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EvilMag
Oct 14, 2014, 12:58 PM
http://pso2.swiki.jp/index.php?%E3%82%AF%E3%83%A9%E3%83%95%E3%83%88#ba1 e3a5f

Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comments/2j5g0m/dexapt%E6%8A%80%E9%87%8F_crit_and_crafting_explain ed/


the japanese wiki recently updated the page on crafting with a section which describes how exactly the damage range, dex, and the high extension crafting works with data that supports this damage calculator.

basically, for nearly every rare weapon(7★+), the damage range is 90%~100%; the damage range for every other weapon(ie. 1~6★ and a few others such as "red"/"blue" weapons and the t-atk on vibras bow?) are 10%~100%. note that this doesn't affect the attack values given from your base stats, skills, mag, or affixes.

following this, the bonus damage from attribute is unaffected by damage range. element adds (element amount)% of weapon damage to all melee and ranged attacks. the damage ranges are effectively 140%~150% and 60%~150% respectively.

when an attack is a critical hit, you get blue numbers and the damage simply hits 100%(with a few bonuses from fighter and one potential). base crit chance is 6.5%, and crit bonuses from skills are additive(ex. critical strike, 15%, and wise critical, 25%, would add up to 46.5% crit chance).

the way dex is calculated is simple. enemy dex - player dex = effective dex. the dex stat of the enemy is exactly the same as a similar leveled player with no subclass(360 for lv 70 enemies). having a subclass yourself adds around 70. as an aside, the saiki(ginnegam) set bonus gives +80 dex.

for every point of dex, it adds +2 attack to the minimum damage range directly starting from 0% weapon damage, up to 90% weapon damage. once you get past 10% weapon damage in dex, dex begins to add actual damage. thus, you need 45% dex to cap it to 90%.

now, the last few levels of extended weapons(those that use shiruba tier mats) recieve bonus dex(not shown in character sheet) based on rarity. the calculation on the bonus dex(for shiruba tier) is:

1.5(grind bonus% - 100) + 100

the bonus dex from this formula for all the rarities at +10 grind are:
rarity bonus
1~3 175
4~6 190
7~9 212.5
10 235
11 242.5

a simple calculation to see how much dex you need to make the weapon work like a normal rare weapon against a level 70 is:

dex = .45(weapon attack) - craft bonus + 360

finally, if you were using a fully grinded ext8 10★ that had 1000 attack, you would need 575 dex for it to be the same as a non-extend, fully grinded 10.

Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!


1-3*
Sword: 687
Wired Lance: 617
Partizan: 593
Twin Dagger: 513
Double Saber: 536
Knuckles: 663
Katana: 608
Duel Blade: 631
Gunslash (Melee): 570
Gunslash (Range): 551
Assault Rifle: 628
Launcher: 671
Twin Machine Guns: 648
Bullet Bow: 687
Rod: 679
Talis: 601
Wand (Melee): 639
Wand (Tech): 628
Jet Boots (Melee): 609?
Jet Boots (Tech): 608?


4-6*
Sword: 671
Wired Lance: 602
Partizan: 578
Twin Dagger: 498
Double Saber: 521
Knuckles: 648
Katana: 593
Duel Blade: 616
Gunslash (Melee): 555
Gunslash (Range): 536
Assault Rifle: 613
Launcher: 656
Twin Machine Guns: 633
Bullet Bow: 671
Rod: 664
Talis: 586
Wand (Melee): 624
Wand (Tech): 613
Jet Boots (Melee): 594
Jet Boots (Tech): 593


7-9*
Sword: 648
Wired Lance: 579
Partizan: 556
Twin Dagger: 475
Double Saber: 499/498
Knuckles: 626/625
Katana: 571/570
Duel Blade: 594/593
Gunslash (Melee): 533/532
Gunslash (Range): 514/513
Assault Rifle: 591/590
Launcher: 634/633
Twin Machine Guns: 611/610
Bullet Bow: 649/648
Rod: 642/641
Talis: 564/563
Wand (Melee): 602/601
Wand (Tech): 591/590
Jet Boots (Melee): 572/571
Jet Boots (Tech): 571/570


10*
Sword: 626
Wired Lance: 556
Partizan: 533
Twin Dagger: 453/452
Double Saber: 477/476
Knuckles: 604/603
Katana: 549/548
Duel Blade: 572/571
Gunslash (Melee): 511/510
Gunslash (Range): 492/491
Assault Rifle: 569/568
Launcher: 612/611
Twin Machine Guns: 589/588
Bullet Bow: 627/626
Rod: 620/619
Talis: 542/541
Wand (Melee): 580/579
Wand (Tech): 570/569
Jet Boots (Melee): 550/549
Jet Boots (Tech): 549/548


11*
Sword: 619
Wired Lance: 549
Partizan: 526
Twin Dagger: 446
Double Saber: 468
Knuckles: 596
Katana: 541
Duel Blade: 564
Gunslash (Melee): 502
Gunslash (Range): 484
Assault Rifle: 561
Launcher: 603
Twin Machine Guns: 580
Bullet Bow: 619
Rod: 611
Talis: 534
Wand (Melee): 572
Wand (Tech): 562
Jet Boots (Melee): 541
Jet Boots (Tech): 540

As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.

