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Manta Oyamada
Oct 14, 2014, 06:47 PM
25° PSO2 Live Broadcast

October 21st @ 21:00 JST on Nico Nico Live (http://live.nicovideo.jp/watch/lv196227635).


November update information (Naberius Ultimate Mode Update)
New PSO2es Information.
October 22, 2014 Update Review
Live playthrough of Trick or Treat 3.
More Details about The new Boss - Magatsu, The Sealed Titan
More information about Phantasy Star Online 2 -ON STAGE- (Casting and Bonus Item Information)
New Phantasy Star Nova information.


Other Links

YouTube: https://www.youtube.com/watch?v=IRZ20UimVWo

Shinamori
Oct 14, 2014, 08:06 PM
Can't wait.

Maenara
Oct 14, 2014, 08:20 PM
Calling it now: Inflict Poison on Megatsu to instantly kill it.

oratank
Oct 21, 2014, 05:09 AM
bump :D

Vintasticvin
Oct 21, 2014, 06:41 AM
:( Looks like I'm gonna miss this one.

Arialle
Oct 21, 2014, 07:06 AM
did i hear new dark falz? said as Dark Falz MRK

Dugs
Oct 21, 2014, 07:10 AM
That's a joke, Dark Falz Muraki, one of the staff being all evil like, showed up before in one of the streams.

oratank
Oct 21, 2014, 07:11 AM
what time for quna live and loser boost?

Shinamori
Oct 21, 2014, 07:13 AM
10am est, or 2hrs from now. 23:00 JST.

Magicks
Oct 21, 2014, 07:14 AM
I think it was Concert at 23:30 JST/10:30AM EST, followed by Loser boost 00:00JST/11:00AM EST.

Sizustar
Oct 21, 2014, 07:17 AM
http://i.imgur.com/X7okkeW.jpg

oratank
Oct 21, 2014, 07:18 AM
perfect keeper don't need to stay full hp active at 75%↑ now ヽ(´^ω^`)ノ

oratank
Oct 21, 2014, 07:21 AM
makashi and loli cast from psu still no nagisa (´・ω・`)

Alma
Oct 21, 2014, 07:23 AM
its magashi and Lou costume

add:
lol at dat ship pairing :wacko:

Magicks
Oct 21, 2014, 07:25 AM
Lol, Ship 2 is paired with three other ships.

SakoHaruo
Oct 21, 2014, 07:26 AM
We got the worst ships.

Abandon all hope. D:

Sizustar
Oct 21, 2014, 07:27 AM
http://i.imgur.com/XqWV9WJ.jpg

Rakurai
Oct 21, 2014, 07:32 AM
So FOs have Reverser now. Nifty.

Zandion also looks incredible. Seems like Il Zonde on steroids, which the wind specced wand techers will love.

Lastly, lol at the UQ enemies being Ice weak. Guess upgrading my new rod won't be a mistake after all.

oratank
Oct 21, 2014, 07:34 AM
anybody saw what that affix thing is about?

Magicks
Oct 21, 2014, 07:35 AM
JESUS, 13*S. I'M READY TO CRY.

Shinamori
Oct 21, 2014, 07:37 AM
Chain Sawed! :3 12* drops. Inb4 12* trading

cheapgunner
Oct 21, 2014, 07:37 AM
Hahaha. Grenade launches finally get Vardha Cannon beam. Now I can kill stuff with more flare. o/

And lv 80 enemies. :D

FmT
Oct 21, 2014, 07:37 AM
anybody saw what that affix thing is about?

You can add like 5 or more fodder now for max affix rate 8-)

cheapgunner
Oct 21, 2014, 07:38 AM
You can add like 5 or more fodder now for max affix rate 8-)

*Mind has exploded*. Now to get Power 3/ Spirita 3/ Stamina 3/ Vol Soul all on my units with better results.

Sizustar
Oct 21, 2014, 07:40 AM
http://i.imgur.com/jgIhmxm.jpg
http://i.imgur.com/NB6jsjs.jpg

Magicks
Oct 21, 2014, 07:41 AM
The slide available.

EDIT: I was too slow.

Sizustar
Oct 21, 2014, 07:43 AM
http://i.imgur.com/JFhOCbm.jpg
http://i.imgur.com/jCsuRxU.jpg

Rakurai
Oct 21, 2014, 07:43 AM
Being able to use up to five fodders while affixing is going to be really nice.

ShadowDragon28
Oct 21, 2014, 07:45 AM
yep. Oh and Interface update will include being able to equip Accessories outside of the make-up Este shop

isCasted
Oct 21, 2014, 07:45 AM
Hm, can we stack soul, Mutation, Vinc and Modulator with any kind of fodder now?

Ezodagrom
Oct 21, 2014, 07:46 AM
November 5th trailer:

http://www.youtube.com/watch?v=xZLaudj13Ic

November 19th trailer (includes ult quest):

http://www.youtube.com/watch?v=p_nRqzNDbBo

gigawuts
Oct 21, 2014, 07:46 AM
yep. Oh and Interface update will include being able to equip Accessories outside of the make-up Este shop

I swear to god if you're fucking with me right now

SakoHaruo
Oct 21, 2014, 07:47 AM
in other words... they're breaking the game even more. :wacko:

Xaelouse
Oct 21, 2014, 07:48 AM
Lol 13*s get user-binded

Rakurai
Oct 21, 2014, 07:48 AM
Hm, can we stack soul, Mutation, Vinc and Modulator with any kind of fodder now?

I don't see why not.

Guess I'd better start stockpiling Vinculum units and weapons from the Lilipa EQs.

On a random sidenote, I need that 12* dragon staff.

ShadowDragon28
Oct 21, 2014, 07:49 AM
im not joking, they showed it in the teaser trailer

Sizustar
Oct 21, 2014, 07:52 AM
I swear to god if you're fucking with me right now

http://i.imgur.com/jCsuRxU.jpg

Left side of the slide

Rakurai
Oct 21, 2014, 07:55 AM
Hm.

Zandion is apparently a Wind/Lightning tech. Wonder if this means using a Wind/Lightning build will make it do OP amounts of damage...

gigawuts
Oct 21, 2014, 07:56 AM
http://i.imgur.com/jCsuRxU.jpg

Left side of the slide


http://www.youtube.com/watch?v=C_VheAwZBuQ

oratank
Oct 21, 2014, 07:58 AM
extra hard lol really sega

FmT
Oct 21, 2014, 08:00 AM
extra hard lol really sega

Extra hard but Ultimate quest :-?

cheapgunner
Oct 21, 2014, 08:00 AM
extra hard lol really sega

Extra Hard Infected Bal Rodos on Facility. Now he hits extra harder, he's extra faster, and has extra HP...

Rakurai
Oct 21, 2014, 08:02 AM
So ultimate quests allow up to 12 players.

Those had better be some seriously durable enemies.

Darki
Oct 21, 2014, 08:04 AM
Wind/lightning? Are we getting combined element techs?

*nerdgasm*

Shinamori
Oct 21, 2014, 08:05 AM
13* grinder will break your Meseta 196k per attempt.

Darki
Oct 21, 2014, 08:06 AM
inb4 they make affixes that won't go in even with 5 fodders.

Rien
Oct 21, 2014, 08:07 AM
360 FUCKING DEGREE GUARD

HOW LONG HAS IT BEEN SINCE I LAST ASKED FOR IT

cheapgunner
Oct 21, 2014, 08:08 AM
13* grinder will break your Meseta 196k per attempt.

You finally get to 8+ grinds on your 13* and it goes from [danger] to [just give up] -4/5. I'd imagine the grinding horror stories will be even worse than before, like original Falz 11* weapon grinding fear.

Aine
Oct 21, 2014, 08:09 AM
So... Ultimate will be a permanent quest, not an EQ. Looks like 24-hour endurance MPA farming is about to make a comeback.

jooozek
Oct 21, 2014, 08:09 AM
did they play/will they play ultimate quest?

Rakurai
Oct 21, 2014, 08:10 AM
I guess they'll probably ease the grind rates for 11* items once the update comes out.

Would be nice if they also eased the 10* rates further, since I still have trouble with those...

milranduil
Oct 21, 2014, 08:12 AM
I guess they'll probably ease the grind rates for 11* items once the update comes out.

Would be nice if they also eased the 10* rates further, since I still have trouble with those...

My most recent 8* grind

[spoiler-box]
http://i181.photobucket.com/albums/x72/Milranduil/firearms_grind.png (http://s181.photobucket.com/user/Milranduil/media/firearms_grind.png.html)
[/spoiler-box]

cheapgunner
Oct 21, 2014, 08:14 AM
My most recent 8* grind

[spoiler-box]
http://i181.photobucket.com/albums/x72/Milranduil/firearms_grind.png (http://s181.photobucket.com/user/Milranduil/media/firearms_grind.png.html)
[/spoiler-box]

Wow, that's terrible. I suppose I can't feel too bad, since I spent something like 7 mil to take my sukei and ringa katanas from 2/3 grinds to 20+ yesterday.

milranduil
Oct 21, 2014, 08:16 AM
Wow, that's terrible. I suppose I can't feel too bad, since I spent something like 7 mil to take my sukei and ringa katanas from 2/3 grinds to 20+ yesterday.

