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View Full Version : PHANTASY STAR ONLINE 2 EPISODE 3 Pre-patch Details and Schedules



Manta Oyamada
Aug 14, 2014, 09:19 AM
Prepatch Total Size: 3.07GB (Excludes 8/27/2014 Patch)

1. Prepatch No.1
Date: August 15, 2014
Time: 15:00 JST
Size: 886MB

Manual Prepatch No.1
https://mega.co.nz/#!GpwEQRwT!aASJ-SUz-xGFTciz-w44MOPqsOlT592OhwOT-1Hn2Ro


2. Prepatch No.2
Date: August 18, 2014
Time: 15:00 JST
Size: 743MB

Manual Prepatch No.2
https://mega.co.nz/#!npoAgY6K!x-lvFOxLer6WGe14jJAQA_9SFq2_bJW40LJqa1YhCNc


3. Prepatch No.3
Date: August 22, 2014
Time: 15:00 JST
Size: 711MB

Manual Prepatch No.3
https://mega.co.nz/#!vkpQwZbC!WUm62Q7PGq6BlrN2c3KaP2SM_PmSKsMrRcJ7K-Zbfco

4. Prepatch No.4
Date: August 25, 2014
Time: 15:00 JST
Size: 729MB

Manual Prepatch No.4
https://mega.co.nz/#!ToBV2BBb!P8D9YsdgyFoAkyfnOEIDgY4GfBJLk0Je9_cXPYW kGJI

Maenara
Aug 14, 2014, 09:30 AM
inb4 anyone asks "Why is it so big?"

NoiseHERO
Aug 14, 2014, 09:33 AM
Why's it so big?

WNxTyr4el
Aug 14, 2014, 09:50 AM
That's what she said.

silo1991
Aug 14, 2014, 12:59 PM
lets see , the whole new scenary , the casino , the new story chapter , did i forgot something :P

Stealthcmc1974
Aug 14, 2014, 01:04 PM
lets see , the whole new scenary , the casino , the new story chapter , did i forgot something :P

new job/class :p

CelestialBlade
Aug 14, 2014, 01:19 PM
Inefficient coding?

HeyItsTHK
Aug 14, 2014, 01:27 PM
Having played enough mmos, this size is pretty typical for major game changes & updates.

Kilich
Aug 14, 2014, 01:51 PM
All those balance changes are heavy.
Also, I hope that tomorrow's datamining reveals more bodysuit costumes, can't be a mech pilot without some variety.

Maenara
Aug 14, 2014, 02:34 PM
All those balance changes are heavy.
Also, I hope that tomorrow's datamining reveals more bodysuit costumes, can't be a mech pilot without some variety.

Unless Sega did anything but number tweaking for balancing, the balance changes should take up almost nothing in filesize.

NoiseHERO
Aug 14, 2014, 02:44 PM
Inefficient coding?

Oh .W.

saraishadow
Aug 14, 2014, 03:32 PM
it's also a lot of new costume/weapon models AND their textures, story data etc...... So it's actually smaller than I expected. remember there's and An Alva and Vita version of each base weapon type and like 4 base weapon types which adds up to quite a bit, not to mention the amount of rares each new weapon type will most likely have.

Dark Emerald EXE
Aug 14, 2014, 03:47 PM
Im sure well get new info if someone datamines

Laxedrane
Aug 14, 2014, 04:00 PM
Unless Sega did anything but number tweaking for balancing, the balance changes should take up almost nothing in filesize.

They did also mention speeding animations up for PAs. There also the sped up running and rearranging all the skill trees. And changing the property of of several skills.

I don't know what that all adds up to, just more then some number tweaking.

Shinamori
Aug 14, 2014, 04:34 PM
Audio and images takes a lot of space. Movies too.

GHNeko
Aug 14, 2014, 04:41 PM
Especially if they're not rendered in a space-saving codec/fileformat

And let's not forget dummy files lol.

Rain Walker
Aug 14, 2014, 11:39 PM
Or actually pushing in the new compressed files. Guys let's not think positive once ^^

Cypher_9
Aug 15, 2014, 02:25 AM
*sets up a plate with fork and knief ready*

My body is ready....

Touka
Aug 15, 2014, 03:21 AM
First pre patch is up for download.

Shinamori
Aug 15, 2014, 04:50 AM
I'll just wait for someone to put up a direct download.

