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View Full Version : JP PSO2 Server load new find/solution 10/29



Sizustar
Oct 25, 2014, 08:32 PM
Source - http://pso2.jp/players/news/?id=4682

Player that haven't logged in for 60 day, and My shop have expired, will have their shop item moved into the system storage system.

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So..My Shop is another server load thing...with all the junk items?
And this seems to be if the 2 condition are met, then your shop item will be moved into the storage<Not player storage>

Gama
Oct 25, 2014, 08:50 PM
so we will only see results after 60 days have passed after its implementation.

UnLucky
Oct 25, 2014, 08:50 PM
So what, searching the shops linearly searches through the entire database?

I'd believe it.

EvilMag
Oct 25, 2014, 08:53 PM
I guess upgrading from their toasters is too much of a good idea?

Sizustar
Oct 25, 2014, 09:05 PM
so we will only see results after 60 days have passed after its implementation.

No, on 10/29
Players that haven't logged in for 60 days, and shop have expired, will have their shop item transfered to their system storage.


I guess upgrading from their toasters is too much of a good idea?

I think solving the bad coding first, then after the coding problem is solve, and if still have problem, then maybe new hardware is better, then have new hardware, but still have software problem?

UnLucky
Oct 25, 2014, 09:28 PM
That's assuming they actually fix the underlying problems instead of skim the top like they're doing.

Skyly
Oct 25, 2014, 10:21 PM
Wow. If they're doing this then they should just just remove all items after shop has expired. If your items haven't sold 9 times out of 10 they probably won't sell. And what's so bad about the coding? Is the coding the reason why you can't search more than 1 affix at a time?

Hexxy
Oct 25, 2014, 11:22 PM
sega pls. this will not work.

http://www.createyourownmemes.com/wp-content/uploads/2013/04/double_facepalm.png

The Walrus
Oct 25, 2014, 11:37 PM
http://i.imgur.com/t68dIV3.png?1

Sizustar
Oct 25, 2014, 11:38 PM
Wow. If they're doing this then they should just just remove all items after shop has expired. If your items haven't sold 9 times out of 10 they probably won't sell. And what's so bad about the coding? Is the coding the reason why you can't search more than 1 affix at a time?

That's just silly, remove all item after shop pass expire?
This is just getting rid of place holder account/alt account that stopped playing, but still allow free player with 3 day pass to keep their item in the shop with the 60 day no login requirement.

wefwq
Oct 25, 2014, 11:43 PM
Wow. If they're doing this then they should just just remove all items after shop has expired. If your items haven't sold 9 times out of 10 they probably won't sell. And what's so bad about the coding? Is the coding the reason why you can't search more than 1 affix at a time?
:wacko: are you for serious?
Just think about people with 3 days shop pass, they'll undercutting market like crazy if it's for real and thus, making shit market even more shittier.

landman
Oct 26, 2014, 05:08 AM
First think to my mind? why wasn't this a problem in PSU? answer: you could only use the shop in your room, which was a different server. Now you can afk in a lobby and use the shop at the same time!

Dnd
Oct 26, 2014, 05:14 AM
It might help with shop lag, but the 2 min lag starting an EQ in peak times? wont even touch it -_-

Edson Drake
Oct 26, 2014, 05:35 AM
This will fix things just like disabling FP did.

Raujinn
Oct 26, 2014, 06:17 AM
They should just remove more chairs.

oratank
Oct 26, 2014, 08:39 AM
It might help with shop lag, but the 2 min lag starting an EQ in peak times? wont even touch it -_-

so this issue happened to everyone ? thought it only for vpn user

BIG OLAF
Oct 26, 2014, 08:48 AM
I'm waiting for SEGA to spin around and say that the lagging server load is due to all the foreign players connecting via VPNs and the only solution is The Final Solution™.

jooozek
Oct 26, 2014, 09:25 AM
Wow. If they're doing this then they should just just remove all items after shop has expired.
i've got an about as good idea, let's remove 3 day passes, yay! /s

Z-0
Oct 26, 2014, 09:29 AM
I thought this was already implemented. They came to this conclusion over a year ago, too.

http://www.bumped.org/psublog/pso2-jp-emergency-maintenance-2252013/


For load reduction measures when searching for items in My Shop, items will be removed from the market and sent to the special storage box after 60 days have passed based on the date and time from (1) when you last logged in or (2) when the My Shop expires; whichever number of days is greater.

