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Flaoc
Aug 28, 2014, 05:51 AM
so far i been trying out the buffed hu and find it rather enjoyable now. pp costs are low and damage is surprisingly high now. been only testing swords so far but HU feels much better.

edit: necrobump from hell basically turned this into huntur discussion ._.

Stealthcmc1974
Aug 28, 2014, 05:58 AM
Its nice to have buddies in game that can still do nice damage as hunter (especially since their melee speed was increased a hell of a lot), but they also are hard to kill, thanks to the increased freedom of the skill tree allowing them Never Give Up.

BubblyBoar
Aug 28, 2014, 06:02 AM
Speed Rain is just LOL now.

Stickboy
Aug 28, 2014, 06:03 AM
10k per rising slash hit on weakspot
30k on weakspot with weakbullet
and that's only with +10 lambda aristin with furystance build

i literally killed ragne faster than others now

Xaelouse
Aug 28, 2014, 06:16 AM
Slide Shaker is too much. The range is bigger than it appears.

horseship
Aug 28, 2014, 08:31 AM
Nova Strike is quite strong now. I'm hitting 5k per hit (25k total) as 70/70 HU/BR with no s-atk mag, only 3s units and an unaffixed Sadiena Edge that's not even 50 element. Should do way more once I get FI to 70, buy a new mag, and get a better weapon.

While I'm finding sword hunter quite strong, I still feel useless in TD and other MPA situations. Most PAs rely on having full gear to be useful, which is problematic for sword HU because half of the time things will be dead before you can touch them, and if they're not, you can't do anything to them because you don't have any gear. I feel like the only PA I can use without gear is Over End, which is horribly ineffective most of the time for obvious reasons.

The PAs I use now are Nova Strike, Guilty Break, Ride Slasher, Sonic Arrow, and Over End. 6th palette is reserved for vraolet/monkey king bar. Any others I should be using?

Darki
Aug 28, 2014, 08:37 AM
Nova Strike is quite strong now. I'm hitting 5k per hit (25k total) as 70/70 HU/BR with no s-atk mag, only 3s units and an unaffixed Sadiena Edge that's not even 50 element. Should do way more once I get FI to 70, buy a new mag, and get a better weapon.

While I'm finding sword hunter quite strong, I still feel useless in TD and other MPA situations. Most PAs rely on having full gear to be useful, which is problematic for sword HU because half of the time things will be dead before you can touch them, and if they're not, you can't do anything to them because you don't have any gear. I feel like the only PA I can use without gear is Over End, which is horribly ineffective most of the time for obvious reasons.

The PAs I use now are Nova Strike, Guilty Break, Ride Slasher, Sonic Arrow, and Over End. 6th palette is reserved for vraolet/monkey king bar. Any others I should be using?

With Fury Gear Boost I find myself getting it maxed as soon as I Guilty Break into the first mob. Maybe you should try that one.

horseship
Aug 28, 2014, 08:43 AM
I'll be sure to try that. Hopefully the range isn't terrible uncharged. I find that ride slasher also fills the gauge very fast, but only if you're point blank into a boss or big enemy or something because the uncharged range is terrible.

DJcooltrainer
Aug 28, 2014, 09:11 AM
I'm rather enjoying the fact that they re-adjusted the R-atk bonus from fury stance as it was before, and with the new skill trees I can throw some points into iron will and never give up, which is a nice bonus for Ra/Hu imo.

Before when I was maxing out my Hu tree, I just bought a good Susano Guren. Now that combat escape is main-class only and the hunter weapons are actually useable, I'm going to have to try investing in some actual hunter weapons.

HeyItsTHK
Aug 28, 2014, 10:40 AM
PARTISAN IS SO FAST

Zorafim
Aug 28, 2014, 11:30 AM
So are partisans usable yet?

Zyrusticae
Aug 28, 2014, 11:40 AM
So are partisans usable yet?
You can search nicovideo.jp for "パルチザン" and look at any video uploaded after the patch, but basically, partizans are now HYPER-FAST. Gear charges pretty much instantly (ESPECIALLY with Fury Gear Boost). Bandersnatch is now goooodlike. Speed Rain is holy shit motherfucker this shit is REAL.

http://www.nicovideo.jp/watch/sm24340229

gigawuts
Aug 28, 2014, 11:43 AM
Partisans got what they deserved. Good on sega, distinguishing weapon roles.

XrosBlader821
Aug 28, 2014, 11:55 AM
Persona is kicking my ass.
I guess Hu got buffed really hard.

IndigoNovember
Aug 28, 2014, 11:56 AM
Persona is kicking my ass.
I guess Hu got buffed really hard.

I really hope he got buffed thanks to Hunter buffs. That'd be amazing.

Zorafim
Aug 28, 2014, 12:05 PM
Bandersnatch is finally back to being the best partisan single target skill? Finally, no more 5 minute Caterdran kill!

darkante
Aug 28, 2014, 12:17 PM
Finally, Partisan news i like.

WNxTyr4el
Aug 28, 2014, 12:34 PM
You can search nicovideo.jp for "パルチザン" and look at any video uploaded after the patch, but basically, partizans are now HYPER-FAST. Gear charges pretty much instantly (ESPECIALLY with Fury Gear Boost). Bandersnatch is now goooodlike. Speed Rain is holy shit motherfucker this shit is REAL.

http://www.nicovideo.jp/watch/sm24340229

This. Made me lol.

Gotta try dem Partizans now I guess.

The Walrus
Aug 28, 2014, 12:39 PM
Welp, guess I should check out Hunter today >.>

infiniteeverlasting
Aug 28, 2014, 12:43 PM
You can search nicovideo.jp for "パルチザン" and look at any video uploaded after the patch, but basically, partizans are now HYPER-FAST. Gear charges pretty much instantly (ESPECIALLY with Fury Gear Boost). Bandersnatch is now goooodlike. Speed Rain is holy shit motherfucker this shit is REAL.

http://www.nicovideo.jp/watch/sm24340229

hunter OP now?
O____________O
this vid is crazy

Xaelouse
Aug 28, 2014, 12:54 PM
Hunter is not OP and still has some of its innate problems. It's just more partizan PAs are worth using again.
Seriously though that slide shaker buff is insane. My favorite PA to use in XQs now.

EvilMag
Aug 28, 2014, 01:00 PM
I like Sonic Arrow and Ride Slasher.

NoiseHERO
Aug 28, 2014, 02:59 PM
I went with same build I had before cuz iono.

But it's nice having automate now <_<

Deidaku
Aug 28, 2014, 03:19 PM
Yeah Partizans rock now.

I hope we'll se more hunters around once the bouncer craze is over.....

Vintasticvin
Aug 28, 2014, 03:40 PM
#AlwaysaHunterbeforeitbecamemainstreambythehighdam agekiddiesohmygodImsohipusinghashtaginapost.

NoiseHERO
Aug 28, 2014, 03:41 PM
#AlwaysaHunterbeforeitbecamemainstreambythehighdam agekiddiesohmygodImsohipusinghashtaginapost.

I was just stuck with sword cause everything else got boring.

And Decent swords kept landing in my lap.

usagi2607
Aug 29, 2014, 06:39 AM
I think Sword and Partisan are now very good and enjoyable. Wired-lance is kind of OK, it still has rather "large" hit-stop, makes a bit annoying when doing JA.
In general, Hunter is really getting loved :)

kabutozero
Aug 29, 2014, 07:35 AM
Nice to see hunter is good in main class now :O . As far as subclasses go , not only he is still stronger than fighter ( comparing vs brave stance ) but also the tree remake made us able to easily pick iron will and never give up max. Having them is kinda op for me at least lol , moreover with a class that can just resta the damage while in the invulnerability xD

SakoHaruo
Aug 29, 2014, 08:37 AM
Ship 2 UD proving that it's all about the sexy and the muscle. o3o

http://www.nicovideo.jp/watch/sm24345732

http://www.nicovideo.jp/watch/sm24345896

infiniteeverlasting
Aug 29, 2014, 08:47 AM
Ship 2 UD proving that it's all about the sexy and the muscle. o3o

http://www.nicovideo.jp/watch/sm24345732

http://www.nicovideo.jp/watch/sm24345896

that is nasty :no:

Neith
Aug 29, 2014, 09:28 AM
Tank Hunter is hilarious now. I run a build where I don't even use Fury Stance anymore. With both Flash Guards, Guard Stance, Healing Guard and Absorption it's rare you ever have to heal and most stuff doesn't hurt you much at all. I did Bal Rodos in SH and he caught me out with a bite, only did 200 damage which I then recovered from Healing Guard. :lol:

Xaelouse
Aug 29, 2014, 09:54 AM
they buffed the radius of slide shaker yet other cyclone's is still the same
While most of the changes are good, I feel as though some were overlooked.

gigawuts
Aug 29, 2014, 10:10 AM
Other Cyclone being left out of the damage meta is for the better IMO. I always felt it was a neat idea, but horribly executed due to its mechanics. It would've needed a lot of reworking to be good. You're just left far too open compared to similar PAs, like, you know, Slide Shaker which might as well be the exact same PA except you can cancel it. Maybe if they add that grapple damage resistance boost skill Other Cyclone will be better.