TaigaUC
Aug 15, 2014, 04:58 AM
I get the impression that most MMOs are extremely messy with how they chuck files together.
I may be wrong, but I think PSO2 packs a lot of stuff into grouped archives.
If they make a minor change to one file, the whole archive needs to be updated.
And from extracting some of the files, they seem to have some duplicates as well.

So... that's probably why it's so big. Dupes + replacing existing archives instead of patching them.
Correct me if I'm wrong.

Poyonche
Aug 15, 2014, 05:19 AM
Anyone to datamine ? :3

Since idk how to do that :c

Shinamori
Aug 15, 2014, 06:02 AM
Probably won't find anything until the last pre-patch.

ArataWata
Aug 15, 2014, 08:36 AM
I can't wait for Episode 3 to happen, I wanna kick mobs in the face.

Gama
Aug 15, 2014, 10:12 AM
I get the impression that most MMOs are extremely messy with how they chuck files together.
I may be wrong, but I think PSO2 packs a lot of stuff into grouped archives.
If they make a minor change to one file, the whole archive needs to be updated.
And from extracting some of the files, they seem to have some duplicates as well.

So... that's probably why it's so big. Dupes + replacing existing archives instead of patching them.
Correct me if I'm wrong.


you are correct, they did this on psobb, they did this on psu, and they do it on pso2.

Lostbob117
Aug 15, 2014, 02:10 PM
Are there any files uploaded to the web yet?

SakoHaruo
Aug 15, 2014, 03:04 PM
HD wipe in 3...2....1


Casino is Day 1?

Lostbob117
Aug 15, 2014, 03:11 PM
No icons from what I can tell.

ShinMaruku
Aug 15, 2014, 03:39 PM
Most games are a coded mess. Especially games that get supported past 2 years.

Manta Oyamada
Aug 16, 2014, 11:46 AM
First Manual Pre-Patch 8-15-2014
https://mega.co.nz/#!GpwEQRwT!aASJ-SUz-xGFTciz-w44MOPqsOlT592OhwOT-1Hn2Ro

HeyItsTHK
Aug 16, 2014, 07:37 PM
I know GW2 does the same nonsense, but they also ninja patch so there's that.

Meteor Weapon
Aug 16, 2014, 10:16 PM
They'd probably stuff up some Ultimate Mode data in it, who knows.

Daiyousei
Aug 18, 2014, 06:58 AM
HD wipe in 3...2....1

They haven't done prepatches for months after that incident, probably now they feel confident that such a thing would never happen again and addressed the coding problem.

Maenara
Aug 18, 2014, 07:14 AM
Most games are a coded mess. Especially games that get supported past 2 years.

Any smart developers that know they'll be inserting new things consistently design an API for themselves. Imagine if Sega had to code each enemy in directly instead of having a set of variables for each enemy, and parts that requiring special coding referencing(probably) 'files' that they can just pop in.

Rupikachu
Aug 18, 2014, 10:05 AM
Any smart developers that know they'll be inserting new things consistently design an API for themselves. Imagine if Sega had to code each enemy in directly instead of having a set of variables for each enemy, and parts that requiring special coding referencing(probably) 'files' that they can just pop in.

You should see what a huge mess pso2es is...

landman
Aug 18, 2014, 10:30 AM
They haven't done prepatches for months after that incident, probably now they feel confident that such a thing would never happen again and addressed the coding problem.
They made a prepatch for mine defense 3 update.

oratank
Aug 18, 2014, 10:38 AM
prepatch for mine defense 3 update didn't auto delete in my pc :-)

Lostbob117
Aug 18, 2014, 10:50 AM
Will there be icons or not?!! Found out later today.

Lostbob117
Aug 18, 2014, 10:29 PM
No icons, however Agrajag posted some cool stuff that was in there: http://psumods.co.uk/viewtopic.php?f=4&t=193&start=90

The Walrus
Aug 18, 2014, 10:45 PM
hahahahahahahaha oh my god those Bouncer stance stats

EvilMag
Aug 18, 2014, 10:58 PM
Sooooo you mean to tell me Fighter will now be the new Hunter as the subclass for everything?

Rakurai
Aug 18, 2014, 11:06 PM
I really hope those modifiers on Bouncer's stances aren't final. They're way too weak for how situational they are.

Also, having T-ATK bonuses on the deadline skills only makes Fighter even more appealing as a sub for tech based classes.

Lostbob117
Aug 18, 2014, 11:16 PM
I really hope those modifiers on Bouncer's stances aren't final. They're way too weak for how situational they are.

