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View Full Version : JP PSO2 New EPisode 3 info - Translated all the Q&A and Added new pictures.



Sizustar
Aug 3, 2014, 03:35 AM
http://i.imgur.com/gMdIhQW.jpg
http://i.imgur.com/6qsV6c9.jpg
http://i.imgur.com/9fLhgmm.jpg
http://i.imgur.com/uVisf8B.jpg
http://i.imgur.com/u1jjesO.jpg

Translation Pt.2
http://i.imgur.com/zmHKwx7.png

PSO2es -
1. Shining Serie will have good ability
2. Ep.3 update, you can get EX ticket and casino coin from ES.
3. They are making a Io chip currently.

Other change
- All future map after Ep.3 will have 2 area. 1 MPA area, 1 Boss room.
- Current quest will go recemended mission, to get players to visit old planets/stage
- Summer Rappy in the new Summer quest will drop 11* with set PA/Tech(Surfboard will have RIde Slasher)
- NPC swimsuit are unqiue to them only
- Room item, Shower booth will have 5 change/phase
- New operator is named Henrieta, voiced by Rie Kugimiya
- Adding Matoi into the final arc of Ep.2, is to prepare for Ep.3
- New enemy Nyau will be invincible when normal attacking, but can knock the sword away and break that, then Nyau will cry and summon a RARE ENEMY.

Matterboard
- After Episode is started, Ep.1~2 will be open to all, so all player can immediately jump into Ep.3
- Ep.1~2 Item will be reset, player that cleared it already will receive new items in 1~2 week of ep.3
- Increased range of Mattboard quest, removed specific stage Matterboard quest, and after clearing a stage, you can still return to clear Matterboard quest.
- After using a Matterboard Specific story tablet, it will immedately clear on the Mattboard, making it smoother/easier to clear Matterboards.

Q&A Pt.2
Q. I want to be able to custimze my AIS.
A. No such plan, but we have plans to allow AIS to be used in other instance, beside TD3.

Q. Can we craft PA?
A. It is technically difficulity, but we are already looking into it/alpha testing, but if enough people ask for it, we will put in more effort into it.

Q. Can we have more Japanese style team room, like a Japanese inn?
A. Didn't have this planned, but that sounds interesting, so I'll share it with the team, and we'll see if it's possible.

Q. Will there be Collab with PSONova?
A. Not at this time, but possible in the future.

Q. I want a male idol, since we only have Kuna the female idol.
A. At the next live broadcast, we might have a poll, asking if players want a new idol, or Kuna to get new songs.

Q. Any weapons plan that was not used?
A. Jet Boot was scrapped in the beginning.

ES related
Q. Can you increase drop rate of Soul Receptor?
A. We have heard and is addressing this, but we also have other compensation plans.

Q. How will BO be controlled in ES?
A. Jumping will be limited, but you can use BO to earn EXP for main game, and you can cast spells(Chips)

Q. It is not easy to switch character in ES, can that be fixed?
A. We will address this with Ep.3


http://i.imgur.com/zuaLq9V.png

Q, What is the main change to Pa/Tech?
A. There won't be a BIG BOOST for jumping to Lv.16 Disk, and PP Cost and Power will be tweaked

Q. Gunslash change?
A. Yes, PA power boost, Speed Increase, PP reduced, etc.

Q. Will Chain activation be changed?
A. Chain and Showtime movement will be canceled and can be activated while in the air. (I don't play a GU, so I might not be clear in this)

Q. Fo's new Charge escape, can it work with Namegid?
A. It won't work on Namegid, because of system problem, but it will work on Il Foi.

Q. Will BO have 11~12* rare?
A. We will add in new weapon that fits the japanese style theme of the new planet, and also put Jet Boots into the Matterboard prize.

Q. Casino currently only have Shooting Arcade game and Slot machine, will there be more?
A. Yes, there will be, but it won't be for a few month, most likely next year, we are accepting new ideas.

Q, Will you really buff Melee class?
A. We(Development team) are putting in our best effort, and we will make it that a "SKILLFUL" player can reach max DPS(No Shunka easy button)

Q. So Partizan can now join MPA?
A. Partizen has the biggest change done to it, Attack speed increase is also the most, and Gear will increase damage, 2nd melee weapon that got the most change is Dual Saber.

Q. 2nd most/Other weapon?
A. Dual Saber increase Gear recovery speed, and increased damage from Gear and PA.

Q. Fi want to Double JUMP.
A. Not going to happen, but we have made it possible to stay in the air indefinetly if you Spin. Dual Saber also has reduced fall down speed and other various tweaks.

Q. Guard stance how will it be tweaked?
A. We removed all negative attribute of it.

Q. How did the wirelance came to be?
A. We wanted to make a whip type weapon, but due to the engine limitation, and we also wanted to add in wrestling move.

Some more pictures

Matoi close up an d Full body of new outfit
[SPOILER-BOX]http://i.imgur.com/3loYmVM.jpg
http://i.imgur.com/Rsc4tOr.jpg[/SPOILER-BOX]

Close up and summons of Nyau[SPOILER-BOX]
http://i.imgur.com/nrJdH3C.jpg
http://i.imgur.com/TgV0nio.jpg
http://i.imgur.com/yntmWlm.jpg
http://i.imgur.com/RqIBD2u.jpg[/SPOILER-BOX]

Two Boss from PSONOVA - They are big...[SPOILER-BOX]
http://i.imgur.com/9QR1UpV.jpg
http://i.imgur.com/Xvq9Zux.jpg
http://i.imgur.com/C4ucWsQ.jpg
http://i.imgur.com/9xg4uF1.jpg
http://i.imgur.com/3m6c0mh.jpg
http://i.imgur.com/DlX32tu.jpg[/SPOILER-BOX]

[SPOILER-BOX]http://i.imgur.com/eyqjoAN.jpg
http://i.imgur.com/XfX2q4K.jpg
http://i.imgur.com/usDUlLj.jpg
http://i.imgur.com/XgWcerS.jpg
http://i.imgur.com/8qv8GMt.jpg
http://i.imgur.com/u7XhvY9.jpg
[/SPOILER-BOX]

Daiyousei
Aug 3, 2014, 03:52 AM
Nyau!

Renvalt
Aug 3, 2014, 05:00 AM
Some things that are outright bugging me in these shots:

1)Bubsy?! Bubsy, is that you?! I know it's supposed to be Nyau btw, but seriously - that thing looks like a wannabe Bubsy with a Kokiri Lightsaber.

2)Very bottom - Matoi, how many times are you going to change outfits within the span of a single arc of the story? That makes three outfits you've adorned this whole set - your Clarissa garb, the threads we found yo ass in, and now this.

SEGA... you better not be implying waifu with her. That's way too much dress up for any one character.

3)Dancer girl seems to get a Cast partner... the Cast Supremacists will be able to sing tears of delicious joy, at least. Though that makes me wonder how Meji's going to feel over this.... *glances over his shoulder*

oratank
Aug 3, 2014, 05:10 AM
seriously npc cast don't look well design even it has many cool cast part for use. sega done this on purpose?

Poyonche
Aug 3, 2014, 05:18 AM
Sweet, a new operator.

Sizustar
Aug 3, 2014, 05:25 AM
3)Dancer girl seems to get a Cast partner... the Cast Supremacists will be able to sing tears of delicious joy, at least. Though that makes me wonder how Meji's going to feel over this.... *glances over his shoulder*


http://www.youtube.com/watch?v=-vwiY-svqmU"]https://www.youtube.com/watch?v=-vwiY-svqmU

Edson Drake
Aug 3, 2014, 05:28 AM
Musk cats! Awesome!

Renvalt
Aug 3, 2014, 05:31 AM
https://www.youtube.com/watch?v=-vwiY-svqmU (http://www.youtube.com/watch?v=-vwiY-svqmU)

Um.... y'know what? That reaction seems.... more epic than that Newearl Dancer deserves. Especially since I wasn't about Sukunahime (the black and white girl with the fan); I was explicitly referring to Katou - the pink-clad dancer.

And the personality of that blue buxom is nothing like Katou's. What little I saw of Katou implies that she's going to be a timid yet kind instructor. Kinda parallel to what Azanami was - more outgoing and just generally far too pushy (did you see how she moved in on Ohza in Episode 2? Seriously - that girl's a tiger if left to simmer for long).

Sizustar
Aug 3, 2014, 06:07 AM
http://i.imgur.com/Z1e5fQA.jpg

strikerhunter
Aug 3, 2014, 06:10 AM
Nyau?!!! Welp now I know what I'll be hunting down once Episode 3 comes around......did I said hunting? I meant........play with....yea.

Shinamori
Aug 3, 2014, 06:16 AM
Anything special zbout the new rare enemy?

Sizustar
Aug 3, 2014, 07:14 AM
http://i.imgur.com/TdW92Qp.jpg

Sizustar
Aug 3, 2014, 07:42 AM
Collected info dump...
Gu seems strong, PA customization coming soon?

(´・ω・`)新情報?
(´・ω・`)とりあえずメモしたやつ


#フリークエストテコ入れ
ハルコタンから
1エリア目マルチ2エリアボス
おすすめクエスト以外特に無し

#ラグ
来週から対策
段階的にやってく

--------EP3------

#パルチザン
近接系で一番調整される
パルチPAが一番早くなる
ギアが威力UPつく

#ギアの仕様変更
ダブセ かまいたちがギア溜まりやすくなる

#ガンスラ修正
調整は入る
PA威力 PP消費 モーション

#Fi
スピンしてると滞空できる
ダブセ 落下スピードが下がる

#Fo チャージキープ
ナメギは適応外
イルフォは適応

#Gu
チェインとショウタイムはモーションなし 空中で使用可能
総合的な戦闘力はEP2より高い

#ハルコタン レア実装
和風テイストの武器
Boレア有り
白狐イメージのブーツがマターボード報酬に入る

#PAのカスタマイズ
考えはある まだわからない
1部のPAのみの予定
相当先の実装

#カジノ
ゲームは段階的に増やしてく

#ガードスタンス
デメリットがなくなるだけ

#近接系
PSがあれば総合的な戦闘力は1番

#マトイのパートナーカード
ハルコタンで実装

oratank
Aug 3, 2014, 07:48 AM
#Gu
チェインとショウタイムはモーションなし 空中で使用可能

omg is this real?

Rayden
Aug 3, 2014, 07:54 AM
Could somebody translate please?

Drakesan
Aug 3, 2014, 08:24 AM
That new cast... Do want the set!

SakoHaruo
Aug 3, 2014, 08:38 AM
A pokemon? HHNNNNGGG!

Ezodagrom
Aug 3, 2014, 08:46 AM
2)Very bottom - Matoi, how many times are you going to change outfits within the span of a single arc of the story? That makes three outfits you've adorned this whole set - your Clarissa garb, the threads we found yo ass in, and now this.
Ep2 Chapter 6 small spoilers.
[spoiler-box]Episode 2 Chapter 6 takes place 10 years in the past, so I wouldn't call that "within the span of a single arc".[/spoiler-box]

BIG OLAF
Aug 3, 2014, 08:55 AM
Nice throwback to the classic Phantasy Star games with the rare enemy. They really need to do more.

Ezodagrom
Aug 3, 2014, 08:58 AM
Could somebody translate please?
A post about it was made in bumped:
http://www.bumped.org/psublog/pso2-jp-episode-3-reveals-new-characters/

Renvalt
Aug 3, 2014, 09:43 AM
Ep2 Chapter 6 small spoilers.
[spoiler-box]Episode 2 Chapter 6 takes place 10 years in the past, so I wouldn't call that "within the span of a single arc".[/spoiler-box]

You misunderstand. That whole Matterboard was a big clearup of just who the fuck Matoi is, right? So it did focus on her a lot more than some other characters - but while she did spend all of Episode 1 in her original threads (Mikoto Cluster), she gets a new outfit in the finale of Episode 2... and then gets tossed aside for another new outfit not even long after the Episode's end.

My point was that, she should have simply changed out of the Mikoto Cluster she had been wearing all of Ep1 and 2 into these newer threads that she was wearing all throughout the finale. Yet, she breaks the trend that Zeno, Echo, and Theo had been following and gets one more outfit than they do. Not to mention she's barely wearing all of one chapter before she changes into another new outfit.

Either the girl has fashion problems, or SEGA's promoting the canon pairing of player x Matoi.

And about the "whole arc" comment - I was talking about the real world timeline, not the in-game one. She had that on for, what, one patch and she's already changing clothes a second time. At least let her wear the new clothes you gave her for a decent while before you change her outfit again.

... Oh well; this can be remedied by giving Afin new threads too - epic ones, at that. Only then will I forgive you, SEGA... *turns up nose at SEGA*

EDIT: So I completely misread Katori's name - how the fuck did I manage to do that? And her seiyuu is the voice of Soi Fon/Tomoyo/Sango of all people?

Not sure how I feel about this. Although I do know how I feel about Double being a confirmed Kugyu *cracks knuckles*

Kondibon
Aug 3, 2014, 09:50 AM
I'm just waiting for people to start complaining about how cartoony and un-cat like Nyau is.

Ezodagrom
Aug 3, 2014, 09:58 AM
You misunderstand. That whole Matterboard was a big clearup of just who the fuck Matoi is, right? So it did focus on her a lot more than some other characters - but while she did spend all of Episode 1 in her original threads (Mikoto Cluster), she gets a new outfit in the finale of Episode 2... and then gets tossed aside for another new outfit not even long after the Episode's end.

My point was that, she should have simply changed out of the Mikoto Cluster she had been wearing all of Ep1 and 2 into these newer threads that she was wearing all throughout the finale. Yet, she breaks the trend that Zeno, Echo, and Theo had been following and gets one more outfit than they do. Not to mention she's barely wearing all of one chapter before she changes into another new outfit.

Either the girl has fashion problems, or SEGA's promoting the canon pairing of player x Matoi.