Other Spin's grapple range increase is bitchin' though.

IndigoNovember
Aug 29, 2014, 10:52 AM
Enraged Stance (Fury Stance potential) got buffed to 4%/5%/6%.

TaigaUC
Sep 1, 2014, 08:52 PM
Ship 2 UD proving that it's all about the sexy and the muscle. o3o

http://www.nicovideo.jp/watch/sm24345732

http://www.nicovideo.jp/watch/sm24345896

UD is awesome. Always glad to see him helping to turn the tide in random runs.

Sorry for the bump otherwise. Was just catching up on whether Hunter is worth messing around with.
Sounds like some PAs still need a little work.

Achelousaurus
Sep 2, 2014, 05:51 AM
Yeah Partizans rock now.

I hope we'll se more hunters around once the bouncer craze is over.....
I was so hype for ep 3 hunter I got 3 hu trees now.
Just, I am still in the phase of creaming my pants every time I use braver so i will be some time until I try hunter for real.
I tried some WL though and it's very good.
I just don't know if I can really enjoy the slow speed and being mostly rooted on the ground as a main braver and frequent dagger fighter.

But I guess I should remove my sword from my shop and get some hu build that has gear and fury gear boost lol.


Tank Hunter is hilarious now. I run a build where I don't even use Fury Stance anymore. With both Flash Guards, Guard Stance, Healing Guard and Absorption it's rare you ever have to heal and most stuff doesn't hurt you much at all. I did Bal Rodos in SH and he caught me out with a bite, only did 200 damage which I then recovered from Healing Guard. :lol:
EPIC!
I was really hype for new tank hu but it kinda ll went down the drain when I tried out sword and it was mediocre (as I have no gear on my current hu build).


Other Cyclone being left out of the damage meta is for the better IMO. I always felt it was a neat idea, but horribly executed due to its mechanics. It would've needed a lot of reworking to be good. You're just left far too open compared to similar PAs, like, you know, Slide Shaker which might as well be the exact same PA except you can cancel it. Maybe if they add that grapple damage resistance boost skill Other Cyclone will be better.

Other Spin's grapple range increase is bitchin' though.
TBH Other Cylcone is tons of fun and very good for solo.
But if you play with others it's about the most annoying PA ever.
Especially if the others are playing melee.

BTW, how is holding urrent?
I tried some new WL and it's good but I sorta skipped that. But apparently it got some massive dmg boost (which is good cause standing in one spot for the duration is like asking to get killed).

mommy_cornelia
Sep 2, 2014, 09:07 AM
BTW, how is holding urrent?
I tried some new WL and it's good but I sorta skipped that. But apparently it got some massive dmg boost (which is good cause standing in one spot for the duration is like asking to get killed).
you can see holding current here :>

http://www.youtube.com/watch?v=CPf7MAwHC2g

Achelousaurus
Sep 2, 2014, 11:06 AM
Thanks and o.O
12k.

Xaelouse
Sep 2, 2014, 11:27 AM
team tree buff

Achelousaurus
Sep 3, 2014, 03:29 AM
Just tried sword with gear.
Man this shit is epic. Didn't expect this kind of difference, a single bar (after like one or two hits) is like triple charge speed already and sword is actually awesome.

Zyrusticae
Sep 9, 2014, 08:58 PM
Okay, this was cute.

[spoiler-box]https://qtlafa.dm2301.livefilestore.com/y2pQ_qV-7FY09kamxe0LeWXsmgVSjHODz7UYSR68-_5Jt7q2tkMF10-_D-T0zwJAy4G_iYDmwrhgDt8BXCYztU3ErVrewGWgVZoWZSPGY8In uY/45890942_p0.jpg?psid=1
Source: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45890942[/spoiler-box]

So, yeah. That's at least one player besides his/herself with shock at the sheer magnitude of the Hunter buff.

The Walrus
Sep 9, 2014, 09:07 PM
translation plz

Kondibon
Sep 9, 2014, 09:13 PM
translation plzIt's just her reaction to getting first in TD multiple times as a sword hunter.

EDIT: Maidoll has basically been making comics about how being hunter is suffering.

[SPOILER-BOX]http://i.imgur.com/BgxguVT.jpg
http://i.imgur.com/6q4W3X4.jpg[/SPOILER-BOX]

Rien
Sep 9, 2014, 09:14 PM
It's just her reaction to getting first in TD multiple times as a sword hunter.

To be exact, all 3 TD's in order.

The Walrus
Sep 9, 2014, 09:27 PM
oh, heh.

Sanguine2009
Sep 9, 2014, 10:17 PM
i love those comics

Enforcer MKV
Sep 9, 2014, 10:34 PM
I'm kinda curious to see a screenshot of his actual in game character....

Maninbluejumpsuit
Sep 9, 2014, 10:38 PM
Same here.

I do love his doujin art skills, and I'd like to see his reference material for these comics.

Kondibon
Sep 9, 2014, 10:56 PM
I think I found pictures of the character but none of them with her wearing the exact set as in the comics. (Maidoll probably only chose those parts cause they're simple to draw for doodle comics)
dem hips

Warning: Butts, I guess...
[spoiler-box]http://photo.gaforum.org/files/1/0/6/8/9/pso20130725_114526_018s.jpg
http://images.plurk.com/4kYP4q9ozZU7nj82XKhhFA.jpg
http://images.plurk.com/35zAnqWvbIe7LCTiiIw5wO.jpg
https://pbs.twimg.com/media/Bj4GUNgCAAAA-85.jpg
https://images.plurk.com/4JKOAJaMzF3HWd4QH3Rc1D.jpg[/spoiler-box]

http://static.tvtropes.org/pmwiki/pub/images/Otp3p_7159.jpg

I finally took the time to seriously play hunter earlier and I'm really liking the changes, particularly to partisans, they never really had a niche and now that they're hunter's fast weapon they do. :U (alsoilikepartisanssoyay)

IndigoNovember
Sep 9, 2014, 11:04 PM
Speed Rain finally shoots out projectiles instead of melee swings! Gu/Ga Wonda shields are less of a pain now!

Maninbluejumpsuit
Sep 9, 2014, 11:10 PM
I think I found pictures of the character but none of them with her wearing the exact set as in the comics. (Maidoll probably only chose those parts cause they're simple to draw for doodle comics)
dem hips

Warning: Butts, I guess...
[spoiler-box]http://photo.gaforum.org/files/1/0/6/8/9/pso20130725_114526_018s.jpg
http://images.plurk.com/4kYP4q9ozZU7nj82XKhhFA.jpg
http://images.plurk.com/35zAnqWvbIe7LCTiiIw5wO.jpg
https://pbs.twimg.com/media/Bj4GUNgCAAAA-85.jpg
https://images.plurk.com/4JKOAJaMzF3HWd4QH3Rc1D.jpg[/spoiler-box]

http://static.tvtropes.org/pmwiki/pub/images/Otp3p_7159.jpg


Sorry. Can't. Hips and thighs are my weakness. Then after that it's tits... I used to think I was a boob man too.

Dark Emerald EXE
Sep 9, 2014, 11:10 PM
Hmmm what would a typical /HU tree look like for max damage. (Assume won't be using any of HU weps)

Maninbluejumpsuit
Sep 9, 2014, 11:14 PM
Hmmm what would a typical /HU tree look like for max damage. (Assume won't be using any of HU weps)

http://pso2-skill.pwnedgalaxy.net/skillcalc.php?08wQbsIkbsIkbsIkbsIkbsIkbsIkbsIkbsIk dt0fdodBdokAIkI2In0JksNI2000000doIn0000008doib0000 006do000000lo00000007oIn0000000jebIo4NfdF6sNGFHx00 00jdoIb000000f

This is my current katana Hu/Br setup I had open in another tab. The point in WL gear is for holding current shenanigans. Outside of that, those are the must-haves for damage with 8 points to spare.

IndigoNovember
Sep 9, 2014, 11:18 PM
Probably throw a point into War Cry as well. Always useful in Mining Base and "Defeat x from the front/back" Stage Orders in Extreme Quests.

Vasteel
Jan 9, 2015, 10:25 AM
I'm kinda curious to see a screenshot of his actual in game character....

You know what the best thing about Maidoll that you'll be surprised and excited about this artist dispite the style, he is a 'She'

Hence why you would find difficulties trying to find her and the only clue is her character model (if any of you can guess is modeled after) :

[spoiler-box]https://pbs.twimg.com/media/BwBVbJ0CUAA6-PF.jpg:large
https://pbs.twimg.com/media/B2vCwncCMAAq0bg.jpg:large[/spoiler-box]


Anyway back on topic about HU, still not buffed enuff. Ignite Parry needs more powa and needs a S-attk 100% more buff stance made for HU only to make up for its short range and weak-tiny combo PAs.

Kondibon
Jan 9, 2015, 12:02 PM
(if any of you can guess is modeled after)I did. I guessed. On the last page. About four months ago.


