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View Full Version : JP PSO2 11* Weapon and Unit can be recycled into Excube and Photon Sphare on 12/17 update



Sizustar
Dec 10, 2014, 09:37 AM
http://i.imgur.com/3Chw5pF.png

1 11* weapon = 1 Excube
5 11* unit = 1 Photon Sphere

....Sega being Sega as usual..

Bellion
Dec 10, 2014, 09:41 AM
Wow! Amazing! 10/10 11/11

Maenara
Dec 10, 2014, 09:43 AM
Wow, because, like, 11* are in no way less common than 10*s.

Ce'Nedra
Dec 10, 2014, 09:45 AM
Bout damn time.

Edson Drake
Dec 10, 2014, 10:24 AM
Five. 11* units for a Photon Sphere...

Five.

*gasp*

oratank
Dec 10, 2014, 10:28 AM
segac....

Aquanos
Dec 10, 2014, 10:32 AM
I thought this game was for casuals?

final_attack
Dec 10, 2014, 10:48 AM
The amount of Excubes and Photon Sphere for recycle ....... very under-whelming indeed ._.

Digital Pain
Dec 10, 2014, 11:11 AM
Finally I can free up some space in my inventory I have 76 11* just taking up space, although 1 Excube is underwhelming but whatever.

Z-0
Dec 10, 2014, 12:28 PM
The excube rate for 11*s is fine, but 5 11* units for a PS is pushing it a bit, I'd say.

Cyber Meteor
Dec 10, 2014, 12:43 PM
Like it has any sense to put 5 11* unit requirement for 1 photon sphere, i mean, do you ever get 5 11* units, or are you gonna waste them for a Sphere? It's like, "use 250 XQ ores to get 1 photon sphere", yay:bday:!! *facepalm* Do they ever have a brain?
The 1 11* weapon for 1 excube, i can understand in some way, they are more common with XH, and the 1 10* for 1 excube was implemented when 10* were probably rarer than actual 11*.

That leads to the question, are they gonna change the 10* trade process?

Xaelouse
Dec 10, 2014, 12:43 PM
Maybe Magatsu will drop 11* units like candy

un1t27
Dec 10, 2014, 01:08 PM
More ass backwards shit from sega as expected.

rashoood
Dec 10, 2014, 01:20 PM
shouldn't they atleast try to give 11 stars more credit and make it one wep for 2 cubes? and like 3 units for a cube??? why are they the same as 10 stars? T_T

Maenara
Dec 10, 2014, 01:28 PM
Why not 2 weapons for 3 cubes?

landman
Dec 10, 2014, 01:31 PM
lol, may I have to recycle my 11* for craft materials then?

Dnd
Dec 10, 2014, 02:03 PM
I for one welcome this change finally
[SPOILER-BOX]http://imageshack.com/a/img912/8315/4C5E9b.jpg[/SPOILER-BOX]

Omi
Dec 10, 2014, 02:36 PM
Knowing Sega... something is happening with this... The rates are skewed in bad way...

Did they mention anything happening with 10* Weapons and Units? If not, something is about to happen to them, I have a bad feeling...

It seems 11* Weapons would trade for 2 or 3 Excubes, and 2 or 3 11* Units for one Photonsphere... but making them the same as the 10* Weapons and Units is Sega foreshadowing something...

Worst case they remove 10* Weapon Excube trades, maybe not instantly... or they could reverse my 11* Weapon theory in true Sega "Phashion" and make it 2-3 10* Weapons for 1 Excube...

Good thing for 11* Weapons that some people I am sure have rotting in storage, I just have a really bad feeling about this overall regarding 10* Weapons and Units... Because Sega...

rashoood
Dec 10, 2014, 02:51 PM
Now you're making me scared! I sure hope you are wrong

Flaoc
Dec 10, 2014, 02:58 PM
Knowing Sega... something is happening with this... The rates are skewed in bad way...

Did they mention anything happening with 10* Weapons and Units? If not, something is about to happen to them, I have a bad feeling...

It seems 11* Weapons would trade for 2 or 3 Excubes, and 2 or 3 11* Units for one Photonsphere... but making them the same as the 10* Weapons and Units is Sega foreshadowing something...