And about the "whole arc" comment - I was talking about the real world timeline, not the in-game one. She had that on for, what, one patch and she's already changing clothes a second time. At least let her wear the new clothes you gave her for a decent while before you change her outfit again.

... Oh well; this can be remedied by giving Afin new threads too - epic ones, at that. Only then will I forgive you, SEGA... *turns up nose at SEGA*

EDIT: So I completely misread Katori's name - how the fuck did I manage to do that? And her seiyuu is the voice of Soi Fon/Tomoyo/Sango of all people?

Not sure how I feel about this. Although I do know how I feel about Double being a confirmed Kugyu *cracks knuckles*
[spoiler-box]But the Ep2 final chapter takes place 10 years in the past in the game's timeline, of course she's going to have a different outfit, and so does the 10 years younger Zeno (he uses the Arks Trainee Uniform).

Though, Matoi's Mikoto Cluster originated from the Ep2 finale also, as seen in the video below (of couse, it contains big spoilers of the final chapter).

http://www.youtube.com/watch?v=VpQxQXLqoNo&t=32m22s[/spoiler-box]

Zorafim
Aug 3, 2014, 10:26 AM
Who the hell is Nyau?

Sizustar
Aug 3, 2014, 10:27 AM
I'm just waiting for people to start complaining about how cartoony and un-cat like Nyau is.

Waiting for comments on stealing from Monster Hunter..

Sayara
Aug 3, 2014, 10:33 AM
Who the hell is Nyau?

http://www.pscave.com/psg1/eventcg/images/meetingmyau1.png

Ezodagrom
Aug 3, 2014, 10:35 AM
Who the hell is Nyau?
Most likely a word play, kinda like Jaggos in PSU when compared to Chao from the Sonic series (and Nyau is not a translator mistake also).
Phantasy Star I - ミャウ
PSO2 - ニャウ

Renvalt
Aug 3, 2014, 10:36 AM
[spoiler-box]But the Ep2 final chapter takes place 10 years in the past in the game's timeline, of course she's going to have a different outfit, and so does the 10 years younger Zeno (he uses the Arks Trainee Uniform).

Though, Matoi's Mikoto Cluster originated from the Ep2 finale also, as seen in the video below (of couse, it contains big spoilers of the final chapter).

http://www.youtube.com/watch?v=VpQxQXLqoNo&t=32m22s[/spoiler-box]

[SPOILER-BOX]Oh wow. So wait... did she... fuse with Clarissa?

Because she did kinda stab herself with the hilt of the rod. Which would've made her Mikoto Cluster her "Falz garb"... except that she literally went and purified it and herself.

But... that confuses me. Would that make her a Photoner? Because I always thought....

Gaaah! I don't understand one bit of this! And I probably won't either - due to the DDoS protections throwing me out the door, saying "Gaijin be purged!" with a roaring voice (okay, exaggerations aside, I'm being serious - I can't play because of the pseudo-ban, and my inexperience with VPNs tells me it's not worth the risk).[/SPOILER-BOX]

Mysterious-G
Aug 3, 2014, 10:45 AM
This new cat Nyau is a reference to the cat Myau from Phantasy Star I and IV. It's not the same cat apparently, despite both wearing the same necklace for some reason (aka fanservice reason).
As a side note, I'll just mention that Nyau also appears in the Mesetan Shooter game; you can see it running across the screen in the last broadcast casino trailer for a second or two.

Ezodagrom
Aug 3, 2014, 10:47 AM
[spoiler-box]Oh wow. So wait... did she... fuse with Clarissa?

Because she did kinda stab herself with the hilt of the rod. Which would've made her Mikoto Cluster her "Falz garb"... except that she literally went and purified it and herself.

But... that confuses me. Would that make her a Photoner? Because I always thought....

Gaaah! I don't understand one bit of this! And I probably won't either - due to the DDoS protections throwing me out the door, saying "Gaijin be purged!" with a roaring voice (okay, exaggerations aside, I'm being serious - I can't play because of the pseudo-ban, and my inexperience with VPNs tells me it's not worth the risk).[/spoiler-box]
[spoiler-box]I don't understand much either, at least without a translation, but I know that Profound Darkness was mentioned in at least one of the Matterboard cutscenes.
My guess is that when Matoi tried to...I guess kill herself? Xion intervened and brought Matoi into the present (Episode 1 Chapter 1), deleting Matoi from the history records, making her and everyone else forget about who Matoi was 10 years ago (2nd generation Claris Claes).
Though I could be wrong, in the end need to play the 2 newest matterboards translated to understand what is going on, whenever a translation is ready. ^^;

EDIT: Something interesting about past and present Matoi. Past Matoi used light element technics, present Matoi uses dark element technics.
And about her new outfit in Episode 3, it kinda looks like a shorter version of her Mikoto Cluster, or at least it looks based on it. I think it could symbolize Matoi starting to take a more active duty in the present time story?[/spoiler-box]

Punisher106
Aug 3, 2014, 10:56 AM
Is that information about the next chapter in story mode, I see?

*Has AIDA and her team at gunpoint, forcing them to work on finishing the story patch*

Gardios
Aug 3, 2014, 10:58 AM
I honestly prefer Nyau's art style over the one of the regular monsters. <_<

LonelyGaruga
Aug 3, 2014, 11:41 AM
Waiting for comments on stealing from Monster Hunter..

It looks absolutely unlike anything in MH, so anyone making those remarks would be extraordinarily stupid to do so. I'd say it resembles a Digimon more than Felynes, if anyone was going to take the ignorant ripoff accusation route.

Kondibon
Aug 3, 2014, 11:45 AM
Personally I think he looks adorable, but some people dislike that almost as much as they dislike change, so I'm sure SOMEONE is gonna complain.


I honestly prefer Nyau's art style over the one of the regular monsters. <_<Eh? All the regular monsters are supposed to be wild animals and/or dragon people or robots I think they fit the art style more than he does.

Buuut he's the best looking rare enemy besides Tagamikazushi (seriously, mr umbrella and bowan look ridiculous).

EDIT: I'd put him in the same category as the bobble headed rappies.

Renvalt
Aug 3, 2014, 11:50 AM
[spoiler-box]I don't understand much either, at least without a translation, but I know that Profound Darkness was mentioned in at least one of the Matterboard cutscenes.
My guess is that when Matoi tried to...I guess kill herself? Xion intervened and brought Matoi into the present (Episode 1 Chapter 1), deleting Matoi from the history records, making her and everyone else forget about who Matoi was 10 years ago (2nd generation Claris Claes).

Though I could be wrong, in the end need to play the 2 newest matterboards translated to understand what is going on, whenever a translation is ready. ^^;

EDIT: Something interesting about past and present Matoi. Past Matoi used light element technics, present Matoi uses dark element technics.
And about her new outfit in Episode 3, it kinda looks like a shorter version of her Mikoto Cluster, or at least it looks based on it. I think it could symbolize Matoi starting to take a more active duty in the present time story?[/spoiler-box]

[SPOILER-BOX]This part here is something worth elaborating on, since I have some info on how this ties Xion and Matoi together: recall the first time in Episode 2 that Matoi had "met" Xion, so to speak; if you recall, Xion asked Matoi whether or not the latter still trusted her. She remarked that, since she trusts the player, she (Matoi) can trust Xion, since you (the player) trust her (Xion).

Why do I mention this? Matoi apparently seems to have developed an interest/crush towards you during the events 10 years prior, and was regretting being unable to continue that past that moment where she was "dying". Xion probably reassured her that she would see the player again, which is why Matoi was willing to take the gamble of getting thrust into a future that was as much a threat to her as it was unknown (and also a hope of seeing her friend/lover again).

Although, it begs the question: if Clarissa was supposed to have been infused with Matoi, how did it end up broken into pieces on the original trinity planets? Unless.... this is only a theory, but what if part of Xion's consciousness was manifested in Clarissa? I mean, despite the Dragonkin being on uneasy terms with the Arks (?), Xiao's conversations with Kamitsu indicate that they've known/been working with each other for quite a while. Xiao seems to think himself (or actually is) Xion's little brother, which means he's been aware of Matoi's predicament for a while.

And then there was the question of the hour: why was it so important to save Matoi? What about Matoi was so special that she had to be saved to start the chain of events that changed history? That was answered here: as the second Claris Claes (and the true Claris Claes), she was the only one strong enough to liberate Xion and stop whatever Luther was doing with her (and need I add that the prick's been working with the former Falz Apprentice for quite some time, meaning he could've sold his soul to the Falzes during that time as well).

I mean, Apprentice DOES seem to hate the living shit out of Matoi, being the only one to actually hurt her (Matoi being a kid doesn't exactly help much either).[/SPOILER-BOX]

Manta Oyamada
Aug 3, 2014, 01:24 PM
https://pbs.twimg.com/media/BuIjZJ5IQAAEy9h.jpg:large

https://pbs.twimg.com/media/BuIjVxwIUAAMCgq.jpg:large

pic.twitter.com/n5PiNQ1zB0

pic.twitter.com/Qr4uF5fO6a

Xaelouse
Aug 3, 2014, 04:04 PM
tfw nobody is gonna translate that

KuroNeko77
Aug 3, 2014, 04:22 PM
So, if I'm reading right they're planing to let the AIS appear in other quests.

Skyly
Aug 3, 2014, 04:23 PM
tfw nobody is gonna translate that

Bumped will.

Gardios
Aug 3, 2014, 04:31 PM
It's what Sizu posted in QA format with some extra stuff.

EvilMag
Aug 3, 2014, 04:32 PM
In the 2nd image I see 11* and 12*s being mentioned.

Xaeris
Aug 3, 2014, 04:58 PM
But...but I don't want to shoot musk cats.

landman
Aug 3, 2014, 05:27 PM
According to bumped, he sumons bosses, so I guess maybe he is a rare mob like Umbla?

Alenoir
Aug 3, 2014, 05:48 PM
Original tweet (https://twitter.com/PSO2YKE/status/495895874711470081) for bigger/easier to read pictures.

New operator CV: Kugimiya Rie apparently. Hi Rise. :>

UnLucky
Aug 3, 2014, 06:26 PM
Na Megid is ineligible for Charge Escape.
RIP Force

Xaelouse
Aug 3, 2014, 06:42 PM
now all we need to hear is "You cant chain your own Il Barta" and FO is put back into its place

Stealthcmc1974
Aug 3, 2014, 06:43 PM
Matoi's new outfit... must have... hnngg.

Edson Drake
Aug 3, 2014, 07:00 PM
now all we need to hear is "You cant chain your own Il Barta" and FO is put back into its place

What's that supposed to mean?

Xaelouse
Aug 3, 2014, 07:11 PM
As in, they're not supposed to shit out big damage at infinite range that would make FI players jealous. The il barta situation is more insulting than il megid imo.

Maenara
Aug 3, 2014, 07:22 PM
Namegid is ineligible for Charge Escape.

okay sega fuck you


They’re going to improve the PAs and adjust the animation speed and PP consumption for Gunslashes.

no wait okay it's cool GUNSLASH MASTER RACE

GHNeko
Aug 3, 2014, 08:03 PM
>gunslash buffs

http://www.lynkformer.com/template/blog/2009/03/sega-does-what-nintendont.gif

Maenara
Aug 3, 2014, 08:06 PM
Better idea for a gunslash buff: PAs or parts of PAs that use the same type of attack that you have your gunslash normal attacks set to use do 150% damage, while attacks that use the other type of attack do 75% damage.

BIG OLAF
Aug 3, 2014, 08:07 PM
>gunslash buffs

http://www.lynkformer.com/template/blog/2009/03/sega-does-what-nintendont.gif

Whoa whoa whoa, don't put your lips on that. You have no idea where its been.

final_attack
Aug 3, 2014, 08:09 PM
I can finally use my アラオスラッシュ (Arao - prepared it since SH AQ implementation) ..... should I need / want it :]

GHNeko
Aug 3, 2014, 08:11 PM
DONT CARE

GUNSLASH BUFFS.

[spoiler-box]http://i.imgur.com/r18ez0c.png
ITS ABOUT TIME TO OIL UP[/spoiler-box]

Sandmind
Aug 3, 2014, 08:37 PM
Na Megid not elegible for Charge Escape, huh? I was already wondering what was going to happen to that tech auto release mid mirage escape, guess that problem is solved. 90% the true main reason imo, but they will say it's for balance and to keep with the theme of the tech.

NoiseHERO
Aug 3, 2014, 08:38 PM
Whoa whoa whoa, don't put your lips on that. You have no idea where its been.

in loli bootyhole.

UnLucky
Aug 3, 2014, 08:45 PM
DONT CARE

GUNSLASH BUFFS.
Aiming Shot costs 20PP, Additional Bullet shoots twice as fast, Slash Rave +50 Power at lv17

gigawuts
Aug 3, 2014, 08:47 PM
Aiming Shot costs 20PP, Additional Bullet shoots twice as fast, Slash Rave +50 Power at lv17

and then tri impact can be canceled after the second slash

Maenara
Aug 3, 2014, 09:03 PM
They should make ALL gunslash PAs have super armor. Most of them do already.

Kondibon
Aug 3, 2014, 09:07 PM
They can also make the normal hits completely fill your PP and cause massive AoE explosions that oneshot trash mobs. :wacko:

Maenara
Aug 3, 2014, 09:10 PM
They can also make the normal hits completely fill your PP and cause massive AoE explosions that oneshot trash mobs. :wacko:

There's a fine line between stuff that looks too good, and stuff that is too good.

Kondibon
Aug 3, 2014, 09:12 PM
There's a fine line between stuff that looks too good, and stuff that is too good.
I was just joking. That wasn't directed at anyone in particular. I'd be fine with just straight up damage buffs to the PAs to be honest.

GHNeko
Aug 3, 2014, 09:28 PM
Aiming Shot costs 20PP, Additional Bullet shoots twice as fast, Slash Rave +50 Power at lv17

Please don't do this to me.

