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View Full Version : JP PSO2 10/8 Patch note live, Buff and nerfs...



Sizustar
Oct 8, 2014, 01:22 AM
Everyone gets skill reset pass

Gunner
- Chain Trigger get 1 more second for each chain? <I don't play this, so I don't understand what they say, sorry>
- SJA - 160% > 110%
- ALL TMG PA buffed
- Ariel Shooting Charge time reduced
- Reverse Tap can now work in the air, increasing it's range and efficiency

Dual Saber
-Kamaitachi Can now have 2 max

RA
-Reduced PA damage of Cluster Bullet

-Celestial Bullet - Lv.1 0.3%, LV.2 0.4%, LV.3 0.5% - Max absorb is 50?

Fo/Te

-ELS - Lv.1 - same, Lv.2 60%, Lv.3 70%,
-ELS - Increase T-atk

- Enemy in TD/Base mission, if hit with Light tech effect will not attack tower

Falz Angel can now appear in any map,

Various change done to the White planet EQ, and reduce the speed of Pajhadu-lin (White planet enemy in wheel)

Crafting
-Ice Fang Nabarta and Umbral Namegid have damage reduced, that include all made before today's patch

-Crafted weapon, some of them have minimum damage increased(Based on rarity?)

Source
http://pso2.jp/players/news/?id=4582

Shinamori
Oct 8, 2014, 01:28 AM
"Falz Angel can now appear in any map" :O

xxmadplayerxx
Oct 8, 2014, 01:28 AM
TMGS PAs Buffed?! :D Finally, i loved GU/HU but after some changes the damage output was so mediocre. Now heres hoping its back to how it was.

Qualia
Oct 8, 2014, 01:29 AM
- SJA - 160% > 110%

w8 w8 w8, what? Was this even necessary?

Darki
Oct 8, 2014, 01:30 AM
- Enemy in TD/Base mission, if hit with Light tech effect will not attack tower

Does this mean that panicking mobs in TD makes them not able to touch the towers?

Wow, ilgrants spam age begins.

Xaeris
Oct 8, 2014, 01:30 AM
SJA is now 110%.

...Those PA buffs had better be Christlike.

As for the part you didn't understand Sizustar, when you use Chain Trigger, you have a set amount of time to increase the count or set it off before it falls. As the count increases, that window decreases. So a 10 count has like five seconds uptime you can leave it alone without losing it while a 99 count is one second.

Takatsuki
Oct 8, 2014, 01:31 AM
GU just got murdered.

Let us all gather for the funeral for GU.

xxmadplayerxx
Oct 8, 2014, 01:31 AM
w8 w8 w8, what? Was this even necessary?

What does SJA mean?>

Alandsmj
Oct 8, 2014, 01:32 AM
GM Absorption rate 0.3/0.4/0.5
Max 50HP/hit

SakoHaruo
Oct 8, 2014, 01:32 AM
GU just got murdered.

Let us all gather for the funeral for GU.

"All TMG PAs buffed"

inb4 niconico

Xaeris
Oct 8, 2014, 01:33 AM
What does SJA mean?>

Stylish Roll JA, the skill in the Gunner tree that gives a damage boost to the just attack following a flip.

Qualia
Oct 8, 2014, 01:34 AM
RIP in peace, gunner. You will be missed as much as pre-nerf shunka. :'(

xxmadplayerxx
Oct 8, 2014, 01:36 AM
Stylish Roll JA, the skill in the Gunner tree that gives a damage boost to the just attack following a flip.

Oh yeah duh me. but now i am intruged to find out how much they buffed the PAs then if its not equal to the 50% less taken from SJA, then yup like that other guy say GU was murdered xD lol

Lyrise
Oct 8, 2014, 01:37 AM
- Chain Trigger get 1 more second for each chain? <I don't play this, so I don't understand what they say, sorry>


It's saying you have more time to "terminate" your chain with a PA. (for example, you'll get more than 1 second at 100 hits to close off your chain and claim the damage multiplier that comes with it)

TaigaUC
Oct 8, 2014, 01:37 AM
Hmm, no Guld Mira nerf yet.

The Walrus
Oct 8, 2014, 01:38 AM
Gunner should be entertaining to try out in the morning :/

obsexed
Oct 8, 2014, 01:38 AM
bumped patch notes says they added latent abilities to some existing weapons, do we have to figure this out on our own or they let us know which weapons got new latent?

SakoHaruo
Oct 8, 2014, 01:38 AM
I'm going to assume the buff to all Gu PAs and nerf to SJA was so you don't have to spam shift 24/7 to do some good damage. The PA buff will probably make up for what was lost.

EvilMag
Oct 8, 2014, 01:38 AM
Hmm, no Guld Mira nerf yet.

It is happening. it's 0.5% at lv3. Sizu made a typo.

Rip Guld Milla

Rayden
Oct 8, 2014, 01:39 AM
There is a Guld Milla nerf. 50 HP max absorption per hit.

IndigoNovember
Oct 8, 2014, 01:40 AM
bumped patch notes says they added latent abilities to some existing weapons, do we have to figure this out on our own or they let us know which weapons got new latent?

Usually a bit of both.

Xaeris
Oct 8, 2014, 01:40 AM
I'm going to assume the buff to all Gu PAs and nerf to SJA was so you don't have to spam shift 24/7 to do some good damage. The PA buff will probably make up for what was lost.

That's what I'm hoping, but we all know that math isn't Sega's forte.

Shinamori
Oct 8, 2014, 01:40 AM
So. It appears maint has been extended because 9 hrs wasn't enough.

Sizustar
Oct 8, 2014, 01:41 AM
It is happening. it's 0.5% at lv3. Sizu made a typo.

Rip Guld Milla

0.5% and max of 50 HP~

Lumpen Thingy
Oct 8, 2014, 01:42 AM
So. It appears maint has been extended because 9 hrs wasn't enough.

thats a joke right?

cheapgunner
Oct 8, 2014, 01:42 AM
"Falz Angel can now appear in any map" :O

Welp, time to start prepping for the angry bird to show up when I least expect it to.


SJA is now 110%.

...Those PA buffs had better be Christlike.

As for the part you didn't understand Sizustar, when you use Chain Trigger, you have a set amount of time to increase the count or set it off before it falls. As the count increases, that window decreases. So a 10 count has like five seconds uptime you can leave it alone without losing it while a 99 count is one second.