Only cost like 700k cuz Fire Arms is 1900/grind lol. Was bored out of my mind waiting for that shit to 10->20....

Darki
Oct 21, 2014, 08:18 AM
But seriousl, what was that wind/lightning thing? Me wants.

Rien
Oct 21, 2014, 08:20 AM
But seriousl, what was that wind/lightning thing? Me wants.

Exactly what you said: A wind + lightning technic.

It even has invincibility frames.

Darki
Oct 21, 2014, 08:29 AM
I'm running out of subpalette. Yay.

Rakurai
Oct 21, 2014, 08:32 AM
I need that Magashi/Wakamoto voice. Now.

Gardios
Oct 21, 2014, 08:36 AM
15 minute cooldown resurrection skill, amazing.

oratank
Oct 21, 2014, 08:37 AM
wow i love how vadar rise on stage

SakoHaruo
Oct 21, 2014, 08:38 AM
Big V is cool as fawk for that entrance. o3o

Maenara
Oct 21, 2014, 08:43 AM
Looks like I was right about the seraph boss not being an ultimate darker. Ultimate darkers look like Dark Vibrace Yuga. The seraph boss looks nothing like them. Guess this means we have an entirely new enemy faction.

Poyonche
Oct 21, 2014, 08:45 AM
Photon ennemies ?

It has the colours of our PBs.

Maenara
Oct 21, 2014, 08:46 AM
My one friend is hoping they're Great Light emissaries, because that would make this the first Phantasy Star game to have the Great Light appear in any form.

Sizustar
Oct 21, 2014, 08:53 AM
http://i.imgur.com/T8YJK5n.png

Make your own PSO2es Icon
http://pso2.jp/es/players/special/icon/

Rakurai
Oct 21, 2014, 08:56 AM
Looks like I was right about the seraph boss not being an ultimate darker. Ultimate darkers look like Dark Vibrace Yuga. The seraph boss looks nothing like them. Guess this means we have an entirely new enemy faction.

It's weak against light attacks. Perhaps it's a Darker corrupted photon beast? They mentioned it is related to the photon beasts summoned by mags in some way, at very least.

In any case, I wonder when they'll actually bring up what the deal is with the SH infection cores and that thing in the story.

Xaelouse
Oct 21, 2014, 08:57 AM
All I want is a chain sawd

KazukiQZ
Oct 21, 2014, 08:58 AM
Finally! Launcher can shoot Laser! (in November tho...)

LotusFX
Oct 21, 2014, 09:17 AM
What about the lightning + wind tech. ._. Dual techs finally?

Darki
Oct 21, 2014, 09:18 AM
My only pain is that they will not quench my OCD by giving me three combined element techs, I'm seeing that, and then I'll cry because I want my awesome fire/light and ice/dark techs (or viceversa).

Maenara
Oct 21, 2014, 09:18 AM
Speaking of, can someone show me where they showed the Zandion technique?

Darki
Oct 21, 2014, 09:20 AM
https://www.youtube.com/watch?v=p_nRqzNDbBo

3:19 or so.

LotusFX
Oct 21, 2014, 09:28 AM
Looks like zonde + il zonde + sazan/zan. Oh goodie.

Darki
Oct 21, 2014, 09:41 AM
And what is that new skill for HU? Not sure if it's something like a guard reflect or a back guard or something like that. Is he reflecting the shots, or guarding from behind, or both? <_<

Vintasticvin
Oct 21, 2014, 09:42 AM
Oooo new techs, PRAISE GREAT LIGHT! D: G'dammit now I gotta drop Force for Hunter to use my trademark wartech weapon.... Then again I do have my eclipse camo sitting in my box...


EDIT: I'll buy one anyways just to have in storage ^^;

Poyonche
Oct 21, 2014, 09:44 AM
And what is that new skill for HU? Not sure if it's something like a guard reflect or a back guard or something like that. Is he reflecting the shots, or guarding from behind, or both? <_<

360° Guard

Darki
Oct 21, 2014, 09:47 AM
Ohh so now not only we can guard against lasers and blows carrying several metric tons our weight, now we can guard our back with our sword in front of us. Neat, lol.

Shinamori
Oct 21, 2014, 09:50 AM
I want Yamigarasu. I'll spam UQs all day if I have too,

Kilich
Oct 21, 2014, 09:50 AM
Well, technically, its not the sword itself that does the blocking, its the focused forcefield in front of it.

Poyonche
Oct 21, 2014, 09:54 AM
I want dat rifle, idk why but it reminds me about the Heaven Punisher.

Darki
Oct 21, 2014, 09:58 AM
Well, technically, its not the sword itself that does the blocking, its the focused forcefield in front of it.

http://cdn.meme.am/instances/500x/55121403.jpg

Dnd
Oct 21, 2014, 10:00 AM
So uh.... 13* grinding?
[SPOILER-BOX]http://imageshack.com/a/img904/9154/ZnON7c.jpg[/SPOILER-BOX]
lolnope

Arksenth
Oct 21, 2014, 10:01 AM
So uh.... 13* grinding?
[SPOILER-BOX]http://imageshack.com/a/img904/9154/ZnON7c.jpg[/SPOILER-BOX]
lolnope

That sword seriously has 1k+ base attack? Like, base, not fully grinded?

EvilMag
Oct 21, 2014, 10:01 AM
I think having that weapon at +5 will be enough. Jesus Christ 1086 at +0? Ely Sion has around 580 at +0

Atmius
Oct 21, 2014, 10:03 AM
That sword seriously has 1k+ base attack? Like, base, not fully grinded?

It also has no element, locks upon initial grind, and requires lambda grinders.

EvilMag
Oct 21, 2014, 10:06 AM
Sorry kids no buying pre made stuff. Gotta get fucked by dudu~

Though I'm not sure if its worth being +10 I mean for christs sake its already as strong as most 11* swords at +1

Kikikiki
Oct 21, 2014, 10:11 AM
Sorry kids no buying pre made stuff. Gotta get fucked by dudu~

Though I'm not sure if its worth being +10 I mean for christs sake its already as strong as most 11* swords at +1

Potentials :wacko:

What if: Fury Stance +30%.

final_attack
Oct 21, 2014, 10:18 AM
Doesn't seem to have any element on them ..... so, high attack power to compensate? ._.

Maenara
Oct 21, 2014, 10:33 AM
hahahha, they had to make everything obsolete. Even grinders.

Stealthcmc1974
Oct 21, 2014, 10:42 AM
360 degree guard for HU?

Dodge attacks with RA?

That Crazy bow PA with bravers?

All the force tech and skill stuff?

New difficulty and UQs with 13*?

5 fodders can be used?!

LVL cap to 75?

Nov 19th can't come fast enough.

Also, I like that belt accessory at 1:15 in the Nov 19th trailer. Second from left.

Rien
Oct 21, 2014, 10:44 AM
that bow pa isn't as good as it seems

you shoot arrows and then when you do another pa they fire at the target you hit in order

except it's so SLOW

strikerhunter
Oct 21, 2014, 10:45 AM
Welp, I guess it's time to start stacking up the money.

Also November 19 for Ult? So update/maintenance on a weekend?

Xaelouse
Oct 21, 2014, 10:45 AM
hahahha, they had to make everything obsolete. Even grinders.

I'm sure there will be a way to trade in grinders for lambda ones

The 13*s in question seem to be based off of anga fandarge. There's also a slew of new 12*s that look more important and cooler (yamigarasu and chain sawd). Honestly I dont think they even want us to focus on 13*s yet.

Stealthcmc1974
Oct 21, 2014, 10:46 AM
that bow pa isn't as good as it seems

you shoot arrows and then when you do another pa they fire at the target you hit in order

except it's so SLOW

It's obviously something you'd use on a Boss, not mobs. I like it nonetheless.

Skyly
Oct 21, 2014, 10:48 AM
That updated version of the 2-Headed Ragnus from PSU looks dope.
Oh man. 5 fodders? 8 slotting LOL!!
Only one complaint. When are they going to make 11 star armor trading.. Everything looks good game-wise though. I really don't care for AC scratch stuff. Just game content.

Does anyone know when they made 10* and 11* trading possible?
Was it after the addition of 11*'s?

Stealthcmc1974
Oct 21, 2014, 10:50 AM
That updated version of the 2-Headed Ragnus from PSU looks dope.
Oh man. 5 fodders? 8 slotting LOL!!
Only one complaint. When are they going to make 11 star armor trading.. Everything looks good game-wise though. I really don't care for AC scratch stuff. Just game content.

Does anyone know when they made 10* and 11* trading possible?
Was it after the addition of 11*'s?

I have a feeling that adding abilities is gonna be so much easier. Not that I'm complaining, mind you.

Shinamori
Oct 21, 2014, 11:00 AM
Welp, I guess it's time to start stacking up the money.

Also November 19 for Ult? So update/maintenance on a weekend?

The 19th is a Wednesday.

Skyly
Oct 21, 2014, 11:01 AM
I have a feeling that adding abilities is gonna be so much easier. Not that I'm complaining, mind you.

Wow. Hope they update the functionality of the shop search to be able to search more than one ability at a time

strikerhunter
Oct 21, 2014, 11:01 AM
The 19th is a Wednesday.

