uxVO.jpg

Notice how there's a yellow pocket.

BIG OLAF
Jun 15, 2014, 08:12 AM
Oh boy, another class everyone will flock to and dick up the game balance even further just so they can look haipa cool, like their favorite anime protagonist.

Also, a whole planet of Japanese shantytowns makes so much no-sense that it might melt all of our computer's motherboards upon loading.

Most of this looks like poop. Can't really get excited for any of it. I feel nothing.

Naizuya Tatzubani
Jun 15, 2014, 08:16 AM
I was JUST talking about how they should add greaves as a weapon. Thank you Sakai!

NoiseHERO
Jun 15, 2014, 08:26 AM
WHAT THE FLYING FUUCKING HELL IS THIS SHIT NO WAY!!

THEY MADE A SCIENCE JETBOOTS KICKING CLASS?????!!

THAT WAS-

I mean I jokingly said I wish they would have that, so I could actually make rock fight the way he does in my..... stupid story I didn't finish writing but.......

No this is horrible... a shitty game has my idea now....

No.......

I kinda feel like crying...

It... it even hovers across the ground and lets you do impossible spinkicks... hahaha... why....

This fucking sucks seriously.

the_importer_
Jun 15, 2014, 08:28 AM
Almost makes you wonder how others games are still able to get away with charging for expansions AND monthly fees?

oratank
Jun 15, 2014, 08:36 AM
lol df elder fail what?

IndigoNovember
Jun 15, 2014, 09:13 AM
They showed XQ tradein, both the weather latent and a bio one. . _.

Was that a 1 to 1 trade? Like Weather latent Partizan for Bio Dual Saber?

Sizustar
Jun 15, 2014, 09:16 AM
And here's the concept art for Apprentice from the live expo
[SPOILER-BOX]http://i.imgur.com/9RcCfaM.jpg[/SPOILER-BOX]

Niagara
Jun 15, 2014, 09:40 AM
wow, thanks Sizu ! Are there other concept arts uploaded ?

XrosBlader821
Jun 15, 2014, 09:46 AM
Dual Blades on the new Class?
Seems like I got a new Class

gigawuts
Jun 15, 2014, 09:57 AM
this would be way cooler if we had a shadow the hedgehog mask

i don't know how they could have possibly missed an opportunity to plug a shadow jetboot camo into the scratch for this, seriously

Freshellent
Jun 15, 2014, 10:16 AM
Whelp, looks like I'm rolling a new class next time I play. Can't pass up on Twin blade related stuff. (and boots I guess, since Knux were semi-ass)

HIT0SHI
Jun 15, 2014, 10:23 AM
Time to buy a new mag to match Temjin! (Virtual On)

Ive been waiting for this waaaaay to fucking long man! :D

infiniteeverlasting
Jun 15, 2014, 10:38 AM
I'M CRYING OUT OF JOY RIGHT NOW!!!!
THE FUCKING CREATIVITY WITH THOSE ROLLERBLADE TECH CASTING CLASS OMFGGGGGG

EDIT: AND A NEW LOBBY godd finally, the old lobby is boring as hell

Neith
Jun 15, 2014, 10:41 AM
Twin blades look interesting. Boots are just weird as hell. :lol:

I'm more interested in why the new planet looks like feudal Japan, very strange design decision given PSO2's futuristic theme. Having said that, Ohtori Castle was in Infinity and Neudaiz was basically neo-Japan in PSU I guess so it's not necessarily a new thing.

infiniteeverlasting
Jun 15, 2014, 10:43 AM
actually its one class by itself i think...
you switch between putting them on your feet and in your hands
its called the bouncer

Gamemako
Jun 15, 2014, 11:07 AM
wait wait wait? a legit mage knight class? sega better not screw this up like they did techer.

Let's not forget Wartecher.

Friyn
Jun 15, 2014, 11:22 AM
"Oh nice, cool new class which seems to be everything Fi should've been. I'm definitely going to pla....uses t-atk as base."

Yeah, fucking dropped.

infiniteeverlasting
Jun 15, 2014, 11:27 AM
"Oh nice, cool new class which seems to be everything Fi should've been. I'm definitely going to pla....uses t-atk as base."

Yeah, fucking dropped.

i really hope its the same case as braver where pure s-atk katana braver is leagues better than hybrid dex/r+s-atk braver. crossing my fingers right now...

therefore making the autocast abilities irrelevant, because i dont care about auto support casts, those are just not needed.

Cyron Tanryoku
Jun 15, 2014, 11:27 AM
it uses t-atk?

infiniteeverlasting
Jun 15, 2014, 11:29 AM
it uses t-atk?

it can autocast technics during mid melee attacks. you can see them in the vids.

Cyron Tanryoku
Jun 15, 2014, 11:30 AM
ah
if it mixes s-atk and t-atk thats fine.
the t-atk from my failed mag will have some use then

redroses
Jun 15, 2014, 11:30 AM
I read that the damage of the boots is based on t-atk, while the damage of the dual blades is based on s-atk. But I am not 100% sure about this, probably was stated somewhere in the conference.

Cyron Tanryoku
Jun 15, 2014, 11:31 AM
Boots based on t-atk
Aw

infiniteeverlasting
Jun 15, 2014, 11:32 AM
I read that the damage of the boots is based on t-atk,

sega why????
WHYYYYY?????????????????
YOU JUST HAFTO MAKE ME SPEND MONEY ON MAGS DONT YOU???

edit: i wonder how that double jump ability will affect TAs... could this mark the end of dagger dashing?

Kondibon
Jun 15, 2014, 11:46 AM
Why do those hover boots look better at aerial combat than daggers, and better at combining melee with support techs than Wands?

Staying in the air while charging techs looks so snazzy.

oratank
Jun 15, 2014, 11:49 AM
only thing i can say about bo "why don't you make fist and kick into the same class sega?"

Kondibon
Jun 15, 2014, 11:51 AM
only thing i can say about bo "why don't you make fist and kick into the same class sega?"Well Fighter/Bouncer or Bouncer/Fighter is probably gonna be viable anyway so...

GHNeko
Jun 15, 2014, 11:59 AM
Great now I have to decide if I'm dropping BR or FO.

ARGHHH.

Why is it NOW you want to do Hybrid classes right, Sega?

FUCK.

Kondibon
Jun 15, 2014, 12:04 PM
I'm dropping techer on Billie for this, and probably gonna continue to try different combos on Milla with it.

Sega. You're really good at making me not want to play for extended periods of time. :I

infiniteeverlasting
Jun 15, 2014, 12:04 PM
Great now I have to decide if I'm dropping BR or FO.

ARGHHH.

Why is it NOW you want to do Hybrid classes right, Sega?

FUCK.

just cross your fingers and hope that going pure s-atk bouncer is better than hybrid s/t just like how pure s=atk braver is better than hybrid or pure r=atk braver.
saves us teh work of getting new mags.

edit: watch them make braver the official subclass for bouncer, and somehow have avg stance give 50% extra boosts to attacks on bouncer. ^^

gigawuts
Jun 15, 2014, 12:17 PM
Why do those hover boots look better at aerial combat than daggers, and better at combining melee with support techs than Wands?

Staying in the air while charging techs looks so snazzy.

Because Sega uses feedback to create new content, not improve existing content.

Kondibon
Jun 15, 2014, 12:19 PM
Because Sega uses feedback to create new content, not improve existing content.I guess I should be glad they're at least doing that. :/

Seriously though. Being able to charge PAs and Techs in the air is gonna be REALLY good.

LordKaiser
Jun 15, 2014, 12:21 PM
No Beast....... :(

Mega Ultra Chicken
Jun 15, 2014, 12:21 PM
If Bouncer is an S-ATK/T-ATK hybrid... I'm gonna have a really hard time choosing which character to play it on.

gigawuts
Jun 15, 2014, 12:24 PM
I guess I should be glad they're at least doing that. :/

Seriously though. Being able to charge PAs and Techs in the air is gonna be REALLY good.

Well, I feel like it's less that they're using feedback to improve the game as it exists, and more that they're using feedback for future ideas they don't need to pay people to think up. It's extra ideas to supplement the developers they have, and is much more likely to give players things they'd like than another couple dudes on payroll.

Like how they could just open up any PSO2 discussion board to get a quick idea of how the most active people feel about their game (which many game companies do nowadays, it's additional free research that's just a few clicks away and costs them no extra expenses to get to).

Anyway, I'm really look forward to my dewearl being all about her foot action. I've been getting bored with PSO2 but boy howdy did Sega just grab my attention again.

Gardios
Jun 15, 2014, 12:25 PM
OH MY GOD AERIAL TECHNIQUE CLASS

IT'S A DREAM COME TRUE

gigawuts
Jun 15, 2014, 12:26 PM
I really want some open-toed boots btw, and high heels, and...

GHNeko
Jun 15, 2014, 12:27 PM
just cross your fingers and hope that going pure s-atk bouncer is better than hybrid s/t just like how pure s=atk braver is better than hybrid or pure r=atk braver.
saves us teh work of getting new mags.

edit: watch them make braver the official subclass for bouncer, and somehow have avg stance give 50% extra boosts to attacks on bouncer. ^^


What. No. I want this class to be best at hybrid S/Tatk. I play Katana BRFO. I would never hope for a class that's best 100% one stat.

I got my fill of that with fucking ATPcasts in PSO and Slicer MSTFOs in PSZ.

AND

175 XATK classes here.

Let's have a PROPER HYBRID CLASS where focus on 2 different attack stats isnt a fucking death sentence in end-game.

Chdata
Jun 15, 2014, 12:30 PM
I want to see cameos of knuckles as boots.

Gardios
Jun 15, 2014, 12:37 PM
Done watching the trailers now. Minigames, acc position customization, aerial technique class, new planet, I'm pretty hyped!

Chdata
Jun 15, 2014, 12:43 PM
If the minigames were anything other than casino crap I'd be interested in them.

Unless I overlooked some ;o?

LonelyGaruga
Jun 15, 2014, 12:43 PM
just cross your fingers and hope that going pure s-atk bouncer is better than hybrid s/t just like how pure s=atk braver is better than hybrid or pure r=atk braver.
saves us teh work of getting new mags.

Yes, because 100% of the population plays S-ATK classes exclusively, 0% plays T-ATK classes at all, and S-ATK Braver is better in every single way than any other type of Braver.

This post, right here, shows nothing but a self-centered perspective, a poor grasp on how classes and other players work, and a lack of understanding of the merits of other routes. I get that you don't like non-melee classes, but damn, would you please keep it to reasonable levels? Please, just think a little before posting.

