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View Full Version : Let's speculate on what sort of Skills the Bouncer class will have.



Takatsuki
Jun 18, 2014, 06:30 PM
Earth Stance - Deals more damage when standing on the ground, less while in the air.
Sky Stance - Deals more damage when in the air, less while on the ground.
Tech Zero Range Advance - Boosts Tech damage when firing from close range.

Kondibon
Jun 18, 2014, 06:35 PM
Tech Zero range actually sounds pretty likely, or at least cool.

Based on stuff in the videos though I suspect that there's going to be a skill for boots that causes them to change element, or add elemental damage to them after using an offensive tech.

Also, people have noted that they change techs faster so there might be a skill for that. Maybe a gear.

Sanguine2009
Jun 18, 2014, 06:35 PM
double saber gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its supposed pp drain function)

rocket boot gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its hovering or double jumping or auto tech casting)

Kondibon
Jun 18, 2014, 06:55 PM
I think you're right about double saber gear being related to the pp drain, though it might also be tied to the photon swords it summons.

Boot gear, I actually think will be what charges techs faster, the higher the gear is, the faster techs charge while using the boots.

Auto tech casting is likely going to be an innate feature of some of the PAs, and hovering is probably going to be like casting from a talis and something it can always do.

Though it's possible neither of them or only one of them has a gear and these skills just end up being normal skills.

Miyuki_Kamiko
Jun 18, 2014, 06:57 PM
bouncer mag 50% dex goes to s and t attack

Ezodagrom
Jun 18, 2014, 06:58 PM
Jet Boots gear, I'm guessing it could be related to Jet Boots gaining the effect of a technic after it's used? In the Bouncer trailer it could be seen that Jet Boots melee strikes gained a fire effect after a fire tech was used, or gained a dark effect after a dark tech was used.

At the start of the Bouncer trailer, the gear charging sound effect could also be heard when the player charged shifta using Jet Boots, at around 00:25 or so.


http://www.youtube.com/watch?v=krMoJabpnI4

XrosBlader821
Jun 18, 2014, 07:29 PM
S-Atk Up 1
T-Atk Up 1
Step Advance
Just Attack
Just Reversal
Just Reversal cover
Rare Masters Bouncer
:P

Galax
Jun 18, 2014, 07:36 PM
Stomp: When wearing jet boots, land on enemies to deal damage.

if only

GoldenFalcon
Jun 18, 2014, 07:57 PM
No, they will have Float Step, Float Step Advance, Just Reversal, and Double Jump next to JR (like the Snatch Step thing on Braver)

Chdata
Jun 18, 2014, 08:00 PM
Dual blades will be super PP heavy due to photon blades, and have skills to counter act it.

But they'll be weak because damage is split between the blades.

And the PAs will have poor AoE / hitboxes.

XrosBlader821
Jun 18, 2014, 08:16 PM
No, they will have Float Step, Float Step Advance, Just Reversal, and Double Jump next to JR (like the Snatch Step thing on Braver)

I doubt it would be float step since Dual Blades don't float

Sacrificial
Jun 18, 2014, 08:22 PM
hmm. maybe some passiv like techers wand reactor: Add X amount satk per amount Tatk

Gardios
Jun 18, 2014, 08:36 PM
I doubt it would be float step since Dual Blades don't float

You can see the double blade bouncer float sideways and backwards in the class trailer.

Jazneo
Jun 18, 2014, 08:41 PM
double saber are like magic dual sword user

and jet boots are just jet boots make you have powerful kick lol

XrosBlader821
Jun 18, 2014, 09:02 PM
You can see the double blade bouncer float sideways and backwards in the class trailer.

fair enough.
Any Idea what the weapon Actions might be?

PokeminMaster
Jun 18, 2014, 09:06 PM
Based on what I've seen, I have a feeling the Jet Boots will use something akin to Stylish Roll

Sanguine2009
Jun 18, 2014, 09:08 PM
twin saber weapon action is probably something to do with the blades it launchs and probably is triggering a pp drain effect

jet boots might be the double jump, toggling mid air hover, or something to do with techs in some way. there are really a number of things it could be

Rakurai
Jun 18, 2014, 09:12 PM
I'm assuming the shift action for jet boots is that spinning aerial dash with a huge JA window attached to it, since it doesn't seem to be a PA.

infiniteeverlasting
Jun 18, 2014, 09:12 PM
Dual blades will be super PP heavy due to photon blades, and have skills to counter act it.