Oh rofl my mistake, was looking at October and not Nov <_<

LotusFX
Oct 21, 2014, 11:02 AM
I have a feeling that ability prices are going to skyrocket soon. 8s gears everywhere maybe? ._.

Achelousaurus
Oct 21, 2014, 11:03 AM
Can you please add another youtube link? You (or whoever the uploaded is) removed the video.

cheapgunner
Oct 21, 2014, 11:13 AM
The next couple updates are gonna be fantastic. That bow pa looks quite cool and grenade pa looks epic as well.

final_attack
Oct 21, 2014, 11:14 AM
Did I saw ..... "Quick mate" on Braver skill tree when they're showing Snatch Step JA ..... ._.

horseship
Oct 21, 2014, 11:15 AM
Wow. Hope they update the functionality of the shop search to be able to search more than one ability at a time

Nah, might cause too much lag. Then they'll have to disable it.

SakoHaruo
Oct 21, 2014, 11:39 AM
Nah, might cause too much lag. Then they'll have to disable it.

Already said it's not possible due to that very reason.

Maenara
Oct 21, 2014, 11:47 AM
Already said it's not possible due to that very reason.

Yeah, that's bullshit. It's easily fixable. Give each affix a 2 digit ID, and then each weapon/unit a 16 digit ID made of 8 different affix IDs, with the affix IDs given a certain sorting order so that weapons with the same affixes always have the same affix ID regardless of the order the affixes are in. When searching for multiple affixes, have the client translate the query into a 16 digit affix ID, send it to server, return items with the same affix ID. I'm pretty sure that if the server can handle returning exact names, it can handle that too.

Arialle
Oct 21, 2014, 11:47 AM
so jet boots new PA is like a backhand smash?

GreenArcher
Oct 21, 2014, 11:56 AM
These new lv80 monsters had better be on crack if the quest is for 12 people, 13* weaponry has 1000+ BASE attack value, and 8 slotting will be manageable.

Dnd
Oct 21, 2014, 12:04 PM
To everyone saying 8 slotting is going to be managable with this new update:
No

If expanding to 8 slots was easier, yes. But to get to 8 slots to start with is a massive, massive RNG wall which prevents like 99.99% of all attempts to 8 slot....

even if the base rate was buffed.. 10-20% it still wouldnt be common place at all because of supply...... seriously

The Walrus
Oct 21, 2014, 12:10 PM
At least it'll probably make 5 slotting easier for lazy people like myself :D

Vintasticvin
Oct 21, 2014, 12:13 PM
To everyone saying 8 slotting is going to be managable with this new update:
No

If expanding to 8 slots was easier, yes. But to get to 8 slots to start with is a massive, massive RNG wall which prevents like 99.99% of all attempts to 8 slot....

even if the base rate was buffed.. 10-20% it still wouldnt be common place at all because of supply...... seriously

/o/ Niiina! Niiiina! Niiiina!

IndigoNovember
Oct 21, 2014, 12:58 PM
Gunner PA Buffs:
Pre Stylish Roll JA Bonus nerf power -> new buffed power
Aerial Shooting: 704 -> 1085 (54% increase)
Elder Rebellion: 973 -> 1390 (43% increase)
Messiah Time: 1306 -> 1834 (40% increase)
Infinite Fire: 1333 -> 1511 (13% increase)
Satellite Aim: 500 -> 717 (43% increase)
Dead Approach: 318 -> 434 (36% increase)
Heel Stab: 826 -> 1127 (36% increase)
Shift Period: 766 -> 1047 (37% increase)
Bullet Squall: 756 -> 1164 (54% increase)
Reverse Tap: 702 -> 958 (36% increase)

The Walrus
Oct 21, 2014, 01:02 PM
Pray tell where you're getting the starting numbers from when we have the following
http://www.bumped.org/psublog/wp-content/uploads/2014/10/gunner-adjustments-508x283.jpg

Bellion
Oct 21, 2014, 01:02 PM
I think he got the numbers from when S-Roll JA was 160%.
Looking at IF though, gotta prepare enough coffins for every bullet fired per PA.

Rien
Oct 21, 2014, 01:04 PM
Pre Stylish Roll JA Bonus nerf damage -> new buffed damage

picture is from post nerf

Neith
Oct 21, 2014, 01:09 PM
Looking at the new 12*s, the katana looks like Yamigarasu? Do want. (I'm guessing it is since there's a purple aura around the blade).

Not keen on Ultimate being a quest rather than a whole difficulty and the news about 13*s binding after grind is unfortunate. Some interesting stuff though.

What gets me is the level cap increase. It's been months since the last one and now they only increase it by 5 levels? Honestly the enemy levels need to increase at a much quicker rate to allow the player cap to increase too. Lv80s in Ultimate and 'Extra Hard' is disappointing.

horseship
Oct 21, 2014, 01:13 PM
Wait, 13*s bind after grinding? wat

...still want.

The Walrus
Oct 21, 2014, 01:17 PM
I think he got the numbers from when S-Roll JA was 160%.
Looking at IF though, gotta prepare enough coffins for every bullet fired per PA.


picture is from post nerf

Excuse me while I go feel dumb for not reading his first sentence

SakoHaruo
Oct 21, 2014, 01:30 PM
That 13* nerf tho, and hawt damn the price to grind that sucker. D:

Looks like 12* passes are on the way. I guess it's finally time to finish 6 slotting all my 12* so I can make top bank on day 1. o3o

I also hope Ultimate enemies don't drop shit rares. Please remove the table entirely @Sega.

musicmf
Oct 21, 2014, 01:34 PM
I'm guessing that "強化スキップ(→7)" won't be usable with the 13* Weapons huh? XD;

Poyonche
Oct 21, 2014, 01:46 PM
I'm guessing that "強化スキップ(→7)" won't be usable with the 13* Weapons huh? XD;

I also have dat feeling D:



Oh I think I am dreaming but, since we use different type of grinders (Lambda Grinder for 13*) maybe... it will be easier to grind ? Maybe like a ... 7* ? D:


Dream Sweet Dream

Walkure
Oct 21, 2014, 01:48 PM
To everyone saying 8 slotting is going to be managable with this new update:
No

If expanding to 8 slots was easier, yes. But to get to 8 slots to start with is a massive, massive RNG wall which prevents like 99.99% of all attempts to 8 slot....

even if the base rate was buffed.. 10-20% it still wouldnt be common place at all because of supply...... seriouslyIt might only be a couple dozens of millions of meseta with a boost event active and said buff! Also, you'd need to upslot your fodder. But it's all worth it for - what the hell do you even add on after like 6-7 slots anyways?


Wait, 13*s bind after grinding? wat
Wasn't there a similar thing about >+10 grinding weapons that SEGA walked back on like months or year ago?

I'll believe it when it's announced in a patch update.

Poyonche
Oct 21, 2014, 01:56 PM
Anyway, there is a "mate" skill in Braver (haven't any pic), and also in Techer tree, we can see another skill, just upside Deband HP buff thing :

3582

If someone is able to read and to translate this, we may get a hint :3

It seem to be a "1 point skill"

EDIT : The skill name seem to be Ribāsu bōnasu which mean (Google Traduction) Reverse Bonus

Goukezitsu
Oct 21, 2014, 02:00 PM
https://www.youtube.com/watch?v=h6RUtNxQCnQ

I uploaded the trailer for anyone who missed it. Has diff music because had to parse the video and the bandicam settings mess the audio up in premiere and other editing suites.

infiniteeverlasting
Oct 21, 2014, 02:26 PM
FUCK YEA WE'RE FINALLY GETTING THAT AWESOME THEODORE COSTUME
Time to stop recycle wearing those einzam(s) -> judgement coat(s) -> crouch repca(s) -> Heretic lord(s)

Some people have rainbow palette weapons, I have rainbow palette costumes ;)

edit: AND HOLYYY SHIEETTTT STEP ATTACK FOR RANGER ROLLLLL???

Arksenth
Oct 21, 2014, 02:27 PM
Meh, affixing in this game only offers really marginal bonuses anyway. Even more so now that the new generation of weapons seem to have insane base attack values. Wouldn't really 8 slot anything.

Stealthcmc1974
Oct 21, 2014, 02:27 PM
Meh, affixing in this game only offers really marginal bonuses anyway. Even more so now that the new generation of weapons seem to have insane base attack values. Wouldn't really 8 slot anything.

It's gonna make my 5 slot a hell of a lot easier though

Rakurai
Oct 21, 2014, 02:28 PM
EDIT : The skill name seem to be Ribāsu bōnasu which mean (Google Traduction) Reverse Bonus

A skill that presumably relies on other players dying had better have one heck of a benefit.

Xaelouse
Oct 21, 2014, 02:36 PM
It's a little silly to see the jump from 12 to 13* is nearly double the base attack.
Too much is fishy about that, cost per grind aside

infiniteeverlasting
Oct 21, 2014, 02:47 PM
It's a little silly to see the jump from 12 to 13* is nearly double the base attack.
Too much is fishy about that, cost per grind aside

wait yea... i just noticed... 1120 s-atk during that grind at +1 only as well... wtf,
maybe sega's planning something horific where your weapon goes -10 at one point or just breaks from now on =.=" so that its literally impossible to +10 a weapon

Laxedrane
Oct 21, 2014, 03:23 PM
wait yea... i just noticed... 1120 s-atk during that grind at +1 only as well... wtf,
maybe sega's planning something horific where your weapon goes -10 at one point or just breaks from now on =.=" so that its literally impossible to +10 a weapon

They do this every time.. They did this in the second tier of 9 star weapons that came out with sky lands. Then with ten stars.. Then with 11 stars theirs HUGE changes within tiers. Then they go back and make weapons that bridge the gap. Just look at the difference between the first 10* and mid to recent ones.

infiniteeverlasting
Oct 21, 2014, 03:26 PM
can anyone tell me what that new braver skill is?