Laxedrane
Jun 15, 2014, 12:45 PM
Really hyped for bouncer and their shoes. It seems really good considering both weapons offer the other style benefits. Double sabers offer quick PP recovery(Since they leech pp according to bump.) While even if you don't bother with T attack you can use boots to buff yourself and party and possible heal.(Since they didn't specify if only shifta and deband were usable.)

Since boots do both hopefully they'll go back and let wand have Photon arts as well.

Digital Pain
Jun 15, 2014, 12:45 PM
Oh Episode 3 looks good and the new class looks fun, it time to start playing this game again. Sega you had my curiosity now you have my attention!

gigawuts
Jun 15, 2014, 12:46 PM
Also if the Secure Feet don't make a return I'm going complete and total apeshit

http://www.pso-world.com/items.php?op=viewarticle&artid=231&sortby=name

Seriously though look at these things

http://www.pso-world.com/images/items/secure02.jpg

These were a shield.

supersonix9
Jun 15, 2014, 12:48 PM
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

XrosBlader821
Jun 15, 2014, 01:03 PM
soooo EP4 will have a R-Atk/T-Atk hybrid?

You know if Bo has a Dex mag skill this would make Dex mags useful.
50% S-Atk and R-Atk from Braver mag
50% S-Atk and T-Atk from Bouncer mag
in the end 175 Dex 174 S-atk 87 R-Atk 87 T-Atk from a single mag.
And then a balance adjustment making Dex a useful stat and everyone is happy.

martinmeegan
Jun 15, 2014, 01:07 PM
Bouncer jet boots = Blatant rip-off of the original Powerstone as far as I'm concerned and I can't wait. If it's anywhere near as fun to play as that game was then the class is gonna be awesome.

Kondibon
Jun 15, 2014, 01:09 PM
Dex just needs to do something else. Maybe increasing crit damage (since more dex makes crits less useful anyway). On the defensive side (since it does double as a defensive stat) maybe give players a chance to shrug off stuns and knockbacks when they have more.

Arksenth
Jun 15, 2014, 01:11 PM
All I have to say is.

YOU ALL LAUGHED AT ME WHEN I MADE MODULATOR UNITS.

WHO'S LAUGHING NOW?!

-loud cackling-

landman
Jun 15, 2014, 01:45 PM
No Beast....... :(

They may be called another thing, but those Titan/Oni guys in the new planet look like Beasts to me, they only added horns to the nanoblasted form:

http://s27.postimg.org/osbh7tjrn/beast.jpg

gigawuts
Jun 15, 2014, 01:58 PM
Dex just needs to do something else. Maybe increasing crit damage (since more dex makes crits less useful anyway). On the defensive side (since it does double as a defensive stat) maybe give players a chance to shrug off stuns and knockbacks when they have more.

I'd love it if it boosted crit damage, but I think that would be too useful for Sega's tastes.

I'd settle for boosting rare weapon minimum damage by a smaller amount. Maybe the same way it works now for non-rare and crafted weapons, but on a reduced scale.

So if 1 dex = 1 average damage on non-rares, then maybe 1 dex = .5 average damage on rares.

This would help it out on hybrid classes.

Glad I'm still working on that 175 dex mag on my tech char...one level 9 tech disk at a time :|


They may be called another thing, but those Titan/Oni guys in the new planet look like Beasts to me, they only added horns to the nanoblasted form:

http://s27.postimg.org/osbh7tjrn/beast.jpg

This is a good catch; I thought they might add Beasts with Ep 3 or some time after it, but this looks like they might be considering it here. I hope they do.

Kondibon
Jun 15, 2014, 01:59 PM
So, I noticed no one is talking about the new accessory stuff. Looks like we'll get a 4th accessory slot (I would have prefered 2 or 3 more, but whatever), but then I saw this
[SPOILER-BOX]http://i.imgur.com/ogxAgVO.png[/SPOILER-BOX]
I can't japanese, and it's kinda blurry, but what is it?

I'd love it if it boosted crit damage, but I think that would be too useful for Sega's tastes.

I'd settle for boosting rare weapon minimum damage by a smaller amount. Maybe the same way it works now for non-rare and crafted weapons, but on a reduced scale.

So if 1 dex = 1 average damage on non-rares, then maybe 1 dex = .5 average damage on rares.

This would help it out on hybrid classes.

Glad I'm still working on that 175 dex mag on my tech char...one level 9 tech disk at a time :|Eh? That doesn't seem like something that would be worth actively going for dex with since the minimum damage on rares is so high anyway. It'd just run into the same problem of it being more useful for beginners than it is for endgame players. I'd really like to see it do something that makes up for it making crits pretty much useless and still works with rares.

LordKaiser
Jun 15, 2014, 02:01 PM
They may be called another thing, but those Titan/Oni guys in the new planet look like Beasts to me, they only added horns to the nanoblasted form:

http://s27.postimg.org/osbh7tjrn/beast.jpgYeah but I wanted to have them as a usable race with cool stats.

Sizustar
Jun 15, 2014, 02:04 PM
So, I noticed no one is talking about the new accessory stuff. Looks like we'll get a 4th accessory slot (I would have prefered 2 or 3 more, but whatever), but then I saw this
[SPOILER-BOX]http://i.imgur.com/ogxAgVO.png[/SPOILER-BOX]
I can't japanese, and it's kinda blurry, but what is it?
Eh? That doesn't seem like something that would be worth actively going for dex with since the minimum damage on rares is so high anyway. It'd just run into the same problem of it being more useful for beginners than it is for endgame players. I'd really like to see it do something that makes up for it making crits pretty much useless and still works with rares.


Arks Lobby Renewal
Recommended Quests
Matter Board Improvements
Rare Enemy Triggering (Forces a rare enemy to appear.)
Edit the placement of accessories.
Accessory slot 4
Balance Adjustments to All Classes
New Skills
Player movement speed increased
Better EXP Bonuses when playing in a Party.
EXP Rewards for Team Orders
Photon Tree balance adjustments
PSE Effect balance adjustments.
Some interface improvements.
Client Order unlocking conditions relaxed,

Kondibon
Jun 15, 2014, 02:09 PM
Arks Lobby Renewal
Recommended Quests
Matter Board Improvements
Rare Enemy Triggering (Forces a rare enemy to appear.)
Edit the placement of accessories.
Accessory slot 4
Balance Adjustments to All Classes
New Skills
Player movement speed increased
Better EXP Bonuses when playing in a Party.
EXP Rewards for Team Orders
Photon Tree balance adjustments
PSE Effect balance adjustments.
Some interface improvements.
Client Order unlocking conditions relaxed,
The bolded three stand out the most to me. Having a way to trigger rare enemies to spawn sounds cool, and also like a good way to get lvl 16 rare disks, assuming it's reliable and works for bosses.

Moving faster and more exp is always good.

I also like the accessory stuff, especially since I've been thinking, for the last few days "I sure wish I could move this". So yey.

gigawuts
Jun 15, 2014, 02:09 PM
Eh? That doesn't seem like something that would be worth actively going for dex with since the minimum damage on rares is so high anyway. It'd just run into the same problem of it being more useful for beginners than it is for endgame players. I'd really like to see it do something that makes up for it making crits pretty much useless and still works with rares.

Yeah I know, I'm just trying to think within the terms Sega seems to be using where the best stuff requires AC unless you really do want to play only one thing for forever.

Kondibon
Jun 15, 2014, 02:18 PM
Another thought crossed my mind (and also I noticed the hud is off for a lot of this, do they usually do that?), how will support techs work with bouncer. It seems like they had PAs that casted them (shifta was a drop kick, and Zanverse was a breakdance spin thing), but could it be possible that that's just how they cast them? This has interesting implications for using support techs mid fight, which has always been kinda clunky on techer.

EDIT: I just realized Bouncer kinda gives me a Kingdomhearts vibe. Specifically KH2 with Wisdom and Valor forms.


Yeah I know, I'm just trying to think within the terms Sega seems to be using where the best stuff requires AC unless you really do want to play only one thing for forever.Hah, fair enough.

PrinceBrightstar
Jun 15, 2014, 02:28 PM
I'd be curious if one of them casts Resta or Anti. We could have an entirely new style of healing from that.

Kondibon
Jun 15, 2014, 02:34 PM
I'd be curious if one of them casts Resta or Anti. We could have an entirely new style of healing from that.They only showed Shifta (a stomp), Deband (a backflip), and Zanverse (A spinning kick thing). They might come later if they're actual PAs and not just how they cast the techs.

Another thing I noticed. They change elements when you cast a tech... This... this has a LOT of synergy with EWH or Weak Stance...

Cyber Meteor
Jun 15, 2014, 02:40 PM
That new area..... When i saw the outside of the planet I was "Cool looking, it should be a good level" then saw the planet and was like "Oh no.... they did what I feared..... a feodal Asian-type area. Too predictable but the more disturbing thing is it doesn't even look like it could even be a PSO2 area (based on what has been done before).". Very disappointed of it......:-(

That new lobby however IS GOOD, the ability to trigger a rare enemy also (seems we need an item for it), same goes for latent on units.
As for the Bouncer Class, I'm not interested in it since I play Ranged classes or Force.

gigawuts
Jun 15, 2014, 02:46 PM
That new area..... When i saw the outside of the planet I was "Cool looking, it should be a good level" then saw the planet and was like "Oh no.... they did what I feared..... a feodal Asian-type area. Too predictable but that's not the worst part. It doesn't even look like it could even be a PSO2 area (based on what has been done before).". Very disappointed of it......:-(

That new lobby however IS GOOD, the ability to trigger a rare enemy also (seems we need an item for it), same goes for latent on units.
As for the Bouncer Class, I'm not interested in it since I play Ranged classes or Force.

Yeah I actually thought it was a promo map for that crossover thing they have planned at first, instead of an actually canon planet

this is just too gratuitously japanese

I get that it's a japanese game, but really now, it just feels uncreative

with any kind of luck they'll have new areas on the planet be nothing like this ;/

Macman
Jun 15, 2014, 02:51 PM
What? It's just Neudeiz 2.0. I don't recall people complaining back then.

Kondibon
Jun 15, 2014, 02:52 PM
I feel the same way about the new map. Like everything about it, not just the map it's self but the enemies as well. When you look at the architecture on the other planets this place just seems like it's from an entirely different game.