Stealthcmc1974
Oct 14, 2014, 01:25 PM
http://pso2.swiki.jp/index.php?%E3%82%AF%E3%83%A9%E3%83%95%E3%83%88#ba1 e3a5f

Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comments/2j5g0m/dexapt%E6%8A%80%E9%87%8F_crit_and_crafting_explain ed/



Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!



As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.

I've got a DEX of 600 with only my MAG and classes. My units have a nice bit of DEX on em as well. I like this...

D-Inferno
Oct 14, 2014, 01:45 PM
I still feel that Dex/Ablity/whatever only exists to mess up people's mags and crafted weapons.

Maninbluejumpsuit
Oct 14, 2014, 03:36 PM
http://pso2.swiki.jp/index.php?%E3%82%AF%E3%83%A9%E3%83%95%E3%83%88#ba1 e3a5f

Read here and they revealed the formula to see how much dex you need to have 90% minimum damage

I'll just let dark_eboreus from reddit say it all: http://www.reddit.com/r/PSO2/comments/2j5g0m/dexapt%E6%8A%80%E9%87%8F_crit_and_crafting_explain ed/



Curious enough I decided to check every single weapon type on each rarity. Keep in mind I could be wrong with these numbers. These are just my rough estimates using the formula. Some of them will have two numbers because I was too lazy to round it. Math is not my subject!



As for why Jet boots have a ? it's because the JP wiki didn't have the exact number when their +10 max extended. Guess this explains why extended Sange is the hot new thing. Since 541 DEX is easily achievable since the Gunne-gam units have 80 DEX as the set bonus.

To the player shop! (Or maybe XQ, which ever is easier)

I may be okay doing this instead of the multiple yasha deal.

Xaelouse
Oct 14, 2014, 03:51 PM
7-9* weapons with high base attack might need stigma + arm III or dex-boosting soul + arm III unless your mag is fully decked out in DEX

EvilMag
Oct 14, 2014, 03:58 PM
To the player shop! (Or maybe XQ, which ever is easier)

I may be okay doing this instead of the multiple yasha deal.

Bit of a warning, Lv8 extended Katanas require 600 DEX so you may have to invest in those 20% requirements relaxers. Unless you have a fuckton of DEX from either your mag or skill tree.

I have 480 DEX required on my Sange when using one.

Maninbluejumpsuit
Oct 14, 2014, 04:40 PM
Bit of a warning, Lv8 extended Katanas require 600 DEX so you may have to invest in those 20% requirements relaxers. Unless you have a fuckton of DEX from either your mag or skill tree.

I have 480 DEX required on my Sange when using one.

I got 3 30% reductions from craft titles, and those of you with saiki units already can spend your casino coins on items for switching equip parameters to S atk anyway.

There's ways around it, and it's pretty nice to have those options.

EvilMag
Oct 14, 2014, 04:40 PM
I got 3 30% reductions from craft titles, and those of you with saiki units already can spend your casino coins on items for switching equip parameters to S atk anyway.

Oh yeah I forgot those exist. My bad!

Nitro Vordex
Oct 14, 2014, 05:13 PM
Still seems like Crit build would be better than wasting points on Dex.

Maninbluejumpsuit
Oct 14, 2014, 05:32 PM
Thing is, the dex is pretty much free.

I'm newearl, the single worst race/gender for anything melee + the lowest base Dex, and at 70/70 Br/Hu with ability 3 on weapon, and bare minimum dex needed to go down Br tree, i'm at 460 with a 190 S atk mag.

Saiki set would bring up to 540, and I have 8 free points from braver after getting katana-related accessories. I really won't lose anything if that 541 requirement for crafted 11* katanas is to be believed.

You can multiclass sange to be useable by Hu, for an extra 58 s atk with a point into rare mastery hunter if you don't mind the loss of combat escape (may as well use the item to multiclass if you're crafting anyway). Instead of being -14 compared to yasha as Br/Hu, it'll be around +40 as Hu/Br.