Anyway back on topic about HU, still not buffed enuff. Ignite Parry needs more powa and needs a S-attk 100% more buff stance made for HU only to make up for its short range and weak-tiny combo PAs.
HU actually seems to be doing fine with partisan, wired lances and (surprisingly) it's defensive skills. Sword and most of the class' PAs are still less than useful however. Most weapons are like that though so there's no point in singling out HU weapons for it.

Did I mention the last post in this thread is from sepember?
http://i.imgur.com/2qf4Lu3l.jpg

Maninbluejumpsuit
Jan 9, 2015, 12:28 PM
Did I mention the last post in this thread is from sepember?


But... dem hips...

Stormwalker
Jan 9, 2015, 02:08 PM
HU is a whole lot more fun now, I can say that.

Nova's HU still makes it feel pedestrian, but... that's Nova for you. Combat in that game just feels supercharged.

If I could have Nova at PSO2 resolution, I'd never look back.

Flaoc
Jan 9, 2015, 07:48 PM
._.

holy necrobumps guys ._.

Edson Drake
Jan 9, 2015, 08:39 PM
You know what the best thing about Maidoll that you'll be surprised and excited about this artist dispite the style, he is a 'She'

Hence why you would find difficulties trying to find her and the only clue is her character model (if any of you can guess is modeled after) :

[spoiler-box]https://pbs.twimg.com/media/BwBVbJ0CUAA6-PF.jpg:large
https://pbs.twimg.com/media/B2vCwncCMAAq0bg.jpg:large[/spoiler-box]


Anyway back on topic about HU, still not buffed enuff. Ignite Parry needs more powa and needs a S-attk 100% more buff stance made for HU only to make up for its short range and weak-tiny combo PAs.

Damn that caseal is using all the accessories I wanted for mine, she's stunning!

I think HU is fine, it's a very good place right now, I don't understand why people think they are underpowered. I have all my characters that use all classes similarily geared, with 4~5 slot equipment and they have very similar times at quests and Tacos. Except RA because of WB, but you get the idea.

Achelousaurus
Jan 10, 2015, 10:41 AM
Sword is still too bad.
It is great at full gear but getting it is too slow and maintaining it is too hard and impossible between several encounters.
And yes, I got fury gear boost maxed.

Vampy
Jan 10, 2015, 10:51 AM
Sword is still too bad.
It is great at full gear but getting it is too slow and maintaining it is too hard and impossible between several encounters.
And yes, I got fury gear boost maxed.

I only have one point in to fury gear boost that is enough for me since I tend to keep guilty break in front I dash and guilty break for gear it works fine for me. I do agree it's still not great but It could be way worse.

isCasted
Jan 10, 2015, 11:17 AM
A thing about Sword Gear is that it goes down too fast. It accumulates well enough even with 1 point in Fury Gear Boost, but it doesn't hold high long enough between different spawns or certain boss phases. I think some sort of skill (no matter if passive or active, it just should do its job well) that pauses/slows down Gear loss should be added. That, and, maybe, a way when you can use full charge effect of PAs without charging when some conditions are met.

Kiyumi
Jan 10, 2015, 03:33 PM
A thing about Sword Gear is that it goes down too fast. It accumulates well enough even with 1 point in Fury Gear Boost, but it doesn't hold high long enough between different spawns or certain boss phases. I think some sort of skill (no matter if passive or active, it just should do its job well) that pauses/slows down Gear loss should be added. That, and, maybe, a way when you can use full charge effect of PAs without charging when some conditions are met.

They need something like "Gear will not decrease until 10 seconds out of combat." to allow you to run between spawns without having to start from zero again.

Chrysheight
Jan 10, 2015, 04:07 PM
Well even then, it comes down to player optimization. I think that is what Sega is doing, even though it's piss poor. As a pre-buff hunter, I had no issue keeping my sword gear up in between. Mobs. But I learned where to position myself or best way to build it up.

Vasteel
Jan 11, 2015, 05:57 AM
I did. I guessed. On the last page. About four months ago.


You guessed. I knew. 11 months ago.




HU actually seems to be doing fine with partisan, wired lances and (surprisingly) it's defensive skills. Sword and most of the class' PAs are still less than useful however. Most weapons are like that though so there's no point in singling out HU weapons for it.




The word 'fine' doesnt come up in mind over seeing other classes still throwing op damage count and people saying how op it is. Even when GU is debuffed, still does better than HU.
Obviously most other weps have some problems but thats mainly they can't be useful without using HU as sub.

I played/tried every class and the best melee that outclass HU itself (and possibly the others) is TE.

Sooooo, HU is still in a shit state as a main. It just need somthing that can be op over others, like when OverEnd first came out everyone goes HU. But since the time when GU is the new thing, theres nothing op added on HU anymore while other classes gets added more and more, especially FO.

NexusAZ
Jan 11, 2015, 06:08 AM
Even when GU is debuffed, still does better than HU.


Sooooo, HU is still in a shit state as an individual.

wat

N-no... Hunter is in a much better spot than Gunner right now. Run around with a Partisan for a bit as a FiHu. You'll have no problems mowing down mobs. Sword really isn't that bad at all either. At full gear, you can put out some pretty good DPS. HuFi with Fury Gear has no issue getting to full gear in 1-2 attacks. I personally feel like Wired Lances don't have a lot of variety in terms of usable PAs, but Holding Current already does a ton of damage itself, ESPECIALLY with WL Gear.

strikerhunter
Jan 11, 2015, 06:16 AM
They need something like "Gear will not decrease until 10 seconds out of combat." to allow you to run between spawns without having to start from zero again.

Orrrrrrrrrrr just give the gear the same treatment as Gu's TMG gear (without the decrease on knockdown) instead of having to implant another skill into skill tree (inb4 skill tree resets are passed out).

Vasteel
Jan 11, 2015, 08:21 AM
wat

N-no... Hunter is in a much better spot than Gunner right now. Run around with a Partisan for a bit as a FiHu. You'll have no problems mowing down mobs. Sword really isn't that bad at all either. At full gear, you can put out some pretty good DPS. HuFi with Fury Gear has no issue getting to full gear in 1-2 attacks. I personally feel like Wired Lances don't have a lot of variety in terms of usable PAs, but Holding Current already does a ton of damage itself, ESPECIALLY with WL Gear.

Hmmm, GU is still better if built right.
Don't get me wrong, I love being HU and used it since day 1. Its just that Sega don't give much attention to make it equal grounds with other classes as mains dispite its lack in areas, eg lack of range for extra damage.
Even with Fury Gear you still have to take time charging the PA or Partisan Gear to get full blow out of it. BR has "charge" PA but its pretty much instant and no charging penalties like Partisan.

Imagine for example OverEnd vs Sakura-endo or Satellite Aim or some other PA that you can make loads of damage out of it against a boss, inbetween the animation time of OverEnd, how much damage you can make by the time OverEnd finishes. Pretty obvious answer.

Achelousaurus
Jan 11, 2015, 08:37 AM
They need something like "Gear will not decrease until 10 seconds out of combat." to allow you to run between spawns without having to start from zero again.
But in any random exploration it usually takes 10-30 seconds to find another group >_>

Also, Guilty Break + Sacrifice Bite only fill gear up to half or so, that's still not enough for good charge times.

The real fix would be to change sword pa charge times so gear wasn't make or break.
Then gear and gear boost would just be an option but not mandatory to use sword for anything besides overend.
It's note like Partizan or WL require gear just to be usable.

And really, it's just sword that is subpar.
Especially partizan is great and WL is also pretty good and has some massive dps if you get Holding Current right.

Gu is worse then hu at the moment because gu has only one weapon and that is subpar with the current skillset.
Rifle isn't for gu, it's for ra.

Xaelouse
Jan 11, 2015, 09:37 AM
HU/x is pretty damn powerful right now, more useful than BO, BR, and sometimes even FI main. They only really lack in long-range. This shouldn't be a problem unless you still play in SH stuff or AQs.
If anything, FI/HU should be a thing of worry. Much more risk than FI/BO under PBF with less damage output to justify it. FI's actual weapons are near worthless outside of a few cases, in those cases it only makes them slightly better than a HU weapon.
Critical Strike is garbage for all the investment you need to put in to make it work, so much that other skills look desirable.
Limit Break isn't safe so it'll never see heavy use when you actually need the damage boost, like in Ult.
Just so happens, both of those skills work better on FI/BO more than anything else in the game. FI/BO has its own share of problems like not being as versatile as having access to HU weapons, conditionals that dont mesh too well with dispersion shrike use, and their usefulness being on a timer with massive cooldown (PBF).

Vasteel
Jan 11, 2015, 11:07 AM
[Post No10]
Sorry, need to get my post count since for some strange reason I cant post content till I reach 10 posts. Anyway, next post.

Vasteel
Jan 11, 2015, 11:13 AM
Gu is worse then hu at the moment because gu has only one weapon and that is subpar with the current skillset.
Rifle isn't for gu, it's for ra.

