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View Full Version : How do you feel about ep3?



Ciel~Homura
Sep 15, 2014, 02:31 PM
Well , for myself i thought that every classes still need a lot more adjustment. Currently, i cannot feel any balancement at all.
Most of melee classes is too weak while Fo is overwhelm in many way ^^;

Anyway i am currently playing a hybrid BO/HU so... i am not affect by balance adjustment that much (for now), plus Bouncer flexibility and Photon blade fever can make up for the lost of damage.

How about you guys ? Is the currently balance adjustment is the one that you are looking for ?
For me it is still far from calling "Balance".

Celille
Sep 15, 2014, 02:39 PM
[SPOILER-BOX]http://i.imgur.com/CRNjaOX.jpg[/SPOILER-BOX]

Stealthcmc1974
Sep 15, 2014, 02:40 PM
Its an improvement, but more can always be done.

Hexxy
Sep 15, 2014, 02:51 PM
+ Very happy with the class adjustments (for the most part) and the direction they're currently taking with them. Don't know what you're doing but melee is very strong right now.

- Very unhappy that they only put in all of 2 hours worth of content, so I don't actually have anything to do with these shiny changes.

horseship
Sep 15, 2014, 02:53 PM
The balance is decent right now. It'll be better once cluster bullet and nabarta get nerfed. I don't think we'll ever see the huge WB nerf we all want, so it's as good as it gets for now.

Sparzyle
Sep 15, 2014, 02:59 PM
I'm happy with all the extra SPs that got invested in other useful things among the classes I use (being a decent melee TE, a full Partizan HU and a RAcaseal with bombs and traps ^^)

HIT0SHI
Sep 15, 2014, 03:02 PM
Guilty Break / Ride Slasher all the the things with lv3 gear 24/7 thanks to the gear boost.
Also while using traps for mobs and PP recovery and get 10PP back per kill is such a delight.
I can use Rising Edge as well which is pretty darn strong now in comparison among other things.

All while cosplaying as Temjin. I like this update.

http://a.fod4.com/misc/rambo%20original.gif

Z-0
Sep 15, 2014, 03:14 PM
They didn't make anything more relatively balanced at all. All they did is make things better, but certain classes are still way ahead of others (specifically Ranger and Force). They didn't fix the whole "FOTM" thing going on, they just changed what's FOTM.

Melee might be strong and can do things, but there's almost no reason to take melee when you could just take Force instead and do miles better.

edit: Force is not broken because of Nabarta. It is broken because of the buffs to pretty much every tech. They were already way more broken than Ilmegid in Episode 2 if used correctly (except Dark techs, those sucked unlike now), but since they weren't bandwagon enough, they all got buffs instead. :wacko:

Ciel~Homura
Sep 15, 2014, 03:29 PM
+ Very happy with the class adjustments (for the most part) and the direction they're currently taking with them. Don't know what you're doing but melee is very strong right now.

- Very unhappy that they only put in all of 2 hours worth of content, so I don't actually have anything to do with these shiny changes.

About melee type, i mean by...
When i compare melee with magic in BD3 i feel that melee is kinda useless right now and everyone are force to play a fire force :-(

My BO Photon blade fever can deal about 10k~ dmg per hit on weak spot, Dispersion Shrike can deal about 6~7k, Kestrel Rampage make about 6k~ , Moment gale is 5k~6k and tornado shift is arround 2.5k per hits, while FO can spamm Foie or Rafoie for 20k~ dmg without charging from a far range with no time limited.

Braver now become slower than FO which is not supposed to be so. I mean what is the point in playing melee classes while you can 1~2 shots everything from far away :-(

I could say that FO is only 2nd to AIS by the attack speed.

GU is a poop now, i once try fight Lv70 Ex with no weak bullet and i can barely deal 1000 dmg with GU/HU on that dragon with Elder rebellion + 50dark Falco Flint 4s(Ratk 85).

Of course that WB+Chain work like a charm, but considering that you need it every time make me flinch.

That new skills of Ranger doesn't work with Twin machine gun so you are basically force to use Assault rifle for a while(or Launcher) before switch to Twin machine gun :-?
Which is not really a good idea since you can one shot with Satellite canon anyway so, there is no reason in switching to Twin machine gun since Chain trigger can also be used by Assault rifle.

Fighter new skills seems to be good but, while your HP max is reduce to 20% you cannot dodge or defense by your own classes weapons nor cancel it. So its do or die.

Hunter PA adjustment is cool. The damage and range has become better but, Hunter is still too slow ^^; What is the point when you can't hit the enemy with a strong attack.
Partizan has become a really good weapon. This is the most perfect thing for Hunter adjustment as far as i have tested.

Now back to the Force, namegid now deal over 300k ~ 400k damage on a weak spot without elemental weakness or weak bullet. Foie, Rafoie, Megid can easily make 10k ~ 20k damage.

With this said melee is still a child when comparison with Fo :(

Ps. I'm not trying to flame-up the thread but this is my opinion but, again i am BO/HU right now so the classes adjustment does not affect me that much in anyway for the moment ;-)

Ciel~Homura
Sep 15, 2014, 03:32 PM
Melee might be strong and can do things, but there's almost no reason to take melee when you could just take Force instead and do miles better.


This is what i thought too. And yes it is not by meters or kilometers but we are talking about miles away

Z-0
Sep 15, 2014, 03:33 PM
ITT: SEGA doesn't really look at balance, just buff unpopular stuff and nerf popular stuff and hope it works out.

GALEFORCE
Sep 15, 2014, 03:33 PM
The game is more balanced now than it has ever been. I'm pretty happy that I can use pretty much anything and do relatively well.

Those poor gunslashes tho. Completely ignored this update.

NoiseHERO
Sep 15, 2014, 03:37 PM
Who cares about balance, no pvp no care, I'm just glad techer is actually fun now/prefer things to not-suck period. Most of the classes are way better enough to make gameplay interesting again. And that "interesting" doesn't have to decay in 3 days because we don't have to do TACO's daily anymore.

Suganuma's got his work cut out on further balancing, and it'll prolly never be perfect cause this game halfass designed anyway, So only thing left interesting me is another 20 non-sucky male outfits, and make a new quest type where the fields are actually interesting... instead of just randomly arranged recycled templates and reskins that lack imagination value.

Oh and being able to move around accessories.

And 234234 other things that should've been day 1.

No longer tsun-hate this game, I just like it a lil in general now.

Otherwise... some things still unavoidably get on my nerves because RNG and juggling and "why can I still get hit while I'm faceplanted, unable to move?? nigga I ain't buyin' your scape dolls."

Ciel~Homura
Sep 15, 2014, 03:42 PM
@Rock Eastwood

Yeah forget to mention that but i totally agree with TACOs.

Sanguine2009
Sep 15, 2014, 03:44 PM
they made techer good and melee in general less clunky. so yeah i would say im pretty happy with the changes overall. there is still room for improvement but the changes to the various classes for the most part are a step in the right direction.

Xaelouse
Sep 15, 2014, 03:53 PM
The game is more balanced now than it has ever been. I'm pretty happy that I can use pretty much anything and do relatively well.

Those poor gunslashes tho. Completely ignored this update.

Gunslash is stronger than ever besides the kreisenschlag issue. If they fixed it I would mob with it more on a melee class.

As for this update, eh...I like what they did to my favorite classes. It's kinda silly they completely forgot tech customization and left it the way it is with the new tech values. FO would be more fotm if it wasn't for the fact it's getting nerfed and tech customizing strips 50m or so away from you

gigawuts
Sep 15, 2014, 04:04 PM
HU got a ton of tweaks that it really needed to pack the kind of oomph it always should have.