But they'll be weak because damage is split between the blades.

And the PAs will have poor AoE / hitboxes.

and then sega will just overpower the class after finding out its too weak.

cheapgunner
Jun 18, 2014, 09:18 PM
Based on what I've seen, I have a feeling the Jet Boots will use something akin to Stylish Roll

JA style roll: Ater you flip and ja successfully, double the power of your next technic pa....

Kondibon
Jun 18, 2014, 09:20 PM
I'm assuming the shift action for jet boots is that spinning aerial dash with a huge JA window attached to it, since it doesn't seem to be a PA.
If you mean that backflip/roll thing, that was the Deband PA.

infiniteeverlasting
Jun 18, 2014, 10:15 PM
does anyone believe in sega when they say "techer will be the best subclass for bouncer"?
i'm curious on how that would work, because i may consider dipping into techer just for this.

PokeminMaster
Jun 18, 2014, 10:18 PM
Okay, after rewatching the two video, I have to agree with those earlier who suggested that the element of the last Technique cast will allow for at least the Jet Boots to attack with that element. It didn't happen after Ilfoie was cast against Rockbear, but Rockbear is the first boss (so she was potentially a lower level...)

There's the instance where flaming kicks are used against a darker followed by casting Barta and then icy kicks with the same weapon against a caves-dragonkin. Then later on, there is the light kicks against another darker followed up with Ilmegid and dark kicks against a sky-dragonkin...

Based on the fact that it didn't happen in the Rockbear fight, I think it's safe to assume it's bound to a skill of some sort, and it could in fact be Jet Boots Gear for all I know :P

Kondibon
Jun 18, 2014, 10:18 PM
does anyone believe in sega when they say "techer will be the best subclass for bouncer"?
i'm curious on how that would work, because i may consider dipping into techer just for this.
I believe it the same sort of way I believe Hunter is supposed to tank. We'll see what they were TRYING to do, but something else will work better in the meta.

Chaoszshadow
Jun 18, 2014, 10:31 PM
does anyone believe in sega when they say "techer will be the best subclass for bouncer"?
i'm curious on how that would work, because i may consider dipping into techer just for this.


this is sega soo...lol

Most likely they intend for techer's support skills(shift,deband,territoryburst) to complement jet boot's auto support casting. And Elemental weak to complement the jetboots ability to change its element to whatever tech you cast(elemental weak hit works with melee too) but if jetboots and/or twin sabers use S-atk damage then you'll get more damage, all of the time, by subbing hunter and using fury stance instead and dont have to bother with techs

Sanguine2009
Jun 18, 2014, 10:36 PM
yeah, as much as i love techer there is a very low chance of it really being the best sub for it. realistically speaking /br /fi /fo or even /hu(for a twin saber focus) will probably all be better.

at least based off the current state of classes, we are getting supposedly some rebalances around that time too right? i suppose there is a chance those could change that

Miyuki_Kamiko
Jun 18, 2014, 10:40 PM
i think it will be similar to braver i'm saying d sabers will be s attack and jet boots will be t attack
so a bouncer mag would make sense where dex gives both T and S attack
im hoping there is more skills that help t attack maybe 2 elemental weak hits on its skill tree and a few ja bonuses

RollTheDice
Jun 18, 2014, 10:42 PM
The class will end up being garbage. Okay?

Rien
Jun 18, 2014, 10:53 PM
Dual Blade Gear seems to be based around the Photon Blades.

Kondibon
Jun 18, 2014, 10:58 PM
I'm honestly expecting boots to be like wands. They deal striking damage and use S-atk for normal attack (and PAs in this case), but have decent T-atk as well and require t-atk to be equipped.

Sanguine2009
Jun 18, 2014, 10:59 PM
The class will end up being garbage. Okay?

dont care if its worse than techer, it looks fun to play and it has pretty much everything i want. blade funnels, a true aerial combat focused weapon and is a mage knight type hybrid. regardless of effectiveness its pretty much my dream class

infiniteeverlasting
Jun 18, 2014, 11:00 PM
I'm honestly expecting boots to be like wands. They deal striking damage and use S-atk for normal attack (and PAs in this case), but have decent T-atk as well and require t-atk to be equipped.

Or maybe even typical dex reqs if they plan to do the braver mag type of thing.