Also, having T-ATK bonuses on the deadline skills only makes Fighter even more appealing as a sub for tech based classes.

If you have a palette full of elemental weapons, elemental stance will be very good.

Lostbob117
Aug 18, 2014, 11:18 PM
Sooooo you mean to tell me Fighter will now be the new Hunter as the subclass for everything?

I don't think this will be the case, it depends all on your playstyle and what you want to do in the game. Example: Being a big burst character and want to use bows you will probably look at Br/Ra for Weak Bullet, If you don't want to use combos you probably won't use Fighter as a sub and Hunter instead.

SakoHaruo
Aug 18, 2014, 11:34 PM
Fighter:
All slayer skills: Now add T-ATK.
Deadline Slayer: 100->150 all attack stats.
Chase Advance: 140%->125%.
Adrenaline: 30 seconds (cap at level 1).
Brave Critical: 20%->25%.
Brave Stance: 120% front/80% rear -> 125% front/100% rear.
Limit Break: 25% HP multiplier (all levels), caps at +20% damage, 60 sec duration, 90 sec cooldown.
Tech Arts JA Bonus: +15% at cap.
Wise Critical: 20%->25%.
Wise Stance: 130% rear/80% front->135% rear/100% front
-->Note: FI gets obscenely high modifiers from all these things combined (207% from brave/tech arts/limit break, 298% if you add in chase somehow)



http://i.imgur.com/wRcH1rW.gif

cheapgunner
Aug 18, 2014, 11:37 PM
Fighter is looking really good. Maybe I should level it on for my newman force... >.>

As for Bouncer, I suppose episode 3 at the beginning will be a sor tof testing phase to see whether or not it will get tweaked, which sounds odd.

Lostbob117
Aug 19, 2014, 12:08 AM
I feel like you guys are missing something here. It seems like you keep looking at just the Stances, however you are forgetting about everything else. We still do not have the full understanding of everything in the class.

Totori
Aug 19, 2014, 12:11 AM
Shhh don't bring logic to this topic~

SakoHaruo
Aug 19, 2014, 12:14 AM
Shhh don't bring logic to this topic~

Why not?

Totori
Aug 19, 2014, 12:29 AM
Logic~
http://youtu.be/ZMkrk2MJYrg

GHNeko
Aug 19, 2014, 12:34 AM
I think what could make those BO stances is the craft mastery skills.

like if you can get some super crazy high atk out of crafted weapons because of BO mastery, then the lowish stances would be perfectly reasonable for the crafted weapons.

The fact that BO has like 3 crit skills and craft skills kinda legitimizes this idea.

HeyItsTHK
Aug 19, 2014, 02:38 AM
Mmm Fighter crit build.

Takatsuki
Aug 19, 2014, 03:28 AM
I'm kind of worried about the BO tree, but not for the same reason as everyone else.

I'm worried because my S-ATK character can possibly play a hybrid BO and do Jet Boots better than my T-ATK character, who would only specialize in Jet Boots...

Half of the BO tree is useless junk (or appears to be, at least), and you can convert JB to S-ATK...

Rakurai
Aug 19, 2014, 03:44 AM
A S-ATK character would probably do more damage with direct attacks from jet boots, but their tech damage would suffer horribly, so I don't think they'd make as good use of them, especially when there's a skill that's aimed primarily at tech users (Rapid Boost).

Kondibon
Aug 19, 2014, 04:04 AM
A S-ATK character would probably do more damage with direct attacks from jet boots, but their tech damage would suffer horribly, so I don't think they'd make as good use of them, especially when there's a skill that's aimed primarily at tech users (Rapid Boost).Rapid boost speeds up normal attack animations and PA charges too.

kabutozero
Aug 19, 2014, 06:09 AM
so now atk ups 3 give 100 atk... all of them are easily accessible.... so 1 will prolly give 50 or so? gonna be good ^^

Arada
Aug 19, 2014, 07:35 AM
If the numbers are final, TE/BR will be a beast.

Kondibon
Aug 19, 2014, 07:45 AM
so now atk ups 3 give 100 atk... all of them are easily accessible.... so 1 will prolly give 50 or so? gonna be good ^^atk ups always gave 50 at max level. I am seeing the higher ones giving more in the datamined stuff though. I still don't see the point in going for them unless you have a ton of spare points or really need some extra to equip something important.