Worst case they remove 10* Weapon Excube trades, maybe not instantly... or they could reverse my 11* Weapon theory in true Sega "Phashion" and make it 2-3 10* Weapons for 1 Excube...

Good thing for 11* Weapons that some people I am sure have rotting in storage, I just have a really bad feeling about this overall regarding 10* Weapons and Units... Because Sega...

please be wrong this is scary

Dnd
Dec 10, 2014, 03:07 PM
Knowing Sega... something is happening with this... The rates are skewed in bad way...

Did they mention anything happening with 10* Weapons and Units? If not, something is about to happen to them, I have a bad feeling...

It seems 11* Weapons would trade for 2 or 3 Excubes, and 2 or 3 11* Units for one Photonsphere... but making them the same as the 10* Weapons and Units is Sega foreshadowing something...

Worst case they remove 10* Weapon Excube trades, maybe not instantly... or they could reverse my 11* Weapon theory in true Sega "Phashion" and make it 2-3 10* Weapons for 1 Excube...

Good thing for 11* Weapons that some people I am sure have rotting in storage, I just have a really bad feeling about this overall regarding 10* Weapons and Units... Because Sega...

You give sega too much credit, I think all they will actually do is add '11*' to the recycle requirements of the cube/spheres respectively and leave it be, if they were gonna do a rate change, it'd be on the 11*s, not 10*s anyway.

(1x excube would display as requires 1x 10*/11* weapon etc)

Sizustar
Dec 10, 2014, 03:13 PM
Knowing Sega... something is happening with this... The rates are skewed in bad way...

Did they mention anything happening with 10* Weapons and Units? If not, something is about to happen to them, I have a bad feeling...

It seems 11* Weapons would trade for 2 or 3 Excubes, and 2 or 3 11* Units for one Photonsphere... but making them the same as the 10* Weapons and Units is Sega foreshadowing something...

Worst case they remove 10* Weapon Excube trades, maybe not instantly... or they could reverse my 11* Weapon theory in true Sega "Phashion" and make it 2-3 10* Weapons for 1 Excube...

Good thing for 11* Weapons that some people I am sure have rotting in storage, I just have a really bad feeling about this overall regarding 10* Weapons and Units... Because Sega...

Nothing is happening with those

Xaelouse
Dec 10, 2014, 03:20 PM
Why would you think 11*s have more value than 10* nowadays, besides being 1 star higher? They've been dropping pretty often for awhile now. If you bother to do the XH EQs, it's hard to finish it without finding a few. Sega is just acknowledging this by making their value the same in the recycle shop. 12* will follow the same fate in a year or half, w/e.
You guys are being greedy.

Selphea
Dec 10, 2014, 03:22 PM
If anything they should let us exchange two 11*s for a class Excube :3!

Omi
Dec 10, 2014, 03:44 PM
You give sega too much credit, I think all they will actually do is add '11*' to the recycle requirements of the cube/spheres respectively and leave it be, if they were gonna do a rate change, it'd be on the 11*s, not 10*s anyway.

(1x excube would display as requires 1x 10*/11* weapon etc)


Nothing is happening with those

We will see, the change might not happen immediately, and if it happens I doubt they will announce it.

Sega MMOs have entertained me for 10+ years, I have however learned to not trust them during that time period with sneaky "under the radar" stuff (in this case 10* Weapons and Units, especially because 11*s will have the exact same exchange rate). I hope I am wrong also... Sega has to realize if they mess with the Excube 10* Weapon exchange rate too much they will completely destroy the play rate of TD1, TD2, and TD3 (although XH TD1 and TD3 will still have EXP going for them) in the process.

It would be nice if they took a hint from Dnd and eventually realized they don't want the exchange rates being the same and instead changed the 11* Weapons and Units for the better... but Sega and "good news" go together like Sega's version of "RNG" and trying to pass at least 9 of 10 90% Affix Success rates in succession...

Ordy
Dec 10, 2014, 04:39 PM
Jesus Christ guys, stop fucking crying.

