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Scotty T
Jul 31, 2014, 09:45 AM
I would like advice on how a Force (or Techer) is played these days.

Things like which techniques are best for single/group mobs and bosses etc.

WildarmsRE5
Jul 31, 2014, 09:58 AM
>_> we're gonna need more info on what classes you use.

is it Fo/Te?

Fo/Br?

Te/Hu?

Te/Fi?

or maybe even Fo/Fi if you feel like it.

undead098
Jul 31, 2014, 09:59 AM
until next ep3 update..... ilmegid for mob. and maybe ilbarta for boss.
and resta often... ppl love resta... and shifta maybe sometimes...

and ilmegid... and ilbarta.....

Shiyo
Jul 31, 2014, 10:03 AM
I would like advice on how a Force (or Techer) is played these days.

Things like which techniques are best for single/group mobs and bosses etc.

Trash:
Charge Spin in circles - > charge illmegid - > release nuke. Repeat until everythings dead.

Bosses:

lock on to a weak point, aim at a weak point, spam uncharged illbarta until you're out of PP, then charge an illbarta.

Vintasticvin
Jul 31, 2014, 10:17 AM
Bosses:

lock on to a weak point, aim at a weak point, spam uncharged illbarta until you're out of PP, then charge an illbarta.

Lol are you serious?! That really wrecks bosses? I'll have to give it a test run later today.

Scotty T
Jul 31, 2014, 10:17 AM
Mainly Fo/Te

Gama
Jul 31, 2014, 10:37 AM
depends, TE/FO is what i'm using now.

but on ep 3 ill probbly go TE/FI and BO/TE

UnLucky
Jul 31, 2014, 10:45 AM
You can Zondeel too, but not much point with Ilmegid spam.

Zanverse is good on a stunned boss if everyone is nearby and nobody else is casting it as well.

SakoHaruo
Jul 31, 2014, 11:19 AM
During Beckoning (or whatever) I just spam Deel with TB @ spawn points. Don't even worry about attacking until we get to the last three bosses. I also complain when people kill too slow, making me waste meter and my time. fucking losers.

Falz Arms: Spam Ice

Falz Loser: Spam Wind

TD1: Spam Deel. Oh wait... this with randoms ._.

TD2: You can spam Deel here too but people suck at spawn killing shit that's right in front of them, so fuck that, spam dark for carry o3o

TD3: Spam Gundams.

Skyly
Jul 31, 2014, 11:23 AM
I thought illmegid for mobs and Namegid on boss? Illbarta???

UnLucky
Jul 31, 2014, 11:38 AM
The 7th cast is stronger than Namegid, and even the first 6 casts will be more damage in the same amount of time, considering Namegid takes about 6 seconds to fully charge.

Gets completely ridiculous with an Elysion for the first 6 casts, or just if everyone's doing it.

You'd think the PP cost would be the deal breaker, but it's about 3x the price of one Namegid for like 4x the damage. Consider that you can also safely cancel out at any time with a dodge (or get hit) without losing everything.

Gama
Jul 31, 2014, 12:01 PM
The 7th cast is stronger than Namegid, and even the first 6 casts will be more damage in the same amount of time, considering Namegid takes about 6 seconds to fully charge.

Gets completely ridiculous with an Elysion for the first 6 casts, or just if everyone's doing it.

You'd think the PP cost would be the deal breaker, but it's about 3x the price of one Namegid for like 4x the damage. Consider that you can also safely cancel out at any time with a dodge (or get hit) without losing everything.

2 ice fo's using ilbarta by turns, kill bosses way too fast.

UnLucky
Jul 31, 2014, 12:36 PM
Nah, that's Ra/Br :wacko:

SakoHaruo
Jul 31, 2014, 12:45 PM
I wonder how fast a party of Ra/Br could take out Luther and Elder.

Luther: about 1 - 2mins if you include the phases, maybe? ._.

Falz: about 30secs?

HeyItsTHK
Jul 31, 2014, 08:10 PM
Trash:
Charge Spin in circles - > charge illmegid - > release nuke. Repeat until everythings dead.

Bosses:

lock on to a weak point, aim at a weak point, spam uncharged illbarta until you're out of PP, then charge an illbarta.

prrrrrretty much this.