UnLucky
Aug 3, 2014, 09:29 PM
I was just joking. That wasn't directed at anyone in particular. I'd be fine with just straight up damage buffs to the PAs to be honest.
They could double the damage on all the melee gunslash PAs and they'd still be garbage.

Like maybe people would use one of them on bosses, but I couldn't tell you which one it'd be.

CelestialBlade
Aug 3, 2014, 09:30 PM
"Nyau" makes me cringe. Obviously it's a play on Myau, but it's so close to just looking like a translation error.

And the weapon it's holding looks a lot like Elsydeon from PSIV, pretty awesome.

Kondibon
Aug 3, 2014, 09:35 PM
They could double the damage on all the melee gunslash PAs and they'd still be garbage.

Like maybe people would use one of them on bosses, but I couldn't tell you which one it'd be.I think they're all pretty solid, just weak compared to PAs with similar costs and utility.

NoiseHERO
Aug 3, 2014, 09:43 PM
"Nyau" makes me cringe. Obviously it's a play on Myau, but it's so close to just looking like a translation error.

And the weapon it's holding looks a lot like Elsydeon from PSIV, pretty awesome.

NotMyau!

Skyly
Aug 3, 2014, 09:50 PM
It was asked before in this thread but what's the deal with Il-barta? I've never used it. You can stack it?

yoshiblue
Aug 3, 2014, 09:57 PM
Instant, slowed the enemy, does more damage as it stacks, massive near namegid levels of damage on the final stack/burst.

GHNeko
Aug 3, 2014, 09:59 PM
I think they're all pretty solid, just weak compared to PAs with similar costs and utility.

Please. Damage is not the only thing wrong with Gunslash and its PAs.

The weapon class itself is horrible, and no amount of damage boosting (unless it goes to ludicrous extremes) is going to fix that shitty weapon class. ;_;


It was asked before in this thread but what's the deal with Il-barta? I've never used it. You can stack it?

When you hit something it Ilbarta, it creates a crest of ice around the target. The crests lasts for 5 seconds. Following casts (from anyone and yourself) will refresh this crest's lifespan and the damage will increase via internal multiplier on the 4th cast and then the final 7th cast, which will reset the chain and you start all over again.

Because the 7th cast is the strongest because of the increased multiplier, the damage can potentially reach 7 digits. There is a nico video floating around of someone doing 6mil damage to Bal Rodos with Ilbarta (and a large arsenal of buffs/debuffs, but still...)

EDIT: Plus it apparently slows down the enemy? I guess I've never noticed?

yoshiblue
Aug 3, 2014, 10:06 PM
Well any class can use it. I say just go onion knight on it and give it a gear that boosts damage the longer its used in a field. Not great for speed runners, awesome for EQs and MPAs. Suddenly additional bullet becomes an AoE Namegid. http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-2868-src-5a7a81bb829e1a4c-28x28.png

One can dream.

UnLucky
Aug 3, 2014, 10:06 PM
I think they're all pretty solid, just weak compared to PAs with similar costs and utility.
And have no range and take too long.

Kondibon
Aug 3, 2014, 10:08 PM
Please. Damage is not the only thing wrong with Gunslash and its PAs.

The weapon class itself is horrible, and no amount of damage boosting (unless it goes to ludicrous extremes) is going to fix that shitty weapon class. ;_;
What exactly is bad about the PAs? I'm not talking about the mechanics of the Gunslashes them selves. I do think there's a lot wrong with how they work, but the existing PAs all flow pretty well. I just think Gunslashes need a better approach that doesn't bounce you 5 feet back after hitting the enemy. But I'd rather that be a whole new PA, so I don't see whatit has to do with the existing ones.


And have no range and take too long.The first one doesn't matter because you can literally just walk closer. Dagger and knuckles have bad range most of their stuff too.

The second one is easily fixed by having more damage.

Xaelouse
Aug 3, 2014, 10:10 PM
There isn't much wrong with gunslashes on a fundamental level besides the power and pp consumption. At best it'll be a decent mob weapon for FI again since any buff to kreisen/regenschlag would be too good for it.
What melee class would ever need to rely on its single target PAs? If they were much more PP efficient, then maybe...

GHNeko
Aug 3, 2014, 10:15 PM
Ah. I misread that you were talking about only PAs. My post was more so connected to you being fine with just the PAs being buffed themselves if anything.

Buffing the PAs' damage output isnt going to save the weapon class. And even besides that, like you said the bouncing back that you find in a lot of PAs is a bit silly. I mean it's supposed to encourage you to switch to gun mode as you make your way back in..or something, I guess.

Really, they're overly dramatic and have no flow from PA to combat and back. Some PAs take away control in the sense that they switch modes without your consent, like from Melee to Gun which is not a smart choice if you're in their face, which you're going to be because you're gonna be in Melee-range to use the Melee-to-Range PA. Of course the PA costs themselves are high as well. I dont really feel that a weapon that's centered around utility, and not potency should be costly to use.

Personally, I'd say the PAs are....rough and unrefined? It feels like they've barely touched it since Day 1 outside new PAs and weapons? I had to stop playing during open beta and a few months after that because of OS issues and military reasons, so correct me if I'm wrong.


There isn't much wrong with gunslashes on a fundamental level besides the power and pp consumption. At best it'll be a decent mob weapon for FI again since any buff to kreisen/regenschlag would be too good for it.
What melee class would ever need to rely on its single target PAs? If they were much more PP efficient, then maybe...

So the animation speed, melee/range attack speed, melee range, and switch mode duration/mechanic are fine to you? I personally thing all of these things need to be improved before even considering PA buffs. A weapon should work without PAs. If a weapon needs PAs to function then it's a problem. Gunslash cant even do the latter in my opinion.

Even PSZ's gunslash was reasonable practical without PAs if you practiced the Ranged shot canceling glitch because you could cancel the 3rd slash into a 3 bullet spread gunshot for status procing and hitting multiple enemies at once, as well as extra damage.

Rakurai
Aug 3, 2014, 10:16 PM
I don't really have a problem with Na Megid not working with charge escape. If it did, then there'd be absolutely no reason to use the other dark techs for single target damage.

On the subject of dark techs, they either need to make Gi Megid much stronger, or make it track enemies if they move after it's cast, because the payoff for actually getting it connect fully on something is way too low.

Sanguine2009
Aug 3, 2014, 10:21 PM
i kinda wish our gi megid was like theo's in the story quest, infact they should base some of the PA buffs for hu on NPC attacks too

yoshiblue
Aug 3, 2014, 10:24 PM
Personally, I'd say the PAs are....rough and unrefined? It feels like they've barely touched it since Day 1 outside new PAs and weapons? I had to stop playing during open beta and a few months after that because of OS issues and military reasons, so correct me if I'm wrong.
.

Would kinda agree. Its stuck in the early days when sub classes didn't exist yet. Hunter had a range tool in case they wanted to engage from afar or safely, Ranger had a melee tool that also gets them out of a situation, Force has a reliable way to build PP if they didn't like talis.

GHNeko
Aug 3, 2014, 10:27 PM
I feel there is very little reason to use Gunslash outside of TAs. Personal preference or maybe just to prove someone wrong.

But what else is there? With the advent and flourishing of all-class weapons, the reasons you would carry around a gunslash dropped to practically nil.

Even MORE so now that you can craft weapons to add class compatibilities as you please/desire.

Kondibon
Aug 3, 2014, 10:35 PM
Ah. I misread that you were talking about only PAs. My post was more so connected to you being fine with just the PAs being buffed themselves if anything.

Buffing the PAs' damage output isnt going to save the weapon class. And even besides that, like you said the bouncing back that you find in a lot of PAs is a bit silly. I mean it's supposed to encourage you to switch to gun mode as you make your way back in..or something, I guess.

Really, they're overly dramatic and have no flow from PA to combat and back. Some PAs take away control in the sense that they switch modes without your consent, like from Melee to Gun which is not a smart choice if you're in their face, which you're going to be because you're gonna be in Melee-range to use the Melee-to-Range PA. Of course the PA costs themselves are high as well. I dont really feel that a weapon that's centered around utility, and not potency should be costly to use.

Personally, I'd say the PAs are....rough and unrefined? It feels like they've barely touched it since Day 1 outside new PAs and weapons? I had to stop playing during open beta and a few months after that because of OS issues and military reasons, so correct me if I'm wrong.Well I never said just adding damage would fix gunslashes, just that the mechanics of their PAs aren't the problem.

I don't think there's any problem with the PAs switching modes, since all that REALLY means is the damage type changes. To me the problem is that they, like wands, are based around two offensive stats instead of one, in a game where players are encouraged (through gameplay), to focus entirely on one. Gunslash isn't the only weapon that has problems with the flow it's PAs (look at Daggers), and I don't think every PA has to be able to chain in to any other PA easily. That said the problem isn't that the flow is bad, rather, the PAs that do flow are doing terrible damage for what they do. The two PAs for gunslash that people use the most Thrillsplosion and Add bullet are both meant for making distance to switch to ranged. Whereas the melee PAs, even if they flow well together, just don't have the damage output to make up for their short range and lack of utility. I guess there's an argument to be made about increasing their AoE or something, but I think there just needs to be a better approach and more damage on the melee PAs.

I agree about the costs though. I probably should have clarified that when I said "damage" I meant damage per PP and DPS, not just raw damage, though I think most, if not all, of the PAs need a straight up damage boost on top of any other changes.

GHNeko
Aug 3, 2014, 10:47 PM
Well I never said just adding damage would fix gunslashes, just that the mechanics of their PAs aren't the problem.

I don't think there's any problem with the PAs switching modes, since all that REALLY means is the damage type changes. To me the problem is that they, like wands, are based around two offensive stats instead of one, in a game where players are encouraged (through gameplay), to focus entirely on one. Gunslash isn't the only weapon that has problems with the flow it's PAs (look at Daggers), and I don't think every PA has to be able to chain in to any other PA easily. That said the problem isn't that the flow is bad, rather, the PAs that do flow are doing terrible damage for what they do. The two PAs for gunslash that people use the most Thrillsplosion and Add bullet are both meant for making distance to switch to ranged. Whereas the melee PAs, even if they flow well together, just don't have the damage output to make up for their short range and lack of utility. I guess there's an argument to be made about increasing their AoE or something, but I think there just needs to be a better approach and more damage on the melee PAs.

I agree about the costs though. I probably should have clarified that when I said "damage" I meant damage per PP and DPS, not just raw damage, though I think most, if not all, of the PAs need a straight up damage boost on top of any other changes.


[spoiler-box]

The issues I have with switching modes is as follows;


Completely halts all horizontal (and upward?) momentum.
I places you into battle mode slowing you down instantly. There is no need for it to put you into battle mode imo. (Just like there is no need for defending to put you into battle mode but that's a different topic.)
You can't switch while running. You have to come to a stand still which stands anti-thesis to the idea that you can switch on the fly. To me the idea of gunslash is supposed to be a seemless transition from melee to range and back. If your pacing is stopped because you want to make this transition, that acts as counterproductive.
Swithing mode takes around ~40 frames for switch. WHY? That should be a sub-20frame switch at most. For what reason? Again. Flow/Transition/Pacing. ESPECIALLY since they're getting ready to speed up skill activations.
No JA Switching. You can JA an Sroll, but you can JA a mode switch? You can JA from counters, but you cant JA a mode switch? You can JA from Step Attack, but you can't just a mode switch? That's just going to bring down it's already awful DPS.

Like I could go on, because this is just one group of fault I find with Gunslash.

[/spoiler-box]

There is nothing wrong with having 2 main stats if the weapon's mechanics and its following PAs can properly utilize it. There is no need to just shoehorn a weapon with potential into being more homogenized by focusing it around one stat. I feel that's the easy (and possibly lazy) way out of making a more complex weapon actually WORK within the game while being surrounded by single-stat weapons that work extremely well (at least, by comparison) because they've been refined.

The basis of Gunslash is poorly executed. And if you manage to struggle with the awkardness that is gunslash, your rewards are going to leave a bitter taste in your mouth because you'd at least expect someone decent returns for stumbling over the inept weapon that is Gunslash.

The problem most certainty is flow, among a multitude of other things. At least to me, that is.

EDIT: Removed content because I agree with some of your post.

Kondibon
Aug 3, 2014, 10:54 PM
The issues I have with switching modes is as follows;

[spoiler-box]



Completely halts all horizontal (and upward?) momentum.
I places you into battle mode slowing you down instantly. There is no need for it to put you into battle mode imo. (Just like there is no need for defending to put you into battle mode but that's a different topic.)
You can't switch while running. You have to come to a stand still which stands anti-thesis to the idea that you can switch on the fly. To me the idea of gunslash is supposed to be a seemless transition from melee to range and back. If your pacing is stopped because you want to make this transition, that acts as counterproductive.
Swithing mode takes around ~40 frames for switch. WHY? That should be a sub-20frame switch at most. For what reason? Again. Flow/Transition/Pacing. ESPECIALLY since they're getting ready to speed up skill activations.
No JA Switching. You can JA an Sroll, but you can JA a mode switch? You can JA from counters, but you cant JA a mode switch? You can JA from Step Attack, but you can't just a mode switch? That's just going to bring down it's already awful DPS.

[/spoiler-box]Like I could go on.


The basis of Gunslash is poorly executed. I feel that the standard attacks dont work well, have little gain, and don't flow well. I also believe that the PAs don't flow well either. The main function of gunslash which is versitility is rotted because switching doesnt work well. It's not seamless and its results in jarring halts to one's flow in combat.


There is nothing wrong with having 2 main stats if the weapon's mechanics and its following PAs can properly utilize it. There is no need to just shoehorn a weapon with potential into being more homogenized by focusing it around one stat. I feel that's the easy (and possibly lazy) way out of making a more complex weapon actually WORK within the game while being surrounded by single-stat weapons that work extremely well because they've been refined.You can JA mode switches on gunslashes. ._. I agree with the rest, though you realize there's no way in the entire game to get a JA while moving. There are JAs at the end of movement like things, but not while moving. Maybe have it so you can mode change mid PA or something.