Heres of someone I know (or maybe you do as well) that knows its way round using GU. Not an expert like him but like I said, how you build it.

[SPOILER-BOX]【PSO2】Episode 3 GuHu SH Boss Rush (https://www.youtube.com/watch?v=PqusnV1FGfM)[/SPOILER-BOX]


And this was 3 months ago, think this was just after or month after GU debuff.

Terrence
Jan 11, 2015, 11:31 AM
Seeing a GUnner killing Bosses in a few seconds DOES NOT mean GUnner is good. That means the guy/girl who plays is. And Pso2 IS NOT about killing Bosses only, by the way.

isCasted
Jan 11, 2015, 11:38 AM
Hunter just doesn't have overpowered skills like KC, PP Convert, WB and Chain Trigger. It doesn't immediately mean it's bad - it has great all-around damage that's not bound to gimmicks if you know how to build yourself.

Vasteel
Jan 11, 2015, 12:04 PM
Seeing a GUnner killing Bosses in a few seconds DOES NOT mean GUnner is good. That means the guy/girl who plays is. And Pso2 IS NOT about killing Bosses only, by the way.

Hmmm it practiclly is now. Mobs mean nothing.
Playing along with 12/12 where you only need 4-6 people just to clear an area in few secs and the others just , well, walk around a bit, apart from ULT obviously. Boss damaging matters more, unfortuntely.

And that vid I was showing GU CAN be good if BUILT properly, DID NOT say its the best class and in previous post I just saying in my OPINION that GU is better than HU because of its current state.

And what you mean s/he is just good? Of course you have to be good at least to able to use one of each class, its not gonna dodge for you and the enemies intentionly miss you.

LonelyGaruga
Jan 11, 2015, 01:06 PM
It's true that a person killing a boss quickly doesn't just mean they're good at the game. That is a pretty dunce statement to make. But it's also true that 90% of the time, you're fighting mobs. Bosses are not that important.

Gunner's really the worst class in the game right now though. Fi/Hu has better boss killing ability and mobbing. Hu/Fi is the same, but with decent sword usage (worse than Fi/Hu overall, though).

Yayate
Jan 11, 2015, 02:57 PM
Hmmm it practiclly is now. Mobs mean nothing.
Playing along with 12/12 where you only need 4-6 people just to clear an area in few secs and the others just , well, walk around a bit, apart from ULT obviously. Boss damaging matters more, unfortuntely.

And that vid I was showing GU CAN be good if BUILT properly, DID NOT say its the best class and in previous post I just saying in my OPINION that GU is better than HU because of its current state.

And what you mean s/he is just good? Of course you have to be good at least to able to use one of each class, its not gonna dodge for you and the enemies intentionly miss you.

GU is not good in any situation other than boss killing. That is their sole and exclusive gimmick, and they're really good at it if the boss that lets you build your chain. And even though they are only useful in that situation, they aren't even the best boss killing class.

In every other situation, they're the worst class in the game by a very, very, very large margin. Gunner is awful right now.

Maninbluejumpsuit
Jan 11, 2015, 03:25 PM
Hunter just doesn't have overpowered skills like KC, PP Convert, WB and Chain Trigger. It doesn't immediately mean it's bad - it has great all-around damage that's not bound to gimmicks if you know how to build yourself.

You just described katana braver; their all around damage is unconditional, and really strong before their KC gimmick. With ~2500 s atk before buffs, dealing 30k sakura ends with a 50 element judgement time katana is pretty easy if you have a shifta drink up...

I think these days, when people refer to 'Hu' itself as a class, we mean swords because of how weapon gear is. Using glass klein for holding current isn't something unique; I abuse that as a Br. Still have access to the other WL PAs, but there's not much of a need because... Br. Needless to say, there's plenty of people who still milk assault buster/slide end for what it's worth without maining Hu.

Point is, the question is more like 'Are swords bad?' since nothing else is really a hunter exclusive, and fury gear seems to make or break how useful swords are.

Bellion
Jan 11, 2015, 04:24 PM
You pretty much have to use Sword constantly if you ever want to consider it to be useful. Want to switch weapons? Welp, good bye Sacrifice Bite and your gear is going to drain away.
Gear for Partizan increases damage and AoE, but Fi can make up for the damage part. Gear for Wired Lance increases damage which Fi covers again, and I'm not sure if it increases AoE for certain PAs.

Not that it's bad to bust out a Partizan or Wired Lance for when they'll out perform a Sword regardless, but I'm sure some will get the point. Changing between a Partizan and Wired Lance won't impact gear at all, and they don't have something like Sacrifice Bite which will only be active with the weapon out.
Sword charge times are faster by like x34784975499754379 with full gear compared to 0 gear.

Shinmarizu
Jan 11, 2015, 06:11 PM
While I'm very happy with the changes Hunter has received, it's as if Sword needs something 'game-changing' in order to be considered in the same sphere as Partizan and WL.

Swords are by no means 'bad,' they are just not considered as a go-to outside Hunter main. I wish Swords were 'better', and I have some ideas on how to get there, but there always seems to be a feeling of 'let's buff/fix X! (some time later) now Y is useless/OP! complain!'...

Walkure
Jan 11, 2015, 06:20 PM
I think these days, when people refer to 'Hu' itself as a class, we mean swords because of how weapon gear is. Using glass klein for holding current isn't something unique
No, but using an Ares Lance is. At the moment, there's a huge advantage in damage potential for using your main class's weapons, and HU rarely ever has to shift from their main weapons in order to get shit done. Exceptions would be for godlike potentials (a particularly relevant one would be Meteor Cudgel, which a HU/FI can craft a useable one).

The damage disparity between FI/HU (Glass Klein) and HU/FI (Ares Lance and max PB gauge) on Holding Current is lessened so that the FI/HU will do ~17% more damage with Limit Break up, but will also deal ~12% less with Limit Break down.

Maninbluejumpsuit
Jan 11, 2015, 06:24 PM
While I'm very happy with the changes Hunter has received, it's as if Sword needs something 'game-changing' in order to be considered in the same sphere as Partizan and WL.

Swords are by no means 'bad,' they are just not considered as a go-to outside Hunter main. I wish Swords were 'better', and I have some ideas on how to get there, but there always seems to be a feeling of 'let's buff/fix X! (some time later) now Y is useless/OP! complain!'...

Like we mentioned earlier, blame how sword gear, fury gear boost, and sacrifice bite work.

Part of the reason WL and partizan are preferred Hu weapons outside of having the best striking DPS outside of photon blade fever, and one-shot mobbing power+movement is because you don't need to commit to maining Hu, don't need to commit to using the weapon for extended periods of time, don't need to use more than one weapon pallet, don't need to use more than one SP.

There's no one PA worth switching to a sword for mid-fight, and switching back. You have to commit to using it, or else the sword just isn't worth it. Not only that, it's fairly weapon pallete-intensive between guilty break, sacrifice bite, over end, rising edge, ride slasher, and I probably forgot a few things.


No, but using an Ares Lance is. At the moment, there's a huge advantage in damage potential for using your main class's weapons, and HU rarely ever has to shift from their main weapons in order to get shit done. Exceptions would be for godlike potentials (a particularly relevant one would be Meteor Cudgel, which a HU/FI can craft a useable one).

The damage disparity between FI/HU (Glass Klein) and HU/FI (Ares Lance and max PB gauge) on Holding Current is lessened so that the FI/HU will do ~17% more damage with Limit Break up, but will also deal ~12% less with Limit Break down.

I subconciously written off the event where a player would conveniently have the 13* they want, but either way, it was just an example. The point was that multiclass weapons exist. The way sword gear is, we may as well not have multiclass swords.

TaigaUC
Jan 12, 2015, 01:05 AM
Hunter with Lightning Esparda is pretty nice.
But it feels like insane gear is needed for sword to be "decent".
Sword gear and Sacrifice Bite basically make Sword startup extremely slow, and sword swings are still slow as shit compared with other stuff.
Most enemies are dead or have run away before you can do anything.

Sword PAs in general are all lacking in some way.
My setup is: Sacrifice Bite for the buff, Sonic Arrow/Impact Parrying/Ride Slasher to build gear, and then Rising Edge/Over End.

In comparison, Partisan is quick and versatile. Almost all the Partisan PAs are great.
Wired Lance still feels a little slow, but Kaiser Rise -> whatever PA often hits insanely hard.
Sword has less range than both of the above, attacks slower, has a rubbish gear, seems to do less damage overall, etc, etc.

Fi/Hu is pretty powerful with a maxed-out crafted Talnada (tons of crits with extra damage), but still feels weaker than other classes and weapons.
If I'm using Hunter weapons and I want a boss run to go fast, I use Holding Current. I don't feel aword can compare to that at all.

Vasteel
Jan 12, 2015, 03:27 AM
Part of the reason WL and partizan are preferred Hu weapons outside of having the best striking DPS outside of photon blade fever, and one-shot mobbing power+movement is because you don't need to commit to maining Hu, don't need to commit to using the weapon for extended periods of time, don't need to use more than one weapon pallet, don't need to use more than one SP.