"Oooh maaahh gaaawd, storage full of XQ units, I has no room, SEGA do something"
"Oooh maaahh gaaawd, I has over 9000 11* tickets, so useless, SEGA do something"

There you go, you can recycle your 11* - SEGA

"wow dude, have you seen dat SEGA move? what a cheapass bitch, just one excube!? dafuqbro" - pso-world

And then some conspiracy theories ... yeah, jennifer_lawrence_ok.jpg

Edson Drake
Dec 10, 2014, 04:39 PM
Why would you think 11*s have more value than 10* nowadays, besides being 1 star higher? They've been dropping pretty often for awhile now. If you bother to do the XH EQs, it's hard to finish it without finding a few. Sega is just acknowledging this by making their value the same in the recycle shop. 12* will follow the same fate in a year or half, w/e.
You guys are being greedy.

I agree in part, we are greedy, but nothing wrong about that. The 11* drops are much more frequent now, but not as 10* drops are. Hence there are more value in 11* weapons, so 2 excubes, or two weapons for 3, not a bad idea. The insult is obviously for the units, again requiring 5 for a photon sphere, where 11* units are the rarest drops in the game.

Hopefully that post above is right and the 11* units will drop from the boss. I can only hope.

(and passes, Sega give us 11* unit passes already!)

BIG OLAF
Dec 10, 2014, 07:44 PM
Are those fuckfaces serious?

Why should 11* stuff give the same amount as 10*s? I know they're almost as common now, but their logic makes no sense.

Even two Cubes/Spheres for an 11* weapon would be fine.

pkemr4
Dec 10, 2014, 07:48 PM
1 11* weapon = 1 Excube
5 11* unit = 1 Photon Sphere

hahahahahahahahahahahaha

Xaeris
Dec 10, 2014, 08:41 PM
I'm okay with one excube for an 11* weapon, but five units for one sphere is pretty lol. One, maybe two, units already desynths into mats that'll sell for the price of one sphere.

Atmius
Dec 10, 2014, 09:03 PM
One unit is equivalent to almost 9 spheres, at current prices when desynthed.

Karakuri Douze
Dec 10, 2014, 09:29 PM
Pretending that 11* weapons are worth more than one Excube is absolutely hilarious. No, they should not give you two Excubes; just one is fine. The only thing that's ridiculous is five 11* units for a Photon Sphere.

Also, the fear-mongering is hilarious.

Rakurai
Dec 10, 2014, 09:34 PM
I'm glad I didn't turn all of my 11* weapons into tickets for no apparent reason.

I have almost 100 of them at this point.

un1t27
Dec 10, 2014, 09:50 PM
Pretending that 11* weapons are worth more than one Excube is absolutely hilarious. No, they should not give you two Excubes; just one is fine. The only thing that's ridiculous is five 11* units for a Photon Sphere.

Also, the fear-mongering is hilarious.

Whatever you say person.

Skyly
Dec 10, 2014, 09:58 PM
Just make us happy and make 11 star units sell-able on the player shops

Tenlade
Dec 10, 2014, 10:12 PM
My question is who even cares that badly about excubes at this point? you can get a ton just doing the TD missions, and unless you're just going though a dozen affix+30%s to 5+slot multiple characters, you don't really need that many cubes.

Rakurai
Dec 10, 2014, 10:21 PM
People who are farming for 13* weapons care.

I've burned through about 100 excubes on that so far, but my count has remained stable due to good luck with the TDs that keep occurring.

un1t27
Dec 10, 2014, 10:27 PM
Just make us happy and make 11 star units sell-able on the player shops

http://d.maxfile.ro/plaequ.gif

Aine
Dec 10, 2014, 10:30 PM
Garbage 11-stars have been the around the same price as photon spheres for a while now, so one excube for one 11-star is just about right. Five 11-star units for a photon sphere, on the other hand, is a complete ripoff. You are better off desynthing them and selling the materials.

untrustful
Dec 10, 2014, 10:45 PM
What many here seem to forget is this: 11*s are the new 10*s, and 10*s are the old 10*s.

Walkure
Dec 10, 2014, 11:03 PM
But I still can't use premium to buy 11* units. I was banking on being able to do that by the end of the year or so, hence why I skipped out on farming for Saiki units during courses.