Good update.

I don't really care if other shit is OP or not, HU is fun and that's all I'm looking for.

edit: That is to say, I don't care because we're still stagnating in SH. When Ultimate comes out it'll begin to be relevant again whether shit is insanely, stupidly OP or not because it'll start to make a difference again.

NoiseHERO
Sep 15, 2014, 04:10 PM
Actually ironically, what's making me more mad right now is lag/disconnecting for me and friends, because post DDoS mess and laggy alternatives to get into the game.

But that's mostly during EMQs and because we have shitty connections.

Alandsmj
Sep 15, 2014, 04:18 PM
Yes yes Force is broken as hell after you grind 50m into tech crafting which will be adjusted anyway and bought at least 6 trees and spec into different talents and had to change to another set for different areas and got all 12 10/11s weapons (rods and talis) +40 and affixed, which should not even be a craft one since the terrible CH rates for FOs.

Just like we can all vision-tunneled-ly claim "Oh, that FI is broken as hell with Meter Cudge shift that kills things in a minute" while in fact MC shift still has its many limitations.

Or, Yes yes force is broken as hell so I invite all of you to invest in it and give it a try. It's only like 100-200M and $30 and you can be a GODZILLA!

COME JOIN US AND BE THE MOST BROKEN CLASS EVER IF YOU CAN!
THE TICKET IS VERY CHEAP!
I DARE YOU, TRY IT.


But seriously, with that much investment most combinations could be broken anyway.
Even gunslashes could do well with good gears. Imagine what this guy could do with 200M. (https://www.youtube.com/watch?v=G4JM4MfPYQo)

EDIT: My biggest complaint about EP3 is the jet boots. Why Zondeel, Megiverse, etc. changes the elemental of JB is beyond my understanding. And while the shift dodge action is quite good, the change of elemental is really disruptive of the whole rhythm. Using JB is like dancing but elemental change (that takes too much time and effort) is just so unnecessary.
So finally I got a rainbow sets of JBs. That makes me very happy.

GALEFORCE
Sep 15, 2014, 04:42 PM
Even gunslashes could do well with good gears. Imagine what this guy could do with 200M. (https://www.youtube.com/watch?v=G4JM4MfPYQo)

Wow, this makes me happy.

elryan
Sep 15, 2014, 04:57 PM
Let's see...

1. I feel Gunner is now stronger than before despite the nerf. Chain Finish @ 20-30 one-shots bosses with 200k-300k damage. I think Gunner needs Step / Step Attack like Bullet Bow instead of side roll with dodge button.

2. Katana is now more... elegant? Sakura End much more time-efficient compared to Shunka-Shunran (PP-efficient).

3. Dual Blade Photon Blade Fever OP.

4. Dual Blade PAs shit tier. But can use Shifta / Megiverse / Anti, so ohwell.jpg

5. Gunblade and Partisan are now awesome. Gunblade is now awesome. Gunblade is love, Gunblade is life. Ein Raketen = new Shunka.

6. Halcotan is a huge middle finger to melee classes.

7. Ranger is still a Weak Bullet dispenser. Still don't enjoy leveling / playing it. They should just remove Weak Bullet.

8. Not playing a teching class but my friend who is playing it seems to like the change.

9. New EQ is amazing. Vopar TA is not that enjoyable due to buttons / islands but it's still doable I guess (unlike Nab I, which can make me fall asleep).

10. Daily 30% Triboost is amazing.

I'm quite satisfied with the patch.

Ciel~Homura
Sep 15, 2014, 04:58 PM
Yes yes Force is broken as hell after you grind 50m into tech crafting which will be adjusted anyway and bought at least 6 trees and spec into different talents and had to change to another set for different areas and got all 12 10/11s weapons (rods and talis) +40 and affixed, which should not even be a craft one since the terrible CH rates for FOs.

Just like we can all vision-tunneled-ly claim "Oh, that FI is broken as hell with Meter Cudge shift that kills things in a minute" while in fact MC shift still has its many limitations.

Or, Yes yes force is broken as hell so I invite all of you to invest in it and give it a try. It's only like 100-200M and $30 and you can be a GODZILLA!

COME JOIN US AND BE THE MOST BROKEN CLASS EVER IF YOU CAN!
THE TICKET IS VERY CHEAP!
I DARE YOU, TRY IT.


But seriously, with that much investment most combinations could be broken anyway.
Even gunslashes could do well with good gears. Imagine what this guy could do with 200M. (https://www.youtube.com/watch?v=G4JM4MfPYQo)

EDIT: My biggest complaint about EP3 is the jet boots. Why Zondeel, Megiverse, etc. changes the elemental of JB is beyond my understanding. And while the shift dodge action is quite good, the change of elemental is really disruptive of the whole rhythm. Using JB is like dancing but elemental change (that takes too much time and effort) is just so unnecessary.
So finally I got a rainbow sets of JBs. That makes me very happy.

Sure if you want to brag about meseta or ac...

But just so you know that my only Bo weapons set costs a lot more than that since it was a 1st day price and Bo can't even deal 100k dmg per hits with weak bullet on.
Well my Br is able to do it with WB though.
Shouldn't i be able to deal the same amount of damage as Fo if i spend the same amount of meseta or ac ? or even more :-?

100-200m you says ? 30$ you says ?
I got all of each classes gears with 4s - 5s + full elemental and i didn't even brag about it.

[spoiler-box]
http://i.imgur.com/so0V9LU.jpg
http://i.imgur.com/bO19Nqx.jpg
http://i.imgur.com/ARH23Tj.jpg
http://i.imgur.com/qCfeivz.jpg
http://i.imgur.com/Id9c1d2.jpg
http://i.imgur.com/f7hYIDY.jpg
http://i.imgur.com/ixPrcy6.jpg
http://i.imgur.com/hkUgqvR.jpg
http://i.imgur.com/XdSAWAT.jpg
http://i.imgur.com/FRki0sK.jpg
http://i.imgur.com/QjFvj0V.jpg

[/spoiler-box]

Plus, non affix Rafoie can still deal 20k dmg even you are with a 10 units with only 4s with the 11 fire staff with 3~4s.
Namegid can still easily deal over 300k dmg
There is no need to get 12 either since 11 Bio can deal a better dmg. :-? supreme blessing is all about pp efficient.

And about that video...
In your video clip that person got a really high risks. One hits and they could fail while FO can do it faster and better with no risk at all.
As you can see they need 3 skills in a limited time to pull out only 20k~ dmg on a weak spot and that person need to be at front all the time too for stance to take effect.
While Fo can hold or push any PA from afar with a higher and faster dmg/dps.

Z-0
Sep 15, 2014, 04:59 PM
I'm not sure why people think being overpowered as Force is expensive. Yes, being optimal is expensive, but this applies to every class, not just Force.

BIG OLAF
Sep 15, 2014, 05:03 PM
Epi. 3 'sallright so far.

Ciel~Homura
Sep 15, 2014, 05:14 PM
Actually ironically, what's making me more mad right now is lag/disconnecting for me and friends, because post DDoS mess and laggy alternatives to get into the game.

But that's mostly during EMQs and because we have shitty connections.

Talk about connection, i highly doubt that it is our connections issued.

This is my internet speed
[spoiler-box]
http://i.imgur.com/GOmdhEJ.jpg
[/spoiler-box]

and i have tried softether , bluepills , vpnsecure.me and amazon
and the result is everything lag at the same time when EQ is alert, but of course that on paid one and amazon does not disconnect but rather a lot of lag occurs.
I think it is the server problem or route of connection between us.