And I never said making it focus on one stat was the solution, just that having the stats split is a problem due to the way the game currently is. I'd much rather they fix the game as a whole than try to fit gunslashes into it and have them fit. Wands have the exact same problem, and I think it's the reason Sega moved away from having two stats be used for one weapon with hybrid classes.

EDIT: What if, instead of 3 PAs, gunslashes got 6, and instead of switching between modes it worked like forces or rangers switching... or something.

UnLucky
Aug 3, 2014, 11:04 PM
What exactly is bad about the PAs? I'm not talking about the mechanics of the Gunslashes them selves. I do think there's a lot wrong with how they work, but the existing PAs all flow pretty well. I just think Gunslashes need a better approach that doesn't bounce you 5 feet back after hitting the enemy. But I'd rather that be a whole new PA, so I don't see whatit has to do with the existing ones.

The first one doesn't matter because you can literally just walk closer. Dagger and knuckles have bad range most of their stuff too.

The second one is easily fixed by having more damage.
Tri-Impact has short range, is slow, and weak
Rage Dance has no AoE, is slow, and weak
Ein Raketen is just one weak hit with no range or AoE, but the shot extends it too long
Serpent Air takes too long and is too weak and has no reach
Slash Rave loses everything if you miss the very first hit. Still has very little reach (which doesn't help that first part) and takes too long.

You really want them all to just be short range nukes? That's what I meant by "one of them" would be the boss killer. They're all functionally the exact same if you give them damage.

Stealthcmc1974
Aug 3, 2014, 11:07 PM
What if, instead of 3 PAs, gunslashes got 6, and instead of switching between modes it worked like forces or rangers switching... or something.

You mean that when we switched modes on the gunslash, the whole PA system changed with it?
...
That would be nice... still doesn't fix the weapon as a whole though.
I believe the gunslash also needs a gear, in the long lists of improvements it needs. As to what this gear would do, no idea (would probably be in the ranger skill tree though).
While everyone using the gunslash was a nice thought, no class specializes its use enough to make the most of it, which irks me.
EDIT: What if instead of ranger getting the gear, all classes get their own gunslash gear, and it does different things based on the chosen class? (Although make it main class only to prevent conflict with other versions of the gear.)

GHNeko
Aug 3, 2014, 11:07 PM
Maybe I remember wrong then. I really dont remember being able to JA weapon switches.

Upon double check, I do infact admit I was 100% wrong and clearly tripping on foreign substances.

I dont know what convinced me to believe that. Sorry about that.

And AHHH. I see what you were saying about multiple weapon stats.

My disappointment in Gunslash has clearly prevented me from reading and recalling correct facts. @_@

---

There was an idea floating around where each class would have a Gunslash Gear skill that would add unique effects to the Gunslash such as HU Gunslash Gear would increase melee damage, and RA Gunslash Gear would increase Range damage.

Something like that would allow the gunslash to fill a very specific and unique niche along side the rest of the weapons.

Kondibon
Aug 3, 2014, 11:07 PM
Tri-Impact has short range, is slow, and weak
Rage Dance has no AoE, is slow, and weak
Ein Raketen is just one weak hit with no range or AoE, but the shot extends it too long
Serpent Air takes too long and is too weak and has no reach
Slash Rave loses everything if you miss the very first hit. Still has very little reach (which doesn't help that first part) and takes too long.

You really want them all to just be short range nukes? That's what I meant by "one of them" would be the boss killer. They're all functionally the exact same if you give them damage.Fine I concede.



There was an idea floating around where each class would have a Gunslash Gear skill that would add unique effects to the Gunslash such as HU Gunslash Gear would increase melee damage, and RA Gunslash Gear would increase Range damage.

Something like that would allow the gunslash to fill a very specific and unique niche along side the rest of the weapons.I had a similar idea, but instead of being a gear, it would be something like increasing one attack of the gunslash based on the other. Like adding 50% of the s-atk to r-atk, or half of both to t-atk. Kind of like braver mag but for gunslash stats.

yoshiblue
Aug 3, 2014, 11:10 PM
We still love you

Sizustar
Aug 3, 2014, 11:40 PM
tfw nobody is gonna translate that

http://i.imgur.com/zuaLq9V.png

Q, What is the main change to Pa/Tech?
A. There won't be a BIG BOOST for jumping to Lv.16 Disk, and PP Cost and Power will be tweaked

Q. Gunslash change?
A. Yes, PA power boost, Speed Increase, PP reduced, etc.

Q. Will Chain activation be changed?
A. Chain and Showtime movement will be canceled and can be activated while in the air. (I don't play a GU, so I might not be clear in this)

Q. Fo's new Charge escape, can it work with Namegid?
A. It won't work on Namegid, because of system problem, but it will work on Il Foi.

Q. Will BO have 11~12* rare?
A. We will add in new weapon that fits the japanese style theme of the new planet, and also put Jet Boots into the Matterboard prize.

Q. Casino currently only have Shooting Arcade game and Slot machine, will there be more?
A. Yes, there will be, but it won't be for a few month, most likely next year, we are accepting new ideas.

Q, Will you really buff Melee class?
A. We(Development team) are putting in our best effort, and we will make it that a "SKILLFUL" player can reach max DPS(No Shunka easy button)

Q. So Partizan can now join MPA?
A. Partizen has the biggest change done to it, Attack speed increase is also the most, and Gear will increase damage, 2nd melee weapon that got the most change is Dual Saber.

Q. 2nd most/Other weapon?
A. Dual Saber increase Gear recovery speed, and increased damage from Gear and PA.

Q. Fi want to Double JUMP.
A. Not going to happen, but we have made it possible to stay in the air indefinetly if you Spin. Dual Saber also has reduced fall down speed and other various tweaks.

Q. Guard stance how will it be tweaked?
A. We removed all negative attribute of it.

Q. How did the wirelance came to be?
A. We wanted to make a whip type weapon, but due to the engine limitation, and we also wanted to add in wrestling move.

IndigoNovember
Aug 3, 2014, 11:44 PM
Thanks for the translations Sizustar. Liking those Partizan changes.

NoiseHERO
Aug 4, 2014, 12:07 AM
They... really should've just made saber and handgun seperate... instead of merging them together for double use... and instead making a double useless weapon.

Fighter killed it's use as a decent single target damage weapon. Braver killed it's ideal use of versatility. and only it's shooting component was left useful.

Melee part just feels stupid to use after using super fast fighter/braver weapons, why did they even need to copy squalls weapon and nonsensical birth to kingdom hearts combat with pso2's stiff unpractical outside of 1 pa combat anyway.

I wanted to like the melee part of this weapon the most of out of all of the weapons early in the game and it just went nowhere.

Xaelouse
Aug 4, 2014, 12:27 AM
Thank you sizustar I'll go eat my words now
I feel as though they still wont fix the stupidity that is deadly circle tho

Sizustar
Aug 4, 2014, 12:47 AM
Translation Pt.2
http://i.imgur.com/zmHKwx7.png

PSO2es -
1. Shining Serie will have good ability
2. Ep.3 update, you can get EX ticket and casino coin from ES.
3. They are making a Io chip currently.

Other change
- All future map after Ep.3 will have 2 area. 1 MPA area, 1 Boss room.
- Current quest will go recemended mission, to get players to visit old planets/stage
- Summer Rappy in the new Summer quest will drop 11* with set PA/Tech(Surfboard will have RIde Slasher)
- NPC swimsuit are unqiue to them only
- Room item, Shower booth will have 5 change/phase
- New operator is named Henrieta, voiced by Rie Kugimiya
- Adding Matoi into the final arc of Ep.2, is to prepare for Ep.3
- New enemy Nyau will be invincible when normal attacking, but can knock the sword away and break that, then Nyau will cry and summon a RARE ENEMY.

Matterboard
- After Episode is started, Ep.1~2 will be open to all, so all player can immediately jump into Ep.3
- Ep.1~2 Item will be reset, player that cleared it already will receive new items in 1~2 week of ep.3
- Increased range of Mattboard quest, removed specific stage Matterboard quest, and after clearing a stage, you can still return to clear Matterboard quest.
- After using a Matterboard Specific story tablet, it will immedately clear on the Mattboard, making it smoother/easier to clear Matterboards.

Q&A Pt.2
Q. I want to be able to custimze my AIS.
A. No such plan, but we have plans to allow AIS to be used in other instance, beside TD3.

Q. Can we craft PA?
A. It is technically difficulity, but we are already looking into it/alpha testing, but if enough people ask for it, we will put in more effort into it.

Q. Can we have more Japanese style team room, like a Japanese inn?
A. Didn't have this planned, but that sounds interesting, so I'll share it with the team, and we'll see if it's possible.

Q. Will there be Collab with PSONova?
A. Not at this time, but possible in the future.

Q. I want a male idol, since we only have Kuna the female idol.
A. At the next live broadcast, we might have a poll, asking if players want a new idol, or Kuna to get new songs.

Q. Any weapons plan that was not used?
A. Jet Boot was scrapped in the beginning.

ES related
Q. Can you increase drop rate of Soul Receptor?
A. We have heard and is addressing this, but we also have other compensation plans.

Q. How will BO be controlled in ES?
A. Jumping will be limited, but you can use BO to earn EXP for main game, and you can cast spells(Chips)

Q. It is not easy to switch character in ES, can that be fixed?
A. We will address this with Ep.3

GHNeko
Aug 4, 2014, 12:52 AM
Q. Can we craft PA?
A. It is technically difficulity, but we are already looking into it/alpha testing, but if enough people ask for it, we will put in more effort into it.


http://i.imgur.com/k8pdJBn.jpg

UnLucky
Aug 4, 2014, 01:10 AM
Matterboard
- Ep.1~2 Item will be reset, player that cleared it already will receive new items in 1~2 week of ep.3
no thanks not interested sorry nope

GHNeko
Aug 4, 2014, 01:18 AM
Is it bad that I'm still on MB4 lol.

IndigoNovember
Aug 4, 2014, 01:19 AM
- Ep.1~2 Item will be reset, player that cleared it already will receive new items in 1~2 week of ep.3
All of my "why?"s

Edit: Oh god, I better finish off all of my nearly done ones before Episode 3 for the titles then.

Maenara
Aug 4, 2014, 01:22 AM
Is it bad that I'm still on MB4 lol.

It shows you don't give a damn about the story, so yes.

GHNeko
Aug 4, 2014, 01:32 AM
I actually am very curious and interested about the story, but other things like the game itself get in the way of me sitting down and playing the MB.

Maenara
Aug 4, 2014, 01:38 AM
I actually am very curious and interested about the story, but other things like the game itself get in the way of me sitting down and playing the MB.

It takes 5 minutes at most for each event matter board node, sans time watching the cutscenes. Item nodes that are in the main path take maybe 10 enemies at most to get what's needed.

yoshiblue
Aug 4, 2014, 01:42 AM
It takes 5 minutes at most for each event matter board node, sans time watching the cutscenes. Item nodes that are in the main path take maybe 10 enemies at most to get what's needed.

Well thats all fine and dandy; that's also time that has to compete with getting a unit set you want, finding fodder, getting your alts leveled, finding the weapon you want if you refuse to buy it from a shop, doing COs and quests with friends, ect.

Heaven forbid you don't have enough time in the world to get your gear and just do the story, then join an EQ like TD and get raged on by everyone. Guess I should clarify that this is a joke. Can kinda get by with the 10*s and whatever units are given out by the matter board.

HIT0SHI
Aug 4, 2014, 02:08 AM
Digging that gunslash buff. Although I mainly focus on the R-ATK portion of it, still neat that it'll get better.

final_attack
Aug 4, 2014, 02:11 AM
Hmm .... kinda curious about the items when cleared Ep 1 and 2 .......

Oh well, I guess I'll do my MB ..... little by little then :/ Hopefully there's enough time (I'm still on MB 5 OTL)

Daiyousei
Aug 4, 2014, 02:14 AM
on the topic of Nyau, anyone remember Myau?

From the first Phantasy Star?

Edit: someone may have mentioned it in a previous page but that serves me right for sleeping.

landman
Aug 4, 2014, 02:59 AM
Namegid can be charged while moving and jumping, it's not like I have had to cancel many of them since it was introduced. I wonder if the charging time will be reset or if it will be completely reset and you will need to spend your PP again.

Sizustar
Aug 4, 2014, 03:40 AM
Clearer look at Matoi's new outfit
http://i.imgur.com/3loYmVM.jpg

Zyrusticae
Aug 4, 2014, 03:42 AM
Q, What is the main change to Pa/Tech?
A. There won't be a BIG BOOST for jumping to Lv.16 Disk, and PP Cost and Power will be tweaked
AWWWWWWW YEEAAAH BBY!


Q. Gunslash change?
A. Yes, PA power boost, Speed Increase, PP reduced, etc.
WOOT WOOT WOOT!


Q. Will Chain activation be changed?
A. Chain and Showtime movement will be canceled and can be activated while in the air. (I don't play a GU, so I might not be clear in this)
TASTY!


Q. Fo's new Charge escape, can it work with Namegid?
A. It won't work on Namegid, because of system problem, but it will work on Il Foi.
C-C-C-COMBO BREAKER!!

Seriously tho, wtf? The one time Charge Escape is actually REALLY useful, it... doesn't work at all? The fuck?

Oh, well, whatever. I'll live.

Q, Will you really buff Melee class?
A. We(Development team) are putting in our best effort, and we will make it that a "SKILLFUL" player can reach max DPS(No Shunka easy button)
Seriously, I love this guy. I LOVE this guy. So good.


Q. So Partizan can now join MPA?
A. Partizen has the biggest change done to it, Attack speed increase is also the most, and Gear will increase damage, 2nd melee weapon that got the most change is Dual Saber.I WILL HAVE YOUR BABIES


Q. 2nd most/Other weapon?
A. Dual Saber increase Gear recovery speed, and increased damage from Gear and PA.
I'm not really a fan of double sabers anyway, but this is good. This is very good.