I think thats another problem with HU being a main, big arse skill tree. Good skills are shoved right at the far end of the corner.

Tbh, with everyones comments saying its good and bad, are we talking HU as a Main or Sub? Because if its Sub, that obvious no brainer as being good -translation: useful- , and on 5 classes no less so there not much to talk about it being "bad", wheres Main... well theres HU/FI , boring enough, but what if subbing other classes?
Also, views on HU's wep? Using as Main only of course, no alt weps.

How I see it:

Sword: weak PA for beng what it is
Partisan: only 2 Strong PA
Wire Lance: 1 OP PA

Rest are average or just pointless, mainly in Partisan and Wire Lance department

LonelyGaruga
Jan 12, 2015, 04:01 AM
Partisans are amazing. Wired lances are good too, but would put partisans above them.

Hunter in general was bad before EP3, so this thread is as much to do with Hunter weapons as it is Hunter as a main class. Keep in mind that the first post was three and a half months ago. The EP3 rebalance was pretty new then.

Walkure
Jan 12, 2015, 04:48 AM
HU tends to sub FI because /BR and /BO don't have great options for boosting damage outside of their own weapon brands. HU can also get a lot out of Tech Arts JA Bonus, and PP slayer.

Volg Raptor combos involving Zenith Throw do tons of damage. Fitting in Slide End before the Zenith Throw makes the timing extremely tight, but it's ridiculously powerful. Speed Rain can't get block animation, tends to prioritize weak zones, and whatnot. Assault Buster/Slide End are still as good as ever. Slide Shaker is still as strong or stronger than most other melee options.

Wire Lance options are almost all mobbing, and there are some really strong options. Cerb/Kaiser->Other Cyclone is really strong and has quite a reach. Kaiser Rise has killing power in SH, but it doesn't fare well in XH/UQ outside of gearbuilding. For the most part, Wired Lance's options are slower and the power is massively overkill outside of level 80 mobs, but that hardly means that they're bad.

The only other melee mobbing PA that really contends with HU weapons is Chaos Riser with max gear, and HU/FI can use that as well.

Achelousaurus
Jan 12, 2015, 05:38 AM
Main or sub hu doesn't matter that much cause it's about using hu weapons.
Hu sub for fury dps / survivability isn't about using hu weapons.

Vasteel
Jan 12, 2015, 06:01 AM
So bluntly concluding is HU is just a mere Power stack spamming all the SP on Fury/S-attk and nothing more and think nothing much of it as a class individual.
And its wep are more useful when the class is subbed.

Really, being a Main has its moments but if we're talking about just aiming for dps, then its just purely a Sub use for its Stance/Skills.

So its a crap class as a class. Might as well put some of the good/useful skills in FI/BR/BO and throw the rest of HU in the bin.

TaigaUC
Jan 12, 2015, 06:14 AM
For me, Hunter main is only good for making sword gear less of a pain up the butt.
They ought to revamp sword PAs and gear to begin with. But then there'd be virtually no reason to be Hunter main.

Unless you really like guarding with your butt.

NexusAZ
Jan 12, 2015, 06:19 AM
Unless you really like guarding with your butt.

Let it be known that my booty is in CONSTANT danger. I've gotta protect it somehow.

Maninbluejumpsuit
Jan 12, 2015, 06:24 AM
So bluntly concluding is HU is just a mere Power stack spamming all the SP on Fury/S-attk and nothing more and think nothing much of it as a class individual.
And its wep are more useful when the class is subbed.

Only individuality Hu has as a class is if you have a 13*, or a sword (since you kinda need to main Hu to make sword worth it). There is war brave, but only really shines in crowded areas for the full effect, and a player has to drop quite a bit of possible S atk for it. There is also Fi's limit break+crit strike, and Br's combat escape.

Only other time I could think of Hu main being worth it, is for ele stance + dual blades if you don't feel like playing with Fi conditionals, and since Bo main is worse than Hu main (though again, 13* dual blades may convince a player to main Bo).

Anyway, yeah not a whole lot going for Hu as its own class outside of sword use, and 13*. Not saying it's bad.


Let it be known that my booty is in CONSTANT danger. I've gotta protect it somehow.

"We can do this the easy way, or we can do this the hard way.

Either which way, imma goin' get that bootay."

-booty warrior.

Walkure
Jan 12, 2015, 08:16 AM
Only individuality Hu has as a class is if you have a 13*, or a sword (since you kinda need to main Hu to make sword worth it). There is war brave, but only really shines in crowded areas for the full effect, and a player has to drop quite a bit of possible S atk for it. There is also Fi's limit break+crit strike, and Br's combat escape.With this as the starting point for HUmain tree (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09fbxImbxImbxImbxImbxImbxImbxImbxIm0 jdodBdoIbi2dBdnINGAqnIdJkrAI2000000doIn0000000jdoi b0000000fdo000000lo00000007oIn00000000IbIo0000008d oIb0000008), there's 10SP left in the HU tree. No matter how you cut that 10SP, the most you're going to get in static ups is 50 SATK.

I've actually recommended people who didn't want to use Limit Break on FI, or wanted to dual stance instead, to just main HU instead with a build like this (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09gAbxImbxImbxImbxImbxImbxImbxImbxIm da0fdOdBdoIbi2dB4NISGAqnIdJkrAIs000000doInfHndKeBG KGKfHnIndn00000jdoib0000000fdo000000lo00000007oIn0 0000000IbIo0000008doIb0000008). Replacing the second stance with more Chase skills is another option, I guess. For a FI/HU, Critical Strike is either a 3% average damage bonus (the same as War Brave on a single target, marginally better in that you don't have to fistpump for it) or a very expensive 10% damage modifier that kills dual stance and the ability to get good attack gains from the HU tree anyways. Meanwhile, War Brave is at peak effectiveness when mobbing, which is 90% of gameplay anyways.

Sure, it probably won't outpace a FI/HU or a FI/BR using Limit Break on a boss, but they can leverage Massive Automate on a cluster of mobs that's already attacking something. Much better for, say, romping around in a clusterfuck UQ.

I feel like people are also overrating how much BR and BO trees offer to HU weapons in comparison to FI tree (even minus Limit Break). Like really, if you're using Holding Current, you're already banking on the mob not moving for ~4.5 seconds; is getting the correct stance really that much of a problem? If you're using Volg Combos, you get a lot of benefit out of TAJAB as well.

If you're all hard-set and determined to not see any upsides to HUmain whatsoever, then, well, knock yourselves out I guess.

Dephinix
Jan 12, 2015, 08:31 AM
There is war brave, but only really shines in crowded areas for the full effect, and a player has to drop quite a bit of possible S atk for it.

It's 8 points to max, or is 35 s atk better than 3% damage and 7pp? :wacko:

Walkure
Jan 12, 2015, 08:45 AM
Also, pretty sure I neglected War Brave entirely when comparing Ares HU to multiclass FI. Not that it PARTICULARLY matters unless there's mobs around, but hey.

Maninbluejumpsuit
Jan 12, 2015, 09:28 AM
It's 8 points to max, or is 35 s atk better than 3% damage and 7pp? :wacko:

You're bringing up S atk up 1... why? I don't think anyone puts more than 3 points in that. You lose 61 S atk from dropping 7 points from maxed S atk up 2, which is worth at least 3% damage. More if your S atk with a weapon isn't all that high.


With this as the starting point for HUmain tree (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09fbxImbxImbxImbxImbxImbxImbxImbxIm0 jdodBdoIbi2dBdnINGAqnIdJkrAI2000000doIn0000000jdoi b0000000fdo000000lo00000007oIn00000000IbIo0000008d oIb0000008), there's 10SP left in the HU tree. No matter how you cut that 10SP, the most you're going to get in static ups is 50 SATK.

I've actually recommended people who didn't want to use Limit Break on FI, or wanted to dual stance instead, to just main HU instead with a build like this (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09gAbxImbxImbxImbxImbxImbxImbxImbxIm da0fdOdBdoIbi2dB4NISGAqnIdJkrAIs000000doInfHndKeBG KGKfHnIndn00000jdoib0000000fdo000000lo00000007oIn0 0000000IbIo0000008doIb0000008). Replacing the second stance with more Chase skills is another option, I guess. For a FI/HU, Critical Strike is either a 3% average damage bonus (the same as War Brave on a single target, marginally better in that you don't have to fistpump for it) or a very expensive 10% damage modifier that kills dual stance and the ability to get good attack gains from the HU tree anyways. Meanwhile, War Brave is at peak effectiveness when mobbing, which is 90% of gameplay anyways.

Sure, it probably won't outpace a FI/HU or a FI/BR using Limit Break on a boss, but they can leverage Massive Automate on a cluster of mobs that's already attacking something. Much better for, say, romping around in a clusterfuck UQ.

I feel like people are also overrating how much BR and BO trees offer to HU weapons in comparison to FI tree (even minus Limit Break). Like really, if you're using Holding Current, you're already banking on the mob not moving for ~4.5 seconds; is getting the correct stance really that much of a problem? If you're using Volg Combos, you get a lot of benefit out of TAJAB as well.