Sizustar
Sep 15, 2014, 05:21 PM
Talk about connection, i highly doubt that it is our connections issued.

This is my internet speed
[spoiler-box]
http://i.imgur.com/GOmdhEJ.jpg
[/spoiler-box]

and i have tried softether , bluepills , vpnsecure.me and amazon
and the result is everything lag at the same time when EQ is alert, but of course that on paid one and amazon does not disconnect but rather a lot of lag occurs.

EAC cable and APCN2 cable are being maintaince, and could be one of the cause for the lag for everyone

http://www.hinet.net/notifyPage.html?id=1482f8018f500000367e&type=0
http://www.hinet.net/notifyPage.html?id=1485a353aa1000006259&type=0


EAC cable
http://en.wikipedia.org/wiki/EAC-C2C

APCN2
http://en.wikipedia.org/wiki/APCN_2_%28cable_system%29

Ciel~Homura
Sep 15, 2014, 05:27 PM
EAC cable and APCN2 cable are being maintaince, and could be one of the cause for the lag for everyone

http://www.hinet.net/notifyPage.html?id=1482f8018f500000367e&type=0
http://www.hinet.net/notifyPage.html?id=1485a353aa1000006259&type=0


EAC cable
http://en.wikipedia.org/wiki/EAC-C2C

APCN2
http://en.wikipedia.org/wiki/APCN_2_%28cable_system%29

Oh, thanks for the information. I thought they are done with the maintenance already after DDoS :-(

Sizustar
Sep 15, 2014, 05:30 PM
Oh, thanks for the information. I thought they are done with the maintenance already after DDoS :-(

The undersea cable has nothing to do with DDOS.

Ciel~Homura
Sep 15, 2014, 05:42 PM
The undersea cable has nothing to do with DDOS.

No, but after the DDoS Sega did change the host of Pso2 server and i thought that they used a different access route.

hoangsea
Sep 15, 2014, 05:54 PM
i only have problem with that moving speed buff
range classes should not get it :-? most of the game range class are moving slower than melee class
and with it some boss, mobs attack partern are quite easy now (luther 360 degree slash, fungi, gel wuff ... )
it make dash technique seems useless now since it's not much faster to compare dash and moving

and FO, RA are still op as they do
we know that balance stuff are hard, but sega still fail us this time :-?

GreenArcher
Sep 15, 2014, 05:55 PM
That's....a lot of arks cash

Sizustar
Sep 15, 2014, 05:59 PM
i only have problem with that moving speed buff
range classes should not get it :-? most of the game range class are moving slower than melee class
and with it some boss, mobs attack partern are quite easy now (luther 360 degree slash, fungi, gel wuff ... )

and FO, RA are still op as they do
we know that balance stuff are hard, but sega still fail us this time :-?

....What do you mean moving slower?
Everyone move at the same speed, unless you are using ilzonde or the steps.

Alandsmj
Sep 15, 2014, 06:18 PM
I'm not sure if it's either many people in the PSOW are too rich or the people I know are too poor.

Before this festival and +10% event many FOs I encountered could only afford 3s units (yeah, me too)and if we want to meet the 140PP base line for Rafoie spam we have to devote all resources to PP, which results in low, low health that in turn results one shot death from most Bosses. Not to mention both of the fire rods and the fire talis (with a fire attribute) are hard to find/grind and expensive to buy(last time I checked it is like 4M for the 10S version and fire conversion is around 2M). And even then the most complaint I heard from them are that Fire is good in TD2 because the enemies are weak to them but melees can also out-score them as long as it's not a 12 Rafoie spamming group. Outside of that they need to at least grind another 10S talis for darkness at least and possibly another for wind/light. And I feel the same, too. And that's a lot of mesta, for us.

Now with the 10% event they(me included) can finally get the 4s units, but then they would possibly get outclassed with the new flow of 11S units coming. And with the upcoming tech craft nerf, many of the Forces in my group feel really helpless because they just spend tons of mestas into crafing Nabarta/Namegid and/or Elysion.

And even with that many Rafoie spamming coming, it's usefulness is only limited to TD2, and to some extent, TD1. TD3 now is basically a warcry/collecting/AIS game and seriously I don't feel any big difference regarding contribution when I used wind/light/fire/ice with their respective talent and gear. Or my fire staff and talis could be sold out already with like the lowest price on market yet they still sit in the AH.It's even easy enough sometimes to get two S rank runs with lots of UNCAPPED BOs in the filed.

Do FOs perform well? Certainly with the matching elemental masteries and gear, but unlike many combinations, to perform at least well what is required is at least double/triple the effort and resources. Is FO doing more damage than melee? Sometimes they do but melees can also pull out similar (or more) damage with the right set up and situation(5 TD1 is mostly achieved by BRs/Zondeel combos even after Shunka nerf but before Ilmegid nerf). I see no reason why Melee would not be considered overpowered if it only takes one or two case for determination. Like I said MC shift does not FI a broken class at all (in fact I‘d rather they change the stances into passives).

But if people here are rich enough to NOT CARE the difference a 100M-200M could make (1hit/2 hit KO, survivability, PP management) then fine by me.

ShinMaruku
Sep 15, 2014, 06:19 PM
Ah that video made me die. But if you want to see expense and what 1 billion can do for you
http://www.youtube.com/watch?v=QGfja9a6QAw
But yeah I find outside of bouncer class balance is good.

Sacrificial
Sep 15, 2014, 06:22 PM
BO is the best ks'er there is. Getting top 3 every td. EVERY.I just zondeel the spawns myself now instead hoping a te or fo does it and AoE the crap out of them with 100% crit.

After 2 years I started on fo and only now I feel like they do what they should do. Moving nukes.
Ra: Still not perfectly used to some changes. Non weak point dmg reduced, but hey 2 years of ra so I can hit the weakspots 95% of the time. Sure, less top damage now but chaining spawns is better.

I can actually play hunter main now and not feel bad about it. WL I'm looking at you.
Br. hatou ;w;
Gu. playstyle set back to the original form+better chains

I'm starting to miss daily ta's though.

Sayara
Sep 15, 2014, 06:39 PM
The fact I can use my bows and do insane damage for just auto-attacking is excellent. Weak spot weak arrow 2000+ a hit? Please.

Natsu Nem
Sep 15, 2014, 06:42 PM
I'm having fun playing so many classes to the point I have a class identity crisis.

Except for GU, GU currently feels really gimmicky and mundane.

elryan
Sep 15, 2014, 07:02 PM
Sure if you want to brag about meseta or ac...
[spoiler-box]
http://i.imgur.com/so0V9LU.jpg
http://i.imgur.com/bO19Nqx.jpg
http://i.imgur.com/ARH23Tj.jpg
http://i.imgur.com/qCfeivz.jpg
http://i.imgur.com/Id9c1d2.jpg
http://i.imgur.com/f7hYIDY.jpg
http://i.imgur.com/ixPrcy6.jpg
http://i.imgur.com/hkUgqvR.jpg
http://i.imgur.com/XdSAWAT.jpg
http://i.imgur.com/FRki0sK.jpg
http://i.imgur.com/QjFvj0V.jpg

[/spoiler-box]


I... what... the... how...

final_attack
Sep 15, 2014, 07:58 PM
Felt pretty good o/

Found Gu is back to old-school with addition to some nice PAs, and felt better to play with it. Even better than Ep 2. Though for a few bosses or mobs, it's a little bit harder with Ra sub (manage-able by changing weapon to rifle though).

Zyrusticae
Sep 15, 2014, 08:48 PM
I like it.