Guess I got a backlog of Gunne-Gam farming to do. :wacko:

DS23
Dec 10, 2014, 11:14 PM
One excube per 11* huh. /vo12

TaigaUC
Dec 10, 2014, 11:22 PM
Lemme know when they make 11 star units tradable.

wefwq
Dec 11, 2014, 12:12 AM
>>>>SAME EXCHANGE RATE AS *10<<<<<

Xaelouse
Dec 11, 2014, 01:16 AM
There's only like two 11* sets that can actually be resold, and one of them is shit
The market needs to be padded out more first, but Sega is being super slow with it of course to not piss off people that farmed Saiki

Mysterious-G
Dec 11, 2014, 01:59 AM
Jesus Christ guys, stop fucking crying.

"Oooh maaahh gaaawd, storage full of XQ units, I has no room, SEGA do something"
"Oooh maaahh gaaawd, I has over 9000 11* tickets, so useless, SEGA do something"

There you go, you can recycle your 11* - SEGA

"wow dude, have you seen dat SEGA move? what a cheapass bitch, just one excube!? dafuqbro" - pso-world

And then some conspiracy theories ... yeah, jennifer_lawrence_ok.jpg

QFT

11*s will only get increasingly common as time passes, whereas the value of excubes will always remain the same. 1 cube for one 11* is just the way it should be imo.

Walkure
Dec 11, 2014, 02:28 AM
Also, this lets you trade in Luther pyroxenes for excubes. Yay more excubes and uses for pyroxenes!

KazukiQZ
Dec 11, 2014, 03:57 AM
^Ah, nice idea =-=)b

jooozek
Dec 11, 2014, 06:21 AM
we should lick segac feet that they even allow us to get excubes and photon spheres /s

silo1991
Dec 11, 2014, 07:29 AM
just 1 excube seriusly , IMO we should recieve 2 excubes :P what do you think guys

Rakurai
Dec 11, 2014, 07:32 AM
11* have basically become the new 10* at this point, so I'm fine with the exchange rate.

Terrence
Dec 11, 2014, 08:43 AM
Are those fuckfaces serious?
Why should 11* stuff give the same amount as 10*s?
I know they're almost as common now, but their logic makes no sense.
Because if you knew how to read, all pathetic whiners of your type should have seen this is a RECYCLE Shop, a way to toss items and receiving a little something in exchange. Okay ?
This is not a way to gain tons of Ex Cubes (get your fingers out of your ass and do Mining Base EQs for this). And if you don't agree, keep your 11★. So tired of complaining people. -_-"

reaper527
Dec 11, 2014, 02:29 PM
while 5 11* units seems steep right now, sega knows what their long term plans are while we don't. it's very likely that by the summer time we'll be seeing so many 11* units that they are almost as worthless as the typical 11* weapon today.

if sega made it 1:1 today, and then increased the price later to 5:1 once the units became more common, people would flip their shit.

as far as the 5:1 rates go, hopefully sega is smart enough to just make the current photon sphere option 10+ instead of making a new exchange option (so that if someone has 3 junk 10* and 2 junk 11*, they can exchange those).

LonelyGaruga
Dec 11, 2014, 03:24 PM
Sega also said that UQs would emphasize rare drops as a justification for the low EXP yield, but the drop rates are actually pretty damn low so instead you get poor drop rates and poor EXP. Sega also said that UQs were supposed to be difficult, but they really aren't.

I wouldn't bank on Sega knowing shit about what they're doing when they muck something up with every update. I'm thoroughly unimpressed by the exchange rate, but it is something, so I'm grateful for that at least. Just don't think it makes sense that 11*s have the same ratio as 10*s. 11*s can be recycled for 11* passes (besides units), and 10*s can be recycled for 10* passes, but their exchange rates for other items are identical? That doesn't make sense. Might as well make 10* passes 10*+ and remove 11* passes entirely if they're equally valuable.

Fusionxglave
Dec 11, 2014, 04:37 PM
dang this post really got everyone up.

anyway 11 star for 1 excube is ridiculous. I have not gotten an 11 star weapon in while and recently it seems drop rates are down.

For instance, the primary base lilbian emergency quest only gave me seven 10*stars weapons. I did that on extra hard with full boost and twice. I can only ponder how hard is it to get a 11 star from the mine or other emergency.

also really five 11*star units for a photon sphere. Does anyone here know anyone who can get 11*star units that easily because every time I enter into the extreme quest I can only take 3 items out.

to bad we can not have a reverse recycle.