Im betting these TMG buffs are gonna be good enough where Gunners no longer have only 1 pa set on a tmg pa set. But Idunno, Sega might leave Gunners in the dust but we'll have to see 1st.

obsexed
Oct 8, 2014, 01:43 AM
So. It appears maint has been extended because 9 hrs wasn't enough.

yep rip...

oratank
Oct 8, 2014, 01:47 AM
- SJA - 160% > 110%
- ALL TMG PA buffed

goob job sega that's what i'm talking about

- Enemy in TD/Base mission, if hit with Light tech effect will not attack tower

thank you but is this include wall in td2?

Xaeris
Oct 8, 2014, 01:54 AM
By the way you guys, the GM nerf only looks scary. In reality, all it means is you can't do shit like stand in Quartz's laser rain and count on super armor and GM to keep you up. ~40 HP per hit + ER/IF/HS/SP = nothing you're not already dodging is going to kill you.

Skyly
Oct 8, 2014, 01:56 AM
Can anyone explain these 2?

1. Dual Saber
-Kamaitachi Can now have 2 max

2. Fo/Te
-ELS - Lv.1 - same, Lv.2 60%, Lv.3 70%,
-ELS - Increase T-atk

Walkure
Oct 8, 2014, 01:57 AM
Dual Saber
-Kamaitachi Can now have 2 max
I guess that's still a decent cap for regular play. Holding Current is better for stationary mobs anyways.



-Meteor Cudgel - Lv.1 0.3%, LV.2 0.4%, LV.3 0.5% - Max absorb is 50?

Wat.

I think you meant Guld Milla or something, because that makes no sense on Meteor Cudgel's potential.

Rayden
Oct 8, 2014, 01:58 AM
Can anyone explain these 2?

1. Dual Saber
-Kamaitachi Can now have 2 max

2. Fo/Te
-ELS - Lv.1 - same, Lv.2 60%, Lv.3 70%,
-ELS - Increase T-atk

You can only have two double saber whirlwinds active at a time.

Elysion's potential got nerfed from +100% to +70%. That's 15% less damage if you're using uncharged techs that normally do half the damage of their charged versions, like Sazan, Nabarta, Ilzan, and Ilbarta (not counting the last hit).

Elysion also has more T-ATK now.

LonelyGaruga
Oct 8, 2014, 01:58 AM
Can anyone explain these 2?

1. Dual Saber
-Kamaitachi Can now have 2 max

2. Fo/Te
-ELS - Lv.1 - same, Lv.2 60%, Lv.3 70%,
-ELS - Increase T-atk

Kamaitachi = Double Saber weapon action. Before, Meteor Cudgel could stack it repeatedly, now only two tornados can be up at once.

Elysion got nerfed to 50/60/70% for levels 1/2/3.

I have no idea what the third one is. I think it means Elysion's T-ATK was buffed?

EDIT: Fff, beaten to it. Same minute, too.

Xaeris
Oct 8, 2014, 02:00 AM
Kamaitachi is the what the weapon action on double sabers is called. It surrounds you in a whirlwind that deals damage to anything close to you if you have the Gear. As it is now, the only limit to how many you can have active at once how fast you can fill the gauge. This takes long enough that it's not really a problem for most double sabers. Enter Meteor Cudgel, which gained a new latent that increases the rate of gear gain. With that, you could get a stupid amount of kamaitachis going, especially since the kamaitachi itself generates gear. It gets to the point where you can just stand there JA'ing it. Reigning it in to two nerfs Meteor Cudgel without hurting the other double sabers.

Skyly
Oct 8, 2014, 02:04 AM
Kamaitachi is the what the weapon action on double sabers is called. It surrounds you in a whirlwind that deals damage to anything close to you if you have the Gear. As it is now, the only limit to how many you can have active at once how fast you can fill the gauge. This takes long enough that it's not really a problem for most double sabers. Enter Meteor Cudgel, which gained a new latent that increases the rate of gear gain. With that, you could get a stupid amount of kamaitachis going, especially since the kamaitachi itself generates gear. It gets to the point where you can just stand there JA'ing it. Reigning it in to two nerfs Meteor Cudgel without hurting the other double sabers.

I mistakenly thought Dual Saber was Dual Blades.. Confused myself lol

Hobu
Oct 8, 2014, 02:05 AM
RIP meteor cudgel, RIP Gunners forever.

Misaki Ki
Oct 8, 2014, 02:07 AM
I'll miss shift spam; it looked so badass.

Walkure
Oct 8, 2014, 02:12 AM
RIP meteor cudgel, RIP Gunners forever.
Meteor Cudgel is still ungodly good because Chaos Riser depends on gear for damage and range. I don't know what people don't get about this.

I would be surprised if they're not buffing all GU pa's by at least 1.35-1.4x to make up for SRJA.

LotusFX
Oct 8, 2014, 02:14 AM
Not really bothered by GM nerf. After all, could still be used as a utility to maintain perfect keeper. I hope the PA buffs are good (at least like before EP3) even with SJA nerf. I didn't understand the chain trigger part but didn't they say it will get a nerf?

Chdata
Oct 8, 2014, 02:18 AM
Can you please just call Elysion as Elysion because I spent a good amount of time trying to figure out if the skill was Element ... Element ??? Stance ... Elemental ??? Strike ???

UnLucky
Oct 8, 2014, 02:20 AM
9SP for 10% damage sometimes... This is almost Fighter skilltree tier bad

Most likely better to get R-Atk Up instead, considering the extra time it takes to flip before everything.

What a garbage skill. Nobody should get it unless you really don't like Chain Trigger.

Fuck SRoll, I'm going to Dive from now on cause it's faster. WTB TMG Step Attack

Xaeris
Oct 8, 2014, 02:27 AM
Yup, I'm already working on new builds that don't use SRJA in the simulator. Even if the PA buffs provide adequate compensation, 9 SP to get a 10% bonus that's somewhat offset by the second and a half it takes to satisfy the condition is a rip off.

Rakurai
Oct 8, 2014, 02:30 AM
Hope they just reduced the power of the Na Barta/Megid customs by 50% so they'll be as good as they were prior to them fixing the damage notation.

Rain Walker
Oct 8, 2014, 02:42 AM
Thanks Sega for nerfing my fav class to oblivion... Now to wait for the maint to be over to see how trash it's going to be

Hobu
Oct 8, 2014, 02:49 AM
Thanks SEGA for nerfing Gunners and Meteor Cudgel so Bouncers can continue to do this:


http://www.youtube.com/watch?v=RxaB-YPSYkM

SilenWhisper
Oct 8, 2014, 02:50 AM
You know ppl are noobs when they say Gunner's useless because SJA got nerfed.

Houten
Oct 8, 2014, 02:56 AM
I'm hoping the PA damage boost will be enough, but im looking forward to not flip all the time and string up some nice combos

Skyly
Oct 8, 2014, 03:01 AM
Sega nerfs gunner now, and will buff it again in 3 months. Sega will probably nerf Dual Blades then buff SRoll JA but nerfs Pas back to what they are currently in 6 months!

