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kultxz
Aug 22, 2014, 11:49 PM
Now there may be a thread similar to this, but please take time to read this.

First of all let me point out that some of you think; "making Open World will change the game, it won't be PSO anymore". That's why they made PSO2, Change is to be expected.

Second, if you are not aware, game designers/developers are already making tons of Open World games, whether it's online or not. Open world games is fifth generation gaming, is the future! Of course it would be hard for developers to make an online game an open world, balancing the freedom of an open world with the structure of a dramatic storyline, making channels to one big server.. It's all worth it after all.

[B]Let me ask you this... PSO2 is a game wherein players go to different worlds, right?
What if, there was another world besides; Naberius, Skyscape, etc., that is OPEN and players will be able to explore, roleplay, relax. A free-roam place for GMs(if there are any..) to organize an event. There would be interesting ways for the player to interact with the broader level when they ignore their main objective.

So, yes or no?
Vote..
http://strawpoll.me/2403709

hoangsea
Aug 22, 2014, 11:57 PM
no
with vpn pso2 is already got a decent lag
with open world = more lag = gg
getting 360 every 5 mins in that open world

so it's a NO

HiImAyumi
Aug 23, 2014, 01:04 AM
LOL i seen this post on Sega Forums, But i Vote NO. Surprisingly everybody is voting yes there, SEGA FORUMS IN A NUTSHELL.

ashley50
Aug 23, 2014, 01:05 AM
Going with a simple, No.

FOnewearl-Lina
Aug 23, 2014, 01:11 AM
No...

yoshiblue
Aug 23, 2014, 01:13 AM
Planet themed lobbies would be nice.

Meji
Aug 23, 2014, 01:27 AM
One of the things I love about PSO2 is how extremely instance based it is. It takes absolutely no time to travel between words, unlike open-world MMOs. Seeing MMO's this instance based is pretty rare these days. Let's not change it.

Macras
Aug 23, 2014, 01:32 AM
the only reasons i would say no is because it breaks the idea that we are a combat ready group that is deployed to other areas but keeps base in the oracle fleet and we would likely run into a problem that permeated PSU in that people often couldn't find parties for the content they wanted to do because everyone was now spread out and it was harder to find people who might want to do the content you do.

Daiyousei
Aug 23, 2014, 01:37 AM
As much as I would love an open world PSO2, it just wouldn't work when it is designed around instances, unless they do something like Vindictus with 2 lobby areas.

TehblackUchiha
Aug 23, 2014, 01:38 AM
I'd like an open world exploration quest where you could travel to a planet like naberius with it being a multi party of 100+ players all around the planet doing something, with all the areas (forest, tundra, etc.) intertwined and accessible to everyone. Maybe throw in some new enemies and field bosses. This is as open world I would like the game to be.

So not quite.

HiImAyumi
Aug 23, 2014, 01:43 AM
I'd like an open world exploration quest where you could travel to a planet like naberius with it being a multi party of 100+ players all around the planet doing something, with all the areas (forest, tundra, etc.) intertwined and accessible to everyone. Maybe throw in some new enemies and field bosses. This is as open world I would like the game to be.

So not quite.

Do you know what kind of lag and blue screens that would cause O.o?

TehblackUchiha
Aug 23, 2014, 01:58 AM
Do you know what kind of lag and blue screens that would cause O.o?

Shiiiiiiiiiit I can't even start pso2 without getting blue screens every now and then the lag people get won't even be comparable to eq's anymore. Lol I know this idea is pretty next to impossible because I'm sure sega wouldn't do this in the first place. Also such a big update has a huge potential amount of bugs that may initiate hard drive wipe version 2.

Still seems like a cool idea.

Stickboy
Aug 23, 2014, 02:01 AM
no

i tried open world in kr elsword back then. it lags like hell without decent internet

jeremycards
Aug 23, 2014, 02:03 AM
Absolutely and definetibly NO

For a number of reasons. Starting with some tecnical fact. PSO2 can have the amazing gameplay that it does, only because it dosn't have an open world or PVP. Those things would give a lot of trouble tecnically to mantain such high speed gameplay, and it would take much more resources than it does today. Im not saying its not possible, but it would take much more work to add every piece of content, and the often massive updates we are used to getting would stop being so frequent to say the less.

And as a preference thing, i don't want it either. Im a busy person, i have a job and am studying a terciary course, i dont have time for games like wow anymore, and that's mostly due to the fact that open world games usually eat an enormous amount of time just walking arround, exploring and whatnot. One of the big advantages of PSO2 and one of the main reasons i keep playing it even while busy, is the fact that i can go in, do a few quests and go to sleep, it wont be wasting my time for hours just to get to the place i need to do the quest, i can just group with my friends and go down to a planet to clear a goal, done.