What? It's just Neudeiz 2.0. I don't recall people complaining back then.
Neudaiz had it's own flair and twist though. This just feels like plain old japanese stuff. It's not the theme that we don't like, it's that it looks too close to the real thing, rather than something inspired by it.

yoshiblue
Jun 15, 2014, 02:52 PM
New Race: Beasts
Description: Humans stuck in beast form. Halp!

This is my OC.[SPOILER-BOX]His name is Cornell
http://31.media.tumblr.com/tumblr_l0vdc8bah81qbuhrdo1_1280.png[/SPOILER-BOX]

gigawuts
Jun 15, 2014, 02:52 PM
What? It's just Neudeiz 2.0. I don't recall people complaining back then.

I also disliked how gratuitously japanese that was.

Japan: The Planet just never jived with me. Any Single Culture At All: The Planet doesn't do it for me.

Sorry?

Freshellent
Jun 15, 2014, 02:53 PM
I'm sure they were looking for an excuse to bring back maps like Sakura Blast and the like. They were insanely popular, and most people still claim Neudaiz as their favorite planet from PSU iirc. (Moatoob was my personal favorite, but whatever)


I can't feel any way in particular about it myself, I guess I'm happy there's a new content and general updates but I'm still worried that the game won't address it's issues. Perhaps that's the curse of the series, or a blessing depending on how you look at it.

landman
Jun 15, 2014, 02:53 PM
Notice how from far, the planet has the ying and yang shape, and the natives also have two factions, white and black. It's not like this franchise never put a stormtrooper here and a jawa there, or a doublesaber, but yeah, there was a time I expected to have some kinds of inspiration, not THAT kind.

Cyber Meteor
Jun 15, 2014, 02:55 PM
@gigawuts It's really stereotyped for a PSO2 area (they did generic-type level but THIS is beyond what I could have thought), and I really hope the music will be good to compensate that uncreativeness AND that the next area from that planet to be more attractive (which should be easy). In the end I still wait for Wopar 3rd area^^.

Sp-24
Jun 15, 2014, 02:58 PM
@gigawuts It's really stereotyped for a PSO2 area (they did generic-type level but THIS is beyond what I could have thought), and I really hope the music will be good to compensate that uncreativeness AND that the next area from that planet to be more attractive (which should be easy). In the end I still wait for Wopar 3rd area^^;.
With the area being THAT japanesey, I expect the music to be the usual ancient japanese one-chord-per-minute stuff with an occasional deer scare bonk.

Kondibon
Jun 15, 2014, 03:00 PM
@gigawuts It's really stereotyped for a PSO2 area (they did generic-type level but THIS is beyond what I could have thought), and I really hope the music will be good to compensate that uncreativeness AND that the next area from that planet to be more attractive (which should be easy). In the end I still wait for Wopar 3rd area^^.I'm pretty sure the music used in the Bouncer video is going to be from it. It's ok, but I sill like quarry's music the most.

Freshellent
Jun 15, 2014, 03:01 PM
One thing I've been trying to remind myself about this particular PS entry is that they've ditched the scifi aspects of it's roots in favor of appealing to people who want to throw money at pixel lolis and robots. Which could be good and bad.

I'm thinking this particular zone has to do with what I mentioned earlier and just them picking stuff they know people will enjoy regardless of how it fits. The collabs got me a few times, I'm not above that at all and I definitely jump on for new robot parts each time. While it's a far cry from what I used to love about the series I still have relatively interest.

Hell, I started posting again because of bouncer. I haven't played in ages. But they'll likely get money out of me SOMEWHERE if they throw enough shit into the game. Everyone here is guilty of it and most of the JP fanbase doesn't even care. The just want more and more, regardless of what it is.

That being said, a new race would be fucking excellent. It's all out of whack anyway, so let's get some Nanoblasts up in this bitch next.

yoshiblue
Jun 15, 2014, 03:02 PM
Wouldn't mind if they ripped off this song.[SPOILER-BOX]
http://www.youtube.com/watch?v=9s7fncuPtU0"]http://www.youtube.com/watch?v=9s7fncuPtU0[/SPOILER-BOX]

Gardios
Jun 15, 2014, 03:03 PM
with any kind of luck they'll have new areas on the planet be nothing like this ;/
I expect the second area to be the castle and after that uh... Mythical forest area???? With kappas or something? Or forgotten cavern town with jiangshi in case the planet isn't Japanese but Asian?


So, I noticed no one is talking about the new accessory stuff. Looks like we'll get a 4th accessory slot (I would have prefered 2 or 3 more, but whatever), but then I saw this
[SPOILER-BOX]http://i.imgur.com/ogxAgVO.png[/SPOILER-BOX]
I can't japanese, and it's kinda blurry, but what is it?


全クラスのスキルツリー見直し

Oh my god

c-could it be

possible skill tree redesigns?

someone slap me

LonelyGaruga
Jun 15, 2014, 03:03 PM
It seems like they had PAs that casted them (shifta was a drop kick, and Zanverse was a breakdance spin thing), but could it be possible that that's just how they cast them? This has interesting implications for using support techs mid fight, which has always been kinda clunky on techer.

Looked to me that they had PAs that cast the techs during/after each use as innately being tied into the PA. The Jet Boots can also cast techs normally (including offensive ones, as was demonstrated in the PV trailer), so they won't have to rely solely on the PAs to use support techs, and they won't be restricted to the PAs for offensive purposes either.

Oh yeah, and the rare enemy thing works on bosses. It showed Crys Draal being spawned through that system in the trailer. It was only level 65 though...would be a pity if it wasn't possible to spawn a higher leveled enemy.

Personally, I'm not impressed with the PAs having support techs tied to them, as they all looked to have lengthy animations. The benefit of attacking and casting simultaneously is obvious, but that really appears to be the only merit showcased so far. If the PA is bad, it doesn't matter if it has a support tech tied to it or not. You'd most likely be better off actually using that tech normally instead. Everything else about the Jet Boots is going to be difficult to gauge, though. Their usefulness for tech usage will depend on how well they can integrate PAs and techs, as well as the T-ATK tied to the Jet Boots, the skill tree tied to Bouncer, and Bouncer's compatibility with subclasses. Their usefulness for support when compared to Force and Techer will depend on how viable their PAs are, as well as if Bouncer's skill tree has anything buffing support techs, as the former will determine whether Bouncer actually has anything noteworthy differentiating itself from other classes for support, and the latter will determine the worth of its support in the first place. Being able to double jump with the Jet Boots is a very interesting property, and multi-class Jet Boots should allow every class access to this ability, which will be pretty nifty, especially for Forces (if Force equippable Jet Boots have high enough T-ATK and a good potential tied to them to be worth using solely for casting purposes).

Don't really have anything else to add, save for one observation: Wopal 3 was datamined way before Harukotan had anything to its name in the files, yet the latter is going to be implemented before Wopal 3? What. It's a cool location and all, but it seems a strange choice, since the datamined files would indicate that Wopal 3 is more complete than Harukotan's first area is. A pity they didn't show any of the UI during the showcase, would have been nice to identify elemental weaknesses. Ah well.

Everything else looks quite good, particularly lobby redesign. Gonna have to wait to see more in the future, though.

Macman
Jun 15, 2014, 03:14 PM
I also disliked how gratuitously japanese that was.

Japan: The Planet just never jived with me. Any Single Culture At All: The Planet doesn't do it for me.

Sorry?
I have the same gripe about single-biome planets. Lillipa drives me up the freaking wall.

We don't know if the whole place is Japanland yet though.

Cyber Meteor
Jun 15, 2014, 03:14 PM
@LonelyGaurga For elemental weakness, it should be Wind since there aren't natives only weak to Wind (you have Forest Naberian but it's a secondary weakness), or Light for the same reason except all the darker are already weak to Light and that represents lots of ennemies.

Kondibon
Jun 15, 2014, 03:17 PM
I have the same gripe about single-biome planets. Lillipa drives me up the freaking wall.

We don't know if the whole place is Japanland yet though.Lilipa has a single biome because of something that happened to the planet.

Arksenth
Jun 15, 2014, 03:19 PM
I'm not a fan of loloriental concepts either but I have to say that I really like the designs of the enemies at least. The Bird Darkers were also really great. I kinda like how the art style has evolved on designing mobs.

LonelyGaruga
Jun 15, 2014, 03:56 PM
@LonelyGaurga For elemental weakness, it should be Wind since there aren't natives only weak to Wind (you have Forest Naberian but it's a secondary weakness), or Light for the same reason except all the darker are already weak to Light and that represents lots of ennemies.

Do you have any reasoning for why this might be right? Not that it matters, what I was talking about was wanting confirmation, not speculation. I can see Wind working, but I can also see Fire, Lightning, and to a lesser extent Dark working as well. And there's no reason to believe they won't have dual weaknesses, either. All we really know is that one of the enemies has lightning powers (that ring of drums it wears is a dead giveaway), and one of them can inflict Mirage, though which was not shown. I strongly suspect that this area's pyroxene trade-in weapons will have Wind attached to them, based on the cherry blossoms, but that's about it.

Also, (more on the area/planet itself than gameplay), I strongly suspect that the nature of the war between the white and black sides is a nature vs technology conflict. Worth observing that, although the basic shape of a yin-yang symbol is a perfect split between yin and yang, Harukotan's yin side has more emphasis than the yang side. Since ARKS starts in the white side, this is all that we've seen. Given that the white and black halves look completely different (being white and black, obviously), it seems reasonable to expect that the later areas that take place in the black side will be completely different, aesthetically, than the white side. It's also rather interesting that Double shows up in the trailer. Given that yin and yang represent, among other things, femininity and masculinity, Double in a way represents that duality. So Double is likely to be the primary antagonist for that planet, and may actually be the direct cause of the conflict. In fact, I would bet that the two halves of Double are actively playing both sides in order to make them war with each other. If not that, then I believe that the yin side is at least getting support from Double, since that is the dark side, and yin is darkness (but not necessarily evil).

Moving on to more speculation based on the facts presented and assumptions made based on these facts, I expect that the nature of the conflict will be resolving the conflict, since the two halves are supposed to complement each other, not conflict with each other. Something is making that happen. This is part of why I think a nature vs science style conflict is also occurring. The yang side is most certainly nature themed from what we have seen, so if the yin side is science, then this works. It also, to an extent, justifies the feudal Japan aesthetic of Harukotan. What better contrast than to have the yin side themed after modern Japan? Certainly, we will still see youkai enemies, but those can be adapted to suit a modern location. Though, it doesn't have to be modern Japan being used to contrast feudal Japan. The technological revolution that outdated samurai and ninjas could just as easily work.