LMAO

TaigaUC
Oct 8, 2014, 03:02 AM
Thanks SEGA for nerfing Gunners and Meteor Cudgel so Bouncers can continue to do this

That's nearly exactly how I've been playing Bouncer.

Anyway, I dunno if anyone already said it (lazy to check) but the crafting minimum damage change is for extended weapons that use Silva-materials.

Ce'Nedra
Oct 8, 2014, 03:11 AM
Elysion's potential got nerfed from +100% to +70%.

Elysion also has more T-ATK now.

I'm actually pretty happy with this. I feared it would be 50% or less at lv3. More T-atk is also welcome for me so Wand Reactor gets more out of it. Any idea how much more T-atk Elysion has gained?

xxmadplayerxx
Oct 8, 2014, 03:16 AM
They also nerf celestial bullet

Celestial Bullet Nerfs

Lv.1:0.3%
Lv.2:0.4%
Lv.3:0.5%
Max HP Absorption per hit: 50.

Shadowth117
Oct 8, 2014, 03:19 AM
Thanks SEGA for nerfing Gunners and Meteor Cudgel so Bouncers can continue to do this:

Bouncers lol (http://www.youtube.com/watch?v=RxaB-YPSYkM)

Funny you link that. Not that Bobby there didn't do a good vid for what he was able to do with his ping, but...

http://www.nicovideo.jp/watch/sm24560089?
http://www.nicovideo.jp/watch/sm24584100?
http://www.nicovideo.jp/watch/sm24587456?
http://www.nicovideo.jp/watch/sm24612970?

just to give a few examples off of the first page of search results for "PSO2 TA" in nico. I'm pretty sure some of those aren't even the best times either.

Suffice to say that I think you've got a bit of an uneducated impression of what classes are capable of right now, not that there's anything wrong with that. But I felt it best to at least let you know that Nab 2 can be done a lot faster than that as many classes.

NexusAZ
Oct 8, 2014, 03:21 AM
Funny you link that. Not that Bobby there didn't do a good vid for what he was able to do with his ping, but...

http://www.nicovideo.jp/watch/sm24560089?
http://www.nicovideo.jp/watch/sm24584100?
http://www.nicovideo.jp/watch/sm24587456?
http://www.nicovideo.jp/watch/sm24612970?

just to give a few examples off of the first page of search results for "PSO2 TA" in nico. I'm pretty sure some of those aren't even the best times either.

Suffice to say that I think you've got a bit of an uneducated impression of what classes are capable of right now, not that there's anything wrong with that. But I felt it best to at least let you know that Nab 2 can be done a lot faster than that as many classes.

I felt it was more of the jab at Dispersion Shrike. I could be wrong though.

Hobu
Oct 8, 2014, 03:27 AM
Funny you link that. Not that Bobby there didn't do a good vid for what he was able to do with his ping, but...

http://www.nicovideo.jp/watch/sm24560089?
http://www.nicovideo.jp/watch/sm24584100?
http://www.nicovideo.jp/watch/sm24587456?
http://www.nicovideo.jp/watch/sm24612970?

just to give a few examples off of the first page of search results for "PSO2 TA" in nico. I'm pretty sure some of those aren't even the best times either.

Suffice to say that I think you've got a bit of an uneducated impression of what classes are capable of right now, not that there's anything wrong with that. But I felt it best to at least let you know that Nab 2 can be done a lot faster than that as many classes.

I have an idea on what classes are truly capable of. What I was trying to say was Bouncers take like zero effort (pun not intended), to kill a boss.

like this:


http://www.youtube.com/watch?v=VGAZkahdNSI

I wish the PA buff is enough to compensate for the SRoll nerf again. Not that Gunners need to always tumble - chaining PA's are always a good alternative - but SEGA wanted people to play their new FOTM when they should actually be nerfing that.

LonelyGaruga
Oct 8, 2014, 03:36 AM
That video seems pretty tame and actually really underwhelming to me.

Sword Hu/Fi in 0:40. (https://www.youtube.com/watch?v=_j1GhKYrM7M&feature=youtu.be&t=1m20s) And Ra/Hu in sub 20 seconds (https://www.youtube.com/watch?v=PcHGo0jbnds&feature=youtu.be&t=40s). I could find more but those are just what I've seen recently.

0:49 isn't really broken, especially when that's one of the few bosses that Break Stance is good against.

EDIT: Oh they aren't level capped, huh.

...well that's dumb. Why upload the video in the first place.

Hobu
Oct 8, 2014, 03:38 AM
Well, we do know that HU and RA are pretty OP now. But what about GU? I'll hold my comments until I get to see what they did to the class itself. Using Belion's videos is simply cheating too. :P

Aine
Oct 8, 2014, 03:41 AM
We've known about this for a while now, it's meant to be an overall buff for Gunner that makes them less reliant on SRJA, not a nerf. The only thing surprising here is that they buffed Chain Trigger instead of nerfing it like they said the would.

Taurus83
Oct 8, 2014, 03:42 AM
so wat, even sega nerf/R.I.P GM lantern or whatever is being nerf, I still continue playing gunner, I like playing gunner.

obsexed
Oct 8, 2014, 03:43 AM
bouncer is an okay class but not really THAT overpowered like you say it is, compared to other classes like ra/br or fo/br and gunner is good still but messiah time nerf is what kinda ruined the ease to kill a boss as gu/hu .-.

Vent
Oct 8, 2014, 04:12 AM
Fire techs aren't nerfed. I am slightly surprised by that. Given that every FO runs a fire build now and they were going to tweak technic crafting. I think they made the right choice. It isn't that overpowered.

Aurorra
Oct 8, 2014, 04:21 AM
9SP for 10% damage sometimes... This is almost Fighter skilltree tier bad

Most likely better to get R-Atk Up instead, considering the extra time it takes to flip before everything.

What a garbage skill. Nobody should get it unless you really don't like Chain Trigger.

Fuck SRoll, I'm going to Dive from now on cause it's faster. WTB TMG Step Attack

They should have left it at the 100% damage boost with the requirement that you actually had to dodge something for it to work.

Walkure
Oct 8, 2014, 04:23 AM
Funny you link that. Not that Bobby there didn't do a good vid for what he was able to do with his ping, but...

http://www.nicovideo.jp/watch/sm24560089?
http://www.nicovideo.jp/watch/sm24584100?
http://www.nicovideo.jp/watch/sm24587456?
http://www.nicovideo.jp/watch/sm24612970?

just to give a few examples off of the first page of search results for "PSO2 TA" in nico. I'm pretty sure some of those aren't even the best times either.