So yes, i can see how people might want both pvp and an open world, but i think PSO2 had to sacrifice those things for a reason, and it paid up enormously, im ok if they make bigger more open maps for future planets (actually the new planet in ep3 looks more open), but an all out open world sounds like a terrible idea to me.

Sparzyle
Aug 23, 2014, 02:11 AM
I won't vote because I'd like a Phantasy Star game that is Open World (early PSO tried to do that I think...didn't happened because of the console limitations of those times), but I wouldn't like PSO2 being Open World, even the areas are goddamn large so I'd be pretty bored running around 2xDistance for 2-3 mobs

landman
Aug 23, 2014, 02:53 AM
I only want a city lobby open world exploration. Wanted it on the Pioneer 2, wanted it on the Guardians Colony, and want it on the Oracle fleet. This time at least we can grasp it from the balcony... and walk around in emergencies... but I want a place with traffic, with people, not just being a military op in a restricted area with only military ops and a few civilians.

SakoHaruo
Aug 23, 2014, 02:56 AM
Why is the Ark ship so small when it's an Ark... ship? ._.

Oh well, glad all that time spent killing for nothing is about to pay off. Casino bitches. o3o

The Red and Blue rooms should be scrapped then they can use all that extra space to expand the lobby even more.

oratank
Aug 23, 2014, 03:34 AM
Why is the Ark ship so small when it's an Ark... ship? ._.

what do you mean ark lobby or ark ship map?

wefwq
Aug 23, 2014, 03:42 AM
As if SEGA's server can handle that.
Also, can you just imagine 20+ forces spamming tech at the same time?

Alenoir
Aug 23, 2014, 03:53 AM
I'd like an open world exploration quest where you could travel to a planet like naberius with it being a multi party of 100+ players all around the planet doing something, with all the areas (forest, tundra, etc.) intertwined and accessible to everyone. Maybe throw in some new enemies and field bosses. This is as open world I would like the game to be.

So not quite.

There used to be this MMORGP from Korea called Yogurting. It was an all instance based quest/mission game with some really unique systems to it and people liked playing that. Then they did an big update and added some free MMO-style free for all field to it. Hell they made it so it's better if you just grind those all day. That killed the game. The developers dropped the project after maybe a year into the update and the Japan server died after absolutely no contents added for like, 2 years.

Sanguine2009
Aug 23, 2014, 04:11 AM
hell, forget about issues like lag or being superior areas to grind, lets talk game balance. sega cant balance 12 person content or even 4 person content, what makes you think they can balance 50+ people content?

Drifting Fable
Aug 23, 2014, 04:17 AM
hell, forget about issues like lag or being superior areas to grind, lets talk game balance. sega cant balance 12 person content or even 4 person content, what makes you think they can balance 50+ people content?

/Falz Hunar spawns in the MPA
/MPA Zerg rushes him to death before he can even get off his ground slam, let alone draw his sword.

Final Boss of EP1 story mode, errybody oxo b.

Deidaku
Aug 23, 2014, 04:18 AM
Yes but on 1 condition

It's a single mission type and you get Space Bikes

Kondibon
Aug 23, 2014, 04:24 AM
I dunno about open world, but I really want a mission type that's made of consistent interconnected areas.

Sort of like the way TAs are set up but bigger and being less about simple memory puzzles.

saraishadow
Aug 23, 2014, 04:42 AM
I like the idea, but imo it just wouldn't work in this game.

starwhisper
Aug 23, 2014, 04:55 AM
I think pso2 would have been a better game if it was made open-world from the start:
-maps that feel less like repetitive corridors and more like some land
-better integration of players, ennemies and npcs in the world.

But I'm realistic and I know It won't happen.
The developpers of pso2 made the choice to have everything utterly basic and simple in pso2: the netcode is prehistoric, the bloc system (bloc 1, bloc 10, bloc 27 instead of lobbies, area1, time attack, boss, etc) is complete junk, even the interface is basic.
So yeah, the game have technical limitations and they will not be able to transform it into an open-world game.

Some people seems to think it is simply impossible, it is not.
Of cours if you only take the exemple of the classical fail asian mmos it will feel impossible. But if you look at the sucessfull western games you know its not. I'll take 2 example: The elder scroll online for the great open world and planetside 2 for the ultra dynamism in epic massive battles; it IS possible but it's out of the grasp of the pso2 dev and decision teams :p .

I won't vote: yes it out of context and no is the only realistic option.