Weird outliers aside, it's still far better a place than the game's ever been in in quite some time. The fact that I can be decent no matter what class I play and what PAs or techs I decide to use is much better than it used to be. I don't even give a shit about the FotM right now.

gigawuts
Sep 15, 2014, 09:47 PM
I like it.

Weird outliers aside, it's still far better a place than the game's ever been in in quite some time. The fact that I can be decent no matter what class I play and what PAs or techs I decide to use is much better than it used to be. I don't even give a shit about the FotM right now.

This is the most important thing, IMO.

If you need to deal at least X damage, and everyone deals >X damage, it really isn't significant to most people that some classes deal 3X while others only deal a "mere" 2X.

It just doesn't matter much right now. Everything gets rolled over.

It's still bad, just not because it's preventing people from having fun like many previous balance issues did. You'll never please everybody, but I feel the way the game is now comes damn near close enough.

But like I said, whenever the next difficulty comes out and things start to have HP walls and 1shot sneezes, meaning all that matters is max deeps plus iframes out the wazoo, the issues will be forced to the surface. Until then though, bask in the glory that is PSO2: Episode 3: It Only Took Three Episodes Until We Finally Buffed Hunter For Hunter's Sake.

un1t27
Sep 15, 2014, 11:03 PM
Fuck ep3, just fix the goddamn server lag aready.

yoshiblue
Sep 15, 2014, 11:38 PM
But like I said, whenever the next difficulty comes out and things start to have HP walls and 1shot sneezes, meaning all that matters is max deeps plus iframes out the wazoo, the issues will be forced to the surface. Until then though, bask in the glory that is PSO2: Episode 3: It Only Took Three Episodes Until We Finally Buffed Hunter For Hunter's Sake.

Going to need some annoying bosses.

A boss that is healed if weak bullet'ed

A boss that takes reduced damage from certain stances

A boss that drains MP and floats outside of the area

A boss that switches damage type invulnerability.

A boss that can only be damaged when proc'ed by a status effect.

Maninbluejumpsuit
Sep 16, 2014, 01:02 AM
MP drain? Thank christ that won't effect anyone at all.

Chdata
Sep 16, 2014, 01:04 AM
Make custom guardinanes pop their zondeel if you use any lightning techs on them (including zondeel).

Make the leading guardinane thing spawn ahead of the other 4 (for faster detection of players) and make it invincible until the other 4 are destroyed.

Cerebral Assassin
Sep 16, 2014, 01:11 AM
Going to need some annoying bosses.

A boss that is healed if weak bullet'ed

A boss that takes reduced damage from certain stances

A boss that drains MP and floats outside of the area

A boss that switches damage type invulnerability.

A boss that can only be damaged when proc'ed by a status effect.

Wow if you wanted something like you should play maple story lol.

wefwq
Sep 16, 2014, 01:13 AM
Love how all the tweak turns out, it's really great overall.

The only complaints i have is server lag issue and horrible drop rate that they never gonna fix.


Going to need some annoying bosses.
A boss that drains MP and floats outside of the area

A boss that can only be damaged when proc'ed by a status effect.
Falz dentist.

Aine
Sep 16, 2014, 01:49 AM
I don't know about serious TAs but in TD the difference between melee and ranged is even worse than before. Fire Forces simply outclass everyone else. On the flipside, getting 5 runs in TD1 has become much easier.

Lumpen Thingy
Sep 16, 2014, 02:44 AM
Besides knuckles being fucking worthless to me as fighter master race main I think the update is fucking awesome and haven't really met anyone that thinks other wise besides the downers that always have to bitch and moan all the time for no reason(oh yeah that's most of the people in the forum I forgot).

Edson Drake
Sep 16, 2014, 03:20 AM
I play all of the classes distributed between 4 characters.

The update made me switch between them for general gameplay much more often, instead of sticking out with FO/TE and RA/HU like it was before. FI/HU and BR/HU are really, really fun to play right now, I don't even have favourites anymore, I just enjoy playing everything.

Complainers are going to complain, but besides the lag, everything is pretty nice right now. Of course, I'm pretty sure that once Ultimate comes out with enemies with different resistances, 4X HP and 50% damage reduction, the game is going to become a challenge.

Sanguine2009
Sep 16, 2014, 04:34 AM
Going to need some annoying bosses.

A boss that is healed if weak bullet'ed

A boss that takes reduced damage from certain stances

A boss that drains MP and floats outside of the area

A boss that switches damage type invulnerability.

A boss that can only be damaged when proc'ed by a status effect.

sounds like the pso2 equivalent of megaten late game/bonus bosses, i like it.

you should add in it reflecting damage from certain weapon types(which can rotate over a period of time) and powerful debuffs that cause it to go berserk if you try to remove with anti but weaken players enough that they might want to anyway.

Ciel~Homura
Sep 16, 2014, 05:56 AM
1st time complaining about Foie , Rafoie dealing 20k~ dmg = complainers , bitching all the time. :wacko:
Shunka shuran was dealing 20k~ dmg per hits and everyone lost their mind. :-P
Good grip ^^;

I only point out my opinion about those Fo PA overpower that is now are worse than any of every PA adjustment history ^^; and it just my opinion on Fo only. ( it seems that some of players do think that they are OP too, unless you guys haven't met a decent Fo yet and can't see any different between magic vs melee right now )

Another example that i can shows how Fo and Ra is broken right now is Extreme quest. Try clear it alone from 1 - 70 floor and clear all of it condition too.
You can clearly see that Fo and Ra can made this alone easily ( dmg more than 10k or 30k 3 times > no problem at all , status inflict > don't even need extra weapons since they got a PA already , clear out monsters as fast as possible > no problem we got this , we can also heal ourselves too and it will not affect by the condition " do not heal for *** second -so no worry , etc... )
While at this moment, every other classes can't do all of that however hard you try it. Does the game suppose to be make that way ? i don't think so.

Bo can't deal over 20k dmg alone without Fi main.
Hu can hardly kill all Falcabone under 1 minute with sword, wired, partizan. They probably need to borrow Fi weapons and Pa.
Fi can't heal yourselves, 1hit = game over, not good in a wide map with 3 bosses run around with a condition to break any 12 monsters parts.
Gu alone can't do anything, always need WB from Ra.
Br are basically dead when Katana is in a nerf statue and the next stage is kill Bal Dominus in 300sec.

That is too extreme and no one run ex quest alone ? Fine ~
I have already point out my opinion about TD3 so...
How about Advance ? If every classes are basically balance, then why don't you play as you like ? Why i always see a good advance quest room fill up with Fo ( used to be Gu ) and some of japanese also set a condition that they only accept Fo and Ra ?
Because other classes sucks :-? They would ruin the mood while PSE burst occurs too.

BTW, about the opinion about Ultimate difficult.
You don't need to wait for ultimate to re-adjust the balance. Every classes should be doing as good as each others in SH before that difficult come out. I mean that every classes should manage to clear SH in an efficient way in it owns standard.
Is it so right now ? Totally not :-?
Ra & Fo damage are overwhelm. All monsters got blast off in an instance.
Hu & Fi & Bo & Te can doing above average level. They are kinda balance right now i could say. ( but if you compare them with those two upper, these classes are just a child play )
Gu is worst than ever. Except you would play a Gu/Ra but that still count as playing Ra anyway.

And yes i have already tried every classes out since EP3 first came out. The only reason i don't main Fo is because they are not as flexible as Gunner or Bo or Br.
Of course that i use it for spamming Rafoie in base mine defense too for the time being ^^

gigawuts
Sep 16, 2014, 07:01 AM
Going to need some annoying bosses.