Another shocker I have realized; seeing that SEGA actually updates crafts, not only will extending sange further when crafts get updated make it hands down stronger than yasha as Br/Hu, but we'll have a weapon that we'll never really need to replace as the game goes on unless ex levels are left further behind, or totally new potentials make all the potentials we all know and love right now total crap. We could really have a weapon that will be the best weapon in the game sooner or later on intervals at this rate as long as we keep getting unit sets with free dex (though I feel like we're going to get unit sets just like saiki with less/no dex, but more atk later).

untrustful
Oct 14, 2014, 05:33 PM
So basically make sure your mag has like 50 dex, put some dex on your units, and for 7-9* crafted weapons make sure they have rappy/sinow soul + arm 3/stigma (for 60 dex), and you're golden.

Stealthcmc1974
Oct 14, 2014, 05:51 PM
So basically make sure your mag has like 50 dex, put some dex on your units, and for 7-9* crafted weapons make sure they have rappy/sinow soul + arm 3/stigma (for 60 dex), and you're golden.

People doing full DEX MAG builds like me also have a lot to be happy about here. I can't wait to start crafting again...

MWAHAHAHAHA!

un1t27
Oct 14, 2014, 05:55 PM
So basically make sure your mag has like 50 dex, put some dex on your units, and for 7-9* crafted weapons make sure they have rappy/sinow soul + arm 3/stigma (for 60 dex), and you're golden.

fucking waste.

untrustful
Oct 14, 2014, 05:57 PM
Hey! This is dress up online 2, not some mmo based on skill or dps or strategy. AND DON'T YOU FORGET IT!

Maninbluejumpsuit
Oct 14, 2014, 05:59 PM
Are people intentionally skipping over the sange talk? This is kinda big for bravers O.o

untrustful
Oct 14, 2014, 06:00 PM
Katanas look cool yes.

Selphea
Oct 14, 2014, 06:00 PM
The big news for me was that any class with sub Fighter doesn't need a single point of Dex other than base and a single Abil3 to use crafted twin daggers :p

Xaelouse
Oct 14, 2014, 06:17 PM
Crafted swords require so much though, and crafted ikutachi will probably be the best bet for Ultimate Nab
Well at least Cougar souls finally have a purpose to me

Walkure
Oct 14, 2014, 06:22 PM
Are people intentionally skipping over the sange talk? This is kinda big for bravers O.o

Only problem I see is DEX requirements; you may not have the ability to keep on equipping it with no DEX investment (can you even relax it down that much currently?)

Maninbluejumpsuit
Oct 14, 2014, 06:23 PM
Only problem I see is DEX requirements; you may not have the ability to keep on equipping it with no DEX investment (can you even relax it down that much currently?)


I got 3 30% reductions from craft titles, and those of you with saiki units already can spend your casino coins on items for switching equip parameters to S atk anyway.

There's ways around it, and it's pretty nice to have those options.

Right here. Casino coins fix it (http://pso2.swiki.jp/index.php?%E3%82%AB%E3%82%B8%E3%83%8E).

This entire setup kinda requires you to live in the casino between googoogaga trigger mpas and the stat req changers.

30% reductions from titles will bring the 600 dex down to 420, and save you the pain of CC farming. Each account can get 10 apparently. Non-tradeable.

Walkure
Oct 14, 2014, 06:29 PM
Mainly intended for later extensions.

Although idk maybe they'll actually let players choose between DEX and ATK requirements at some point.

Maninbluejumpsuit
Oct 14, 2014, 06:59 PM
Mainly intended for later extensions.

Although idk maybe they'll actually let players choose between DEX and ATK requirements at some point.

They already did. It just costs us 9000 CC :wacko:

Achelousaurus
Oct 15, 2014, 11:19 AM
So, how does this compare to regular 11* damage atk based weapons / build / cost?
Cause crafting costs past 5 or so become rather steep and past 10 or so become humongous.
Not to mention cost for PA frags and materials.

untrustful
Oct 15, 2014, 01:12 PM
Costs like 1.6mil to get a weapon to lvl 12, not counting material use, and the other items to add class use and lower or change req.

starwind75043
Oct 15, 2014, 03:23 PM
So crafting 10* is a thing now :O?

pkemr4
Oct 15, 2014, 03:46 PM
Costs like 1.6mil to get a weapon to lvl 12, not counting material use, and the other items to add class use and lower or change req.

its costs 1.6 mil to unlock level 12 for 7-9*'s? it costed me like 4-5 mil

untrustful
Oct 15, 2014, 03:58 PM
1.6mil per 7-9* weapon not counting material purchases or boosters or add class or change req items.

untrustful
Oct 15, 2014, 04:09 PM
Also, not counting extending the same level to bait rng into giving you free buffs.

9Hopper
Oct 15, 2014, 05:18 PM
Am confused. How does saiki set help if set equipment dex doesn't count towards equip requirements? I have a full saiki set and cant equip an acru carta at 70/70

UnLucky
Oct 15, 2014, 05:19 PM
For minimum damage with crafted weapons, not requirements.