Sizustar
Oct 26, 2014, 11:19 AM
So what about all the old players who have stuff for sale that isn't available anymore? Once they don't login for 60 days (they won't, they don't play anymore), most of these old items will be removed from the shops and deposited into storage, where no one will ever get them?

Am I reading this correctly?

That seems to be the goal of this fix.

Edson Drake
Oct 26, 2014, 12:18 PM
So what about all the old players who have stuff for sale that isn't available anymore? Once they don't login for 60 days (they won't, they don't play anymore), most of these old items will be removed from the shops and deposited into storage, where no one will ever get them?

Am I reading this correctly?

Oh don't worry about it for this reason. I'm experienced enough in F2P games to know that "exclusive", "unique" and "limited" content never stay that way, which is a good thing. Be assured revivals will bring everything back, Sega surely can't miss on the money they make out of those.

Keilyn
Oct 26, 2014, 05:44 PM
Japanese Coding = Just write it, on generic engines and principles....and fix as you go.

European and American Coding = Find a stable engine first, modify the engine first and then build the game on top of it. Patch Fix based on the principle of writing stable error code to generate exceptions telling programmers whether a problem is found in Networking, The Game Itself, or The Engine itself....aside from logical errors which are harder to solve.

I am in the UDN (Unreal Developers Network) as well as other first party development communities and its amazing how the very first thing Americans and Europeans do is actually go after stable and good engines in programming.

I don't presume myself to be the best in the world but its really amazing how Japanese, Korean, and Chinese market can survive on a lot of freeware engines for their games. ^_^ Not saying they don't use good and proprietary engines in some games, but its a LOT of software with really buggy engines.

TaigaUC
Oct 27, 2014, 02:35 PM
This is such horse shit. Most of the lag occurs during popular EQs when virtually nobody is doing anything like free partners, sitting on lobby chairs, shop searches or character name lookups.

Sizustar
Oct 27, 2014, 02:42 PM
This is such horse shit. Most of the lag occurs during popular EQs when virtually nobody is doing anything like free partners, sitting on lobby chairs, shop searches or character name lookups.

Well~ hopefully the more "cause" they eleminate, they will eventually get to the real cause, and fix it.

On the bright side, at least they are looking into the problem and trying to fix it.
Although maybe they should get some people from the other studio to help the PSO2 team?

UnLucky
Oct 27, 2014, 03:04 PM
Successful grinds lag the server, they have been removed.

Klotho and Faina cause too much stress, they will no longer be interactable.

Subclasses add too much complexity to calculate in real time, skill trees other than your main class have been temporarily disabled.

MPAs created by rare boss triggers persist indefinitely, even when no players are present, which slows down the use of the Quest Counter for all quests. The problematic items will no longer be available in the Casino prize list.

NoiseHERO
Oct 27, 2014, 03:08 PM
My Cousin works at sega, he said they're gonna delete all the characters who haven't been logged into the past 48 hours, make sure to keep your character log ins updated every other day!

LordKaiser
Oct 27, 2014, 03:29 PM
Some people here views on the economy are contrary to my own. For me cheaper prices is a good economy with fierce competition and fast selling items rather than having overpriced crap that no one cares to buy.

On ship #2 the economy has worsen (getting better for many of you) How come this piece of trash cost 2 million of meseta on ship #2 with repulsive colors like orange, pink and aqua マギアセイヴァー I rather spend my money affixing. Is demand for these costumes that high? I don't know how things are in other ships like ship #10.

If SEGA would open all routes to the server then they won't have the need to do any drastic measures.