If you're all hard-set and determined to not see any upsides to HUmain whatsoever, then, well, knock yourselves out I guess.

Said it before, and will say it again; They make swords work, best melee oriented base stats, their 13*s, war brave (which if you're only around a single enemy, like a lone boss, it's no better than more points in S atk up 2), and is at least a better main than Bo. There's not many other reasons to main Hu.

Dephinix
Jan 12, 2015, 09:41 AM
You're bringing up S atk up 1... why? I don't think anyone puts more than 3 points in that. You lose 61 S atk from dropping 7 points from maxed S atk up 2, which is worth at least 3% damage. More if your S atk with a weapon isn't all that high.

Actually, I brought up 8 points into s atk whatever combination to equal 34-35 s atk.
I'm guessing you meant something more like this then?
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09gAbxImbxImbxImbxImbxImbxImbxImbxIm 0jdodBIbkBIcI2IoiNGAjJksNI2000000doIn0000000jdoib0 000000fdo000000lo00000007oIn00000000IbIo0000008doI b0000008
If that's the case, then you lost 89 s atk for 3%-15% damage and 7-35pp. Or is that still a bad tradeoff? From what I read here, I would think an extra multiplier be better.

Maninbluejumpsuit
Jan 12, 2015, 09:54 AM
Actually, I brought up 8 points into s atk whatever combination to equal 34-35 s atk.
I'm guessing you meant something more like this then?
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09gAbxImbxImbxImbxImbxImbxImbxImbxIm 0jdodBIbkBIcI2IoiNGAjJksNI2000000doIn0000000jdoib0 000000fdo000000lo00000007oIn00000000IbIo0000008doI b0000008
If that's the case, then you lost 89 s atk for 3%-15% damage and 7-35pp. Or is that still a bad tradeoff? From what I read here, I would think an extra multiplier be better.

War cry at least 2-3 targets, then yeah war brave can outdo it. If you're fighting something like falz, luther, magatsu, or any boss alone, there isn't that much of a difference between getting the extra S atk (from 2 or 3) or war brave. My Hu sub tree is set up like this (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09bDbxImbxImbxImbxImbxImbxImbxImbxIm da0fdodBIbHnIkI2IndnINfdnIdJksNI2000000doIn0000000 jdoib0000000fdo000000lo00000007oIn00000000ebIo4NGA dF6sNHSHxIo00008doIb0000008). Id lose 61 S atk from S atk up 2 for war brave if I went Hu main. More if I wanted more weapon gears, etc.

Dephinix
Jan 12, 2015, 10:11 AM
Isn't atk 20-30=1%? Anywhere in that, you would be saying I would need 6-9% damage buff from war brave to match 61 atk.
I thought I read that you need more around 30 s atk for 1% when in 3k range, this build I use as Hu/Fi gets around 2882 s atk
with Shifta Drink, Affixes, and Lightning Espada. Shiftaride pushing it over 3k. From all the discussions here, I don't think
61 atk would beat 3% damage bonus. Is it a loss of dps just to throw War Cry, sure I guess. Do you need that much more damage
outside of XH/Ult, nah. I can't see it outperforming it in terms of end result damage though.

Maninbluejumpsuit
Jan 12, 2015, 10:13 AM
Isn't atk 20-30=1%? Anywhere in that, you would be saying I would need 6-9% damage buff from war brave to match 61 atk.

I said you needed to hit 2-3 to pass the S atk ups. Hitting one target with it like a boss... they're more or less even.

Vasteel
Jan 12, 2015, 10:49 AM
Said it before, and will say it again; They make swords work, best melee oriented base stats, their 13*s, war brave (which if you're only around a single enemy, like a lone boss, it's no better than more points in S atk up 2), and is at least a better main than Bo. There's not many other reasons to main Hu.


Here my kind of build while using HU as main.

[HU/BO.TE] (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09AbbxImbxImbxImbxImbxImbxImbxImbxIm da0febdBIoI2i2dB4VISdnjJksNI2000000doIn0000000jdoi b0000000fdo000000lo00000007odAfAdsNHXJ2lk000000lbI o0000008doHO4SbNqorAdnbsjJk00000)

Its mainly a solo kind of build where both subs are used for healing purpose over using Automate, though I left 1sp on it as safety backup. Personally I find Automate uses up too quickly if you go rambo, especially in ULT. Iron Will helps alot, even its only 8sp but its still helpful.

HU/BO: BO has the Craft Mastery that can help craft made Sword, like Elder Pain to boost some S-attk. I test it comparing to ChainSawd and it almost does the same damage count. Dual Blades for precision hits and high reach.

HU/TE: Obviously its the Buff that does the work on this and the PP Restorate is useful when you make affixes with lots of S-attk+HP. You could TE/HU for full use of buff and time extension which makes a big difference, though you'll lose HP and some S-attk compare to using HU as main but buff will replace that.


They might not rival HU/FI on focus damaging but its a decent alternative with less risk and for soloing.

LonelyGaruga
Jan 12, 2015, 02:03 PM
Te/Hu is better than Hu/Te for everything except sword usage and 13* access. This is true even if you skip wands entirely. Shifta Strike has slightly lower damage than 4+ target War Brave, but with Long Time Assist, it's always, always active, so in practice Te/Hu also has higher S-ATK and HP (thanks to Deband Toughness), because it's essentially impossible to maintain a 15s tick Shifta and Deband during most boss fights. Not to mention a waste of time and PP.

Why do you have Hunter and Techer main only skills on the tree? Can't use Fury Gear Boost or War Brave as Te/Hu, can't use Long Time Assist, Shifta Strike, or Deband Toughness as Hu/Te. Hu/Te is wasting 11 SP right off the bat, Te/Hu is wasting 12. No Territory Burst? Zondeel is really useful. 8 SP in Iron Will and 3 SP in Step Advance, but 1 SP in Automate Halfline? Dump those and max Automate. Deband Advance adds like...10-15 points in each DEF stat from level 5-10. Shifta Critical is not even a 1% increase in damage for 10 SP unless you use crafted weapons (in that case it's a 2% increase for 10 SP). These are bad investments. Shifta Advance adds only about 19 S-ATK from level 5 to level 10 with your base S-ATK, but given that there's almost nothing else you can add for damage, and that it adds to everyone's ATK stats (and their bonuses will be more meaningful if they have 900-1000 ATK), it's not too bad. Just giving out numbers.

PP Convert and Super Treatment are very good skills, try to fit those in. 2/1 SP in Wind Mastery skills increases your damage by 2.2% during Zanverse (more against wind weak enemies), which is a higher damage increase than S-ATK Up 1 or Shifta Advance, though it does require you to be under the effect of Zanverse, so it only really applies when a boss is flinched or otherwise immobile.

This (http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09eGbxImbxImbxImbxImbxImbxImbxImbxIm da0fdBdBIbHnIkI2IodnINjgFJkrAI2000000doIn0000000jd oib0000000fdo000000lo00000006dBdAidrAqxGFkbIgIkfGA 2N000009bIo0000008doIb0000008) is a Hunter weapon Te/Hu build I'm using for an example in a Techer guide I'm writing up (deadline is the LQ so expect to see the full thing by then). It's more support and party oriented, but there are some skill options that can be swapped around with the Hunter tree. Mainly less S-ATK for more defensive skills.

Vasteel
Jan 12, 2015, 03:14 PM
Well, mainly I don't reset my trees very often, the only time I do that is when new skills or tree been adjusted so I don't get much chance on doing trials and errors. Plus all reset tickets are very limited and Im not much of a AC user. And I only got 1 tree each. But If I do able to get some AC, I would make it better individually, but atm Im stuck with the standard trees.




Not most of the time I use TE/HU. The buffs is great but I'm a very Sword user and there isnt many Swords for TE ( though still try to attempt to multi-class my Elder Pain).
Fury Gear aint much of a problem for me, The PA I mostly use is Guilty Break (for closing in dash and quick evasive dash when Step is not long enough), Rising Edge( for lift to avoid enemies ground based hit box eg Ragne), OverEnd (used after Rising Edge and spam it) and Sacrifice Bite. I play the same style either Im HU/TE or TE/HU, just I lose a skill and gain another. If I was pure TE/HU, then I use the SP and from War Brave on something S-attk.

Territory Burst, I admit its useful but when I solo I find the enemies are not that far away to Zondeel, unless its me.

I like the 3sp Step Advance, avoid hits longer. It was standard before the tree adjustment so I was very used to its usefulness compare to 1sp. Get hit way too easily, when you play melee that is.

1sp Automate, Im not a big fan of it because how the order of mates it uses. I like to keep the Mono for quick recover but it uses it anyway before Di or Tri....
Plus I had spare Sp's so I just went for it as test run, its fairly useful as backup when you have trouble using Resta.

Shifta/Deband, well, TE isnt much spend on when you play as HU/TE or TE/HU (unless with TE/HU you use Wand for Wand Lover, it'll be different) so I just went all out Buff skills only and spare goes somwehere else. Its small numbers you mentioned but I'll take every little help.

