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Superia
Apr 24, 2015, 07:46 AM
http://pso2.jp/players/news/?id=5997

Will Jet Boots and Katanas stop sucking?

Will Gu/Hu master race rise again?

You decide!

Flaoc
Apr 24, 2015, 07:53 AM
what... jet boots are great on mobbing and katana is decent all around they hardly "suck"

Poyonche
Apr 24, 2015, 08:40 AM
Jet boots are far away from sucking man.

Z-0
Apr 24, 2015, 08:41 AM
Jet Boots are lackluster compared to other things though. Katana is also "balanced" right now, which in PSO2 land, makes it kind of bad.

final_attack
Apr 24, 2015, 08:51 AM
It's a player survey, right?

Someone translate for me this message please :wacko:

"asking for free cross-hair movement, not restricted when using PAs. Probably makes some PA follow cross-hair, things like SatelliteAim."

General improvement for TPS-mode user :wacko:

Mildora
Apr 24, 2015, 08:56 AM
I'm confused as to when katanas start sucking but whats this I hear about Jetboots being good?
Anyone have visuals of their capability or just information...

Magicks
Apr 24, 2015, 09:18 AM
I'm going to ask the terribly stupid question in that they'll only take responses in Japanese? :T If so, there's no reason for me to put down my opinions of the game since I don't really speak/know the language that well.

Selphea
Apr 24, 2015, 10:22 AM
Jet Boots are lackluster compared to other things though. Katana is also "balanced" right now, which in PSO2 land, makes it kind of bad.

I thought you posted that one video with Ponthi Zondeeling mobs into Vinto and using Vinto on WBed Ragne core for >800k!

[spoiler-box]
http://www.youtube.com/watch?v=9tw43FcpwZM"]http://www.youtube.com/watch?v=9tw43FcpwZM[/spoiler-box]


I'm confused as to when katanas start sucking but whats this I hear about Jetboots being good?
Anyone have visuals of their capability or just information...

Quite a few issues with Boots have been fixed.


Lack of boss killer -> Vinto was added
Damage wasn't good -> Strike Gust and Gran Wave Lv17 get a 10% buff compared to most other melee PAs getting 5%
Lack of good high end boots for Fi/Bo -> Zuirenheit was added
Kicks are super imprecise and bounce off Wonda shields all the time even directly facing them -> Wonda shields no longer bounce off attacks

They're not top tier but they have some areas they're really good at right now and they're slowly on their way up IMO.

Z-0
Apr 24, 2015, 10:36 AM
The problem is that needs way too much setup, and in a fast-paced game like PSO2, it just doesn't work properly except in something like TDs where you would have time to setup.

For ぐるぐる (round and round) or something like mothership/wopal EQs, I wouldn't even bother trying boots out at all.

Poyonche
Apr 24, 2015, 10:46 AM
Simple : When there are lots of ennemies, just do like Twin Blades, spam the AoE PA. :wacko:

Shunx
Apr 24, 2015, 10:48 AM
How do I say Buff Gu/Hu in Japanese and in about 20 paragraphs.

Superia
Apr 24, 2015, 01:01 PM
what... jet boots are great on mobbing and katana is decent all around they hardly "suck"


Jet boots are far away from sucking man.

[spoiler-box]https://www.youtube.com/watch?v=MbCLNc_1dXo[/spoiler-box]


Jet Boots are lackluster compared to other things though. Katana is also "balanced" right now, which in PSO2 land, makes it kind of bad.

Basically this. I meant no disrespect to the players of these fine weapons and I do not think that we currently have any unviable weapons in the game, but Katanas are far from the premier melee build and Jet Boots see niche use. It is more like they are outclassed rather than being bad.


How do I say Buff Gu/Hu in Japanese and in about 20 paragraphs.

I am not sure, but be sure to paste it here once you find out.

Korazenn
Apr 24, 2015, 01:36 PM
Agreed with the notion that Jet Boots are generally better for all-around mobbing than boss-killing.

However, I can't speak for end-game yet. From what I've played so far, here are my thoughts: Jet Boots are great for mobbing depending on your build, skill, and ability to multi-task really. Using it as a main weapon is difficult for most players because of how cluttered it can make your action palettes (you almost "have" to get the Sub-palette Expansion Ticket for Books 3-6). I don't really consider Jet Boots as essential boss-killers at all outside of Vinto Gigue + Elemental Burst on a BO/HU or FI/BO which are both builds geared towards getting the most out of the S-ATK portion of Jet Boots, anyways, and less focus on techniques (if you can manage being at low HP or getting a crit on the latter, which is why people consider FI/BO as niche).