ShinMaruku
Jun 18, 2014, 11:07 PM
Sega should watch Phase 4

http://www.youtube.com/watch?v=-_N1Wa8kr30

Chdata
Jun 18, 2014, 11:43 PM
does anyone believe in sega when they say "techer will be the best subclass for bouncer"?
i'm curious on how that would work, because i may consider dipping into techer just for this.

Knowing SEGA, their idea of "best synergy" is the fact that Techer has various skills that buff SUPPORT TECHS. And SEGA believes specializing in SUPPORT TECHS is a good role at all, thus Bouncer's skill tree is similar to Techer in that a lot of it is just made for SUPPORT TECHS.

Chik'Tikka
Jun 18, 2014, 11:48 PM
A combination of diving and kicking no doubt+^_^+


http://www.youtube.com/watch?v=nys92Vllk4o

SallySalSal
Jun 18, 2014, 11:53 PM
Description for Dual Blades say they stab enemies to absorb PP. Be pretty unique if the class (least for Dual Blades main) worked like Fury/Combo points where you do normal attacks to build up PP to unleash PA's. You can stack PP if you want to do PA after PA, but they slowly decay, like 1 PP every 3 seconds or something. And increasing PP means you can store more, and do more PA's without having to normal attack and build more PP.

Not sure if this style of play really works in this game since everything dies really fast. But it'd be a pretty unique style of play imo.

Gardios
Jun 18, 2014, 11:54 PM
at least based off the current state of classes, we are getting supposedly some rebalances around that time too right? i suppose there is a chance those could change that

This. They mentioned there will be a skill tree reevaluation, and after all this balance talk I doubt they'd even mention it like that if all they were doing was reducing some skill pre-requirements.

Kondibon
Jun 19, 2014, 12:04 AM
With the changes to wand lovers they've proven that they can make much bigger changes to existing content than they had been before that, and while I'm a bit warry of them changing everything at once, I'm a bit excited to see what it means.

Polymer
Jun 19, 2014, 12:26 AM
The class will end up being garbage. Okay?
Probably, but watch SEGA make it extremely OP later.

Kondibon
Jun 19, 2014, 12:31 AM
It'll probably start mediocre for the same reasons Braver did. Lack of good PAs and weapons.

Maninbluejumpsuit
Jun 19, 2014, 12:36 AM
Probably, but watch SEGA make it extremely OP later.

They'll get an attack so strong that I'll make another thread speculating that it's unintentionally double dipping JA bonuses again.

LordKaiser
Jun 19, 2014, 12:38 AM
Bouncer MAG and it could be:

50% of Dex from MAG to S and T attacks. (If used with Br S-attack will reach to 100% if used with Braver MAG.)

50% of T-Attack to S-Attack (1 of the 2 ways I can see Techer or Force as being the optimal choice as a sub-class. )

50% of S attack to T-Attack (See above. But with this one Hu may be favored as Hu benefits from S-MAG).

Kondibon
Jun 19, 2014, 12:41 AM
Watch it get hunteresque bonuses for striking AND tech damage then actually be a good sub for Techer. :I

Maninbluejumpsuit
Jun 19, 2014, 12:46 AM
Wish people would stop suggesting they'll do the dex thing again. It wasn't good with braver, and it'll make even less sense in addition to not faring any better on BO.

Kilich
Jun 19, 2014, 03:42 AM
I think shift action will be element swap and Te will provide it with a lot of pp regen.

Reyva
Jun 19, 2014, 03:47 AM
Loliness - 300% bonus to shifta when character is a loli. Effect is multiplied and can be stacked depending on the amount of lolis in the party.

Skank - Ability to charm enemies (bosses too including falz). Success rate depends on how skanky you can make your character. Success Rate can be bumped the more skanks in your party.

ManWoman - 500% damage increase when playing as a male character as female irl.

*The game knows what your irl gender is just fyi. Otherwise you won't get the bonus

Street Fighter - 400% damage increase to jet boots when dressing up your character as Chun-Li from street fighter (females) or Ken (Males). Ken and Chun-Li's music will be playing when you start a mission instead of the normal music.

Jet Boot Gear - Perform Chun-li's whirlwind kick (female) or Ken's Hurricane Kick (males) endlessly. You are able to move your character freely around while performing this and cannot be stopped unless your gear gauge is empty.