Q. Fi want to Double JUMP.
A. Not going to happen, but we have made it possible to stay in the air indefinetly if you Spin. Dual Saber also has reduced fall down speed and other various tweaks.
Only a stopgap solution, but fuck it, I'll take what I can get.


Q. Guard stance how will it be tweaked?
A. We removed all negative attribute of it.
NOT. GOOD. ENOUGH!

There's still no reason to run guard stance outside of gimmick invincibility builds. There needs to be reasons why someone would want to go guard over fury stance.


Q. How did the wirelance came to be?
A. We wanted to make a whip type weapon, but due to the engine limitation, and we also wanted to add in wrestling move.
...I think something was lost in translation here. Not sure what they're trying to say.

All in all, my excitement for Episode 3 remains at an all-time high. (This is what Episode 2 SHOULD have been. Geeze!)

yoshiblue
Aug 4, 2014, 03:54 AM
Going to assume that they wanted a whip type weapon, so that was in the lab.

They also wanted wrestling move which, judging from Rockbear, would have been rather complex to pull off on all creatures. Hand to hand was already made and Knuckles didn't come out until later but we all know the range those had.

Thus wirelances are born. Praying for suplex. Also, that underside boob.

CelestialBlade
Aug 4, 2014, 04:13 AM
"My boobs have gotten plenty of airtime in the past, figured I'd let my midriff in on the action too."

...and it's pretty hot.

Achelousaurus
Aug 4, 2014, 05:05 AM
Original tweet (https://twitter.com/PSO2YKE/status/495895874711470081) for bigger/easier to read pictures.

New operator CV: Kugimiya Rie apparently. Hi Rise. :>
*squeal*
Sempai!


It takes 5 minutes at most for each event matter board node, sans time watching the cutscenes. Item nodes that are in the main path take maybe 10 enemies at most to get what's needed.
No, it often comes down to luck.
A lot of the items are from enemies without guaranteed spawn outside late into TAs.
If you have bad luck it can take over an hour to get them.
Not to mention early matter boards are buggy, a few items don't actually drop unless you select the node and a lot of stuff isn't mentioned.
For example I had clear some some unconnected node on MB 4, then re-select the node I wanted and only afterwards the item dropped.
You're sometimes not told you need to view a cutscene or do a story quest (arbitrary order) before some items drop.

Ce'Nedra
Aug 4, 2014, 05:19 AM
"My boobs have gotten plenty of airtime in the past, figured I'd let my midriff in on the action too."

...and it's pretty hot.

Agreed. Rest of the changes look nice as well, at least for me. Can't wait for Japanese style inn room.

WildarmsRE5
Aug 4, 2014, 06:17 AM
I like what they did to Chain. . .

PSP2i Chain system back in action (If Chain was a passive skill for gunners. . . and twice Chain was just an Active skill instead. . .) but we'll see how Chain Finish Bonus goes now shall we?

other than that, Time to get a Shut Rounder.

Sizustar
Aug 4, 2014, 07:00 AM
Some more pictures

Matoi close up an d Full body of new outfit
[SPOILER-BOX]http://i.imgur.com/3loYmVM.jpg
http://i.imgur.com/Rsc4tOr.jpg[/SPOILER-BOX]

Close up and summons of Nyau[SPOILER-BOX]
http://i.imgur.com/nrJdH3C.jpg
http://i.imgur.com/TgV0nio.jpg
http://i.imgur.com/yntmWlm.jpg
http://i.imgur.com/RqIBD2u.jpg[/SPOILER-BOX]

Two Boss from PSONOVA - They are big...[SPOILER-BOX]
http://i.imgur.com/9QR1UpV.jpg
http://i.imgur.com/Xvq9Zux.jpg
http://i.imgur.com/C4ucWsQ.jpg
http://i.imgur.com/9xg4uF1.jpg
http://i.imgur.com/3m6c0mh.jpg
http://i.imgur.com/DlX32tu.jpg[/SPOILER-BOX]

[SPOILER-BOX]http://i.imgur.com/eyqjoAN.jpg
http://i.imgur.com/XfX2q4K.jpg
http://i.imgur.com/usDUlLj.jpg
http://i.imgur.com/XgWcerS.jpg
http://i.imgur.com/8qv8GMt.jpg
http://i.imgur.com/u7XhvY9.jpg
[/SPOILER-BOX]

ShinMaruku
Aug 4, 2014, 09:42 AM
"My boobs have gotten plenty of airtime in the past, figured I'd let my midriff in on the action too."

...and it's pretty hot.

I am 100% arks is a rogue group of perverted scientists.

oratank
Aug 4, 2014, 10:04 AM
why did they change matoi costume into this when mikoto cluster look better than this.

they should made new outfit look better than old one not downgrade them.

WildarmsRE5
Aug 4, 2014, 10:33 AM
not to worry, they're gonna change it again in Ep4 cause (insert unreasonable reason by SEGA here)

gigawuts
Aug 4, 2014, 10:52 AM
"My boobs have gotten plenty of airtime in the past, figured I'd let my midriff in on the action too."

...and it's pretty hot.

yeah but isn't she like 12

you seriously have no idea how conflicted this is making me feel

Kondibon
Aug 4, 2014, 10:57 AM
yeah but isn't she like 12

you seriously have no idea how conflicted this is making me feelMatoi is 18. Do with that information what you will.

Sanguine2009
Aug 4, 2014, 11:19 AM
she's a fictional anime-esque character anyway, ages are pretty much arbitrary

gigawuts
Aug 4, 2014, 11:25 AM
she's a fictional anime-esque character anyway, ages are pretty much arbitrary

But intended design appearances are clearly not.

Pig, lipstick, still a pig.

Tits, 12 year old, still a 12 year old. Her puffy cheeks, height, and fictional personality are all pretty 12-year-old-y.

edit: But apparently she's supposed to be 18 so I don't even know what do.

CelestialBlade
Aug 4, 2014, 11:31 AM
yeah but isn't she like 12

you seriously have no idea how conflicted this is making me feel
Yeah but the outfit's hot.

You could have told me Matoi's supposed to be like 30 and I wouldn't have been surprised.

HIT0SHI
Aug 4, 2014, 11:31 AM
I am 100% arks is a rogue group of perverted scientists.

Make that 99%. :etongue:

Zyrusticae
Aug 4, 2014, 11:32 AM
With a body like that, who can honestly blame you?

Now, if you were attracted to Io (as so many obviously are), there would be more reason for concern, but Io is still not a child either. She sure as hell doesn't behave like one. The only major character who's really questionable is fake Clarice Claes, who's friggin' tiny, naive, and insufferable the way a real preteen would be. And I know you don't like her...

Sanguine2009
Aug 4, 2014, 11:32 AM
i dunno, she does not really look that loli to me. if you had said Io or something i would agree with you but matoi just looks short (like 90% of the games female cast) to me rather than 12.

gigawuts
Aug 4, 2014, 11:37 AM
With a body like that, who can honestly blame you?

Now, if you were attracted to Io (as so many obviously are), there would be more reason for concern, but Io is still not a child either. She sure as hell doesn't behave like one. The only major character who's really questionable is fake Clarice Claes, who's friggin' tiny, naive, and insufferable the way a real preteen would be. And I know you don't like her...

Claris Claes? You mean the rod? It sound slike you're describing Asuka with redder hair, not a rod :wacko:

Seriously if this game was any more tropey we'd be able to weaponize it or was that topes

Maenara
Aug 4, 2014, 11:44 AM
Clarissa is the rod. Claris Claes is the girl.

gigawuts
Aug 4, 2014, 11:46 AM
See I can't be expected to remember a rod named with a human name and a human named with a made up name.

CelestialBlade
Aug 4, 2014, 11:53 AM
Japan gonna Japan. I just want my trendy space fashion dammit.

IndigoNovember
Aug 4, 2014, 12:02 PM
Close up and summons of Nyau[SPOILER-BOX]
http://i.imgur.com/RqIBD2u.jpg[/SPOILER-BOX]


Rats, was hoping it'd be Nyau summoning Mesetan or Tagami Kazuchi, even though it was much more likely it'd just be rare forms of bosses.

Rakurai
Aug 4, 2014, 01:27 PM
If the Nyau itself doesn't drop anything, it's pretty worthless as a rare enemy, especially if it's on the same level of rarity as Mesetan and Tagamikazuchi, as the chance of running into a rare boss normally would be higher.

IndigoNovember
Aug 4, 2014, 01:31 PM
Probably just its sword as a weapon camo.

NoiseHERO
Aug 4, 2014, 01:39 PM
she's a fictional anime-esque character anyway, ages are pretty much arbitrary

No!

Ages still count!

Sizustar
Aug 4, 2014, 01:43 PM
If the Nyau itself doesn't drop anything, it's pretty worthless as a rare enemy, especially if it's on the same level of rarity as Mesetan and Tagamikazuchi, as the chance of running into a rare boss normally would be higher.

Some more information from 4gamer.net featere on NYAU

The enounter rate will be lower then Mr.Umbra, but higher then Mesetan, and Nyau will get seasonal outfit like Rappy, it's going to be the new Mascot for PSO2(Replacing Lilipan and Rappies?)

Cyron Tanryoku
Aug 4, 2014, 01:43 PM
yeah but isn't she like 12
im pretty sure none of the characters are under 16

hell she just looks short imo

isCasted
Aug 4, 2014, 01:48 PM
it's going to be the new Mascot for PSO2(Replacing Lilipan and Rappies?)

More like Episode 3 mascot, if you think of Rappies as EP1 mascot and Lillipans as EP2 mascot (because it's EP2 when they became a one).

LonelyGaruga
Aug 4, 2014, 03:45 PM
Melee part just feels stupid to use after using super fast fighter/braver weapons, why did they even need to copy squalls weapon and nonsensical birth to kingdom hearts combat with pso2's stiff unpractical outside of 1 pa combat anyway.

The only thing a Gunslash and Squall's gunblade models have in common is a gun handle and a blade. Lightning's gunblade models are closer, but still pretty different. Don't really get the rest of this...


With a body like that, who can honestly blame you?

Now, if you were attracted to Io (as so many obviously are), there would be more reason for concern, but Io is still not a child either. She sure as hell doesn't behave like one. The only major character who's really questionable is fake Clarice Claes, who's friggin' tiny, naive, and insufferable the way a real preteen would be. And I know you don't like her...

Claris is my favorite NPC. Please don't badmouth her. Episode 2 Chapter 5 gave her a hard enough time as is! She just needs a hug.


Some more information from 4gamer.net featere on NYAU

The enounter rate will be lower then Mr.Umbra, but higher then Mesetan, and Nyau will get seasonal outfit like Rappy, it's going to be the new Mascot for PSO2(Replacing Lilipan and Rappies?)

How strange, Umblla spawns more frequently than Mesetan? I see the latter far more often than the former. Hope Myau at least gets good outfits and an EQ that spawns it more frequently, like the other rare enemies (besides Tagamikazuchi for whatever reason).

The Q&A has some strange questions/answers, what's up with that?


Q. Can we craft PA?
A. It is technically difficulity, but we are already looking into it/alpha testing, but if enough people ask for it, we will put in more effort into it.

Initially, I figured tech crafting was a thing and not PA crafting, because techs are...well, magic. You can customize that easy. But it's not so logical to have two players using the same Sword PA and somehow having different range, especially if they use the same weapon! But from a programming perspective...how is this any more difficult than tech crafting?


Q. Any weapons plan that was not used?
A. Jet Boot was scrapped in the beginning.

What kind of lazy answer is this? I guess they don't have any "scrapped" plans, in the sense that they might recycle anything that's been dismissed as of now...given that Jet Boots clearly aren't scrapped anymore, this is a terrible answer from them either way.


Q, What is the main change to Pa/Tech?
A. There won't be a BIG BOOST for jumping to Lv.16 Disk, and PP Cost and Power will be tweaked

So...number tweaking is their "main change". Not sped up animations, not reduced cooldown frames. Number tweaking. What?


Q. Gunslash change?
A. Yes, PA power boost, Speed Increase, PP reduced, etc.

Aside from speed increase, this is exactly the same as the above answer...and we already know they're going to be doing speed buffs for a lot of stuff anyway. This is so lazy, these two questions were really awful wastes.


Q. Fo's new Charge escape, can it work with Namegid?
A. It won't work on Namegid, because of system problem, but it will work on Il Foi.

System problem? What a joke! There's no reason for a system problem to exist for this!


Q. Will BO have 11~12* rare?
A. We will add in new weapon that fits the japanese style theme of the new planet, and also put Jet Boots into the Matterboard prize.

This doesn't even remotely answer the question. GG Sega.


Q, Will you really buff Melee class?
A. We(Development team) are putting in our best effort, and we will make it that a "SKILLFUL" player can reach max DPS(No Shunka easy button)

This question...at least it got a good answer, but it's like the person asking it is completely clueless about the confirmed buffs going to be implemented.


Q. So Partizan can now join MPA?
A. Partizen has the biggest change done to it, Attack speed increase is also the most, and Gear will increase damage, 2nd melee weapon that got the most change is Dual Saber.

Partisan was already one of the better melee weapons, what a strange question to ask. Making the gear increase Partisan's damage for all of its PAs sounds good, though...at least, if its methods of gear recovery are also sped up.


Q. 2nd most/Other weapon?
A. Dual Saber increase Gear recovery speed, and increased damage from Gear and PA.

Q. Fi want to Double JUMP.
A. Not going to happen, but we have made it possible to stay in the air indefinetly if you Spin. Dual Saber also has reduced fall down speed and other various tweaks.

Dual Saber isn't a weapon class. Is this supposed to be Twin Dagger?


Q. Guard stance how will it be tweaked?
A. We removed all negative attribute of it.

Yes, you already told us that Sega. What a waste of a question and answer :/


Q. How did the wirelance came to be?
A. We wanted to make a whip type weapon, but due to the engine limitation, and we also wanted to add in wrestling move.

But due to the engine limitation? What is this supposed to mean?