In my opinion, and for more consistent DPS S-ATK wise on Jet Boots, I'd say BO/HU is still the better choice to go with.

You can't really have a build that's focused on 'both' S-ATK and T-ATK and expect to still pull off the higher numbers that builds focused on either S-ATK for boss-killing or T-ATK for mobbing could do instead for Jet Boots. You'll never make the most out of your Boots that way as there is still not a class that can complement both as well (maybe with the exception of FI).

It's like trying to get the most out of Bouncer with Bouncer Mag when your points are better spent in that only if you are also using Braver and can put points into Braver Mag (since you'd get a point allocation of 100% S-ATK / 50% R-ATK / 50% T-ATK from your Mag with just Lv. 190 Pure DEX with both skills maxed out).

With regards to T-ATK focus, that's where things change and more options come into the mix. Generally speaking, BO/FI, BO/FO, or BO/TE would be my best bets for classes that boost the technical potential of Jet Boots. I find that these options are still good for boss-killing (BO/FI, in particular), but they're not "great". A T-ATK focus is far better in mobbing situations with those class combos. You should still be able to "solo" bosses provided you have the skill for the job. Fact of the matter, though, is just that Vinto Gigue won't do as much DPS as it would be possible to do otherwise with the aforementioned S-ATK focused builds. x:

As for boss-killers, there are SO MANY better options out there for boss-killers already that using Jet Boots for one PA and a class skill coupled along with the clusterfuck action palette makes little sense when Dual Blades can still pull off far more DPS with less hassle. They're still better as boss-killers than Jet Boots are by a long shot. I just think it's a waste to consider Jet Boots as boss-killers solely because of Vinto Gigue + Elemental Burst, as aforementioned, being best only on an S-ATK build. They'll never pull off as much DPS as well as other really good options for S-ATK builds, in all honesty, in their current state. So it's better to go with a build that complements the boss-killing to an extent where you're not in anyway holding back an MPA, but also geared towards mobbing by being focused on T-ATK. I see more potential out of focusing on T-ATK than S-ATK for Jet Boots atm.

EDIT: Fixed some vague/bad wording issues.

Vunik
Apr 24, 2015, 01:40 PM
Someone suggest raising the maximum bets allowed on Black Nyack from 50 CC to something like 100-250 CC. I need that high stakes betting.

And I guess they could raise bets on the Rappy Slots as well, because 5 CC is far too low compared to the other casino games.

isCasted
Apr 24, 2015, 01:41 PM
It's a player survey, right?

Someone translate for me this message please :wacko:

"asking for free cross-hair movement, not restricted when using PAs. Probably makes some PA follow cross-hair, things like SatelliteAim."

General improvement for TPS-mode user :wacko:

This. Here's how I'd solve it:

1. Crosshair shouldn't slow down when slow attacks are used. Just make it so character didn't "catch up" with crosshair during attacks where it's necessary, but right after that attack is finished they should be aligned like normal again.

2. Vertical locks shouldn't be a thing. This gets especially dumb with PAs like Parallel Slider, which locks your aim in TPS making it unusable, but in lock-on mode it shoots target just fine (and does radial movement instead of parallel... But that's a different problem). If horizontal movement really has to be restricted, make it slower. And on how to do that - see p.1.

3. PAs try to go through point that's marked by crosshair, and that would be perfect if only crosshair wasn't so far from weapon. When you are too close to an enemy, some ranged PAs are not likely to do what you intended because of that. For example, Penetrating Arrow can go up and right instead of going straight, because crosshair marks point that's above and to the right of player's Bow. Weapon should be as close to crosshair as possible. If needed, character can be made semi-transparent.

4. When camera closes in, because character is too close to a wall from the back, TPS mode becomes essentially unusable, and attacks can do all sorts of things like in p.2. Usually TPS games go FPS in these cases.

5. Hitboxes marked by crosshair when PAs start should always take priority in situations when multiple hitboxes of same enemy are in attack's AOE. At least in TPS mode, because sometimes hitbox selector goes real nuts. For example, I set WB and Chain on Vol's infection core once, only to find out that Satellite Aim prefers horn.

But that's a lot to ask...

Oh, and better UI for item trading shops like Recycle Shop and Shiny Stone Shop. Make it so you only had to specify number of things you want to get, and it automatically picked required items from inventory (in case of items that can be locked, pick from ones that aren't locked, obviously). There's no need for Excube from 10*, 10 Excube from 10 10* and Excube from 11* - just give us "Any amount of Excubes" option. This would also allow to make these shops' interface same as in shops with fixed currency (Photon Drop, Badge, FUN etc), and unification of interface is usually good.