I would very much like to trade in 1 photon sphere for five 11*star units seems only fair.

Sizustar
Dec 11, 2014, 04:42 PM
dang this post really got everyone up.

anyway 11 star for 1 excube is ridiculous. I have not gotten an 11 star weapon in while and recently it seems drop rates are down.

For instance, the primary base lilbian emergency quest only gave me seven 10*stars weapons. I did that on extra hard with full boost and twice. I can only ponder how hard is it to get a 11 star from the mine or other emergency.

also really five 11*star units for a photon sphere. Does anyone here know anyone who can get 11*star units that easily because every time I enter into the extreme quest I can only take 3 items out.

to bad we can not have a reverse recycle.

I would very much like to trade in 1 photon sphere for five 11*star units seems only fair.

If you do Extreme quest, you'll get alot of 11* unit

Fusionxglave
Dec 11, 2014, 04:44 PM
If you do Extreme quest, you'll get alot of 11* unit

thanks

^^^^^^

Walkure
Dec 11, 2014, 04:51 PM
A XH TD1 run gone sour leads to like no drops, since waves of enemies end up despawning.

Meanwhile, I ran like two-three SHAQs solo for the hell of it yesterday and got like 5-6 11*s. Maybe 2 excubes per weapon would be best, but there are a lot of trash/silly 11*s nowadays.

reaper527
Dec 11, 2014, 04:56 PM
also really five 11*star units for a photon sphere. Does anyone here know anyone who can get 11*star units that easily because every time I enter into the extreme quest I can only take 3 items out.


like i said before, the rates are probably geared towards what sega plans for 11* unit drop rates to become in the near future. there was a time when 10* weapons were actually rare and getting one was a big deal (and 11* was literally just something you didn't see, and it was really special to see one)

also, plenty of people got tons of gigur units by using the boss triggers from the casino before his trigger rotated out.

wait until the summer before calling the 5:1 rate bad. i'd be shocked if by summer we didn't see 11* unit passes being a thing and 11* units being as easy to find as 11* weapons are now.

LordKaiser
Dec 11, 2014, 05:17 PM
I got a feeling that they will remove 10* weapons trade for cubes and to ease the anger SEGA will lift the need for a pass to trade 10* equipment.

LonelyGaruga
Dec 11, 2014, 05:25 PM
I find it doubtful anything would get removed. 10* passes would be the only positive removal that could logically follow this update, but then it would be even less logical to have 11*s have the same exchange rate as 10*s, as then you can buy 10*s without a pass, but still need a pass for 11*s.

LordKaiser
Dec 11, 2014, 05:38 PM
They are just raising the ceiling in case they eventually release a 12* pass.

Ordy
Dec 11, 2014, 06:55 PM
Sega also said that UQs would emphasize rare drops as a justification for the low EXP yield, but the drop rates are actually pretty damn low so instead you get poor drop rates and poor EXP. Sega also said that UQs were supposed to be difficult, but they really aren't.


I don't know, considering all the casuals running with a 13* weapon or just reading the find/accomplishment thread I think SEGA's been god damn generous with drops. Sure, some extra 10/11* weapons from mobs wouldn't hurt but hey, even if ULT was a no exp area and only 13* drops ... people would still run it because it's the only end game content and we are all bored as fuck.

As for the difficulty, I think it's a relative concept. Ask to a twelfth grade student and an aerospace engineer to both solve a differential equation, then to tell you if it was difficult or not. On the same note, two pso2 players with different backgrounds and game mechanics knowledge will most likely have diverging opinions about the difficulty level of the Ultimate mode.
What you can't deny is that now we have mobs with 200-500k HP that a single player can't one shot with a random cluster bullet or rafoie, they all run like usain bolt, we have a boss with close to 10 million HP and garongos that feel more like a bunch of horny teenagers on steroids invited at a free gangbang party.

However, I think I can see your point. Even thought Ult is harder than SH (and more than SH was to VH back then), it is probably still far from the expectations of the majority of the "hardcore/min-maxers/elite" community.

Sizustar
Dec 11, 2014, 07:13 PM
I got a feeling that they will remove 10* weapons trade for cubes and to ease the anger SEGA will lift the need for a pass to trade 10* equipment.