A boss that is healed if weak bullet'ed

A boss that takes reduced damage from certain stances

A boss that drains MP and floats outside of the area

A boss that switches damage type invulnerability.

A boss that can only be damaged when proc'ed by a status effect.

The first one isn't that bad, but might be confusing for players. The stance one would definitely be confusing for players. The other three could work, but I'm thinking tweaks to existing enemies for Ultimate.


Make custom guardinanes pop their zondeel if you use any lightning techs on them (including zondeel).

Make the leading guardinane thing spawn ahead of the other 4 (for faster detection of players) and make it invincible until the other 4 are destroyed.

These are both pretty solid. I'd love to see these two features in Ultimate SubTunnels. Guardines that cast zondeel when shocked (maybe not every lightning tech, since 4 spawn at once) and Guardinans that are invincible until their assigned Guardines are dead. Or maybe the Guardines cast zondeel when they're on the ground stunned and twirling, unless that's an exclusive effect for after their Guardinan is dead.

Reverse zondeel & zanverse for Gilnatch healing is another good idea.

Really, there's a lot they can do to give Ultimate that amped up, advanced, higher stakes feeling Ultimate had (IMO, anyway). I just hope they do it. It's still super vital that they mess with elemental resistances and give Techer extra elemental weaknesses to exploit, especially if they want BO/TE or TE/BO to become a thing. Elemental Weak Strike would be good too, a 5 SP EWH for striking damage.

They are experimenting with varied weaknesses like I've wanted for a long time, with the two new Shironia bosses. I just hope they expand that to all enemies.

IndignationSWF
Sep 16, 2014, 07:05 AM
I'm enjoying the game a lot so far. The New Planet's interesting, Bouncer's fun(if not poorly balanced early on), The economy's not quite as fucking insane as it was, etc...

That Said...

GODDAMNED BITCH ASS LAG!!

I'm so tired of getting lagged out when fighting SH bosses then either finding out I took a ton of damage from nowhere because a dodge didn't work out properly or get 630'd and have to re-run.

It's a universal problem for even JPN players so I wish Sega would find a solution.

Sp-24
Sep 16, 2014, 07:11 AM
1st time complaining about Foie , Rafoie dealing 20k~ dmg = complainers , bitching all the time. :wacko:
I usually don't like overpowered techs and PAs, but Rafoie was the original faceroll technique. I feel a bit nostalgic seeing that it's somewhat useful again.

Achelousaurus
Sep 16, 2014, 08:38 AM
A boss that switches damage type invulnerability.
These can be really fun when done right.

IndignationSWF
Sep 16, 2014, 08:45 AM
These can be really fun when done right.

It would give me a reason to swap weapons more often for sure. I carry all three types on me due to my class setup.

Achelousaurus
Sep 16, 2014, 08:54 AM
6. Halcotan is a huge middle finger to melee classes.

7. Ranger is still a Weak Bullet dispenser. Still don't enjoy leveling / playing it. They should just remove Weak Bullet.

9. New EQ is amazing. Vopar TA is not that enjoyable due to buttons / islands but it's still doable I guess (unlike Nab I, which can make me fall asleep).

6) DoingItWrong.jpg.
I play almost exclusively melee.
The only enemies that are a challenge are the casters and that only cause I am too lazy to dodge properly most of the time.
The giant onis are unbelievably weak, the flying mops aren't much better and I seriously hope no one has trouble with those weird faced ground thingies.

7)I agree. WB in itself is gamebreakingly OP. Just give Ranger better and more frequently available crowd control options.
PSO1 rangers were so damn epic as support, mass murders and single target killers and all that without headshots or WB.

9)It's total shit.
Seriously all you have that is new is Code:Chase and that isn't particularly fun anyway.
Those enemies drop 1-2 grinders, 1-2 useless non rares and a bunch of meseta.
The rest is not actually different from a generic Shironia exploration.
But the map is total shit.
You run around aimlessly all the time, forever trying to follow one of the death trainlets cause people are too stupid to realize than once there is a rare drop, you will have search to whole frigging map for it.
And even if people wouldn't run around aimlessly, Code:Chase demands people to split up anyway.
The lack of a shortcut through the middle seriously hurts.


The fact I can use my bows and do insane damage for just auto-attacking is excellent. Weak spot weak arrow 2000+ a hit? Please.
A friend of mine claims to do 15-30k with charge normal bow attacks as Ra/Br without WB use.


Besides knuckles being fucking worthless to me as fighter master race main I think the update is fucking awesome and haven't really met anyone that thinks other wise besides the downers that always have to bitch and moan all the time for no reason(oh yeah that's most of the people in the forum I forgot).
Worthless? WTF?
I am not knuckle master. I even think sometimes knuckles are inadequate and am feeling I need a different weapon.
But they are far from worthless.
RNG fists kicks some serious ass.
Ducking Blow is now easy to use BHS with 95% of the damage and 5% of the risk and difficulty of use.
Straight Charge does decent dmg actually. Hell, pretty much every knuckle PA does decent dmg now, the garbage Flicker Jab can now be used efficiently on weak mobs.


sounds like the pso2 equivalent of megaten late game/bonus bosses, i like it.

you should add in it reflecting damage from certain weapon types(which can rotate over a period of time) and powerful debuffs that cause it to go berserk if you try to remove with anti but weaken players enough that they might want to anyway.
The problem is that in megaten you got a full party and lots of time dfor preparation.
If you fail, load last save and try again.
If it's an EQ boss, that isn't really an option cause you don't have the time if you want more than 1 run.
And since you may just play when no one else can be assed to join, you may have limited options.
Of course, if it includes a Bal Rodos setup with multiple turrets (including t-atk turrets or even different element turrets) or something like it, so that even alone you can easily have access to different dmg types, it's quite feasible.
And boy, do I want that boss now.



Hu can hardly kill all Falcabone under 1 minute with sword, wired, partizan. They probably need to borrow Fi weapons and Pa.
Fi can't heal yourselves, 1hit = game over, not good in a wide map with 3 bosses run around with a condition to break any 12 monsters parts.
Br are basically dead when Katana is in a nerf statue and the next stage is kill Bal Dominus in 300sec.

BTW, about the opinion about Ultimate difficult.
You don't need to wait for ultimate to re-adjust the balance. Every classes should be doing as good as each others in SH before that difficult come out. I mean that every classes should manage to clear SH in an efficient way in it owns standard.
Is it so right now ? Totally not :-?
Ra & Fo damage are overwhelm. All monsters got blast off in an instance.
Hu & Fi & Bo & Te can doing above average level. They are kinda balance right now i could say. ( but if you compare them with those two upper, these classes are just a child play )
Gu is worst than ever. Except you would play a Gu/Ra but that still count as playing Ra anyway.
Not saying for and ra aren't op, but partizan kicks some serious ass now.
Slide End + Slide Shaker - very, vey short lived mobs.
In fact Slide End is awesome for bossing as well.
Not everyone gets a LB build for Fi, it's sorta gimickiy cause the extra dmg isn't worth the risk by a mile and a half.
BR can do Bal Rodos.
All you need is proper use of Harpoon and a decent bow.
BR can do decent bow dmg even with a pure S-atk mag.

As for balance, it's Sega, we know this is never gonna happen.
What we truly need is a massive nerf of situational buffs.
Stuff like WB, Ilbarta multiplier, etc.
You can stack all that shit.
You can do absurd dmg which makes the game a joke if you are playing with people that know what they are doing.
if not, you won't deal all that high damage, so raising Hp is not an option.
Close the gap between potential max dmg and avg dmg.
Then also the gaps between classes become much smaller cause fo or ra can no longer onshot everything ever.