Dark Matter
Jul 31, 2014, 08:45 PM
For the time being, be a Fo/Gu

its very powerful but undervalued

http://www.nicovideo.jp/watch/sm24061944

pkemr4
Jul 31, 2014, 09:04 PM
For the time being, be a Fo/Gu

its very powerful but undervalued

http://www.nicovideo.jp/watch/sm24061944

oh god yes.

branflakes325
Jul 31, 2014, 09:28 PM
How is a Fo/Gu doing that kind of damage with what looks like an Acidase? Does it have really high t-atk that is unlisted on Cirno or something?

EDIT: not to mention having no dark mastery. there must be a lot that i don't know lol

Rakurai
Jul 31, 2014, 09:39 PM
How is a Fo/Gu doing that kind of damage with what looks like an Acidase? Does it have really high t-atk that is unlisted on Cirno or something?

EDIT: not to mention having no dark mastery. there must be a lot that i don't know lol

The damage multipliers on GU are high enough to compensate for the total lack of TATK on the Acidaze.

I can only imagine how potent the combo will be if they ever release a TMG that has TATK on the level of the Bibras weapons. Even with the S-Roll JA nerf coming, it still potential to be powerful thanks to the near endless PP plus Chain Trigger,

Bellion
Jul 31, 2014, 09:39 PM
13% extra damage to darkers.
Flipping is 200% extra damage and somewhat makes up for the lack of T-atk and the dark masteries.
Then there's Perfect Keeper for another 20%.

Dang, what a ninja.

SakoHaruo
Jul 31, 2014, 10:02 PM
too bad half of the tools used in that video are getting a nerf. That some efficient Fo play though. It kinda shits on FoTe.

UnLucky
Jul 31, 2014, 10:20 PM
Your weapon makes up pretty close to half of your total stats, so there goes SRoll's entire benefit with all the drawback making it completely inefficient for repeated casting. It's not worth essentially doubling your cast time to double your damage for anything but Namegid, but without Masteries you're losing out on damage any time Chain Trigger is on cooldown. Good for PP management but little else. A TMG with any TAtk at all would help bridge the gap, but it would still be bad for mobbing. After the SRoll nerf, a 1000 TAtk TMG would all but be required to make it work.

Now what I'd really like to see is a pure ice build start up a chain with uncharged Ilbarta using an Elysion and switching to mechguns for the seventh shot. Yes, uncharged techs can apply and build up CT while charged ones will activate Finish.

Achelousaurus
Aug 1, 2014, 03:45 AM
Kinda crappy advice.
Ilmegid pisses off melee players cause it makes every enemy run to the force and thus out of the range of the melee character, forcing them to run after the enemy that runs after the Ilmegid and makes it hard to deal damage.

But while Ilmegid is fine in LQs and some EQs, it's REALLY DAMN BAD in TD.

Need to mention those, too if you talk about MPAs.

Ilmegid has high damage but for the truly massive damage on mobs you need to use Zondeel, even if that means the force isn't doing that much damage. No problem, everyone else will kill all the mobs in under 3 seconds.

Especially important in TD3 when Goldrahdas are trying to suicide bomb towers after a wave ends because then Ilmegid aggro doesn't interest them anymore. The only thing that really works is Zondeel to get them away and then preferably Sazan to stunlock them.
Lost the last 6 TD3 cause of bad fos that only soam Ilmegid.

Likewise beat the last 4 TD2s with 10% tower health left cause people spammed Ilmegid.

Sizustar
Aug 1, 2014, 03:50 AM
WTF is with this horrible advice?
Are you guys drunk or something?

Ilmegid horrible in MPas.
Massive damage, bla.
You will piss off every melee player ever though cause your Ilmegid aggro will make enemies run away from melee classes.

And when you actually do need massive damage, Ilmegid is useless.

Like TDs, Ilmegid cannot even remotely keep up with Zondeel > attacking 10+ enemies at once.
Especially not when you also use Sazan to stunlock the enemies.
It's precisely cause of terrible Ilmegid spamming fos that I haven't beaten TD3 in weeks and get C rank or worse in TD1 and 2.

Your own damage is high with Ilmegid but you GREATLY lower MPA damage because if I have to run around 2/3 of the time as braver to catch up with enemies following the Ilmegid, I cannot deal damage.
And also if you don't use Zondeel or at least Sazan (smaller aeo but still useful), everyone will have to kill things one by one, which even with Ilmegid spam takes 10 times longer than with Sazan.

I had TD1 and TD2 runs where every wave ended after 90 seconds cause Zondeel and Sazan were used properly.

Ilbarta on bosses is great but also don't forget to properly handle the mobs in TD.