Granted, this is pretty early, so I fully expect to be wrong on 3/4ths of this stuff, if not more. But that just makes things more interesting, as long as they're creative enough about it.

Kondibon
Jun 15, 2014, 04:01 PM
It's also rather interesting that Double shows up in the trailer. Given that yin and yang represent, among other things, femininity and masculinity, Double in a way represents that duality. So Double is likely to be the primary antagonist for that planet, and may actually be the direct cause of the conflict. In fact, I would bet that the two halves of Double are actively playing both sides in order to make them war with each other. If not that, then I believe that the yin side is at least getting support from Double, since that is the dark side, and yin is darkness (but not necessarily evil).
It's possible that this is the planet where Double's body is as well.

gigawuts
Jun 15, 2014, 04:15 PM
I expect the second area to be the castle and after that uh... Mythical forest area???? With kappas or something? Or forgotten cavern town with jiangshi in case the planet isn't Japanese but Asian?
See, a subterranean city sounds actually kind of inspired. They could have taken this exact design and put it all underground like Caves area 1 and I would have loved it. Like some of those underground areas in Borderlands, with houses built out of scrap metal directly into the walls and ceiling.


Oh my god

c-could it be

possible skill tree redesigns?

someone slap me

Alright, with what part of my body?

Meta77
Jun 15, 2014, 04:21 PM
my body is ready

Maenara
Jun 15, 2014, 04:23 PM
@LonelyGaurga For elemental weakness, it should be Wind since there aren't natives only weak to Wind (you have Forest Naberian but it's a secondary weakness), or Light for the same reason except all the darker are already weak to Light and that represents lots of ennemies.

There's a white half and black half. White half is probably weak to dark, and the black half is weak to light.

yoshiblue
Jun 15, 2014, 04:28 PM
Alright, with what part of my body?

Nose hair preferred.

LonelyGaruga
Jun 15, 2014, 04:30 PM
See, a subterranean city sounds actually kind of inspired. They could have taken this exact design and put it all underground like Caves area 1 and I would have loved it.

That sounds really uncreative to me. I mean, yeah, an underground city? That's cool, it's not a bad idea, it has a lot of potential to work with. But every aesthetic has to be built around being put underground. The buildings would have to be rugged or mechanical, they can't have the frailty of traditional Japanese buildings. The cherry blossom trees would be completely out of place. The butterflies would be completely out of place. Every detail of this area would not work underground. This area is designed to capture the feudal Japan's ephemeral beauty type of aesthetic, and an underground cave is far from that ideal. If you just transported this town into an underground cave without changing anything about it, that's just uncreative. There's no sense of reason, design, or aesthetic in doing so. If the town is adapted to suit such a location, it then fails to capture the aesthetic it was intended for in the first place.

If the entire planet is like this, then yes, absolutely, there's a problem. But this is just one area. One part of the whole. The only things we know about the other areas is that it will feature more Titans as enemies, and that the planet's internal name is CastleTown. We don't know what the rest of the planet is like. We don't know if there's any justification for this area's aesthetic, or why it looks like feudal Japan. We don't know the extent of the sentience of the population, whether they build cities differently in other areas or not, and what kind of locations besides this city they might live in. They might indeed have an underground city, they might have cities built around mountains, they might have modern cities, they might have cities located near the ocean. They might have non-city areas, like forests or mountainous regions. There are a lot of possibilities still open, and there's still a lot of unknowns about the planet as a whole. It's not fair to criticize when there's so few facts to work with right now.


There's a white half and black half. White half is probably weak to dark, and the black half is weak to light.

I thought of that, but that's uncreative as hell. Could be right, though. If that is the case, at least there's some logic to it, even if it's silly.

Kondibon
Jun 15, 2014, 04:34 PM
I thought of that, but that's uncreative as hell. Could be right, though. If that is the case, at least there's some logic to it, even if it's silly.It makes more sense than a giant gorilla monster being weak to wind...

Sizustar
Jun 15, 2014, 04:36 PM
It makes more sense than a giant gorilla monster being weak to wind...

Isn't it a bear though?

Kondibon
Jun 15, 2014, 04:39 PM
Isn't it a bear though?Still doesn't make any sense. :I

Chdata
Jun 15, 2014, 04:41 PM
It makes more sense than a giant gorilla monster being weak to wind...

But technically it's "mirage" wind.

LonelyGaruga
Jun 15, 2014, 04:48 PM
It makes more sense than a giant gorilla monster being weak to wind...

Honestly, Forest's weaknesses were handled pretty badly. Some Forest enemies genuinely do have a good reason to be weak to Wind, but then you've got guys like Rockbear. I don't have a problem with blanket, "all enemies of x category will be weak to y element", stuff, but they have to make sense. And in Forest's case, they don't even do that blanket thing (Rogbelt, Fang pair). Hoping to see this addressed better when Ultimate Naberius rolls around.


But technically it's "mirage" wind.

You're going to have to explain how that makes sense, because I'm not getting it. At all. Yeah, it inflicts Mirage, but Light inflicts Panic, and Dark inflicts Poison, but do either have any bearing on what they do?

yoshiblue
Jun 15, 2014, 04:50 PM
You see, the wind makes you go loopy. You don't see it because photons, but the animals are either smacked so hard with photons or are spun so fast, they get dizzy. So it not really the power of the wind itself. It's what the wind does as a result.

/Crazy Yoshi

Kondibon
Jun 15, 2014, 04:57 PM
EDIT: While I'm thinking about it. I might not like the design of the new map in the context of the game, but I LOVE the ideas mechanically of being able to to on the roofs of buildings.


Honestly, Forest's weaknesses were handled pretty badly. Some Forest enemies genuinely do have a good reason to be weak to Wind, but then you've got guys like Rockbear. I don't have a problem with blanket, "all enemies of x category will be weak to y element", stuff, but they have to make sense. And in Forest's case, they don't even do that blanket thing (Rogbelt, Fang pair). Hoping to see this addressed better when Ultimate Naberius rolls around.
Rare enemies tend to have different weaknesses from their normal counterparts or only one weakness if the original had two.

There's also things like Vol being weak to dark in certain spots (but that makes sense cause he's a dragon), and Sparzyles being weak to ice (because they're bombs? I dunno)

Chdata
Jun 15, 2014, 05:00 PM
You're going to have to explain how that makes sense, because I'm not getting it. At all. Yeah, it inflicts Mirage, but Light inflicts Panic, and Dark inflicts Poison, but do either have any bearing on what they do?

As aforementioned, becuz photons.

I think light inflicting panic is the most nonsensical status effect. I don't really get that one at all, unless used against darkers. But mirage is more of some magical thing, as we have seen its usage against Luther's clock. What lore even justifies how its interactions work? None that I know of.

Edit: I guess light is like converting everyone to your religion so they stop attacking you.

Macman
Jun 15, 2014, 05:03 PM
Lilipa has a single biome because of something that happened to the planet.
It's still a weak excuse for bland uninspired level design. They ALMOST made it interesting with the underground tunnels, but it still feels same-y compared to the desert and quarry and mining base and and and...
What happened with those towers that go beyond the atmosphere of the planet? I wanna go there, dammit!


I think light inflicting panic is the most nonsensical status effect. I don't really get that one at all, unless used against darkers.
Blinding light. You can't see very well so you can't tell between friend and foe. On allies, it's just Sega struggling to come up with a negative effect that wouldn't open the way to straight-up friendly fire griefing.

Kondibon
Jun 15, 2014, 05:04 PM
As aforementioned, becuz photons.

I think light inflicting panic is the most nonsensical status effect. I don't really get that one at all, unless used against darkers. But mirage is more of some magical thing, as we have seen its usage against Luther's clock. What lore even justifies how its interactions work? None that I know of.

Edit: I guess light is like converting everyone to your religion so they stop attacking you.
Really bright flashes can be dissorenting and make it hard to see what you're doing. Enemies with Panic attack whatever is closest to them, not just enemies.

Kilich
Jun 15, 2014, 05:06 PM
To be fair, I doubt that wind is actually wind.

Given the level of ARKS tech, it would probably be space compressed by gravity, that might include atmosphere as well.
So, kinda makes sense that something, with only thin hide as armor, would be vulnerable to it.

Macman
Jun 15, 2014, 05:07 PM
Shit I just thought of something.
What if one field on that planet takes place on the ring of debris around it, jumping from piece to piece?
We've already established that Arks can mysteriously breathe in space from the Elder fight, and the haphazard geometry of the debris could make for some interesting level layout.

Kilich
Jun 15, 2014, 05:10 PM
Shit I just thought of something.
What if one field on that planet takes place on the ring of debris around it, jumping from piece to piece?
We've already established that Arks can mysteriously breathe in space from the Elder fight, and the haphazard geometry of the debris could make for some interesting level layout.

And speaking about breathing in space. Don't they have photon forcefields ever since PSu started?

Kondibon
Jun 15, 2014, 05:11 PM
Shit I just thought of something.
What if one field on that planet takes place on the ring of debris around it, jumping from piece to piece?
We've already established that Arks can mysteriously breathe in space from the Elder fight, and the haphazard geometry of the debris could make for some interesting level layout.When I first saw the planet that's what I thought too, and I'd love that, but it's more likely that we'll be going deeper into the dark part of the planet instead.


And speaking about breathing in space. Don't they have photon forcefields ever since PSu started?
Yeah, that's why you can wear a string bikini and take a face full of vol tail without getting gibbed.

Kilich
Jun 15, 2014, 05:18 PM
Well, with PSO2's Darkers, not having a personal forcefield is a death sentence. I still want for Sega to show what happens to ARKS ship garrizons that can't use photons without any machinery.

We see the burnt APCs, next to useless auto turrets, so it should be obvious, but then we get AIS that are hugely powerful. Or in hands of a non photon user, those mechs would have a minute long runtime?

LonelyGaruga
Jun 15, 2014, 05:22 PM
You don't see it because photons, but the animals are either smacked so hard with photons or are spun so fast, they get dizzy.

I guess this works as a logical explanation for why it causes Mirage, but it still doesn't explain why an enemy would be weak to wind (in this case Rockbear). Status effects were never the basis of an enemy's weakness. Not once.


Rare enemies tend to have different weaknesses from their normal counterparts or only one weakness if the original had two.