IndigoNovember
Oct 21, 2014, 03:29 PM
All we know is, it is called "Snatch JA Combo", so probably something like "some number of attacks done after a Snatch Step JA will have an increased damage by some amount."

Edit: I'm wrong.

infiniteeverlasting
Oct 21, 2014, 03:39 PM
All we know is, it is called "Snatch JA Combo", so probably something like "some number of attacks done after a Snatch Step JA will have an increased damage by some amount."

wait.. someone screenshotted that there was another mate skill in the braver tree...

Manta Oyamada
Oct 21, 2014, 03:40 PM
November Update Video

https://www.youtube.com/watch?v=BQxzUe2NBkc&list=UUF2OmH84XcsvRkgFTsIgAjA

Late November Update

https://www.youtube.com/watch?v=z0ei1x3E3P8&list=UUF2OmH84XcsvRkgFTsIgAjA

Maninbluejumpsuit
Oct 21, 2014, 03:41 PM
All we know is, it is called "Snatch JA Combo", so probably something like "some number of attacks done after a Snatch Step JA will have an increased damage by some amount."

Pretty sure the video shown the extent of what it does; JA circle after snatch step.

At first it doesn't seem all that amazing, but if you think about it, it can replace the sakura end->step->attack->sakura end method that we use to make better use of the downtime between consecutive sakura ends. Going from mob to mob would be a bit more fluid than using shunka in theory.


November Update Video

https://www.youtube.com/watch?v=BQxzUe2NBkc&list=UUF2OmH84XcsvRkgFTsIgAjA


Nyau is fking cute in that outfit.


Also, the amount of moeblob featured in the first minute of the second video physically hurts.

Poyonche
Oct 21, 2014, 03:45 PM
After doing a Snatch Step, u can do a just attack.

Xaeris
Oct 21, 2014, 03:46 PM
I need that hanging Nyau accessory. Post haste. Also, being able to change accessories without the salon? All of my yes.

Sizustar
Oct 21, 2014, 03:51 PM
wait yea... i just noticed... 1120 s-atk during that grind at +1 only as well... wtf,
maybe sega's planning something horific where your weapon goes -10 at one point or just breaks from now on =.=" so that its literally impossible to +10 a weapon

It uses it's own grinder, and look at the grind cost.
http://i.imgur.com/At774Rh.png

gigawuts
Oct 21, 2014, 03:54 PM
I guess sega heard our cries about tech being the only damage type that was forced to spend so much money to perform :wacko:

branflakes325
Oct 21, 2014, 03:54 PM
I wonder if full grind risk protection items are actually going to be cost efficient to use now. I can't imagine trying to +40 one of these things lol

Xaeris
Oct 21, 2014, 03:57 PM
My hope (as futile as I know it to be): 13*s represent a shift in grinding. Grinding 13*s will actually be pretty safe throughout the whole process, if not out and out guaranteed. The hurdle instead will become finding the grinders as well as paying exorbitant meseta costs up front.

I'd honestly be all right with it like that. I mean, it's a silly thing to hope for, but questionable as Sega's decisions can be, there's no way they believe that it's reasonable for it to cost 200k per try to pull the grinding slots with the success rates as they are.

Skyly
Oct 21, 2014, 04:07 PM
This might be an odd question but I was wondering when did they release 10* armor buying and selling? I want these 11* armors to become tradeable. Also, what about 12 star weapons? Did 11 star weapons become trade able when 12*'s came out?

gigawuts
Oct 21, 2014, 04:08 PM
My hope (as futile as I know it to be): 13*s represent a shift in grinding. Grinding 13*s will actually be pretty safe throughout the whole process, if not out and out guaranteed. The hurdle instead will become finding the grinders as well as paying exorbitant meseta costs up front.

I'd honestly be all right with it like that. I mean, it's a silly thing to hope for, but questionable as Sega's decisions can be, there's no way they believe that it's reasonable for it to cost 200k per try to pull the grinding slots with the success rates as they are.

I've actually wondered for a long time now if 13*s would suddenly become very easy to grind, but offer small bonuses.

Like, going +0 to +10 would net you another 20% atk instead of +95% atk, like on 12*s.

However, I've also been thinking 13*s will be more about customization. Either you can craft a combination of latents onto it (maybe max of 4 latent levels, with 3 latents to choose from), or you can imbue the weapon with class-specific bonuses, or you can even edit the colors somehow.

But...that's just what I've been expecting. I really don't think anything like that is coming.

Maenara
Oct 21, 2014, 04:11 PM
This might be an odd question but I was wondering when did they release 10* armor buying and selling? I want these 11* armors to become tradeable. Also, what about 12 star weapons? Did 11 star weapons become trade able when 12*'s came out?

12* were out for a long time ebfore they added 10* weapon and unit trading. Later on they added 11* weapon trading and that's the last they've done for what, a year?

Ezodagrom
Oct 21, 2014, 04:40 PM
12* were out for a long time ebfore they added 10* weapon and unit trading. Later on they added 11* weapon trading and that's the last they've done for what, a year?
11* weapon trading was introduced together with SH AQs, slightly over half a year ago.

Shinamori
Oct 21, 2014, 04:43 PM
Video is a little blurry, but are the UQ enemies weak against Ice?

Poyonche
Oct 21, 2014, 04:44 PM
They seem to

Ezodagrom
Oct 21, 2014, 04:46 PM
Video is a little blurry, but are the UQ enemies weak against Ice?
Natives weak against ice, yuga darkers weak against fire and light, floating photon thingamajig weak against light.

Shinamori
Oct 21, 2014, 04:54 PM
Welp, time for them ice builds. Also, it appears 13* grind percentage will be the same as 10*.

Possible 13★ grind stats enhance.
104%->109%->115%->122%->130%->140%->150%->162%->175%->190%

Possible 13★ grind rates
0 -> -1 -> -2 -> -3 -> -3 -> -3 -> -4 -> -4 -> -4 -> -5

13★Sword.
1083->1126->1180->1245->1321->1407->1516->1624->1754->1895->2057

Dnd
Oct 21, 2014, 04:58 PM
or you can imbue the weapon with class-specific bonuses.

Could be an interesting feature combined with the new class specific EXcubes?

Poyonche
Oct 21, 2014, 05:08 PM
https://www.youtube.com/watch?v=1YEMUM3E47s

Or the trailer that dont tell you anything about Magatsu :c

BIG OLAF
Oct 21, 2014, 05:14 PM
You'll be able to change accessories outside of the makeover shop?

Well, game's over. All is aligned and right in the cosmos.

Rain Walker
Oct 21, 2014, 05:32 PM
You'll be able to change accessories outside of the makeover shop?

Well, game's over. All is aligned and right in the cosmos.

inb4 server load because sega quariti :wacko:

Stealthcmc1974
Oct 21, 2014, 05:51 PM
Welp, time for them ice builds. Also, it appears 13* grind percentage will be the same as 10*.

Possible 13★ grind stats enhance.
104%->109%->115%->122%->130%->140%->150%->162%->175%->190%

Possible 13★ grind rates
0 -> -1 -> -2 -> -3 -> -3 -> -3 -> -4 -> -4 -> -4 -> -5

13★Sword.
1083->1126->1180->1245->1321->1407->1516->1624->1754->1895->2057

2057 S-ATK as a +10?!

http://stream1.gifsoup.com/view5/2688092/combo-breaker-o.gif

C-C-C-COMBO BREAKER!!!

IndigoNovember
Oct 21, 2014, 07:07 PM
Pretty sure the video shown the extent of what it does; JA circle after snatch step.

At first it doesn't seem all that amazing, but if you think about it, it can replace the sakura end->step->attack->sakura end method that we use to make better use of the downtime between consecutive sakura ends. Going from mob to mob would be a bit more fluid than using shunka in theory.

Oh, didn't see the actual descriptions up on Bumped until now. Sounds interesting indeed.

Rien
Oct 21, 2014, 10:10 PM
Reverse bonus 0/1
When you are revived you revive with moar (full? 75%?) hp

Rayden
Oct 21, 2014, 10:36 PM
^ That's what I'm thinking it does too. I wonder if it applies to just you (mag revives, Half Dolls, and Moons that others use), or to other players when you use Moons on them. Since it doesn't seem to require Reverse Field as a precondition. Either way, they both seem to be pointless skills though.

Rien
Oct 21, 2014, 10:57 PM
Reverse Field's stats at 5/10

Revives with 25% hp
lasts for 15 seconds
recast time 900 seconds (aka 15 minutes cd)

so no, reverse bonus is probably self-only.

Edit:

Spoken comments/observations on the new PAs/Skills

-You exchange excubes for them
-They will drop in ultimate quest

Heartless Impact
-25 pp to activate.