The Walrus
Oct 27, 2014, 03:35 PM
The Magia Savior? Last I checked the lowest was around 1.7 mil for orange on 10

NoiseHERO
Oct 27, 2014, 03:46 PM
with repulsive colors like orange, pink and aqua

Hey look 3 of my favorite colors.

color combination and style > color choice = Even giant eye'd, giant tit'd lolis that normally wear all black or all white would look unique. :0

Zorua
Oct 27, 2014, 03:51 PM
English players like to indulge in market abuse to make money, rather than playing the game. It's 1m over here on ship 1...

Hobu
Oct 27, 2014, 04:15 PM
English players like to indulge in market abuse to make money, rather than playing the game. It's 1m over here on ship 1...

I'm guilty of that haha. And Guys costumes are cheap the first month of release then skyrocket from 300k-1m when stock's no longer available.

Girls' costumes have always been unbelievably expensive :/

Sizustar
Oct 27, 2014, 04:15 PM
English players like to indulge in market abuse to make money, rather than playing the game. It's 1m over here on ship 1...

English player aren't that well known for overprice, that would be the Chinese players.

LordKaiser
Oct 27, 2014, 04:42 PM
Pristine Armor was always very cheap like 300k and always looked awesome. Cathedral costume was always expensive but it was mostly black and white colors the most expensive as always. And Magia Savior.... Maybe is the hard skirt or something but it looks like a 300k costume to me... Well at least it can be painted.

Shady3011
Oct 27, 2014, 04:53 PM
The skirt has good physics on it which can't be said about a lot of skirts in this game.

Atmius
Oct 27, 2014, 05:08 PM
How come this piece of trash cost 2 million of meseta on ship #2 with repulsive colors like orange, pink and aqua マギアセイヴァー
Because the base colour is irrelevant when the outfit looks nice and can be recoloured to any you like for a minor fee?

pkemr4
Oct 27, 2014, 05:19 PM
you guys gonna love the price for synthesizers on ship 2

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untrustful
Oct 27, 2014, 05:45 PM
Like, I understand having a mod team transferring items that are priced too much, but man that's bull****, I bought so many items that weren't in the shops anymore. If this goes through I'll be missing out on a lot of items.

The real problem is they need to buy more servers.

Sizustar
Oct 27, 2014, 10:24 PM
Like, I understand having a mod team transferring items that are priced too much, but man that's bull****, I bought so many items that weren't in the shops anymore. If this goes through I'll be missing out on a lot of items.

The real problem is they need to buy more servers.

They aren't transfering item that cost too much.
They are removing item that have been in the shop system too long, and the user haven't logged in for 60 day

UnLucky
Oct 27, 2014, 10:56 PM
Shoulda made item prices decay or something, so old accounts that will never log on again will eventually sell everything for 1050, active free players have the choice of letting stuff that will never sell adjust automatically or take them down manually, and premium players can just relist as much as they want.


Some people here views on the economy are contrary to my own. For me cheaper prices is a good economy with fierce competition and fast selling items rather than having overpriced crap that no one cares to buy.
Those are both bad.

If many similar items are all near or at the price floor, then there's no point in most of it even being there at all. It's less than worthless because no one would pay 1050 for 300 ATK when they could spend 1050 for 500 ATK instead. You end up with worthless clutter that will never sell, and finding or untekking them earns you next to nothing or even a net loss.

Hunting items in that case is pointless since anything you find will be trash you could have bought ten copies of before you even started.

You already know the pain of overpriced goods, as only the really lucky or already rich can enter the market. It's especially bad if it's due to inflation, since prices will steadily rise at the same rate that players gain the currency to afford the old prices.

LordKaiser
Oct 27, 2014, 11:34 PM
I think it has to do with the low population. Ship #2 stays green even during Japan's peak hours. Less people = High price and More people = cheap price.

And it's funny that even with this few the server traffic problem that SEGA brought over themselves is enough to lag the servers unless the casino plays at hand at it idk.

I just got lucky that by the time that I returned almost everything I had sold out.