Kondibon
Aug 4, 2014, 03:58 PM
What makes you think there can't be any technical limitations for using namegid with charge escape considering it functions differently from every other tech in the game.

IndigoNovember
Aug 4, 2014, 03:58 PM
Dual Saber isn't a weapon class. Is this supposed to be Twin Dagger?

「ダブセ」 or "dabuse" is what's written so I'm assuming that's Double Saber. Remember that English isn't Sizustar's first language (assuming, but it definitely seems that way).

Asdfv
Aug 4, 2014, 04:25 PM
Q. How did the wirelance came to be?
A. We wanted to make a whip type weapon, but due to the engine limitation, and we also wanted to add in wrestling move.

...I think something was lost in translation here. Not sure what they're trying to say.


A. We had originally planed for a whip, but the depth in design was difficult to bring out, and a claw had parts overlapping in design with the double saber. We also wanted there to be grappling, so it turned out like this to narrow down the weapon types.

UnLucky
Aug 4, 2014, 04:50 PM
What makes you think there can't be any technical limitations for using namegid with charge escape considering it functions differently from every other tech in the game.

Really depends how the skill actually works. Will it reset your charge, meaning you have to wait the full ~1s no matter when you mirage? Will it pause the charge, so if you dodge right at the end of it you can release immediately after? Or continue to charge during the dodge, perhaps even releasing midway through it, eliminating any drawback to Ilfoie?

If it resets, then it'd be exactly like losing your target with Namegid (part breaks, enemy dies, goes out of range). I doubt that's the technical limitation.

My guess is that it's supposed to keep or continue the charge, but not release while you're Mirage Escaping. Namegid's automatic charge mechanic, since it's not technically your character/talis that's doing the actual charging, messes with their intended design. So if you can shoot off any tech while dodging, there should be no technical issues with Namegid.

Kondibon
Aug 4, 2014, 04:51 PM
My guess is that it's supposed to keep or continue the charge, but not release while you're Mirage Escaping. Namegid's automatic charge mechanic, since it's not technically your character/talis that's doing the actual charging, messes with their intended design.This is the kind of thing I was thinking as well.

NoiseHERO
Aug 4, 2014, 05:03 PM
The only thing a Gunslash and Squall's gunblade models have in common is a gun handle and a blade. Lightning's gunblade models are closer, but still pretty different. Don't really get the rest of this...

funny that I somehow hate lightning more than squall, so ehn just as bad/worse.

But no was more getting at gunslashes melee's fighting style than the weapon design. All that post dragon ball Z Sora flying in midair combo fancy flashy stuff that stopped being cool by 2010, my first time seeing it being squall's limit breaks, Just made some of pso series PA's slow and impractical but yeah anime shut up and give us real saber oh but katana.

LonelyGaruga
Aug 4, 2014, 05:08 PM
What makes you think there can't be any technical limitations for using namegid with charge escape considering it functions differently from every other tech in the game.

Yeah, I guess it does, kinda forgot it auto-cast once fully charged. The forced casting once fully charged seems like a really poorly thought out gimmick now.


「ダブセ」 or "dabuse" is what's written so I'm assuming that's Double Saber. Remember that English isn't Sizustar's first language (assuming, but it definitely seems that way).

I know Sizustar's first language isn't English, but Twin Daggers are the weapon Fighters use for aerial combat, not Double Sabers. Seems strange that they would talk about using the Double Saber in the air.


A. We had originally planed for a whip, but the depth in design was difficult to bring out, and a claw had parts overlapping in design with the double saber. We also wanted there to be grappling, so it turned out like this to narrow down the weapon types.

Thanks, that makes a lot more sense now.


funny that I somehow hate lightning more than squall, so ehn just as bad/worse.

But no was more getting at gunslashes melee's fighting style than the weapon design. All that post dragon ball Z Sora flying in midair combo fancy flashy stuff that stopped being cool by 2010, my first time seeing it being squall's limit breaks, Just made some of pso series PA's slow and impractical but yeah anime shut up and give us real saber oh but katana.

This still doesn't make sense at all. You don't seem to be very familiar with the franchises you're dissing.

NoiseHERO
Aug 4, 2014, 05:12 PM
Yeah, I guess it does, kinda forgot it auto-cast once fully charged. The forced casting once fully charged seems like a really poorly thought out gimmick now.



I know Sizustar's first language isn't English, but Twin Daggers are the weapon Fighters use for aerial combat, not Double Sabers. Seems strange that they would talk about using the Double Saber in the air.



Thanks, that makes a lot more sense now.



This still doesn't make sense at all. You don't seem to be very familiar with the franchises you're dissing.

Less familiar with what you're not understanding.

IndigoNovember
Aug 4, 2014, 05:20 PM
I know Sizustar's first language isn't English, but Twin Daggers are the weapon Fighters use for aerial combat, not Double Sabers. Seems strange that they would talk about using the Double Saber in the air.

Obviously they want you to Deadly Archer more in mid-air! Like Deadly Archer -> Acro Effect -> Deadly Archer to take advantage of Tech Arts JA Bonus! I don't know, I really don't.

The_Brimada
Aug 4, 2014, 08:15 PM
Q. Gunslash change?
A. Yes, PA power boost, Speed Increase, PP reduced, etc.


[spoiler-box]
http://overthepylon.files.wordpress.com/2009/07/free-mrburnsexcellent.gif?w=468[/spoiler-box]

Maenara
Aug 4, 2014, 09:49 PM
From a programming perspective, I could see a technic auto-releasing during mirage escape causing bugs like infinite invincibility frames, and/or the escape itself continuing indefinitely.

GHNeko
Aug 4, 2014, 10:42 PM
ITT: people talk about system engine limitations without having in-depth knowledge of how said system is constructed.

trust me when i say that when you build a base and build tons and tons and tons of content on top and it's not built in a way that makes it easy to go back and change values easily, that one change to said base is like fucking jenga. x_x

granted, i'm not that experienced with programming myself but i know that feel of days of work suddenly turning into a mess because of how you structure the program from the get go

christ i know that feel

LonelyGaruga
Aug 4, 2014, 10:43 PM
Less familiar with what you're not understanding.

What you describe not only fails to apply to Gunslash animations, but to every franchise you named. That's what I'm getting at.


From a programming perspective, I could see a technic auto-releasing during mirage escape causing bugs like infinite invincibility frames, and/or the escape itself continuing indefinitely.

Yeah, I didn't think about the release of it until it was pointed out. Seems the best thing to do would be to simply make it not auto-cast when it's done charging. Auto-casting a tech when it's fully charged is nothing short of an idiotic inconvenience to players, and seems to only be done for the formation of runes during charge time, something that can't be impossible to get around, like having the runes go through a looping animation while it's fully charged or something.

Episode 3 is looking great, but tiny things like that are just...what. The more improvements made, the more glaring these little issues become.

yoshiblue
Aug 4, 2014, 10:49 PM
ITT: people talk about system engine limitations without having in-depth knowledge of how said system is constructed.

trust me when i say that when you build a base and build tons and tons and tons of content on top and it's not built in a way that makes it easy to go back and change values easily, that one change to said base is like fucking jenga. x_x

granted, i'm not that experienced with programming myself but i know that feel of days of work suddenly turning into a mess because of how you structure the program from the get go

christ i know that feel

Fix one bug, create 8 more.

gigawuts
Aug 4, 2014, 11:41 PM
ITT: people talk about system engine limitations without having in-depth knowledge of how said system is constructed.

trust me when i say that when you build a base and build tons and tons and tons of content on top and it's not built in a way that makes it easy to go back and change values easily, that one change to said base is like fucking jenga. x_x

granted, i'm not that experienced with programming myself but i know that feel of days of work suddenly turning into a mess because of how you structure the program from the get go

christ i know that feel

when i do shit like this i like to pretend i'm doing open heart surgery and try to get it to work on the first try

i usually kill my patients

Stealthcmc1974
Aug 5, 2014, 12:09 AM
when i do shit like this i like to pretend i'm doing open heart surgery and try to get it to work on the first try

i usually kill my patients

"And it was going so well..."

LonelyGaruga
Aug 5, 2014, 12:22 AM
when i do shit like this i like to pretend i'm doing open heart surgery and try to get it to work on the first try

i usually kill my patients

Surgery and programming are not something that can be compared properly through this analogy. Programming is completely different.

NoiseHERO
Aug 5, 2014, 12:42 AM
What you describe not only fails to apply to Gunslash animations, but to every franchise you named. That's what I'm getting at.


How do you fail to understand generic gravity breaking swordplay that ignores all actual fighting styles; fighting styles usually found in Animes and RPG games?

And yeah, actually most of them do look similar, sora to squall especially, then entering cheap knock off territory with PS series' daggers + gunslashes.

A swiming in the flying anime sword slash looks like a swimming in the air flying anime sword slash.

Or is there going to be some kind of biased nitpicking in mind? If that's the case then yeah fine I make no sense. <_>

TaigaUC
Aug 5, 2014, 12:49 AM
Casino only has two games until next year? What the hell.
I hope it at least has other stuff to do.


Q. Will Chain activation be changed?
A. Chain and Showtime movement will be canceled and can be activated while in the air. (I don't play a GU, so I might not be clear in this)


I'd translate that as:
Q. Can't you do something about the Chain/Showtime activation animation?
A. Chain/Showtime activation animation itself has been removed. It can also be used in the air now.

NoiseHERO
Aug 5, 2014, 12:59 AM
Casino only has two games until next year? What the hell.
I hope it at least has other stuff to do.



I'd translate that as:
Q. Can't you do something about the Chain/Showtime activation animation?
A. Chain/Showtime activation animation itself has been removed. It can also be used in the air now.

I kinda miss roulette too...

GHNeko
Aug 5, 2014, 01:53 AM
Fix one bug, create 8 more.

asdf;kasjdf fUCK DONT SAY THAT


fix 3 syntax errors
debug
all clear
40 logic errors after hours of debugging
refer to 4 out of 18 programming books
ask for help on stackoverflow
get question locked because it's been asked 9001 times
slack off and procrastinate for a week
get back to work after an AH HA moment
fix logic errors
3 different syntax errors
repeat until you start a new project while simultaneously shelving this one.


fucking someone hold me


Surgery and programming are not something that can be compared properly through this analogy. Programming is completely different.

Pretty sure everyone realizes this, realizes he's joking, and had moves on from that point onwards becase they get the jist of his point even if he's not 100% accurate.

I'm sure you're one of said people and it makes me wonder why you're poking at this point unnecessarily...


But maybe I'm expecting too much of others?

Freshellent
Aug 5, 2014, 02:00 AM
this was an excellent read, OP and the following posts made my night- thank you

giga in a doctors outfit also added to more laughs than it should have

Kondibon
Aug 5, 2014, 02:55 AM
ITT: people talk about system engine limitations without having in-depth knowledge of how said system is constructed.

trust me when i say that when you build a base and build tons and tons and tons of content on top and it's not built in a way that makes it easy to go back and change values easily, that one change to said base is like fucking jenga. x_x

granted, i'm not that experienced with programming myself but i know that feel of days of work suddenly turning into a mess because of how you structure the program from the get go

christ i know that feelWho said anything otherwise? ._.

Sizustar
Aug 5, 2014, 03:10 AM
I kinda miss roulette too...

Why just Western casino game, why not Hanahuda?
Or maybe even a bet on boss battle, or Boss vs. NPC(DUDU vs. Zeno Fight)

HeyItsTHK
Aug 5, 2014, 03:39 AM
Betting on grind and affixes sounds like a fun gambling game.

Achelousaurus
Aug 5, 2014, 03:43 AM
Why just Western casino game, why not Hanahuda?
Or maybe even a bet on boss battle, or Boss vs. NPC(DUDU vs. Zeno Fight)
Lmao.
But yeah, 2 games is pathetic.
This is BS cause the casino is new, there are billions of jrpgs with casinos and there is really no excuse why an entirely new feature is already gimped.
Accepting new ideas? What? It's not like basic casino games need any imagination.
Roulette the very least, this is retarded.
Yes, I am irritated.

Sizustar
Aug 5, 2014, 03:50 AM
Betting on grind and affixes sounds like a fun gambling game.

Klotho with his infinite Meseta vs. Dudu and Monica.
Can Klotho reach +20 grind!?

Xaelouse
Aug 5, 2014, 03:55 AM
It's under construction!
Besides the casino will be too minor to everything else to come when ep3 hits. Better to build up its significance over slow times.

oratank
Aug 5, 2014, 05:20 AM
Why just Western casino game, why not Hanahuda?


rappy liliba in hanafuda kinda fun to see if they made this collaboration

Shear
Aug 5, 2014, 05:34 AM
After reading the Topic a little more I stumbled upon the little talk about certain characters ages and remembered this
http://www.pso-world.com/forums/showthread.php?t=207128
Topic and though I post it here again since slightly relevant.
... comparing to how they look all those Characters are pretty damn old O.o

I personally don't think you'll see me in the Casino often, the only Game I'm decent at is Black Jack (as in I don't leave in my Undies :p )

Of course that will only hold as long as there are no Vanity Items that Interest me ... then I need help -.-

LonelyGaruga
Aug 5, 2014, 12:31 PM
How do you fail to understand generic gravity breaking swordplay that ignores all actual fighting styles; fighting styles usually found in Animes and RPG games?

I don't fail to understand that. You fail to understand that DBZ (there's only one character with a sword in that one!), FF, and KH don't actually match that generalization. You're just demonstrating a lack of familiarity with the topic and a willingness to criticize the franchises for no accurate reason.


And yeah, actually most of them do look similar, sora to squall especially, then entering cheap knock off territory with PS series' daggers + gunslashes.

OK, so your only understanding of KH is either KH2, KH3D, or both, and your only understanding of Squall is one limit break, when neither character is otherwise portrayed as being able to turn off gravity at a whim. Right.

Well, you obviously don't know shit about what you're talking about.


A swiming in the flying anime sword slash looks like a swimming in the air flying anime sword slash.