Xaeris
Apr 24, 2015, 01:46 PM
I'd like to tell them to let me link techniques to any weapon. Using the subpalette to cast techs when I'm using Rikauteri is clumsy as hell on a controller. And while I have consierably less hope for this suggestion, I'd like to ditch the combo system for weapon palettes, or make it somehow optional. I really, really, would like to use TMGs like I do rifles. Admittedly, I'm not sure how you'd work out the shift action.

Maninbluejumpsuit
Apr 24, 2015, 01:51 PM
http://forums.na.leagueoflegends.com/board/attachment.php?attachmentid=966927&d=1400288474


Id like to tell them to let newmans use at least basic techs as any class to make up for their stats being the worst for everything that isn't throwing techs + JBs without switch strike :/

Just waiting on dropdowns to be translated again.

un1t27
Apr 24, 2015, 01:54 PM
Jet boots are far away from sucking man.

Some people say they suck because they suck at using them.

Poyonche
Apr 24, 2015, 02:03 PM
Some people say they suck because they suck at using them.

Was thinking about that, but didn't want to be mean to some persons. ^^;

Korazenn
Apr 24, 2015, 02:05 PM
Id like to tell them to let newmans use at least basic techs as any class to make up for their stats being the worst for everything that isn't throwing techs + JBs without switch strike :/

Newmans and Casts need more love. In the original PSO, Newmans had a faster TP recovery (well, technically they were the only race that 'could' recover TP, but all that changed with PP). Maybe do the same with PP, but instead, just let it be a faster regeneration than normal (as in, it's there, but not too much faster)? Same thing with Casts to an extent: it's always been HP recovery in the first PSO for them. So, perhaps allow them to regenerate HP gradually over time, more so if both Newman/Cast stand in one spot? Eh. Just a thought.

Welp, I'll still love my Newman regardless. Used them too long now to switch to anything else for a main. Hahaha.

Kondibon
Apr 24, 2015, 02:14 PM
Newmans and Casts need more love. In the original PSO, Newmans had a faster TP recovery (well, technically they were the only race that 'could' recover TP, but all that changed with PP). Maybe do the same with PP, but instead, just let it be a faster regeneration than normal? With Casts, it's always been HP recovery in the first PSO. So, perhaps allow them to regenerate HP over time? Eh. Just a thought.

Welp, I'll still love my Newman regardless. Used them too long now to switch to anything else for a main. Hahaha.In Portable 2, the races had varying base PP, with newmen having the highest, and highest base pp regen. I think something like that would solve the problems of newmen not having any statistical advantage as a melee or ranged class.

I feel like giving casts passive HP regen would be a bit much though, since the whole reason they had that in PSO was because they couldn't cast techs. Same with traps.
They do need SOMETHING though.

Xaelouse
Apr 24, 2015, 02:16 PM
People complaining about jet boots against bosses just wish they could do vinto->vinto->vinto over and over, from what I see. It's not hard to get 3 bars of gear now especially with the JB gear boost skill.
The problem with boots is actually in their mobbing. Gran Wave is not that solid at gap closing with the annoying homing, and while Moment Gale is decent at circular AOE it's still not enough. Kind of the same problems as dual blades with their dispersion shrike spam.

Superia
Apr 24, 2015, 02:17 PM
Higher R-ATK.

Maninbluejumpsuit
Apr 24, 2015, 02:19 PM
Newmans and Casts need more love. In the original PSO, Newmans had a faster TP recovery (well, technically they were the only race that 'could' recover TP, but all that changed with PP). Maybe do the same with PP, but instead, just let it be a faster regeneration than normal? With Casts, it's always been HP recovery in the first PSO. So, perhaps allow them to regenerate HP over time? Eh. Just a thought.

Welp, I'll still love my Newman regardless. Used them too long now to switch to anything else for a main. Hahaha.

It's a very fine line to walk with the whole trait racial issues. Given the fact PP is pretty much the most important offensive stat in the game to a point, and letting newmans inherently get it back faster as a Fo/Te serves to make too huge a divide between races elsewhere. Being able to use support techs as pure melee, or pure ranged combos, not so much imo.

Anyway, the ship probably long sailed on something like this being a possibility until they somehow integrate race-change tickets for AC or something to not piss off people, and make money at the same time.

Kondibon
Apr 24, 2015, 02:19 PM
Higher R-ATK.Sorry, let me rephrase that. Casts have the same problem as Forces that Newmen have as Melee. You could argue that casts have more hp I guess, but that doesn't really feel like that big of a difference.

un1t27
Apr 24, 2015, 02:25 PM
Was thinking about that, but didn't want to be mean to some persons. ^^;

https://d.maxfile.ro/atlvfgavsl.gif

Superia
Apr 24, 2015, 02:25 PM
Sorry, let me rephrase that. Casts have the same problem as Forces that Newmen have as Melee. You could argue that casts have more hp I guess, but that doesn't really feel like that big of a difference.