Ignite Parrying
-If you just guard during this PA, it will increase the power of the remaining attacks.

Sphere Eraser
-A Nabarta/Million Storm style attack which drains PP (massively!) for a continuous laser.
-Made in the image of the A.I.S beam cannon attack.
-20 pp to activate, 3 hits a second, drains ~40 pp a second.

Wint Gigue
-Shift button produces the sweepking nuke-kick in the video.
-30 pp to activate.

Chase Arrow
-25 pp to activate.

The old excubes can be used in exchange with the new class-related excubes you get for "leveling past the cap"

They're using this new system for attaining skill points beyond the cap.

Hunter: All Guard
- As it says, 360 degree guarding.

Ranger/Gunner: Dive Roll Shoot
-Placed on request of mostly gunners because of their close range style.
-Also meant to make just attacking easier

Techer: Reverser Field
-Meant for Ultimate Quests where they will be the real frontline fighters

Braver: Quick Mate
-Allows quick drinking of mates

Braver: Snatch JA Combo
-Meant for easier Just Attack PA combos

Force: Rod Keep Bonus
-Not shown, only stated
-Removes the PP cost of resuming your charged technic with Charge Escape
-As the name states, Rod only.

Hunter and Fighter:
Names are not stated, but they're trying to help their close range combat, like mobility etc.
For Fighter, there's a new skill with Twin Dagger that allows them to move during the shift spin.

Gunner: One More Time
-Passive that re-activates Showtime after it ends.
-One More Time is meant to strengthen Showtime even more.

New Technic: Zandeon
-Obtained from Claris Crays' CO
-You are invincible during Zandeon
-Does not drop at all.
-Will be super effective on both lightning and wind weak enemies.
-Both masteries affect it.
-Meant to encourage more FO/TE or TE/FO.
-It will charge like a Photon Blast, so you have to use Technics to lead up to it. Because of this, you will not require PP to activate it, nor will it always be available.
-It sparked an argument of how photons/technics work. The idea was "you take wind in one hand and lightning in the other then smash them together" and they were saying "isn't that impossible?"

The Walrus
Oct 22, 2014, 12:10 AM
Gunner: One More Time
-Passive that re-activates Showtime after it ends.
-One More Time is meant to strengthen Showtime even more.


Why don't they just make it work like a stance...

LotusFX
Oct 22, 2014, 12:20 AM
-It will charge like a Photon Blast, so you have to use Technics to lead up to it. Because of this, you will not require PP to activate it, nor will it always be available.
-It sparked an argument of how photons/technics work. The idea was "you take wind in one hand and lightning in the other then smash them together" and they were saying "isn't that impossible?"

That popped my bubble. Thought it would be spammable. :wacko: So to be able to use it, if I get it right, we have to cast lightning and wind techs.

Oh and cheers for dive roll shoot. Now make DRJA to completely throw s roll. lol

Rien
Oct 22, 2014, 12:28 AM
If you could spam it forces would be completely invincible

Maenara
Oct 22, 2014, 12:38 AM
Dunno if anyone else posted this yet:
www.youtube.com/watch?v=1YEMUM3E47s

Rien
Oct 22, 2014, 12:41 AM
@ ^

Or the trailer that dont tell you anything about Magatsu :c

This was just last page

Maenara
Oct 22, 2014, 12:45 AM
Just doing my part, citizen.

Kondibon
Oct 22, 2014, 12:55 AM
I genuinely like this idea of charged super techs. I had been wanting something like this ever since elemental wave came out in Mabi and got the idea in my head. So I'm all for Zandion, assuming it isn't based on enemy hp like PBs.

Rakurai
Oct 22, 2014, 01:05 AM
Wonder what other elements they're going to combine together.

I think Ice/Dark and Fire/Light would be neat.

Kondibon
Oct 22, 2014, 01:08 AM
Wonder what other elements they're going to combine together.

I think Ice/Dark and Fire/Light would be neat.If the idea is to encourage fo/te and te/fo that seems likely.

I main te/fo so they didn't need to convince me. Gonna be all over it anyway. :U

HeyItsTHK
Oct 22, 2014, 01:35 AM
I like the idea of some super technic to unleash when you have it available. Makes sense that it's learned from one of the most powerful forces too.

Kondibon
Oct 22, 2014, 01:38 AM
I'm surprised we didn't get the fire one form her though. She loves fire techs, but I guess we'll get them all from her COs as they come out.

.Jack
Oct 22, 2014, 02:48 AM
To everyone saying 8 slotting is going to be managable with this new update:
No

If expanding to 8 slots was easier, yes. But to get to 8 slots to start with is a massive, massive RNG wall which prevents like 99.99% of all attempts to 8 slot....



This for those that think 7s+ is going to become easier.

If you haven't tried to expand to 7s/+ before, it's going to require an absurd amount of excubes, even with a 10% boost. Make sure to have a decent amount of 30%'s saved up when you're going to try this.

Goukezitsu
Oct 22, 2014, 02:49 AM
About 13*s, I think that if that weapon they shown isn't just because its in a testing environment that the reason for not having an element is to eliminate the need to find 2 of the same weapon just to 50% it. It would allow you to only find the one. In order to still do nice damage it would have to have an extremely high amount of s/r/t attack which is what it seems to have. The grind cost is probably high up front because the actual grinding itself is probably not as difficult. Instead they are probably forcing you to want to run the new mission to get the new grinders it takes and to build money to be even able to get it to +40. Thus taking more away from the RNG and giving more value to the new Ultimate Quest. It makes sense with how they are implementing UQ so far as a more end game type of mission with less hurdles and the barrier of entry being the difficulty vs a physical item.

Kinaya
Oct 22, 2014, 02:59 AM
About 13*s, I think that if that weapon they shown isn't just because its in a testing environment that the reason for not having an element is to eliminate the need to find 2 of the same weapon just to 50% it.

Look at the Sword that dropped from the xtal and then look at the Sword he grinded, not the same one, the one from the xtal had 2 abilities the one he grinded had 0, the reason it had no element was prolly cuz he got it via GM command

Z-0
Oct 22, 2014, 03:03 AM
This for those that think 7s+ is going to become easier.

If you haven't tried to expand to 7s/+ before, it's going to require an absurd amount of excubes, even with a 10% boost. Make sure to have a decent amount of 30%'s saved up when you're going to try this.
Considering that increasing the number of fodder increases the slot expansion rate, 7s+ will definitely become easier if this still applies for 3+ fodders. (for example, currently, expanding to 2 slots with only 1 fodder will give you 85/85 rates, while expanding to 2 slots with 2 fodders will give you 90/90 rates. This applies for all slot expansions except 8s for some reason)

I'm not so sure why people are so quick to dismiss that more fodders increases expansion chance. Yes, it will still be "difficult" because you won't be able to fully eliminate RNG, but it's definitely going to become much easier.

I haven't actually analysed the videos at all, so if it does turn out that expansion rates aren't increased with 3+ fodders, dismiss this.

Rien
Oct 22, 2014, 03:08 AM
better start loading up on 5/6s fodder

Goukezitsu
Oct 22, 2014, 03:31 AM
Look at the Sword that dropped from the xtal and then look at the Sword he grinded, not the same one, the one from the xtal had 2 abilities the one he grinded had 0, the reason it had no element was prolly cuz he got it via GM command

I never said they were the same sword. I also I said that if its -not- just because it was generated via some command in a testing environment. I'm aware that it could be because of that and stated so. Just speculation if it truly ends up not having an element is all.

I'm mostly stating that usually when you find ultra rares its uncommon to find two of the same one (to make it 50% light for example) and lacking an element on the 13* but making it up in strength (raw base attack) would eliminate the need to find more than one.

Kinaya
Oct 22, 2014, 03:35 AM
I never said they were the same sword. I also I said that if its -not- just because it was generated via some command in a testing environment. I'm aware that it could be because of that and stated so. Just speculation if it truly ends up not having an element is all.

I'm mostly stating that usually when you find ultra rares its uncommon to find two of the same one (to make it 50% light for example) and lacking an element on the 13* but making it up in strength (raw base attack) would eliminate the need to find more than one.

I know but Sega wouldnt do that since "element" is a big part of pso2, and they want us to play as much as possible to get another one :OO

Kondibon
Oct 22, 2014, 03:57 AM
they want us to play as much as possible to get another one :OO

Plot twist: Lambda grinders are obtained by desynthing 13* weapons.

Ce'Nedra
Oct 22, 2014, 03:58 AM
I guess we can be safe to assume 15* will have Dio Grinders then and cost 1m per grind attempt hue.

Maninbluejumpsuit
Oct 22, 2014, 04:12 AM
I guess we can be safe to assume 15* will have Dio Grinders then and cost 1m per grind attempt hue.

That doesn't seem far from being reality actually. I'd believe it.

Darki
Oct 22, 2014, 04:45 AM
They're using this new system for attaining skill points beyond the cap.

Wut.

Class-specific excubes to get extra skillpoints? I wonder how does this work. I would believe that SEGAC isn't really going to make it so you can get endless skillpoints eventually with this method... Probably.

Rien
Oct 22, 2014, 04:48 AM
Wut.