Suffice to say that I think you've got a bit of an uneducated impression of what classes are capable of right now, not that there's anything wrong with that. But I felt it best to at least let you know that Nab 2 can be done a lot faster than that as many classes.
I was going to ask where someone would use Meteor Cudgel shift spam in a speedrun; looks like the FI/HU in the video makes some use of it building off of mobs once or twice (note that most usage is just Chaos Riser).

NexusAZ
Oct 8, 2014, 04:30 AM
New Gunner PA values at level 16:

Aerial Shooting - 986
Bullet Squall - 1058
Dead Approach - 413
Messiah Time - 1698
Infinite Fire - 1399
Sat Aim - 683
Elder Rebellion - 1264
Reverse Tap - 912
Heel Stab - 1073

Level 13 Shift Period('cause I'm a scrub) - 970

final_attack
Oct 8, 2014, 04:30 AM
All right ... time to remove S-Roll JA Bonus from Skill tree ..... APPR and maybe ZRC (just for decorations purpose) to go ...... yay for no S-Rolling after 1 PA =]

Now, I wonder how much buff for Gunner's PA =]

Rakurai
Oct 8, 2014, 04:42 AM
Elysion Na Barta still feels strong, but not blatantly OP like it was before.

It's still by far the most PP efficient Ice DPS you can put out.

Also, they thankfully just halved Na Megid custom's power, so it's as strong it should've been, basically.

Aine
Oct 8, 2014, 04:53 AM
so apparently the Gu PA buffs don't even make up for the SRJA nerf lol

the balance team keeps on delivering

Walkure
Oct 8, 2014, 04:54 AM
New Gunner PA values at level 16:

PA - new old (+relative increase)
Aerial Shooting - 986 704 (+40%)
Bullet Squall - 1058 756 (+40%)
Dead Approach - 413 318 (+30%)
Messiah Time - 1698 1306 (+30%)
Infinite Fire - 1399 1333 (+5%)
Sat Aim - 683 500 (+36.66%)
Elder Rebellion - 1264 973 (+30%)
Reverse Tap - 912 702 (+30%)
Heel Stab - 1073 826 (+30%)

Level 13 Shift Period('cause I'm a scrub) - 970 746 (+30%)
Values using JP wiki before they update it.

Dat indirect Infinite Fire nerf.

TaigaUC
Oct 8, 2014, 04:57 AM
Just as well I don't really play Gunner anymore, I guess.

So hard to decide what to do with these stupid skill points.


They also nerf celestial bullet

Celestial Bullet Nerfs

Lv.1:0.3%
Lv.2:0.4%
Lv.3:0.5%
Max HP Absorption per hit: 50.

Oh. I glanced the latent name and didn't realise it was Guld Mira's latent.

SeYc
Oct 8, 2014, 05:25 AM
I don't understant wtf is wrong between Sega and Gu class.
The only good thing that came out of this are the reset tree tickets. I need to reset my Fo tree to go all into fire so I can be op like the rest Fos.

Thx Sega for pointing me the direction I need to play.

Cluster Bullet nerf too, ok... Next time nerf wb and Satellite Cannon even more, Final Nemesis and Banishing Arrow, so I can stop playing ranged class and I can sell all my gear. I need to get a new Hairstyle

SakoHaruo
Oct 8, 2014, 05:46 AM
Cluster Bullet's hitbox was nerf(?), it might be impossible to consistently chain certain enemies with this thing now. D:

Stealthcmc1974
Oct 8, 2014, 06:04 AM
Well, this is gonna make my PSO2 LP interesting, considering Gunner is my main for that. Then again, I mostly used SRoll to dodge anyway, and more or less combo'd PAs. So I'm so so about the the GU changes I guess. :-?

gigawuts
Oct 8, 2014, 07:09 AM
Everyone gets skill reset pass

SRJA nerf

GU PA damage buff

DS tornado nerf

Cluster Bullet nerf

Guld Milla nerf

Elysion nerf

Certain tech customizations nerf

Source
http://pso2.jp/players/news/?id=4582

http://i.imgur.com/3S0kGS3.gif

PrinceBrightstar
Oct 8, 2014, 07:15 AM
There's something about the calm music in the area. I can't place it yet but it sounds like it's another remix of a previous phantasy star track or it is what I'd dub the "Kobayashi" sound, a type of music that seems familiar because the artist has done similar music to it in the past.

Rakurai
Oct 8, 2014, 07:21 AM
The battle music in the new field is easily my favorite out of all of them so far.

TaigaUC
Oct 8, 2014, 07:24 AM
Cluster Bullet's hitbox was nerf(?), it might be impossible to consistently chain certain enemies with this thing now. D:

The patch notes don't seem to list a range nerf.

Xaelouse
Oct 8, 2014, 07:29 AM
There is very little variance at high level weapon crafts. Took them 9 months to finally make it worthwhile

Unnamed Player
Oct 8, 2014, 07:38 AM
Gunner is still way too overpowered, they should nerf it some more.

Stealthcmc1974
Oct 8, 2014, 07:40 AM
Gunner is still way too overpowered, they should nerf it some more.

*Knocks you out, stuffs you inside locker*

Nothing to see here folks. Just a locker. You don't hear any snoring. 8-)

SeYc
Oct 8, 2014, 08:04 AM
yeah, and what about those new VH blocks, adding VH blocks in exchange for SH blocks. WTF Sega?

It's like just 1 VH block full right now during EQ.

arnd
Oct 8, 2014, 08:10 AM
There's something about the calm music in the area. I can't place it yet but it sounds like it's another remix of a previous phantasy star track or it is what I'd dub the "Kobayashi" sound, a type of music that seems familiar because the artist has done similar music to it in the past.

Both calm and battle version of the facility's BGM were composed by Mitsuharu Fukuyama.

marjoni01
Oct 8, 2014, 08:12 AM
I kinda like how SEGA nerf the GU SrollJA and GM considering it's the popular one... :P

Rakurai
Oct 8, 2014, 08:19 AM
I think I'll probably end up moving my S-Roll JA points into more Chain Trigger stuff.

Always hated how Satellite Aim spamming wasn't viable ever since the aforementioned skill became a thing.

Unnamed Player
Oct 8, 2014, 08:20 AM
I kinda like how SEGA nerf the GU SrollJA and GM considering it's the popular one... :PNope, according to official surveys Gunner is one of the least popular classes.

RadiantLegend
Oct 8, 2014, 08:45 AM
Even less now.

Achelousaurus
Oct 8, 2014, 08:51 AM
Gigawutts summed up my reaction quite nicely.
I hate it when a game has crappy balance and demands one specific playstyle or you will suck.


w8 w8 w8, what? Was this even necessary?
Obviously.
SRoll Gunner is retarded as fuck. AS FUCK!