Ride Slasher, Assault Buster, most melee PAs in general...what was your point again?


Or is there going to be some kind of biased nitpicking in mind? If that's the case then yeah fine I make no sense. <_>

If by "biased", you mean "actually familiar with the franchises in question", then sure. As someone who's actually played FF and KH games, and watched some DBZ, I know firsthand that Gunslashes aren't anywhere close to how combat is portrayed in any of those franchises. Gunslashes fit right in with every other melee weapon in PSO2. They aren't any more different from the other weapons. Don't see the basis for your complaint. Are the animations bad? Sure. But that isn't the fault of other, entirely different franchises, which very clearly weren't actually used for the basis of these animations.


Pretty sure everyone realizes this, realizes he's joking, and had moves on from that point onwards becase they get the jist of his point even if he's not 100% accurate.

I'm sure you're one of said people and it makes me wonder why you're poking at this point unnecessarily...

But maybe I'm expecting too much of others?

I posted with the expectation that there will be people that think what Gigawuts said was not only serious, but completely analogous to the situation, because there are people that dense. Which is regrettable, but can't be helped.

--

Unrelated...what's with all the griping about only having two casino games? Don't see why there needs to be more on release.

gigawuts
Aug 5, 2014, 12:53 PM
Pretty sure everyone realizes this, realizes he's joking, and had moves on from that point onwards becase they get the jist of his point even if he's not 100% accurate.

I'm sure you're one of said people and it makes me wonder why you're poking at this point unnecessarily...


But maybe I'm expecting too much of others?

like i said earlier in reply to lonely garuga lonely garugaing around the forums

Nothing of substance to discuss -> better be insulting over the tiniest and pettiest bs we can find

good old psow

Sizustar
Aug 5, 2014, 01:06 PM
I don't fail to understand that. You fail to understand that DBZ (there's only one character with a sword in that one!), FF, and KH don't actually match that generalization. You're just demonstrating a lack of familiarity with the topic and a willingness to criticize the franchises for no accurate reason.



OK, so your only understanding of KH is either KH2, KH3D, or both, and your only understanding of Squall is one limit break, when neither character is otherwise portrayed as being able to turn off gravity at a whim. Right.

Well, you obviously don't know shit about what you're talking about.



Ride Slasher, Assault Buster, most melee PAs in general...what was your point again?



If by "biased", you mean "actually familiar with the franchises in question", then sure. As someone who's actually played FF and KH games, and watched some DBZ, I know firsthand that Gunslashes aren't anywhere close to how combat is portrayed in any of those franchises. Gunslashes fit right in with every other melee weapon in PSO2. They aren't any more different from the other weapons. Don't see the basis for your complaint. Are the animations bad? Sure. But that isn't the fault of other, entirely different franchises, which very clearly weren't actually used for the basis of these animations.



I posted with the expectation that there will be people that think what Gigawuts said was not only serious, but completely analogous to the situation, because there are people that dense. Which is regrettable, but can't be helped.

--

Unrelated...what's with all the griping about only having two casino games? Don't see why there needs to be more on release.

I think people were expecting the usual assortmant of Casino games, beside just two.

Roulette
Card Games
Bacarret
Dice, etc.

UnLucky
Aug 5, 2014, 03:46 PM
Welcome to our casino, we've got blackjack and slots!

Ooh, where's the poker room?

...the what?

Maenara
Aug 5, 2014, 03:53 PM
Dunno if anyone posted this here yet


The following adjustments will be carried out in August 27th’s Maintenance:

Chroto’s time attack client order rewards will be increased.
Chroto’s time attack client orders can be re-accepted in 166 hours.
Meseta rewards for some Daily Orders will be increased.
They will also add new Client Orders unrelated to time attack quests.
These adjustments will allow one to acquire lots of meseta even from quests outside of Time Attack Quests.

There was other stuff but I don't expect you guys to give much of a damn about them.

Xaelouse
Aug 5, 2014, 03:54 PM
The only thing new there is that they're increasing his payout. I just hope the market changes for the better (it wont)

Maenara
Aug 5, 2014, 03:56 PM
The only thing new there is that they're increasing his payout. I just hope the market changes for the better (it wont)

And the fact that it's coming on the 27th.
Also new unrelated client orders, I think.

Kondibon
Aug 5, 2014, 04:42 PM
We already knew episode 3 is coming on the 27th and that the CO changes are part of it. I'm actually wondering why these things are mentioned right now since they aren't relevant at all to the upcoming maintenance.

NoiseHERO
Aug 5, 2014, 05:49 PM
I don't fail to understand that. You fail to understand that DBZ (there's only one character with a sword in that one!), FF, and KH don't actually match that generalization. You're just demonstrating a lack of familiarity with the topic and a willingness to criticize the franchises for no accurate reason.



OK, so your only understanding of KH is either KH2, KH3D, or both, and your only understanding of Squall is one limit break, when neither character is otherwise portrayed as being able to turn off gravity at a whim. Right.

Well, you obviously don't know shit about what you're talking about.



Ride Slasher, Assault Buster, most melee PAs in general...what was your point again?



If by "biased", you mean "actually familiar with the franchises in question", then sure. As someone who's actually played FF and KH games, and watched some DBZ, I know firsthand that Gunslashes aren't anywhere close to how combat is portrayed in any of those franchises. Gunslashes fit right in with every other melee weapon in PSO2. They aren't any more different from the other weapons. Don't see the basis for your complaint. Are the animations bad? Sure. But that isn't the fault of other, entirely different franchises, which very clearly weren't actually used for the basis of these animations.



I posted with the expectation that there will be people that think what Gigawuts said was not only serious, but completely analogous to the situation, because there are people that dense. Which is regrettable, but can't be helped.

--

Unrelated...what's with all the griping about only having two casino games? Don't see why there needs to be more on release.

Actually I've grown up with and I'm a fan the series/franchises listed, hell I've even learned to draw because of these series. I just know in general they're terrible and or overrated. I could even branch out further into why I think less things could take the tropes made from these series but... You'd just break that up into more parts to argument against for whatever petty mindset is driving you to go back and forth with this.

Again, I was generalizing and by "Or is there going to be some kind of biased nitpicking in mind? If that's the case then yeah fine I make no sense. <_>" I meant what you just did with this post. As in extreme apathy for the direction you were going with this.

Wait weren't you already "dealing" with 2 other people or something? Channel your unspent hostility somewhere more productive, like towards bad video games that you probably actually like.

...

Anyhow before it turned into THAT, I was generally saying; and not just for Gunslash while I'm at it. That with the weapons they chose to put into the game, it was really hard to make a lot of the fighting styles/PA's/ stupid... They pulled it off! And it even resulted in a lot of impractical stuff made from top of the head ideas! Which is why we needed this massive re-balance to begin with.

LonelyGaruga
Aug 5, 2014, 07:56 PM
Anyhow before it turned into THAT, I was generally saying; and not just for Gunslash while I'm at it. That with the weapons they chose to put into the game, it was really hard to make a lot of the fighting styles/PA's/ stupid... They pulled it off! And it even resulted in a lot of impractical stuff made from top of the head ideas! Which is why we needed this massive re-balance to begin with.

I agree, but none of the animations actually resemble something that would be in any of the franchises you named, which is what I'm replying for in the first place. It was Sega's own fault for being bad at designing PAs. If they actually were inspired by FF or KH, they'd be better than they are right now. The bad PAs are bad because they are clunky, they have poor range/movement/damage, are completely inferior to other options, and they have no guard/dodge cancels, things that FF and KH are far better about implementing, regardless of whatever grievances you have with the franchises.

NoiseHERO
Aug 5, 2014, 08:19 PM
I agree, but none of the animations actually resemble something that would be in any of the franchises you named, which is what I'm replying for in the first place. It was Sega's own fault for being bad at designing PAs. If they actually were inspired by FF or KH, they'd be better than they are right now. The bad PAs are bad because they are clunky, they have poor range/movement/damage, are completely inferior to other options, and they have no guard/dodge cancels, things that FF and KH are far better about implementing, regardless of whatever grievances you have with the franchises.

I referenced those because they were just top of the head mainstream icons from japan's pop culture. With how many things SEGA's done recently in this series, I guess to make things more exciting and flashy, any gravity defying anime/game would vaguely come to mind. And it's like that's all they did... 12 year old level imagination animations, something that would "look cool yeah!"

I'll say one thing... my sense of humor towards generic anime tropes have EXPLODED since playing PSO2 since release over the year or so. Hilarious but... not really a good thing in terms of wanting this game to actually be... Good. I wish it ended at the PA's... Or at least was actually handled with some thought... like the offended series' mentioned kind of, like you said.

HeyItsTHK
Aug 5, 2014, 09:48 PM
Never forget where there's a skill in PSU where you just swam in the air with an active hitbox. Didn't start with PSO2 lemme tell ya.

Kondibon
Aug 5, 2014, 09:50 PM
Never forget where there's a skill in PSU where you just swam in the air with an active hitbox. Didn't start with PSO2 lemme tell ya.
I don't think he clamed it did.

NoiseHERO
Aug 5, 2014, 09:52 PM
Never forget where there's a skill in PSU where you just swam in the air with an active hitbox. Didn't start with PSO2 lemme tell ya.

Well, earlier I said recent games in this series in general.

Started in PSU, got crazy in PSP2i, but at least psp2i was actually a good game OHHHHHHHHHHHHH.

Started from the middle now we're here...

HeyItsTHK
Aug 5, 2014, 09:55 PM
I barely played PSP2i and I agree. I honestly don't know what to think of Gunslash and neither does the dev team tbh. It needs an overhaul and a class to support it.

Stealthcmc1974
Aug 5, 2014, 09:58 PM
I barely played PSP2i and I agree. I honestly don't know what to think of Gunslash and neither does the dev team tbh. It needs an overhaul and a class to support it.

I feel with the amount of work needed to fix the damn thing, it'd be Episode 4 all on its own. In all seriousness, a few of us on another thread were talking about class specific gears for the Gunslash as one means to specialize it and improve it per class.

UnLucky
Aug 6, 2014, 08:53 AM
I dunno, a Gunslash Gear seems a bit unnecessary and not likely to fix anything unless it changed it into a completely different weapon. And despite being just 1SP, many people wouldn't bother. Also it kind of defeats the purpose of having an all-class weapon type.

The problem is it just isn't a very useful melee weapon for melee classes. They have their own main weapons to cover various situations much better. The only function a gunslash serves without any overlap is as a gun.

But a ranged class doesn't have much use for a melee weapon either since any decent long ranged weapon can also be used at close range. And their stats are going to be crap for anything but shooting bullets out of a gun anyway (or not even that for tech users).

It'd be kinda neat if it scaled from your highest stat, but it still wouldn't be a very good weapon on its own.

Like come on, Step Attack knocks enemies out of range of Slash Rave. STEP ATTACK flinching enemies makes them too far away to hit with Slash Rave. Why.
Kreisenschlag's slashes just pass right through enemies without actually doing anything at all; only the bullets deal damage, although the first two hits count as Striking for some reason despite literally being projectiles shot out of a gun.
Serpent Air doesn't send you nearly high enough to be useful for height gain, as well as being too slow and dealing less damage for the same 30PP as other PAs.
Ein Raketen is actually fairly useful as a ranged AoE knockdown, but it really needs the slash and shot combined into one motion, or at least considerably sped up. Also a bit more range so it can reach aerial targets easier, but keeping the AoE the same size.

You know what, the whole weapon should just shoot every time you swing the damn thing instead of switch modes. Maybe a bit too much like Squall, but why wouldn't you pull the trigger at the same time you're cutting the enemy up? Kreisen would be super deadly up close, Rage Dance would have all the stunlock in the world, and Ein Rake would immediately knock things over. It's like suddenly Ranger gets a bunch of new PAs to play with and Hunter gets all new utility it never knew it had!

Stealthcmc1974
Aug 6, 2014, 08:59 AM
I dunno, a Gunslash Gear seems a bit unnecessary and not likely to fix anything unless it changed it into a completely different weapon. And despite being just 1SP, many people wouldn't bother. Also it kind of defeats the purpose of having an all-class weapon type.

The problem is it just isn't a very useful melee weapon for melee classes. They have their own main weapons to cover various situations much better. The only function a gunslash serves without any overlap is as a gun.

But a ranged class doesn't have much use for a melee weapon either since any decent long ranged weapon can also be used at close range. And their stats are going to be crap for anything but shooting bullets out of a gun anyway (or not even that for tech users).

It'd be kinda neat if it scaled from your highest stat, but it still wouldn't be a very good weapon on its own.

Like come on, Step Attack knocks enemies out of range of Slash Rave. STEP ATTACK flinching enemies makes them too far away to hit with Slash Rave. Why.
Kreisenschlag's slashes just pass right through enemies without actually doing anything at all; only the bullets deal damage, although the first two hits count as Striking for some reason despite literally being projectiles shot out of a gun.
Serpent Air doesn't send you nearly high enough to be useful for height gain, as well as being too slow and dealing less damage for the same 30PP as other PAs.
Ein Raketen is actually fairly useful as a ranged AoE knockdown, but it really needs the slash and shot combined into one motion, or at least considerably sped up. Also a bit more range so it can reach aerial targets easier, but keeping the AoE the same size.

You know what, the whole weapon should just shoot every time you swing the damn thing instead of switch modes. Maybe a bit too much like Squall, but why wouldn't you pull the trigger at the same time you're cutting the enemy up? Kreisen would be super deadly up close, Rage Dance would have all the stunlock in the world, and Ein Rake would immediately knock things over. It's like suddenly Ranger gets a bunch of new PAs to play with and Hunter gets all new utility it never knew it had!

I don't know about it shooting everytime you swing it. But i think you shouldn't have to stand still when switching from ranged to melee with the thing, defeats the purpose of it being versatile. As for the gear, a pure damage boost wouldn't be the way to go. The type of gear I'm thinking of is like Sword gear. Effects like that I believe would make the weapon better.
I also think it may have been simpler if SEGA just kept it as a handgun and a saber, instead of fusing the two.

gigawuts
Aug 6, 2014, 09:07 AM
Gunslash's problem is that it's rendered redundant by other weapon types in all but a few unique circumstances.