Arksenth
Jun 19, 2014, 03:55 AM
Loliness - 300% bonus to shifta when character is a loli. Effect is multiplied and can be stacked depending on the amount of lolis in the party.

Skank - Ability to charm enemies (bosses too including falz). Success rate depends on how skanky you can make your character. Success Rate can be bumped the more skanks in your party.

ManWoman - 500% damage increase when playing as a male character as female irl.

*The game knows what your irl gender is just fyi. Otherwise you won't get the bonus

Street Fighter - 400% damage increase to jet boots when dressing up your character as Chun-Li from street fighter (females) or Ken (Males). Ken and Chun-Li's music will be playing when you start a mission instead of the normal music.

Jet Boot Gear - Perform Chun-li's whirlwind kick (female) or Ken's Hurricane Kick (males) endlessly. You are able to move your character freely around while performing this and cannot be stopped unless your gear gauge is empty.

Pantyless Mode - get a 1500% damage increase to High Kicks if you are Arksenth, plus a 100% chance at stunning all mobs within line-of-sight whenever one is executed.

Rakurai
Jun 19, 2014, 04:08 AM
I hope they get a skill that's the opposite of Wand Reactor and raises T-ATK based on the weapon's S-ATK value.

Chdata
Jun 19, 2014, 04:57 AM
I hope they get a skill that's the opposite of Wand Reactor and raises T-ATK based on the weapon's S-ATK value.

but then is only for boots, lolo

MimiChan
Jun 19, 2014, 06:04 AM
I think I want to clarify. Does Bouncer inately cast tech? (meaning the third class who can access the whole techniques library) or they just limited to PA and needs Fo/Te subs to cast?

Vylera
Jun 19, 2014, 06:40 AM
I think I want to clarify. Does Bouncer inately cast tech? (meaning the third class who can access the whole techniques library) or they just limited to PA and needs Fo/Te subs to cast?

Videos don't provide enough information for that. So, as the thread says time to speculate.

My assumption is that Jet Boots will have an exclusive set of PAs with both S.attack and T.attack based PAs in their library. If not that, they may have something in their skill tree that grants them usage of the 6 elements in the form of a long range basic projectile. It seems like from the videos released that after you use a particular element, it enchants your melee attacks with that element, which might actually pose interesting combinations with Fighter's Chase Advance since Jet Boots appear to have access to the full element spectrum. But I doubt it, since Chase Advance is still completely useless against bosses.

Unlike Fo/Te, Jet Boots don't appear to be completely reliant on techniques since they have an array of kicking PAs. It sounds a little bit OP to have a class that can both ilmegid and use PAs, or at least it poses the possibility of rendering playing Force or Techer completely pointless when you have a class that can do the same, and more.

Their usage of techs must be different, otherwise Jet Boots should simply be a weapon extention to Force and/or Techer.

TheAstarion
Jun 19, 2014, 06:48 AM
I think I want to clarify. Does Bouncer inately cast tech? (meaning the third class who can access the whole techniques library) or they just limited to PA and needs Fo/Te subs to cast?

We don't know, we're kinda assuming you'll be able to bar cast everything based on the video showing barta charged and cast from the boots. But it's entirely possible that Bouncer's T-atk role begins and ends with boot PAs running off T-atk.

On the other hand, when Techer was coming, it wasn't 100% known whether they'd be able to charge techs, the only thing we did know was that they'd be able to use Force's specialised techs since Force could already use light attack techs (which at the time were exclusive to Maloo friendship rewards).

As for Bouncer skills...

Acro Stance, increase attack speed in exchange for your natural PP regen. Combos well with blades because of their PP vampire, but less effective on most other weapons.

Master Stance, not a stance but a 2x boost to your active stances, in exchange for 3x the total disadvantages.

Jet Combo, increase the power of the next boot PA after a tech, and the power of the next tech after a boot PA.

Rune Blade, increase t-atk by 30-50% of your weapon's s-atk. Only applicable to Fighter and Hunter weapons, Katana, Twin Blade and Gunslash.

Carnage, increase maximum hitboxes per attack per enemy (constrained by range). Sounds OP but think of how many enemies have armoured parts; would only be ridiculous on Vibrace, which has two mega-weak weak points next to one another.

Demolition, increase effective damage to breakable parts without increasing actual damage, for the purpose of smashing stuff up.