Cause I don't really think sega will bother giving ult enemies new attacks like Posion Lily > Ob lily (hell, lets pray there won't be instakill moves anyway, but that's a whole different matter) but instead ult will be like everything else, a simple rise in stats.
And as long as dmg can get as high as now, the stats need to be ridiculous to make a difference, which would mean anyone without access to all those dmg modifiers is fucked, plain and simple.

Maenara
Sep 16, 2014, 09:01 AM
The lack of a shortcut through the middle seriously hurts.


There's actually a reason for that - if you look at the big space in the middle of the ring, there's actually a castle there. I guess it's there to show that the map isn't just some random location, but, yunno, there are better ways of showing that that can also allow for better designed maps.

Personally, I enjoy the new EQ just because it's different without being a total genre shift like base defense is - it proves that's it's completely possible for Sega to implement way more interesting missions without a ton of work, which, I hope they start doing eventually.

Hexxy
Sep 16, 2014, 09:09 AM
Of course, I'm pretty sure that once Ultimate comes out with enemies with different resistances, 4X HP and 50% damage reduction, the game is going to become a challenge.

Tediousness does not equate to difficulty. If our CC abilities aren't controlled then what will stop me from continuing to kanran-faceroll everything?

In order for Ultimate to be successful, it will need to have either severely improved AI (highly unlikely), or take from PSO1 where enemies attacked/chased relentlessly with very little/no pause (also unlikely considering sega). They need to be resistant to stuns and knockdowns and such. Also everything should fire lasers. From every orifice.

IndignationSWF
Sep 16, 2014, 09:14 AM
Tediousness does not equate to difficulty.

I agree, I get a bit bored running The Shironia missions on SH because the enemies just have way more health and no added challenge. Even a Knight Gear spawn in the middle of an ET barely registers.


Also everything should fire lasers. From every orifice.
Tier 7 Infection Crotch Beams Coming Soon!

Infinity Series
Sep 16, 2014, 09:18 AM
ranger is OP?

since when?

Kikikiki
Sep 16, 2014, 10:07 AM
Since forever.

Can't date back to when they buffed Rifles so they actually became useful for single target damage.

Cluster Bullet buff (incoming nerf though) just brought Launcher mobbing to the next level.

Stealthcmc1974
Sep 16, 2014, 10:09 AM
ranger is OP?

since when?

http://www.quickmeme.com/img/13/13207377128fd71cd6cf7d4b43f27c91b83672698e0c1ab5df 16c71d2f60cde4.jpg

Since WB, even with a nerf. Also what above post said.

EDIT: Woo, 500 posts in 2 months!

Rien
Sep 16, 2014, 11:07 AM
Also everything should fire lasers. From every orifice.

B-but can we do the same

Sacrificial
Sep 16, 2014, 11:19 AM
Tough Ra life. Ppl hate me for WBinh.Ppl hate me for not WBing.

Achelousaurus
Sep 16, 2014, 11:44 AM
There's actually a reason for that - if you look at the big space in the middle of the ring, there's actually a castle there. I guess it's there to show that the map isn't just some random location, but, yunno, there are better ways of showing that that can also allow for better designed maps.

Personally, I enjoy the new EQ just because it's different without being a total genre shift like base defense is - it proves that's it's completely possible for Sega to implement way more interesting missions without a ton of work, which, I hope they start doing eventually.
=/

Actually, let us go through the middle cause we have a passage through the castle with a small enclosed area in the castle yard.
Possibility of a certain code (doesn't have to be new) spawning only the castle yard.
There, 100 times more fun.


Tough Ra life. Ppl hate me for WBinh.Ppl hate me for not WBing.
I never hated on ra, only hatin' on sega.

TaigaUC
Sep 16, 2014, 12:16 PM
Ep 3 is a step in the right direction, but it isn't much of a step.
A lot of this stuff should have been in the game begin with.
Wasn't Ep 2 like that too? I forget.

I'm already pretty much done with the Ep 3 content. It'd be nice if they put more stuff in that lasts longer.
I'd like content that we can go back and enjoy at any time, instead of tiring it out quickly and having to wait for new content.

Probably the most fun I've had in PSO2 is still Despair.

Sayara
Sep 16, 2014, 12:57 PM
6) DoingItWrong.jpg.

A friend of mine claims to do 15-30k with charge normal bow attacks as Ra/Br without WB use.




I can see it, i do 18k on good occassions

Z-0
Sep 16, 2014, 01:00 PM
Yep, it's easy because of Charge Shot and Attack Advance.

Also RA is OP for way more than just WB, has been since VH buffed certain PAs (Homing Emission, Cluster Bullet, Rodeo Drive, etc).

Sayara
Sep 16, 2014, 01:04 PM
Vacume Granade+Penetrating Arrow is nasty amazing.

Aine
Sep 16, 2014, 01:08 PM
With the Hunter skill tree rework RaHu can also get Automate and Massive Hunter without sacrificing damage, allowing them to just sit there and charge Satellite Cannon in boss fights without getting interrupted.

Z-0
Sep 16, 2014, 01:12 PM
If only it didn't mean you'd have to sacrifice Trident Crusher. (´・ω・`) But that's what extra trees are for.

I actually like the change to HU's tree for RA since it didn't lose any damage and allows it to equip Trident Crusher as its best Partizan instead of Fraudia / a craft. (edit forgot bio cuz im dum)

SakoHaruo
Sep 16, 2014, 01:36 PM
Twas the first thing I notice. you can also have access to weapons that require a certain amount of S-DEF.

Walkure
Sep 16, 2014, 07:21 PM
Hunter weapons got a huge boost overall, and Fighter weapons got better at mobbing so there's a lot of reason to be happy about that.

It's kinda odd that (aside from Meteor Cudgel cyclones which aren't here to stay) Fighter weapons feel about the same for bossing. The best FI PAs for bossing still seem to be spamming the ones that were good in Ep2, even if they haven't gotten modified, because they're just faster to dish out damage. But since Hunter as a sub has had it's damage lowered, you have to limit break and forgo the increased Hunter tree survivability in order to retain your general damage.

I compared my current build to an older build, and noticed my critical/PP slayer build in Ep2 had about the same average damage on Fighter weapons as my current build under Limit Break. Granted, that's partially because I still have Wise Stance for the situations that call for it, and Tech Arts JA because it works well for mobbing and Partizan Volg combos. At least I don't eat a damage penalty for using the wrong stance, but it's still kinda disappointing in the era of "amg everyone's doing OP damage" and doing...well around the same damage with "amg high-risk limito break!!!" on my favorite weapons. (; ̄Д ̄)

Ah well, guess that's what Hunter allclass weapons are for.

Alandsmj
Sep 16, 2014, 07:43 PM
They need to make FI stances passive.
They need to make FI stances passive.
They need to make FI stances passive.

I've been complaining about this to them for a long time. But I guess it just takes too much effort to make it happen, unlike TB for TE. Oh well.

Better yet they could make weak stance of BR or break stance of BO a passive providing a substantial damage boost in addition to what's provided by average/elemental stance.

And I'm still very uncomfortable with JB. It is a fun weapon but SHIFT coupled with Elemental changing is so annoying. And that Megiverse, Zondeel, Zanverse will actually change the elemental attribute is even more agitating.

strikerhunter
Sep 16, 2014, 07:45 PM
They need to make FI stances passive.
They need to make FI stances passive.
They need to make FI stances passive.

I'd be fine if they turn FI stances like how Gu's CT now has no fist pump animation.

gigawuts
Sep 16, 2014, 07:46 PM
I really want a Chase Stance and some other stance for Fighter. Limit Stance seems like a pick, but it would have to be reworked and probably end up feeling more like a heavy penalty Fury Stance.

