KazukiQZ
Feb 19, 2015, 10:17 AM
Hello all. To take advantage of the current 100% RDR boost week, here's another GGG Raid to participate in!
To refer which time it will be for you, please click here: http://bit.ly/1EotSZx
Where to meet: B223, Casino Area.
EQ Notice: DF Elder at 7.00 AM JST. If anyone going to do it, it's recommended to just do 1 run of it, 2 at most (For those with multiple characters)
Slot 1-7 had been reserved by team members and friends.
So, another 2 slots are still open. 1 player on main list is out. Thoma is in!
Please post your ID and name of characters that you will/might use for this MPA (max of two characters)
8. Skyly (Lymle)
9. Pacoda85 (Morrigan)
10. Superハワイ人 (Tink)
11. Πчx (Nyx)
12. elryan (Thoma)
We're taking extras just in case someone didn't show up.
Extra list:
-kurururock (こいし)
-
-
-
-
->Morrigan and Thoma didn't showed up, so we got 2 other randoms joining.
Final player list will be set at Feb 20th, around 11.00 PM JST.
Things to note:
a) Make sure to have Shironia Exploration unlocked at SH level.
b) This is just a 1 Trigger per person MPA. But, if you have multiple triggers and don't mind using them, we'll openly consider it.
c) If can, avoid bringing 'Weak Bullet', as WB tend to cause overdamage to GGG. Instead, bring your best DPS! =-=)/
d) 7.30-7.50 AM JST is the grouping/gathering time. A little briefing after that, and at 8AM JST, we'll start the raid!
e) It's better to return to campship (and wait for your party members to do the same) after Code Variant is over, to save schedule time and booster time. Only after the final 12nd Gunne Variant Code, that each party will go do 13rd normal Gigur at 2nd area.
f) The order of which player will take turn using their Trigger is determined by their player colour icon. It will be (Party)Red->Green->Yellow->Blue. After Party I is done, next is Party II and III's turns.
g) Any extra trigger that any player wish to use, should be considered after all the main 12 triggers had been used.
h) The Trigger user will be the temporary leader of the MPA, so please listen to his/her instructions, to make sure everyone gets the benefit.
MPA Procedure:
1- Party I, Red player will start the MPA. Set the Trigger and MPA password. And then, wait for othes two parties to join up.
2- After confirming all 3 parties had joined up, all head to field area.
3- Trigger user should not move at all, if possible. Wait until it's confirmed 12 players are on Trigger area.
4- Trigger activated. Breaking sequence should be chest, followed by right leg > helm > left leg > horn (Thanks Sparab for this clear instruction)
5- After GGG is dead, party leaders (or anyone else) use telepipe, and all players return to campship. But don't return to lobby!
6- The party that is still in lead, pass the leadership to next player(s) (Red->Green->Yellow->Blue). Repeat above process and then it's next party's turn to do it. Repeat until all 12 Triggers are used.
7- After the 12nd Gunne from Code Variant, all players can go fight 2nd area Gigur.
In the event of someone DCing:
1) If before activating Trigger: All players return to campship, and wait for max 5 minutes.
2) If during battle: If it's too late, nothing can be done...=-=;;
3) After the Trigger code is over: See no. 1
I think that should be enough for an explanation. Lastly, goodluck to all players who will participate in any GGG raid! Lets get dat Saiki *_*
To refer which time it will be for you, please click here: http://bit.ly/1EotSZx
Where to meet: B223, Casino Area.
EQ Notice: DF Elder at 7.00 AM JST. If anyone going to do it, it's recommended to just do 1 run of it, 2 at most (For those with multiple characters)
Slot 1-7 had been reserved by team members and friends.
So, another 2 slots are still open. 1 player on main list is out. Thoma is in!
Please post your ID and name of characters that you will/might use for this MPA (max of two characters)
8. Skyly (Lymle)
9. Pacoda85 (Morrigan)
10. Superハワイ人 (Tink)
11. Πчx (Nyx)
12. elryan (Thoma)
We're taking extras just in case someone didn't show up.
Extra list:
-kurururock (こいし)
-
-
-
-
->Morrigan and Thoma didn't showed up, so we got 2 other randoms joining.
Final player list will be set at Feb 20th, around 11.00 PM JST.
Things to note:
a) Make sure to have Shironia Exploration unlocked at SH level.
b) This is just a 1 Trigger per person MPA. But, if you have multiple triggers and don't mind using them, we'll openly consider it.
c) If can, avoid bringing 'Weak Bullet', as WB tend to cause overdamage to GGG. Instead, bring your best DPS! =-=)/
d) 7.30-7.50 AM JST is the grouping/gathering time. A little briefing after that, and at 8AM JST, we'll start the raid!
e) It's better to return to campship (and wait for your party members to do the same) after Code Variant is over, to save schedule time and booster time. Only after the final 12nd Gunne Variant Code, that each party will go do 13rd normal Gigur at 2nd area.
f) The order of which player will take turn using their Trigger is determined by their player colour icon. It will be (Party)Red->Green->Yellow->Blue. After Party I is done, next is Party II and III's turns.
g) Any extra trigger that any player wish to use, should be considered after all the main 12 triggers had been used.
h) The Trigger user will be the temporary leader of the MPA, so please listen to his/her instructions, to make sure everyone gets the benefit.
MPA Procedure:
1- Party I, Red player will start the MPA. Set the Trigger and MPA password. And then, wait for othes two parties to join up.
2- After confirming all 3 parties had joined up, all head to field area.
3- Trigger user should not move at all, if possible. Wait until it's confirmed 12 players are on Trigger area.
4- Trigger activated. Breaking sequence should be chest, followed by right leg > helm > left leg > horn (Thanks Sparab for this clear instruction)
5- After GGG is dead, party leaders (or anyone else) use telepipe, and all players return to campship. But don't return to lobby!
6- The party that is still in lead, pass the leadership to next player(s) (Red->Green->Yellow->Blue). Repeat above process and then it's next party's turn to do it. Repeat until all 12 Triggers are used.
7- After the 12nd Gunne from Code Variant, all players can go fight 2nd area Gigur.
In the event of someone DCing:
1) If before activating Trigger: All players return to campship, and wait for max 5 minutes.
2) If during battle: If it's too late, nothing can be done...=-=;;
3) After the Trigger code is over: See no. 1
I think that should be enough for an explanation. Lastly, goodluck to all players who will participate in any GGG raid! Lets get dat Saiki *_*