And yet TD1, TD3 EQ random party are asking for NO MELEE, and asking for high powered Il Megid and WB GU.
No one wants a Shunka BR.


http://www.youtube.com/watch?v=gF1mq-y1Z0o&list=UUvt9hUDsGobQupfAQSSKkxQ"]https://www.youtube.com/watch?v=gF1mq-y1Z0o

Kikikiki
Aug 1, 2014, 04:10 AM
high powered Il Megid and WB GU

As if the majority of the foreign community has these.

WildarmsRE5
Aug 1, 2014, 04:21 AM
I don't know about High DPS Il Megid but, I do Gu/Ra. . .

Kikikiki
Aug 1, 2014, 04:39 AM
You aren't the majority though.

HeyItsTHK
Aug 1, 2014, 04:59 AM
It actually took a Beckoning Darkness run to make me realize how much of an issue the rapid aggro raising from IlMegid is. Nothing like having Zeshy zoom back and forth through hallways to take out the Forces pissing it off. :T

In addition to a losing TD3 where people tend to forget about the whole "base defense" part and try to dish out all the damage to the yellow dots on their map. Nevermind the red ones or the big blue one (gunship) that kills everyone. Hmm, can't spam Illmegid when you're dead huh? Go figure.

WildarmsRE5
Aug 1, 2014, 05:09 AM
You aren't the majority though.Its not everyday that you see someone using a relic from an ancient past.
http://i2.kym-cdn.com/photos/images/newsfeed/000/114/139/tumblr_lgedv2Vtt21qf4x93o1_40020110725-22047-38imqt.jpg

Aine
Aug 1, 2014, 05:15 AM
And yet TD1, TD3 EQ random party are asking for NO MELEE, and asking for high powered Il Megid and WB GU.
No one wants a Shunka BR.

https://www.youtube.com/watch?v=gF1mq-y1Z0o (http://www.youtube.com/watch?v=gF1mq-y1Z0o&list=UUvt9hUDsGobQupfAQSSKkxQ)

That's because random parties are garbage. The people whining about melee in the 2ch TD thread are the same people who were whining about spawn camping in TD1 or early shock in DF, even though those are the most efficient strategies. They have no idea what they're talking about.

It's much faster to leave the mobs to AIS and have people on foot focus on bosses with a Braver-oriented MPA.

Hrith
Aug 1, 2014, 05:21 AM
Ilmegid is not that good at adding to party damage, unless the party is nothing but Ilmegid casters. Ilmegid is good at stealing kills and killing random targets which a true area attack from another player would have killed anyway, making the damage from Ilmegid irrelevant.

If you are going to use Ilmegid, concentrate on killing an entire spawn, and not just randomly spamming it, thinking its homing aspect will do everything for you; that is terrible gameplay and does not help the party.

Thinking of the party before yourself is key to being a good player, but especially as a caster, since you can actually support, so remember to heal... a lot: Megiverse against bosses that constantly attack you (Decol Malluda is a very good example) means no one dies and the other players love you.

Melodys
Aug 1, 2014, 06:39 AM
Even if II megid is scheduled for a Shunka type nerf late this month (-40% less damage), there's still a fair few people that may still use it strategically for the drawing aggro factor. The nerf would only worsen the problem with mindless Fos unless it's more than just power getting weakened. Also, I am getting sick of the people still claiming that FO is nothing but a zondiel support slave in pugs when I only use it for very specific conditions (wave 4 in TD1, enemies on wall for TD2).

But for now, as many people has said, people will whine when you don't deal enough damage with II megid. Most likely in the higher numbered SH blocks where a lot of free/undergeared players and Eng pugs are. I've been an II megid/barta Fo since May and nobody has ever complained about me using it in TD. In fact, I frequently get first overall ranking in all 3 TDs on lower numbered SH blocks even.

horseship
Aug 1, 2014, 06:57 AM
I'm going to agree with Melodys. It's funny how people think ilmegid is bad and that FOs should only use zondeel. Zondeel is a lot more situational than people like to believe. It's fine for saving towers and walls in TD, but when everyone is spread out all over the place and people are trying (and failing) to spawn kill, zondeel does nothing.

Ilmegid isn't even weak either. It's very broken, which is why it's getting nerfed. It only takes 2-3 ilmegid FOs to carry a pug TD run, which really shows how broken it is. I've never been able to 4 run TD1 or TD2, but I've gotten several 10 minute runs which were mostly due to ilmegid spam. And that's with randoms and leechers too. Power crafted ilmegid under pp convert pumps out so much dps that I don't know how people can say ilmegid only steals kills and draws aggro.