PP Convert and Super Treatment, not much of tech user sooooo.....yeah...

And thats my thoughts and how I use it, of course as a solo.


Btw, why you got Guard Stance as well and added little Flash Guard? You know its either Fury or that... o3o

Maninbluejumpsuit
Jan 12, 2015, 03:46 PM
Btw, why you got Guard Stance as well and added little Flash Guard? You know its either Fury or that... o3o

The goal was massive hunter. Guard stance is in the way of alot of skills. Doesn't mean most of us even remember we have it.

Walkure
Jan 12, 2015, 03:47 PM
Linked build doesn't have Massive Hunter, just goes straight for Flash Guards, so I'm a bit confused as well.

Maninbluejumpsuit
Jan 12, 2015, 03:49 PM
Linked build doesn't have Massive Hunter, just goes straight for Flash Guards, so I'm a bit confused as well.

*Looks again*

Oh... interesting.

LonelyGaruga
Jan 12, 2015, 04:21 PM
Well, mainly I don't reset my trees very often, the only time I do that is when new skills or tree been adjusted so I don't get much chance on doing trials and errors. Plus all reset tickets are very limited and Im not much of a AC user. And I only got 1 tree each. But If I do able to get some AC, I would make it better individually, but atm Im stuck with the standard trees.




Not most of the time I use TE/HU. The buffs is great but I'm a very Sword user and there isnt many Swords for TE ( though still try to attempt to multi-class my Elder Pain).
Fury Gear aint much of a problem for me, The PA I mostly use is Guilty Break (for closing in dash and quick evasive dash when Step is not long enough), Rising Edge( for lift to avoid enemies ground based hit box eg Ragne), OverEnd (used after Rising Edge and spam it) and Sacrifice Bite. I play the same style either Im HU/TE or TE/HU, just I lose a skill and gain another. If I was pure TE/HU, then I use the SP and from War Brave on something S-attk.

Territory Burst, I admit its useful but when I solo I find the enemies are not that far away to Zondeel, unless its me.

I like the 3sp Step Advance, avoid hits longer. It was standard before the tree adjustment so I was very used to its usefulness compare to 1sp. Get hit way too easily, when you play melee that is.

1sp Automate, Im not a big fan of it because how the order of mates it uses. I like to keep the Mono for quick recover but it uses it anyway before Di or Tri....
Plus I had spare Sp's so I just went for it as test run, its fairly useful as backup when you have trouble using Resta.

Shifta/Deband, well, TE isnt much spend on when you play as HU/TE or TE/HU (unless with TE/HU you use Wand for Wand Lover, it'll be different) so I just went all out Buff skills only and spare goes somwehere else. Its small numbers you mentioned but I'll take every little help.

PP Convert and Super Treatment, not much of tech user sooooo.....yeah...

And thats my thoughts and how I use it, of course as a solo.


Btw, why you got Guard Stance as well and added little Flash Guard? You know its either Fury or that... o3o

Trial and error is so out of style, look stuff up first. That way you can use your SP more effectively.

All of those sword PAs benefit massively from max Sword Gear. You'd be better off as Hu/Te, but you'd be even better off as Hu/Fi instead.

TB Zondeel is for controlling where enemies are more than it is putting them in range. Essentially, you can use any PA and hit every enemy after a Zondeel. It's also only 1 SP for a 50% increase in support tech range. If you aren't using TB, you're better off going Hu/Bo. Literally the only thing you grabbed on the Techer tree that isn't a static number increase that Bouncer can't do better is Deband Cut. I didn't catch that you grabbed Resta Advance before, that is a terrible skill. Without a T-ATK mag, +power Resta heals for roughly 200+ HP uncharged without Resta Advance. Resta Advance adds about 40 HP per tick uncharged. Charged Resta is triple the heal. Between the low increase from Resta Advance that makes stacking T-ATK better and the already massive heals from Resta, Resta Advance is really unnecessary.

1 SP is sufficient invincibility for Step. Just time it better. You can take 1 SP off to make it 2 SP if you really want more invincibility, 0.09s vs 0.11s from 2-3.

1 SP Automate is not reliable. Putting 8 SP into Iron Will and 1 SP in Automate gives you two skills that are completely luck based, when you could invest all the SP from Iron Will and 1 SP from Step Advance to have a 100% chance to heal when your HP is below half. Ditch Monomates, uncharged Resta and Megiverse are better and you wouldn't need to use Monomates if you had Automate Halfline maxed in the first place, since you would always be healed at low health.

The build I gave as an example skipped wand skills entirely and still didn't have to dip into Shifta Advance or Deband Advance. You could have grabbed utility skills like TB PP Save or PP Convert, both of which are far better investments than things like Shifta Critical (again, 10 SP for less than 1% damage) and Deband Advance (seriously? 5 SP for 30-60 more total DEF?). Even PP Up skills make more sense than putting SP into this stuff.

PP Convert and Super Treatment are for PAs, but if you're primarily a sword user, then it wouldn't be useful to you, because sword PAs are almost universally lengthy. They're much better for WLs and partisans because they have quicker attacks, particularly Assault Buster. But honestly, I'll reiterate, Hu/Fi or bust for swords.

I don't understand the question about Guard Stance and Flash Guard skills. There was nothing else to add. I already maxed Fury skills besides Fury Combo Up. I've been less enthused about maxing Fury Combo Up compared to a 5 SP investment because it's 5 SP for 5% more damage on the first JA performed in a string of attacks. Which I don't consider to be better than 10% less striking and ranged damage taken. Since I already maxed S-ATK Up 2/3, and there wasn't enough SP to max Automate Halfline or Massive Hunter, the remaining SP was dumped into Flash Guard skills because they're the most versatile defensive option remaining. Massive Hunter loses a lot of active time and damage reduction if not maxed, and not maxing Automate Halfline means a % chance of doing nothing. If I wanted to get better defensive skills, it would require sacrificing S-ATK, but I already mentioned that as an option in the previous post anyway. Though you could dump Step Advance or War Cry to max Massive Hunter out too.

You do know that Flash Guard skills don't require Guard Stance to be active, right?

Flaoc
Jan 12, 2015, 04:29 PM
welp after that necro bump and reading this topic i think im better off editing main post and getting this moved to guides ._.

seriously looks like huntur discussion to me now ._.

vantpers
Jan 12, 2015, 05:01 PM
Sword is just the best for me. Partizan is fine except it eats too much PP. Things like pugging TD3 are like ultra marathon between towers where you barely have enough time to get a good sippy much less recover a considerable amount of PP. Nova Strike can at times pack twice the damage of a singular Slide End while costing only 20PP. Partizan has also comparably bad mobility when you learn that 3rd gear Guilty Break is the miracle of fast and cheap travel when you have just been hitting stuff before. Partizan has no fast and cheap travel. And the gear on Partizan isn't just for show. For me getting one bar per spin is choking my performance in TD1-3, 10% less damage and way less range that's very useful unless you get a zondeel. Sword Gear is way better than Partizan gear at Hu/Fi just because of how easily it builds up and how you don't need to stop doing things to refill it.

Wired Lances just kinda don't pack enough punch in mobbing. Other spin zondeels thing, great now if it actually dealt big damage without sapping your PP. Cyclone is just mediocre. Where is my Over End that kills everything in the vicinity regardless of how well I aim my stances?

For single target damage I must say both Partizan and Wired Lances do better than swords on paper. My problem is that neither Volg combo nor HC are flexible. HC being slow and unable to be stopped by anything when hit with is one thing, having the boss to just stand here all the time is another. Even Over End allows you to just turn around with its slashes. Volgraptor is fine except it doesn't scale well to openings. You can't just do anything cool with it when Luther is teleporting around, your DPS gets considerably lower when you only release Volgraptor or only use one Slide End. Wired Lances still do good with just Heavenly Fall but its bugged to hell and unable to hit airborne targets or even not drop the entire splash hitbox down through Gigure's ice bridge.

Sword is very flexible. Nova Strike and Rising Edge being charged moves helps a lot since you can precharge them in preparation or dodge attacks by just slowly walking while in charge animation. Over End is just Over End and while it's slow it's cancelable really well and you can outrange a good bit of attacks with it. Swords are even not so bad in air thanks to Over End spam and just jumping off the first tall object while gap closing with Guilty Break. And Ride Slasher is amazing too with its movement. And Sword still has low PP drain per damage dealt.

I haven't found Fi/Hu that great. Critical Strike requires also dumping many points into crits so it's not just free 10-15% damage. Partizan still benefits from Fury Gear. Limit Break for me ceases to be useful once various big rocks start going through the boss's humongous body just to hit you in the face, see Ultimate. It's fine for clean boss fights though, but even then it has its time limitations.

Vasteel
Jan 13, 2015, 07:23 AM
I didn't catch that you grabbed Resta Advance before, that is a terrible skill. Without a T-ATK mag, +power Resta heals for roughly 200+ HP uncharged without Resta Advance. Resta Advance adds about 40 HP per tick uncharged. Charged Resta is triple the heal. Between the low increase from Resta Advance that makes stacking T-ATK better and the already massive heals from Resta, Resta Advance is really unnecessary.