It depends. That doesn't apply to any episode 2 darkers or any of the FC/Sanctum dragonkin, nor any Oceanids at all. It barely qualifies for mechs, with Tranzexia gaining immunity to Mirage and King Vardha losing its 110% Wind weakness (this is also the case for rare Fang and Snow pair, they have a 110% Wind weakness normally, but their rares do not, only Bantha Ong is weak to wind). Rogbelt is the only non-Darker that just plain loses a weakness it always had (discounting Burn Draal since only its horn was weak to Dark in the first place), and given that every rare Darker starting with episode 2 keeps both weaknesses, I'm willing to bet that Ultimate's Darkers will retain their Light weakness, unless they don't bother changing weaknesses at all. So if we discount episode 1 darkers under this assumption, that leaves Rogbelt as the sole enemy that lacks a discernible reason for losing its vulnerability to Wind, but was properly weak to it (120+% being "proper", since that shows up). And Rockbear lacks any discernible reason for being weak to Wind in the first place.


There's also things like Vol being weak to dark in certain spots (but that makes sense cause he's a dragon), and Sparzyles being weak to ice (because they're bombs? I dunno)

I think they're fine if they make sense. So yeah, they're fine.


I think light inflicting panic is the most nonsensical status effect. I don't really get that one at all, unless used against darkers. But mirage is more of some magical thing, as we have seen its usage against Luther's clock. What lore even justifies how its interactions work? None that I know of.

Light = blinding enemies. Doesn't explain mechs, but they can be poisoned. I think that's the bigger offender. Mirage works on Luther because he's a bird Darker and weak to Wind, there isn't a single SE that would make sense for jamming his clock. Freeze should shatter, Shock wouldn't affect it because it doesn't use circuits, and none of the others would make sense. Wind doesn't even make sense if you do use the "magical" card, because there's nothing more magical about it than the other techs. It utilizes cutting winds. What's magical about slicing things up with wind when compared to shooting fireballs, shards of ice, lightning bolts, arrows of light, or condensed balls of darkness? Wind is a "flighty" element, what better SE for it than one that makes attacks randomly miss?


To be fair, I doubt that wind is actually wind.

You're right that it isn't actually wind. It's photons.

Macman
Jun 15, 2014, 05:23 PM
Well, with PSO2's Darkers, not having a personal forcefield is a death sentence. I still want for Sega to show what happens to ARKS ship garrizons that can't use photons without any machinery.

We see the burnt APCs, next to useless auto turrets, so it should be obvious, but then we get AIS that are hugely powerful. Or in hands of a non photon user, those mechs would have a minute long runtime?
PS Nova supposedly is about being without photon technology, but then I think they just came up with some other named magic handwave energy source.


I guess this works as a logical explanation for why it causes Mirage, but it still doesn't explain why an enemy would be weak to wind (in this case Rockbear). Status effects were never the basis of an enemy's weakness. Not once.

They have frail bodies compared to almost every other enemy type in the game. They've only got their skin muscle and bone holding themselves together. Whereas most darkers have exoskeletons or are straight up made of rock, robots are armored, dragonkin have thick scales...

Though that raises the question on why tundra gulfs aren't weak to wind...

Kondibon
Jun 15, 2014, 05:24 PM
Well, with PSO2's Darkers, not having a personal forcefield is a death sentence. I still want for Sega to show what happens to ARKS ship garrizons that can't use photons without any machinery.

We see the burnt APCs, next to useless auto turrets, so it should be obvious, but then we get AIS that are hugely powerful. Or in hands of a non photon user, those mechs would have a minute long runtime?There aren't many, if any arks foot soldiers that can't control photons, this is one of the main points of the whole subplot with uruk or uluk or ulk or whatever her name is.
Non-photon users only ever fight as a last ditch thing, otherwise they're in administrative positions... or pilots I guess... We know how good their pilots are...

Kilich
Jun 15, 2014, 05:25 PM
Well, they showed that photon techs works worse because the ship's drive exhaust faded, but its still operational, because you restore its functions over the course of the game.

Mysterious-G
Jun 15, 2014, 05:26 PM
Loving the new Edo-themed planet here, personally.
The team has constantly improved ever since Ep. 2 rolled around, and I know they will dish out something amazing for this new planet as well. I honestly think the design is just very, very clever; the planet looking like yin and yang blew me away. And since most of you guys don't seem to have noticed, the dark wasn't always there. The image of the planet shows the dark having come from elsewhere, now slowly devouring the planet. It fits perfectly with what the Darkers are about, and it was a great idea for them to use as the setting of a planet. The conflict between the white and the dark still being on-going also makes this the first(!) planet with a dynamic of its own. Before, it always were us that brought the story to the planets. Now the planet can make us a part of its own.

And why do some of you guys say the theme doesn't fit into the world of PSO2? A planet of dragons and magical stones wouldn't seem to fit in on first glance either, but it somehow does. PSO2 is all about exploring planets of different kinds, and this one does not seem out of place to me either.

As for single-biome planets? Naberius is one, Amduscia is one, Lillipa is one, and this one is most likely going to be one as well. I hate it, but this planet is not the first to commit the crime of being one, and so I have trouble faulting it for being just that way. And the dark devouring what is left of the planet will bring the variety I am sure, more so than the last planets could ever hope to.


Also, unrelated: The lobby getting a new paint is just about the best part of this update for me alsongside the skates. I am not even kidding. I loath the current ugly-ass lobby that we have, and I am glad they seemingly weren't too fond of it in the long run either. The upper level especially is still faulty in the way it is laid out (this is just a paint job after all), but with the lower and upper level looking radically different from one another now, I feel the lobby will now seem so much bigger in its nature. I really can't wait.

Macman
Jun 15, 2014, 05:32 PM
As for single-biome planets? Naberius is one, Amduscia is one, Lillipa is one, and this one is most likely going to be one as well.
Uh, no. Naberius has verdant fields and forests, along with freezing snowfields, and looking at it from a distance is very close to the same ecosystem as Earth.

Amduscia has 2 main biomes, the volcanic surface, and the floating islands above them, and also has the benefit of a dragon cube-shrine as another area.

Lillipa is just sand, more sand, and things beneath the sand that the sand spills into. The only interesting thing on that planet to me is those towers and they've been all but forgotten.


Also given the yin-yang nature of the planet, anyone remember the Dark Shrine stage in PSZ? Making me think of that a lot...

Kondibon
Jun 15, 2014, 05:32 PM
And why do some of you guys say the theme doesn't fit into the world of PSO2? A planet of dragons and magical stones wouldn't seem to fit in on first glance either, but it somehow does. PSO2 is all about exploring planets of different kinds, and this one does not seem out of place to me either.The reason I Personally feel it doesn't fit is because it doesn't seem alien enough, it just looks too close to a real feudal japanese town, and that's what makes it stand out to me. If there was more of a twist to it then it wouldn't be so bad, but right now it looks like something straight out of Onimusha. It's too familiar so to speak.

EDIT: For the record I don't think it looks BAD, I just think it doesn't fit well with the theme they've been building up as far as alien architecture is concerned.


Uh, no. Naberius has verdant fields and forests, along with freezing snowfields, and looking at it from a distance is very close to the same ecosystem as Earth.

Amduscia has 2 main biomes, the volcanic surface, and the floating islands above them, and also has the benefit of a dragon cube-shrine as another area.

Lillipa is just sand, more sand, and things beneath the sand that the sand spills into. The only interesting thing on that planet to me is those towers and they've been all but forgotten.


Also given the yin-yang nature of the planet, anyone remember the Dark Shrine stage in PSZ? Making me think of that a lot...

This makes it seem to me like you don't hate the lack of biomes, just the sand. Because there's enough aestheticly different between the areas that I don't really see how lilipa is different from the places you listed, except... yaknow... the sand.

Mysterious-G
Jun 15, 2014, 05:43 PM
Uh, no. Naberius has verdant fields and forests, along with freezing snowfields, and looking at it from a distance is very close to the same ecosystem as Earth.

Amduscia has 2 main biomes, the volcanic surface, and the floating islands above them, and also has the benefit of a dragon cube-shrine as another area.

Lillipa is just sand, more sand, and things beneath the sand that the sand spills into. The only interesting thing on that planet to me is those towers and they've been all but forgotten.


Also given the yin-yang nature of the planet, anyone remember the Dark Shrine stage in PSZ? Making me think of that a lot...

No, Naberius sadly is really just all green and water. The snowfields are there, but they are just a result of Falz being sealed 40 years ago in the story. Amduscia is a special case as it's a really weird planet in just about every way, but the terrestrial ecosystem there also is the same no matter from which angle you look at the planet. The Flying Continents are elevated and iirc just straight out ripped out of the planet's surface, which eplains the lava caves; originally, though, they never were exposed like that. And the sanctum is not part of the ecosystem, so I wouldn't count it per-se. Lillipa we both agree though is just sand, sand and more sand.


The reason I Personally feel it doesn't fit is because it doesn't seem alien enough, it just looks too close to a real feudal japanese town, and that's what makes it stand out to me. If there was more of a twist to it then it wouldn't be so bad, but right now it looks like something straight out of Onimusha. It's too familiar so to speak.

Fair enough. I just think it is a bit silly to question the sci-finess of the planet's design as it is. The lack of alienness I can understand though.

Macman
Jun 15, 2014, 05:48 PM
This makes it seem to me like you don't hate the lack of biomes, just the sand. Because there's enough aestheticly different between the areas that I don't really see how lilipa is different from the places you listed, except... yaknow... the sand.
I'll admit there's a couple things I like about the Sub. Tunnels, and there's a few rooms I really like in Quarry that you rarely ever get to see because they're often just useless dead ends, but aside from that the rest is just seeing the same damn color fill 80% of your screen. Doesn't help that I don't see much difference between the Quarry's structures and the cat walks and pipes you walk on throughout the desert.


No, Naberius sadly is really just all green and water. The snowfields are there, but they are just a result of Falz being sealed 40 years ago in the story.
Is this explicitly said in the story? I know the Falz seal is on the outskirts of the snowfield - after all, Ruins isn't totally frozen over so I'm having a hard time believing that.

Kondibon
Jun 15, 2014, 05:56 PM
Is this explicitly said in the story? I know the Falz seal is on the outskirts of the snowfield - after all, Ruins isn't totally frozen over so I'm having a hard time believing that.Yes. Falz caused the snowfield. I'm pretty sure the planet has polar ice caps though. We just never go to them. The glacier is just strange because it's out of place. Which reminds me. It's a glacier. I remember a while back people talking about the name. It's not a tundra, it's not an iceberg, it's a glacier. And before someone goes and tells me that there's trees and stuff in the first map, the "Forest" isn't a forest in the first map either. :I

Kinujou
Jun 15, 2014, 06:04 PM
Is this explicitly said in the story? I know the Falz seal is on the outskirts of the snowfield - after all, Ruins isn't totally frozen over so I'm having a hard time believing that.