D-Inferno
Aug 19, 2014, 07:48 AM
I'm not looking forward to FI/melee, RA/FI, and FO/FI being the strongest class combinations. Fighter's front/back stance mechanics is so annoying from a game play perspective. Considering that very few of the overall PSO2 playerbase hasn't really touched FI in ages, I wouldn't be surprised if they nerf FI to the point where it's only good as a main for it's weapons, or it's tree gets reworked completely. The FI tree is such is giant mess that makes the class difficult to balance, and thus makes it either over or underpowered.

Gunner is also pretty messy, as it's non mech damage is poor, but at least GU/RA is now stronger than GU/HU, so hopefully we won't have PUG MPAs with no RA but like four GU/HUs. Also glad that RA/BR is looking to be only slightly weaker than RA/HU, although I do feel the WB -> Banish Arrow -> Last Nemesis combo needs a nerf. RA/FI seems to beat them both for Rifle/Launcher power, but RA/FI seems annoying to play (have fun being OP, then suddenly shit when a enemy within a spawn faces away from you).

Poor, poor Techer. At least you can max T-ATK Up 2. Also 4th FO tree (Wind/Light/Dark power fuel) can max a lot of stuff, so Wind/Light/Dark hopefully won't be too weak.

Bouncer probably won't be too weak overall, but it's not sounding like it'll help non DB/JB damage much. Although those two might over most of everything anyway.

Kondibon
Aug 19, 2014, 07:57 AM
I'm not looking forward to FI/melee, RA/FI, and FO/FI being the strongest class combinations. Fighter's front/back stance mechanics is so annoying from a game play perspective. Considering that very few of the overall PSO2 playerbase hasn't really touched FI in ages, I wouldn't be surprised if they nerf FI to the point where it's only good as a main for it's weapons, or it's tree gets reworked completely. The FI tree is such is giant mess that makes the class difficult to balance, and thus makes it either over or underpowered.

Gunner is also pretty messy, as it's non mech damage is poor, but at least GU/RA is now stronger than GU/HU, so hopefully we won't have PUG MPAs with no RA but like four GU/HUs. Also glad that RA/BR is looking to be only slightly weaker than RA/HU, although I do feel the WB -> Banish Arrow -> Last Nemesis combo needs a nerf. RA/FI seems to beat them both for Rifle/Launcher power, but RA/FI seems annoying to play (have fun being OP, then suddenly shit when a enemy within a spawn faces away from you).

Poor, poor Techer. At least you can max T-ATK Up 2. Also 4th FO tree (Wind/Light/Dark power fuel) can max a lot of stuff, so Wind/Light/Dark hopefully won't be too weak.

Bouncer probably won't be too weak overall, but it's not sounding like it'll help non DB/JB damage much. Although those two might over most of everything anyway.Do you not like the fighter stuff because you don't want another overpowered sub or because it's annoying to use? Cause I'm personally fine with it being strong if it's situational, inconsistent, and risky, since one of my biggest complaints about hunter was that most of it's "conditions" for damage multipliers were either things you already did even without hunter (JAs) or a drop in the bucket (+5% damage recieved).

saraishadow
Aug 19, 2014, 08:03 AM
Anyone else getting really bad lag after prepatching?

D-Inferno
Aug 19, 2014, 08:04 AM
Do you not like the fighter stuff because you don't want another overpowered sub or because it's annoying to use? Cause I'm personally fine with it being strong if it's situational, inconsistent, and risky, since one of my biggest complaints about hunter was that most of it's "conditions" for damage multipliers were either things you already did even without hunter (JAs) or a drop in the bucket (+5% damage recieved).
Both. I'm fine with Twin Daggers, Double Sabers, and Knuckles. I actually don't mind the idea of FI being a little stronger than HU in melee damage, But the way the class's damage boosts are designed makes the class annoying to play. They really should have just stick to the class setup from the PSP2 series, and just given HU, RA, and FO access to all the other weapons. PSNova is doing this, Nova is looking to be a lot better designed than PSO2.

Kondibon
Aug 19, 2014, 08:10 AM
Both. I'm fine with Twin Daggers, Double Sabers, and Knuckles. I actually don't mind the idea of FI being a little stronger than HU in melee damage, But the way the class's damage boosts are designed makes the class annoying to play. They really should have just stick to the class setup from the PSP2 series, and just given HU, RA, and FO access to all the other weapons. PSNova is doing this, Nova is looking to be a lot better designed than PSO2.Eh, I don't disagree that it's annoying to play, but I feel the removal of the negative effects of the stances, removal of stance durations, and shortening of the fist pump animation will solve some of the clunkyness of the class while still making things like positioning important.