Casts suffer more for T-ATK centric builds than Newmen do for other things.

Are you saying that the problem is that the distinction is from other races is still relatively minor?

Kondibon
Apr 24, 2015, 02:29 PM
Are you saying that the problem is that the distinction is from other races is still relatively minor?Kinda. I do agree that casts suffer more in T-atk than Newmen suffer in S-atk though. It's just hard to come up with a solution that doesn't require adding new mechanics to the races.

Maninbluejumpsuit
Apr 24, 2015, 02:29 PM
Oh dear I may have started a derail.

How about 'bring the HP gap closer together', and call it a day? Varying atk stats is enough distinction.

Z-0
Apr 24, 2015, 02:35 PM
I'd like to tell them to let me link techniques to any weapon. Using the subpalette to cast techs when I'm using Rikauteri is clumsy as hell on a controller. And while I have consierably less hope for this suggestion, I'd like to ditch the combo system for weapon palettes, or make it somehow optional. I really, really, would like to use TMGs like I do rifles. Admittedly, I'm not sure how you'd work out the shift action.
In Nova, they let you place guard / roll / sway etc. on the palette itself, so it's like using a PA (except not really).

It's not hard to get 3 bars of gear now especially with the JB gear boost skill.
I forgot they added this... I should probably give boots another spin with it.

Korazenn
Apr 24, 2015, 02:40 PM
People complaining about jet boots against bosses just wish they could do vinto->vinto->vinto over and over, from what I see. It's not hard to get 3 bars of gear now especially with the JB gear boost skill.
The problem with boots is actually in their mobbing. Gran Wave is not that solid at gap closing with the annoying homing, and while Moment Gale is decent at circular AOE it's still not enough. Kind of the same problems as dual blades with their dispersion shrike spam.

You cannot feasibly manage to get Vinto + EB to work on Vinto > Vinto > Vinto setup in your Weapon Palette, but you 'can' manage to get all three working Vintos (one with EB) to work regardless of your class build, which is an advantage the class has.

The situations where something like that can be used are definitely for when bosses are already downed and expose their weak points, but you have to make sure you have the PP for it (Elemental PP Restorate F helps majorly as well along with Jet Boots Gear to change to the element of that boss's weakness). As for mobbing, I still stand by what I said, and it's not for the PAs as much as it is the elemental changes to your weapon and various techniques 'combined' with the usage of the PAs.

Once again, using Jet Boots is really all about skill. If you can multi-task well enough, and if you setup your skills, PAs, and techs well enough that they all work in unison with each other, then you can still wreak havoc regardless of what people try to tell you otherwise.

Agreed with what un1t27 wrote in that regard. It's very much so a matter of skill as to why some people don't think Jet Boots are good weapons, others think they're just "okay", and then the rest think they're as great as other weapon options. I still can't really tell you a bad weapon choice for this game: there are a lot of good weapons to choose from that are all good for their own purposes if you know how to use them efficiently enough.

Superia
Apr 24, 2015, 02:54 PM
Oh dear I may have started a derail.

How about 'bring the HP gap closer together', and call it a day? Varying atk stats is enough distinction.

I do not think it is that much of a derail. It still pertains to what we would like for SEGA to add to or change about the game.

Nobara34
Apr 24, 2015, 03:21 PM
You cannot feasibly manage to get Vinto + EB to work on Vinto > Vinto > Vinto setup in your Weapon Palette, but you 'can' manage to get all three working Vintos (one with EB) to work regardless of your class build, which is an advantage the class has.

The situations where something like that can be used are definitely for when bosses are already downed and expose their weak points, but you have to make sure you have the PP for it (Elemental PP Restorate F helps majorly as well along with Jet Boots Gear to change to the element of that boss's weakness). As for mobbing, I still stand by what I said, and it's not for the PAs as much as it is the elemental changes to your weapon and various techniques 'combined' with the usage of the PAs.

Once again, using Jet Boots is really all about skill. If you can multi-task well enough, and if you setup your skills, PAs, and techs well enough that they all work in unison with each other, then you can still wreak havoc regardless of what people try to tell you otherwise.

Agreed with what un1t27 wrote in that regard. It's very much so a matter of skill as to why some people don't think Jet Boots are good weapons, others think they're just "okay", and then the rest think they're as great as other weapon options. I still can't really tell you a bad weapon choice for this game: there are a lot of good weapons to choose from that are all good for their own purposes if you know how to use them efficiently enough.