- Enemy in TD/Base mission, if hit with Light tech effect will not attack tower

thank you but is this include wall in td2?
I am more worried about pugs, just how many weeks will it take until this is noticed by more than a few?
Also, other classes get more and more useless in TD.


Values using JP wiki before they update it.

Dat indirect Infinite Fire nerf.
I like that cause it's the most boring PA in the game.

As for boss melee speedkills, I've seen a vid of a braver killing SH Vibras with 3 Hatous and KFC (only using those 3 hatous). I lost the link however.

pkemr4
Oct 8, 2014, 09:18 AM
i knew it was a good time to play RA/BR

Jaqlou Swig KING
Oct 8, 2014, 09:22 AM
Srolling before every PA was damn annoying, especially since there's not a frontflip to make more than 4 PA's useful. Though clearly it might have been better to just leave it as was with this Fromsoft level of balance, looking at those PA mods. But I'll hold my breath on GU until I try it post patch.

Chdata
Oct 8, 2014, 09:28 AM
Ugh, gunner was a lot of fun before shunka was OP. Now they're only layering upon layering making it shittier and shittier. It went from a great class to complete shit.

cheapgunner
Oct 8, 2014, 09:41 AM
Just remove the Sroll nonsense, and give Gunners tech ja arts, a skill to boost r-atk during showtime and chain trigger, and a skill that allows damage to pierce up to 2 hit boxes with each piercing hit dealing 70% less damage.

Atm, I am loving Ra/Br to touch Gu anytime soon. Normal charged hits doing 12-15k on weakspots, charged piercing arrow doing 28-33kish on weakspots and fun combo all around. >.> *Waits for Gu to get rebalanced in the future sometime*

Natsu Nem
Oct 8, 2014, 10:06 AM
It's the blast from the past, it's SRolless GU! Perfect Keeper disabled by random infection core bolt! Oh, your Chain messed up! What happened there? Cone of fire made the shot miss by a pixel? Something got in the way like a boss' arm or a random mob? The boss moved before you can activate it? Now that boss you were setting up chain for lives for another minute! Watch as other classes eclipse your damage with half the effort! At least you can faceroll mash superarmored IF with your GM-oh wait...

GU was always a flawed class at its core. SRoll was only a band aid fix for it. Its flaws are only going to be more apparent when Ultimate comes out.

gigawuts
Oct 8, 2014, 10:13 AM
SRoll JA was entirely redundant and I'm glad it's dead.

The Walrus
Oct 8, 2014, 10:47 AM
B-but muh damage

The_Brimada
Oct 8, 2014, 10:49 AM
SRoll JA was entirely redundant and I'm glad it's dead.

This.

jooozek
Oct 8, 2014, 10:55 AM
rip in pso2 gunner

LotusFX
Oct 8, 2014, 10:55 AM
It's the blast from the past, it's SRolless GU! Perfect Keeper disabled by random infection core bolt! Oh, your Chain messed up! What happened there? Cone of fire made the shot miss by a pixel? Something got in the way like a boss' arm or a random mob? The boss moved before you can activate it? Now that boss you were setting up chain for lives for another minute! Watch as other classes eclipse your damage with half the effort! At least you can faceroll mash superarmored IF with your GM-oh wait...

GU was always a flawed class at its core. SRoll was only a band aid fix for it. Its flaws are only going to be more apparent when Ultimate comes out.
^
Definitely this. *looks at Bo slaughtering bosses with their cactus fever* :wacko:
I'll still play Gu and love it.

elryan
Oct 8, 2014, 11:59 AM
It's the blast from the past, it's SRolless GU! Perfect Keeper disabled by random infection core bolt! Oh, your Chain messed up! What happened there? Cone of fire made the shot miss by a pixel? Something got in the way like a boss' arm or a random mob? The boss moved before you can activate it? Now that boss you were setting up chain for lives for another minute! Watch as other classes eclipse your damage with half the effort! At least you can faceroll mash superarmored IF with your GM-oh wait...

GU was always a flawed class at its core. SRoll was only a band aid fix for it. Its flaws are only going to be more apparent when Ultimate comes out.

This. GU is currently crippled.

But I wouldn't worry. There WILL be complaints. The Japanese screamed loud enough and IF / Messiah was re-buffed to their former glory.

Gunner right now deals FAR lower damage than yesterday. Not even exaggerating. S-Roll dropped by 50% (or 60%, considering it's not longer feasible to take. Lv.10 Shoot UP > S-Roll atm imho.) and the damage increase to PAs aren't enough to compensate the loss. (only 20-30%+)

But I'm glad S-Roll is now gone. What I want to see next:

Rework Chain Trigger so that it grants Banishing Arrow / Vol Graptor effect to EVERY single parts you hit under the duration. When the Chain Trigger finished, The damage accumulated at those parts will explode. This makes Gunner much more consistent at Chain Trigger (which frankly, the only thing that makes Gunner still worth playing).

Rework Perfect Keeper so that it becomes passive High Time. High Time / Show Time is bad because it's an active skill.

SakoHaruo
Oct 8, 2014, 12:06 PM
The patch notes don't seem to list a range nerf.

I'm pretty sure the hit box was tweaked a bit. When non JA chaining enemies on Nab 1 (A1 before circle) I'm now seeing missed head shots. Before everything would hit as a head shot (or maybe I never noticed this until now :wacko:). I should probably test on Nab II or Vopar (just to confirm. There are better tools for chaining), but I'm not at my computer.

Rien
Oct 8, 2014, 12:14 PM
This. GU is currently crippled.

But I wouldn't worry. There WILL be complaints. The Japanese screamed loud enough and IF / Messiah was re-buffed to their former glory.

Gunner right now deals FAR lower damage than yesterday. Not even exaggerating. S-Roll dropped by 50% (or 60%, considering it's not longer feasible to take. Lv.10 Shoot UP > S-Roll atm imho.) and the damage increase to PAs aren't enough to compensate the loss. (only 20-30%+)

But I'm glad S-Roll is now gone. What I want to see next:

Rework Chain Trigger so that it grants Banishing Arrow / Vol Graptor effect to EVERY single parts you hit under the duration. When the Chain Trigger finished, The damage accumulated at those parts will explode. This makes Gunner much more consistent at Chain Trigger (which frankly, the only thing that makes Gunner still worth playing).

Rework Perfect Keeper so that it becomes passive High Time. High Time / Show Time is bad because it's an active skill.

pretty sure 10% -> 100 ratk

Walkure
Oct 8, 2014, 12:19 PM
So, who has a highly-extended weapon and and a want to record minimum damage versus maximum damage on some (mini)boss?