For me while with Resta Advance playing HU/TE, it gives me something like 250+hp charged and with TE/HU it gives me 300+hp. Not sure how you got 200+hp uncharged without T-attk mag and Resta Advance.
Unless its something to do with the equipment affixes.


1 SP is sufficient invincibility for Step. Just time it better. You can take 1 SP off to make it 2 SP if you really want more invincibility, 0.09s vs 0.11s from 2-3.

Not if theres so much shit flying around the screen...


1 SP Automate is not reliable. Putting 8 SP into Iron Will and 1 SP in Automate gives you two skills that are completely luck based, when you could invest all the SP from Iron Will and 1 SP from Step Advance to have a 100% chance to heal when your HP is below half.

Still luck based. At max on Iron Will its 75%, if its like that might as well throw least 1sp on Automate. Either way, you'll get mowed down alot in ULT.



The build I gave as an example skipped wand skills entirely and still didn't have to dip into Shifta Advance or Deband Advance. You could have grabbed utility skills like TB PP Save or PP Convert, both of which are far better investments than things like Shifta Critical (again, 10 SP for less than 1% damage) and Deband Advance (seriously? 5 SP for 30-60 more total DEF?). Even PP Up skills make more sense than putting SP into this stuff.

The TE tree you showed me has 2 Wind Mastery maxed. Like I mentioned, I'm not much for a tech attack user so I would add it on more on buff or S-attk since there isnt much to invest on for melee user.
If you dont use offence tech and only rely on tech for buff and heal, what would you invest it on?

I tend to try on making an hybrid type of build but maintaining the melee damage as high as possible, like playing FOmarl on PSO where she can melee with Soul Banish and use buff. I know it aint possible but I would like to try it. FOmarl was damn strong at the time, stronger than all HU.


You do know that Flash Guard skills don't require Guard Stance to be active, right?

No I did not honestly. If that was the case, I would rethink and might use it over Automate and War Cry. Before tree adjustment it was difficult to gain Flash Guard and have to get Guard Stance to gain it so I presume it only works on it.



welp after that necro bump and reading this topic i think im better off editing main post and getting this moved to guides ._.

seriously looks like huntur discussion to me now ._.

*stares at topic title*

I wonder what are we discussing about

Rakurai
Jan 13, 2015, 08:38 AM
Wind Mastery increases Zanverse damage, so if you plan on supporting MPAs (Which is the main reason one should even be maining TE in the first place), you really ought to take it.

It's definitely better then Shfta/Deband Advance in terms of its benefit.

LonelyGaruga
Jan 13, 2015, 01:02 PM
For me while with Resta Advance playing HU/TE, it gives me something like 250+hp charged and with TE/HU it gives me 300+hp. Not sure how you got 200+hp uncharged without T-attk mag and Resta Advance.
Unless its something to do with the equipment affixes.

+power craft. Didn't make it clear I was talking about crafting when I only said +power Resta. Crafting it for +power almost doubles the heal, so as a Te/Hu, you'd be getting around 200 per tick uncharged and around 600 per tick charged. I've seen Force mains heal for nearly 1000 per tick with a charged Resta, to give an idea of what higher T-ATK can do.


Not if theres so much shit flying around the screen...

That is simply untrue. I am talking from experience. 1 SP is sufficient, 2 is extremely safe, 3 is overkill unless you're Braver (Snatch Step and Snatch JA Combo). It's a 0.05s > 0.04s > 0.02s investment with each SP spent. Wasteful.


Still luck based. At max on Iron Will its 75%, if its like that might as well throw least 1sp on Automate. Either way, you'll get mowed down alot in ULT.

I'm saying not to use Iron Will at all because it's luck based. Automate Halfline is 100%, therefore not luck based. Why invest in a luck based skill and not a guaranteed skill? And you won't get mowed down in Ultimate, especially as a Te/Hu. I don't even have Automate Halfline on the tree that I use and I'm pretty much invincible in UQs. The only deaths I've had were simply from learning enemy behavior. Ultimate's kind of a joke after that. Really don't see why people treat it like it's anything but a slight difficulty increase.


The TE tree you showed me has 2 Wind Mastery maxed. Like I mentioned, I'm not much for a tech attack user so I would add it on more on buff or S-attk since there isnt much to invest on for melee user.
If you dont use offence tech and only rely on tech for buff and heal, what would you invest it on?

Maxed Wind Masteries increase Zanverse damage by 8.8%. It isn't for offensive tech usage.


I tend to try on making an hybrid type of build but maintaining the melee damage as high as possible, like playing FOmarl on PSO where she can melee with Soul Banish and use buff. I know it aint possible but I would like to try it. FOmarl was damn strong at the time, stronger than all HU.

If we're talking a hybrid, go Te/Fi or Te/Br. Te/Hu's tech damage cannot be salvaged, but those two do it extremely well.

starwind75043
Jan 13, 2015, 01:20 PM
Anyone have a good partisan pa set up?

Charmeleon
Jan 13, 2015, 01:48 PM
Probably not the best, but this is what I currently use:

Assault Buster x 3
Slide End x 3
Speed Rain x 3
Sacred Skewer x 3
Bandersnatch x 3
Zenith Throw - Vol Graptor - Slide End (normal attack to skip zenith)

If I'm using a Vol Graptor combo and see that I won't be able to land the Zenith Throw, I swap to my Speed Rain palette and all is good.

Dephinix
Jan 13, 2015, 08:09 PM
Assault Buster - Slide End - Vol Graptor
Vol Graptor - Slide End - Zenith Throw
Assualt Buster - Slide End - Zenith Throw

When I do TAs I just swap Zenith on last palette for Sacred Skewer. I should use Speed Raid, but in SH it seems a little pointless.
Stuff is either dead from Assault Buster or while using Speed Rain everything has died before it finishes.

Cyclon
Feb 7, 2015, 07:37 AM
I guess this is the "new" hunter thread? The old one has sunk pretty deep. Maybe. I couldn't find it.

I have a question, is the defensive stance latent really that bad? At level 3, it gives a 1.5 damage boost, while Fury stance's own damage bonus is of 1.45 when Fury Combo kicks in, for a cumulative talent point cost of 30, vs 10 for guard stance.

I'm keeping it simple, but even though I can think of a few weaknesses to this solution, what I'm not really seeing is a reason why this isn't good, period. Could someone please enlighten me?

vantpers
Feb 7, 2015, 07:52 AM
Cirnopedia has wrong info on that latent. It boosts Guard Stance effect by 50% and attack power by 15% during Guard Stance.

It's good for Guard Stance, which is terrible, so the latent is terrible. And it's locked to a certain mediocre weapon so no 13* for you, and Fury Stance user can negate the 15% even with a stupid Bio Sword.

Cyclon
Feb 7, 2015, 08:00 AM
The search function fooled me, I could have sworn this was in the gameplay sub-forum...

Cirnopedia has wrong info on that latent. It boosts Guard Stance effect by 50% and attack power by 15% during Guard Stance.

It's good for Guard Stance, which is terrible, so the latent is terrible. And it's locked to a certain mediocre weapon so no 13* for you, and Fury Stance user can negate the 15% even with a stupid Bio Sword.Oh, so that's a mistake? Okay then. Thanks.

schnee4
Feb 7, 2015, 08:14 AM
Wind Mastery increases Zanverse damage, so if you plan on supporting MPAs (Which is the main reason one should even be maining TE in the first place), you really ought to take it.

It's definitely better then Shfta/Deband Advance in terms of its benefit.

hhuauhauha

correct Tekta =
zondeel + shifta debond + wand gear

useless tek =
zanverse

zanverse = tech...for wind FoTe, hahhahaha maybe brainwash more foreigner? Keep up the Good work!

vantpers
Feb 7, 2015, 08:20 AM
I hate Techers. They get into Hunter threads and misplace zondeels on TDs then proceed to get kicked away from those.

Especially Te/Br. I hate Braver cause he is a dumbass and thinks he is good with Katana and Bow. Bow Bravers and Techers are the worst and Te/Br is both.

Dephinix
Feb 7, 2015, 08:27 AM
Much troll, please go back to sleep.

n_n
Feb 7, 2015, 05:21 PM
hhuauhauha

correct Tekta =
zondeel + shifta debond + wand gear

useless tek =
zanverse

zanverse = tech...for wind FoTe, hahhahaha maybe brainwash more foreigner? Keep up the Good work!
Huahuahuahuahua. You tell em, HnS!!!

Mattykins
Feb 7, 2015, 06:17 PM
I hate Techers. They get into Hunter threads and misplace zondeels on TDs then proceed to get kicked away from those.

Especially Te/Br. I hate Braver cause he is a dumbass and thinks he is good with Katana and Bow. Bow Bravers and Techers are the worst and Te/Br is both.

What was that about Bow Bravers? Sorry, was too busy staring at my 7-digit damage with Final Nemesis.