Heart Strike, lock-on automatically targets the weakest point of an enemy, even behind breakable protection. You can only hit that point if you would be able to hit it normally, comboing with Carnage.

Gambler Mastery, increase probability of RNG-based skills activating (Iron Will, Critical Strike, etc)

Gardios
Jun 19, 2014, 07:17 AM
There's no reason to assume they don't have access to the entire tech library. We've seen them cast various of all types and they're advertised as a teching class, so... yeah.

I believe they also mentioned the weapon actions on stream... but I kinda fell asleep. :| The info should be somewhere, though.

Rien
Jun 19, 2014, 07:21 AM
There's no reason to assume they don't have access to the entire tech library. We've seen them cast various of all types and they're advertised as a teching class, so... yeah.

I believe they also mentioned the weapon actions on stream... but I kinda fell asleep. :| The info should be somewhere, though.

They said for the jet boots something along the lines of "press shift to help maek combos"

Gardios
Jun 19, 2014, 07:24 AM
Wow, no wonder I don't remember that anymore. So specific. lol

Rayden
Jun 19, 2014, 08:59 AM
If jet boots have a proper shift action, then that means they're probably going to use the combo system for their PAs/techs, right? That'll limit the number of slots for casting techs quite a bit. It'll be one tech or PA per palette slot, rather than three to four, since the combo system is so terrible.

Gamemako
Jun 19, 2014, 09:04 AM
If jet boots have a proper shift action, then that means they're probably going to use the combo system for their PAs/techs, right? That'll limit the number of slots for casting techs quite a bit. It'll be one tech or PA per palette slot, rather than three to four, since the combo system is so terrible.

Seems likely to me that they'll do standard combo (Basic-PA-PA-PA) and require attack spell casting via the subpalette.

Gardios
Jun 19, 2014, 09:44 AM
It's possible that they tweak the combo system somehow to make it more attractive. Sakai mentioned that they'll look into it, but who knows if we get the change now or later.

Sp-24
Jun 19, 2014, 09:54 AM
I don't really see what can possibly be done about the combo system. Some PAs are already designed to be combo-friendly, such as Gunner's melee PAs, and the whole point of the string building is that you are supposed to add 3 PAs and use them in a succession, along with normal attacks.

Easy ways out, like making each successive PA stronger if it's not the same one that you used before will doubtfully do much good, since the whole problem is that it is way more effective to spam the one PA that is currently the strongest, since, if you don't, Rangers or Forces will kill stuff before you even do the 2nd attack of your custom combo, and a boss will just move 1 cm and make you miss, and you'll get blacklisted for inefficiency. It's even funnier that Hunter's and Braver's former most overpowered PAs were combos by themselves.

Indignation Judgment
Jun 19, 2014, 10:00 AM
Jet Boost user in the videos is shown to cast technics from the boots.

My opinions are:
-> Technics can be used inside combo system
-> The techcnics shown are actually T-atk based Photon Arts (Think of FOIE KICK)
-> Jet Boost have their own selection of Technics
-> Jet Boost are better used with low-grade Technics (Foie, Barta, Zonde, Zan, Grants, Megid)
-> Technics behave differently when casted from Jet Boots

Rien
Jun 19, 2014, 10:12 AM
It's also revealed that Jet Boot users can move while casting Il Foie.

Wakaburi
Jun 19, 2014, 10:20 AM
Ain't they just gonna... don't know... bounce around ? lol

The Walrus
Jun 19, 2014, 10:38 AM
All that matters is that these boots were made for shifta ; )

TheAstarion
Jun 19, 2014, 11:27 AM
All that matters is that these boots were made for shifta ; )

And that's just what they'll do.

One of these days these boots are gonna buff all over you.

ShinMaruku
Jun 19, 2014, 11:33 AM
Jet Boost user in the videos is shown to cast technics from the boots.

My opinions are:
-> Technics can be used inside combo system
-> The techcnics shown are actually T-atk based Photon Arts (Think of FOIE KICK)
-> Jet Boost have their own selection of Technics
-> Jet Boost are better used with low-grade Technics (Foie, Barta, Zonde, Zan, Grants, Megid)
-> Technics behave differently when casted from Jet Boots
http://37.media.tumblr.com/tumblr_lmf5rhSYpO1qaminlo1_500.gif
SO you want to be Oni in PSO2?

Indignation Judgment
Jun 19, 2014, 12:25 PM
http://37.media.tumblr.com/tumblr_lmf5rhSYpO1qaminlo1_500.gif
SO you want to be Oni in PSO2?