Hello, what do you mean by Vinto+EB ?

Maninbluejumpsuit
Apr 24, 2015, 03:40 PM
I do not think it is that much of a derail. It still pertains to what we would like for SEGA to add to or change about the game.

Just that I made a thread regarding racial traits once. Didn't want to turn this into a copy, even if accidentally.

wefwq
Apr 24, 2015, 05:58 PM
We need toaster support!
Have them optimize how PSO2 run! Fix fullscreen mode! Fix DoF! Remove nProtect GG!

Edson Drake
Apr 24, 2015, 06:33 PM
I'm going to ask the terribly stupid question in that they'll only take responses in Japanese? :T If so, there's no reason for me to put down my opinions of the game since I don't really speak/know the language that well.

It's not stupid, but take this with a grain of salt:

You might end up with the notorious "sorry but survey is for jp players only".


I'd like to tell them to let me link techniques to any weapon. Using the subpalette to cast techs when I'm using Rikauteri is clumsy as hell on a controller. And while I have consierably less hope for this suggestion, I'd like to ditch the combo system for weapon palettes, or make it somehow optional. I really, really, would like to use TMGs like I do rifles. Admittedly, I'm not sure how you'd work out the shift action.

I like the idea, I need to take out that spiky sword out sometime.

For GU, I'd love to use it like a rifle too, and I'd suggest removing the Roll and giving it the Stylish Roll instead. This is main class only dodge by the way, so if you RA/GU Roll is used instead.

Selphea
Apr 24, 2015, 07:05 PM
Agreed with the notion that Jet Boots are generally better for all-around mobbing than boss-killing.

However, I can't speak for end-game yet. From what I've played so far, here are my thoughts: Jet Boots are great for mobbing depending on your build, skill, and ability to multi-task really. Using it as a main weapon is difficult for most players because of how cluttered it can make your action palettes (you almost "have" to get the Sub-palette Expansion Ticket for Books 3-6).

I actually use rainbow boots now, but before that I have a single subpalette slot dedicated to a relevant offensive tech e.g. Rafoie in Lilipa UQ, Sabarta in Nab UQ etc. Just make sure the base boots are Light element.


I don't really consider Jet Boots as essential boss-killers at all outside of Vinto Gigue + Elemental Burst on a BO/HU or FI/BO which are both builds geared towards getting the most out of the S-ATK portion of Jet Boots, anyways, and less focus on techniques (if you can manage being at low HP or getting a crit on the latter, which is why people consider FI/BO as niche).

Elemental Burst is pretty bad for bosses. It's also TATK-based and unaffected by Switch Strike. Fi/Bo is not exactly niche either. There's more Fi/Bo Boots videos than Bo/Hu.


In my opinion, and for more consistent DPS S-ATK wise on Jet Boots, I'd say BO/HU is still the better choice to go with.

You can't really have a build that's focused on 'both' S-ATK and T-ATK and expect to still pull off the higher numbers that builds focused on either S-ATK for boss-killing or T-ATK for mobbing could do instead for Jet Boots. You'll never make the most out of your Boots that way as there is still not a class that can complement both as well (maybe with the exception of FI).

I think you're confusing SATK / TATK with Striking-based/Tech-based. The kicks on Boots are Striking-based, but they scale with TATK unless you get the Switch Strike skill. With Switch Strike, they're still Striking-based and scale with SATK. The techs are obviously Tech-based and scale with TATK and nothing can change that.

By default, stacking TATK will raise both kick damage and tech damage. Stacking Striking-based damage bonuses will raise kick damage.


It's like trying to get the most out of Bouncer with Bouncer Mag when your points are better spent in that only if you are also using Braver and can put points into Braver Mag (since you'd get a point allocation of 100% S-ATK / 50% R-ATK / 50% T-ATK from your Mag with just Lv. 190 Pure DEX with both skills maxed out).

Nah Bouncer Mag on a Boots build is just plain bad. The base ATK on boots is so low that a Dex Mag with Saiki will be close enough to Dex capped that a pure Mag will do better even on crafted boots. And Bo/Br arguably gets more out of a TATK Mag with Rikauteri really.


With regards to T-ATK focus, that's where things change and more options come into the mix. Generally speaking, BO/FI, BO/FO, or BO/TE would be my best bets for classes that boost the technical potential of Jet Boots. I find that these options are still good for boss-killing (BO/FI, in particular), but they're not "great". A T-ATK focus is far better in mobbing situations with those class combos. You should still be able to "solo" bosses provided you have the skill for the job. Fact of the matter, though, is just that Vinto Gigue won't do as much DPS as it would be possible to do otherwise with the aforementioned S-ATK focused builds. x:

See above, you're confusing S / TATK with Striking/Tech-based.