Cause I have neither of those

Stealthcmc1974
Oct 8, 2014, 12:23 PM
So, who has a highly-extended weapon and and a want to record minimum damage versus maximum damage on some (mini)boss?

Cause I have neither of those

What rarity? Not saying I have such a thing, but for more clarity.

Rien
Oct 8, 2014, 12:27 PM
So, who has a highly-extended weapon and and a want to record minimum damage versus maximum damage on some (mini)boss?

Cause I have neither of those

I do, but my extended weapon is a pair of jet boots and it's not max extended yet so I'm holding off until I get that done.

Zyrusticae
Oct 8, 2014, 12:42 PM
There's something about the calm music in the area. I can't place it yet but it sounds like it's another remix of a previous phantasy star track or it is what I'd dub the "Kobayashi" sound, a type of music that seems familiar because the artist has done similar music to it in the past.

The battle music in the new field is easily my favorite out of all of them so far.
Someone please post the BGM. I want to hear this.

ieptav
Oct 8, 2014, 12:59 PM
It looks like high dex overlaps the extended rare buff instead of being additive, basically the dex-regardless minimum damage output that rares usually have has been re-applied to extended rares although at a lower percentage.

So my Full Dex Braver/Bouncer 2nd character I made for funsies didn't get any visible benefit from this.

Kondibon
Oct 8, 2014, 01:02 PM
Someone please post the BGM. I want to hear this.
The day time battle music is used in the trailer.

http://www.youtube.com/watch?v=kAUJcjD0OkE

This is the calm music, it switches to the night version at around 1:55.

http://www.youtube.com/watch?v=52SjCQCoWvQ

I haven't seen anyone put up the night battle music yet.

NotRankin
Oct 8, 2014, 01:46 PM
Music, credit to Mono for pulling it out.

https://soundcloud.com/kina_imma/sets/unknown-facility-music

Walkure
Oct 8, 2014, 01:48 PM
What rarity? Not saying I have such a thing, but for more clarity.
Idunno whether it's extension level or rarity of the weapon.


It looks like high dex overlaps the extended rare buff instead of being additive, basically the dex-regardless minimum damage output that rares usually have has been re-applied to extended rares although at a lower percentage.

So my Full Dex Braver/Bouncer 2nd character I made for funsies didn't get any visible benefit from this.
Oh cool, now DEX has a dead zone where it does nothing if you're too low, as well as doing nothing if it's too high? Now it's even LESS useful than before!

TaigaUC
Oct 8, 2014, 03:39 PM
I'm pretty sure the hit box was tweaked a bit.

Well, it'll be interesting if they're really doing stealth nerfs.

[Ayumi]
Oct 8, 2014, 03:47 PM
I don't think I want to play this game anymore...

Chdata
Oct 8, 2014, 03:50 PM
Idunno whether it's extension level or rarity of the weapon.

Oh cool, now DEX has a dead zone where it does nothing if you're too low, as well as doing nothing if it's too high? Now it's even LESS useful than before!

I thought dex was already like that.

Dammy
Oct 8, 2014, 03:54 PM
Cluster Bullet's hitbox was nerf(?), it might be impossible to consistently chain certain enemies with this thing now. D:

oh, so its not just me

Jaqlou Swig KING
Oct 8, 2014, 05:18 PM
;3196546']I don't think I want to play this game anymore...

Gimme any money you have then.

[Ayumi]
Oct 8, 2014, 05:44 PM
Gimme any money you have then.

I like how you're implying that I had any money to begin with.

Jaqlou Swig KING
Oct 8, 2014, 05:54 PM
;3196594']I like how you're implying that I had any money to begin with.

I'm implying that anything that isn't 0 meseta is money. So git to giving or git to grudgingly playing.

BIG OLAF
Oct 8, 2014, 06:00 PM
Anyone know if partizans got a nerf or anything? For some reason, mine seems really weak. Might just be that I don't remember its regular damage though, since I haven't played in a couple of week.

TaigaUC
Oct 8, 2014, 06:03 PM
The most annoying thing about the class nerfs is that the enemies aren't being rebalanced, so TDs end up taking longer or worse. I keep seeing people trying to play like old times.
Or single fire casters thinking they can GiFoie a whole pack of Goldradas faster than 11 players and wasting several minutes before dying.

I haven't tried fighting anything since the patch, so I've no idea if anything else has been stealth nerfed. I'm too tired.
This is also the first AC and FUN scratch where there's literally nothing I want to buy on any character. Feels boring.

ShinMaruku
Oct 8, 2014, 06:08 PM
This is why just buffing and nerfing things is sutpid without general thought into the meta before and after nerf. Look like Sega is doing one thing at a time plan but they don't have the skill to best deal with this.

Sometimes just have to roll with it or do a premade TD or not do it for 2 weeks until the people come up with a new meta.

TaigaUC
Oct 8, 2014, 06:40 PM
2 weeks? People were still maining Zonde for the longest time after it got nerfed.
I'm so glad that there's barely any Zondeel detonating anymore.
Started to see it again recently. Maybe it's the SEA newbies.

ShinMaruku
Oct 8, 2014, 06:45 PM
There will always be laggards but I think by two weeks the meta will have stablized a bit that the high fail rate will weed out the people quicker than before. But if you really wanna be safe gotta take it like me and never do TD for a month.

UnLucky
Oct 8, 2014, 06:56 PM
I thought dex was already like that.
No, with non-rare/crafted/red/blue weapons, any amount of Dex would raise your minimum damage.

Well, so long as your total Dex is at higher than your target's, which should be universally true with just your base stats.

So I guess technically the lower bound for Dex is increased from a net 0 (yours - target's) to whatever the crafted minimum is now.

Sayara
Oct 8, 2014, 06:59 PM
Music, credit to Mono for pulling it out.

https://soundcloud.com/kina_imma/sets/unknown-facility-music

yo the chanting for Night Calm is awkward as heyyll

Skyly
Oct 8, 2014, 07:08 PM
Is there a bug with the new area? For some reason it isn't unlocked for me.. Not even the new arks quest. And I have also completed the free field coast required to unlock the new area

Maenara
Oct 8, 2014, 07:21 PM
Is there a bug with the new area? For some reason it isn't unlocked for me.. Not even the new arks quest. And I have also completed the free field coast required to unlock the new area

Uh, completing Coast unlocks Quarry unlocks Seabed unlocks Shiriona unlocks Floating Facility. You have a little ways to go.

UnLucky
Oct 8, 2014, 07:25 PM
I actually don't have Free Seabed unlocked, but both Japan and the new place are available.