Maybe if we pressure Sega enough they'll make stances like they're planning to make chain trigger work and not have an animation at all. :wacko:

I also want something like the weapon system in PSP2, but I was just talking about the skills, so I dunno what weapon selection has to do with it. x:

EDIT: Meant skills, not just the stances, but stuff like the halfline/deadline skills, limit break, and the chase skills as well.

WNxTyr4el
Aug 19, 2014, 08:45 AM
Sorry if this has been mentioned before but are they doing anything with animations/graphics in Ep3?

Kondibon
Aug 19, 2014, 08:51 AM
Sorry if this has been mentioned before but are they doing anything with animations/graphics in Ep3?If by that you mean the quality, no, not that I know of. They're speeding up some animations for PAs and attacks on normal weapons, but I don't think that's what you're asking.

WNxTyr4el
Aug 19, 2014, 08:55 AM
If by that you mean the quality, no, not that I know of. They're speeding up some animations for PAs and attacks on normal weapons, but I don't think that's what you're asking.

Kinda what I wanted to know, yeah. Wasn't phrased that way but yeah in a way I wanted to know :P. Thanks

Manta Oyamada
Aug 19, 2014, 10:27 AM
Manual Prepatch No.2
https://mega.co.nz/#!npoAgY6K!x-lvFO...JW40LJqa1YhCNc

Shinamori
Aug 19, 2014, 10:39 AM
Thanks so much Manta. O/ You need to fix the link though. It's asking for an encryption key.

HeyItsTHK
Aug 19, 2014, 11:12 AM
I'm not looking forward to FI/melee, RA/FI, and FO/FI being the strongest class combinations. Fighter's front/back stance mechanics is so annoying from a game play perspective. Considering that very few of the overall PSO2 playerbase hasn't really touched FI in ages, I wouldn't be surprised if they nerf FI to the point where it's only good as a main for it's weapons, or it's tree gets reworked completely. The FI tree is such is giant mess that makes the class difficult to balance, and thus makes it either over or underpowered.

Gunner is also pretty messy, as it's non mech damage is poor, but at least GU/RA is now stronger than GU/HU, so hopefully we won't have PUG MPAs with no RA but like four GU/HUs. Also glad that RA/BR is looking to be only slightly weaker than RA/HU, although I do feel the WB -> Banish Arrow -> Last Nemesis combo needs a nerf. RA/FI seems to beat them both for Rifle/Launcher power, but RA/FI seems annoying to play (have fun being OP, then suddenly shit when a enemy within a spawn faces away from you).

Poor, poor Techer. At least you can max T-ATK Up 2. Also 4th FO tree (Wind/Light/Dark power fuel) can max a lot of stuff, so Wind/Light/Dark hopefully won't be too weak.

Bouncer probably won't be too weak overall, but it's not sounding like it'll help non DB/JB damage much. Although those two might over most of everything anyway.

Fighter by design was to be the strongest melee, the stance positioning thing was annoying, but not as bad as people were making it out to be, trash would die anyway regardless of size, weak spots are either on the front or back, Elder was always back, Falz Arms obviously back, Big Vardha was mostly back. Now there's no penalty for hitting the wrong side and no/faster animation for stance activation. Heck if there's no animation and you can switch stances during another action, even better.

And this isn't even in factoring PA buffs.

Fighter was never under or overpowered, it was strong, just janky. And I'm okay with that (I just feel like front and back should have been ground and air, but whatev.). Overall adjustments (range, speed [sans knuckles], etc) will make it better too.

Gunner is focusing on its original design, which I'm perfectly okay with.

And poor Techer? By main class design it's looking fantastic TE/FI or TE/BR is gonna be looking grand.

Can't say much on Bouncer. I honestly have no idea what that class is doing. :-?

Gama
Aug 19, 2014, 12:11 PM
Poor, poor Techer. At least you can max T-ATK Up 2. Also 4th FO tree (Wind/Light/Dark power fuel) can max a lot of stuff, so Wind/Light/Dark hopefully won't be too weak.


TE/FI will be a powerful combo, us poor techers will do just fine.