Maninbluejumpsuit
Oct 15, 2014, 05:20 PM
Am confused. How does saiki set help if set equipment dex doesn't count towards equip requirements? I have a full saiki set and cant equip an acru carta at 70/70

The dex is to help nullify the damage variation on crafted weapons.

9Hopper
Oct 15, 2014, 05:47 PM
Got it, thanks.

So does that mean i no longer have to achieve 100% crit chance on a fibo crafted gran foie setup?

UnLucky
Oct 15, 2014, 05:54 PM
Either reach 500-600 Dex or 100% crit rate.

Or a rare weapon and stack as much Atk and multipliers as you want instead.

pkemr4
Oct 15, 2014, 10:25 PM
how much dex would i need for max extend FN latent bow?

LonelyGaruga
Oct 15, 2014, 11:45 PM
That's Nasuyoteri (11*) right?

619 DEX.

Rayden
Oct 23, 2014, 12:15 PM
There's something I'm confused about. Why does the calculation only seem to depend on the weapon's ATK? Why doesn't your overall total ATK matter? Shouldn't increasing your ATK from other sources also increase your maximum damage, and therefore need more DEX to raise the minimum damage?

Walkure
Oct 23, 2014, 01:05 PM
There's something I'm confused about. Why does the calculation only seem to depend on the weapon's ATK? Why doesn't your overall total ATK matter? Shouldn't increasing your ATK from other sources also increase your maximum damage, and therefore need more DEX to raise the minimum damage?
Minimum damage would really be best called "minimum attack" where you lose your weapon's attack, and get up to 90% of it restored by DEX.

Keilyn
Oct 23, 2014, 02:56 PM
Interesting thing..

I grinded up two sets of wand weapons (the 7* ones) because I love the model for the weapons and since the convenience was good. The costs are staggering for making the weapons but its cheaper than what I went through in other games.

One set was with +16% vs Element, Proc to Force for force/techer to use
One set was for higher Proc rate for Techer/Fighter and synergy.

I love these weapons and find out how nice they are against bosses when the conditions do proc.

The interesting thing is that I've been comparison the damage of these crafted weapons to what I see from Loveless One (my favorite wand, sure Elysions are nice, but I like a wand that goes with my costume)....

What I did was go for wands that have Mark Angar on them, and if I could....a Lightning Wand that has Chrome Soul and Mark Angar on them...and whatever appropriate affixes I could get on the weapon since its easy to Identify wands which have 3 - 6 Abilities on them...

Lets take One Wand for Example....Lets go with Mace of Adaman. :)
Please take note that all the wands with Marks on them are disappearing fast, specially those which increase Dexterity.

Ok, so what are the costs so far?....

1. Finding Mark Angar wand and perhaps a soul to go with it...Easilly from 100K - 2 million in playershops. However, if you plan on controlling all the affixes yourself, get the cheapest three - five slot weapon you can find...remember that these are 7* weapons.

2. 21 Synthesizers + Cost of Second Weapon of Same Element, 105K + Cost of Second Weapon (a super cheap one is around 5K)

3. I used on average 75 - 100 grinders to raise to +40. I was super lucky to use 250 grinders on three wands and make them all work. So for one wand its 78K - 105K (Prices vary, these are minimum)

4. Extending a wand is around 800K from level 1 to Level 9. However add another 840K if you want to go all the way to level 12. Also, the cost of materials themselves means you will be breaking down weapons for them...so factor those in..

5. Outside of the Extension, the cost of PA Frags, either find them yourself or get ready to spend 8 - 10K on each T-ATK PA Frag if you don't have them...You will need 24 (to reach level 9) 32 for level 12. Expect to spend around 200K - 320K on frags.

6. If you want the weapon to cast techs and you arent going for a Talis or expensive 11* that needs to have millions spent on affixing and raising to 50% element, expect to pay around 900K for each Add Class Force that you buy. If you are wand wacking with it, you wont need it. :)

7. Lets not forget the price of Photon Spheres if you don't have them...Throw in around 600K (they are normally 50K when prices normalize, currently around 36 - 38K, I get mine from AQs through the sheer amount of Clone Emergency Codes I go through there.

8. As you can see its easily 2.8 - 4 million per wand (if you are going to level 12) however, I do like what I see with them...I usually look in the playershops for 10* - 11* on nice weapons I like, just to find outrageous prices....Stuff like a Fire Element Specific weapon going for 5 - 10 million with no grinds, or affixes, or even element %.

9. Dexterity. Of course I've always played female newman (My favorite race of all games of all time), and it means running Saiki Set, along with Dex on the weapon, and perhaps even a little Dex on the mags...but its fun to wand wack, proc condition on an enemy and just destroy like that. :)

This is just my style...
Im a crafter, though its an expensive hobby... :)