Arkanoid
Oct 8, 2014, 07:29 PM
They nerfed my controls so that hitting 7,8, or 9 on my numpad by accident switches my subpallete to some annoying shit that I didn't want!

Renvalt
Oct 8, 2014, 07:30 PM
Uh, completing Coast unlocks Quarry unlocks Seabed unlocks Shiriona unlocks Floating Facility. You have a little ways to go.

Wrong actually. If Sky had Coast cleared prior to the update, he simply needs to enter the middle of the Gate area, and Koffie SHOULD update him on it.

I can confirm this as I do not have anything past Tunnels, but I do have Shironia.

Oh, and btw, completing Forest unlocks both Volcano and Shironia. Seabed does NOT, contrary to what you might think, unlock Shironia.

Basically, it works like this: Forest is the newbie zone, then it splits into Volcano (Path A) and Shironia (Path B). Completing the Free Field of either or will unlock Desert (Path A) and Coast (Path B). However, at this point Path A becomes mandatory, because Facility will not appear unless you have Tundra unlocked (though I COULD be mistaken on this, but that's the approach they've taken thus far).

Also, unrelated to the issue, but: Io's orders might appear to stop at Desert, but if you unlock Free Field Coast, she gives you a CO to JA kill a Luda Sorcerer, which in addition to the normal rewards of EXP and Meseta, also gives you her Partner Card and will also unlock the next quest in the series (provided you've also unlocked Tundra and Hard Mode), which requires a JA Kill of Malmoth on Hard Mode (Lv31+ IIRC).

UnLucky
Oct 8, 2014, 07:33 PM
They nerfed my controls so that hitting 7,8, or 9 on my numpad by accident switches my subpallete to some annoying shit that I didn't want!

Another weapon palette expansion confirmed never getting released.

KazukiQZ
Oct 8, 2014, 07:34 PM
They nerfed my controls so that hitting 7,8, or 9 on my numpad by accident switches my subpallete to some annoying shit that I didn't want!
This. Before, I set it as Quest Menu/Client Order List/Option for 7/8/9 respectively. Darn it SEGA :x

Maenara
Oct 8, 2014, 07:34 PM
I actually don't have Free Seabed unlocked, but both Japan and the new place are available.

A) ...Why?
B) Coast is unlocked after Forest I believe, either way, Floating Facility does not unlock after Coast.

Skyly
Oct 8, 2014, 07:34 PM
So I just need to complete a simple quest and it will inform me of new quest available?

Renvalt
Oct 8, 2014, 07:35 PM
B) Coast is unlocked after Forest I believe, either way, Floating Facility does not unlock after Coast.

Incorrect. Forest unlocks Volcano and Shironia. Read my post above.

UnLucky
Oct 8, 2014, 07:37 PM
A) ...Why?
At the time it was the last area, but there was nothing to farm so I didn't care for the exploration map.

And then afterwards every new area didn't need it unlocked, so why should I bother?

Rakurai
Oct 8, 2014, 07:39 PM
Gunner's damage feels about the same, if not better then it was prior to the update.

I just wish they'd had done away S-Roll JA being a necessity a lot sooner then they did.

Chdata
Oct 8, 2014, 10:47 PM
Yeah, elysion is still really good. I mean, when you nerf 26k nabarta to half damage you're still one hitting everything...

But at least that has to be weak element now.

My sazan actually hits 800 more per tick now on non-weak elements but that's cause I changed element from ice to wind.

Ce'Nedra
Oct 9, 2014, 01:58 AM
Apparently Elysion gained a whooping 19 T-atk more. Results in a whooping 7-8 more S-atk from my Wand Reactor :wacko:

Chdata
Oct 9, 2014, 02:07 AM
yeah good thing they buffed the t-atk otherwise I would've felt so bad about one of my favorite classes (gu) and favorite weapon (ely) being nerfed it's so good that sega thinks about these things

TaigaUC
Oct 9, 2014, 04:45 AM
I wish they'd change the stupid SATK reqs on Elysion.
Could be Dex or one of the defense stats instead.

Ce'Nedra
Oct 9, 2014, 04:52 AM
I wish they'd change the stupid SATK reqs on Elysion.
Could be Dex or one of the defense stats instead.

Could always craft one :wacko:

Xaelouse
Oct 9, 2014, 05:01 AM
Yeah, crafting is harmless now. Makes me wonder if Sega has something up its sleeve for us soon.

Rakurai
Oct 9, 2014, 05:43 AM
I like that I can finally do the Reverse Tap > Shift Period combo without gimping my damage.

It helps a ton for mobbing when considering that most enemies like to stop just outside of Shift Period's initial hit radius, and the suction effect on Reverse Tap is strong enough to pull them from that distance.

TaigaUC
Oct 9, 2014, 05:44 AM
Oh yeah.
But then I wouldn't be able to sell my Elysion for a fat sum when it's about to become obsolete. Oh well.

Edit: Oh, it's not that the SH blocks are lacking so much as they were moved down and B20 was moved up.
Still... too many VH blocks.

Ce'Nedra
Oct 9, 2014, 05:56 AM
Oh yeah.
But then I wouldn't be able to sell my Elysion for a fat sum when it's about to become obsolete. Oh well.

Doubt it will be that much of a fat sum. I bought one a while ago fully done for a mere 9 mil, was 50% dark and 4s too. But yeah you'd risk losing selling it.

Gama
Oct 9, 2014, 06:10 AM
Well lets put things like this , the ely Fo/Te received a blow.

Now the Ely with 70% power on normal techs is good for utility, ilfoie,nabarta,ilbarta,nazan,sazan and other techs are still powerfull enough uncharged for utility, but you can't rely on its sole power, the t atk boost benefits mekke teachers, since wand reactor uses t akt for the s atk multiplyer, now the Ely is at par with other newer wands power wise, and given the melle techer rise in pupularity I think Ely will still be a popular wand, adding another level of complexity to strategy against mobs/bosses, I still murder everything, I think having a wand for quick response atacks is good. Even if it got a Nerf.

Chdata
Oct 9, 2014, 06:18 AM
lol benefits?

nice +5 extra s-atk

Walkure
Oct 9, 2014, 06:28 AM
No, with non-rare/crafted/red/blue weapons, any amount of Dex would raise your minimum damage.

Well, so long as your total Dex is at higher than your target's, which should be universally true with just your base stats.

So I guess technically the lower bound for Dex is increased from a net 0 (yours - target's) to whatever the crafted minimum is now.
A subless FONewearl at 50 might have less DEX than a SH exploration Rockbear.

I have yet to successfully convince anyone that this is worth testing. :wacko:


lol benefits?

nice +5 extra s-atk
If it wasn't for crits, people would have a hell of a time trying to eyeball the differences of <50 ATK, let alone 5.