Sizustar
Aug 1, 2014, 07:05 AM
I'm going to agree with Melodys. It's funny how people think ilmegid is bad and that FOs should only use zondeel. Zondeel is a lot more situational than people like to believe. It's fine for saving towers and walls in TD, but when everyone is spread out all over the place and people are trying (and failing) to spawn kill, zondeel does nothing.

Ilmegid isn't even weak either. It's very broken, which is why it's getting nerfed. It only takes 2-3 ilmegid FOs to carry a pug TD run, which really shows how broken it is. I've never been able to 4 run TD1 or TD2, but I've gotten several 10 minute runs which were mostly due to ilmegid spam. And that's with randoms and leechers too. Power crafted ilmegid under pp convert pumps out so much dps that I don't know how people can say ilmegid only steals kills and draws aggro.

Because the one complaining aren't playing as FO, and are annoyed that we are killing their "kill" before they can reach it, and want us to only support them as they run to the enemy and wait till they kill the enemy.

Xaelouse
Aug 1, 2014, 08:00 AM
I never really see il megid bringing much good after wave 2 TD3 because after that AIS usually takes care of the mobs. Il barta is more useful, even.

Shiyo
Aug 1, 2014, 08:40 AM
I never really see il megid bringing much good after wave 2 TD3 because after that AIS usually takes care of the mobs. Il barta is more useful, even.

The only class that matters in TD3 is ranger. Everyone should be on ranger.

WildarmsRE5
Aug 1, 2014, 09:07 AM
let's see if Ranger can pull aggro like Il Megid can.

Achelousaurus
Aug 1, 2014, 10:52 AM
Because the one complaining aren't playing as FO, and are annoyed that we are killing their "kill" before they can reach it, and want us to only support them as they run to the enemy and wait till they kill the enemy.
No.
There are more techs besides Zondeel, Ilmegid and Ilzonde.

And I changed my post cause I realized I was just thinking of TD (still angry as hell at the crappy forces and those idiots in general).

Point is, Ilmegid doesn't just steal kills but can get annoying when enemies run away from melee classes (seriously has nothing to do with shunka and is definitely not limited to braver).

Not saying Ilmegid should never be used, but PLEASE also use other stuff more than 2% of the time.

Sizustar
Aug 1, 2014, 11:08 AM
No.
There are more techs besides Zondeel, Ilmegid and Ilzonde.

And I changed my post cause I realized I was just thinking of TD (still angry as hell at the crappy forces and those idiots in general).

Point is, Ilmegid doesn't just steal kills but can get annoying when enemies run away from melee classes (seriously has nothing to do with shunka and is definitely not limited to braver).

Not saying Ilmegid should never be used, but PLEASE also use other stuff more than 2% of the time.

Except currently, there is no reason to use them, even if single play or with friends that want to kill as many enemy as possible, currently, Il megid is the best spell.

Il Megid deals as much, if not more damage to enemy that are not weak to dark.

ShinMaruku
Aug 1, 2014, 11:11 AM
The only class that matters in TD3 is ranger. Everyone should be a gundam.

Fixed

branflakes325
Aug 1, 2014, 12:53 PM
No.
There are more techs besides Zondeel, Ilmegid and Ilzonde.

And I changed my post cause I realized I was just thinking of TD (still angry as hell at the crappy forces and those idiots in general).

Point is, Ilmegid doesn't just steal kills but can get annoying when enemies run away from melee classes (seriously has nothing to do with shunka and is definitely not limited to braver).

Not saying Ilmegid should never be used, but PLEASE also use other stuff more than 2% of the time.

Let's hope that Ep3 brings viability to a bunch of other techs. As of now, Ilmegid works wonders in TD. If spamming ilmegid will shave a few seconds off of each wave, people will use it to no end. And rightfully so.

It's stupid, but why change the strategy when it benefits everybody in the party?

WildarmsRE5
Aug 1, 2014, 12:57 PM
The only thing that matters in TD3 is Armored Core. Everyone should be on Armored Cores.


FixedFixed it right.