Sanguine2009
Aug 23, 2014, 05:32 AM
pso2 woulda been a better game if it had any map design at all outside of a handful of EQs and TACO, instead we got random grids reskined for each map.

Kondibon
Aug 23, 2014, 05:45 AM
instead we got random grids reskined for each map.Actually there are quite a few unique features for each area. All I really want is a map or large series of maps where I can feel like I'm going somewhere.

Like a free field for the whole planet that maybe has a few specific configurations like some of the EQs and with more than 3 areas.

Gama
Aug 23, 2014, 10:01 AM
We dont need a Phantasy Star Walking game thanks.

BIG OLAF
Aug 23, 2014, 10:11 AM
The amount of "BUT THEN IT WON'T BE LIKE PSO" votes made me involuntarily roll my eyes.

Kondibon
Aug 23, 2014, 10:18 AM
The amount of "BUT THEN IT WON'T BE LIKE PSO" votes made me involuntarily roll my eyes.
Considering that's the only "no" option the OP gave...

Cyber Meteor
Aug 23, 2014, 10:38 AM
All I really want is a map or large series of maps where I can feel like I'm going somewhere.

THIS is also what I would like in this game (PSO1 had it) and I will add that I wouldn't mind if the quest map needed 1hour (or more) to get to the boss as long as it's more linear than "large open-world" or "random large area". Advance Quests tends towards this side but like the free fields, you don't feel like you're going somewhere (but sometimes there are few maps that almost succeed in it, for one area only....).

strikerhunter
Aug 23, 2014, 10:52 AM
Bigger game =/= Better game. So no.

The bigger the game is (open world) the more empty space you'll have in earlier regions meaning less players to find and party up with as the game grows older. Not to mention the countless bugs and glitches there will be.

gigawuts
Aug 23, 2014, 11:20 AM
People LOVE to romanticize this open world shit, but instead of sticking to existing open world games they go to other ones and insist that being open world would improve the game.

No. Stop. Some games should not be open world. Different games are different for a reason. Some people don't want to put up with that shit. If you want open world go play open world. We're not playing open world because we don't want open world.

Oh, and the next time you make a poll try not to make the only two options so polarized. There are more reasons to keep this game instanced than it "not being phantasy star online anymore."

Stealthcmc1974
Aug 23, 2014, 11:26 AM
People LOVE to romanticize this open world shit, but instead of sticking to existing open world games they go to other ones and insist that being open world would improve the game.

No. Stop. Some games should not be open world. Different games are different for a reason. Some people don't want to put up with that shit. If you want open world go play open world. We're not playing open world because we don't want open world.

Oh, and the next time you make a poll try not to make the only two options so polarized. There are more reasons to keep this game instanced than it "not being phantasy star online anymore."

This. Thank you for saying this Giga.

Courina
Aug 23, 2014, 11:46 AM
isnt if that was PSU? so someone want PSU2 too XD?

Kondibon
Aug 23, 2014, 12:01 PM
People LOVE to romanticize this open world shit, but instead of sticking to existing open world games they go to other ones and insist that being open world would improve the game.

No. Stop. Some games should not be open world. Different games are different for a reason. Some people don't want to put up with that shit. If you want open world go play open world. We're not playing open world because we don't want open world.

Oh, and the next time you make a poll try not to make the only two options so polarized. There are more reasons to keep this game instanced than it "not being phantasy star online anymore."I considered bringing up this same point, but to be fair there isn't exactly a wide selection of persistent open world action mmos to chose from in the first place.

I said it before, but open world or not, I just want some longer more consistent maps that feel like actual places instead of just completely randomly generated maps. Something like a cross between TAs, AQs, and some of those EQs that have preset maps (the darker den one being a good example). I don't think that's too much to ask considering it's already possible. I:

EDIT: I think should clarify, cause I did a bad job. I don't care about open world content and I can't imagine what of value it would add without completely changing the game. I just like that sense of progression and familiarity I get from TAs, story quests (particularly ARKS Grand Prix, and the MB16 one), and missions like Cradle of Darkness. I'd like to see stuff like that in normal gameplay.

NoiseHERO
Aug 23, 2014, 12:14 PM
I think if they could properly handle and find a unique way to make a big and immersive world, while maintaining a console of level action gameplay like PSO2 TRIES to do, it could be amazing no matter what game series it is.

Unfortunately neither online games OR open world games work that way yet. (Though open world/sandbox/whatever games are definitely getting closer.)Come back in like 10 years after all these mediocre online games die out and their sequels move on to better technologies.

Also if PSO2 is going to be the future of the phantasy star series, then fuck whether or not a massive game change is phantasy star style enough, we went from PS1-4 to PSO right? If the game isn't shit, any major change is still better than what we have right now.