Maenara
Oct 9, 2014, 06:58 AM
At the time it was the last area, but there was nothing to farm so I didn't care for the exploration map.

And then afterwards every new area didn't need it unlocked, so why should I bother?

Because that's like saying you oneshot everything with only 75 SP, so why should you bother unlocking the extra 5 SP from L45 5 SP client order. It's a one time thing and expands options. Besides, Seabed is one of the best fields for client orders.

UnLucky
Oct 9, 2014, 09:40 AM
Not at all, since I can't search up a player on the visiphone to piggyback on their 80SP skill trees when they've bothered to unlock all the COs yet I haven't.


As in, any time I want to visit Seabed, I can.

Gama
Oct 9, 2014, 09:56 AM
lol benefits?

nice +5 extra s-atk

Better then 0

:)

Dark Matter
Oct 9, 2014, 01:09 PM
In the middle of an infinte fire and showtime with shifta drink burning this is what the 70/70 Ra/Gu was wasted to.
[SPOILER-BOX]http://i.imgur.com/JqHwKn5.png
http://i.imgur.com/rbMnEkH.png[/SPOILER-BOX]

I want to say this is relelvant but.. here is a double saber that drops frequently.
Its potential is inconsistant but the amount of health thats gained from it is always going to be 1/4
the dmg you make at that time as you lvl its pot it becomes more frequent. 70/70 Fi/Hu

[SPOILER-BOX]http://i.imgur.com/5BG6eXJ.png
http://i.imgur.com/DVvP4Q6.png[/SPOILER-BOX]

Rain Walker
Oct 9, 2014, 10:19 PM
In the middle of an infinte fire and showtime with shifta drink burning this is what the 70/70 Ra/Gu was wasted to.
[SPOILER-BOX]http://i.imgur.com/JqHwKn5.png
http://i.imgur.com/rbMnEkH.png[/SPOILER-BOX]

I want to say this is relelvant but.. here is a double saber that drops frequently.
Its potential is inconsistant but the amount of health thats gained from it is always going to be 1/4
the dmg you make at that time as you lvl its pot it becomes more frequent. 70/70 Fi/Hu

[SPOILER-BOX]http://i.imgur.com/5BG6eXJ.png
http://i.imgur.com/DVvP4Q6.png[/SPOILER-BOX]

:( the single digits heals

Sanguine2009
Oct 9, 2014, 10:54 PM
they nerfed only guld milla's potential, they left elder pain's alone right?

also nerfing elysion(even if its still very much usable) because of ****ing forces is still the most retarded thing sega has done in this game.

Hobu
Oct 10, 2014, 12:42 AM
Truly saddening to see Guld Milla and Gunners getting decommissioned like that.

Rakurai
Oct 10, 2014, 03:18 AM
Guld Milla is the only thing that actually got nerfed.

Gunner feels buffed now that you're not forced to use S-Roll constantly if you want to do respectable damage, which makes certain PAs like Bullet Squall and Reverse Tap way more user friendly.

Maninbluejumpsuit
Oct 10, 2014, 03:51 AM
Guld Milla is the only thing that actually got nerfed.

Gunner feels buffed now that you're not forced to use S-Roll constantly if you want to do respectable damage, which makes certain PAs like Bullet Squall and Reverse Tap way more user friendly.

Infinite fire didn't get a buff apparently, so the S roll nerf was pretty much a huge nerf for IF.

Edit: the GU despair is real

Shoot boost price:
[SPOILER-BOX]http://i1096.photobucket.com/albums/g326/Rasheed_Marshall/972924ba-87b5-47d9-9f55-85829179f0f5_zps0d0d5c27.jpg?t=1412931244[/SPOILER-BOX]
6.3 mil:
[SPOILER-BOX]http://i1096.photobucket.com/albums/g326/Rasheed_Marshall/154ec7f1-6401-48e6-bf80-ec6c592d5fe1_zpsa710b825.jpg?t=1412931295[/SPOILER-BOX]
7.35 mil:
[SPOILER-BOX]http://i1096.photobucket.com/albums/g326/Rasheed_Marshall/47e8c22e-3e21-41ac-9655-44f70998ea8b_zpsb8227607.jpg?t=1412931352[/SPOILER-BOX]

Shoot boost takes up well over half the value of these GMs after 11* grinding costs, an unknown amount of grinders, 12 spheres, an unknown number of 11* tmgs/passes/5% element grind boosters, the fodders, and 30% affix boosts (20 cubes per).

Profound sadness.

I think I understand the purpose of the nerf, but I don't get why they left other similar potentials alone.

TaigaUC
Oct 10, 2014, 08:28 AM
Tried some Cluster Bullet. It does feel like it covers less range now.

Lyrise
Oct 10, 2014, 08:50 AM
I think I understand the purpose of the nerf, but I don't get why they left other similar potentials alone.

Because for the other latents, they either operate on chance (Kogetsushoku/Lunar Eclipse), or they don't really attack fast enough/have enough iframes to generate the same nigh invincible effect that GM had (Like Elder Pain and it's datsumeiken/Life-stealing sword).

final_attack
Oct 10, 2014, 09:08 AM
Oh, I didn't know the Shoot Boost is at that price ...... time to get some money and buy some then.

Btw, I do prefer they make it at chance (like Life Steal Jet Boots), rather than nerfing it so heavily like now (and putting very low cap on top of it too. It would be better if they didn't put that cap, so I can still rely on SatAim to restore health.). It's still useful for chip damage of course, but too much damage, I prefer to rely on mates now (or tech-able class, that will keep everyone on full health).

Keilyn
Oct 10, 2014, 01:07 PM
Is the Elysion still good after the nerf?

horseship
Oct 10, 2014, 01:08 PM
Elysion only got nerfed by 15%. It's still good.

Edit: By 15% I mean that uncharged techs do 170% damage now instead of 200%. The latent got nerfed by 30%.

Xaelouse
Oct 10, 2014, 01:45 PM
It's in line with everything else in the game.

Rain Walker
Oct 16, 2014, 09:15 PM
It seems like they are going to "revise" gunner again

It also seems that disabling the free friends partner didn't reduce the server loads as they expected

sega pls

Sanguine2009
Oct 16, 2014, 09:50 PM
im gonna laugh if the routing changes sega's isp made after the ddos are the cause of the increased lag, they both happened at about the same time after all

pkemr4
Oct 16, 2014, 10:03 PM
It seems like they are going to "revise" gunner again

It also seems that disabling the free friends partner didn't reduce the server loads as they expected

sega pls

yes... make Gu/Ra Sat Aim even more broken