Class-specific excubes to get extra skillpoints? I wonder how does this work. I would believe that SEGAC isn't really going to make it so you can get endless skillpoints eventually with this method... Probably.

Someone actually said that in the livestream. There wasn't much of an answer so I didn't write it

Darki
Oct 22, 2014, 05:05 AM
What did they say? Actually yes, I would believe SEGA doing that. I hope they don't, or else we will have eventually people with all skills unlocked... And then what the fuck was the point for skilltrees.

landman
Oct 22, 2014, 05:12 AM
New Technic: Zandeon
-Obtained from Claris Crays' CO
-You are invincible during Zandeon
-Does not drop at all.
-Will be super effective on both lightning and wind weak enemies.
-Both masteries affect it.
-Meant to encourage more FO/TE or TE/FO.
-It will charge like a Photon Blast, so you have to use Technics to lead up to it. Because of this, you will not require PP to activate it, nor will it always be available.
-It sparked an argument of how photons/technics work. The idea was "you take wind in one hand and lightning in the other then smash them together" and they were saying "isn't that impossible?"

This sounds more like a skill than a tech, but that explains why the FO was floating around with an element on each hand and no weapon, kind of reminded me of Fable 3 magic gauntlets combinations. Still looking awesome.

Ah I want Fire/Ice!! and full body tights half red/blue! and Gil's thong!

Rien
Oct 22, 2014, 05:15 AM
Okay I went back and watched it again

Cap is 2 points

Darki
Oct 22, 2014, 05:16 AM
Then what the fuck is the point lol, why not just add another CO. The game is getting to the point where they have too much shit and too many tokens to do the same crap all over. I think they should simplify a bit.


Ah I want Fire/Ice!! and full body tights half red/blue! and Gil's thong!

Don't quote me on this but I'd say they wouldn't make fire/ice if they want to encourage techer/force gameplay. The'd probably go with fire/light or fire/ dark and ice/light or ice/dark.

(Personally I think fire/dark and ice/light would be cool)

Dycize
Oct 22, 2014, 05:19 AM
The joke was Gill from SF3 (http://img1.wikia.nocookie.net/__cb20080509211639/streetfighter/images/7/70/Gill-badass.jpg).

Also yes, what's the point for just 2 SPs?

Achelousaurus
Oct 22, 2014, 05:20 AM
lol, more reset passes. I still got 2.
Also, 11* unit passes!?
FINALLY! Been saying it's just a matter of time.
And now we can get a cube from beating a boss? Lol.
Also, been saying there is no point in affixing now, right again but even I didn't expect being able to use more than 2 fodder items.
Glad I was too lazy to clear my bank of all 1000-1500 2-4s fodder I've been hoarding.

I like that ult quest reminds me of FFXII. And the bosses look cool, too.
Lol at black/red palette swap Predicahdas and Goldrahdas though.
Any details on how they work? And was that an ult version of Rockbear with new moves? That sounds quite awesome actually.

Oh and epic prices to grind 13* weapons but whoa, +0 has as much atk as a good 11* at +10.
Still, where do we get this money from?
Cause you have to get a weapon to +10 minimum to use it. Preferably to +60 anyway. With these prices it will cost an easy 25-50 million to do this depending on how much Dudu likes or hates you.
Now add like 10 million for 5-6s which shouldn't be so hard Dudu wise but will still have a high material cost.

Extra hard is LOL.
More "x" hard modes. Glad it's not lvl 60 or some BS like the 10 lvl difference between VH and SH.


So ultimate quests allow up to 12 players.

Those had better be some seriously durable enemies.
Yeah.
Ult quests are iffy. On the one hand I love long and demanding quests (PW 4, etc.) but on the other hand 12 people is really hard to get, I can never get more than 2-3 people to join me (if I am really lucky, usually it's trying 30 minutes to get just 1).
When these are balanced around 12 people, that means getting a 4 player party off B20 cause no one else can be assed to join will make them take an hour minimum or 2 if they are meant to be an actual challenge to a 12 people MPA.
Along with complimentary deaths cause enemies hit hard, there are lots and you draw massive aggro cause there simply are no others, this sounds like a chore for just a mediocre reward outside the rare case of a 12 people run.




360 FUCKING DEGREE GUARD

HOW LONG HAS IT BEEN SINCE I LAST ASKED FOR IT
Didn't know what I was seeing but HOLY SHIT o.O.
Tank hu is now definitely a thing.


15 minute cooldown resurrection skill, amazing.
Wut? Really?
Was already wondering how Sega intends to sell scapes now (assuming Friend Partners can use it).


It also has no element, locks upon initial grind, and requires lambda grinders.
No element could be simply cause of this being just a showcase.
Lambda Grinders will probably drop in ult / XH or (EH).
I have a very, very cautious hope that maybe, just maybe they have a higher chance of success than regular grinders (probably can only be used on 13* +).

Rien
Oct 22, 2014, 06:50 AM
Then what the fuck is the point lol, why not just add another CO. The game is getting to the point where they have too much shit and too many tokens to do the same crap all over. I think they should simplify a bit.


They ARE adding COs as well. This one's just the current cap.

Terrence
Oct 22, 2014, 07:10 AM
15 minute cooldown resurrection skill, amazing.
Is it possible to be less embittered for once ? It is abvious this skill is not made to replace Scape/Half Dolls or even Moon Atomizers.
It is made to give a mass revival alternative during a short period of time every now and then. That's how I understand it.
Think about Luther battle if your party isn't good enough to break his four sword fast enough, for example*.

* I'm TEcher/BOuncer and I can avoid it using Starling Fall at the right time. So Reverser Field would be nice option for me.

Edson Drake
Oct 22, 2014, 08:27 AM
Wut? Really?
Was already wondering how Sega intends to sell scapes now (assuming Friend Partners can use it).


It is just a Moon Atomizer /all. The FP will probably either not be able to use it at all or just have a very low chance of activating it just like Moons.

Achelousaurus
Oct 22, 2014, 08:28 AM
In short, Reverse is absolutely fucking pointless.
Yeah, should have known. This is sega.

Walkure
Oct 22, 2014, 08:30 AM
It is just a Moon Atomizer /all. The FP will probably either not be able to use it at all or just have a very low chance of activating it just like Moons.
Who knows, you might be able to use it even when there's no dead people.

They could just randomly throw it out every 15-20m

Ce'Nedra
Oct 22, 2014, 08:31 AM
In short, Reverse is absolutely fucking pointless.
Yeah, should have known. This is sega.

Guess it /could/ be helpful in XQ/Boss rooms with cheapass chaining bosses for a short period of time hue. I'd trigger it on Luther honestly or heavy attacked TD3 towers where I know people would die.

Though for a 15 min cooldown I expect it to last longer then 30 seconds...

Maenara
Oct 22, 2014, 09:50 AM
Don't worry guys, if anything in Ultimate takes more than thirty seconds to kill with 12 people, Sega will nerf it.

Rien
Oct 22, 2014, 09:55 AM
The quest itself is tailored to 12 people, so 4 people is extremely hard and solo is impossible

SakoHaruo
Oct 22, 2014, 10:00 AM
Ultimate Quest will turn all you believers into non believers, you just watch. Then maybe some of you will learn to accept the game for what it really is. o3o

Kondibon
Oct 22, 2014, 10:10 AM
The quest itself is tailored to 12 people, so 4 people is extremely hard and solo is impossiblehttp://i.imgur.com/F8Brdpa.gif

Hexxy
Oct 22, 2014, 10:15 AM
The quest itself is tailored to 12 people, so 4 people is extremely hard and solo is impossible

Inb4 video of someone solo UQ using wb + [anything] to oneshot [everything].

Dnd
Oct 22, 2014, 10:17 AM
Don't worry guys, if anything in Ultimate takes more than thirty seconds to kill with 12 people, Sega will nerf it.

This, so, so unfortunately this....

Maenara
Oct 22, 2014, 10:29 AM
Also, don't worry guys, if there's absolutely anything that can't be soloed whatsoever, that'll get nerfed too. Sega's got the "Leave no bad behind" motto.

GreenArcher
Oct 22, 2014, 11:18 AM
About 13*s, I think that if that weapon they shown isn't just because its in a testing environment that the reason for not having an element is to eliminate the need to find 2 of the same weapon just to 50% it. It would allow you to only find the one. In order to still do nice damage it would have to have an extremely high amount of s/r/t attack which is what it seems to have. The grind cost is probably high up front because the actual grinding itself is probably not as difficult. Instead they are probably forcing you to want to run the new mission to get the new grinders it takes and to build money to be even able to get it to +40. Thus taking more away from the RNG and giving more value to the new Ultimate Quest. It makes sense with how they are implementing UQ so far as a more end game type of mission with less hurdles and the barrier of entry being the difficulty vs a physical item.

Regarding the weapon element, I feel this is unlikely. If the intention was to eliminate the need to find two, it would make more sense to force them to drop with 50 element. By keeping them without element they have to then consider element damage, element weakness (and the associated latents), and the Force weapon element skill. They then need to adjust a static value (weapon attack) to compensate for these muilipliers. It seems like a bizarre situation when you consider that the weapons could simply be set to always be 50 element.

And another thing to consider, SEGA has no issue with forcing players to find multiples of the current 12*s, which are even gated behind emergency quests.

But of course this is all speculation.