As for boss-killers, there are SO MANY better options out there for boss-killers already that using Jet Boots for one PA and a class skill coupled along with the clusterfuck action palette makes little sense when Dual Blades can still pull off far more DPS with less hassle. They're still better as boss-killers than Jet Boots are by a long shot. I just think it's a waste to consider Jet Boots as boss-killers solely because of Vinto Gigue + Elemental Burst, as aforementioned, being best only on an S-ATK build. They'll never pull off as much DPS as well as other really good options for S-ATK builds, in all honesty, in their current state. So it's better to go with a build that complements the boss-killing to an extent where you're not in anyway holding back an MPA, but also geared towards mobbing by being focused on T-ATK. I see more potential out of focusing on T-ATK than S-ATK for Jet Boots atm.

There's two aspects to bosses. One is actually doing damage, which Boots aren't completely bad at, but better options exist. The other is handling/ignoring boss mechanics which Boots are pretty good at.

The iframe window on Boots neutral Shift feels much more generous than T. Dagger Spin and TMG's S. Roll, and Double Jump and Gran Wave's Shift are easy get out of jail free cards. With most other weapons, you need some level of awareness or prediction to not get caught in big AoEs. With Boots, just Gran Wave and press Shift to dodge through everything.

ArcaneTechs
Apr 24, 2015, 07:07 PM
We need toaster support!
Have them optimize how PSO2 run! Fix fullscreen mode! Fix DoF! Remove nProtect GG!
Sacrastically or not, i want better optomization......and for GG to not be shit most of the time. Hell, whatever doesnt make this game wanna blow your PC, high end or not

Korazenn
Apr 24, 2015, 07:08 PM
Hello, what do you mean by Vinto+EB ?

EB is just an abbreviation for Elemental Burst. ^^

It's a Class Skill for Bouncer that you can learn that will cause a "burst" of the element attributed to your Jet Boots either normally or by changing the attribute of the weapon with Jet Boots Gear by charging and using a technique. It's always best to try to match the element of the Elemental Burst to what the specific enemy is weak to.

The downside to Elemental Burst is that it resets your gear gauge entirely (thus losing the elemental attribute you changed the Boots to). You can't use it again until the gear gauge is full (hence why maining BO for Gear Boost--the newly added skill this past Tuesday--may come in handy vs. trying to rely too heavily on crits). However, Elemental Burst is a passive/active skill and will activate on its own when the conditions aforementioned are met.

The really good part about it is that, if you are targeting an enemy such as a Darker that is weak to Light with Vinto Gigue in a combo (three times), along with using Elemental Burst, you would do much more damage single-target damage than you would otherwise on an enemy not weak to Light. It is definitely a more feasible skill to invest in now that the updates to gear accumulation are there. ^^

wefwq
Apr 24, 2015, 11:30 PM
Sacrastically or not, i want better optomization......and for GG to not be shit most of the time. Hell, whatever doesnt make this game wanna blow your PC, high end or not
Actually im serious about toaster support since im playing on toaster myself :-D
Especially fullscreen fix, damn why would most Japanese games i played almost always have this shitty issue.

Kondibon
Apr 24, 2015, 11:38 PM
EB is just an abbreviation for Elemental Burst. ^^

It's a Class Skill for Bouncer that you can learn that will cause a "burst" of the element attributed to your Jet Boots either normally or by changing the attribute of the weapon with Jet Boots Gear by charging and using a technique. It's always best to try to match the element of the Elemental Burst to what the specific enemy is weak to.

The downside to Elemental Burst is that it resets your gear gauge entirely (thus losing the elemental attribute you changed the Boots to). You can't use it again until the gear gauge is full (hence why maining BO for Gear Boost--the newly added skill this past Tuesday--may come in handy vs. trying to rely too heavily on crits). However, Elemental Burst is a passive/active skill and will activate on its own when the conditions aforementioned are met.

The really good part about it is that, if you are targeting an enemy such as a Darker that is weak to Light with Vinto Gigue in a combo (three times), along with using Elemental Burst, you would do much more damage single-target damage than you would otherwise on an enemy not weak to Light. It is definitely a more feasible skill to invest in now that the updates to gear accumulation are there. ^^Just correcting some things here. Elemental burst doesn't reset your gear, it only resets the element from your last charged tech, and you can't use it again until you charge another tech, even if you want to use a burst with the default element of your weapon. Vinto is the only thing that directly consumes your gear bar with Jet Boots currently.

It also only triggers from the stationary weapon action, not Vinto as far as I know.