Aren't Dhuman technically oni? I with the horns and all that.

Also, they're different scenarios.

Shiyo
Jun 19, 2014, 01:35 PM
Earth Stance - Deals more damage when standing on the ground, less while in the air.
Sky Stance - Deals more damage when in the air, less while on the ground.
Tech Zero Range Advance - Boosts Tech damage when firing from close range.

The fact that people speculate that skill tree's for a class will simply be "This increases your damage by X% during X%" is a really, really bad sign :(

Skill tree's should never, ever, ever, be about passive % damage increase modifiers.

double saber gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its supposed pp drain function)

rocket boot gear - ties something that should be an innate function of the weapon to a skill that may or may not be easily accessible(like its hovering or double jumping or auto tech casting)

This is even worse of a sign, % DMG modifiers and stances, Oh yay! No, this is not what skill tree's should be about. If a skill tree is like fighters, you've completely messed up as a developer and need to completely delete all skill tree's and revamp them from ground zero.

Stomp: When wearing jet boots, land on enemies to deal damage.

if only

Stuff like this is a lot more interesting. We need more things like this in skill tree's. % DMG modifiers and stances should come by simply swapping to the class as your main and equipping it's primary weapon types.


Wish people would stop suggesting they'll do the dex thing again. It wasn't good with braver, and it'll make even less sense in addition to not faring any better on BO.

I agree, braver mag is really bad and has no purpose, especially at 5 points for 50%.

The Walrus
Jun 19, 2014, 01:36 PM
Unfortunately, Sega never got that memo.

NekoMaO
Jul 3, 2014, 05:45 PM
Here's what i think about.

Dual Blade Gear : The more you hit, the more blade generated to pierce monster.
More blade will spawn depend on the Gear Level. So what i still don't know what the blade does by stabbing enemy, weaken? explosion after certain period? having something to do with weapon ability? or PA?
Or Maybe those blade that stabbed into enemy, you can use Shift to recall these blade back to you, numbers of blade convert into PP?
Something like Devil May Cry, Dante's weapon "Lucifer"

There's seems to be one particular action that the BO draws a Star shape and then it explodes, seems to have something to do with the blade that has been stabbed into enemy.

It seems to me that this BO Class, Dual Blade weapon has 2 Shift functions, if you hold directional button and shift, you dodge and at the same time, release a few blade to stab into enemy. without directional button hold, you might be drawing the star shape thing to explode all the blade that is pierced into enemy. Just my Guess thou, because i still don't know drawing shape is a PA or a weapon action action.

Rocket Boots Gear : something to do with casting Tech and let your PA have that element.

Skill Tree :
1.User receive buff randomly when use Rocket Boots PA(Chance of happening varies on skill point invested)
2.Element weak hit (similar to TE judging how the similarity between BO Rocket Boots and TE Mace)

I'll think of more later =(

PokeminMaster
Jul 9, 2014, 12:48 PM
I'm starting to think that, while it's unlikely, perhaps the Jet Boots will use a combination of the combo system and swapping-palette system...

Something like you can equip a 3-hit combo of PAs to it, AS WELL AS 2 Techs. Basically, the Shift action would remain the swap palette, so holding Shift gives you access to the two Techs, but simply right-clicking would perform the combo PAs (with mouse+keyboard controls); I don't think SEGA would do that, but I think it would be more convenient

Stealthcmc1974
Jul 9, 2014, 01:59 PM
I'm starting to think that, while it's unlikely, perhaps the Jet Boots will use a combination of the combo system and swapping-palette system...

Something like you can equip a 3-hit combo of PAs to it, AS WELL AS 2 Techs. Basically, the Shift action would remain the swap palette, so holding Shift gives you access to the two Techs, but simply right-clicking would perform the combo PAs (with mouse+keyboard controls); I don't think SEGA would do that, but I think it would be more convenient

As you said, unlikely, but would be very convenient. I use a gamepad, but its still conveninet control-wise.

UnLucky
Jul 9, 2014, 02:38 PM
But that'd be no different from just three slots though!

Stealthcmc1974
Jul 9, 2014, 02:45 PM
I'm fairly certain we can also have technics on the sub-palette. Maybe I'm just hopeful for PAs AND technis for the jet boots, but it makes sense to me. *shrugs*