#true neutral self-counter

But knowing SEGA and this series, it'll always be mediocre at best, no matter what they do. So yeah may as well go back to what worked since they suck at moving on.

landman
Aug 23, 2014, 01:29 PM
isnt if that was PSU? so someone want PSU2 too XD?
No, PSU was instanced, but it had different lobbies between quests. Later in the game, in the Japanese version, they understood it was an error to have scattered quest counters with limited choices dependant on place, and added a centralised quest counter in the Guardian's Colony.

I liked the different lobbies, but of course the quest counter thing was an error.

May0
Aug 23, 2014, 02:12 PM
This game already exists. It's called firefall....and perhaps destiny although I haven't played destiny yet (style wise at least). Destiny is looking to be fairly interesting if you want a more serious toned Biderlonds.

Sarcasm aside, PSO2 isn't the only Si-Fi/fantasy hybrid setting out there. The pick up and play feel of being able to join random groups in recognizable instances is one of the things that set PSO2 apart from other games. It's not the only game that does it but when this mechanic is mentioned the PSO series really defines how it should be done.

There's always PSO nova of course...

jeremycards
Aug 23, 2014, 02:19 PM
I considered bringing up this same point, but to be fair there isn't exactly a wide selection of persistent open world action mmos to chose from in the first place.

I said it before, but open world or not, I just want some longer more consistent maps that feel like actual places instead of just completely randomly generated maps. Something like a cross between TAs, AQs, and some of those EQs that have preset maps (the darker den one being a good example). I don't think that's too much to ask considering it's already possible. I:

EDIT: I think should clarify, cause I did a bad job. I don't care about open world content and I can't imagine what of value it would add without completely changing the game. I just like that sense of progression and familiarity I get from TAs, story quests (particularly ARKS Grand Prix, and the MB16 one), and missions like Cradle of Darkness. I'd like to see stuff like that in normal gameplay.

Tera is an open world mmorpg with an action oriented gameplay. It got really, REALLY boring after some levels, and the fact that the questing and runnning arround was so tedious have a lot to do with it.

Valimer
Aug 23, 2014, 05:19 PM
I'm going to say no only because traveling in PSO2 sucks. Making an environment too big would not be fun. They would have to incorporate a faster way of travel, or maybe just implement many jump pads.

yoshiblue
Aug 23, 2014, 05:29 PM
Or give us hoverboards.

Sanguine2009
Aug 23, 2014, 05:41 PM
why not just let us use AIS? its not like mobs would stand a chance of living more than a split second anyway so why not let us use the best part of the game 24 7? classes? gear? we dont need that stuff! AIS for everyone!

Valimer
Aug 23, 2014, 06:28 PM
why not just let us use AIS? its not like mobs would stand a chance of living more than a split second anyway so why not let us use the best part of the game 24 7? classes? gear? we dont need that stuff! AIS for everyone!

not in the ARKS budget iirc

jeremycards
Aug 24, 2014, 02:33 AM
why not just let us use AIS? its not like mobs would stand a chance of living more than a split second anyway so why not let us use the best part of the game 24 7? classes? gear? we dont need that stuff! AIS for everyone!

AIS will probably get boring eventually if we could use them all the time lol

WildarmsRE5
Aug 24, 2014, 02:37 AM
AIS will probably get boring eventually if we could use them all the time lolnot if we can customize them!

add new skills, replace arm parts, cores, head, legs, boosters, guns, add shoulder guns, replace Photon Particle gun with Rail Cannon-- wait

now I'm describing Armored Core.

Lumpen Thingy
Aug 24, 2014, 02:43 AM
its a phantasy star game. fuck free roaming

Sanguine2009
Aug 24, 2014, 02:46 AM
not if we can customize them!

add new skills, replace arm parts, cores, head, legs, boosters, guns, add shoulder guns, replace Photon Particle gun with Rail Cannon-- wait

now I'm describing Armored Core.

phantasy core online would be the best game ever

Demon-
Aug 24, 2014, 10:35 AM
Maybe if they ever make PSU2 they will add open world.

HIT0SHI
Aug 24, 2014, 12:41 PM
not if we can customize them!

add new skills, replace arm parts, cores, head, legs, boosters, guns, add shoulder guns, replace Photon Particle gun with Rail Cannon-- wait

now I'm describing Armored Core Border Break.

Fixed. :wacko:

lostinseganet
Aug 24, 2014, 02:59 PM
a closed world allows them to work on multiple worlds/levels at the same time.
The open ish world in the hub that gets everyone together to play.