Enforcer MKV
Apr 24, 2015, 11:40 PM
More actual content, less collaborations, balance, all the other stuff that'll get me laughed out of here for wanting.

*Rolls eyes*

No, but seriously. More content that'll actually make me want to play the game and try...

Kondibon
Apr 24, 2015, 11:41 PM
More actual content, less collaborations, balance, all the other stuff that'll get me laughed out of here for wanting.

*Rolls eyes*

*Rolls eyes*

Enforcer MKV
Apr 24, 2015, 11:44 PM
*Rolls eyes*

Hey, was worth a shot. :lol:

Kondibon
Apr 24, 2015, 11:54 PM
Hey, was worth a shot. :lol:I just couldn't tell if you were joking or not. 3: Everything you listed is stuff multiple people have repeatedly said they want... I'm also slow.

Enforcer MKV
Apr 25, 2015, 12:13 AM
I just couldn't tell if you were joking or not. 3: Everything you listed is stuff multiple people have repeatedly said they want... I'm also slow.

Eh, was half serious, half sardonic.

I really want all the things I listed off....but I know full well it won't ever actually happen.

I'm more than just a little sad over the state of the game.

Kondibon
Apr 25, 2015, 12:37 AM
Eh, was half serious, half sardonic.

I really want all the things I listed off....but I know full well it won't ever actually happen.

I'm more than just a little sad over the state of the game.

You should accept my friend request by the way. I:

Enforcer MKV
Apr 25, 2015, 12:40 AM
You should accept my friend request by the way. I:

Uh...in game? I haven't been in the game tonight. o.o;;

Will do so the next time I log in.

Korazenn
Apr 25, 2015, 03:56 AM
Just correcting some things here. Elemental burst doesn't reset your gear, it only resets the element from your last charged tech

Woops. Half-asleep mistake I made on my part. xD


and you can't use it again until you charge another tech, even if you want to use a burst with the default element of your weapon. Vinto is the only thing that directly consumes your gear bar with Jet Boots currently.

It also only triggers from the stationary weapon action, not Vinto as far as I know.

Wait a minute...wut?

Welp. I know what I'm not going to invest SP into now on the Bouncer tree (hint: the skill that looks like it does absolutely nothing beneficial to the class). I mean...really? Only 200% Power of your normal shift move (not PAs) in a single burst towards enemies that are in its range? That sounds like it is pretty much only for the Proc Rate on inflicting status effects, in that case.

Vinto Gigue does way more than that if you just wait for the PA to finish and don't activate its kick, in all honesty, and unlike EB, that can be combo'd depending on how much PP you have left.

That just seems extremely weak now considering that it doesn't work in unison with a PA, though it slightly makes sense given that it doesn't use PP in that case to trigger (just the elemental effect). I can't seem to find video of anyone using Elemental Burst to see it in action myself (thank goodness I haven't invested SP into it because it sounds like a rip-off).

Anyways, with Jet Boots Escape and Gear Boost now available, I really don't see a reason to consider getting Elemental Burst when the SP seems like it could be better spent elsewhere. :/

I'd still like to see Elemental Burst in action, if anyone has a video of it, though (tried searching on YouTube for about an hour to no avail). Just don't want to be tempting into using a skill that could end up not being worth the trouble.

ArcaneTechs
Apr 25, 2015, 05:12 AM
Woops. Half-asleep mistake I made on my part. xD
Vinto Gigue does way more than that if you just wait for the PA to finish and don't activate its kick, in all honesty, and unlike EB, that can be combo'd depending on how much PP you have left.

I'd still like to see Elemental Burst in action, if anyone has a video of it, though (tried searching on YouTube for about an hour to no avail). Just don't want to be tempting into using a skill that could end up not being worth the trouble.
Vinto does more dmg as a concentrated kick than a AoE Burst if you just let it go.

As for EB, it's 200% Proc on a SE and some dmg, far as I know, it's not worth investing into

Korazenn
Apr 25, 2015, 01:01 PM
Vinto does more dmg as a concentrated kick than a AoE Burst if you just let it go.

I knew that already. :P

What I didn't know was that Elemental Burst was really THAT much of a waste to put SP into. That's why I mentioned that Vinto already has a "burst" type of move that does AoE damage if you let it go that's way better than anything Elemental Burst honestly has to offer in that regard. The kick is a huge boss-killer from that PA as well (especially if you match it up with the right class combo and skills).


As for EB, it's 200% Proc on a SE and some dmg, far as I know, it's not worth investing into

Thanks, Kril! I'll definitely forego bothering with it and just put the points into something more useful on the Bo tree. ^^

Superia
Apr 25, 2015, 06:56 PM
More actual content, less collaborations, balance, all the other stuff that'll get me laughed out of here for wanting.