Sizustar
Aug 1, 2014, 01:09 PM
Il megid damage on various enemies
[SPOILER-BOX]Forest
http://i.imgur.com/ZE81dim.jpg

Volcano
http://i.imgur.com/8JTl2ov.jpg
http://i.imgur.com/UK4ZIOx.jpg

Desert Darker
http://i.imgur.com/WlbUQUu.jpg

Mines Mech
http://i.imgur.com/R8pjNmb.jpg
http://i.imgur.com/kRrzD31.jpg

Coast
http://i.imgur.com/xtqtesm.jpg
http://i.imgur.com/hpw5aPU.jpg
http://i.imgur.com/2kIGhk9.jpg

Quary Mechs
http://i.imgur.com/qUQuwoT.jpg[/SPOILER-BOX]

Fire Tree+Fire Rod damage on enemy weak to fire
[SPOILER-BOX]http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/5uD4XAD.jpg
http://i.imgur.com/DcS1OmX.jpg
[/SPOILER-BOX]

Lightning Tree+Lightning Rod on Enemy weak to Lightning
[SPOILER-BOX]http://i.imgur.com/kMcdFd2.jpg
http://i.imgur.com/c2r0jnJ.jpg[/SPOILER-BOX]

HeyItsTHK
Aug 1, 2014, 01:12 PM
I don't have a problem with people using it, I have a problem with people using it in a poor manner. It's like Shunka all over again when people use only that and get themselves killed and then are in need of a medic.

To be honest I probably wouldn't nerf the damage (not too heavily anyway), I'd probably nerf the utility of it. The range and it's longevity, also only have one out at a time.

Kikikiki
Aug 1, 2014, 01:21 PM
Il megid damage on various enemies
[SPOILER-BOX]Forest
http://i.imgur.com/ZE81dim.jpg

Volcano
http://i.imgur.com/8JTl2ov.jpg
http://i.imgur.com/UK4ZIOx.jpg

Desert Darker
http://i.imgur.com/WlbUQUu.jpg

Mines Mech
http://i.imgur.com/R8pjNmb.jpg
http://i.imgur.com/kRrzD31.jpg

Coast
http://i.imgur.com/xtqtesm.jpg
http://i.imgur.com/hpw5aPU.jpg
http://i.imgur.com/2kIGhk9.jpg

Quary Mechs
http://i.imgur.com/qUQuwoT.jpg[/SPOILER-BOX]

Fire Tree+Fire Rod damage on enemy weak to fire
[SPOILER-BOX]http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/5uD4XAD.jpg
http://i.imgur.com/DcS1OmX.jpg
[/SPOILER-BOX]

Lightning Tree+Lightning Rod on Enemy weak to Lightning
[SPOILER-BOX]http://i.imgur.com/kMcdFd2.jpg
http://i.imgur.com/c2r0jnJ.jpg[/SPOILER-BOX]

Yeah.

You know, this is like, your damage.

Not other people's with shitty gear.

You just wanted to show off your damage didn't you.

Why don't you go and screenshot 4-5k Ilmegids instead.

un1t27
Aug 1, 2014, 01:59 PM
Yeah.

You know, this is like, your damage.

Not other people's with shitty gear.

You just wanted to show off your damage didn't you.

Why don't you go and screenshot 4-5k Ilmegids instead.

LMFAO... btw also OP doesn't have 5-6s gear he uses like 2-3s stuff

horseship
Aug 1, 2014, 02:17 PM
You don't even need 5s gear to hit 10k ilmegids. 2s gear with proper build can hit it easily with shifta drink + shifta if you have seimei kikami with 50 dark. Weddle Park will do a little less but has more mobility and freedom with how you cast. I have 4s gear right now and hit around 10-11k with shifta, and I believe Sizustar has posted 14k ilmegids on neutral targets before, although I don't know how that was achieved. Probably skipped ice to get tech JA + both charge masteries I'm guessing, possibly t-atk high up too. Maybe team tree buff? I'm not part of a team so I don't get that.

Affixing 100-150 more t-atk isn't going to double your damage. It's all in the build really. Also depends if you choose to affix tech boost or spirita boost. I use tech boost since I don't really need more than 150 pp.

HeyItsTHK
Aug 1, 2014, 02:31 PM
With 3s gear you have your damage covered (heck with 2s soul and relative attack III you have the minimum you need. If only you could get untekked units and get Mark affixes on them, drool), 4-5 is just extra.

But yeah that damage is certainly more than just gear, shifta, team tree and whatever extra boosts you can nab.