Chase Stance would just have way higher SE rates and bonuses against SE'ed enemies, with things like Freeze Keep and other skills.

But now I'm describing what they'll more than likely give to the tech & ranged class ;/

Anyway they need to give a new Stance Swap ability to every class with 2 stances (Hunter Stance Swap, Fighter Stance Swap, Braver Stance Swap, and Bouncer Stance Swap). Tap once to turn on the first stance, then every tap after that just alternates which stance is active. Don't want to use that? Don't put it on your subpalette.

Alandsmj
Sep 16, 2014, 07:52 PM
Even with that BO still have too many actives and technics and items that can easily overload a whole row of palette. Speaking of which it will be really nice if they can make the two auras passive too. I won't mind even if they reduce the benefit.

Rien
Sep 16, 2014, 08:12 PM
BO has too many actives.

I don't even want to pick up a field because I already leave subclass stances to another palette.

HeyItsTHK
Sep 17, 2014, 01:45 AM
They need to make FI stances passive.
They need to make FI stances passive.
They need to make FI stances passive.

I wouldn't mind this actually.

Edson Drake
Sep 17, 2014, 02:27 AM
Personally, I think Limit Break should be true to its name, a 1 SP skill that only becomes active once you get knocked down to the reds, like 1~90 HP. It should provide a huge increase of damage and forbids any kind of healing while its active.

Slightly different from what it is right now, since it only kicks in automatically once you're in the reds. But the damage increase should be much higher than what currently it is, a risk/reward thing. Right now it feels more like risk/risk.

milranduil
Sep 17, 2014, 02:29 AM
Personally, I think Limit Break should be true to its name, a 1 SP skill that only becomes active once you get knocked down to the reds, like 1~90 HP. It should provide a huge increase of damage and forbids any kind of healing while its active.

Slightly different from what it is right now, since it only kicks in automatically once you're in the reds. But the damage increase should be much higher than it is right now, a risk/reward thing, right now it feels more like risk/risk.

You proc Crazy Beat and Deadline Slayer on top of the 20% it gives you at 5/10. That's effectively 37.5% more damage. What more do you want...

Selphea
Sep 17, 2014, 03:14 AM
What puzzles me is that PSO2 is the only RPG, barring PSU towards the end of JP, that is designed around exponential returns rather than diminishing returns or hard/softcaps.

Usually, in other games, when moving from mid-end to top end gear, I get a nice looking stat number on the character sheet but when it translates to actual performance, the gain isn't as much as the stat would suggest.

Here on the other hand, just about everything is multiplicative, and they throw multipliers out like candy :O! Not surprised that the game hard to balance as a result.

Lumpen Thingy
Sep 17, 2014, 04:23 AM
What puzzles me is that PSO2 is the only RPG, barring PSU towards the end of JP, that is designed around exponential returns rather than diminishing returns or hard/softcaps.

Usually, in other games, when moving from mid-end to top end gear, I get a nice looking stat number on the character sheet but when it translates to actual performance, the gain isn't as much as the stat would suggest.

Here on the other hand, just about everything is multiplicative, and they throw multipliers out like candy :O! Not surprised that the game hard to balance as a result.
yes because PSU was ever balanced

IndignationSWF
Sep 17, 2014, 04:38 AM
I kind of wish there was more to do with Braver. I love the class in general but lately it feels lacking outside of a couple of really standout skills and PAs. Problem is I don't know what could be done to add to it.

Achelousaurus
Sep 17, 2014, 05:35 AM
They need to make FI stances passive.
They need to make FI stances passive.
They need to make FI stances passive.

I've been complaining about this to them for a long time. But I guess it just takes too much effort to make it happen, unlike TB for TE. Oh well.

Better yet they could make weak stance of BR or break stance of BO a passive providing a substantial damage boost in addition to what's provided by average/elemental stance.

And I'm still very uncomfortable with JB. It is a fun weapon but SHIFT coupled with Elemental changing is so annoying. And that Megiverse, Zondeel, Zanverse will actually change the elemental attribute is even more agitating.
Hmm, if you make two opposing stances passives, that means either you always do 100% dmg or you always get the full bonus from it?
Kinda nope, game mechanics wise and common sense wise this ain't working.

But tbh I hate Wise and Brave stance and requiring to stand at a particular part of the enemy, regardless of where I am hitting, for this boost.
It's annoying.
And before I gotgud, I hated Fi with a passion despite the awesome weapons.

In fact, it's really silly.
Fury stance makes no sense on hunter instead of fighter.
It's one HUGE ASS unconditional dmg boost in return for taking more dmg (albeit a negligible amount) so risk vs reward.
That is Fighter, not Hunter.

I mean I really like getting bigass dmg combined with great survivability with Hunter, but Fighter kinda has a problem.

Fighter, being the only other pure melee classes besides Hunter, should also be a nice sub for other classes using melee, but because of the stances, this isn't happening outside of very specific builds.


What puzzles me is that PSO2 is the only RPG, barring PSU towards the end of JP, that is designed around exponential returns rather than diminishing returns or hard/softcaps.

Usually, in other games, when moving from mid-end to top end gear, I get a nice looking stat number on the character sheet but when it translates to actual performance, the gain isn't as much as the stat would suggest.

Here on the other hand, just about everything is multiplicative, and they throw multipliers out like candy :O! Not surprised that the game hard to balance as a result.
Amen.
What I've been saying for a while, Sega really has to get rid of all the dmg modifiers besides basics.
Stances are fine cause without them dmg is very low.
But all the other things allow for absurd dmg but are very conditional and without a proper build and proper gear and often even a proper party you can't get them.
That means a huge dps gap between players and you simply cannot account for this.
Whatever is ultimate gonna be worth when enemies don't have several million HP to account for WB + Zondeel + Fi with LB and Meteor Cudgel shift spam?

On the other hand, if you don't have this setup damage so much lower ultimate would be a nightmare.


I kind of wish there was more to do with Braver. I love the class in general but lately it feels lacking outside of a couple of really standout skills and PAs. Problem is I don't know what could be done to add to it.
Hmm.
Hmmmmm.
I want more, too, but I dunno what you are missing.
Katana Braver is melee speedking with great mobbing and bossing.
Bow Braver is decent for mobbing and a very good bosskiller, too.
Hybrid braver is quite good as well.
There isn't much to do with it cause there is nothing it isn't already good at.
Attack Advance was damn good cause Katana normal combo kicks serious ass.
But tbh I cannot even think of anything beside a few little tweaks that could be improved.
Hell, pure Katana / Bow Braver even has points over after maxing everything.

IndignationSWF
Sep 17, 2014, 05:57 AM
Hmm.
Hmmmmm.
I want more, too, but I dunno what you are missing.
Katana Braver is melee speedking with great mobbing and bossing.
Bow Braver is decent for mobbing and a very good bosskiller, too.
Hybrid braver is quite good as well.
There isn't much to do with it cause there is nothing it isn't already good at.
Attack Advance was damn good cause Katana normal combo kicks serious ass.
But tbh I cannot even think of anything beside a few little tweaks that could be improved.
Hell, pure Katana / Bow Braver even has points over after maxing everything.

True. I ran a Hybrid Braver build and found that I was very successful with the Bow(Million Arrow and Final Nemesis for pot shots and bosses, and Gravity Arrow/Tritt Shooter for getting on mobs.) I have no complaints about the skill loadout because no matter your build it gives you something to work with(Even Kazan though that wind up is deadly on higher levels). It just feels like it's missing something to really make it stand out.