It's been stated since chapter 4 of eps 1 that the tundra area is artificially made, with the entire planet being supposedly one biome...

Sizustar
Jun 15, 2014, 06:05 PM
wow, thanks Sizu ! Are there other concept arts uploaded ?


Concept Arts
[SPOILER-BOX]http://i.imgur.com/sgJ9s2s.jpg
http://i.imgur.com/8z59H6i.jpg
http://i.imgur.com/pbIapEy.jpg
http://i.imgur.com/OqtYLnr.jpg
http://i.imgur.com/niBj8hf.jpg
http://i.imgur.com/YDGJIQl.jpg
[/SPOILER-BOX]

Bouncer
[SPOILER-BOX]http://i.imgur.com/LyD2POB.jpg
http://i.imgur.com/7CqRZw4.jpg
http://i.imgur.com/OFTS5ca.jpg
http://i.imgur.com/XOIa81I.jpg
http://i.imgur.com/c69gyAL.jpg
http://i.imgur.com/Z4OKEBy.jpg[/SPOILER-BOX]

Other stuff
[SPOILER-BOX]http://i.imgur.com/4bGruJV.jpg
http://i.imgur.com/S85PfWJ.jpg
http://i.imgur.com/lBMZqtE.jpg
http://i.imgur.com/Qa9YfN8.jpg
http://i.imgur.com/G69MMyr.jpg[/SPOILER-BOX]

Gamemako
Jun 15, 2014, 06:07 PM
i really hope its the same case as braver where pure s-atk katana braver is leagues better than hybrid dex/r+s-atk braver. crossing my fingers right now...

therefore making the autocast abilities irrelevant, because i dont care about auto support casts, those are just not needed.

So, you really hope they blew it again and make everyone go back to lolverpowered furystancealldayeveryday? Seriously?

I mean, as much as I'm annoyed with it, you're probably getting what you want. SEGA already screwed the pooch by splitting the class by weapon. Hell, the developers seem to be making the same mechanical mistakes repeatedly. What exactly do they think is going to happen with these boots? If they're T-ATK, I don't see how they can catch up because S-ATK gets more than double damage out of Fury Stance. I could hope for a complete skill rebalance, but... I just don't think I can count on that.


Dex just needs to do something else. Maybe increasing crit damage (since more dex makes crits less useful anyway). On the defensive side (since it does double as a defensive stat) maybe give players a chance to shrug off stuns and knockbacks when they have more.

I disagree. I'm actually fine with a top tier of weapons ignoring DEX. You invest heavily into one type of ATK but need the proper kind of top-tier weapon to take advantage. If you're taking the investment-heavy route, I don't see a problem. They just need to modify the weapon extension system. Present extension levels end a touch below the top levels of attack AND lack the DEX-ignoring feature, which makes them comparably crippling for everyone -- even a pure DEX mag won't put you in the 90-100% range against level 70 mobs, so you're dropping 300-400 worth of your main stat with extended weapons. Adding a few extension levels or fixing the extension stat curve can shore that up so that DEX is a generally-useful stat for all classes with highly-extended weapons. Ideally, you make it so that people who roll DEX are never ahead, but not so far behind using heavily-extended weapons. You push final extension tiers up in terms of cost and possibly risk and reduce the cost for previous tiers in content patches (so that new players can keep up).

Also, they really need to reduce the extension level 1 stats and increase the curve considerably. It's silly that I made a +10 bow with 900 R-ATK that only required 300 R-ATK to equip for a total of 1600 meseta, 11 grinders, and 2 materials (purchasable for 1050 meseta each if you can't get them from desynthing).

Gardios
Jun 15, 2014, 06:08 PM
Other stuff
[SPOILER-BOX]http://i.imgur.com/Qa9YfN8.jpg[/SPOILER-BOX]

I want that soooo badly. ;3;

RedRaz0r
Jun 15, 2014, 06:09 PM
Braver round 2

infiniteeverlasting
Jun 15, 2014, 06:26 PM
Braver round 2

wouldn't mind.
the classes look amazingly unique and creative.
those boots really remind me of AIR GEAR
loving it.

i'm just playing these videos on repeat because i'm just that hyped up for this.

Macman
Jun 15, 2014, 06:30 PM
So... you think Sega would be crazy enough to make Sange & Yasha obtainable by having both base katanas, or will it just be another separate drop like Guld Milla and soon-to-released Double Cannon?

I wonder if the prices of those katanas shot up at all due to this.

Kondibon
Jun 15, 2014, 06:33 PM
I disagree. I'm actually fine with a top tier of weapons ignoring DEX. You invest heavily into one type of ATK but need the proper kind of top-tier weapon to take advantage. If you're taking the investment-heavy route, I don't see a problem. They just need to modify the weapon extension system. Present extension levels end a touch below the top levels of attack AND lack the DEX-ignoring feature, which makes them comparably crippling for everyone -- even a pure DEX mag won't put you in the 90-100% range against level 70 mobs, so you're dropping 300-400 worth of your main stat with extended weapons. Adding a few extension levels or fixing the extension stat curve can shore that up so that DEX is a generally-useful stat for all classes with highly-extended weapons. Ideally, you make it so that people who roll DEX are never ahead, but not so far behind using heavily-extended weapons. You push final extension tiers up in terms of cost and possibly risk and reduce the cost for previous tiers in content patches (so that new players can keep up).

Also, they really need to reduce the extension level 1 stats and increase the curve considerably. It's silly that I made a +10 bow with 900 R-ATK that only required 300 R-ATK to equip for a total of 1600 meseta, 11 grinders, and 2 materials (purchasable for 1050 meseta each if you can't get them from desynthing).
The whole disconnect between rare and common/extended weapons is poor design in the first place. Don't forget that EVERY rare has this bonus, not just the top tier ones. The idea of having an entire stat that is useless, and even in it's best situations makes something else useless (crits in this case) boggles my mind. That's why I suggested Dex improving crit damage, it gives you a reason to invest in dex even if you're using a rare, makes crits more useful overall, and opens up hybrid builds a bit more.

infiniteeverlasting
Jun 15, 2014, 06:39 PM
i'm thinking that since we now officially have a rollerblade type weapon... how much do you guys wanna bet that we're eventually going to get an Air gear collab..... this is probably inevitable.

Sizustar
Jun 15, 2014, 06:41 PM
Some more PS Nova - Wonder if they can make PSO2 Vita look like that...
http://i.imgur.com/2PXDsDS.jpg
http://i.imgur.com/pSMpC1B.jpg
http://i.imgur.com/Ph9lMMn.jpg
http://i.imgur.com/oXfuBRu.jpg
http://i.imgur.com/yK12pA2.jpg

Kondibon
Jun 15, 2014, 06:43 PM
i'm thinking that since we now officially have a rollerblade type weapon... how much do you guys wanna bet that we're eventually going to get an Air gear collab..... this is probably inevitable.Air Gear looks really fanservicy for a shounen manga/anime about flying rollerblades...

Gardios
Jun 15, 2014, 06:56 PM
Some more PS Nova - Wonder if they can make PSO2 Vita look like that...
[SPOILER-BOX]http://i.imgur.com/2PXDsDS.jpg
http://i.imgur.com/pSMpC1B.jpg
http://i.imgur.com/Ph9lMMn.jpg
http://i.imgur.com/oXfuBRu.jpg
http://i.imgur.com/yK12pA2.jpg[/SPOILER-BOX]

I hope so, but I really doubt they'd go through the trouble of improving PSO2 VITA...

Sanguine2009
Jun 15, 2014, 06:59 PM
just look at the hands, you can already tell it has better models than PSO2. there is no way they can get PSO2 vita to look like that without major changes model wise(goes for PC too to some extent)

Kondibon
Jun 15, 2014, 07:04 PM
just look at the hands, you can already tell it has better models than PSO2. there is no way they can get PSO2 vita to look like that without major changes model wise(goes for PC too to some extent)The hands don't look any better than they already do to me.

Gardios
Jun 15, 2014, 07:38 PM
http://i.imgur.com/iQnYRFY.jpg

Kondibon
Jun 15, 2014, 07:52 PM
http://i.imgur.com/iQnYRFY.jpgSanguine mentioned the PC version. 3:

XrosBlader821
Jun 15, 2014, 08:01 PM
Yeah the vita is graphically kinda poor.
It would be really cool if it could get a major revamp after nova release.

Cyron Tanryoku
Jun 15, 2014, 08:04 PM
says something about pso2 pc when nova can use the same graphics

Z-0
Jun 15, 2014, 08:06 PM
I remember them saying they had to nerf PSO2Vita graphics quality because it couldn't handle it or something...

Thing is though, Vita plays worse than a low-end PC. You should see those load times and lag on every single weapon skip.

Renvalt
Jun 15, 2014, 08:06 PM
Thought I'd drop in to give my thoughts into Garuga's argument.


First off, Rockbear is weak to wind because he's still a primate. He's got shit for armor, and even then his spikes on his shoulders are... well, made of rock (or some kind of calcium buildup).

The way I see the Wind techs working lies in the name of the tech series - Zan. In Japanese, that means "Slash". Wind at super high speeds can tear through anything (and almost everyone here knows the destructive power of a tornado).

So Zan can cut through a lot of stuff, but it works best on the natives because they have shit all for natural defenses (doesn't help that they're stark naked). Which also helps explain why they're weak to Fire -their fur/hide/feathers will burn off with fire, being as flammable as it is.

Vol Dragon being weak in specific spots (I'm wagering that the crystals are being referred to here) is effectively those spots being crushed by overamplified gravity.

For Wind causing mirage, wind at super high speeds makes the unshielded eye squint in order to protect itself from damage. In the case of Luther, I'd imagine Mirage works because as someone who has reached enlightenment/omniscience, even a single moment of not seeing the answer will create doubt - leading people to wonder if their beliefs are truly invincible.

------------------------

Anyways, as for the previews of what's to come in Episode 3.... lemme just say I like where they're going with Harukotan. I know y'all seem to think "ewwww, ancient Japan doesn't fit in this game" - well first off, we're not setting up shop here. Most likely we're here because we have some manner of business on this planet (distress signal most likely, and from what I can guess, this time it won't exactly be a dud).