*Rolls eyes*

No, but seriously. More content that'll actually make me want to play the game and try...

I personally do not mind the collaborations themselves, just that they make them the focus rather than the more tenable content such as quests, modes, class balance and equipment.



Thanks, Kril! I'll definitely forego bothering with it and just put the points into something more useful on the Bo tree. ^^

Good one.

ArcaneTechs
Apr 25, 2015, 07:07 PM
I knew that already. :P

What I didn't know was that Elemental Burst was really THAT much of a waste to put SP into. That's why I mentioned that Vinto already has a "burst" type of move that does AoE damage if you let it go that's way better than anything Elemental Burst honestly has to offer in that regard. The kick is a huge boss-killer from that PA as well (especially if you match it up with the right class combo and skills).

Thanks, Kril! I'll definitely forego bothering with it and just put the points into something more useful on the Bo tree. ^^
sorry about that, I sorta thought you were defending the AoE versus the kick haha good luck with your BO tree build!

Maninbluejumpsuit
Apr 25, 2015, 09:37 PM
Anyone have a list of translated dropdown menu choices for the survey yet?

whitevolpe
Apr 26, 2015, 10:09 AM
I prefer gunner to rise again 'cause i'm bored with Q-button technics spam of forces... Oh can we meet half way?

wefwq
Apr 26, 2015, 10:15 AM
Anyone have a list of translated dropdown menu choices for the survey yet?
You can copy-paste it by using developer tool on your browser, you know.
Some of them are actually the same as last year survey.

Superia
Apr 27, 2015, 10:43 AM
Stupid stuff I'd probably suggest:

A personal in-room Dudu and Item Tekker so that you wouldn't have to affix or untek with the plebs. Bonus points if it added some kind of super rare EX version with menial permanent boosts (e.g. +2% affix and grind chance).

Have friend partners reward like thrice as much fun for using them/having yours used.

The introduction of some means to make the 13* available on other classes, such as by combining 15 of the proper Add Class's with a bunch synths and Ult. Lilipa stones to further break the damage disparity between the best and worst classes.

Having Break Stance and Break Stance SD bonus both being boosted by some amount to at least make it viable as a niche build on Magatsu for instance. Possibly making SD bonus and Switch Strike not main-class.

Various small changes to Gunner and Hunter in order to make the combination extremely broken again.

Scarlet-Star
Apr 27, 2015, 10:21 PM
I will never come to understand why just because a weapon isn't in the meta that it sucks. This si gett ridiculous now.

Kondibon
Apr 27, 2015, 10:34 PM
I will never come to understand why just because a weapon isn't in the meta that it sucks. This si gett ridiculous now. Second place is just first loser.

Superia
Apr 27, 2015, 10:47 PM
I will never come to understand why just because a weapon isn't in the meta that it sucks. This si gett ridiculous now.

How do you think a weapon comes to be in the meta?

Kondibon
Apr 27, 2015, 10:52 PM
How do you think a weapon comes to be in the meta?I think his point is that the gap isn't that wide.

Maninbluejumpsuit
Apr 27, 2015, 11:10 PM
When I get around to it, I'd suggest;

- A good Bo mainclass skill that expands on field usefulness (10% extra damage for all players under the effect of your field maybe. 13*s barely make Bo main, and break SD bonus - which was made for DBs in mind - relevant)

- Buff immortal dove damage (does not feel super rewarding to use outside of specific moments since dispersion shrike is still too good, at too many things at once to be bad, unlike the sakura end vs kanran kikyou relationship)

- More casual clothes (jeans, button-up shirts, heels, etc)

- More title rewards, or at least increased stone gain for ult lilipa (I feel like the length of the CM grind to 60 ele ideal weapons was a good balance. The 135 stones from title rewards + 1 at a time for S rank is a bit too slow)

- More variety in hairstyles, specifically hairstyles that cover one eye.

This last one is a long shot, but I'd like to put it up anyway.

- Take revivals out of AC scratch (not counting consumable equipment lab items), remove AC scratch gold, and replace AC scratch gold with the revival AC scratch for 200AC that changes bi-weekly, containing all revived costumes/tickets due to be re-released at the time.

No one with sense buys AC scratch gold outside of special revival scratches like golden week, new year's, or anneversary because it's two and a half times the price to take away the chances of the most consistently valuable prizes.
People are less willing to play AC scratch when it is over-saturated with mediocre/gaudy costumes, recolors, and - worst of all - revivals, which results in large-scale price gouging for LAs and hairstyles as we've all seen shortly after EP3 hit when supposedly less new meseta gets into the player economy.