Shinamori
Aug 20, 2014, 02:57 PM
Manual Prepatch No.2
https://mega.co.nz/#!npoAgY6K!x-lvFO...JW40LJqa1YhCNc

Link is broken, Mind reposting it?

wefwq
Aug 22, 2014, 12:27 AM
Seems like that Manta forgot to include encryption key to download link for part 2.

Also, part 3 will available for download in like 30 mins.

Manta Oyamada
Aug 22, 2014, 12:55 AM
o.O sry everyone https://mega.co.nz/#!npoAgY6K!x-lvFOxLer6WGe14jJAQA_9SFq2_bJW40LJqa1YhCNc

Lostbob117
Aug 22, 2014, 01:00 AM
It's up

Lostbob117
Aug 22, 2014, 01:31 AM
No icons, figured.

Shadowkid229
Aug 22, 2014, 05:42 AM
SO on the day of the maintenance. Do I just move those files in the pre patch win32 folder to the actual win32 folder. Please reply. I do not want to make a fatal mistake.

Kondibon
Aug 22, 2014, 05:46 AM
SO on the day of the maintenance. Do I just move those files in the pre patch win32 folder to the actual win32 folder. Please reply. I do not want to make a fatal mistake.Yes. /5char

Manta Oyamada
Aug 22, 2014, 10:04 AM
Manual Prepatch No.3
https://mega.co.nz/#!vkpQwZbC!WUm62Q7PGq6BlrN2c3KaP2SM_PmSKsMrRcJ7K-Zbfco

Dan Maku
Aug 22, 2014, 11:23 AM
Should it take an hour to download the first pre-patch from MEGA? It only took a few minutes to download the second one (haven't gotten the third one yet) and there's not much difference between the two in file size. Plus, trying to start it up again is getting me "temporary errors"...

Lostbob117
Aug 25, 2014, 02:16 AM
Guess what guys



No icons

hoangsea
Aug 25, 2014, 08:59 AM
any info about 27 patch size guys ?

Manta Oyamada
Aug 25, 2014, 10:31 AM
Manual Prepatch No.4
https://mega.co.nz/#!ToBV2BBb!P8D9YsdgyFoAkyfnOEIDgY4GfBJLk0Je9_cXPYW kGJI

Punisher106
Aug 25, 2014, 10:35 AM
All the hype. I got all four parts.

So, how 'bout dem icons?

Ezodagrom
Aug 25, 2014, 10:45 AM
any info about 27 patch size guys ?
1.1GB for those who have done the pre-patches, 4.0GB for those who haven't.


All the hype. I got all four parts.

So, how 'bout dem icons?

Guess what guys



No icons

Punisher106
Aug 25, 2014, 10:58 AM
@ezo: Part 4 was released. Bob's been checking the parts for the icons. 4 might have them.

Ezodagrom
Aug 25, 2014, 11:13 AM
@ezo: Part 4 was released. Bob's been checking the parts for the icons. 4 might have them.
His post was today, so it should be about part 4...

Lostbob117
Aug 25, 2014, 01:54 PM
Yes, it is about part 4.

Phantom Rain
Aug 25, 2014, 02:00 PM
looks like Sega got smarter about what they put in the prepatches.

Gardios
Aug 25, 2014, 02:13 PM
Are the Bouncer base stats in the pre-patch files already?

Lostbob117
Aug 25, 2014, 02:17 PM
Are the Bouncer base stats in the pre-patch files already?

Been in since last prepatch. http://pitchblack.arghlex.net/pso2/docs/pso2_ep3_base.txt

credit to Agrajag.

Kondibon
Aug 25, 2014, 02:17 PM
Are the Bouncer base stats in the pre-patch files already?Yup. They're exactly the same as the braver ones but with t-atk and r-atk swapped.

EDIT: Found it. (http://pitchblack.arghlex.net/pso2/docs/pso2_ep3_base.txt) I'm not sure if the stats are any different in other ways from how they are now actually.

Gardios
Aug 25, 2014, 02:20 PM
Oh, nice. Time to go updating.

Shinamori
Aug 25, 2014, 07:14 PM
Do we put the txt files in _precede folder as well?

Lostbob117
Aug 26, 2014, 08:22 PM
posted the icons here:
http://psumods.co.uk/viewtopic.php?f=4&t=193&start=100#p8642

Kondibon
Aug 26, 2014, 11:18 PM
Wild patch notes appeared. Dunno what thread to put them in.
http://pso2.jp/players/news/?id=4305