Rien
Oct 22, 2014, 11:26 AM
http://i.imgur.com/F8Brdpa.gif

That's what they said on the livestream, I'm just repeating their words.

After all there's nothing a combat escape braver can't do with enough patience and time.

Kondibon
Oct 22, 2014, 11:34 AM
That's what they said on the livestream, I'm just repeating their words.

After all there's nothing a combat escape braver can't do with enough patience and time.I figured. I just wanted to be a snarky cool kid and post a gif. :wacko:

Rien
Oct 22, 2014, 11:56 AM
Claris Cray's new CO

Name: To ___ (test?) the new technics

Target: Kill any enemy x70

Reward: 0 meseta, 32,000 exp, Zandeon level 1 (Req. T-ATK:550. For reference, a level 16 technic takes 470)

Description: "Ooh, it's you, peon! Good timing!
Right now, I'm helping out with developing a new Technic, but it appears that one person does not constitute enough sample data.
I've been searching for someone to help out.
You might have what it takes.
Help me out here, eh?"

Yellowtext aka conditions: "Ultimate Quest: Naberius" only
All targets must be defeated by Technics.

Zandeon's description:
A wind and lightning combined element Technic.
Sprouting wings of wind and dropping multiple bolts of lightning, charge forward towards the target.

The Walrus
Oct 22, 2014, 12:03 PM
It's out already?

Rien
Oct 22, 2014, 12:05 PM
It's out already?

No I just paused the video and read everything

HeyItsTHK
Oct 22, 2014, 12:48 PM
"Sega will nerf it"

Considering the response to the outcry of the death of S-Roll was "Deal with it and play the class as intended, you babies", I'd imagine they grew some balls.

The tricky thing with difficulty is design vs players vs idea of difficulty.

You'd be hard pressed to find the same non echochamber people to have the same idea of difficulty.

The easy answer is "something that requires skill", but once you know how to do it, is it hard anymore?

I guess from there you would have to add some kind of gimmick or annoying/cheap tactic to keep it difficult even when you have everything figured out.

Xaelouse
Oct 22, 2014, 01:02 PM
Nothing will be truly hard in this game. Not with this playerbase

vaerix
Oct 22, 2014, 01:22 PM
Yellowtext aka conditions: "Ultimate Quest: Naberius" only
All targets must be defeated by Technics.

...WELP

Shadowth117
Oct 22, 2014, 01:42 PM
Nothing will be truly hard in this game. Not with this playerbase

Oh I disagree. If that weren't true, we wouldn't have the whole waifu sim setup to begin with.

On a serious note, I do think Ultimate could end up being more of a push towards harder quests. The last few big emergency quests that have come out, in particular DF Luther and TD3, have had a notable increase in difficulty even if they may not be "hard" by the standards of many people. It is undeniable however that those are a definite progression in difficulty and I don't think its a huge stretch to say that this could progress even more in the future.

Personally, seeing as ultimate appears to be but a slaughter mission that it will be fairly trivial aside from learning new enemy behaviors. It will probably be a wee bit more interesting than general enemy kill point missions since it will actually have bosses and allegedly the enemies themselves will be far more of a threat than usual. But I'll give them the benefit of a doubt of reserving my judgement until it releases.

LonelyGaruga
Oct 22, 2014, 01:59 PM
...WELP

It means defeat 70 Ultimate Naberius enemies with techs, that's all.

isCasted
Oct 22, 2014, 02:04 PM
It means defeat 70 Ultimate Naberius enemies with techs, that's all.

It might mean that you should be the one landing final hit on an enemy. Or your MPA should be full of Forces.

Infinity Series
Oct 22, 2014, 02:10 PM
They ARE adding COs as well. This one's just the current cap.

there'll be another SP CO ? :o

LonelyGaruga
Oct 22, 2014, 02:19 PM
It might mean that you should be the one landing final hit on an enemy. Or your MPA should be full of Forces.

Which is radically different from "every single enemy must be defeated by a tech", which is what I assumed the impression was, given the quote was taken out of context. I didn't see any other reason to quote that part of the CO and comment on it. It's lenient no matter how you interpret it.

Maninbluejumpsuit
Oct 22, 2014, 02:35 PM
...WELP

So?

Compared to actually doing joseph and barbara's COs, this is tame. At least you're not stuck using a weapon that you may not like/have upgraded enough that may have only ~3 decent PAs pre-episode 3 buffs.

You get to use your entire arsenal of techs, and people will be killing thousands of enemies there sooner or later.

vaerix
Oct 22, 2014, 02:42 PM
Ah, that's fair.

HeyItsTHK
Oct 22, 2014, 05:46 PM
Nothing will be truly hard in this game. Not with this playerbase

I consider TD2 and 3 hard because it has a reliance on the majority doing well. Those EQs are still sensitive to things going horribly wrong.

HIT0SHI
Oct 22, 2014, 06:28 PM
I guess we can be safe to assume 15* will have Dio Grinders then and cost 1m per grind attempt hue.

http://cdn.stripersonline.com/1/1c/200x200px-ZC-1c6202d8_jamesjoyceinshock.gif

You know... I can see that happening.



13★Sword.
1083->1126->1180->1245->1321->1407->1516->1624->1754->1895->2057

Wow

Good thing I haven't upgraded to a Bio Sword yet, gonna need that grinding money. T^T

Goukezitsu
Oct 22, 2014, 07:59 PM
Regarding the weapon element, I feel this is unlikely. If the intention was to eliminate the need to find two, it would make more sense to force them to drop with 50 element. By keeping them without element they have to then consider element damage, element weakness (and the associated latents), and the Force weapon element skill. They then need to adjust a static value (weapon attack) to compensate for these muilipliers. It seems like a bizarre situation when you consider that the weapons could simply be set to always be 50 element.

And another thing to consider, SEGA has no issue with forcing players to find multiples of the current 12*s, which are even gated behind emergency quests.

But of course this is all speculation.

Well I'm going to assume Sega contains intelligent game designers for this conversation. I know its a controversial stance but bare with me here.

There's is a few reasons why 12*s were gated. Most of the reason is because the weapons when they were implemented were way beyond our class and as they have stated before there was no reason for 13* weapons until there was content difficult enough to warrant a weapon. This is why some higher end weapons release without latents and get them added later on. This is because they are trying to (moderately) stop the player base from becoming to powerful in comparison to the average. (Not speculation there's several blogs about them actually saying this on g-heaven.)

Now we have 13* coming and they are designed to combat this new difficulty that's supposedly actually difficult. With the current base power of the weapon we saw in the video leads to a few questions / statements:

A) If the weapon is to have an element will the actual grind values goto 195-200% like it should as its 10*-12* counterparts?

If so, It would make the weapons power extreme and it would outclass current weapons by a high amount. So high that ultimate quests would have to be extremely difficult for it to actually make sense. This must mean initially ultimate is going to be so difficult that it might take long periods of time to complete it until people gain better gear. Or, it could mean that they are extremely rare to the point that it would make sense (IE: PSO1 Heavens Punisher)

B)The weapon has an element but what if the grind values are not the same as 10*s and other rares and the grind intervals end up being very low % yields?

If this is the case, the grind cost wouldn't be justified UNLESS it was very easy to grind to 10 and the grind cost is an upfront amount so that you deal with RNG less. If it we're still just as difficult and cost that much and only boosted the weapons total power by 20% it would be a useless endeavor and it would devalue the weapon. I'll mark this is unlikely.

C)The weapon has no element and the grind value is like 10*s and other weapons. The base power would be high enough to do a substantial amount of damage beyond other weapons at 50%. Sega has also been experimenting with passives (abilities on weapons that do not need a latent such as the katana that grants rindou pa) so it would be possible to create a passive that said that you apply elemental weakness to anything. If that weren't possible or probable, it's not hard to imagine latents specific to the weapon picking up any lack not having and element would do. Dropping with an element at all would eliminate a chance to do something more unique and wouldn't eliminate the need for multiple weapons as dropping with none and creating special properties would. However, my biggest problem with the 50% element drop is the base damage is ridiculous and the weapons would be out of this world if they got even more power. However that very well might be the point.



Summary: It's a balancing act. I think Ultimate mode is either going to be:

-Extremely hard and the weapons needed and are actually 50%able and 200% @ +10. 13* having moderate rarity and 12*s being more common. Grinding the 13*s might be easier cause of the new grinders and the grind cost being front loaded to make RNG less and UQ gets more value because you have to find the grinders in them making the replay value of the quest have merit and the difficulty making it necessary to have the weapons maxed vs at a lower level. (very possible)

-Moderately hard and the weapons are excessively strong (unneeded) but are extremely rare so they have high stats (200% at +10 50% able). With the easier grinding mentioned above.

-Moderately hard and the weapons are excessively strong (unneeded) but are only moderately rare and have high stats (200% at +10 50% able). Grinding the same in the sense of 13*s being extraordinarily difficult to grind because of the power they have and how much more common they are.

-Moderately hard and the weapons very strong but cannot be element grinded and have other properties to compensate. Grinding the 13*s might be easier cause of the new grinders and the grind cost being front loaded to make rng less and UQ gets more value because you have to find the grinders in them making the replay value of the quest have merit.


Or its going to be extremely easy, weapons will have extremely bad grinds, weapons will be overtly rare, and everyone will bitch.