New lobbies.... ABOUT FUCKING TIME. The old lobby look was gettin' stale.

And about that Casino... Arkuma, Cait Sith called - he wants his Gold Saucer back. With milk and tuna, if you don't mind.

Bouncer looks legitimately awesome; both weapons are rad as fuck. Though I can see a lot more Kiritoads coming out of this, I also see other possible clone chars... Cervantes (DS), Bayonetta (JB), Kim Kaphwan (JB), and of course more Jack Sparrow could never hurt (DS).

Though I'd probably say that this class will spawn off of Braver (meaning, it'll be to Braver what Fighter is to Hunter, Gunner is to Ranger, etc.) which means that DEX will almost certainly be involved. And given that I almost never see any Apus Mags out there, perhaps SEGA did the whole T-ATK on boots thing to help with production of some of the more underused mags? Lord knows we could use something to get our minds off of the Amurican mentality of "Damage damage and more damage - destroy anything and everything with the most pain possible".

Also, new story is good... but I'm miffed that Ep2 is ending so soon. It was too damn short - six chapters compared to Ep1's ten chapters. And I don't count side chapters, because it wouldn't make any real difference anyways.

Anyways, can't fuckin' wait. Though those log carrying Titans make me think of RO-Ace's Frost/Hill/Fire Giants. Please tell me you didn't rip from there, SEGA. Pretty please?

Cyron Tanryoku
Jun 15, 2014, 08:07 PM
to be fair, PSO2 probably has more going on since it has a lot of 12 player stuff


but i'm also sure they were talking out of their ass when they made vita that horrible


Also, new story is good... but I'm miffed that Ep2 is ending so soon. It was too damn short - six chapters compared to Ep1's ten chapters.
Probably because they actually tried to have a story this time lol

Naizuya Tatzubani
Jun 15, 2014, 08:20 PM
Terumi (JB) King (JB) Lee Chaolan(JB) Hworang(JB) Hazama(JB)

(I'm really hype for this weapon. We need to have a Tornado Kick.)

Dragwind
Jun 15, 2014, 08:22 PM
So much PSU influence in episode 3.

Kondibon
Jun 15, 2014, 08:24 PM
Thought I'd drop in to give my thoughts into Garuga's argument.


First off, Rockbear is weak to wind because he's still a primate. He's got shit for armor, and even then his spikes on his shoulders are... well, made of rock (or some kind of calcium buildup).

The way I see the Wind techs working lies in the name of the tech series - Zan. In Japanese, that means "Slash". Wind at super high speeds can tear through anything (and almost everyone here knows the destructive power of a tornado).

So Zan can cut through a lot of stuff, but it works best on the natives because they have shit all for natural defenses (doesn't help that they're stark naked). Which also helps explain why they're weak to Fire -their fur/hide/feathers will burn off with fire, being as flammable as it is.

Vol Dragon being weak in specific spots (I'm wagering that the crystals are being referred to here) is effectively those spots being crushed by overamplified gravity.

For Wind causing mirage, wind at super high speeds makes the unshielded eye squint in order to protect itself from damage. In the case of Luther, I'd imagine Mirage works because as someone who has reached enlightenment/omniscience, even a single moment of not seeing the answer will create doubt - leading people to wonder if their beliefs are truly invincible.
You mean like how the tundra natives and fish monsters on Vopar are weak to wind too? Oh wait... they're not.

It's worth mentioning that only Light and Dark techs directly attack things with photons. The others use photons to cause effects in the environment. Dark techs aren't gravity related, they're just dense blobs of photons (which makes them look darker), and light techs are crystalized (likely causing them to act like prisims or something). I'm pretty sure Vol's horns are just weak to dark because they're unarmored or something and he's a high ranking dragon.

The idea that wind causes mirage like that makes sense but the thing with luther sounds too poetic to make much sense when compaired to other things. :/

Or something. I have no idea what I'm talking about. :I

XrosBlader821
Jun 15, 2014, 08:28 PM
Probably because they actually tried to have a story this time lol

pretty much this.
I hope Ep.3 will also have some good 10*+ weapons in the matterboard.

Maenara
Jun 15, 2014, 08:36 PM
Shit I just thought of something.
What if one field on that planet takes place on the ring of debris around it, jumping from piece to piece?
We've already established that Arks can mysteriously breathe in space from the Elder fight, and the haphazard geometry of the debris could make for some interesting level layout.

I think the first area will be white, the second will be dark, and the third will be thw border.

Macman
Jun 15, 2014, 09:40 PM
(and almost everyone here knows the destructive power of a tornado).
Tornados are dangerous not because of their sheer windspeeds but because of all the garbage and shit they're picking up with those wind speeds and hurling around.

You'll die from a tornado likely because a random plank of wood it ripped from a house will fly right through your gut, but the wind itself won't kill you.

Gardios
Jun 15, 2014, 09:43 PM
I'd love it if Ra Zan would get stronger the more mobs you had sucked in with it.

Ah, the good old days of Bowling Bash.

Renvalt
Jun 15, 2014, 09:57 PM
Tornados are dangerous not because of their sheer windspeeds but because of all the garbage and shit they're picking up with those wind speeds and hurling around.

You'll die from a tornado likely because a random plank of wood it ripped from a house will fly right through your gut, but the wind itself won't kill you.

Riiight. And G-Forces don't do anything to pilots who ain't used to them. Oh, and wood apparently is strong enough to withstand the windspeeds generated by tornadoes.

Y'know what, since neither you nor I have actually been near a tornado, why don't I simply offer you a stalemate on that? Take it or leave it.


You mean like how the tundra natives and fish monsters on Vopar are weak to wind too? Oh wait... they're not.

It's worth mentioning that only Light and Dark techs directly attack things with photons. The others use photons to cause effects in the environment. Dark techs aren't gravity related, they're just dense blobs of photons (which makes them look darker), and light techs are crystalized (likely causing them to act like prisims or something). I'm pretty sure Vol's horns are just weak to dark because they're unarmored or something and he's a high ranking dragon.

The idea that wind causes mirage like that makes sense but the thing with luther sounds too poetic to make much sense when compaired to other things. :/

Or something. I have no idea what I'm talking about. :I

Tundra natives are still animals, ya derp. In the case of the Fire weakness, naturally they're still animals, but that place is an isolated Ice Age, so you have that as well.

For the Fish.... they're not weak to wind, but the logic for their weakness lies in the fact that they're... well, fish! Fish normally swim in water, and water conducts electricity.

I'd imagine for Vopar, the reason Fire works is the evaporation gimmick found in Heat. Deeper down they lose this because the air temp is a lot lower (not to mention the place is filled with water, making water useless). Ice works still in this case because ice is still frozen water. Lower the temp to absolute zero with photons and you have a fossilized beak/preserved fish for dinner next week.

Also, your bit about it being too poetic... you're the one at fault for thinking my explanations would be simple enough for cavemen to understand.

Have you forgotten the kind of asshole I am at times like these?

Kondibon
Jun 15, 2014, 10:11 PM
Tundra natives are still animals, ya derp. In the case of the Fire weakness, naturally they're still animals, but that place is an isolated Ice Age, so you have that as well.

For the Fish.... they're not weak to wind, but the logic for their weakness lies in the fact that they're... well, fish! Fish normally swim in water, and water conducts electricity.

I'd imagine for Vopar, the reason Fire works is the evaporation gimmick found in Heat. Deeper down they lose this because the air temp is a lot lower (not to mention the place is filled with water, making water useless). Ice works still in this case because ice is still frozen water. Lower the temp to absolute zero with photons and you have a fossilized beak/preserved fish for dinner next week.Errr... tundra natives aren't weak to wind despite filling the same criteria you listed for the forest natives. I was being sarcastic.

And by fish I meant the Vopar things. I know why fire and ice make sense for them, but again, my point was that if the things you said are why the forest natives are weak to wind then things like Aculpusses should be too. If I was going to make an argument against it I'd point out that they're all mostly armored or aerodynamic I guess.


Also, your bit about it being too poetic... you're the one at fault for thinking my explanations would be simple enough for cavemen to understand.I'm at fault for expecting things based around manipulating natural phenomenon to be logical rather than poetic?

GoldenFalcon
Jun 15, 2014, 10:25 PM
Water doesn't conduct electricity

:y

Kondibon
Jun 15, 2014, 10:27 PM
Water doesn't conduct electricity

:yShhhh that's a secret.

LonelyGaruga
Jun 15, 2014, 10:27 PM
@Renvalt: Regarding the nature of the argument for Wind being effective on Forest Natives, while it makes sense, it clearly isn't what Sega's going for. Fang pair and Snow pair are slightly weak to Wind, but not really enough to "count", and Rogbelt isn't weak to Wind at all. All Tundra Natives are not weak to Wind, despite all of them besides Malmoths being variants of Forest Natives. Oceanids are even poorer defended against attacks, with Org Blan having a ridiculously soft stomach for something that is also based on a primate (just look at its animation when it enrages, not really subtle). Looking at enemies that are weak to Wind, we have, besides Forest mobs, bird Darkers and Big Vardha (slightly weak to wind, like Fang and Snow pair). Bird Darkers wear armor, and can't be called vulnerable to cutting, and Big Vardha is completely inorganic. Yet, they have one thing in common: Flight. Something that Aginis also has in common with them, and though (Za) Oodan can't fly, they do hang onto tree branches, where turbulence in wind would affect them more. As is also the case for Fang pair (but not Snow pair, who still retain the weakness...). Also, worth observing that, although Garongo is well protected, and doesn't appear to be particularly vulnerable to injury through slicing, it is vulnerable to launch, with its fleshy underside being exposed...and Wind techs are the only tech type capable of launching.

Thus, I don't believe Wind techs are about cutting at all, when it comes to elemental weaknesses. Enemies are weak to wind because they're vulnerable to wind, not being cut. Though, Big Vardha is probably also a tactical thing, one only needs to see how Zan tears up all of his parts to understand the tactical reasoning behind using it.

Fire weakness makes perfect sense, but I think in that case, there's an observation being made that water is, indeed, wet. I think we all had that figured out.

For Vol Dragon, only the spike on its head and the spike on its back are vulnerable to Dark. The head takes 110% Dark damage, and so isn't shown, but that is technically a vulnerability. Dark techs aren't gravity based in PSO2, despite the Eastern tendency to group the two together. This is more of a darkness that eradicates life kind of deal, hence poison status effect. It can be assumed that Vol Dragon has a closer connection to the FC/Sanctum Dragonkin than the rest of the VC Dragonkin, based on this vulnerability to Dark in those locations. No real special need to determine logic behind that one, if you ask me.