Sandmind
Aug 1, 2014, 04:42 PM
For the time being, be a Fo/Gu

its very powerful but undervalued

http://www.nicovideo.jp/watch/sm24061944

Oh, so I'm not the only one to have messed with FOGU I see? It's a fun build indeed and it mix well with Ilbarta and Gibarta. (High Time apply to tech, but element convert trample all over it, so it's mostly usefull to level as gufo)

Speaking of Gibarata, people should try it more often on (an pure ice build) FO. While mine doesn't hold a candle to Sizustar's illmegid screenshot, it's still a great crowd cleaner at short-mid range.

Remz69
Aug 1, 2014, 07:56 PM
Il megid damage on various enemies
[SPOILER-BOX]Forest
http://i.imgur.com/ZE81dim.jpg

Volcano
http://i.imgur.com/8JTl2ov.jpg
http://i.imgur.com/UK4ZIOx.jpg

Desert Darker
http://i.imgur.com/WlbUQUu.jpg

Mines Mech
http://i.imgur.com/R8pjNmb.jpg
http://i.imgur.com/kRrzD31.jpg

Coast
http://i.imgur.com/xtqtesm.jpg
http://i.imgur.com/hpw5aPU.jpg
http://i.imgur.com/2kIGhk9.jpg

Quary Mechs
http://i.imgur.com/qUQuwoT.jpg[/SPOILER-BOX]

Fire Tree+Fire Rod damage on enemy weak to fire
[SPOILER-BOX]http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/5uD4XAD.jpg
http://i.imgur.com/DcS1OmX.jpg
[/SPOILER-BOX]

Lightning Tree+Lightning Rod on Enemy weak to Lightning
[SPOILER-BOX]http://i.imgur.com/kMcdFd2.jpg
http://i.imgur.com/c2r0jnJ.jpg[/SPOILER-BOX]

i don't really care about that little war
but having played Fo i just have to say this post shows the best dark can do while it shows the weakest fire can do without accounting for a lot of other stuff too.. so yeah

Shiyo
Aug 1, 2014, 08:13 PM
Il megid damage on various enemies
[SPOILER-BOX]Forest
http://i.imgur.com/ZE81dim.jpg

Volcano
http://i.imgur.com/8JTl2ov.jpg
http://i.imgur.com/UK4ZIOx.jpg

Desert Darker
http://i.imgur.com/WlbUQUu.jpg

Mines Mech
http://i.imgur.com/R8pjNmb.jpg
http://i.imgur.com/kRrzD31.jpg

Coast
http://i.imgur.com/xtqtesm.jpg
http://i.imgur.com/hpw5aPU.jpg
http://i.imgur.com/2kIGhk9.jpg

Quary Mechs
http://i.imgur.com/qUQuwoT.jpg[/SPOILER-BOX]

Fire Tree+Fire Rod damage on enemy weak to fire
[SPOILER-BOX]http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/Rs0jSyJ.jpg
http://i.imgur.com/5uD4XAD.jpg
http://i.imgur.com/DcS1OmX.jpg
[/SPOILER-BOX]

Lightning Tree+Lightning Rod on Enemy weak to Lightning
[SPOILER-BOX]http://i.imgur.com/kMcdFd2.jpg
http://i.imgur.com/c2r0jnJ.jpg[/SPOILER-BOX]
Exactly.
Fucking, exactly.
Illmegid is so fucking broken, like, how are they waiting until EP3 to fix this shit? It should've been hotfixed >>THREE<< days after going live. You use it once and instantly notice how broken it is.

It does as much damage as every other nuke in the game except the ones with MEGA long cast times(illfoe, namegid), but hits enemies 2-3 times.

So it's literally triple the damage of every other nuke, requires no aiming, has insane range, hits everything on the screen.

What the fuck? Why let this stay like this until Ep3? Why has it stayed like this SO long?

Remz69
Aug 1, 2014, 08:22 PM
Illmegid is so fucking broken, like, how are they waiting until EP3 to fix this shit? It should've been hotfixed >>THREE<< days after going live. You use it once and instantly notice how broken it is.


i'd go one step further and say how can you even introduce something like that in the game in the first place :-?

UnLucky
Aug 1, 2014, 08:41 PM
Well, Foie is more comparable to Ilmegid and you'd get higher numbers than Rafoie with the same setup, but yeah, despite the higher PP cost, Ilmegid should not be doing as much damage as Gimegid on every single target it passes through.

oratank
Aug 1, 2014, 09:22 PM
fire tec doesn't that weak
http://www.nicovideo.jp/watch/sm23939849

but yeah il megid is broken