OH~ One more thing. You know how they released reverser field? What if its like TA now when you die and you have to retire and can't goto campship and telepipes blocked (has 12 man EQ activation portal like Cradle) That would make those 0/2k points to finish kind of dangerous and reverse field make sense :3 Buuuuuuuuuttttt speculationnnnnnn AHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! Gimmie UQ now!

GreenArcher
Oct 22, 2014, 08:28 PM
https://i.imgflip.com/26am.jpg

I think you covered all the possibilities though. But people are gonna bitch regardless, don't forget that!

Xaelouse
Oct 22, 2014, 09:08 PM
Will 13* really be that quest's standard? Basically, fuck all the new 12*s they just showcased since they're only consolation prizes, even though most people still dont even have a 12*?

Rien
Oct 22, 2014, 09:09 PM
There seems to be some things nobody caught from the livestream about UQ.

I can make those notes too if you want, since the first round was just me hyping about how they finally gave us a horizontal laser like I kept goddamn asking.

For example, the feature they only mentioned where you can now jump out the campship and choose to spawn in the place with the highest player density. Yes, no more running after the MPA on spawn. They talked like it was UQ only though, but I'd have to go back and check.

on a side note, updated with pp costs. (http://www.pso-world.com/forums/showpost.php?p=3200646&postcount=159)

Rakurai
Oct 22, 2014, 09:44 PM
All of the 13* drops appear to be from the Anga Fandarge, and we don't know how common it or its drops are is, but I doubt they're going to be the standard.

On a side note, I wonder if we're going to get a new latent for the UQ enemies in the future, since they apparently are in their own classification.

Rien
Oct 22, 2014, 09:47 PM
All of the 13* drops appear to be from the Anga Fandarge, and we don't know how common it or its drops are is, but I doubt they're going to be the standard.

On a side note, I wonder if we're going to get a new latent for the UQ enemies in the future, since they apparently are in their own classification.

13* will drop from all enemies.

Aine
Oct 22, 2014, 09:50 PM
Unlike any other previous endgame content Ultimate will not be gated at all, so unless they're handing out 13-stars either:

A. Ultimate Quests will actually be hard
B. 13-star drop rates will be atrocious
C. Both of the above

infiniteeverlasting
Oct 22, 2014, 10:23 PM
There seems to be some things nobody caught from the livestream about UQ.

I can make those notes too if you want, since the first round was just me hyping about how they finally gave us a horizontal laser like I kept goddamn asking.

For example, the feature they only mentioned where you can now jump out the campship and choose to spawn in the place with the highest player density. Yes, no more running after the MPA on spawn. They talked like it was UQ only though, but I'd have to go back and check.

on a side note, updated with pp costs. (http://www.pso-world.com/forums/showpost.php?p=3200646&postcount=159)

horizontal laser thing?
what's dat?

Rien
Oct 23, 2014, 03:37 AM
horizontal laser thing?
what's dat?

Did you even watch the video? It's this right here. This epicness, how the fuck could you have missed it? (https://www.youtube.com/watch?v=p_nRqzNDbBo&t=3m1s)

Darki
Oct 23, 2014, 04:30 AM
Now SEGA just needs to do the same they did with Zandeon, only with swords and techs.

Gib sword + magic finishers and they'll turn this game into sexual pleasure for me.

Laxedrane
Oct 23, 2014, 04:52 AM
Now SEGA just needs to do the same they did with Zandeon, only with swords and techs.

Gib sword + magic finishers and they'll turn this game into sexual pleasure for me.

That's possible it's in the works considering...

Theodore uses a partisan in the story not a wand that he uses partisan PAs that seem to be infused with dark technics. With some unique moves. Then again they could of been just unique particle effects exclusive to that weapon.

Rien
Oct 23, 2014, 05:13 AM
no, he uses a wand. That wand transforms.

Darki
Oct 23, 2014, 05:15 AM
That's possible it's in the works considering...

Theodore uses a partisan in the story not a wand that he uses partisan PAs that seem to be infused with dark technics. With some unique moves. Then again they could of been just unique particle effects exclusive to that weapon.

But I don't want a wand. I want a sword. You can't be a magic swordman with a wand. Wands are for magical girls like Theodore.

Maenara
Oct 23, 2014, 05:17 AM
What about [Persona] and their DS-Partizan?

Dycize
Oct 23, 2014, 05:22 AM
And to add to that :
[spoiler-box]He still uses that weapon as a friend partner and he definitely is TE/FO. He doesn't use any fancy moves either as a friend partner. He's just in boss-mode during the story. Same for the Persona battle in the finale of Episode 2, who uses what is essentially a double saber... And can spin it like partizan's guard. If you hit him/her during that animation, s/he'll counter (and Maenara just mentionned that while I was writing this). And I'm probably forgetting other stuff. Like Legias' dash Stun Coincide (it's like a guilty break that stuns!). But yeah, boss-mode only stuff.[/spoiler-box]
Not that I wouldn't want to see super moves like that for everyone. Give knuckles the Sekiha Tenkyoken or swords the 00 raiser sword... And give launchers the ability to call for an aerial strike. Or rifles. Hard to decide for those considering what they already have (I mean... Satellite Cannon? Cosmo Breaker? and the coming soon Sphere Eraser? dang, ranged weapons be overkill).

Achelousaurus
Oct 23, 2014, 05:32 AM
Braver: Quick Mate
-Allows quick drinking of mates

https://www.youtube.com/watch?v=-Ubjuna5X4w&feature=player_detailpage#t=32

Laxedrane
Oct 23, 2014, 05:42 AM
no, he uses a wand. That wand transforms.

I know it transforms but for all intents and purposes it's a different weapon type. And I recall him using partisan PA's not sword but meh... The point still remains.

Maybe they can make things like this be a Photon blast like attack like their doing with techs and you just have access to fused PAs for like 30 seconds.

Achelousaurus
Oct 23, 2014, 05:57 AM
Oh and, did anyone check if 360° guarding is hu main class only or works as subclass?

Gardios
Oct 23, 2014, 06:25 AM
But I don't want a wand. I want a sword. You can't be a magic swordman with a wand. Wands are for magical girls like Theodore.
One day. One day...

Achelousaurus
Oct 23, 2014, 06:46 AM
I consider TD2 and 3 hard because it has a reliance on the majority doing well. Those EQs are still sensitive to things going horribly wrong.
._.
So true.

Anyway, 13* are a mystery,
Removing the need (and even the ability) to have an element on them means that FINALLY the completely and utter BS that is having to find the same weapon twice (or another of the same type and rarity x20-30 huehuehuehue) is no more.

Shinamori
Oct 23, 2014, 07:01 AM
So, I'm guessing we'll see more PA/Techs in Part 2 of the UQ update.

IndigoNovember
Oct 23, 2014, 07:43 AM
Oh and, did anyone check if 360° guarding is hu main class only or works as subclass?

Hunter main class only according to Ricardo.

gigawuts
Oct 23, 2014, 08:59 AM
Hunter main class only according to Ricardo.

Awesome.

Now we need fury gear boost to not be mainclass exclusive and that's a chunk of my wishlist done!

FGB should be a part of HU weapons IMO, no matter what your main is. Better guarding and stronger resilience should be mainclass. I'd love to see a 1 sp skill, One More Massive Hunter - restarts Massive Hunter as soon as it ends. Double the duration of it if you're maining HU. That sort of stuff.

Achelousaurus
Oct 23, 2014, 11:23 AM
http://www.nooooooooooooooo.com/

Rakurai
Oct 23, 2014, 09:04 PM
I'm going to assume that five slot+ Vinculum and Stigma fodders are going to be a lot more valuable now. Assuming they follow a linear affix chance increase rate, you'd be able to get their success rate up to 90% with three fodders and a 30% booster.

Will definitely make Soul Receptor a lot more pricey, as well.

Achelousaurus
Oct 24, 2014, 04:03 AM
Time to get 5-6s fodder I guess.
So I can affix my future 13* XD

Maenara
Oct 24, 2014, 04:09 AM
Awesome.

Now we need fury gear boost to not be mainclass exclusive and that's a chunk of my wishlist done!

FGB should be a part of HU weapons IMO, no matter what your main is. Better guarding and stronger resilience should be mainclass. I'd love to see a 1 sp skill, One More Massive Hunter - restarts Massive Hunter as soon as it ends. Double the duration of it if you're maining HU. That sort of stuff.

ITT: No one wants there to be any reason whatsoever to main Hunter.

Achelousaurus
Oct 24, 2014, 04:12 AM
Lol
I like to main hunter and I am perfectly fine wirth any hu weapon related skills to be main only.
But 360° guard would make Katana perfect and with Braver only Katanas and especially Combat Escape being main class only now, I really want to use it for safe counter spammage.

Can't count how often I am facing the wrong direction cause I just dodged, used a mate, used a Pa or cheap enemies hit me from behind while they are still facing me (or stuff like Banther's pounce).

gigawuts
Oct 24, 2014, 07:27 AM
ITT: No one wants there to be any reason whatsoever to main Hunter.

ITT: I main hunter for its class-specific weapons, and don't think its damage utility skills should be mainclass exclusive as it disproportionately reduces their effectiveness compared to any other class.