The explanation for Mirage is the most reasonable one I've seen, I had thought about it impacting eyes, but I didn't consider squinting because of the wind as something that might result. This is still one of those things that I'd just roll with instead of questioning, but eh. Luther's vulnerability is almost certainly because of his clock core being disabled, but his line for it does match up with that kind of description. It's not something I see as important to think about, though.


Though I'd probably say that this class will spawn off of Braver (meaning, it'll be to Braver what Fighter is to Hunter, Gunner is to Ranger, etc.) which means that DEX will almost certainly be involved.

I strongly suspect that Sega is currently implementing hybrid classes as their own classes, and will make "supplemental" versions of them after implementing a third, R-ATK/T-ATK hybrid. Whether they do so or not, this class is almost certainly not an offshoot of Braver. It might be reliant on DEX, it might not be. But it definitely isn't related to Braver.

And given that I almost never see any Apus Mags out there, perhaps SEGA did the whole T-ATK on boots thing to help with production of some of the more underused mags? Lord knows we could use something to get our minds off of the Amurican mentality of "Damage damage and more damage - destroy anything and everything with the most pain possible".

Those underused mags are underused because they're bad, and no matter what Sega does, they are going to remain underused, because investing points in a way that enables acquiring that mag simply isn't as effective as going pure in a stat in almost all situations. It's best to put it all in a stat that you're likely to use for equipment, which just happens to almost always be the main offensive stat. Braver Mag gives Braver a reason to go pure DEX, but there is almost zero reason to invest in anything other than a small amount of DEX for every other class. Complain about Apus, but I've never seen some of the S-ATK/R-ATK hybrid mags, nor any of the R-ATK/T-ATK hybrids, and I only rarely see DEX based mags at all. Because those setups aren't good.

As for that mentality that you speak of...first, it isn't purely an American thing, and that's a distorted, unfair way of putting it. What matters is efficiency, not damage. Damage is only important when it cuts down time. If it doesn't cut down time, it isn't the top priority, shouldn't be the top priority, and for high level play, won't be the top priority. As I recall, Fo/Hu was actually a thing for VH Lillipa TA, and that's an absolutely horrible class combination for damage. But it was useful because it did enough damage, and cleared that TA fastest of all of the possible Force main combinations. That had nothing to do with using an underused mag, or a gimmicky sub. That was about doing things as efficiently as possible. Inefficient mags are not conducive for this.

That mentality you speak of applies not to American players exclusively. It applies to inefficient players. Many times, min-maxing damage is the most efficient thing to do, but it's not done for the sake of higher numbers, but faster clear times, and only that. The people that care about big numbers for the sake of big numbers, those aren't just Americans. Those are inefficient players, and they exist in Japan too. Those are casuals, those are noobs, those are the people that bog down TD runs, those are the players that flock to FotM classes. Those aren't representative of anyone but themselves, not their nationality, not their team members, them. Only them. Do not mistake them for representing a standard American players go by. Do not mistake their values for being representative of the American player base.


Also, your bit about it being too poetic... you're the one at fault for thinking my explanations would be simple enough for cavemen to understand.

Nonsensical would be more accurate than poetic. Dark Falz Luther is vulnerable to Mirage because he is a bird Dark Falz, and their entire racial category is weak to Wind, the element tied to Mirage, the same way that Dark Falz Elder is vulnerable to Shock because he is an Aquatic Dark Falz, and the entire racial category is weak to Lightning. There is such a thing as overthinking things, and I strongly suspect that's exactly what you're doing, not just with this, but for nearly every weakness you've listed. Almost all of them are of a common sense nature. We don't need these explanations because it's as obvious as water being wet, or fire being hot. There are very few weaknesses that actually need an explanation, and so far, not one reply I've received about them has actually addressed what I was even talking about in the first place. Nobody asked why Wopal mobs were weak to Ice, nobody asked why Aquatic Darkers were weak to Lightning, nobody asked why Naberius mobs were weak to Fire. Not because it wasn't something to ask, or because it's obvious, but because we already know and understand that. So why talk about something as obvious as the light of day?

Renvalt
Jun 15, 2014, 10:28 PM
Tch, whatever. Okay?! You guys fucking win.

Just take yer damn gloating and shut up already.

Kondibon
Jun 15, 2014, 10:31 PM
We're just talking about irrelevant fluff, why are you getting so pissy?

NexusAZ
Jun 15, 2014, 10:33 PM
Was there any mention in the stream of what stones will be needed for the Bio Dual Blades? I would kinda like to be prepared as early as possible. :'D

Renvalt
Jun 15, 2014, 10:34 PM
We're just talking about irrelevant fluff, why are you getting so pissy?

I dunno, probably because I'm in a bad mood right now and I've always thought you guys like to put me down and insult me and shit.

I mean, I seem to feel like anything I say is automatically bad because I said it and I'm a stupid person, so naturally everything I come up with is....

Gaaah, whatever. I'm just not in the mood. I'll deal with this later when I'm not insane.

Kondibon
Jun 15, 2014, 10:39 PM
I dunno, probably because I'm in a bad mood right now and I've always thought you guys like to put me down and insult me and shit.

I mean, I seem to feel like anything I say is automatically bad because I said it and I'm a stupid person, so naturally everything I come up with is....

Gaaah, whatever. I'm just not in the mood. I'll deal with this later when I'm not insane.
I don't think I insulted you at all, I was just dissagreeing, though if you felt that way sorry.

Arksenth
Jun 15, 2014, 10:44 PM
Can we stop arguing about elemental weaknesses and talk about how perfect Jet Boots are for me?

Someone donate a name change so I can change my character's name to "Cheerleadra", pls.

Renvalt
Jun 15, 2014, 10:47 PM
-snippity snip-

How about you just stop and go back to Elsword where you troll everyone to death as some superfab Korean Aisha, mmkay Conspire?


Although if this patch is any indication...

I foresee Shadow Crouch Repcas getting a major price increase. Assuming that we don't get an SAO collab before then (which doesn't seem to be the case).

Oh well, at least there's the Reiji outfit (which I hope won't look fail on my character).

infiniteeverlasting
Jun 15, 2014, 10:50 PM
Can we stop arguing about elemental weaknesses and talk about how perfect Jet Boots are for me?

Someone donate a name change so I can change my character's name to "Cheerleadra", pls.

Is put those heels on you so you can step on me better

Breathes heavily*
https://lh5.googleusercontent.com/-MsU7gnRvAUs/Th-sQ3d6a9I/AAAAAAAAAQw/a9d5YH4Z7Z4/w800-h800/vlcsnap-2011-07-14-20h55m08s169.png

BIG OLAF
Jun 15, 2014, 10:51 PM
How about you just stop and go back to Elsword where you troll everyone to death as some superfab Korean Aisha, mmkay Conspire?

Saying things like this is a stellar and flawless way to get people to stop being crude to you.

My previous statement was sarcastic.

Kondibon
Jun 15, 2014, 10:56 PM
I'm just going to put milla in an Ol Blink and listen to the JSRF soundtrack all day.

Renvalt
Jun 15, 2014, 10:57 PM
-snip-

Funnily enough, that image you posted has the one thing I wanted with this class but never got.

Oh well, can't win 'em all. (Btw, is that even of a rating allowed on these boards? I foresee our resident evil overlord getting uber pissy about this).


Saying things like this is a stellar and flawless way to get people to stop being crude to you.

My previous statement was sarcastic.

Duly noted.

Also, I could somewhat tell you were being sarcastic, even without the warning. Thanks though.

Mega Ultra Chicken
Jun 15, 2014, 11:09 PM
I'm just going to put milla in an Ol Blink and listen to the JSRF soundtrack all day.

Don't forget the Graffiti City theme from Sonic Transformed. It's a pretty awesome remix.

Renvalt
Jun 15, 2014, 11:40 PM
Don't forget the Graffiti City theme from Sonic Transformed. It's a pretty awesome remix.

Oh? I would've thought "Shape the Future", but I guess that's just personal taste.

TaigaUC
Jun 16, 2014, 12:01 AM
I just saw the PSO2 ep 3 stuff earlier, and it looks like they really read all of my (and probably other people's) survey suggestions.
Most of what I suggested is being implemented in episode 3.
My opinion of them would really go up if I could be sure that was the case.

Cyron Tanryoku
Jun 16, 2014, 12:42 AM
how long until whip class to completley overtake bouncer

Reyva
Jun 16, 2014, 01:04 AM
Eh get off work to see this lol. Unfortunately, I'm not that excited about it. Yeah, this is as close as I'm going to get to a gaiters like weapon aka kicking aka using my damn feet, but I kinda wanted both kicking and punching. But thats fine regardless. Thanks for reading my bitchin or mind long ago segac.

The other issue is that there are so many other good things coming out between that period and later that I don't know which one will get my attention first. Damn shame that patch update in FF14 that has ninja in it isn't coming soon heh.

Ok Segac, add the rest of this and I may play more actively again. You still are forgetting about it:

Race Specials
Cast SUV
Beast Race and Nanoblast
Newman Summoning
Human Black Nanoblast + Dual wield axes


Weapons
Whips
Slicers
Scythes
Axes (Make sure to bring back jabroni and make it overpowered)

Costumes
Make some damn cast parts will you and not tacky like the ones that are coming out in the future and stop making so many damn fleshie outfits

Balance

I'll believe that crap when I see it. I'm going to go ahead and say they won't get it right.

Difficulty

Make the game challenging.


Eh why go on. All I'll say is all this hype about the new class I could care less about until its actually out and I hear you guys crying about how crappy it is or how overpowered it is. Anything else is just like any of these other games and their updates.

I guess MMO wise the only thing I'm really looking forward to is FF14 and Ninja since I was a fan of it FF11. But I'll play the major pso2 update when it comes out obviously since that FF14 won't be out anytime soon.

Renvalt
Jun 16, 2014, 01:08 AM
-snip-

FF14's going to be more worth it - Ramuh fight and Shiva fight build-up (not to mention at least she has clothes on this time - I'm sorry, but I dislike skimp Sheeve). But since I'm poor as all hell (silently glares at Arksenth), I'll have to settle for PSO2, which is okay because it's the only game atm that isn't FF14 that has my attention.

Maenara
Jun 16, 2014, 01:48 AM
Water doesn't conduct electricity

:y

With enough energy, anything conducts electricity. The problem is with some things, the energy needed is so insanely high, that the material isn't going to survive.