That Said Katana Combat with the Gear Active: Holy. Shit.

I'll admit, it may be that since I've switched to Bouncer with a Braver sub that it feels more restrictive rather than anything actually wrong with it. Just how I feel is all.

gigawuts
Sep 17, 2014, 07:10 AM
What puzzles me is that PSO2 is the only RPG, barring PSU towards the end of JP, that is designed around exponential returns rather than diminishing returns or hard/softcaps.

Usually, in other games, when moving from mid-end to top end gear, I get a nice looking stat number on the character sheet but when it translates to actual performance, the gain isn't as much as the stat would suggest.

Here on the other hand, just about everything is multiplicative, and they throw multipliers out like candy :O! Not surprised that the game hard to balance as a result.

I don't know about other MMOs, but take a look at eve online. That's a game designed, built, and continuously balanced around multipliers - with a stacking penalty on multiplicative modules, but not player skills.

Damage calculations typically include at least 7 different multiplier skills.

Indeed, if something is overpowered it's frequently been because in a multiplicative world, something is additive or subtractive. As it happens, adding +32 m/s to your ship's 120 m/s velocity five times, in addition to reducing the agility modifier, can create problems. Adding 300 hp to your 3k hp cruiser is no big deal...adding it to a 200 hp frigate with enough powergrid to enable the armor plating is.

jooozek
Sep 17, 2014, 07:26 AM
10 hours of playing it and i'm already indifferent to everything that has changed
gonna revisit again once ultimate hits

Achelousaurus
Sep 17, 2014, 10:39 AM
True. I ran a Hybrid Braver build and found that I was very successful with the Bow(Million Arrow and Final Nemesis for pot shots and bosses, and Gravity Arrow/Tritt Shooter for getting on mobs.) I have no complaints about the skill loadout because no matter your build it gives you something to work with(Even Kazan though that wind up is deadly on higher levels). It just feels like it's missing something to really make it stand out.

That Said Katana Combat with the Gear Active: Holy. Shit.

I'll admit, it may be that since I've switched to Bouncer with a Braver sub that it feels more restrictive rather than anything actually wrong with it. Just how I feel is all.
You mean using the Finish with gear active?
Never actually got that.
Some time I wanna raise my max damage, right now it's from some random VH Naberius 2 with a random KFC use and getting hits via Asagiri spam while a friend used WB on Ragne's tumor (thing is big and red and growing out of its skull, certainly doesn't look healthy).
It's at 379k but I think if I could get some shifta 'n stuff I may be able to get 500k or close.

HeyItsTHK
Sep 17, 2014, 12:56 PM
Ep 3 brought partisans back into my life. Now if there were just more than 3 good partisans. >.>

Jaqlou Swig KING
Sep 17, 2014, 03:57 PM
It didn't add much content, which is par of the course. But it did revive my desire to play as both Fighter and Hunter. Though I really only dedicate a day or two to cramming Dailies, TACOs and XQ's, then only get on throughout the week to collect Daily COs and FUN. Least it made me reinstall, so it's OK.

gigawuts
Sep 17, 2014, 05:54 PM
I pick up the good dailies each day, then do a bunch of them all at once some time during the week when I'm not busy.

I also let them build up because it's not unusual to see a free field one day, then the boss for that field the next day.

Selphea
Sep 17, 2014, 06:44 PM
I don't know about other MMOs, but take a look at eve online. That's a game designed, built, and continuously balanced around multipliers - with a stacking penalty on multiplicative modules, but not player skills.

Damage calculations typically include at least 7 different multiplier skills.

Indeed, if something is overpowered it's frequently been because in a multiplicative world, something is additive or subtractive. As it happens, adding +32 m/s to your ship's 120 m/s velocity five times, in addition to reducing the agility modifier, can create problems. Adding 300 hp to your 3k hp cruiser is no big deal...adding it to a 200 hp frigate with enough powergrid to enable the armor plating is.

Eve is a special case :p It's known for complexity. The devs, and many players, probably eat, sleep and breathe numbers and I'm sure they do very rigorous case testing and modelling on fancy IBM machines before releasing new content.

I don't think an ARPG like PSO2 has the same reputation or design process.

Achelousaurus
Sep 18, 2014, 04:23 AM
lol
And agreed, you can't bring in Eve Online cause it's just too different.
Just look at other morpgs with similar combat and how hard to balance they are.

IndignationSWF
Sep 18, 2014, 04:46 AM
One thing I'll say is PSO2 does a better job of balance than TERA where half the classes were made useless when the Elin Reaper came out. >_>

I'm waiting on another area from Harukotan, I like Shironia so far, but I'd love to see more.

Laxedrane
Sep 18, 2014, 05:27 AM
out of the 5 morpgs I've played(PSO,u,2 FFxi and XIV) and I say pso2 in it's current state probably second to XIV. XI Had way to many DPS jobs that just didn't enough things differently to justify all of them. Certain classes in pso were just bad, almost no redeeming value when compared to others in the same class. PSU techs were lulz worthy in most situations towards the end of the english servers crippling two races. (Not sure about jp)

XIV is the most balanced at the moment(Or at least when I left), with some of the DPS struggling to shine however all of them are relevant and can compete. The tanks and the healers compliment each other instead of compete.

Right now pso2 feels balanced in the sense that even though there's clear and distinct best. There's plenty of different ways for people to do what they do. And all jobs can dish out the neccessary damage. It's a good place to be, better then other places. However once they bring back challenge again I can't say I be surprised if the player base just goes running back to omigosh only these classes and builds are relevant why are you playing XYZ.

Enforcer MKV
Sep 18, 2014, 08:19 AM
once they bring back challenge again I can't say I be surprised if the player base just goes running back to omigosh only these classes and builds are relevant why are you playing XYZ.

They never stopped.

Hobu
Sep 18, 2014, 09:04 AM
So, how good are Partisans nowadays?

ReverseSeraf
Sep 18, 2014, 09:22 AM
So, how good are Partisans nowadays?

2gud

/5char

In all seriousness, Partizans are actually pretty amazing. Lower charge time, actual decent damage boost for most PAs, quicker attacks

Xaelouse
Sep 18, 2014, 10:19 AM
So, how good are Partisans nowadays?

They're more usable outside of TAs since classics like slide shaker and speed rain are strong again. Cleans trash the easiest among the HU weapons and spammy with the aforementioned PAs. However they're still sub-par against bosses and vol graptor is only a band-aid solution for that.

BIG OLAF
Sep 18, 2014, 05:01 PM
Yeah, Partizans steamroll regular mobs, and PAs like Assault Buster and Silde End are good for precision-breaking certain boss parts. But, as an exclusive boss-killer, nah, you can do better.

Achelousaurus
Sep 21, 2014, 07:18 AM
My team is convinced hu is complete and utter crap and worthless in every situation >_>
Can't convince them otherwise cause whenever offer to for them to join me and see my Hunter in action they refuse >_>

BIG OLAF
Sep 21, 2014, 08:35 AM
My team is convinced hu is complete and utter crap and worthless in every situation >_>
Can't convince them otherwise cause whenever offer to for them to join me and see my Hunter in action they refuse >_>

Sounds like you needs to find a new team, because they seem to be, how do you say, "shitdicks."

Oh, and stupid.

Stealthcmc1974
Sep 21, 2014, 08:54 AM
My team is convinced hu is complete and utter crap and worthless in every situation >_>
Can't convince them otherwise cause whenever offer to for them to join me and see my Hunter in action they refuse >_>


Sounds like you needs to find a new team, because they seem to be, how do you say, "shitdicks."

Oh, and stupid.

I agree Olaf, they seem to be major asses.