Not going to happen.

Walkure
Dec 11, 2014, 07:14 PM
If UQ came out at the time that defensive skills came at cost of offensive multipliers on HU tree, then it'd have been crazy. Now, though, people can just build up to 1k+ HP with Saiki units, and eat hits with Massive Hunter without really caring too much.

UQ has tons more offense (and there's pretty large times where the mobs actually have pressure!) buuuuut players have gotten so much bulkier on average with no huge losses to attacking potential.

LonelyGaruga
Dec 11, 2014, 07:36 PM
However, I think I can see your point. Even thought Ult is harder than SH (and more than SH was to VH back then), it is probably still far from the expectations of the majority of the "hardcore/min-maxers/elite" community.

Pretty much what I mean. For a quest type that was supposedly aimed at those players, it's not really that hard...but it is a great deal harder than anything else in the game, so it's a step in the right direction at least.

Think the 13* stuff only came about as a result of people just farming Anga exclusively instead of wasting time running UQs normally. The Anga kill rate would be radically lower doing UQs normally as opposed to specifically mass slaughtering them. It's not a bad compromise, but the dearth of rares playing normally specifically brought that playstyle for UQs in the first place. Well, that, and 13*s making literally everything else outdated unless you want multiclass.

Rakurai
Dec 11, 2014, 08:10 PM
If they're going to make it so Anga is unfarmable, they ought to at least give it a rare version with a significantly higher drop rate.

Alma
Dec 11, 2014, 09:58 PM
there's already a titled version of Anga that only spawn if you collect more than 400 pts
(it never spawn on Anga Farming MPA's where pts generally accumulated at 150-200 pts)


but if sega add new rare variant of Anga people will hope it drops different *13 rare that a little bit stronger than the normal *13 and has a chance of multiclass :wacko:


as for the news about nerfing anga farm method, when will it be implement exactly?

GreenArcher
Dec 11, 2014, 10:59 PM
I don't know, considering all the casuals running with a 13* weapon or just reading the find/accomplishment thread I think SEGA's been god damn generous with drops. Sure, some extra 10/11* weapons from mobs wouldn't hurt but hey, even if ULT was a no exp area and only 13* drops ... people would still run it because it's the only end game content and we are all bored as fuck.

As for the difficulty, I think it's a relative concept. Ask to a twelfth grade student and an aerospace engineer to both solve a differential equation, then to tell you if it was difficult or not. On the same note, two pso2 players with different backgrounds and game mechanics knowledge will most likely have diverging opinions about the difficulty level of the Ultimate mode.
What you can't deny is that now we have mobs with 200-500k HP that a single player can't one shot with a random cluster bullet or rafoie, they all run like usain bolt, we have a boss with close to 10 million HP and garongos that feel more like a bunch of horny teenagers on steroids invited at a free gangbang party.

However, I think I can see your point. Even thought Ult is harder than SH (and more than SH was to VH back then), it is probably still far from the expectations of the majority of the "hardcore/min-maxers/elite" community.

How dare you bring any logic and positive thoughts to this discussion. This is PSO-World. Damn segac ruining everything!

/s

LonelyGaruga
Dec 12, 2014, 12:20 AM
If they're going to make it so Anga is unfarmable, they ought to at least give it a rare version with a significantly higher drop rate.


as for the news about nerfing anga farm method, when will it be implement exactly?

Wait, where is this coming from? If this is from what I said about Anga showing up less, I just meant that if there was a point to UQs besides Anga farm, then 13*s wouldn't be as commonplace as they currently are because people wouldn't be farming Anga 24/7, they'd be doing UQs normally instead.

But that isn't the case so 13*s are everywhere because Anga farm is the only reason to run UQs, so that's what most everyone running them does.

Alma
Dec 12, 2014, 12:26 AM
Wait, where is this coming from? If this is from what I said about Anga showing up less, I just meant that if there was a point to UQs besides Anga farm, then 13*s wouldn't be as commonplace as they currently are because people wouldn't be farming Anga 24/7, they'd be doing UQs normally instead.

But that isn't the case so 13*s are everywhere because Anga farm is the only reason to run UQs, so that's what most everyone running them does.