The power creep that's pervaded the game hasn't been limited to other weapon types. Gunslash has a couple choice attacks that rival or outright outperform similar attacks on weapon types designed for those kinds of attacks. Best example? (Okay, one of only like 2 examples) Reagan's Luck. It's a better, faster, more nimble, and not-range-capped Raging Waltz. It's also on a weapon that can shoot to recover PP at a distance while keeping airtime, which is something daggers can't do no matter what.

Sega releases that shit, and they want to delude themselves into believing they've been making any efforts at all to actually balance this game?

Gardios
Aug 6, 2014, 09:09 AM
...Reagan's Luck?

gigawuts
Aug 6, 2014, 09:15 AM
...Reagan's Luck?

レーゲンシュラーク

UnLucky
Aug 6, 2014, 09:16 AM
Rēgenshurāku
Regenschlag

Rien
Aug 6, 2014, 09:26 AM
It's not english.

gigawuts
Aug 6, 2014, 09:28 AM
It's not english.

That's never stopped me before!

Agitated_AT
Aug 6, 2014, 09:47 AM
sakai is looking good and happy in some of those pics. Game's succes must be affecting him in a good way

Rien
Aug 6, 2014, 10:05 AM
My problem is how gunslash is all gun and no slash

like seriously the melee part is still bad

gigawuts
Aug 6, 2014, 10:16 AM
Which is all to do with the limited range, mobility, and hitboxes of its PAs, honestly.

Really, gunslash melee PAs should've more closely resembled katana's launch PA set. More sweeping slashes, quicker animations, cheaper costs, etc.

They could just boost the damage of its PAs to make them so stupid strong that jumping the bad design hurdles is worth it through sheer omgwtfery, but that's all they've ever done in PSO2 and look where it's gotten them.

WildarmsRE5
Aug 6, 2014, 10:21 AM
and see Easy mode v3.0?

i seriously had enough with v1.0 and v1.5 and the current v2.0.

even though I use Ra/Hu.

Stealthcmc1974
Aug 6, 2014, 10:24 AM
Which is all to do with the limited range, mobility, and hitboxes of its PAs, honestly.

Really, gunslash melee PAs should've more closely resembled katana's launch PA set. More sweeping slashes, quicker animations, cheaper costs, etc.

They could just boost the damage of its PAs to make them so stupid strong that jumping the bad design hurdles is worth it through sheer omgwtfery, but that's all they've ever done in PSO2 and look where it's gotten them.

You know what I'd like to see? In addition to fixing the weapon for all the classes, I'd like to see some class specific skills for the gunslash for Braver. Its the freaking Melee/Range hybrid and Gunslash is exactly that, so why can't Bravers take advantage of it?
There's just so much wrong with the weapon, its hard to imagine what it'll be like in Ep. 3 after the improvements they're making to it.

gigawuts
Aug 6, 2014, 10:30 AM
and see Easy mode v3.0?

i seriously had enough with v1.0 and v1.5 and the current v2.0.

even though I use Ra/Hu.

I'm not saying we should see moves so good at their given task that people bring 5 gunslash palettes with 3x of the same PA, like we saw with katanas, but surely you can imagine some kind of middle ground between sakura end and :shudder: tri impact.

WildarmsRE5
Aug 6, 2014, 10:42 AM
I really don't want to see Rocket Launch (Ein Raketen) doing 20k headshots.

and see Shower Impact (Regenschlag) doing Shunka pre-nerf damage as well.

the Gunslash was really a bad choice at all, they should have given it class that profits using Gunslash. unless they put Gunslash gear in all classes, seperate from all other skills. I kind of want to see how Gunslash Gear would work.

Sudden realization: now that I think about it, its been ages since I used Gunslash and probably need to see if 20k Ein Raketen Headshots are already happening.

Rien
Aug 6, 2014, 10:55 AM
Would only happen if you have an 11* gunslash

Ordy
Aug 6, 2014, 12:06 PM
Except for Bio/XQ ... a 10* Caliburnus with its JA latent would probably still outdps the other 11* GS' (at least with our current skill trees).

Maenara
Aug 6, 2014, 03:00 PM
Idea for a gunslash PA: Gouging Shot: Stab the target deeply, then change to Gun mode and unleash a powerful shot directly inside, ignoring enemy defense and resistance. Can be charged to increase the power of the ranged shot. Fails if the short-ranged stab doesn't land.

Omega-z
Aug 6, 2014, 03:25 PM
Just an idea.

GunSlash Presence (All Classes) - Gives Demon/Devil ability like in PSO1 as long as you use a Gunslash PA ( 2% for each SP up to lv. 5 of a max of 10% ). Adjust PP to make it balanced.

Thoughts?

UnLucky
Aug 6, 2014, 06:53 PM
And by that you mean what exactly?

Attack speed, PA/tech level, dark damage/resist, or percentage based damage that doesn't work on bosses?

Great Pan
Aug 6, 2014, 07:44 PM
The ultimate way to solve gunslash problems; give pre-Shunka PA to it.

Stealthcmc1974
Aug 6, 2014, 08:34 PM
The ultimate way to solve gunslash problems; give pre-Shunka PA to it.

:nono:

Omega-z
Aug 6, 2014, 08:40 PM
@Unlucky - Demon's was the more powerful one of the two which did work on bosses. But with PA skill's & 12 ppl 1/4 is to much, It's the reason why I put it at 10%. The proc rate would also need to be adjusted, Also it was per hit that reduced.

here's a link from here what it does.
http://www.pso-world.com/sections.php?op=viewarticle&artid=977

Kondibon
Aug 6, 2014, 09:33 PM
Not only does that not seem thematically relevant to gunslashes, it doesn't sound like something that would fix them either. That sounds more like something that would be a high rarity latent.

Rien
Aug 6, 2014, 09:41 PM
Idea for a gunslash PA: Gouging Shot: Stab the target deeply, then change to Gun mode and unleash a powerful shot directly inside, ignoring enemy defense and resistance. Can be charged to increase the power of the ranged shot. Fails if the short-ranged stab doesn't land.

Did you mean: REGENSCHLAG

Seriously the shot part is going to use your r-atk which only makes it MORE GUN and LESS SLASH

gigawuts
Aug 6, 2014, 10:16 PM
Hey you know what would be really cool?

Half the problem with gunslash melee is it doesn't bring anything new to the table. Specialist weapons exist on melee classes with longer range, more damage, and more functionality (also guarding or AOE functions). It feels to me like the lack of an alt function is a major part of that.

So...

Turn gunslashes into handguns, add new saber weapon class with an alt function (like maybe a forward dash?), divvy up PAs between them and rework a few as necessary.

For the models...split them up. Some early sabers will have gun barrels and some early handguns will have blades, who cares?

UnLucky
Aug 6, 2014, 10:44 PM
Or just make the mode switch action parry things. It almost looks like it could knock attacks to the side, kinda like Dark Souls.

gigawuts
Aug 6, 2014, 10:55 PM
I thought about putting a parry on that animation, but with how weird it functions I'm not really sure it would be good enough to fix anything. At worst, putting it in and having it suck would mean no real fix would ever happen.

edit: Hm, I was about to say that one of the big issues with that is changing your normal attack mode, and how a solution to that would be to combine normal melee strikes and bullet firing into the same animation...and actually that's not bad either. Do a normal melee swing with a shorter forward movement, and fire a bullet during it the swing. Then you'd have free rein with the alt function too.

Maenara
Aug 6, 2014, 11:11 PM
What if they were to add hybrid weapon types for ranged-tech and tech-striking that are both all-class like gunslash, then add an advanced class for Braver, Bouncer, and the probable future ranged-teching class which hybrids between ranging, striking, AND teching, and has skills that enhance gunslash plus those two new weapon types?

Omega-z
Aug 7, 2014, 12:31 AM
What if they were to add hybrid weapon types for ranged-tech and tech-striking that are both all-class like gunslash, then add an advanced class for Braver, Bouncer, and the probable future ranged-teching class which hybrids between ranging, striking, AND teching, and has skills that enhance gunslash plus those two new weapon types?

You mean Buster and it's weapon's Pile's and Halo's, This is most likely your Ranged-Teching class.

Sega is sure liking "B" starting names lately Braver/ Bouncer/ Buster. 0.o

GHNeko
Aug 7, 2014, 12:42 AM
Well the game is about Babes, Butts and Boobies with an overall B rank in quality.

So are you surprised?

hoangsea
Aug 7, 2014, 01:19 AM
Q, Will you really buff Melee class?
A. We(Development team) are putting in our best effort, and we will make it that a "SKILLFUL" player can reach max DPS(No Shunka easy button)


i hope that SEGA will not fail us this time :D

LonelyGaruga
Aug 7, 2014, 02:07 AM
You mean Buster and it's weapon's Pile's and Halo's, This is most likely your Ranged-Teching class.

1) Busters are described as a class that can wield a variety of weapons. Not just Piles and Halos.
2) Piles and Halos have specialized features just for combating Gigantes-type enemies. Barring heavy modifications, they can't be implemented into PSO2.
3) Buster is a PS Nova class, not a PSO2 class.

Something tells me Buster doesn't cut it.

Nitro Vordex
Aug 7, 2014, 02:19 AM
edit: But apparently she's supposed to be 18 so I don't even know what do.
[spoiler-box]http://i.imgur.com/O6L4mfC.gif[/spoiler-box]

Oh right, uh topic. I WANT TO KICK THINGS ALREADY. Also the buffs on the weapons(especially melee) make me like, EEEEEEEEEEEEEEEEEEEE. So excited. Fighter all day, will be until the day the servers go down.

ShinMaruku
Aug 8, 2014, 12:54 PM
Well the game is about Babes and Boobies with an overall B rank in quality.

So are you surprised?

Fixed. This bitches don't have asses.

ArataWata
Aug 9, 2014, 03:36 AM
I fear we won't be seeing a lot of stuff that we want because of 'engine limitations'.

What engine are they even using anyway?

GHNeko
Aug 9, 2014, 03:46 AM
Fixed. This bitches don't have asses.

LOL.

They like to think so!

Rien
Aug 9, 2014, 05:38 AM
1) Busters are described as a class that can wield a variety of weapons. Not just Piles and Halos.
2) Piles and Halos have specialized features just for combating Gigantes-type enemies. Barring heavy modifications, they can't be implemented into PSO2.
3) Buster is a PS Nova class, not a PSO2 class.

Something tells me Buster doesn't cut it.

Halo's only give that floating platform. Just remove it and you're PSO2 ready.

Shinamori
Aug 9, 2014, 05:38 AM
http://bumped.org/psublog/

If you've been to bumped lately, you probably seen the info about the changes to party exp. Instead of 20%, it's now 40%, however, you have to have real party members, not NPCs, NPC partners, or SPs. What are your thoughts about it.

final_attack
Aug 9, 2014, 06:11 AM
A way of Sega encouraging players to party up, not just go solo and then join mpa? So, more communications between players?

Personally, I find it very nice. Got less time to do some levelling due to irl things. Well, if players are already capped, then it means less though. Maybe to help earlier level players too is part of the reason. Which is still nice.

UnLucky
Aug 9, 2014, 06:20 AM
Free experience for anything except soloing SHAQs and unlocking new areas as a beginner.

Unless NPCs still give up to 20%, it's just that real people give more?

I guess I'll have to expect more random people joining my silent parties if I forget to lock them out.

Rakurai
Aug 10, 2014, 06:47 AM
I kind of expected that jet boots would be between wands and talis in terms of T-ATK.

Judging from how all jet boots apparently have both S-ATK and T-ATK, I'd assume the Switch Strike skill they have simply makes their normal attacks and PAs run off your S-ATK instead of T-ATK while it's active.

Poyonche
Aug 10, 2014, 08:10 AM
I kind of expected that jet boots would be between wands and talis in terms of T-ATK.

Judging from how all jet boots apparently have both S-ATK and T-ATK, I'd assume the Switch Strike skill they have simply makes their normal attacks and PAs run off your S-ATK instead of T-ATK while it's active.


Dat would be cool, so Twin/Double Swords players would be able to enjoy Jet boots gameplay :D

Skyly
Aug 19, 2014, 10:05 PM
http://psumods.co.uk/viewtopic.php?f=4&t=193&start=90#p8602


Fighter:
All slayer skills: Now add T-ATK.
Deadline Slayer: 100->150 all attack stats.
Chase Advance: 140%->125%.
Adrenaline: 30 seconds (cap at level 1).
Brave Critical: 20%->25%.
Brave Stance: 120% front/80% rear -> 125% front/100% rear.
Limit Break: 25% HP multiplier (all levels), caps at +20% damage, 60 sec duration, 90 sec cooldown.
Tech Arts JA Bonus: +15% at cap.
Wise Critical: 20%->25%.
Wise Stance: 130% rear/80% front->135% rear/100% front
-->Note: FI gets obscenely high modifiers from all these things combined (207% from brave/tech arts/limit break, 298% if you add in chase somehow)

Will Fo/Fi be the DPS monster with these changes?

Zyrusticae
Aug 20, 2014, 12:45 AM
This is the REAL interesting bit:

Chain F Bonus: Coefficient of 4 (probably horribly wrong guess: cooldown - chain count * 4 on chain finish?)
It could be a multiplier or a divisor. Hmmm! If it IS a multiplier then it basically means you can spam Chain Trigger quite a lot...

Kondibon
Aug 20, 2014, 01:17 AM
This is the REAL interesting bit:

It could be a multiplier or a divisor. Hmmm! If it IS a multiplier then it basically means you can spam Chain Trigger quite a lot...It actually makes me a little worried about the strength of CT when you also consider twice chain (gettin 100 chains is gonna be piss easy), but S-roll JA is getting nerfed, so maybe it'll even out.