It was mentioned by Aine 3 days ago in this thread:
http://www.pso-world.com/forums/showpost.php?p=3217164&postcount=9989


It's a combination of the fact that only Anga drops 13-stars and nobody can be bothered slogging through an elephant fight.

They mentioned on the official blog that they're planning a countermeasure to Anga farming, so if there's a 13 you want now is really the time to look for it.

cheapgunner
Dec 12, 2014, 01:47 AM
Overall putting the 1st set of 13*s in game on only one boss and in Ultimate was a bad move as is. Anga should be able to drop a decent chance of lowbie 10*s and the 13*s should have a chance to drop on the other bosses as well.

Rakurai
Dec 12, 2014, 02:58 AM
Wonder if the new Darker boss that will presumably be in the next UQ will drop the same 13* weapons or not.

Would also be nice if they'd have Anga appear in some event quests in the future.

Achelousaurus
Dec 12, 2014, 06:24 AM
Five. 11* units for a Photon Sphere...

Five.

*gasp*
My thoughts exactly.


Finally I can free up some space in my inventory I have 76 11* just taking up space, although 1 Excube is underwhelming but whatever.
Just turn them into passes, so you can buy as many as you want and if you need affixing fodder, rarity doesn't matter at all.


My question is who even cares that badly about excubes at this point? you can get a ton just doing the TD missions, and unless you're just going though a dozen affix+30%s to 5+slot multiple characters, you don't really need that many cubes.
You can never have enough Excubes. NEVER.
20 Excubes = 1 +30% affix / grind chance.
That alone means you want an infinitely supply. And then add things like 250% drop boosters and you want even more.


One excube per 11* huh. /vo12
lmao


Also, this lets you trade in Luther pyroxenes for excubes. Yay more excubes and uses for pyroxenes!
YES!!!!
I knew there was a point in keeping them and not wasting them on pointless shop weapons I never use and grind/affix anyway.

Xaelouse
Dec 12, 2014, 07:19 AM
It was mentioned by Aine 3 days ago in this thread:
http://www.pso-world.com/forums/showpost.php?p=3217164&postcount=9989

and here's the kicker:
http://pso2.jp/players/support/measures/?id=4974

rashoood
Dec 12, 2014, 08:29 AM
and here's the kicker:
http://pso2.jp/players/support/measures/?id=4974

tried google translator and it was horribel T_T

so what they are doing is,
- increase the number of enemies you need to beat in order to get maximum drops from him?
- if you beat the quest a gate appears preventing you from re-entering the field?

correct me if i am wrong

Achelousaurus
Dec 12, 2014, 08:52 AM
Actually, Excubes are so important that even though I hover around 750-800, I don't sell a 10* unless I can get 30k or more for it, if it's worth it'I turn it into an excube instantly.

And I only use a handful of the items you can get with them.
Also, as mentioned before, even though 11* are a hell lot more common now than before but STILL a lot rarer than 10*.
Not to mention WTF is the point of the 11th star of their rarity when they aren't actually worth more than a 10*?
All we get is a much higher price for affixing / grinding and a lot lower chance for the latter.

If Sega doesn't consider 11* worth more than 10*, why the additional hardships?

No point in whining now, baka gaijin can't sway Sega in any way and Sega is Sega but logically it makes no sense that Sega treats 11* just like 10* in this regard only.

LonelyGaruga
Dec 12, 2014, 12:57 PM
It was mentioned by Aine 3 days ago in this thread:
http://www.pso-world.com/forums/showpost.php?p=3217164&postcount=9989

Oh.

...well no wonder I didn't see it before, I never check that thread.


Overall putting the 1st set of 13*s in game on only one boss and in Ultimate was a bad move as is. Anga should be able to drop a decent chance of lowbie 10*s and the 13*s should have a chance to drop on the other bosses as well.

10*s exist as universal drops for UQs, and breaking Anga's orbs add 10* units, so Anga does drop lowbie 10*s already.

Having other UQ bosses drop 13*s wouldn't make sense though. They're all currently PB based, so it makes sense for Anga to drop them, but not the UQ natives. And making more 13*s for those bosses would be ridiculous given they're already the best weapons to use by a significant margin.

Macman
Dec 12, 2014, 09:05 PM
Bout fuggin' time. I was on the brink of just desynthing these 11* taking up space.